[blind-gamers] blindfold racer

2017-12-08 Thread Nicol
HI all
I'm glad to say that I managed to  solve the problem making wind in
blindfold racer.
Marty told me of the setting in the settings app to turn on the mic.
I go to the  settings app, then I go to  privacy and then to mic.
By default the mic setting for blindfold racer is off.
So I turned it on and I was able to make wind by blowing into the mic.
Now I am in the level where I have to avoid pot holes.
If I'm not mistaken its level44.
Has anybody been able to finish  this level?
I managed to avoid some pot holes because I hear the cling cling sound.
But I'm not able to progress far into the level.
Most of the time, I land in a pot hole and I go back to the start.
Does anybody have some tips for me how to avoid the pot holes?
 Even if the sound of the pot hole is not centred, I land in it.
Often the sound  of the pot hole is in my left ear but I still land in it.
Is that a bug? 
Many thanks for any help
Bfn
Nicol


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Re: [blind-gamers] MUDs

2017-12-08 Thread Paul Lemm
Hi Damien ,

 

You mentioned about not being able to use things like cursor keys to move about 
in Muds, but I believe in alter if you are using the Mush client that pressing 
the cursor keys will actually move you about rather than having to type the 
commands to move. I have to confess to not really playing a lot of muds for 
similar reasons to you as not keen on typing lots of text to play a game, but I 
have tried alter with mush-Z and it does seem a lot of work has been put in 
with hot keys for certain things and with all the built in sounds  it does make 
it seem less like a text adventure and slightly more like an audio game. when 
you do get mush-Z working though, the intro to alter has a mini storyline that 
talks you through some of the basic commands and is really helpful, plus there 
is a read me file  that comes with mush-z and this has a lot of helpful info if 
you haven’t played before  along with some of the mush-z hot keys you can use 
in alter that will help. Actually, at some point when I have more time on my 
hands I do mean to go take another look at alter myself

 

Paul

 

 

From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of john
Sent: 06 December 2017 12:00
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] MUDs

 

Hi Damien,

There's a lot to cover here, so I'll try to answer a few of your questions and 
see where to go from there.

Muds are, yes, somewhat similar to text adventures. In this case though, 
there's no "guess the verb" issue, since you can type help  and get a 
description of what it does.

On alter Aeon, you play as a combination of the six classes, picking one to be 
your primary. Which class you choose will determine what style of character you 
end up with - a mage is going to have a lot of offensive spells but not a lot 
of health, whereas a warrior will focus on physical skills and be more sturdy. 
You can apply a bit of Dungeons and Dragons-esc logic to your choice, if you're 
familiar with that.

As for the connection bit, its worth pointing out that this is not an 
audiogame. Its purely text-based. Muds, in their simplest form, are telnet 
applications. The reason people recommend mush-z is because MushClient, the 
program that runs it, is a really, really powerful telnet client. Its where 
most of the work happens: processing the text you receive from the mud and 
acting on it, for example to play a sound or tell you that you're injured.

If you're running on windows 10, it'd probably be worthwhile for you to install 
mush-z to your documents folder, rather than program files. This may resolve 
some of the technical difficulties.

I know this hasn't covered all your questions, so let me know what else you 
need to know, and I'll see if I can help you get up and running.

 

Best,

John

 

From: Damien Sykes 

Sent: Tuesday, December 05, 2017 21:39

To: blind-gamers@groups.io 

Subject: [blind-gamers] MUDs

 

Hi there.

You know, I wasn’t sure if Alter Aeon was discussed on here much any more. 
Given that updates are still posted here that sends me a clear message that it 
is still popular.

I have been hesitant to try MUDs for a while due to the fact that I always knew 
them to be mainly textual, leading to a lot of confusion and frustration for 
beginners of the text gaming world, and a slight sense of anticlimax for those 
more used to real-time gaming such as myself.

However I was recently informed that MUDs have now become more than just the 
traditional text adventure style game and can now include audio, action hotkeys 
etc, like any other audio game might.

To that end, I have been recommended to, and trying to get into, AA. However so 
far I have found the whole concept confusing and almost advanced.

I know something like Crazy Party is no comparison to something like AA, but 
this is how clueless I am in that I’ll have to use it to try and conceptualise 
things in my head, as it is the closest thing I’m aware of.

 

1. To connect to a Crazy Party server you use Crazy Party and wait for players 
to connect. With AA, it seems there are various applications that will support 
it and there are people there all the time. Is this because AA is centrally 
rather than individually hosted? What are people doing and what would I be 
expected to do? Last thing I want is to find myself logged in, clueless as to 
what to do and have someone say, “what are you doing just sat there?” or even 
worse getting killed.

2. In Crazy Party you simply choose a username and host a server or choose one 
to connect to. AA seems to want character types, skill levels etc, which goes 
way over my head. Seems like AA is taking real life concepts like priests and 
crafters and fighters and the like, none of which I’m good at in real 
life...Are these just game related? What is expected from each profession and 
how do you learn it? Is this specific to AA or are all MUDs like this?

3. Despite the fact I was 

Re: [blind-gamers] MUDs

2017-12-08 Thread Richard Sherman
HI,

been playing alter for almost 5 years now. I use mush z for my client. you 
can use both the cursor keys and the numpad to move. The 0 key will make you 
sleep. the period key is to cast refresh if you know the spell. the minus 
and plus keys make you climb up and down respectively. also the numbpad can 
be reconfigured any way you deem fit for your likings.

As for alter, a really good suggestion is to read the alter website. It goes 
into good detail as to what each class does. covers their strengths and 
weaknesses. As well as what skills and spell are in their class tree.

Once you create a character on alter a fairly well devised entrance way 
awaits you. Each one specific to that class on what initially you should 
know to get you started. There will be newbie tips that pop up from time to 
time to tell you helpful hints. You can also ask for assistance on the 
newbie channel.

I have only ever played one mudd, alter aeon. And I can safely say that no 
mudd is perfect. But many would agree that mush z does make a world of 
difference playing alter than not using it and playing other mudds.

not exactly sure why mush z is not installing correctly on your system. Hope 
you get that figured out. Happy Mudding.

Shermanator
- Original Message - 
From: Paul Lemm
Sent: Friday, December 08, 2017 3:48 PM


Hi Damien ,

You mentioned about not being able to use things like cursor keys to move 
about in Muds, but I believe in alter if you are using the Mush client that 
pressing the cursor keys will actually move you about rather than having to 
type the commands to move. I have to confess to not really playing a lot of 
muds for similar reasons to you as not keen on typing lots of text to play a 
game, but I have tried alter with mush-Z and it does seem a lot of work has 
been put in with hot keys for certain things and with all the built in 
sounds  it does make it seem less like a text adventure and slightly more 
like an audio game. when you do get mush-Z working though, the intro to 
alter has a mini storyline that talks you through some of the basic commands 
and is really helpful, plus there is a read me file  that comes with mush-z 
and this has a lot of helpful info if you haven’t played before  along with 
some of the mush-z hot keys you can use in alter that will help. Actually, 
at some point when I have more time on my hands I do mean to go take another 
look at alter myself

Paul


From: blind-gamers@groups.io [mailto:blind-gamers@groups.io] On Behalf Of 
john
Sent: 06 December 2017 12:00


Hi Damien,
There's a lot to cover here, so I'll try to answer a few of your questions 
and see where to go from there.
Muds are, yes, somewhat similar to text adventures. In this case though, 
there's no "guess the verb" issue, since you can type help  and get 
a description of what it does.
On alter Aeon, you play as a combination of the six classes, picking one to 
be your primary. Which class you choose will determine what style of 
character you end up with - a mage is going to have a lot of offensive 
spells but not a lot of health, whereas a warrior will focus on physical 
skills and be more sturdy. You can apply a bit of Dungeons and Dragons-esc 
logic to your choice, if you're familiar with that.
As for the connection bit, its worth pointing out that this is not an 
audiogame. Its purely text-based. Muds, in their simplest form, are telnet 
applications. The reason people recommend mush-z is because MushClient, the 
program that runs it, is a really, really powerful telnet client. Its where 
most of the work happens: processing the text you receive from the mud and 
acting on it, for example to play a sound or tell you that you're injured.
If you're running on windows 10, it'd probably be worthwhile for you to 
install mush-z to your documents folder, rather than program files. This may 
resolve some of the technical difficulties.
I know this hasn't covered all your questions, so let me know what else you 
need to know, and I'll see if I can help you get up and running.

Best,
John 


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