[Bf-committers] Status of 2.63 release

2012-04-25 Thread Thomas Dinges
Hi,
what is the status now?

According to sergey yesterday, we wait for a last minute bevel fix 
(patch was sent to Campbell to check) and the Splash.

Thomas

-- 
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Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] Status of 2.63 release

2012-04-25 Thread trouble daemon
If I am not mistaken, I thought I seen a commit a few revisions ago
today that specifically mentioned something about disabling bevel for
release because of a discussion and/or problems. Not sure if that
answers your question though.

Ah yes, here it was:


r45962 | campbellbarton | 2012-04-25 06:24:31 -0400 (Wed, 25 Apr 2012) | 2 lines

disable bevel for release after discussion with brecht and sergey,
this works far too poorly to be included in release.


On Thu, Apr 26, 2012 at 12:05 AM, Thomas Dinges  wrote:
> Hi,
> what is the status now?
>
> According to sergey yesterday, we wait for a last minute bevel fix
> (patch was sent to Campbell to check) and the Splash.
>
> Thomas
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> ___
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Campbell Barton
ack! - bad commit log, the commit only disables recursive option.

On Thu, Apr 26, 2012 at 2:13 PM, trouble daemon  wrote:
> If I am not mistaken, I thought I seen a commit a few revisions ago
> today that specifically mentioned something about disabling bevel for
> release because of a discussion and/or problems. Not sure if that
> answers your question though.
>
> Ah yes, here it was:
>
> 
> r45962 | campbellbarton | 2012-04-25 06:24:31 -0400 (Wed, 25 Apr 2012) | 2 
> lines
>
> disable bevel for release after discussion with brecht and sergey,
> this works far too poorly to be included in release.
>
>
> On Thu, Apr 26, 2012 at 12:05 AM, Thomas Dinges  wrote:
>> Hi,
>> what is the status now?
>>
>> According to sergey yesterday, we wait for a last minute bevel fix
>> (patch was sent to Campbell to check) and the Splash.
>>
>> Thomas
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> ___
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- Campbell
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Ton Roosendaal
Hi,

Quick updates:

Sergey and me are most of the day afk, busy with other things (test/prepare a 
digital pipeline on sets).
Campbell is at a Blender meetup in Melbourne now.
The Mango team is fighting with making a very cool splash; it still keeps 
missing 'it' :) 

I've asked Brecht/Campbell to check everything well today to see if we can do 
the 'ahoy', and to help coordinating the release todos.

The mango team has another 6 hours to make a final splash.

We then need release builders standby end of today for building, and do 
tomorrow release!

Laters,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:

> Hi,
> what is the status now?
> 
> According to sergey yesterday, we wait for a last minute bevel fix 
> (patch was sent to Campbell to check) and the Splash.
> 
> Thomas
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Campbell Barton
@Thomas, I didnt recieve any patches, who wrote this?

Also, spending 2hrs on presentation today found 4 bugs (including
crasher and memory leak) - only 1 bmesh related,
really don't like to be too negative but I wasnt doing anything especially odd.
Fixed 3, 4th isnt a show-stopper.

Also testing UV tools I ran into a handful of UV selection bugs which
I *think* are all fixed now, but we could use more checking.

Did anyone go over all our regression files and test them? - if not I
can do it tonight. If anyone likes to do this to help out so I have
time for release logs, dont be shy to put your hand up :D.

On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal  wrote:
> Hi,
>
> Quick updates:
>
> Sergey and me are most of the day afk, busy with other things (test/prepare a 
> digital pipeline on sets).
> Campbell is at a Blender meetup in Melbourne now.
> The Mango team is fighting with making a very cool splash; it still keeps 
> missing 'it' :)
>
> I've asked Brecht/Campbell to check everything well today to see if we can do 
> the 'ahoy', and to help coordinating the release todos.
>
> The mango team has another 6 hours to make a final splash.
>
> We then need release builders standby end of today for building, and do 
> tomorrow release!
>
> Laters,
>
> -Ton-
>
> 
> Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:
>
>> Hi,
>> what is the status now?
>>
>> According to sergey yesterday, we wait for a last minute bevel fix
>> (patch was sent to Campbell to check) and the Splash.
>>
>> Thomas
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



-- 
- Campbell
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread trouble daemon
\o/

:) I can give the test files a once over today I suppose, but that
would only cover linux 64bit though.

On Thu, Apr 26, 2012 at 4:55 AM, Campbell Barton  wrote:
> @Thomas, I didnt recieve any patches, who wrote this?
>
> Also, spending 2hrs on presentation today found 4 bugs (including
> crasher and memory leak) - only 1 bmesh related,
> really don't like to be too negative but I wasnt doing anything especially 
> odd.
> Fixed 3, 4th isnt a show-stopper.
>
> Also testing UV tools I ran into a handful of UV selection bugs which
> I *think* are all fixed now, but we could use more checking.
>
> Did anyone go over all our regression files and test them? - if not I
> can do it tonight. If anyone likes to do this to help out so I have
> time for release logs, dont be shy to put your hand up :D.
>
> On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal  wrote:
>> Hi,
>>
>> Quick updates:
>>
>> Sergey and me are most of the day afk, busy with other things (test/prepare 
>> a digital pipeline on sets).
>> Campbell is at a Blender meetup in Melbourne now.
>> The Mango team is fighting with making a very cool splash; it still keeps 
>> missing 'it' :)
>>
>> I've asked Brecht/Campbell to check everything well today to see if we can 
>> do the 'ahoy', and to help coordinating the release todos.
>>
>> The mango team has another 6 hours to make a final splash.
>>
>> We then need release builders standby end of today for building, and do 
>> tomorrow release!
>>
>> Laters,
>>
>> -Ton-
>>
>> 
>> Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>>
>> On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:
>>
>>> Hi,
>>> what is the status now?
>>>
>>> According to sergey yesterday, we wait for a last minute bevel fix
>>> (patch was sent to Campbell to check) and the Splash.
>>>
>>> Thomas
>>>
>>> --
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>>
>>> www.dingto.org
>>>
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> --
> - Campbell
> ___
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Campbell Barton
Thanks! that'd be great, I'm not so worried about testing the
regressions on all OS's - most of the BMesh integration issues are not
64bit spesific.

On Thu, Apr 26, 2012 at 7:01 PM, trouble daemon  wrote:
> \o/
>
> :) I can give the test files a once over today I suppose, but that
> would only cover linux 64bit though.
>
> On Thu, Apr 26, 2012 at 4:55 AM, Campbell Barton  wrote:
>> @Thomas, I didnt recieve any patches, who wrote this?
>>
>> Also, spending 2hrs on presentation today found 4 bugs (including
>> crasher and memory leak) - only 1 bmesh related,
>> really don't like to be too negative but I wasnt doing anything especially 
>> odd.
>> Fixed 3, 4th isnt a show-stopper.
>>
>> Also testing UV tools I ran into a handful of UV selection bugs which
>> I *think* are all fixed now, but we could use more checking.
>>
>> Did anyone go over all our regression files and test them? - if not I
>> can do it tonight. If anyone likes to do this to help out so I have
>> time for release logs, dont be shy to put your hand up :D.
>>
>> On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal  wrote:
>>> Hi,
>>>
>>> Quick updates:
>>>
>>> Sergey and me are most of the day afk, busy with other things (test/prepare 
>>> a digital pipeline on sets).
>>> Campbell is at a Blender meetup in Melbourne now.
>>> The Mango team is fighting with making a very cool splash; it still keeps 
>>> missing 'it' :)
>>>
>>> I've asked Brecht/Campbell to check everything well today to see if we can 
>>> do the 'ahoy', and to help coordinating the release todos.
>>>
>>> The mango team has another 6 hours to make a final splash.
>>>
>>> We then need release builders standby end of today for building, and do 
>>> tomorrow release!
>>>
>>> Laters,
>>>
>>> -Ton-
>>>
>>> 
>>> Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
>>> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>>>
>>> On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:
>>>
 Hi,
 what is the status now?

 According to sergey yesterday, we wait for a last minute bevel fix
 (patch was sent to Campbell to check) and the Splash.

 Thomas

 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>
>>
>> --
>> - Campbell
>> ___
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- Campbell
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Sergey Sharybin
Hi Campbell,

That was related on dynamic paint which is a regression. Report is in
tracker, bug is re-assigned to you, patch from me is inside.
One-liner, but probably it's in fact needed to be fixed in another way.

About bevel it was discovered yesterday and bevel modifier was producing
bad mesh (duplicated edges). Was looking into it last night but didn't
finish. Thought you'll be online this morning, but will mail you test file
instead.

On Thu, Apr 26, 2012 at 2:55 PM, Campbell Barton wrote:

> @Thomas, I didnt recieve any patches, who wrote this?
>
> Also, spending 2hrs on presentation today found 4 bugs (including
> crasher and memory leak) - only 1 bmesh related,
> really don't like to be too negative but I wasnt doing anything especially
> odd.
> Fixed 3, 4th isnt a show-stopper.
>
> Also testing UV tools I ran into a handful of UV selection bugs which
> I *think* are all fixed now, but we could use more checking.
>
> Did anyone go over all our regression files and test them? - if not I
> can do it tonight. If anyone likes to do this to help out so I have
> time for release logs, dont be shy to put your hand up :D.
>
> On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal  wrote:
> > Hi,
> >
> > Quick updates:
> >
> > Sergey and me are most of the day afk, busy with other things
> (test/prepare a digital pipeline on sets).
> > Campbell is at a Blender meetup in Melbourne now.
> > The Mango team is fighting with making a very cool splash; it still
> keeps missing 'it' :)
> >
> > I've asked Brecht/Campbell to check everything well today to see if we
> can do the 'ahoy', and to help coordinating the release todos.
> >
> > The mango team has another 6 hours to make a final splash.
> >
> > We then need release builders standby end of today for building, and do
> tomorrow release!
> >
> > Laters,
> >
> > -Ton-
> >
> > 
> > Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > On 26 Apr, 2012, at 6:05, Thomas Dinges wrote:
> >
> >> Hi,
> >> what is the status now?
> >>
> >> According to sergey yesterday, we wait for a last minute bevel fix
> >> (patch was sent to Campbell to check) and the Splash.
> >>
> >> Thomas
> >>
> >> --
> >> Thomas Dinges
> >> Blender Developer, Artist and Musician
> >>
> >> www.dingto.org
> >>
> >> ___
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
>
>
> --
> - Campbell
> ___
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>



-- 
With best regards, Sergey Sharybin
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread trouble daemon
Okay, here are yer regression results, test on 64bit ubuntu 11.10 r45976:

animation/cubesphere.blend:
 - speed[0] red/broken, making timeline scrub have no effect
 - console: Failed to resolve data path: ('.speed',)

animation/timeline.blend:
 - file is fine itself, but noticed that multiple markers "raise" when
in close proximity to the current frame. Problem being that if you
have a large number in a small area and the time line is zoomed out,
you get a blur of text for the marker names as seen in the following
pics:

 http://www.pasteall.org/pic/30817  and  http://www.pasteall.org/pic/30818

compositing/zmask_compo.blend:
 - The zmask seems to be fine, but something changed with the grass
particles; it lost its curves and is straight up/taller than it shows
in the shipped render result

 http://www.pasteall.org/pic/30819

gameengine_bullet_softbody/webskategirl_bullet.blend:
 - Needs an svn up back to previous version, was accidentally
overwritten with previous file torus_complex.blend

gameengine_logic/actuators/property1.blend:
 - TODO: Should probably start in game engine render mode, and have
debug properties enabled to verify the numbers work as expected,
otherwise works fine

gameengine_logic/actuators/property2.blend
 - TODO: Investigate why doors don't do anything

gameengine_logic/actuators/sound.blend:
 - Sound doesn't coincide with impacts, and possibly a click/stutter
that cuts off one of the sounds as well (OpenAL)

gameengine_physics/2Dexample.blend:
 - Game seems to work (cept periodic stutter), but has some console errors:
  Python script error - object 'Cube', controller 'cont4':
  Traceback (most recent call last):
 File "Main", line 7, in 
  NameError: name 'GameLogic' is not defined

gameengine_physics/genericConstraintSpringLimitMotor.blend:
 - Seems to run, but has some console errors:
  Python script error - object 'CubeChild.002', controller 
'cont':
  Traceback (most recent call last):
 File "rotationalMotor", line 17, in 
  AttributeError: 'SCA_PythonController' object has no 
attribute 'getOwner'

gameengine_visual/screenspace.blend:
 - Doesn't seem to do anything anymore, assume out of date py script


[Skipping all io_tests]


modifier_stack/array3.blend:
 - _horrible_ 5fps frame rate now, even in wireframe mode (use to run
beautifully, pre bmesh or so), but runs great if I disable the second
array
 - console error on render: node_composit_exec_viewer error

paint/lockingTest.blend:
 - Runs just fine, but noticed an insane amount of console printf's to
inform me of locking (one line per brush stroke increment or so)

particles_and_hair/particle_dupligroups.blend:
 - Seems to render fine, but a bunch of console errors (5 in total,
and 5 objects missing in render, smells like it's related to cookie
challange!):
  Dependency cycle detected:
 Mball depends on Cube.014 through Particle Object 
Visualisation.
 Cube.014 depends on Mball through Particle Object 
Visualisation.

particles_and_hair/softhairtest.blend:
 - Something broke hair, doesn't seem to sway like it used to any more

physics/softbodytest.blend:
 - Seems to run fine, but file should be fixed later:
  Sphere depends on Sphere.001 through Field Collision.
  Sphere.001 depends on Sphere through Field Collision.

rendering/cycles/bmps.blend:
 - Seems fine, but some console cyclic errors that someone may want to
double check:
  cyclic OBCamera.001
  cyclic OBCircle.001
  cyclic OBCircle
  cyclic OBLightBackBig.001
  cyclic OBLightPlaneBig.001

ui_tests/space_headers.blend:
 - Console errors:
  /d/blender_dev/code/lib/tests/ui_tests/: No such file or 
directory

ui_tests/space_types.blend:
 - Console error when switching to "File Browser" screen in linux:
  /c/: No such file or directory


On Thu, Apr 26, 2012 at 5:26 AM, Campbell Barton  wrote:
> Thanks! that'd be great, I'm not so worried about testing the
> regressions on all OS's - most of the BMesh integration issues are not
> 64bit spesific.
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Re: [Bf-committers] Status of 2.63 release

2012-04-26 Thread Brecht Van Lommel
Hi all

Latest status for release is:

* Release notes are ready on blender.org and wiki.
* Still waiting for splash screen, presumably we get that very soon.
* Regression tests have not revealed any showstoppers yet, but we keep
testing and investigating.
* With some luck we can commit splash, version bumps and call release
ahoy in a few hours?

Regarding some specific issues that came up:

* modifier_stack/array3.blend: array modifier is slow with bmesh, but
is know issue with bug in tracker.
* compositing/zmask_compo.blend: particles are different, but also
happens in 2.62, may just be broken compatibility for settings
affecting hair length.
* Bug #31084: file crashing blender on load, this only happens in
debug build due to assert(), but appears to be working ok in release.
So not a showstopper in my opinion.
* Bevel modifier with duplicated edges mentioned by Sergey: no idea
what status of this is or if it is a showstopper, it's not a bug in
tracker?
* It does seem like quite a few regression test files are not working
entirely and need to be updated, will keep investigating into reports
on IRC and here to see if they are actual bugs/showstoppers.

Brecht
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