Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-12-08 Thread Nicolas Rannou
What about moving to 64 bits?
(which I guess is more relevant for Lion apps)

In your build directory:
ccmake .
Then modify:
CMAKE_OSX_ARCHITECTURES  x86_64

 CMAKE_OSX_DEPLOYMENT_TARGET  10.7

 CMAKE_OSX_SYSROOT/Developer/SDKs/MacOSX10.7.sdk

Nicolas

On Tue, Dec 6, 2011 at 5:35 PM, Dick Munroe mun...@csworks.com wrote:

 Yes I'm using 2.8.6.  Best,  Dick Munroe


 On 11/26/11 11:18 AM, David Cole wrote:

 Are you using CMake 2.8.6...? Older CMake versions have not been used
 much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
 versions have issues...


 HTH,
 David


 On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkersd.dekk...@cthrough.nl
  wrote:

 This:

 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
 seems to result in a standard Xcode setting (armv7 (standard)) which
 is also set when you let Xcode create a fresh iOS app (from its own
 templates).

 But you also see this a lot on the fora:
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS)**)

 Not sure.

 On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:

  There is a cmake variable that you set during  onfiguration time.
 Something like os_x_architectures. There you can add the specific arch
 that you want to build for.

 -
 Mike Jackson www.bluequartz.net
 Principal Software Engineer   mike.jack...@bluequartz.net
 BlueQuartz Software   Dayton, Ohio
 
 Sent from my mobile device. Please excuse the shortness of the reply.

 On Nov 25, 2011, at 14:47, Dick Munroemun...@csworks.com  wrote:

  I've got a build that works just fine with Leopard.

 For reasons I won't get into, I had to upgrade one of my systems to
 Lion and now (I've installed XCode 4.2) the build won't work.  I get the
 following error:

 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 (libxp/CMakeFiles/xp.dir/**
 Users/munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
 U2011-11-01/Common/xmllib/**print/libxp.cpp.o) PID 1010
 Building CXX object libxp/CMakeFiles/xp.dir/Users/**
 munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
 U2011-11-01/Common/xmllib/**print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 (libxp/CMakeFiles/xp.dir/**
 Users/munroe/Documents/My_SVN/**ESPlanner_Computation_Engine.**
 U2011-11-01/Common/xmllib/**print/libxp.cpp.o) PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 make[2]: *** [libxp/CMakeFiles/xp.dir/**Users/munroe/Documents/My_SVN/
 **ESPlanner_Computation_Engine.**U2011-11-01/Common/xmllib/**print/libxp.cpp.o]
 Error 1
 Removing child 0x10260c510 PID 1011 from chain.
 Reaping losing child 0x10c20c290 PID 1008
 make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
 Removing child 0x10c20c290 PID 1008 from chain.
 Reaping losing child 0x10940e730 PID 996

 If I dig around, I find the CXX flags to be:

 -arch  -O2 -fPIC

 and for some reason the Lion g++ compiler is choking thinking that
 there should be and arch value.  Which if I dig around in the Leopard 
 build
 I find:

 -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC

 Which brings up the questions, (1) with the same CMakeLists.txt file,
 why am I getting different values and (2) how do I get the arch to be i386
 on the Lion build.

 Best,

 Dick Munroe

 --

 Powered by www.kitware.com

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Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-12-08 Thread Daniel Dekkers
Hi,

And which one is which?
In Xcode (4.2), Lion, 64 bit Intel platform, a standard Xcode Mac OS X 
template will give these build settings in the Architectures section:

Architectures
  Additional SDKs
  Architectures 64-bit Intel - 
$(ARCHS_STANDARD_64_BIT) (this last value is grayed out)
  Base SDK  Latest Mac OS X (Mac OS 
X 10.7)
  Build Active Architecture OnlyMultiple values
  Supported Platforms   macosx
  Valid Architectures   i386 x86_64

I always thought that the CMAKE_OSX_ARCHITECTURES value corresponded with the 
first Architectures Xcode field. So I set:
set(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_64_BIT)) in my CMake builds.
But with your last mail i'm confused if it corresponds to the Valid 
Architectures field instead. 
Or are these fields related? 64-bit Intel *implies* i386 and x86_64, although 
you could remove one of the two.

For an iOS template on the same system I get this:

Architectures
  Additional SDKs
  Architectures Standard (armv7) - 
$(ARCHS_STANDARD_32_BIT) (this last value is grayed out)
  Base SDK  
/Developer/[blabla]/iPhoneOS5.0.sdk
  Build Active Architecture OnlyNo
  Supported Platforms   iphonesimulator iphoneos
  Valid Architectures   armv6 armv7

Thanks,
Daniel

On Dec 8, 2011, at 3:35 PM, Nicolas Rannou wrote:

 What about moving to 64 bits?
 (which I guess is more relevant for Lion apps)
 
 In your build directory:
 ccmake .
 Then modify:
 CMAKE_OSX_ARCHITECTURES  x86_64   
  CMAKE_OSX_DEPLOYMENT_TARGET  10.7
  
  CMAKE_OSX_SYSROOT/Developer/SDKs/MacOSX10.7.sdk
 
 Nicolas
 
 On Tue, Dec 6, 2011 at 5:35 PM, Dick Munroe mun...@csworks.com wrote:
 Yes I'm using 2.8.6.  Best,  Dick Munroe
 
 
 On 11/26/11 11:18 AM, David Cole wrote:
 Are you using CMake 2.8.6...? Older CMake versions have not been used
 much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
 versions have issues...
 
 
 HTH,
 David
 
 
 On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkersd.dekk...@cthrough.nl  wrote:
 This:
 
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
 seems to result in a standard Xcode setting (armv7 (standard)) which is 
 also set when you let Xcode create a fresh iOS app (from its own templates).
 
 But you also see this a lot on the fora:
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))
 
 Not sure.
 
 On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:
 
 There is a cmake variable that you set during  onfiguration time.
 Something like os_x_architectures. There you can add the specific arch
 that you want to build for.
 
 -
 Mike Jackson www.bluequartz.net
 Principal Software Engineer   mike.jack...@bluequartz.net
 BlueQuartz Software   Dayton, Ohio
 
 Sent from my mobile device. Please excuse the shortness of the reply.
 
 On Nov 25, 2011, at 14:47, Dick Munroemun...@csworks.com  wrote:
 
 I've got a build that works just fine with Leopard.
 
 For reasons I won't get into, I had to upgrade one of my systems to Lion and 
 now (I've installed XCode 4.2) the build won't work.  I get the following 
 error:
 
 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1010
 Building CXX object 
 libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 make[2]: *** 
 [libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
  Error 1
 Removing child 0x10260c510 PID 1011 from chain.
 Reaping losing child 0x10c20c290 PID 1008
 make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
 Removing child 0x10c20c290 PID 1008 from chain.
 Reaping losing child 0x10940e730 PID 996
 
 If I dig around, I find the CXX flags to be:
 
 -arch  -O2 -fPIC
 
 and for some reason the Lion g++ compiler is choking thinking that there 
 should be and arch value.  Which if I dig around in the Leopard build I find:
 
 -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC
 
 Which brings up the questions, (1) with the same CMakeLists.txt file, why am 
 I getting different values and (2) how do I get the arch to be i386 on the 
 Lion build.
 
 Best,
 
 Dick Munroe
 
 --
 
 Powered by 

Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-12-08 Thread Michael Jackson
Maybe this will help:

 On Lion 10.7.x (and I think Snow Leopard 10.6.x) if you leave the 
CMAKE_OSX_ARCHITECTURES blank you will get the default compile which is x86_64 
(64 bit). OS X 10.5 and below you will get i386 (32 bit).

 If you want to specifically build for certain architectures then fill in the 
CMAKE_OSX_ARCHITECTURES with any of the following:
i386
x86_64
ppc
ppc64
  The PowerPC (ppc) archs I think you can only build for if you build against 
the 10.5 SDK. (Someone else can verify that). If you want to build a Universal 
Binary then put multiple values on a single line like so:

CMAKE_OSX_ARCHITECTURES   i386;x86_64

All of this is for OS X Applications. I have no idea how any of this relates to 
iOS development.
--
Mike Jackson www.bluequartz.net

On Dec 8, 2011, at 11:49 AM, Daniel Dekkers wrote:

 Hi,
 
 And which one is which?
 In Xcode (4.2), Lion, 64 bit Intel platform, a standard Xcode Mac OS X 
 template will give these build settings in the Architectures section:
 
 Architectures
   Additional SDKs
   Architectures   64-bit Intel - 
 $(ARCHS_STANDARD_64_BIT) (this last value is grayed out)
   Base SDKLatest Mac OS X (Mac OS 
 X 10.7)
   Build Active Architecture Only  Multiple values
   Supported Platforms macosx
   Valid Architectures i386 x86_64
 
 I always thought that the CMAKE_OSX_ARCHITECTURES value corresponded with the 
 first Architectures Xcode field. So I set:
 set(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_64_BIT)) in my CMake builds.
 But with your last mail i'm confused if it corresponds to the Valid 
 Architectures field instead. 
 Or are these fields related? 64-bit Intel *implies* i386 and x86_64, although 
 you could remove one of the two.
 
 For an iOS template on the same system I get this:
 
 Architectures
   Additional SDKs
   Architectures   Standard (armv7) - 
 $(ARCHS_STANDARD_32_BIT) (this last value is grayed out)
   Base SDK
 /Developer/[blabla]/iPhoneOS5.0.sdk
   Build Active Architecture Only  No
   Supported Platforms iphonesimulator iphoneos
   Valid Architectures armv6 armv7
 
 Thanks,
 Daniel
 
 On Dec 8, 2011, at 3:35 PM, Nicolas Rannou wrote:
 
 What about moving to 64 bits?
 (which I guess is more relevant for Lion apps)
 
 In your build directory:
 ccmake .
 Then modify:
 CMAKE_OSX_ARCHITECTURES  x86_64  
  
  CMAKE_OSX_DEPLOYMENT_TARGET  10.7   
   
  CMAKE_OSX_SYSROOT/Developer/SDKs/MacOSX10.7.sdk
 
 Nicolas
 
 On Tue, Dec 6, 2011 at 5:35 PM, Dick Munroe mun...@csworks.com wrote:
 Yes I'm using 2.8.6.  Best,  Dick Munroe
 
 
 On 11/26/11 11:18 AM, David Cole wrote:
 Are you using CMake 2.8.6...? Older CMake versions have not been used
 much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
 versions have issues...
 
 
 HTH,
 David
 
 
 On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkersd.dekk...@cthrough.nl  
 wrote:
 This:
 
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
 seems to result in a standard Xcode setting (armv7 (standard)) which is 
 also set when you let Xcode create a fresh iOS app (from its own templates).
 
 But you also see this a lot on the fora:
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))
 
 Not sure.
 
 On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:
 
 There is a cmake variable that you set during  onfiguration time.
 Something like os_x_architectures. There you can add the specific arch
 that you want to build for.
 
 -
 Mike Jackson www.bluequartz.net
 Principal Software Engineer   mike.jack...@bluequartz.net
 BlueQuartz Software   Dayton, Ohio
 
 Sent from my mobile device. Please excuse the shortness of the reply.
 
 On Nov 25, 2011, at 14:47, Dick Munroemun...@csworks.com  wrote:
 
 I've got a build that works just fine with Leopard.
 
 For reasons I won't get into, I had to upgrade one of my systems to Lion and 
 now (I've installed XCode 4.2) the build won't work.  I get the following 
 error:
 
 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1010
 Building CXX object 
 libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 

Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-12-07 Thread Dick Munroe

Yes I'm using 2.8.6.  Best,  Dick Munroe

On 11/26/11 11:18 AM, David Cole wrote:

Are you using CMake 2.8.6...? Older CMake versions have not been used
much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
versions have issues...


HTH,
David


On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkersd.dekk...@cthrough.nl  wrote:

This:

SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
seems to result in a standard Xcode setting (armv7 (standard)) which is also 
set when you let Xcode create a fresh iOS app (from its own templates).

But you also see this a lot on the fora:
SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))

Not sure.

On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:


There is a cmake variable that you set during  onfiguration time.
Something like os_x_architectures. There you can add the specific arch
that you want to build for.

-
Mike Jackson www.bluequartz.net
Principal Software Engineer   mike.jack...@bluequartz.net
BlueQuartz Software   Dayton, Ohio

Sent from my mobile device. Please excuse the shortness of the reply.

On Nov 25, 2011, at 14:47, Dick Munroemun...@csworks.com  wrote:


I've got a build that works just fine with Leopard.

For reasons I won't get into, I had to upgrade one of my systems to Lion and 
now (I've installed XCode 4.2) the build won't work.  I get the following error:

[  0%] Reaping winning child 0x10260c510 PID 1009
Live child 0x10260c510 
(libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
 PID 1010
Building CXX object 
libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
Reaping winning child 0x10260c510 PID 1010
Live child 0x10260c510 
(libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
 PID 1011
llvm-g++-4.2: Invalid arch name : -O2
Reaping losing child 0x10260c510 PID 1011
make[2]: *** 
[libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
 Error 1
Removing child 0x10260c510 PID 1011 from chain.
Reaping losing child 0x10c20c290 PID 1008
make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
Removing child 0x10c20c290 PID 1008 from chain.
Reaping losing child 0x10940e730 PID 996

If I dig around, I find the CXX flags to be:

-arch  -O2 -fPIC

and for some reason the Lion g++ compiler is choking thinking that there should 
be and arch value.  Which if I dig around in the Leopard build I find:

-Dxp_EXPORTS  -arch i386 -O2 -g -fPIC

Which brings up the questions, (1) with the same CMakeLists.txt file, why am I 
getting different values and (2) how do I get the arch to be i386 on the Lion 
build.

Best,

Dick Munroe

--

Powered by www.kitware.com

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Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-11-26 Thread Daniel Dekkers
This:

SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
seems to result in a standard Xcode setting (armv7 (standard)) which is also 
set when you let Xcode create a fresh iOS app (from its own templates).

But you also see this a lot on the fora:
SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))

Not sure.

On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:

 There is a cmake variable that you set during  onfiguration time.
 Something like os_x_architectures. There you can add the specific arch
 that you want to build for.
 
 -
 Mike Jackson www.bluequartz.net
 Principal Software Engineer   mike.jack...@bluequartz.net
 BlueQuartz Software   Dayton, Ohio
 
 Sent from my mobile device. Please excuse the shortness of the reply.
 
 On Nov 25, 2011, at 14:47, Dick Munroe mun...@csworks.com wrote:
 
 I've got a build that works just fine with Leopard.
 
 For reasons I won't get into, I had to upgrade one of my systems to Lion and 
 now (I've installed XCode 4.2) the build won't work.  I get the following 
 error:
 
 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1010
 Building CXX object 
 libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 make[2]: *** 
 [libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
  Error 1
 Removing child 0x10260c510 PID 1011 from chain.
 Reaping losing child 0x10c20c290 PID 1008
 make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
 Removing child 0x10c20c290 PID 1008 from chain.
 Reaping losing child 0x10940e730 PID 996
 
 If I dig around, I find the CXX flags to be:
 
 -arch  -O2 -fPIC
 
 and for some reason the Lion g++ compiler is choking thinking that there 
 should be and arch value.  Which if I dig around in the Leopard build I find:
 
 -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC
 
 Which brings up the questions, (1) with the same CMakeLists.txt file, why am 
 I getting different values and (2) how do I get the arch to be i386 on the 
 Lion build.
 
 Best,
 
 Dick Munroe
 
 --
 
 Powered by www.kitware.com
 
 Visit other Kitware open-source projects at 
 http://www.kitware.com/opensource/opensource.html
 
 Please keep messages on-topic and check the CMake FAQ at: 
 http://www.cmake.org/Wiki/CMake_FAQ
 
 Follow this link to subscribe/unsubscribe:
 http://www.cmake.org/mailman/listinfo/cmake
 --
 
 Powered by www.kitware.com
 
 Visit other Kitware open-source projects at 
 http://www.kitware.com/opensource/opensource.html
 
 Please keep messages on-topic and check the CMake FAQ at: 
 http://www.cmake.org/Wiki/CMake_FAQ
 
 Follow this link to subscribe/unsubscribe:
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Please keep messages on-topic and check the CMake FAQ at: 
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Follow this link to subscribe/unsubscribe:
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Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-11-26 Thread David Cole
Are you using CMake 2.8.6...? Older CMake versions have not been used
much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
versions have issues...


HTH,
David


On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkers d.dekk...@cthrough.nl wrote:
 This:

 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_STANDARD_32_BIT))
 seems to result in a standard Xcode setting (armv7 (standard)) which is 
 also set when you let Xcode create a fresh iOS app (from its own templates).

 But you also see this a lot on the fora:
 SET(CMAKE_OSX_ARCHITECTURES $(ARCHS_UNIVERSAL_IPHONE_OS))

 Not sure.

 On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:

 There is a cmake variable that you set during  onfiguration time.
 Something like os_x_architectures. There you can add the specific arch
 that you want to build for.

 -
 Mike Jackson                     www.bluequartz.net
 Principal Software Engineer       mike.jack...@bluequartz.net
 BlueQuartz Software               Dayton, Ohio
 
 Sent from my mobile device. Please excuse the shortness of the reply.

 On Nov 25, 2011, at 14:47, Dick Munroe mun...@csworks.com wrote:

 I've got a build that works just fine with Leopard.

 For reasons I won't get into, I had to upgrade one of my systems to Lion 
 and now (I've installed XCode 4.2) the build won't work.  I get the 
 following error:

 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1010
 Building CXX object 
 libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 make[2]: *** 
 [libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
  Error 1
 Removing child 0x10260c510 PID 1011 from chain.
 Reaping losing child 0x10c20c290 PID 1008
 make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
 Removing child 0x10c20c290 PID 1008 from chain.
 Reaping losing child 0x10940e730 PID 996

 If I dig around, I find the CXX flags to be:

 -arch  -O2 -fPIC

 and for some reason the Lion g++ compiler is choking thinking that there 
 should be and arch value.  Which if I dig around in the Leopard build I 
 find:

 -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC

 Which brings up the questions, (1) with the same CMakeLists.txt file, why 
 am I getting different values and (2) how do I get the arch to be i386 on 
 the Lion build.

 Best,

 Dick Munroe

 --

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[CMake] Build doesn't work with Mac OS X Lion...

2011-11-25 Thread Dick Munroe

I've got a build that works just fine with Leopard.

For reasons I won't get into, I had to upgrade one of my systems to Lion 
and now (I've installed XCode 4.2) the build won't work.  I get the 
following error:


[  0%] Reaping winning child 0x10260c510 PID 1009
Live child 0x10260c510 
(libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o) 
PID 1010
Building CXX object 
libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o

Reaping winning child 0x10260c510 PID 1010
Live child 0x10260c510 
(libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o) 
PID 1011

llvm-g++-4.2: Invalid arch name : -O2
Reaping losing child 0x10260c510 PID 1011
make[2]: *** 
[libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o] 
Error 1

Removing child 0x10260c510 PID 1011 from chain.
Reaping losing child 0x10c20c290 PID 1008
make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
Removing child 0x10c20c290 PID 1008 from chain.
Reaping losing child 0x10940e730 PID 996

If I dig around, I find the CXX flags to be:

-arch  -O2 -fPIC

and for some reason the Lion g++ compiler is choking thinking that there 
should be and arch value.  Which if I dig around in the Leopard build I 
find:


-Dxp_EXPORTS  -arch i386 -O2 -g -fPIC

Which brings up the questions, (1) with the same CMakeLists.txt file, 
why am I getting different values and (2) how do I get the arch to be 
i386 on the Lion build.


Best,

Dick Munroe

--

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Visit other Kitware open-source projects at 
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Re: [CMake] Build doesn't work with Mac OS X Lion...

2011-11-25 Thread Michael Jackson
There is a cmake variable that you set during  onfiguration time.
Something like os_x_architectures. There you can add the specific arch
that you want to build for.

-
Mike Jackson www.bluequartz.net
Principal Software Engineer   mike.jack...@bluequartz.net
BlueQuartz Software   Dayton, Ohio

Sent from my mobile device. Please excuse the shortness of the reply.

On Nov 25, 2011, at 14:47, Dick Munroe mun...@csworks.com wrote:

 I've got a build that works just fine with Leopard.

 For reasons I won't get into, I had to upgrade one of my systems to Lion and 
 now (I've installed XCode 4.2) the build won't work.  I get the following 
 error:

 [  0%] Reaping winning child 0x10260c510 PID 1009
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1010
 Building CXX object 
 libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
 Reaping winning child 0x10260c510 PID 1010
 Live child 0x10260c510 
 (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
  PID 1011
 llvm-g++-4.2: Invalid arch name : -O2
 Reaping losing child 0x10260c510 PID 1011
 make[2]: *** 
 [libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
  Error 1
 Removing child 0x10260c510 PID 1011 from chain.
 Reaping losing child 0x10c20c290 PID 1008
 make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
 Removing child 0x10c20c290 PID 1008 from chain.
 Reaping losing child 0x10940e730 PID 996

 If I dig around, I find the CXX flags to be:

 -arch  -O2 -fPIC

 and for some reason the Lion g++ compiler is choking thinking that there 
 should be and arch value.  Which if I dig around in the Leopard build I find:

 -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC

 Which brings up the questions, (1) with the same CMakeLists.txt file, why am 
 I getting different values and (2) how do I get the arch to be i386 on the 
 Lion build.

 Best,

 Dick Munroe

 --

 Powered by www.kitware.com

 Visit other Kitware open-source projects at 
 http://www.kitware.com/opensource/opensource.html

 Please keep messages on-topic and check the CMake FAQ at: 
 http://www.cmake.org/Wiki/CMake_FAQ

 Follow this link to subscribe/unsubscribe:
 http://www.cmake.org/mailman/listinfo/cmake
--

Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the CMake FAQ at: 
http://www.cmake.org/Wiki/CMake_FAQ

Follow this link to subscribe/unsubscribe:
http://www.cmake.org/mailman/listinfo/cmake