Really?
The only error output is:
"Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++
failed with exit code 1"
?? How are we supposed to figure out what's wrong with the
archiving step with that?
What are the Xcode project file differences between a CMake-generated
project that demonstrates this problem, and an Xcode generated project
that does not...? Can you reduce it down to a simplest case that's
easy to analyze?
Thx,
David
On Fri, Nov 25, 2011 at 12:30 PM, Daniel Dekkers wrote:
> Hi,
>
> Has anyone managed to perform a successful iOS Archiving pass yet?
>
> Our apps run on the simulator (both iPhone (5.0) and iPad (5.0)) and on the
> actual devices iPhone 3GS (5.0.1) and iPad2 (5.0.1), but archiving always
> gives a link error:
>
> Ld
> /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/InstallationBuildProductsLocation/Application/Discs.app/Discs
> normal armv7
> cd /Users/danieldekkers/development
> setenv IPHONEOS_DEPLOYMENT_TARGET 4.3
> setenv PATH
> "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
> /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++ -arch
> armv7 -isysroot
> /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
> -L/Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/BuildProductsPath/Release-iphoneos
>
> -F/Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/BuildProductsPath/Release-iphoneos
> -filelist
> /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/IntermediateBuildFilesPath/All.build/Release-iphoneos/Discs.build/Objects-normal/armv7/Discs.LinkFileList
> -dead_strip -ObjC -framework OpenGLES -framework UIKit -framework Foundation
> -framework CoreGraphics -framework QuartzCore -framework CoreData -framework
> Coremotion -Wl,-search_paths_first -Wl,-headerpad_max_install_names
> /Users/danieldekkers/development/build/iOS/ES1/rendertools/src/Rel
> ease-iphoneos/libRenderTools.a -lz -miphoneos-version-min=4.3 -o
> /Users/danieldekkers/Library/Developer/Xcode/DerivedData/All-fgyaqwkvsryjkhbiepprnmdcager/ArchiveIntermediates/Discs/InstallationBuildProductsLocation/Application/Discs.app/Discs
> Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang++
> failed with exit code 1
>
> This is a problem, because you have to archive an ipa file, AdHoc or AppStore
> to ship your application.
>
> These are our IOS specific settings at the moment, lots of trial-and-error,
> but at least they work on the simulator and attached devices:
>
> IF( RT_IOS )
> # "Toolchain" settings can (for the time being) just be included...
> SET (CMAKE_SYSTEM_NAME Generic)
> SET (CMAKE_SYSTEM_VERSION 1)
> SET (CMAKE_SYSTEM_PROCESSOR arm)
>
> SET (RT_SDKVER "5.0" CACHE PATH "iOS SDK version" )
> SET (DEVROOT "/Developer/Platforms/iPhoneOS.platform/Developer")
> SET (SDKROOT "${DEVROOT}/SDKs/iPhoneOS${RT_SDKVER}.sdk")
> IF( EXISTS ${SDKROOT} )
> SET (CMAKE_OSX_SYSROOT "${SDKROOT}")
> ELSE()
> MESSAGE( "Warning, iOS SDK path not found: " ${SDKROOT})
> ENDIF()
> SET (CMAKE_OSX_ARCHITECTURES "$(ARCHS_UNIVERSAL_IPHONE_OS)") # Either
> "$(ARCHS_UNIVERSAL_IPHONE_OS)" or "arm6" "arm7"
>
> # SET (CMAKE_C_COMPILER "${DEVROOT}/usr/bin/gcc") # Can be
> removed, just let Xcode choose the default.
> # SET (CMAKE_CXX_COMPILER "${DEVROOT}/usr/bin/g++") # Can be
> removed, just let Xcode choose the default.
>
> SET (CMAKE_FIND_ROOT_PATH "${DEVELOPMENT_ROOT}" "${SDKROOT}"
> "${DEVROOT}")
> SET (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
> SET (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
> SET (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
>
> SET( RT_DEPLOYMENT_TARGET "4.3" CACHE STRING "minimum required SDK" )
>
> SET( GCC_INPUT_FILETYPE "Objective-C++" )
> SET( CMAKE_CXX_FLAGS "-x objective-c++ -mno-thumb" )
>
> # For iOS builds this is needed for the app to initiate the
> UIApplication delegate instance...
> SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ObjC" )
>
> # Look in the correct build directories when linking the app to the
> RenderTools library...
> SET( CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator" )
> ENDIF()
>
> Just wondering if someone is following the same path.
>
> Thanks,
>
> Daniel
> --
>
> Powered by www.kitware.com
>
> Visit other Kitware open-source projects at
> http://www.kitware.com/opensource/opensource.html
>
> Please keep messages on-topic and check the CMake FAQ at:
> http://www.cmake.org/Wiki/CMake_FAQ
>
> Follow this link to subscribe/unsubs