Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-08 Thread Ton Roosendaal
Hi,

Follow up on this:

 - A long discussion went on about fundraiser models, based on doubts
 expressed that money is given out personally to developers, without
 any guarantee it will end up with something. Ton will consult other OS
 foundations if there's experience and policies for this.

I've consulted some people in other foundations, here's a quote that  
summarizes the topic well: (note: a 501(c)3s is the US legal name for  
a foundation)


*in the USA*, specifically, this is a legal minefield for 501(c)3s.   In
order to fundraise for development you'd need to ensure that:

a) Nobody deciding what features to fund was in a position to benefit
from them financially

b) Either you'd need to do general funds and not fundraise for
specific features, *or* you'd need to ensure that donors to specific
features didn't derive business benefit from them (good luck on that)
--

Similar practices are valid here in Europe too. BF can accept  
donations tax-free only if there's no service or compensation related  
to it.
A pay for feature system would be regarded as a commercial activity,  
with strict legal  tax regulations for all parties: for the donator,  
collector and the receiver's side. A potential minefield.

This is why the common practice for Foundations is to stick to general  
funding targets, aimed at topics that provide public benefit according  
to their goals.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 6 Feb, 2011, at 19:00, Ton Roosendaal wrote:

 Hi all,

 Here's a summary of today's meeting:

 0) General notes

 - Terry Wallwork added Blender Gamekit2 now entirely in wiki:
   http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2

 - the server with svn and FusionForge (trackers) is having hardware
 troubles. It's being monitored full time, and if problems persist it
 will be moved to new system.

 - Luca Bonavita is working on the wiki migration to a dedicated
 server, new install and css and skin updates together with Francesco
 Siddi. Expectation is that it goes live in a week.

 1) Blender 2.5x proceedings

 - Sergey Sharybin notices that usage of symmetric brush and crazy
 space sculpting (on deformed meshes) still has issues. He'll work on
 it.

 - The Python script registry discussion is still unresolved.

 - We have a couple of GPL conflicts in our code base (GPL 2, 2 or
 later, and 3). Ton will contact the C code authors, Luca checks the
 the addon scripts and fixes template:
  https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/ 
 gpl.py

 2) Other projects, branches

 - No branches news!

 - A long discussion went on about fundraiser models, based on doubts
 expressed that money is given out personally to developers, without
 any guarantee it will end up with something. Ton will consult other OS
 foundations if there's experience and policies for this.
 For as now, BF prefers to have community driven bounty systems
 organized independently, and involve volunteering or paid developers
 on equal basis.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org 
 www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The  
 Netherlands

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Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread Carsten Wartmann
Am 06.02.2011 23:22, schrieb Dalai Felinto:
 Hi, on GameKit2:
 - Terry Wallwork added Blender Gamekit2 now entirely in wiki:
http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2

 Those are great news. I have a question though. Is it valid to do some
 errata or the idea is to keep it a straight copy of the book?

Some are adressed here:

http://www.blender.org/gamekit/

I am not sure if all of these are already in the wiki? Terry?

Esp. the bitmapfont creator. However the link was coming and going 
several times in the past ;-)

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html
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Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread sanne
On Monday 07 February 2011, Carsten Wartmann wrote:

 Esp. the bitmapfont creator. However the link was coming and going
 several times in the past ;-)

There's a Python/PIL script for BGE bitmap font creation. It might not work as 
is with latest Blender 2.49, but here's the link in any case:
http://www.ashsid.sk/wp/?p=21lang=en-us

Sanne

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Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-06 Thread Dalai Felinto
Hi, on GameKit2:
- Terry Wallwork added Blender Gamekit2 now entirely in wiki:
  http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2

Those are great news. I have a question though. Is it valid to do some
errata or the idea is to keep it a straight copy of the book?

E.g. the link for the FTBlender app is no longer valid. That means
users are pretty much on their own on figuring out how to create a
bitmap font for BGE
[1]. Maybe the real problem is that we have no official Blender.org
page hosting FTBlender, but still if we had/create one would be good
to update the link?

E.g.2.: Shared and ObColor options of TexFace were already obsolete
when the book was released [2]. AFAIK they don't affect the render in
any way.
So I'm not talking about updating the book to Blender 2.5x, but
instead to make amends to its original content to keep it a valid
reference for 2.49.

Those are examples I knew by heart, but there are probably others.
It would be also interesting to see part of it adapted to the official
wiki (BGE Logic Bricks page has more than half of the items
missing/not written). But I guess nothing never stopped anyone for
doing that :) Anyhoo just some kind remark on the current status of
the BGE official documentation.

Sincerely thanks a lot for the work here. I'm pretty sure it will help
a lot of people. I love the GameKit2 and will certainly spread this
link a lot.
--
Dalai

[1] 
- http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#Bitmap_Text
[2] 
- http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#UV_Texturing
2011/2/6 Ton Roosendaal t...@blender.org

 Hi all,

 Here's a summary of today's meeting:

 0) General notes

 - Terry Wallwork added Blender Gamekit2 now entirely in wiki:
   http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2

 - the server with svn and FusionForge (trackers) is having hardware
 troubles. It's being monitored full time, and if problems persist it
 will be moved to new system.

 - Luca Bonavita is working on the wiki migration to a dedicated
 server, new install and css and skin updates together with Francesco
 Siddi. Expectation is that it goes live in a week.

 1) Blender 2.5x proceedings

 - Sergey Sharybin notices that usage of symmetric brush and crazy
 space sculpting (on deformed meshes) still has issues. He'll work on
 it.

 - The Python script registry discussion is still unresolved.

 - We have a couple of GPL conflicts in our code base (GPL 2, 2 or
 later, and 3). Ton will contact the C code authors, Luca checks the
 the addon scripts and fixes template:
  https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/gpl.py

 2) Other projects, branches

 - No branches news!

 - A long discussion went on about fundraiser models, based on doubts
 expressed that money is given out personally to developers, without
 any guarantee it will end up with something. Ton will consult other OS
 foundations if there's experience and policies for this.
 For as now, BF prefers to have community driven bounty systems
 organized independently, and involve volunteering or paid developers
 on equal basis.

 -Ton-

 
 Ton Roosendaal  Blender Foundation   t...@blender.org    www.blender.org
 Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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