[Bf-committers] Keymap storage management

2011-07-24 Thread Francesco Zoffoli
 NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys

I meant that ;)
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Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Jim Williams
Then h on unhidden to hide single, h on hidden to unhide single, and
Alt+h to unhide all (or hide all?).  No doubt that
using a character as a toggle is convenient whenever there is an on-off choice.

On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson
jonat...@montagestudio.org wrote:
 I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.

 --
 Jonathan Williamson

 Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
 Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
 Portfolio - http://www.jw3d.com (http://www.jw3d.com/)

 On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote:

 NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys

 Daniel Salazar
 3Developer.com (http://3Developer.com)

  also, would it be possible to get rid of the H, alt+H and just have h
  hides, h unhides, h hides again, h unhides again?
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Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi,

 On Sat, Jul 23, 2011 at 11:42 AM, Jonathan Williamson
 jonat...@montagestudio.org wrote:
 I have to agree with Daniel. I constantly hide parts of a mesh bit by
bit.

 On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar -
3Developer.com wrote:

 NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys

 Daniel Salazar
 3Developer.com (http://3Developer.com)

agree it's not ideal, I didn't consider that, my bad...



On 07/24/2011 01:12 PM, Jim Williams wrote:
 Then h on unhidden to hide single, h on hidden to unhide single, and
 Alt+h to unhide all (or hide all?).  No doubt that
 using a character as a toggle is convenient whenever there is an on-off 
 choice.


... but maybe it's possible to do:

- quick h-h acts as a toggle *just on the selection*
- h - N sec pause - h adds to hidden selection (after all you have to
select stuff before hitting h again to add to hidden objects)
- alt-h unhide all

Dunno, I just find that h-key really annoying being hit by accident and
you have to alt-h everything anyway if you want to revert.

In general I'd like to have more keystrokes being toggles, even among
many states, instead of having one shortcut for each single action.

An example being the viewport shading choice, could be that a shortcut
like Z toggles all the available states in a loop, would be fast to
choose. Same for the pivot point, say it gets a shortcut '.', then you
just end up pressing '.' many times until you get the pivot of choice.


Regards,
Luca

_

http://www.mindrones.com
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Re: [Bf-committers] Keymap storage management

2011-07-24 Thread mindrones
Hi,

mindrones wrote:

 - quick h-h acts as a toggle *just on the selection*
 - h - N sec pause - h adds to hidden selection (after all you have to
 select stuff before hitting h again to add to hidden objects)
 - alt-h unhide all


now that I think of it, would it be possible that:

- if we have modified the selection, h adds to hidden selection,
- if we haven't, h acts as a toggle on the selection,
- alt-h unhide all?

At the moment I can't remember if we have this sort of conditional
behaviour in blender keys, just an idea.


Regards,
Luca

_

http://www.mindrones.com
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Re: [Bf-committers] Keymap storage management

2011-07-24 Thread Felix Schlitter
Hi,

- h always hides selection
- alt h reveals last hidden
- alt h again reveals all

Just an idea. I am not too sure about conditional hotkeys based on the
selection. That might get confusing.

Then h on unhidden to hide single, h on hidden to unhide single, and
Alt+h to unhide all (or hide all?).  No doubt that
using a character as a toggle is convenient whenever there is an on-off
choice.

I like that idea, however, that kinda contradicts the current design where
you cannot act on hidden objects in the 3D viewport...


On Mon, Jul 25, 2011 at 1:18 AM, mindrones mindro...@gmail.com wrote:

 Hi,

 mindrones wrote:

  - quick h-h acts as a toggle *just on the selection*
  - h - N sec pause - h adds to hidden selection (after all you have to
  select stuff before hitting h again to add to hidden objects)
  - alt-h unhide all


 now that I think of it, would it be possible that:

 - if we have modified the selection, h adds to hidden selection,
 - if we haven't, h acts as a toggle on the selection,
 - alt-h unhide all?

 At the moment I can't remember if we have this sort of conditional
 behaviour in blender keys, just an idea.


 Regards,
 Luca

 _

 http://www.mindrones.com
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Re: [Bf-committers] Keymap storage management

2011-07-23 Thread mindrones
On 07/15/2011 11:40 AM, Carsten Wartmann wrote:
 Am 15.07.2011 10:57, schrieb Sean Olson:
 Is there a possibility of bringing back the 'double press' keys for
 different functions?  (Like the old B=Box select, BB=Circle Select).  I
 personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7
 be bottom view, etc, etc.  Holding Ctrl all the time is giving me a hellava
 bad pain in the wrists.
 
 +1 from me, would love it also.

also, would it be possible to get rid of the H, alt+H and just have h
hides, h unhides, h hides again, h unhides again?

when you press h by mistake it's distracting to look at the keyboard to
do alt-h

this could apply to 1-1 too first 1 is front, 1 again is back, and so on

similar way to toggle as you do in camera view: 0 camera, 0 out of
camera, 0 camera and so on


Regards,
Luca

_

http://www.mindrones.com
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[Bf-committers] Keymap storage management

2011-07-23 Thread Francesco Zoffoli
What if i have something already hidden, and i want to add something else?
I'd have to unhide everything and than hide again.

Instead for toggling the view it can be useful!
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Re: [Bf-committers] Keymap storage management

2011-07-23 Thread Daniel Salazar - 3Developer.com
NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys

Daniel Salazar
3Developer.com

 also, would it be possible to get rid of the H, alt+H and just have h
 hides, h unhides, h hides again, h unhides again?
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Re: [Bf-committers] Keymap storage management

2011-07-23 Thread Jonathan Williamson
I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.

-- 
Jonathan Williamson

Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com (http://www.jw3d.com/)

On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com wrote:

 NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys
 
 Daniel Salazar
 3Developer.com (http://3Developer.com)
 
  also, would it be possible to get rid of the H, alt+H and just have h
  hides, h unhides, h hides again, h unhides again?
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Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
+1 for (configurable) double keys
-1 for hide/unhide
-1 for front/back views

cheers,
 lmg


On Sat, Jul 23, 2011 at 5:42 PM, Jonathan Williamson 
jonat...@montagestudio.org wrote:

 I have to agree with Daniel. I constantly hide parts of a mesh bit by bit.

 --
 Jonathan Williamson

 Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
 Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
 Portfolio - http://www.jw3d.com (http://www.jw3d.com/)

 On Saturday, July 23, 2011 at 10:40 AM, Daniel Salazar - 3Developer.com
 wrote:

  NOT, we want to hide, hide, hide, unhide.. hence the two hotkeys
 
  Daniel Salazar
  3Developer.com (http://3Developer.com)
 
   also, would it be possible to get rid of the H, alt+H and just have h
   hides, h unhides, h hides again, h unhides again?
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Re: [Bf-committers] Keymap storage management

2011-07-23 Thread M.G. Kishalmi
you'd prolly use the outliner to do this.. in most cases.
since you'll most likely have a hard time even selecting the hidden object
:)

cheers,
 lmg


On Sat, Jul 23, 2011 at 3:21 PM, Francesco Zoffoli maker...@gmail.comwrote:

 What if i have something already hidden, and i want to add something else?
 I'd have to unhide everything and than hide again.

 Instead for toggling the view it can be useful!
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Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Sean Olson
Is there a possibility of bringing back the 'double press' keys for
different functions?  (Like the old B=Box select, BB=Circle Select).  I
personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7
be bottom view, etc, etc.  Holding Ctrl all the time is giving me a hellava
bad pain in the wrists.

I would love if we could pull that off again.

-Sean

On Mon, Jul 11, 2011 at 7:16 PM, Daniel Salazar - 3Developer.com 
zan...@gmail.com wrote:

 :D you can always reply to yourself if it's good news

 Daniel Salazar
 3Developer.com



 On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier the...@yahoo.com wrote:
  The good news is that kmi already have unique ids, so tracking changes
 per kmi is already possible.
 
  Martin
  PS: I know, replying to myself, bad form.
 
  --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote:
 
  From: Martin Poirier the...@yahoo.com
  Subject: Re: [Bf-committers] Keymap storage  management
  To: bf-blender developers bf-committers@blender.org
  Received: Monday, July 11, 2011, 10:14 PM
  It would be possible to do that too,
  but the way changes are tracked would have to be made
  smarter (to be able to track addition, modifications and
  deletion of keymap items, not just override of keymaps).
 
  Martin
 
  --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com
  wrote:
 
   From: Daniel Salazar - 3Developer.com zan...@gmail.com
   Subject: Re: [Bf-committers] Keymap storage 
  management
   To: bf-blender developers bf-committers@blender.org
   Received: Monday, July 11, 2011, 9:41 PM
   Why is it that the entire context
   (ie: 3D view global) needs to be
   edited to just change one or two keys? This results
  in
   default
   (inbuilt) key changes to blender not being propagated
  to
   existing
   default .blend, even when the changes don't touch the
  exact
   operator
   you changed.
  
   Wouldn't it be better if you could edit just one
  hotkey and
   leave the
   rest default (unedited) even on the same context?
  
   Daniel Salazar
   3Developer.com
  
  
  
   On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com
   wrote:
They also need to be able to remove entries from
   keymaps, not just add entries or overwrite entries.
   
Martin
   
--- On Mon, 7/11/11, Matt Ebb m...@mke3.net
   wrote:
   
From: Matt Ebb m...@mke3.net
Subject: Re: [Bf-committers] Keymap storage
  
   management
To: bf-blender developers bf-committers@blender.org
Received: Monday, July 11, 2011, 6:36 PM
On Tue, Jul 12, 2011 at 1:51 AM, Ton
Roosendaal t...@blender.org
wrote:
   

 - The Preset map is not only to mimic
  other
   maps,
but can be used
 for cases like 2.4 power user map or
   Optimal Laptop
map as well.
 This will be in our distros.

   
One note: keep in mind for these sort of
  presets
   to work
properly, they need
to encompass more than  just key bindings -
  they
   also
need to control things
like zoom and orbit styles, 'release
  confirm'
   setting,
etc..
   
cheers
   
Matt
   
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Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Carsten Wartmann
Am 15.07.2011 10:57, schrieb Sean Olson:
 Is there a possibility of bringing back the 'double press' keys for
 different functions?  (Like the old B=Box select, BB=Circle Select).  I
 personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7
 be bottom view, etc, etc.  Holding Ctrl all the time is giving me a hellava
 bad pain in the wrists.

+1 from me, would love it also.

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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Re: [Bf-committers] Keymap storage management

2011-07-15 Thread Nathaniel Lane
If we were to do this, I personally would like to see it as a preference you 
could change.

Sent from my iPhone

On Jul 15, 2011, at 3:40 AM, Carsten Wartmann c...@blenderbuch.de wrote:

 Am 15.07.2011 10:57, schrieb Sean Olson:
 Is there a possibility of bringing back the 'double press' keys for
 different functions?  (Like the old B=Box select, BB=Circle Select).  I
 personally want to have 1 be front view, 1,1 be back view, 7 be top view 7,7
 be bottom view, etc, etc.  Holding Ctrl all the time is giving me a hellava
 bad pain in the wrists.
 
 +1 from me, would love it also.
 
 Carsten
 -- 
 Carsten Wartmann: Autor - Dozent - 3D - Grafik
 Homepage: http://blenderbuch.de/
 Das Blender-Buch: http://blenderbuch.de/redirect.html
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[Bf-committers] Keymap storage management

2011-07-11 Thread Ton Roosendaal
Hi,

Two weeks ago I reviewed with Brecht and Campbell how to fix up keymap  
handling in Blender. My time is still too scattered, so I've put it on  
Brecht's desk now. :)

Basically the idea is:

- maintain 4 independent layers of maps
- store all in memory outside WM or blender data, to keep file saves/ 
loads work.

Overview:
http://www.blender.org/bf/keymap.jpg

- The Default map is only generated on startup, with C code.
   We could try to keep this as lean as possible, not attempting to  
map everything
- The Preset map is not only to mimic other maps, but can be used  
for cases like 2.4 power user map or Optimal Laptop map as well.  
This will be in our distros.
- The Addon map is just kept separate to prevent add-ons messing  
with stored defaults or presets. :)
- The User map is for everything else you want to save yourself  
using the keymap editor in Blender or via RMB on menus etc.

Currently, since the startup.blend holds everything (Screens, user  
prefs, addons, user keymaps), a new will also restore everything  
that was saved. That will be solved with another code project; to  
split up startup.blend in a layout file (screen configs) and usablity  
presets file(s).


-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Matt Ebb
On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote:


 - The Preset map is not only to mimic other maps, but can be used
 for cases like 2.4 power user map or Optimal Laptop map as well.
 This will be in our distros.


One note: keep in mind for these sort of presets to work properly, they need
to encompass more than  just key bindings - they also need to control things
like zoom and orbit styles, 'release confirm' setting, etc..

cheers

Matt
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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
They also need to be able to remove entries from keymaps, not just add entries 
or overwrite entries.

Martin

--- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote:

 From: Matt Ebb m...@mke3.net
 Subject: Re: [Bf-committers] Keymap storage  management
 To: bf-blender developers bf-committers@blender.org
 Received: Monday, July 11, 2011, 6:36 PM
 On Tue, Jul 12, 2011 at 1:51 AM, Ton
 Roosendaal t...@blender.org
 wrote:
 
 
  - The Preset map is not only to mimic other maps,
 but can be used
  for cases like 2.4 power user map or Optimal Laptop
 map as well.
  This will be in our distros.
 
 
 One note: keep in mind for these sort of presets to work
 properly, they need
 to encompass more than  just key bindings - they also
 need to control things
 like zoom and orbit styles, 'release confirm' setting,
 etc..
 
 cheers
 
 Matt
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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Daniel Salazar - 3Developer.com
Why is it that the entire context (ie: 3D view global) needs to be
edited to just change one or two keys? This results in default
(inbuilt) key changes to blender not being propagated to existing
default .blend, even when the changes don't touch the exact operator
you changed.

Wouldn't it be better if you could edit just one hotkey and leave the
rest default (unedited) even on the same context?

Daniel Salazar
3Developer.com



On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com wrote:
 They also need to be able to remove entries from keymaps, not just add 
 entries or overwrite entries.

 Martin

 --- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote:

 From: Matt Ebb m...@mke3.net
 Subject: Re: [Bf-committers] Keymap storage  management
 To: bf-blender developers bf-committers@blender.org
 Received: Monday, July 11, 2011, 6:36 PM
 On Tue, Jul 12, 2011 at 1:51 AM, Ton
 Roosendaal t...@blender.org
 wrote:

 
  - The Preset map is not only to mimic other maps,
 but can be used
  for cases like 2.4 power user map or Optimal Laptop
 map as well.
  This will be in our distros.
 

 One note: keep in mind for these sort of presets to work
 properly, they need
 to encompass more than  just key bindings - they also
 need to control things
 like zoom and orbit styles, 'release confirm' setting,
 etc..

 cheers

 Matt
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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
It would be possible to do that too, but the way changes are tracked would have 
to be made smarter (to be able to track addition, modifications and deletion of 
keymap items, not just override of keymaps).

Martin

--- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:

 From: Daniel Salazar - 3Developer.com zan...@gmail.com
 Subject: Re: [Bf-committers] Keymap storage  management
 To: bf-blender developers bf-committers@blender.org
 Received: Monday, July 11, 2011, 9:41 PM
 Why is it that the entire context
 (ie: 3D view global) needs to be
 edited to just change one or two keys? This results in
 default
 (inbuilt) key changes to blender not being propagated to
 existing
 default .blend, even when the changes don't touch the exact
 operator
 you changed.
 
 Wouldn't it be better if you could edit just one hotkey and
 leave the
 rest default (unedited) even on the same context?
 
 Daniel Salazar
 3Developer.com
 
 
 
 On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com
 wrote:
  They also need to be able to remove entries from
 keymaps, not just add entries or overwrite entries.
 
  Martin
 
  --- On Mon, 7/11/11, Matt Ebb m...@mke3.net
 wrote:
 
  From: Matt Ebb m...@mke3.net
  Subject: Re: [Bf-committers] Keymap storage 
 management
  To: bf-blender developers bf-committers@blender.org
  Received: Monday, July 11, 2011, 6:36 PM
  On Tue, Jul 12, 2011 at 1:51 AM, Ton
  Roosendaal t...@blender.org
  wrote:
 
  
   - The Preset map is not only to mimic other
 maps,
  but can be used
   for cases like 2.4 power user map or
 Optimal Laptop
  map as well.
   This will be in our distros.
  
 
  One note: keep in mind for these sort of presets
 to work
  properly, they need
  to encompass more than  just key bindings - they
 also
  need to control things
  like zoom and orbit styles, 'release confirm'
 setting,
  etc..
 
  cheers
 
  Matt
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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Martin Poirier
The good news is that kmi already have unique ids, so tracking changes per kmi 
is already possible.

Martin
PS: I know, replying to myself, bad form.

--- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote:

 From: Martin Poirier the...@yahoo.com
 Subject: Re: [Bf-committers] Keymap storage  management
 To: bf-blender developers bf-committers@blender.org
 Received: Monday, July 11, 2011, 10:14 PM
 It would be possible to do that too,
 but the way changes are tracked would have to be made
 smarter (to be able to track addition, modifications and
 deletion of keymap items, not just override of keymaps).
 
 Martin
 
 --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com
 wrote:
 
  From: Daniel Salazar - 3Developer.com zan...@gmail.com
  Subject: Re: [Bf-committers] Keymap storage 
 management
  To: bf-blender developers bf-committers@blender.org
  Received: Monday, July 11, 2011, 9:41 PM
  Why is it that the entire context
  (ie: 3D view global) needs to be
  edited to just change one or two keys? This results
 in
  default
  (inbuilt) key changes to blender not being propagated
 to
  existing
  default .blend, even when the changes don't touch the
 exact
  operator
  you changed.
  
  Wouldn't it be better if you could edit just one
 hotkey and
  leave the
  rest default (unedited) even on the same context?
  
  Daniel Salazar
  3Developer.com
  
  
  
  On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com
  wrote:
   They also need to be able to remove entries from
  keymaps, not just add entries or overwrite entries.
  
   Martin
  
   --- On Mon, 7/11/11, Matt Ebb m...@mke3.net
  wrote:
  
   From: Matt Ebb m...@mke3.net
   Subject: Re: [Bf-committers] Keymap storage
 
  management
   To: bf-blender developers bf-committers@blender.org
   Received: Monday, July 11, 2011, 6:36 PM
   On Tue, Jul 12, 2011 at 1:51 AM, Ton
   Roosendaal t...@blender.org
   wrote:
  
   
- The Preset map is not only to mimic
 other
  maps,
   but can be used
for cases like 2.4 power user map or
  Optimal Laptop
   map as well.
This will be in our distros.
   
  
   One note: keep in mind for these sort of
 presets
  to work
   properly, they need
   to encompass more than  just key bindings -
 they
  also
   need to control things
   like zoom and orbit styles, 'release
 confirm'
  setting,
   etc..
  
   cheers
  
   Matt
  
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Re: [Bf-committers] Keymap storage management

2011-07-11 Thread Daniel Salazar - 3Developer.com
:D you can always reply to yourself if it's good news

Daniel Salazar
3Developer.com



On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier the...@yahoo.com wrote:
 The good news is that kmi already have unique ids, so tracking changes per 
 kmi is already possible.

 Martin
 PS: I know, replying to myself, bad form.

 --- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote:

 From: Martin Poirier the...@yahoo.com
 Subject: Re: [Bf-committers] Keymap storage  management
 To: bf-blender developers bf-committers@blender.org
 Received: Monday, July 11, 2011, 10:14 PM
 It would be possible to do that too,
 but the way changes are tracked would have to be made
 smarter (to be able to track addition, modifications and
 deletion of keymap items, not just override of keymaps).

 Martin

 --- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com
 wrote:

  From: Daniel Salazar - 3Developer.com zan...@gmail.com
  Subject: Re: [Bf-committers] Keymap storage 
 management
  To: bf-blender developers bf-committers@blender.org
  Received: Monday, July 11, 2011, 9:41 PM
  Why is it that the entire context
  (ie: 3D view global) needs to be
  edited to just change one or two keys? This results
 in
  default
  (inbuilt) key changes to blender not being propagated
 to
  existing
  default .blend, even when the changes don't touch the
 exact
  operator
  you changed.
 
  Wouldn't it be better if you could edit just one
 hotkey and
  leave the
  rest default (unedited) even on the same context?
 
  Daniel Salazar
  3Developer.com
 
 
 
  On Mon, Jul 11, 2011 at 4:57 PM, Martin Poirier the...@yahoo.com
  wrote:
   They also need to be able to remove entries from
  keymaps, not just add entries or overwrite entries.
  
   Martin
  
   --- On Mon, 7/11/11, Matt Ebb m...@mke3.net
  wrote:
  
   From: Matt Ebb m...@mke3.net
   Subject: Re: [Bf-committers] Keymap storage
 
  management
   To: bf-blender developers bf-committers@blender.org
   Received: Monday, July 11, 2011, 6:36 PM
   On Tue, Jul 12, 2011 at 1:51 AM, Ton
   Roosendaal t...@blender.org
   wrote:
  
   
- The Preset map is not only to mimic
 other
  maps,
   but can be used
for cases like 2.4 power user map or
  Optimal Laptop
   map as well.
This will be in our distros.
   
  
   One note: keep in mind for these sort of
 presets
  to work
   properly, they need
   to encompass more than  just key bindings -
 they
  also
   need to control things
   like zoom and orbit styles, 'release
 confirm'
  setting,
   etc..
  
   cheers
  
   Matt
  
 ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
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