Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread David Jeske
I think the visual dividers are a big help, and agree with Michael they
could be a bit dimmer.

I'll patch this and see if the dividers are enough (subjectively) to get
over the flip-flopping confusion.


On Sun, Jul 7, 2013 at 9:17 PM, Harley Acheson harley.ache...@gmail.comwrote:

 Short of a big overhall, there are also simple things we can do.

 The following shows the current menu on the left. On the right there
 has been some margin added to the left of the icons so they are not
 scrunched against the left. The separators are made a lot less invisible,
 and are not extended to the edges.

 http://www.pasteall.org/pic/show.php?id=55110
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread Sean Olson
Not sure if you want to put the effort into coding a simple test program -
but it could be very informative.

It could/should work online - basically, it would populate randomly the
different menu types that you propose, but with random arbitrary words
instead of the 'known language' of Blender.   On clicking a 'test' button,
The program would then give you a random word that appears on the list, and
then measure how long it takes you to click the actual word within the menu
and log that to a database/spreadsheet.

With a tool like this we could make some actual data-driven UI decisions
instead of conjecture over which way is better.  (Given the spread of who
is for changes and who is against, I have a feeling that the preference has
strongly to do whether you are a left brained person or a right brained
person.)

-Sean


On Mon, Jul 8, 2013 at 3:34 AM, David Jeske dav...@gmail.com wrote:

 I think the visual dividers are a big help, and agree with Michael they
 could be a bit dimmer.

 I'll patch this and see if the dividers are enough (subjectively) to get
 over the flip-flopping confusion.


 On Sun, Jul 7, 2013 at 9:17 PM, Harley Acheson harley.ache...@gmail.com
 wrote:

  Short of a big overhall, there are also simple things we can do.
 
  The following shows the current menu on the left. On the right there
  has been some margin added to the left of the icons so they are not
  scrunched against the left. The separators are made a lot less invisible,
  and are not extended to the edges.
 
  http://www.pasteall.org/pic/show.php?id=55110
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread Harley Acheson
Sorry, I wasn't trying to derail the talk of a multi-column menu. I was just
trying to add that our layout sometimes works against quickly reading
and understanding.

In the following example, the only things that have changed is the padding
between the left edge and the icons, the space between the icons and
the text, and the brightness of the separator lines.  Those lines should not
extend edge-to-edge.

http://www.pasteall.org/pic/show.php?id=55137

Our menus need padding like that, especially to give the icons some
breathing room.

Cheers, Harley
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread David Jeske
@Sean - The test program you describe would tell us about new-user
usability, but would not tell us about expert usability. While I would
value these results, I suspect they would not be very convincing to
existing users. Expert/everyday data can be gathered by putting
usage-tracking/timing directly into the application. Then we can visualize
frequency/timing of use over any users submitting usage data. This might be
worth doing, as it's generally just small hooks inside some core menu code.
However, to learn much about comparative designs, you then need to do A/B
testing, where different users get different UIs (randomly or selectively).
Our userbase is a bit small for this, and I think basic automatic
crash/usage reporting would be a better/simpler first step.

@Gaia - My concern is not only for myself, but for general default ui
usability. Adding customization does not change usability for most users. I
also think other areas of the UI are more ripe for customization, such as
the header-bar controls, particularly the info-header.

@ any unconvinced - I highly recommend you *try* the proposed 3/4 column
menus for a couple days before you draw a conclusion about which you would
prefer. It's quite alarming how much easier it is to find things (even for
expert users) once entries stop moving around.
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-08 Thread Harley Acheson
I realized after sending that last email that I would probably use even
more margin around the icons, and it looks best if the separators do
not extend between them.  Like this:

http://www.pasteall.org/pic/show.php?id=55157

Cheers, Harley
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-07 Thread Thomas Dinges
I am not sure what to make of these new layouts yet, imho it's more 
complicated to scan 3 columns with no description or misleading title, 
than scanning through the list we have know.

So I am not convinced here yet. ;)

Am 07.07.2013 06:53, schrieb Gavin Howard:
 +1 to the last 3-column layout with no headers.
 Gavin H.


 On Sat, Jul 6, 2013 at 10:36 PM, David Jeske dav...@gmail.com wrote:

 Maybe something like this, with 2 columns:
 http://www.pasteall.org/43817

 Not saying this is ideal, but I think trying to fit everything in
 columns with a single title per column constraints things too much.

 I think any of these non-flipping layouts would be a big improvement. The
 reason I'm going wider is to keep the common views within mouse-reach when
 menu opens up. Below is a reachability comparison.  I think the
 difference in everyday usability would be significant. (Keeping 3d-view
 close is one of the justifications I hear for today's flipping menus)

 http://www.pasteall.org/pic/show.php?id=55034

 As for the headers, we could just drop them. They are not a very important
 part of layout waypointing, memory, or everyday usability. They are mostly
 for new-users to get some idea what the categories are. However, if there
 isn't enough ontological correctness they confuse more than help.

 What do you/folks think about this 3 column layout? .. with no headers

 http://www.pasteall.org/pic/show.php?id=55036

 It's the same as your ordering, except I put Node-Editor with the main
 stuff on the left because I think the compositor is as good a main view /
 start-point as the other things over there. (ignore the kind of nasty
 extra space below Editor Type.. it's a byproduct of the current menu code
 and could be fixed)
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-07 Thread Julian Herzog
I find all new layouts proposed to be a big improvement over the current
long list that is, in my opinion, too long to scan efficiently when looking
for a window type. I'm always annoyed about myself taking 5 seconds to find
the right one in there.

These two here seem to be the best ones to me, the left one could possibly
turned upside down so that the commons window types are at the left bottom:
http://www.pasteall.org/pic/show.php?id=55034
Then again, distance from the button shouldn't be an issue - once you know
where the button is, the mouse is there in a fraction of a second anyway.

I also don't think titles over the categories would be bad, because you can
only really memorize where which window type is found if you know what the
categories contain. I never even noticed they were in categories already
until now, but because they aren't described (and the lines are very thin),
so they have no positive effect right now. This could also be a user
preference setting imo.


2013/7/7 Thomas Dinges blen...@dingto.org

 I am not sure what to make of these new layouts yet, imho it's more
 complicated to scan 3 columns with no description or misleading title,
 than scanning through the list we have know.

 So I am not convinced here yet. ;)

 Am 07.07.2013 06:53, schrieb Gavin Howard:
  +1 to the last 3-column layout with no headers.
  Gavin H.
 
 
  On Sat, Jul 6, 2013 at 10:36 PM, David Jeske dav...@gmail.com wrote:
 
  Maybe something like this, with 2 columns:
  http://www.pasteall.org/43817
 
  Not saying this is ideal, but I think trying to fit everything in
  columns with a single title per column constraints things too much.
 
  I think any of these non-flipping layouts would be a big improvement.
 The
  reason I'm going wider is to keep the common views within mouse-reach
 when
  menu opens up. Below is a reachability comparison.  I think the
  difference in everyday usability would be significant. (Keeping 3d-view
  close is one of the justifications I hear for today's flipping menus)
 
  http://www.pasteall.org/pic/show.php?id=55034
 
  As for the headers, we could just drop them. They are not a very
 important
  part of layout waypointing, memory, or everyday usability. They are
 mostly
  for new-users to get some idea what the categories are. However, if
 there
  isn't enough ontological correctness they confuse more than help.
 
  What do you/folks think about this 3 column layout? .. with no headers
 
  http://www.pasteall.org/pic/show.php?id=55036
 
  It's the same as your ordering, except I put Node-Editor with the main
  stuff on the left because I think the compositor is as good a main
 view /
  start-point as the other things over there. (ignore the kind of nasty
  extra space below Editor Type.. it's a byproduct of the current menu
 code
  and could be fixed)
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-07 Thread - LEON -
Imho, alphabetical means not quite ideal for i18n UI display.

In fact, the current list already got well-classified if looking closely a
bit. However, if there really needs to be any goal for quick look-ups, I
think a better solution would probably be trying to stress the role of
icons, since images usually are more easier to identify than texts,
everyone likes them. I mean, just imagine a software without icons :). In
orther words, I mean it would be to* scale the default size of those icons
a little bit* for the more eaiser and quick identification, probably.

Second solution:
Probably it could be considered to try *adding Shortcuts display* for them,
I mean the current Shift + F1 to F12 thing. I know it's the most simple
trick for all experts, which is well-known for sure. However, for new
users? I doubt so. So, it may protencially suggestting those who want to
use as many shorcuts as they can (and will) a more direct way to switch
among editors.



On Sun, Jul 7, 2013 at 10:45 PM, Harley Acheson harley.ache...@gmail.comwrote:

 I still think this has nothing to do with the list being too large.

 The order of the items on the list changes depending on whether
 it pops up or down, so we can't just remember them visually by
 location.  And the order is non-visual so we have to do a linear
 scan instead of a binary one.  We have to read almost all the
 items almost all the damn time.

 If we didn't do the swap, we could have any arrangement of
 items and it wouldn't matter much because they would stay
 in the same place. 3D View would always be at the top, and
 the item that is 1/3 down would always be there.

 Make the order *alphabetical* and we can then do a binary
 scan to find the items instead of a linear one. Combine the two
 and we could make the list much longer and we could still find
 items in it faster that we do now.

 Cheers, Harley
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-07 Thread Harley Acheson
Short of a big overhall, there are also simple things we can do.

The following shows the current menu on the left. On the right there
has been some margin added to the left of the icons so they are not
scrunched against the left. The separators are made a lot less invisible,
and are not extended to the edges.

http://www.pasteall.org/pic/show.php?id=55110
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-07 Thread Michael Fox
This layout I like if the dividers were a little Dimmer as they are now it
makes the menu too busy visually
On 8 Jul 2013 14:17, Harley Acheson harley.ache...@gmail.com wrote:

 Short of a big overhall, there are also simple things we can do.

 The following shows the current menu on the left. On the right there
 has been some margin added to the left of the icons so they are not
 scrunched against the left. The separators are made a lot less invisible,
 and are not extended to the edges.

 http://www.pasteall.org/pic/show.php?id=55110
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Joshua Leung
+1

That's looking a lot better than the earlier version of this I saw :)

I agree the current menu is actually quite a mess, and that this
layout introduces some helpful structure.


On Sat, Jul 6, 2013 at 5:51 PM, David Jeske dav...@gmail.com wrote:
 This patch alters the window-editor-type-selection menu to a new 4-column
 layout, based on the multi-column Modifier selection design.

 The new design:
 - keeps the primary editors very close to the menu-button in both
 orientations
 - makes it SUBSTANTIALLY easier to find and remember the locations of other
 editor types in the menu
 - provides an ordered grouping of editor-types, with a meaning that can
 help new users understand the software

 http://www.pasteall.org/pic/show.php?id=54986

 http://projects.blender.org/tracker/index.php?func=detailaid=36028group_id=9atid=127
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread David Jeske
Of course there are many possible groupings, headings and orderings. You
can see some of the others I considered here..

http://lists.blender.org/pipermail/bf-funboard/2013-July/005283.html

Did you read the grouping definitions on the tracker entry? ...

+ /* Workspaces - author new data directly */
+ /* Tools - alternate editing views on the data being created in
workspaces */
+ /* Asset Management (Tools) - browse, manage, load, mix, and process
assets for use in workspaces */
+ /* Scripting - Script 3d objects, the UI, and the BGE. */

By these definitions

Movie clip editor/tracker does not author new data. It extracts it from an
asset.

NLA editor is not an alternate view and editor of data being edited in 3d
view. It packages animation data into an asset, removing it from the 3d
view, and allows mixing and composing those assets.

-- --

Which is not to say the definitions are correct or the only definitions.
However, to discuss alternate groupings, it would be nice to have alternate
definitions which make sense.
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Brecht Van Lommel
These categories in general make no sense to me, I don't see how these
workspaces author new data more directly than others, the Movie Clip
Tracker or NLA editor are not asset management, tools just seems like
a random collection of editors.

To me it seems you're trying to fit these into arbitrary categories to
fit this menu shape, you could create a custom menu in python and lay
things out in 1 or 2 columns so you don't need 4 evenly sized columns.

On Sat, Jul 6, 2013 at 10:22 AM, Antony Riakiotakis kal...@gmail.com wrote:
 Nice, but Movie Clip editor is arguably workspace and NLA editor is 'Tool'
 if not 'Workspace' as well. I think 'Animation' instead of 'Tool' might be
 better here?
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Michael Fox
Personally, and this might get me into trouble again, but I do not believe
this is an improvement, the current menu is already segregated and grouped,
and is more natural with the general vertical layout of blender,.

humans naturally finds vertical menus not box menus easier to read as most
read from top to bottom, left to right, hence why menus are generally 1
column layout with simple words, the modifiers list is box because most
modifiers are similar and names can be confusing.

Because if this I see this patch as a step backward and would do more
annoying then actually helping
On 6 Jul 2013 15:51, David Jeske dav...@gmail.com wrote:

 This patch alters the window-editor-type-selection menu to a new 4-column
 layout, based on the multi-column Modifier selection design.

 The new design:
 - keeps the primary editors very close to the menu-button in both
 orientations
 - makes it SUBSTANTIALLY easier to find and remember the locations of other
 editor types in the menu
 - provides an ordered grouping of editor-types, with a meaning that can
 help new users understand the software

 http://www.pasteall.org/pic/show.php?id=54986


 http://projects.blender.org/tracker/index.php?func=detailaid=36028group_id=9atid=127
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Harley Acheson
I'm for any change that places the items in a *consistent* place.   It is
easier to
find things on the Modifiers list mostly because it doesn't flip order
depending
on where it is when you click on it, unlike the rest of our menus.  The
order
change is what forces me to scan through the list every time.

Not convinced?  Then perhaps we should consider changing the Modifier list
so
that it behaves like all the rest. So it would look like it does now if you
open it in
the top-half of the application, but like the following if it is in the
lower half:

[image: Inline image 1]

The order of a list should not depend on where you open it.

Cheers, Harley
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Harley Acheson
Of course I realize the reason we do the order-flipping is so that the
the same items remain the same distance from the mouse when you
open the menu.

That would mean that if we open the Modifiers list from the bottom-
LEFT it should then flip not only vertically but also horizontally::

[image: Inline image 1]

LOL
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Harley Acheson
In case you are not able to see the images I linked to, here
are their URLs:

Modifiers list from bottom-right
http://www.pasteall.org/pic/show.php?id=54999

Modifiers list from bottom-left
http://www.pasteall.org/pic/show.php?id=55000

Harley
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread David Jeske
The current editor-type menu flipping is a byproduct of Blender trying to
solve a tricky problem in UI design, which is allowing header-menu-bars to
live on the top or the bottom. I think Blender's flipping menus work
acceptably for text-header-menus, because a particular menu type is
accessed from only one direction. (aka, the user probably buts all 3dview
headers on the bottom of 3dviews).

However, the window-editor-type-menu is often and repeatedly used from both
orientations. This flipping ruins consistency. It not only makes it harder
for new users to recognize it as the same thing (because it's upside-down),
but it hurts experienced users by ruining their ability to build muscle
memory for the menu.

The multi-column layout is objectively a better solution to the two
competing goals. Items can be kept in a consistent position, making the
menu easier to recognize, learn, and use. Frequently used operations can be
kept close to the start-point by keeping the menu vertically short, making
those operations fast to reach from either orientation. It is simply a
better solution to the problem.

it is dramatically easier to remember where things are in *larger* modifier
and constraint menus, because they have a non-flipping multi-column layout.

--

Which brings us back to preferences 

There is no question there are many possible groupings, headers, and
motivations for those groupings. In fact, if the small amount of feedback
I've seen so far is any indication, 50 blender users designed multi-column
layouts, we would probably see 50 different solutions. I'd like to respond
to this with three main points.

1) *ANY* non-flipping multi-column layout is better than the current
solution as long as it keeps commonly used items close to the start-point.
Objectively, -mathematically- it achieves the two optimization goals
better. It works better for UI design. It works better for humans trying to
find things. It's just better.

2) Because different users have different preferences about where things
should be in this menu, user-preferences don't help us converge on a single
layout. My model for resolving this abundance of preferences is to try to
use a mix of utility and logical structure.

@Brecht - The proposed WTAS grouping does have logic behind it, but I'm
not at all saying it's the best. The main goal was trying to determine
which views in blender could be standalone programs in their own right
and put those into the workspaces section...Blender is useful for a heck of
alot more than the 3dview, but that functionality is dizzyingly hard to
find because those top level program views are mixed among views like
properties and graph editor.

I'd love to hear some more detailed feedback about grouping structure and
headings, either here, or on the bf-funboard thread...

Here is an easier-to-view review of the better groupings I've tried so far..

   http://dj1.willowmail.com/~jeske/Projects/Blender/ETS.html
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread David Jeske

 Maybe something like this, with 2 columns:
 http://www.pasteall.org/43817

 Not saying this is ideal, but I think trying to fit everything in
 columns with a single title per column constraints things too much.


I think any of these non-flipping layouts would be a big improvement. The
reason I'm going wider is to keep the common views within mouse-reach when
menu opens up. Below is a reachability comparison.  I think the
difference in everyday usability would be significant. (Keeping 3d-view
close is one of the justifications I hear for today's flipping menus)

http://www.pasteall.org/pic/show.php?id=55034

As for the headers, we could just drop them. They are not a very important
part of layout waypointing, memory, or everyday usability. They are mostly
for new-users to get some idea what the categories are. However, if there
isn't enough ontological correctness they confuse more than help.

What do you/folks think about this 3 column layout? .. with no headers

http://www.pasteall.org/pic/show.php?id=55036

It's the same as your ordering, except I put Node-Editor with the main
stuff on the left because I think the compositor is as good a main view /
start-point as the other things over there. (ignore the kind of nasty
extra space below Editor Type.. it's a byproduct of the current menu code
and could be fixed)
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Re: [Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-06 Thread Gavin Howard
+1 to the last 3-column layout with no headers.
Gavin H.


On Sat, Jul 6, 2013 at 10:36 PM, David Jeske dav...@gmail.com wrote:

 
  Maybe something like this, with 2 columns:
  http://www.pasteall.org/43817
 
  Not saying this is ideal, but I think trying to fit everything in
  columns with a single title per column constraints things too much.
 

 I think any of these non-flipping layouts would be a big improvement. The
 reason I'm going wider is to keep the common views within mouse-reach when
 menu opens up. Below is a reachability comparison.  I think the
 difference in everyday usability would be significant. (Keeping 3d-view
 close is one of the justifications I hear for today's flipping menus)

 http://www.pasteall.org/pic/show.php?id=55034

 As for the headers, we could just drop them. They are not a very important
 part of layout waypointing, memory, or everyday usability. They are mostly
 for new-users to get some idea what the categories are. However, if there
 isn't enough ontological correctness they confuse more than help.

 What do you/folks think about this 3 column layout? .. with no headers

 http://www.pasteall.org/pic/show.php?id=55036

 It's the same as your ordering, except I put Node-Editor with the main
 stuff on the left because I think the compositor is as good a main view /
 start-point as the other things over there. (ignore the kind of nasty
 extra space below Editor Type.. it's a byproduct of the current menu code
 and could be fixed)
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[Bf-committers] Patch [#36028] New 4-column layout for the editor-type-selector menu...

2013-07-05 Thread David Jeske
This patch alters the window-editor-type-selection menu to a new 4-column
layout, based on the multi-column Modifier selection design.

The new design:
- keeps the primary editors very close to the menu-button in both
orientations
- makes it SUBSTANTIALLY easier to find and remember the locations of other
editor types in the menu
- provides an ordered grouping of editor-types, with a meaning that can
help new users understand the software

http://www.pasteall.org/pic/show.php?id=54986

http://projects.blender.org/tracker/index.php?func=detailaid=36028group_id=9atid=127
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