[Bf-committers] Status of 2.63 release
Hi, what is the status now? According to sergey yesterday, we wait for a last minute bevel fix (patch was sent to Campbell to check) and the Splash. Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
If I am not mistaken, I thought I seen a commit a few revisions ago today that specifically mentioned something about disabling bevel for release because of a discussion and/or problems. Not sure if that answers your question though. Ah yes, here it was: r45962 | campbellbarton | 2012-04-25 06:24:31 -0400 (Wed, 25 Apr 2012) | 2 lines disable bevel for release after discussion with brecht and sergey, this works far too poorly to be included in release. On Thu, Apr 26, 2012 at 12:05 AM, Thomas Dinges wrote: > Hi, > what is the status now? > > According to sergey yesterday, we wait for a last minute bevel fix > (patch was sent to Campbell to check) and the Splash. > > Thomas > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
ack! - bad commit log, the commit only disables recursive option. On Thu, Apr 26, 2012 at 2:13 PM, trouble daemon wrote: > If I am not mistaken, I thought I seen a commit a few revisions ago > today that specifically mentioned something about disabling bevel for > release because of a discussion and/or problems. Not sure if that > answers your question though. > > Ah yes, here it was: > > > r45962 | campbellbarton | 2012-04-25 06:24:31 -0400 (Wed, 25 Apr 2012) | 2 > lines > > disable bevel for release after discussion with brecht and sergey, > this works far too poorly to be included in release. > > > On Thu, Apr 26, 2012 at 12:05 AM, Thomas Dinges wrote: >> Hi, >> what is the status now? >> >> According to sergey yesterday, we wait for a last minute bevel fix >> (patch was sent to Campbell to check) and the Splash. >> >> Thomas >> >> -- >> Thomas Dinges >> Blender Developer, Artist and Musician >> >> www.dingto.org >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
Hi, Quick updates: Sergey and me are most of the day afk, busy with other things (test/prepare a digital pipeline on sets). Campbell is at a Blender meetup in Melbourne now. The Mango team is fighting with making a very cool splash; it still keeps missing 'it' :) I've asked Brecht/Campbell to check everything well today to see if we can do the 'ahoy', and to help coordinating the release todos. The mango team has another 6 hours to make a final splash. We then need release builders standby end of today for building, and do tomorrow release! Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 26 Apr, 2012, at 6:05, Thomas Dinges wrote: > Hi, > what is the status now? > > According to sergey yesterday, we wait for a last minute bevel fix > (patch was sent to Campbell to check) and the Splash. > > Thomas > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
@Thomas, I didnt recieve any patches, who wrote this? Also, spending 2hrs on presentation today found 4 bugs (including crasher and memory leak) - only 1 bmesh related, really don't like to be too negative but I wasnt doing anything especially odd. Fixed 3, 4th isnt a show-stopper. Also testing UV tools I ran into a handful of UV selection bugs which I *think* are all fixed now, but we could use more checking. Did anyone go over all our regression files and test them? - if not I can do it tonight. If anyone likes to do this to help out so I have time for release logs, dont be shy to put your hand up :D. On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal wrote: > Hi, > > Quick updates: > > Sergey and me are most of the day afk, busy with other things (test/prepare a > digital pipeline on sets). > Campbell is at a Blender meetup in Melbourne now. > The Mango team is fighting with making a very cool splash; it still keeps > missing 'it' :) > > I've asked Brecht/Campbell to check everything well today to see if we can do > the 'ahoy', and to help coordinating the release todos. > > The mango team has another 6 hours to make a final splash. > > We then need release builders standby end of today for building, and do > tomorrow release! > > Laters, > > -Ton- > > > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 26 Apr, 2012, at 6:05, Thomas Dinges wrote: > >> Hi, >> what is the status now? >> >> According to sergey yesterday, we wait for a last minute bevel fix >> (patch was sent to Campbell to check) and the Splash. >> >> Thomas >> >> -- >> Thomas Dinges >> Blender Developer, Artist and Musician >> >> www.dingto.org >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
\o/ :) I can give the test files a once over today I suppose, but that would only cover linux 64bit though. On Thu, Apr 26, 2012 at 4:55 AM, Campbell Barton wrote: > @Thomas, I didnt recieve any patches, who wrote this? > > Also, spending 2hrs on presentation today found 4 bugs (including > crasher and memory leak) - only 1 bmesh related, > really don't like to be too negative but I wasnt doing anything especially > odd. > Fixed 3, 4th isnt a show-stopper. > > Also testing UV tools I ran into a handful of UV selection bugs which > I *think* are all fixed now, but we could use more checking. > > Did anyone go over all our regression files and test them? - if not I > can do it tonight. If anyone likes to do this to help out so I have > time for release logs, dont be shy to put your hand up :D. > > On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal wrote: >> Hi, >> >> Quick updates: >> >> Sergey and me are most of the day afk, busy with other things (test/prepare >> a digital pipeline on sets). >> Campbell is at a Blender meetup in Melbourne now. >> The Mango team is fighting with making a very cool splash; it still keeps >> missing 'it' :) >> >> I've asked Brecht/Campbell to check everything well today to see if we can >> do the 'ahoy', and to help coordinating the release todos. >> >> The mango team has another 6 hours to make a final splash. >> >> We then need release builders standby end of today for building, and do >> tomorrow release! >> >> Laters, >> >> -Ton- >> >> >> Ton Roosendaal Blender Foundation t...@blender.org www.blender.org >> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >> >> On 26 Apr, 2012, at 6:05, Thomas Dinges wrote: >> >>> Hi, >>> what is the status now? >>> >>> According to sergey yesterday, we wait for a last minute bevel fix >>> (patch was sent to Campbell to check) and the Splash. >>> >>> Thomas >>> >>> -- >>> Thomas Dinges >>> Blender Developer, Artist and Musician >>> >>> www.dingto.org >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
Thanks! that'd be great, I'm not so worried about testing the regressions on all OS's - most of the BMesh integration issues are not 64bit spesific. On Thu, Apr 26, 2012 at 7:01 PM, trouble daemon wrote: > \o/ > > :) I can give the test files a once over today I suppose, but that > would only cover linux 64bit though. > > On Thu, Apr 26, 2012 at 4:55 AM, Campbell Barton wrote: >> @Thomas, I didnt recieve any patches, who wrote this? >> >> Also, spending 2hrs on presentation today found 4 bugs (including >> crasher and memory leak) - only 1 bmesh related, >> really don't like to be too negative but I wasnt doing anything especially >> odd. >> Fixed 3, 4th isnt a show-stopper. >> >> Also testing UV tools I ran into a handful of UV selection bugs which >> I *think* are all fixed now, but we could use more checking. >> >> Did anyone go over all our regression files and test them? - if not I >> can do it tonight. If anyone likes to do this to help out so I have >> time for release logs, dont be shy to put your hand up :D. >> >> On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal wrote: >>> Hi, >>> >>> Quick updates: >>> >>> Sergey and me are most of the day afk, busy with other things (test/prepare >>> a digital pipeline on sets). >>> Campbell is at a Blender meetup in Melbourne now. >>> The Mango team is fighting with making a very cool splash; it still keeps >>> missing 'it' :) >>> >>> I've asked Brecht/Campbell to check everything well today to see if we can >>> do the 'ahoy', and to help coordinating the release todos. >>> >>> The mango team has another 6 hours to make a final splash. >>> >>> We then need release builders standby end of today for building, and do >>> tomorrow release! >>> >>> Laters, >>> >>> -Ton- >>> >>> >>> Ton Roosendaal Blender Foundation t...@blender.org www.blender.org >>> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands >>> >>> On 26 Apr, 2012, at 6:05, Thomas Dinges wrote: >>> Hi, what is the status now? According to sergey yesterday, we wait for a last minute bevel fix (patch was sent to Campbell to check) and the Splash. Thomas -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> ___ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> >> -- >> - Campbell >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
Hi Campbell, That was related on dynamic paint which is a regression. Report is in tracker, bug is re-assigned to you, patch from me is inside. One-liner, but probably it's in fact needed to be fixed in another way. About bevel it was discovered yesterday and bevel modifier was producing bad mesh (duplicated edges). Was looking into it last night but didn't finish. Thought you'll be online this morning, but will mail you test file instead. On Thu, Apr 26, 2012 at 2:55 PM, Campbell Barton wrote: > @Thomas, I didnt recieve any patches, who wrote this? > > Also, spending 2hrs on presentation today found 4 bugs (including > crasher and memory leak) - only 1 bmesh related, > really don't like to be too negative but I wasnt doing anything especially > odd. > Fixed 3, 4th isnt a show-stopper. > > Also testing UV tools I ran into a handful of UV selection bugs which > I *think* are all fixed now, but we could use more checking. > > Did anyone go over all our regression files and test them? - if not I > can do it tonight. If anyone likes to do this to help out so I have > time for release logs, dont be shy to put your hand up :D. > > On Thu, Apr 26, 2012 at 6:41 PM, Ton Roosendaal wrote: > > Hi, > > > > Quick updates: > > > > Sergey and me are most of the day afk, busy with other things > (test/prepare a digital pipeline on sets). > > Campbell is at a Blender meetup in Melbourne now. > > The Mango team is fighting with making a very cool splash; it still > keeps missing 'it' :) > > > > I've asked Brecht/Campbell to check everything well today to see if we > can do the 'ahoy', and to help coordinating the release todos. > > > > The mango team has another 6 hours to make a final splash. > > > > We then need release builders standby end of today for building, and do > tomorrow release! > > > > Laters, > > > > -Ton- > > > > > > Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > On 26 Apr, 2012, at 6:05, Thomas Dinges wrote: > > > >> Hi, > >> what is the status now? > >> > >> According to sergey yesterday, we wait for a last minute bevel fix > >> (patch was sent to Campbell to check) and the Splash. > >> > >> Thomas > >> > >> -- > >> Thomas Dinges > >> Blender Developer, Artist and Musician > >> > >> www.dingto.org > >> > >> ___ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > ___ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
Okay, here are yer regression results, test on 64bit ubuntu 11.10 r45976: animation/cubesphere.blend: - speed[0] red/broken, making timeline scrub have no effect - console: Failed to resolve data path: ('.speed',) animation/timeline.blend: - file is fine itself, but noticed that multiple markers "raise" when in close proximity to the current frame. Problem being that if you have a large number in a small area and the time line is zoomed out, you get a blur of text for the marker names as seen in the following pics: http://www.pasteall.org/pic/30817 and http://www.pasteall.org/pic/30818 compositing/zmask_compo.blend: - The zmask seems to be fine, but something changed with the grass particles; it lost its curves and is straight up/taller than it shows in the shipped render result http://www.pasteall.org/pic/30819 gameengine_bullet_softbody/webskategirl_bullet.blend: - Needs an svn up back to previous version, was accidentally overwritten with previous file torus_complex.blend gameengine_logic/actuators/property1.blend: - TODO: Should probably start in game engine render mode, and have debug properties enabled to verify the numbers work as expected, otherwise works fine gameengine_logic/actuators/property2.blend - TODO: Investigate why doors don't do anything gameengine_logic/actuators/sound.blend: - Sound doesn't coincide with impacts, and possibly a click/stutter that cuts off one of the sounds as well (OpenAL) gameengine_physics/2Dexample.blend: - Game seems to work (cept periodic stutter), but has some console errors: Python script error - object 'Cube', controller 'cont4': Traceback (most recent call last): File "Main", line 7, in NameError: name 'GameLogic' is not defined gameengine_physics/genericConstraintSpringLimitMotor.blend: - Seems to run, but has some console errors: Python script error - object 'CubeChild.002', controller 'cont': Traceback (most recent call last): File "rotationalMotor", line 17, in AttributeError: 'SCA_PythonController' object has no attribute 'getOwner' gameengine_visual/screenspace.blend: - Doesn't seem to do anything anymore, assume out of date py script [Skipping all io_tests] modifier_stack/array3.blend: - _horrible_ 5fps frame rate now, even in wireframe mode (use to run beautifully, pre bmesh or so), but runs great if I disable the second array - console error on render: node_composit_exec_viewer error paint/lockingTest.blend: - Runs just fine, but noticed an insane amount of console printf's to inform me of locking (one line per brush stroke increment or so) particles_and_hair/particle_dupligroups.blend: - Seems to render fine, but a bunch of console errors (5 in total, and 5 objects missing in render, smells like it's related to cookie challange!): Dependency cycle detected: Mball depends on Cube.014 through Particle Object Visualisation. Cube.014 depends on Mball through Particle Object Visualisation. particles_and_hair/softhairtest.blend: - Something broke hair, doesn't seem to sway like it used to any more physics/softbodytest.blend: - Seems to run fine, but file should be fixed later: Sphere depends on Sphere.001 through Field Collision. Sphere.001 depends on Sphere through Field Collision. rendering/cycles/bmps.blend: - Seems fine, but some console cyclic errors that someone may want to double check: cyclic OBCamera.001 cyclic OBCircle.001 cyclic OBCircle cyclic OBLightBackBig.001 cyclic OBLightPlaneBig.001 ui_tests/space_headers.blend: - Console errors: /d/blender_dev/code/lib/tests/ui_tests/: No such file or directory ui_tests/space_types.blend: - Console error when switching to "File Browser" screen in linux: /c/: No such file or directory On Thu, Apr 26, 2012 at 5:26 AM, Campbell Barton wrote: > Thanks! that'd be great, I'm not so worried about testing the > regressions on all OS's - most of the BMesh integration issues are not > 64bit spesific. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Status of 2.63 release
Hi all Latest status for release is: * Release notes are ready on blender.org and wiki. * Still waiting for splash screen, presumably we get that very soon. * Regression tests have not revealed any showstoppers yet, but we keep testing and investigating. * With some luck we can commit splash, version bumps and call release ahoy in a few hours? Regarding some specific issues that came up: * modifier_stack/array3.blend: array modifier is slow with bmesh, but is know issue with bug in tracker. * compositing/zmask_compo.blend: particles are different, but also happens in 2.62, may just be broken compatibility for settings affecting hair length. * Bug #31084: file crashing blender on load, this only happens in debug build due to assert(), but appears to be working ok in release. So not a showstopper in my opinion. * Bevel modifier with duplicated edges mentioned by Sergey: no idea what status of this is or if it is a showstopper, it's not a bug in tracker? * It does seem like quite a few regression test files are not working entirely and need to be updated, will keep investigating into reports on IRC and here to see if they are actual bugs/showstoppers. Brecht ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers