Re: [Bf-committers] Google Summer of Code 2013

2013-06-16 Thread Antony Riakiotakis
Hi, time to practise my dark, thread necromancy skills again.

I'd like to remind the interest to have stakeholders for our GSOC projects,
and I would love to have some artist(s) sidekick for the paint GSOC
project. I know at least two people on this thread are interested on the
painting tools, so if you would like to help testing out the tools and
comment as they are coded, it will be more than welcome (as, unfortunate as
it is I am a somewhat terrible and inexperiened painting artist myself).

The scheduled tools are here:

http://wiki.blender.org/index.php/User:Psy-Fi/Moar_Texture_Paint

Ideally the artist(s) sidekick will be able to utilize these tools and
provide direct feedback on real world use cases, so I can make the tools
nice and easy to use ;)
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[Bf-committers] Google Summer of Code 2013

2013-05-27 Thread Ton Roosendaal
Hi all,

I warmly welcome 15 students who will help making Blender more awesome this 
summer!
http://code.blender.org/index.php/2013/05/google-summer-of-code-2013/

More updates will follow soon!

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Google Summer of Code 2013

2013-03-25 Thread Jed
I would love to see Blender provide more support for working with measured
real-world scene geometry, e.g lidar or photogrammetry. My company would be
happy to provide examples of both types of data as well as technical support
for such a project.

Specifically, I think there are three areas that could use improvement:

Texturing of complex, and potentially dense, meshes. Right now the ability
to do this is largely limited by the ability to get a decent UV map.
Although Blender's tools for working with relatively small UV maps are quite
good once maps become too large and complex to manage by hand problems
inevitably arise. It seems like the only real solution to this is to skip
UVs and add ptex support. I know some work was done on this during SOC 2010
but there doesn't seem to have been any news for the last 2 years.

Better particles, I seem to remember that this is being worked on and doing
it right requires Python Nodes. I'll just note that in the context of
real-world measurements the most useful application would probably be using
a partio data cache (derived from a lidar scan or dense stereo matching) in
the view port as reference for modeling or camera tracking, or possibly
baking on to a mesh.

Which, brings me to the third area, view port performance. Ignoring
low-level rendering optimizations, having a level of detail system for
showing lower resolution proxies when the user is interacting with the scene
would make working with dense models much more manageable. It would also
probably make plenty of users with less powerful graphics cards happy.

I'll also add a +1 for taking a look at the usability of texture painting. I
was trying to explain Blender's workflow to someone the other day and
started realizing how convoluted it is.

Best,

--
Jed Guys

Lidar Guys



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Re: [Bf-committers] Google Summer of Code 2013

2013-03-24 Thread Julio Iglesias
Hi,

I would be willing to be a stakeholder for Texture Painting, Sculpting
and/or UV edit, specially on the gui/usability side.

Antony Riakiotakis and Nicholas Bishop already did some awesome work in
terms of tools, but there is still a big lack in terms of usability (and
tools in a lesser degree) that makes me (and I hate to say it) have to rely
on other software when time and/or complexity on a project is of the
essence.

I see amazing stuff in Blender each new release, but that stuff seems to be
always forgotten. So, whenever the time and interest comes, here I am.

And who the hell are you? you might ask, well, briefly, I'm just a guy
with 10+ years of experience on those fields I'm interested in see improved
O:)

Regards.

On Tue, Mar 19, 2013 at 8:12 PM, Ton Roosendaal t...@blender.org wrote:

 Hi,

 We usually can manage topics via open movie funding quite well too.

 And since there's nothing tangible really for a next movie project, I
 rather check on what existing (bigger) blender projects would need now.

 I also don't think they'd come with real surprises though... we have a lot
 of known issues. It's not so much that we need ideas, what we need is
 stakeholders - people who need development for a real world use case.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 19 Mar, 2013, at 16:25, Tom M wrote:

  On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:
 
 
  For GSoC 2013 I would like to introduce a special focus: we could
 organize a stronger connection between the stakholders (users) and
 students/mentors. Speficially I'd like to invite teams/studios to think of
 useful targets, to define projects they really need (and will use), and to
 get involved as artist-buddies for the students.
 
 
  Ton, it would be good if you, brecht, Campbell and Sergey (and others)
  can brainstorm for what things would be useful for the next film.  Ie
  what parts of the film (rendering, compositing, animating, modeling,
  texturing, cloth, physics and other simulations etc.) will be most
  labor and time intensive and then create a wishlist based on that.
  I'm sure there are probably useful papers from siggraph and other
  conferences that might be worth suggesting based on that.
 
  LetterRip
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Re: [Bf-committers] Google Summer of Code 2013

2013-03-23 Thread Jonathan Williamson
I would love to join in as a stakeholder for CG Cookie to push for new
modeling tools.

Jonathan Williamson
http://cgcookie.com


On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote:

 Hi,

 We usually can manage topics via open movie funding quite well too.

 And since there's nothing tangible really for a next movie project, I
 rather check on what existing (bigger) blender projects would need now.

 I also don't think they'd come with real surprises though... we have a lot
 of known issues. It's not so much that we need ideas, what we need is
 stakeholders - people who need development for a real world use case.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 19 Mar, 2013, at 16:25, Tom M wrote:

  On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:
 
 
  For GSoC 2013 I would like to introduce a special focus: we could
 organize a stronger connection between the stakholders (users) and
 students/mentors. Speficially I'd like to invite teams/studios to think of
 useful targets, to define projects they really need (and will use), and to
 get involved as artist-buddies for the students.
 
 
  Ton, it would be good if you, brecht, Campbell and Sergey (and others)
  can brainstorm for what things would be useful for the next film.  Ie
  what parts of the film (rendering, compositing, animating, modeling,
  texturing, cloth, physics and other simulations etc.) will be most
  labor and time intensive and then create a wishlist based on that.
  I'm sure there are probably useful papers from siggraph and other
  conferences that might be worth suggesting based on that.
 
  LetterRip
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Re: [Bf-committers] Google Summer of Code 2013

2013-03-23 Thread metalliandy
I would be happy to be a stakeholder for Eat3d and push for 
modelling/baking tools.

-Andy Davies
www.Eat3d.com

On 23/03/2013 18:27, Jonathan Williamson wrote:
 I would love to join in as a stakeholder for CG Cookie to push for new
 modeling tools.

 Jonathan Williamson
 http://cgcookie.com


 On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote:

 Hi,

 We usually can manage topics via open movie funding quite well too.

 And since there's nothing tangible really for a next movie project, I
 rather check on what existing (bigger) blender projects would need now.

 I also don't think they'd come with real surprises though... we have a lot
 of known issues. It's not so much that we need ideas, what we need is
 stakeholders - people who need development for a real world use case.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 19 Mar, 2013, at 16:25, Tom M wrote:

 On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:

 For GSoC 2013 I would like to introduce a special focus: we could
 organize a stronger connection between the stakholders (users) and
 students/mentors. Speficially I'd like to invite teams/studios to think of
 useful targets, to define projects they really need (and will use), and to
 get involved as artist-buddies for the students.

 Ton, it would be good if you, brecht, Campbell and Sergey (and others)
 can brainstorm for what things would be useful for the next film.  Ie
 what parts of the film (rendering, compositing, animating, modeling,
 texturing, cloth, physics and other simulations etc.) will be most
 labor and time intensive and then create a wishlist based on that.
 I'm sure there are probably useful papers from siggraph and other
 conferences that might be worth suggesting based on that.

 LetterRip
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Re: [Bf-committers] Google Summer of Code 2013

2013-03-23 Thread metalliandy
I should also mention that as well as working for Eat3d, I also do 
regular freelance game dev too.

Cheers,

-Andy

On 23/03/2013 18:27, Jonathan Williamson wrote:
 I would love to join in as a stakeholder for CG Cookie to push for new
 modeling tools.

 Jonathan Williamson
 http://cgcookie.com


 On Tue, Mar 19, 2013 at 12:12 PM, Ton Roosendaal t...@blender.org wrote:

 Hi,

 We usually can manage topics via open movie funding quite well too.

 And since there's nothing tangible really for a next movie project, I
 rather check on what existing (bigger) blender projects would need now.

 I also don't think they'd come with real surprises though... we have a lot
 of known issues. It's not so much that we need ideas, what we need is
 stakeholders - people who need development for a real world use case.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

 On 19 Mar, 2013, at 16:25, Tom M wrote:

 On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:

 For GSoC 2013 I would like to introduce a special focus: we could
 organize a stronger connection between the stakholders (users) and
 students/mentors. Speficially I'd like to invite teams/studios to think of
 useful targets, to define projects they really need (and will use), and to
 get involved as artist-buddies for the students.

 Ton, it would be good if you, brecht, Campbell and Sergey (and others)
 can brainstorm for what things would be useful for the next film.  Ie
 what parts of the film (rendering, compositing, animating, modeling,
 texturing, cloth, physics and other simulations etc.) will be most
 labor and time intensive and then create a wishlist based on that.
 I'm sure there are probably useful papers from siggraph and other
 conferences that might be worth suggesting based on that.

 LetterRip
 ___
 Bf-committers mailing list
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[Bf-committers] Google Summer of Code 2013

2013-03-19 Thread Ton Roosendaal
Hi all,

It's the time of the year again! GSoC 2013 starts soon.
Here are important dates to mark in calendars:

April 8: Google announces if we're accepted as Mentor organization.
April 22: Students can start applications
May 3: Student application deadline
May 27: Google announces accepted students
June 17: GSoC official start
August 2: Midterm evaluation deadline
Sept 23: Pencils down
Sept 27: Final evaluation deadline

Note that the program runs longer than previously, with a lot of time for us to 
review student proposals, and a 3 month period for students to work.

Work for the active devs during the next weeks is to fill in project proposals 
for the Ideas page. This is not for feature requests! We should stick to well 
defined acceptable targets for which we know a developer/mentor can be found.

http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas

For GSoC 2013 I would like to introduce a special focus: we could organize a 
stronger connection between the stakholders (users) and students/mentors. 
Speficially I'd like to invite teams/studios to think of useful targets, to 
define projects they really need (and will use), and to get involved as 
artist-buddies for the students.

Discussions can be here and in irc as usual. Early april a 'mentors' mailing 
list will be opened as well, for developers and reviewers of student 
applications.

Laters,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Google Summer of Code 2013

2013-03-19 Thread Tom M
On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:


 For GSoC 2013 I would like to introduce a special focus: we could organize a 
 stronger connection between the stakholders (users) and students/mentors. 
 Speficially I'd like to invite teams/studios to think of useful targets, to 
 define projects they really need (and will use), and to get involved as 
 artist-buddies for the students.


Ton, it would be good if you, brecht, Campbell and Sergey (and others)
can brainstorm for what things would be useful for the next film.  Ie
what parts of the film (rendering, compositing, animating, modeling,
texturing, cloth, physics and other simulations etc.) will be most
labor and time intensive and then create a wishlist based on that.
I'm sure there are probably useful papers from siggraph and other
conferences that might be worth suggesting based on that.

LetterRip
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Re: [Bf-committers] Google Summer of Code 2013

2013-03-19 Thread Ton Roosendaal
Hi,

We usually can manage topics via open movie funding quite well too.

And since there's nothing tangible really for a next movie project, I rather 
check on what existing (bigger) blender projects would need now. 

I also don't think they'd come with real surprises though... we have a lot of 
known issues. It's not so much that we need ideas, what we need is stakeholders 
- people who need development for a real world use case. 

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 19 Mar, 2013, at 16:25, Tom M wrote:

 On Tue, Mar 19, 2013 at 6:15 AM, Ton Roosendaal t...@blender.org wrote:
 
 
 For GSoC 2013 I would like to introduce a special focus: we could organize a 
 stronger connection between the stakholders (users) and students/mentors. 
 Speficially I'd like to invite teams/studios to think of useful targets, to 
 define projects they really need (and will use), and to get involved as 
 artist-buddies for the students.
 
 
 Ton, it would be good if you, brecht, Campbell and Sergey (and others)
 can brainstorm for what things would be useful for the next film.  Ie
 what parts of the film (rendering, compositing, animating, modeling,
 texturing, cloth, physics and other simulations etc.) will be most
 labor and time intensive and then create a wishlist based on that.
 I'm sure there are probably useful papers from siggraph and other
 conferences that might be worth suggesting based on that.
 
 LetterRip
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
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