[boost] Re: Bidirectionnal map

2003-03-13 Thread David B. Held
Beman Dawes [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
 [...]
 You would have to go back and find the specific license. No way
 to tell without seeing the exact license covering the code you started
 with.

Copyright (c) 1994
Hewlett-Packard Company

Copyright (c) 1996,1997
Silicon Graphics Computer Systems, Inc.

Copyright (c) 1997
Moscow Center for SPARC Technology

Copyright (c) 1999
Boris Fomitchev

Copyright (c) 2001-2002
David B. Held

This material is provided as is, with absolutely no warranty
expressed or implied. Any use is at your own risk.

Permission to use or copy this software for any purpose is hereby
granted without fee, provided the above notices are retained on
all copies.
Permission to modify the code and to distribute modified code is
granted, provided the above notices are retained, and a notice that
the code was modified is included with the above copyright notice.

All I added was the little copyright line with my name.  I'm not sure
how that works, though.  I was just playing monkey-see,
monkey-do.

Dave



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[boost] Re: Bidirectionnal map

2003-03-12 Thread Dirk Gerrits
Eric Martel wrote:

[snip]

Nearly 5 months later, did anyone work on this bimap?  Will it be included
anytime soon in an official distribution of boost?
On a related issue: has anyone worked on boost::map? It was supposed to 
be a generalisation of bimap, being able to work with an arbitrary 
number of keys and values, if I recall correctly.

Dirk Gerrits

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[boost] Re: Bidirectionnal map

2003-03-12 Thread David B. Held
Dirk Gerrits [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
 Eric Martel wrote:

 [snip]

  Nearly 5 months later, did anyone work on this bimap?  Will it be
  included anytime soon in an official distribution of boost?

 On a related issue: has anyone worked on boost::map? It was supposed
 to be a generalisation of bimap, being able to work with an arbitrary
 number of keys and values, if I recall correctly.

Actually, there already is a policy-based map that I have tentatively called
boost::map in the sandbox.  However, the part about an arbitrary number
of keys and values never got implemented.  I was hoping other people
with lots of free time on their hands would pick it up and play with it. ;)

If I had the time, I would create a policy adaptor that would enable this
functionality.  It would require fundamental changes to the design, but
I think the policy-based nature of the existing implementation would
ease that somewhat.

On an unrelated note, one thing that might be a concern is that I did not
write the map from scratch.  I used the STLport implementation of
std::map, which came from SGI or HP (or both, for all I remember).  I
wonder if the license is Boost-compatible?  Can anyone comment?
I suppose I could rewrite the map from scratch, but this is a ton of work
that I especially don't have time to do, and it would be a shame if it had
to be done because of licensing issues.

Dave




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Re: [boost] Re: Bidirectionnal map

2003-03-12 Thread Beman Dawes
At 06:03 PM 3/12/2003, David B. Held wrote:

On an unrelated note, one thing that might be a concern is that I did not
write the map from scratch.  I used the STLport implementation of
std::map, which came from SGI or HP (or both, for all I remember).  I
wonder if the license is Boost-compatible?  Can anyone comment?
I suppose I could rewrite the map from scratch, but this is a ton of work
that I especially don't have time to do, and it would be a shame if it 
had
to be done because of licensing issues.

You would have to go back and find the specific license. No way to tell 
without seeing the exact license covering the code you started with.

--Beman

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[boost] Re: Bidirectionnal map

2003-03-11 Thread David B. Held
Eric Martel [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
 [...]
 Nearly 5 months later, did anyone work on this bimap?

I didn't. ;)

 Will it be included anytime soon in an official distribution of boost?

Not unless someone ambitious like you decides to work on it some
more. ;)

Dave




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