Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-12 Thread Mike Erwin
OpenGL ES 3.0 is closer to our new desktop requirements. For me at least,
Android / GLES has been low priority. Would rather make the desktop /
laptop experience better even if that excludes other devices.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Fri, May 12, 2017 at 4:49 AM, Dalai Felinto  wrote:

> > How hard would it be from here for a android build?
>
> No idea. The GSoC about android port of Blender and Blender Player
> never got the documentation public about the building process.
> That said, support for OpenGL ES 2.0 should be quite straighforward
> since it's mostly compatible to 3.x core profile last I heard.
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2017-05-12 6:10 GMT+02:00 Jacob Merrill :
> > How hard would it be from here for a android build?
> >
> > On Thu, May 11, 2017 at 3:33 PM, Mike Erwin 
> > wrote:
> >
> >> Yay!!! So glad we finally made it to this point. Now all platforms
> are
> >> on the same modern GL version and we don't need hacky fallbacks.
> >>
> >> Suppose we can call this task done:
> >> https://developer.blender.org/T49012
> >> even though we still have implementation and cleanup ahead.
> >>
> >>
> >> Mike Erwin
> >> musician, naturalist, pixel pusher, hacker extraordinaire
> >>
> >> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
> >> wrote:
> >>
> >> > Hi,
> >> >
> >> > First off: Great news! Huge kudos to the people involved!
> >> >
> >> > Just to make it clear, the core profile refers to OpenGL 3.3.
> >> > There are effectively multiple core profiles, so better to be precise
> >> > which one we're talking about ;)
> >> >
> >> > Cheers,
> >> > - Julian -
> >> >
> >> > On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> >> > > Dear all,
> >> > >
> >> > > As of now, Blender 2.8 builds only with core profile. That means:
> >> > >
> >> > > * No more toggling CMake flags when switching back and forth from
> >> master
> >> > to 2.8
> >> > > * No more crashes for Mesa and Apple users getting Blender from
> builder
> >> > bot
> >> > >
> >> > > On a related note, modifiers and dupli objects are still not
> supported
> >> > > by the new 2.8 viewport. However you can still use the blender
> >> > > internal with solid mode to see your data. This is mostly for things
> >> > > like alembic development, for example. Expect some caveats (screen
> >> > > effects such as Dof or Matcap won't work, edit mode will crash,
> ...).
> >> > >
> >> > > Thanks everyone for the amazing work.
> >> > >
> >> > > Dalai and Sergey
> >> > > ___
> >> > > Bf-committers mailing list
> >> > > Bf-committers@blender.org
> >> > > https://lists.blender.org/mailman/listinfo/bf-committers
> >> > ___
> >> > Bf-committers mailing list
> >> > Bf-committers@blender.org
> >> > https://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >> ___
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
___
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-12 Thread Dalai Felinto
> How hard would it be from here for a android build?

No idea. The GSoC about android port of Blender and Blender Player
never got the documentation public about the building process.
That said, support for OpenGL ES 2.0 should be quite straighforward
since it's mostly compatible to 3.x core profile last I heard.
--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2017-05-12 6:10 GMT+02:00 Jacob Merrill :
> How hard would it be from here for a android build?
>
> On Thu, May 11, 2017 at 3:33 PM, Mike Erwin 
> wrote:
>
>> Yay!!! So glad we finally made it to this point. Now all platforms are
>> on the same modern GL version and we don't need hacky fallbacks.
>>
>> Suppose we can call this task done:
>> https://developer.blender.org/T49012
>> even though we still have implementation and cleanup ahead.
>>
>>
>> Mike Erwin
>> musician, naturalist, pixel pusher, hacker extraordinaire
>>
>> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
>> wrote:
>>
>> > Hi,
>> >
>> > First off: Great news! Huge kudos to the people involved!
>> >
>> > Just to make it clear, the core profile refers to OpenGL 3.3.
>> > There are effectively multiple core profiles, so better to be precise
>> > which one we're talking about ;)
>> >
>> > Cheers,
>> > - Julian -
>> >
>> > On 11 May 2017 at 17:05, Dalai Felinto  wrote:
>> > > Dear all,
>> > >
>> > > As of now, Blender 2.8 builds only with core profile. That means:
>> > >
>> > > * No more toggling CMake flags when switching back and forth from
>> master
>> > to 2.8
>> > > * No more crashes for Mesa and Apple users getting Blender from builder
>> > bot
>> > >
>> > > On a related note, modifiers and dupli objects are still not supported
>> > > by the new 2.8 viewport. However you can still use the blender
>> > > internal with solid mode to see your data. This is mostly for things
>> > > like alembic development, for example. Expect some caveats (screen
>> > > effects such as Dof or Matcap won't work, edit mode will crash, ...).
>> > >
>> > > Thanks everyone for the amazing work.
>> > >
>> > > Dalai and Sergey
>> > > ___
>> > > Bf-committers mailing list
>> > > Bf-committers@blender.org
>> > > https://lists.blender.org/mailman/listinfo/bf-committers
>> > ___
>> > Bf-committers mailing list
>> > Bf-committers@blender.org
>> > https://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> https://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
___
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Jacob Merrill
How hard would it be from here for a android build?

On Thu, May 11, 2017 at 3:33 PM, Mike Erwin 
wrote:

> Yay!!! So glad we finally made it to this point. Now all platforms are
> on the same modern GL version and we don't need hacky fallbacks.
>
> Suppose we can call this task done:
> https://developer.blender.org/T49012
> even though we still have implementation and cleanup ahead.
>
>
> Mike Erwin
> musician, naturalist, pixel pusher, hacker extraordinaire
>
> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
> wrote:
>
> > Hi,
> >
> > First off: Great news! Huge kudos to the people involved!
> >
> > Just to make it clear, the core profile refers to OpenGL 3.3.
> > There are effectively multiple core profiles, so better to be precise
> > which one we're talking about ;)
> >
> > Cheers,
> > - Julian -
> >
> > On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> > > Dear all,
> > >
> > > As of now, Blender 2.8 builds only with core profile. That means:
> > >
> > > * No more toggling CMake flags when switching back and forth from
> master
> > to 2.8
> > > * No more crashes for Mesa and Apple users getting Blender from builder
> > bot
> > >
> > > On a related note, modifiers and dupli objects are still not supported
> > > by the new 2.8 viewport. However you can still use the blender
> > > internal with solid mode to see your data. This is mostly for things
> > > like alembic development, for example. Expect some caveats (screen
> > > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> > >
> > > Thanks everyone for the amazing work.
> > >
> > > Dalai and Sergey
> > > ___
> > > Bf-committers mailing list
> > > Bf-committers@blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
___
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Mike Erwin
Yay!!! So glad we finally made it to this point. Now all platforms are
on the same modern GL version and we don't need hacky fallbacks.

Suppose we can call this task done:
https://developer.blender.org/T49012
even though we still have implementation and cleanup ahead.


Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire

On Thu, May 11, 2017 at 11:14 AM, Julian Eisel 
wrote:

> Hi,
>
> First off: Great news! Huge kudos to the people involved!
>
> Just to make it clear, the core profile refers to OpenGL 3.3.
> There are effectively multiple core profiles, so better to be precise
> which one we're talking about ;)
>
> Cheers,
> - Julian -
>
> On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> > Dear all,
> >
> > As of now, Blender 2.8 builds only with core profile. That means:
> >
> > * No more toggling CMake flags when switching back and forth from master
> to 2.8
> > * No more crashes for Mesa and Apple users getting Blender from builder
> bot
> >
> > On a related note, modifiers and dupli objects are still not supported
> > by the new 2.8 viewport. However you can still use the blender
> > internal with solid mode to see your data. This is mostly for things
> > like alembic development, for example. Expect some caveats (screen
> > effects such as Dof or Matcap won't work, edit mode will crash, ...).
> >
> > Thanks everyone for the amazing work.
> >
> > Dalai and Sergey
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>
___
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Re: [Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Julian Eisel
Hi,

First off: Great news! Huge kudos to the people involved!

Just to make it clear, the core profile refers to OpenGL 3.3.
There are effectively multiple core profiles, so better to be precise
which one we're talking about ;)

Cheers,
- Julian -

On 11 May 2017 at 17:05, Dalai Felinto  wrote:
> Dear all,
>
> As of now, Blender 2.8 builds only with core profile. That means:
>
> * No more toggling CMake flags when switching back and forth from master to 
> 2.8
> * No more crashes for Mesa and Apple users getting Blender from builder bot
>
> On a related note, modifiers and dupli objects are still not supported
> by the new 2.8 viewport. However you can still use the blender
> internal with solid mode to see your data. This is mostly for things
> like alembic development, for example. Expect some caveats (screen
> effects such as Dof or Matcap won't work, edit mode will crash, ...).
>
> Thanks everyone for the amazing work.
>
> Dalai and Sergey
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
___
Bf-committers mailing list
Bf-committers@blender.org
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[Bf-committers] Welcome to core profile (Blender 2.8)

2017-05-11 Thread Dalai Felinto
Dear all,

As of now, Blender 2.8 builds only with core profile. That means:

* No more toggling CMake flags when switching back and forth from master to 2.8
* No more crashes for Mesa and Apple users getting Blender from builder bot

On a related note, modifiers and dupli objects are still not supported
by the new 2.8 viewport. However you can still use the blender
internal with solid mode to see your data. This is mostly for things
like alembic development, for example. Expect some caveats (screen
effects such as Dof or Matcap won't work, edit mode will crash, ...).

Thanks everyone for the amazing work.

Dalai and Sergey
___
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