Re: Old Apple II game manuals and the Internet Archive
David, simple solution is to scan (to 600dpi tiff) the pages, and zip them and then change the *.zip to *.cbz (Comic Book Zip) and upload. You could add a simple cover page listing the titles. The Book-op process on the IA will produce the downloadable PDF and online display page/images. I'd also be happy to also copy the zip/cbz you create and reload as individual metadata for each of the titles. Cheers, Michael *Blog: RetroRetrospective – Fun today with yesterday's gear…….. <http://www.jongleur.co.uk/blogs/>* *Podcast*: *Retro Computing Roundtable <http://rcrpodcast.com/>* (Co-Host) On Tue, 2 Nov 2021 at 07:33, David Williams via cctalk < cctalk@classiccmp.org> wrote: > While clear out storage spaces I have come across binders of photocopies > of lots of old Apple II game manuals. I've checked online for those that > have been scanned already and will toss those. Before I toss the rest which > I haven't found online, I'd like to scan them and upload to the Internet > Archive to save them. Most of these are one page with a few 2-4 pages. What > I'm wondering about is the best way to upload them after scanning. Do each > individually, which adds a lot of entries to my small upload page (which I > suppose isn't a big deal) or zip them up and upload the one file and make > sure the metadata is properly set to identify each manual in the zip. Or > some other method? Suggestions? Thanks, David Williams > www.trailingedge.com (http://www.trailingedge.com) >
Re: Old Apple II game manuals and the Internet Archive
On 2021-11-01 16:31, Michael Mulhern wrote: > > > David, simple solution is to scan (to 600dpi tiff) the pages, and zip them and then change the *.zip to *.cbz (Comic Book Zip) and upload. You could add a simple cover page listing the titles. > > I've scanned a bunch (600dpi tiff) already and have also made PDFs of them so have both saved already. It wasn't a very long process. > > > > > The Book-op process on the IA will produce the downloadable PDF and online display page/images. > > > > I'd also be happy to also copy the zip/cbz you create and reload as individual metadata for each of the titles. > > > > I'm good with uploading each individually, just trying to see which is the preferred method. Individual or one big "searchable" zip. I have a lot of other similar photocopies of other doc as well that I'm looking to do besides all the game manuals. I WILL get the storage space all cleared out and my collection organized... I will... :) Best, David Williams www.trailingedge.com
Old Apple II game manuals and the Internet Archive
While clear out storage spaces I have come across binders of photocopies of lots of old Apple II game manuals. I've checked online for those that have been scanned already and will toss those. Before I toss the rest which I haven't found online, I'd like to scan them and upload to the Internet Archive to save them. Most of these are one page with a few 2-4 pages. What I'm wondering about is the best way to upload them after scanning. Do each individually, which adds a lot of entries to my small upload page (which I suppose isn't a big deal) or zip them up and upload the one file and make sure the metadata is properly set to identify each manual in the zip. Or some other method? Suggestions? Thanks, David Williams www.trailingedge.com (http://www.trailingedge.com)
Re: The Internet Archive
On Wed, Nov 27, 2019 at 6:44 PM ben via cctalk wrote: > Well it is good thing, but the REAL Hyper-media is yet to come. > PROJECT XANADU *Founded 1960 * The Original Hypertext Project > The Foonly is not a /360. The Foonly is more like a -10. The Foonly is faster than lightning. Oh, I'll get my Foonly... but when?
Re: The Internet Archive
On 11/27/2019 11:37 AM, Rick Bensene via cctalk wrote: Here here. I very much second Ethan's sentiments regarding the Internet Archive. It's a daunting effort to scrape and store all that information. Fortunately, deduplication and compression technologies have come a long way, and long-term, online storage of large amounts of data processed as such has become much less expensive due to the huge decreases in the cost-per-bit of spinning rust. Well it is good thing, but the REAL Hyper-media is yet to come. PROJECT XANADU *Founded 1960 * The Original Hypertext Project http://xanadu.com/ -Rick -- Rick Bensene The Old Calculator Museum http://oldcalculatormuseum.com Beavercreek, Oregon USA Ben.
The Internet Archive
Ethan O'Toole wrote: > We owe a ton of props to the Internet Archive. While they might not have > everything, they have a glimpse into the early days of the internet and > have been at it since early on. Here here. I very much second Ethan's sentiments regarding the Internet Archive. It's a daunting effort to scrape and store all that information. Fortunately, deduplication and compression technologies have come a long way, and long-term, online storage of large amounts of data processed as such has become much less expensive due to the huge decreases in the cost-per-bit of spinning rust. Despite all of that, it's still a lot to store, and even with these technologies, there are costs involved for staffing, servers, as well as continually adding storage. Any and all support the Internet Archive can be given is well-deserved, in my opinion. Shameless plug: I make regular donations to the Internet Archive, and right now, they are have a 2-to-1 matching gift campaign going on due to pledges from corporate and institutional donors, so if you possibly can make a donation, head over to https://archive.org and give help support this valuable /free/ resource. I just made a $25 donation myself. Every little bit helps. Best wishes for a happy and safe Thanksgiving holiday to all, -Rick -- Rick Bensene The Old Calculator Museum http://oldcalculatormuseum.com Beavercreek, Oregon USA