Re: [Bf-committers] Google Summer of Code 2013
Hi, time to practise my dark, thread necromancy skills again. I'd like to remind the interest to have stakeholders for our GSOC projects, and I would love to have some artist(s) sidekick for the paint GSOC project. I know at least two people on this thread are interested on the painting tools, so if you would like to help testing out the tools and comment as they are coded, it will be more than welcome (as, unfortunate as it is I am a somewhat terrible and inexperiened painting artist myself). The scheduled tools are here: http://wiki.blender.org/index.php/User:Psy-Fi/Moar_Texture_Paint Ideally the artist(s) sidekick will be able to utilize these tools and provide direct feedback on real world use cases, so I can make the tools nice and easy to use ;) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Google Summer of Code 2013
Hi all, I warmly welcome 15 students who will help making Blender more awesome this summer! http://code.blender.org/index.php/2013/05/google-summer-of-code-2013/ More updates will follow soon! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
I would love to see Blender provide more support for working with measured real-world scene geometry, e.g lidar or photogrammetry. My company would be happy to provide examples of both types of data as well as technical support for such a project. Specifically, I think there are three areas that could use improvement: Texturing of complex, and potentially dense, meshes. Right now the ability to do this is largely limited by the ability to get a decent UV map. Although Blender's tools for working with relatively small UV maps are quite good once maps become too large and complex to manage by hand problems inevitably arise. It seems like the only real solution to this is to skip UVs and add ptex support. I know some work was done on this during SOC 2010 but there doesn't seem to have been any news for the last 2 years. Better particles, I seem to remember that this is being worked on and doing it right requires Python Nodes. I'll just note that in the context of real-world measurements the most useful application would probably be using a partio data cache (derived from a lidar scan or dense stereo matching) in the view port as reference for modeling or camera tracking, or possibly baking on to a mesh. Which, brings me to the third area, view port performance. Ignoring low-level rendering optimizations, having a level of detail system for showing lower resolution proxies when the user is interacting with the scene would make working with dense models much more manageable. It would also probably make plenty of users with less powerful graphics cards happy. I'll also add a +1 for taking a look at the usability of texture painting. I was trying to explain Blender's workflow to someone the other day and started realizing how convoluted it is. Best, -- Jed Guys Lidar Guys -- View this message in context: http://blender.45788.n6.nabble.com/Google-Summer-of-Code-2013-tp105747p106049.html Sent from the Bf-committers mailing list archive at Nabble.com. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
Hi, I would be willing to be a stakeholder for Texture Painting, Sculpting and/or UV edit, specially on the gui/usability side. Antony Riakiotakis and Nicholas Bishop already did some awesome work in terms of tools, but there is still a big lack in terms of usability (and tools in a lesser degree) that makes me (and I hate to say it) have to rely on other software when time and/or complexity on a project is of the essence. I see amazing stuff in Blender each new release, but that stuff seems to be always forgotten. So, whenever the time and interest comes, here I am. And who the hell are you? you might ask, well, briefly, I'm just a guy with 10+ years of experience on those fields I'm interested in see improved O:) Regards. On Tue, Mar 19, 2013 at 8:12 PM, Ton Roosendaal t...@blender.org wrote: Hi, We usually can manage topics via open movie funding quite well too. And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
I would love to join in as a stakeholder for CG Cookie to push for new modeling tools. Jonathan Williamson http://cgcookie.com On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote: Hi, We usually can manage topics via open movie funding quite well too. And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
I would be happy to be a stakeholder for Eat3d and push for modelling/baking tools. -Andy Davies www.Eat3d.com On 23/03/2013 18:27, Jonathan Williamson wrote: I would love to join in as a stakeholder for CG Cookie to push for new modeling tools. Jonathan Williamson http://cgcookie.com On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote: Hi, We usually can manage topics via open movie funding quite well too. And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
I should also mention that as well as working for Eat3d, I also do regular freelance game dev too. Cheers, -Andy On 23/03/2013 18:27, Jonathan Williamson wrote: I would love to join in as a stakeholder for CG Cookie to push for new modeling tools. Jonathan Williamson http://cgcookie.com On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote: Hi, We usually can manage topics via open movie funding quite well too. And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Google Summer of Code 2013
Hi all, It's the time of the year again! GSoC 2013 starts soon. Here are important dates to mark in calendars: April 8: Google announces if we're accepted as Mentor organization. April 22: Students can start applications May 3: Student application deadline May 27: Google announces accepted students June 17: GSoC official start August 2: Midterm evaluation deadline Sept 23: Pencils down Sept 27: Final evaluation deadline Note that the program runs longer than previously, with a lot of time for us to review student proposals, and a 3 month period for students to work. Work for the active devs during the next weeks is to fill in project proposals for the Ideas page. This is not for feature requests! We should stick to well defined acceptable targets for which we know a developer/mentor can be found. http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Discussions can be here and in irc as usual. Early april a 'mentors' mailing list will be opened as well, for developers and reviewers of student applications. Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Google Summer of Code 2013
Hi, We usually can manage topics via open movie funding quite well too. And since there's nothing tangible really for a next movie project, I rather check on what existing (bigger) blender projects would need now. I also don't think they'd come with real surprises though... we have a lot of known issues. It's not so much that we need ideas, what we need is stakeholders - people who need development for a real world use case. -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 19 Mar, 2013, at 16:25, Tom M wrote: On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote: For GSoC 2013 I would like to introduce a special focus: we could organize a stronger connection between the stakholders (users) and students/mentors. Speficially I'd like to invite teams/studios to think of useful targets, to define projects they really need (and will use), and to get involved as artist-buddies for the students. Ton, it would be good if you, brecht, Campbell and Sergey (and others) can brainstorm for what things would be useful for the next film. Ie what parts of the film (rendering, compositing, animating, modeling, texturing, cloth, physics and other simulations etc.) will be most labor and time intensive and then create a wishlist based on that. I'm sure there are probably useful papers from siggraph and other conferences that might be worth suggesting based on that. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers