Re: [Bf-committers] changing select threshold!
On Tue, Jun 12, 2012 at 1:56 AM, Yousef Hurfoush wrote: > > hi > > i searched, posted a thread on BA.org to know of away of lowering select > threshold > i need to do that is because it is very hard to select with many vertices > around > basically i need to click 3-4 times to get the wanted vertex, any ideas? > > Regards 3 ideas. Use circle select. Zoom in. Hide unneeded parts of the mesh. Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
> 3 ideas. > Use circle select. is slow as you need to go in and out of the modal operation (you can't rotate, ban, etc..) > Zoom in. if the model is small then you'll have too many problems: unfortunately the camera start and end value are not auto adaptive so you end up changing them a lot, more slow when tweaking > Hide unneeded parts of the mesh. slow too as you need to select the meshes then hide then work, then unhide... definitely NOT a tweak workflow i mean with ideas as how to change the threshold, is it hard coded i can build blender, and if knew where or what value should i change then i can be happy with building it for me (or anyone) every day :) Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
On Tue, Jun 12, 2012 at 7:52 PM, Yousef Hurfoush wrote: > >> 3 ideas. >> Use circle select. > is slow as you need to go in and out of the modal operation (you can't > rotate, ban, etc..) > >> Zoom in. > if the model is small then you'll have too many problems: > unfortunately the camera start and end value are not auto adaptive > so you end up changing them a lot, more slow when tweaking > >> Hide unneeded parts of the mesh. > slow too as you need to select the meshes then hide then work, then unhide... > > definitely NOT a tweak workflow > i mean with ideas as how to change the threshold, is it hard coded > i can build blender, and if knew where or what value should i change > then i can be happy with building it for me (or anyone) every day :) > > Regards I do a lot of modeling with a lot of subjects and have never had the problems you are having. Do you have sample model you could share or at least a pic? Perhaps you could use proportional editing? How about cntrl LMB hold and draw and then let go, lasso select? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
Having worked on selection code a bit, it's true that the threshhold is hardcoded, at least for object selection though I am not exactly sure how to best proceed and expose this to the user. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
Perhaps a Python widget? Then users could code their own whatever thingy. Or put it in the preferences. I do have to say that we are near a point where preferences could use a newbi/pro switch. On Tue, Jun 12, 2012 at 8:48 PM, Antony Riakiotakis wrote: > Having worked on selection code a bit, it's true that the threshhold is > hardcoded, at least for object selection though I am not exactly sure how > to best proceed and expose this to the user. > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
> > Having worked on selection code a bit, it's true that the threshhold is > > hardcoded, at least for object selection though I am not exactly sure how > > to best proceed and expose this to the user. an option under the tweak threshold called (select threshold) that maps this hard coded value is a welcome :) > Perhaps a Python widget? Then users could code their own whatever > thingy. Or put it in the preferences. I do have to say that we are > near a point where preferences could use a newbi/pro switch. blender user pref. is not that big, you should see other programs prefs. > I do a lot of modeling with a lot of subjects and have never had the > problems you are having. Do you have sample model you could share or > at least a pic? Perhaps you could use proportional editing? this is a discussion thread, you are welcome there :) http://blenderartists.org/forum/showthread.php?254233-selection-threshold!&highlight= Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
Hi, In both editmode and object mode the selection distance is not an absolute value, it uses pixel distance (editmode) or multiple selection box sizes (objects). The cycling feature is to allow selecting to work when a lot of vertices are close together. All of this has been evolved and tweaked to work very well, but it's possible it doesn't suit everyones workflow, there's a lot of variables possible (pen - tablet - mouse - screensize - mouse precision - etc). A "user pref" is not going to solve this. Good design & smart code - and suficient time is :) -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 12 Jun, 2012, at 23:02, Yousef Hurfoush wrote: > >>> Having worked on selection code a bit, it's true that the threshhold is >>> hardcoded, at least for object selection though I am not exactly sure how >>> to best proceed and expose this to the user. > an option under the tweak threshold called (select threshold) > that maps this hard coded value is a welcome :) > > >> Perhaps a Python widget? Then users could code their own whatever >> thingy. Or put it in the preferences. I do have to say that we are >> near a point where preferences could use a newbi/pro switch. > > blender user pref. is not that big, you should see other programs prefs. > >> I do a lot of modeling with a lot of subjects and have never had the >> problems you are having. Do you have sample model you could share or >> at least a pic? Perhaps you could use proportional editing? > > this is a discussion thread, you are welcome there :) > http://blenderartists.org/forum/showthread.php?254233-selection-threshold!&highlight= > > Regards > Yousef Harfoush > ba...@msn.com > > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
Hi, I absolutely agree: this "click several times to select what you want" is one of the Blender features I miss the most in other software packages. Some possible solutions to your problem: - Select one vertex you want to be selected, press H, repeat until you have all wanted vertices hidden, then press alt+H. All desired vertices are selected. - Use shift+B (zoom box) or numpad period "." (zoom to selected) to zoom exactly to where the tiny features are. Also, make sure antialiasing is disabled: there are issues with mesh editing and antialiasing because of the way Blender calculates what to select. Cheers! 2012/6/13 Ton Roosendaal : > Hi, > > In both editmode and object mode the selection distance is not an absolute > value, it uses pixel distance (editmode) or multiple selection box sizes > (objects). The cycling feature is to allow selecting to work when a lot of > vertices are close together. > > All of this has been evolved and tweaked to work very well, but it's possible > it doesn't suit everyones workflow, there's a lot of variables possible (pen > - tablet - mouse - screensize - mouse precision - etc). > > A "user pref" is not going to solve this. Good design & smart code - and > suficient time is :) > > -Ton- > > > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 12 Jun, 2012, at 23:02, Yousef Hurfoush wrote: > >> Having worked on selection code a bit, it's true that the threshhold is hardcoded, at least for object selection though I am not exactly sure how to best proceed and expose this to the user. >> an option under the tweak threshold called (select threshold) >> that maps this hard coded value is a welcome :) >> >> >>> Perhaps a Python widget? Then users could code their own whatever >>> thingy. Or put it in the preferences. I do have to say that we are >>> near a point where preferences could use a newbi/pro switch. >> >> blender user pref. is not that big, you should see other programs prefs. >> >>> I do a lot of modeling with a lot of subjects and have never had the >>> problems you are having. Do you have sample model you could share or >>> at least a pic? Perhaps you could use proportional editing? >> >> this is a discussion thread, you are welcome there :) >> http://blenderartists.org/forum/showthread.php?254233-selection-threshold!&highlight= >> >> Regards >> Yousef Harfoush >> ba...@msn.com >> >> >> ___ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > ___ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] changing select threshold!
On Wed, Jun 13, 2012 at 4:46 PM, Alberto Torres wrote: > Hi, > > I absolutely agree: this "click several times to select what you want" > is one of the Blender features I miss the most in other software > packages. Some possible solutions to your problem: > > - Select one vertex you want to be selected, press H, repeat until you > have all wanted vertices hidden, then press alt+H. All desired > vertices are selected. > > - Use shift+B (zoom box) or numpad period "." (zoom to selected) to > zoom exactly to where the tiny features are. > > Also, make sure antialiasing is disabled: there are issues with mesh > editing and antialiasing because of the way Blender calculates what to > select. > > Cheers! I also really like rotate on selected. I find it makes mesh editing much easier. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers