Re: iPhone Development
Web apps, you mean? Go grab the meta tag you need to lock the screen size, and the develop as normal. HTML, JS and CSS are virtually identical to the normal browser, mouse events are the biggest difference to deal with. cheers, barneyb On 1/3/09, Bryan Hogan wrote: > Can someone point me into the right direction to get started developing > iPhone applications with CFML? I would like to develop on Windows if at > all possible. > > Bryan F. Hogan > Product Manager > eDonor(r) - Recruit, Retain, Repeat > A Global Med Technologies(r) Company > > P 602.489.7844 > F 602.489.7801 > www.edonor.com > > The information contained in this electronic mail message, including all > attachments hereto, is confidential information intended only for > distribution to the individual(s) named above. If the reader of this > message is not the intended recipient, you are hereby notified that any > dissemination, distribution, use or copying of this communication, and > the information contained herein, is strictly prohibited. If you have > received this communication in error, please immediately notify us by > telephone at (602) 489-7800 and delete the original message. Thank you. > > > > ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317351 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4
iPhone Development
Can someone point me into the right direction to get started developing iPhone applications with CFML? I would like to develop on Windows if at all possible. Bryan F. Hogan Product Manager eDonor(r) - Recruit, Retain, Repeat A Global Med Technologies(r) Company P 602.489.7844 F 602.489.7801 www.edonor.com The information contained in this electronic mail message, including all attachments hereto, is confidential information intended only for distribution to the individual(s) named above. If the reader of this message is not the intended recipient, you are hereby notified that any dissemination, distribution, use or copying of this communication, and the information contained herein, is strictly prohibited. If you have received this communication in error, please immediately notify us by telephone at (602) 489-7800 and delete the original message. Thank you. ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317350 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.4
Re: market rates
this question depends on what part the the UK you are. we had someone on a contract on £35 per hour but that was a short contract only 3 months and we really needed them. we advertised for someone with 2 years CF experience last year to work fully time at our offices, we found it VERY hard to find anyone! most stated they had CF experience but after the interview it was clear they did not! it took us 3 months to find someone and they started on £25k per year in the Midlands in London this would have been around £35k. I would say in the UK its 22-38k depending on experience. I have knew a fellow CF developer that left us and got a Job in London on 68k very much open, its all up to the person. I did find that Java developers ask for the same sort of salary if thats anything to go by. PHP developers are ten a penny here so thats not a good market to compare to, and 2 years + php developer we can get starting at 17k ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317349 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4
Re: market rates
Yeah I don't see those rates as being realistic for what someone would make at least in the US. No programmer would work for $10 an hour here. They pay the students at universities more than that. On Fri, Jan 2, 2009 at 6:23 PM, James Holmes wrote: > Wow, I'd literally earn more pushing shopping carts at my local > supermarket. > > mxAjax / CFAjax docs and other useful articles: > http://www.bifrost.com.au/blog/ > > > > 2009/1/3 Daryl James : > > > > We have a wealth of rate and trend statistics available over at > http://www.odesk.com/community/oconomy. Just click on rate statistics and > browse through the categories. These are real-time freelance/outsourcing > statistics. Hope this helps. > > ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317348 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.4
Re: [SOT] avg hourly rate for mid and adv cf programmer
You're welcome to check out our rates statistics from freelance professionals in the field...http://www.odesk.com/community/oconomy. This should give you an actual idea...just click on Rates Statistics and look up your field. Hope this helps. Daryl James - oDesk ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317347 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4
Re: [SOT] avg hourly rate for mid and adv cf programmer
>I've heard of rates anywhere from $30 to $200 or more for >established firms. I've also heard of much less for over >seas contractors. Congress is looking at adding another >210,000 or so HB1 Visas which could trend those numbers >lower. > >Lee > >On Thu, 3 Nov 2005 09:55:15 -0600 > "Kevin Aebig" wrote: >> ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317346 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.4
Re: CF iPhone mutiplayer game host using UDP event gateway whatever?
>Useful links...? > >http://tutorial117.easycfm.com >http://www.intrafoundation.com/software/UDPClient.htm > >On Sat, Jan 3, 2009 at 8:21 AM, dicklac...@mac.com dicklac...@mac.com < >dicklac...@mac.com> wrote: > >> John, Thanks for the quick response! Before posting here, I googled and found those links. They were very useful (I am not a gamer and this is all new to me). The background info does a good job of getting you up to speed on UDP and what might be possible with CFM. The only real problem is the author's com object is a .dll and, as I understand, that requires a windows installation. I could setup an additional Win CF system using Parallels. but I'd rather not. The author stated that CF didn't support UDP (at least until CFMX) so he wrote the com object. From this, I inferred that there might be native UDP support in the later versions of CF (or at least a Java com object replacement). With that capability, the solution should run on any platform supported by CFMX, true? TIA Dick ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317345 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.4
Re: CF iPhone mutiplayer game host using UDP event gateway whatever?
Useful links...? http://tutorial117.easycfm.com http://www.intrafoundation.com/software/UDPClient.htm On Sat, Jan 3, 2009 at 8:21 AM, dicklac...@mac.com dicklac...@mac.com < dicklac...@mac.com> wrote: > Hi > > I have been away from CF for a few years. > > My latest activities have been learning Cocoa and Objective-C so I can > program iPhone apps (mainly for friends and my own amazement). > > It's pretty cool to have all that power in your pocket! > > In an iPhone forum a question was asked: what/how to implement an > Internet multiplayer option to an iPhone game he has already published. > There are two basic needs: > > 1) Admin, Record keeping (user names, high scores), etc. > 2) Interactive mulltiplayer play of the game > > CF/SQL seems a natural for 1 using a standard web server interface > (HTTP/TCP). > > In this particular game (role playing) (HTTP/TCP) prolly would provide good > enough performance to satisfy his needs. > > However, some of the more advanced iPhone games use fairly Hi-Res 2D and > 3D graphics with fairly decent frame rates. The iPhone runs OS X (Unix), > OpenGL ES and has a separate GPU. > > This type of game would require more frequent interaction and more data > exchange. The HTTP/TCP connection and handshaking protocol, likely, has too > much overhead to sustain frame rates on the client iPhones. > > Most games use the UDP protocol (connectionless, unordered, no packet > delivery guarantee) with a specialized server app written in C++. > .. > I should mention here that all the heavy lifting is done on the iPhone > clients-- the server only needs to send data such as the x/y/z coordinates > of each player (plus some info on speed, weapon, direction). So, CF would > not be serving the multiplayer graphic displays, rathet only the data needed > by the iPhone clients to refresh their displays. If packets are lost, so > what-- just a momentary lag until the next one comes along. > > Whew! > > Here are my questions: > > 1) Can the latest/greatest CF efficiently handle UDP through sockets or > event gateways (or whatever) to make it a practical host of the multiplayer > play? > > 2) Has anybody done this? > > 3) Any examples, code snippets? > > Any help will be greatly appreciated! > > > TIA > > Dick Applebaum > > > ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317344 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4
CF iPhone mutiplayer game host using UDP event gateway whatever?
Hi I have been away from CF for a few years. My latest activities have been learning Cocoa and Objective-C so I can program iPhone apps (mainly for friends and my own amazement). It's pretty cool to have all that power in your pocket! In an iPhone forum a question was asked: what/how to implement an Internet multiplayer option to an iPhone game he has already published. There are two basic needs: 1) Admin, Record keeping (user names, high scores), etc. 2) Interactive mulltiplayer play of the game CF/SQL seems a natural for 1 using a standard web server interface (HTTP/TCP). In this particular game (role playing) (HTTP/TCP) prolly would provide good enough performance to satisfy his needs. However, some of the more advanced iPhone games use fairly Hi-Res 2D and 3D graphics with fairly decent frame rates. The iPhone runs OS X (Unix), OpenGL ES and has a separate GPU. This type of game would require more frequent interaction and more data exchange. The HTTP/TCP connection and handshaking protocol, likely, has too much overhead to sustain frame rates on the client iPhones. Most games use the UDP protocol (connectionless, unordered, no packet delivery guarantee) with a specialized server app written in C++. .. I should mention here that all the heavy lifting is done on the iPhone clients-- the server only needs to send data such as the x/y/z coordinates of each player (plus some info on speed, weapon, direction). So, CF would not be serving the multiplayer graphic displays, rathet only the data needed by the iPhone clients to refresh their displays. If packets are lost, so what-- just a momentary lag until the next one comes along. Whew! Here are my questions: 1) Can the latest/greatest CF efficiently handle UDP through sockets or event gateways (or whatever) to make it a practical host of the multiplayer play? 2) Has anybody done this? 3) Any examples, code snippets? Any help will be greatly appreciated! TIA Dick Applebaum ~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;207172674;29440083;f Archive: http://www.houseoffusion.com/groups/cf-talk/message.cfm/messageid:317343 Subscription: http://www.houseoffusion.com/groups/cf-talk/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.4