Re: Line Drawing problem

2011-07-04 Thread Dale Satterfield
Well, hopefully that code is correct since it is the unmodified code from the 
book.
I have a Davis Weatherstation and the console talks to the Mac via USB. Davis 
has had very sporadic Mac support, and their application which used to run 
under Mac OSX, but badly, won't run at all under current versions.
In addition, I wanted to learn Objective-C and Cocoa, having done mostly C and 
C++ work previously.
So the data I am trying to plot is inside/outside temps, wind speeds, 
barometric pressures, etc. 
I have put the original image, plus the non-antialiaed one in my public iDisk 
folder.   idisk.mac.com/dsatterfield//Public

On Jul 3, 2011, at 6:44 PM, Jens Alfke wrote:

 
 On Jul 3, 2011, at 5:39 PM, Dale Satterfield wrote:
 
 Hopefully this image will show in your email. Note that the horizontal lines 
 though much thinner, at least now show up as black with the anti-aliasing 
 turned off.  I still have to have anti-aliasing on,
 so I still have the problem, as well as the diagonal lines  thicker than 
 horizontal issue. Not sure how to fix that either, as there are no brushes 
 that I can see discussed in the Cocoa drawing guide.
 
 You must have a bug in how you’re calculating ‘unitSize’, since that’s what 
 determines the line width. You didn’t show that code, and it’s not really 
 relevant here since your use of Cocoa APIs seems correct. You haven’t 
 explained what it is you’re trying to do, either.
 
 —Jens

Dale Satterfield
dsatterfi...@mac.com

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Re: Line Drawing problem

2011-07-04 Thread Fritz Anderson
On 4 Jul 2011, at 7:17 AM, Dale Satterfield wrote:

 Well, hopefully that code is correct since it is the unmodified code from the 
 book.

The code you are looking to is intended as an example of how to prepare a Mac 
OS X framework, not as a graphics tutorial. The source had to fit into a 
reasonably-sized book, and that entailed a sacrifice in drawing performance. 

In particular, I scaled the drawing view to make the graph fit. As the source 
data's aspect ratio departs from 1, lines perpendicular to the compressed axis 
will be compressed to less than a full pixel (actually, point) width, and get 
antialiased to gray.

You should find other examples.

— F

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Re: How Do I get informed when -showHelp: has been called?

2011-07-04 Thread Ulf Dunkel

Thank you all for pointing me to the solution of my question.


My first thought was that you could change the target of the menu item
so that it calls your own method, then call the original
showHelp method with something like:

  [NSApp showHelp:sender]


This is what I did now, using an own -myShowHelp: method which calls 
[NSApp showHelp:sender], when other things have been prepared. This of 
course opens the Help Viewer. No need to subclass NSApplication and to 
override showHelp: at all.



- (IBAction)myShowHelp:(id)sender
{
[... do some stuff];
[NSApp showHelp:sender];
[... do some other stuff];
}

---Ulf Dunkel
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Why is a button in a window not redrawn when I change its state?

2011-07-04 Thread Ulf Dunkel
In my app's main window, I have a button which should kill a process 
from the running system processes. (Guess what - it is helpd.)


In -awakeFromNib:, a private app delegate method -checkHelpd: checks if 
some other app has already launched helpd. If so, the button will be 
drawn as enabled, else disabled.


When I press the button, another private method -killHelpd: definitely 
kills the process, then -checkHelpd: is used again to check whether the 
button's state should be disabled or enabled. This triggers a redraw of 
the window - or at least should do. But the button is not redrawn (with 
its new state) until I toggle the active app from my app to say Xcode 
and back to my app.


This is the method in my AppDelegate.m which should update the button:

- (void)updateKillHelpdButton
{
   [killHelpdButton setEnabled:[self checkHelpd]];
   [killHelpdButton setNeedsDisplay:YES];
}

Can someone please tell me what else I should do to force the redraw?

Thank you in advance,
---Ulf Dunkel
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Re: Why is a button in a window not redrawn when I change its state?

2011-07-04 Thread Alexander Spohr
Your Button has to draw itself after it called its action.
You try to change state while you are still in the action.

Did you try to performSelector after 0.0?



Am 04.07.2011 um 17:07 schrieb Ulf Dunkel:

 In my app's main window, I have a button which should kill a process from the 
 running system processes. (Guess what - it is helpd.)
 
 In -awakeFromNib:, a private app delegate method -checkHelpd: checks if some 
 other app has already launched helpd. If so, the button will be drawn as 
 enabled, else disabled.
 
 When I press the button, another private method -killHelpd: definitely kills 
 the process, then -checkHelpd: is used again to check whether the button's 
 state should be disabled or enabled. This triggers a redraw of the window - 
 or at least should do. But the button is not redrawn (with its new state) 
 until I toggle the active app from my app to say Xcode and back to my app.
 
 This is the method in my AppDelegate.m which should update the button:
 
 - (void)updateKillHelpdButton
 {
   [killHelpdButton setEnabled:[self checkHelpd]];
   [killHelpdButton setNeedsDisplay:YES];
 }
 
 Can someone please tell me what else I should do to force the redraw?
 
 Thank you in advance,
 ---Ulf Dunkel
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Re: Bundled Image scaled down when displayed (drawAtPoint) - Thank you

2011-07-04 Thread Benjamin Dubois
Jens, Quincey,
Thank you for all the valuable info. My image dpi is indeed higher than 72.
Combining your info, I elected to use, for now:

NSImage* tempImage = [NSImage imageNamed: @image1];


NSImageRep *rep = [tempImage bestRepresentationForDevice: nil];

int width = (int)rep.pixelsWide;

int height = (int)rep.pixelsHigh;



[tempImage setSize:NSMakeSize(width, height)];


[tempImage drawAtPoint:point

fromRect: NSZeroRect

   operation: NSCompositeSourceOver

fraction: 1.0];



[tempImage release];


Thanks again,
Ben
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Runloop not being stopped by CFRunLoopStop?

2011-07-04 Thread Matt Gough
I have a runloop running in an NSThread. In this thread is a timer which fires 
every 2 seconds. In the timer, I check [NSThread isCancelled] and if so, stop 
the runloop via CFRunLoopStop.

The runloop is run via runUntilDate:distantFuture.

Shouldn't runUntilDate terminate once CFRunLoopStop has been called on it?

Here is the pertinent code:


- (void)gatheringTimer:(NSTimer*)timer
{
if ([[NSThread currentThread] isCancelled])
{
[timer invalidate];
CFRunLoopStop(CFRunLoopGetCurrent());
return;
}

// Real code goes here to do handle the timer
}

- (void)doGathering:(id)object
{
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];

[NSTimer scheduledTimerWithTimeInterval:2.0 
 
target:self
   
selector:@selector(gatheringTimer:)
   userInfo:nil

repeats:YES];

[[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]];

[pool drain];
}

- (void)startGathering
{
if (!_gatheringThread)
{
_gatheringThread = [[NSThread alloc] initWithTarget:self 
selector:@selector(doGathering:) object:nil];
[_gatheringThread start];
}
}

- (void)stopGathering
{
if (_gatheringThread)
{
[_gatheringThread cancel];
[_gatheringThread release];
_gatheringThread = nil;
}
}


I have verified that CFRunLoopStop is being called, but doGathering never 
finishes

Any ideas?

Thanks

Matt

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Re: Runloop not being stopped by CFRunLoopStop?

2011-07-04 Thread Jeff Johnson
Hi Matt.

Is there a reason that you're using -[NSRunLoop runUntilDate:] instead of 
CFRunLoopRun()?

According to the documentation, runUntilDate: runs the receiver in the 
NSDefaultRunLoopMode by repeatedly invoking runMode:beforeDate: until the 
specified expiration date. So even if CFRunLoopStop() stops one invocation of 
runMode:beforeDate:, it won't necessarily stop subsequent invocations. 
Furthermore, Manually removing all known input sources and timers from the run 
loop is not a guarantee that the run loop will exit. Mac OS X can install and 
remove additional input sources as needed to process requests targeted at the 
receiver’s thread. Those sources could therefore prevent the run loop from 
exiting.

-Jeff


On Jul 4, 2011, at 11:36 AM, Matt Gough wrote:

 I have a runloop running in an NSThread. In this thread is a timer which 
 fires every 2 seconds. In the timer, I check [NSThread isCancelled] and if 
 so, stop the runloop via CFRunLoopStop.
 
 The runloop is run via runUntilDate:distantFuture.
 
 Shouldn't runUntilDate terminate once CFRunLoopStop has been called on it?
 
 Here is the pertinent code:
 
 
 - (void)gatheringTimer:(NSTimer*)timer
 {
   if ([[NSThread currentThread] isCancelled])
   {
   [timer invalidate];
   CFRunLoopStop(CFRunLoopGetCurrent());
   return;
   }
   
 // Real code goes here to do handle the timer
 }
 
 - (void)doGathering:(id)object
 {
   NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
   
   [NSTimer scheduledTimerWithTimeInterval:2.0 

 target:self
  
 selector:@selector(gatheringTimer:)
  userInfo:nil
   
 repeats:YES];
   
   [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]];
   
   [pool drain];
 }
 
 - (void)startGathering
 {
   if (!_gatheringThread)
   {
   _gatheringThread = [[NSThread alloc] initWithTarget:self 
 selector:@selector(doGathering:) object:nil];
   [_gatheringThread start];
   }
 }
 
 - (void)stopGathering
 {
   if (_gatheringThread)
   {
   [_gatheringThread cancel];
   [_gatheringThread release];
   _gatheringThread = nil;
   }
 }
 
 
 I have verified that CFRunLoopStop is being called, but doGathering never 
 finishes
 
 Any ideas?
 
 Thanks
 
 Matt

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Re: Runloop not being stopped by CFRunLoopStop?

2011-07-04 Thread jonat...@mugginsoft.com









On 4 Jul 2011, at 17:36, Matt Gough wrote:

 I have a runloop running in an NSThread. In this thread is a timer which 
 fires every 2 seconds. In the timer, I check [NSThread isCancelled] and if 
 so, stop the runloop via CFRunLoopStop.
 
 The runloop is run via runUntilDate:distantFuture.
 
 Shouldn't runUntilDate terminate once CFRunLoopStop has been called on it?
 
 
 I have verified that CFRunLoopStop is being called, but doGathering never 
 finishes
 
 Any ideas?
 
1 idea.

In my case I call NSApp stop rather than accessing the runloop directly.
I find that the run loop will exit after the next event is dispatched.
If there is no next event then I don't see my runloop exit.
Therefore I generate a trigger event. Having a timer active isn't sufficient.

- (void)stopApp:(id)sender
{
#pragma unused(sender)

// will stop run loop after next actual event object dispatched.
// a timer doesn't count here
[NSApp stop:self];

// send a dummy event to trigger stopping
NSEvent *event = [NSEvent otherEventWithType:NSApplicationDefined 

location:NSMakePoint(0,0)
   
modifierFlags:0
   
timestamp:0 

windowNumber:0 

 context:nil

 subtype:1 

   data1:1 

   data2:1];
[NSApp postEvent:event atStart:YES];
}

Regards

Jonathan Mitchell

Developer
Mugginsoft LLP
http://www.mugginsoft.com

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Re: Runloop not being stopped by CFRunLoopStop?

2011-07-04 Thread Matt Gough
 Is there a reason that you're using -[NSRunLoop runUntilDate:] instead of 
 CFRunLoopRun()?

Not really, and it was a bit daft to use NSRunLoop to start it off and then 
CFRunLoop to stop it.

Anyway, your solution worked perfectly.

Thanks

Matt

On 4 Jul 2011, at 17:58:31, Jeff Johnson wrote:

 Hi Matt.
 
 Is there a reason that you're using -[NSRunLoop runUntilDate:] instead of 
 CFRunLoopRun()?
 
 According to the documentation, runUntilDate: runs the receiver in the 
 NSDefaultRunLoopMode by repeatedly invoking runMode:beforeDate: until the 
 specified expiration date. So even if CFRunLoopStop() stops one invocation 
 of runMode:beforeDate:, it won't necessarily stop subsequent invocations. 
 Furthermore, Manually removing all known input sources and timers from the 
 run loop is not a guarantee that the run loop will exit. Mac OS X can install 
 and remove additional input sources as needed to process requests targeted at 
 the receiver’s thread. Those sources could therefore prevent the run loop 
 from exiting.
 
 -Jeff
 
 
 On Jul 4, 2011, at 11:36 AM, Matt Gough wrote:
 
 I have a runloop running in an NSThread. In this thread is a timer which 
 fires every 2 seconds. In the timer, I check [NSThread isCancelled] and if 
 so, stop the runloop via CFRunLoopStop.
 
 The runloop is run via runUntilDate:distantFuture.
 
 Shouldn't runUntilDate terminate once CFRunLoopStop has been called on it?
 
 Here is the pertinent code:
 
 
 - (void)gatheringTimer:(NSTimer*)timer
 {
  if ([[NSThread currentThread] isCancelled])
  {
  [timer invalidate];
  CFRunLoopStop(CFRunLoopGetCurrent());
  return;
  }
  
 // Real code goes here to do handle the timer
 }
 
 - (void)doGathering:(id)object
 {
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  
  [NSTimer scheduledTimerWithTimeInterval:2.0 
   
 target:self
 
 selector:@selector(gatheringTimer:)
 userInfo:nil
  
 repeats:YES];
  
  [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantFuture]];
  
  [pool drain];
 }
 
 - (void)startGathering
 {
  if (!_gatheringThread)
  {
  _gatheringThread = [[NSThread alloc] initWithTarget:self 
 selector:@selector(doGathering:) object:nil];
  [_gatheringThread start];
  }
 }
 
 - (void)stopGathering
 {
  if (_gatheringThread)
  {
  [_gatheringThread cancel];
  [_gatheringThread release];
  _gatheringThread = nil;
  }
 }
 
 
 I have verified that CFRunLoopStop is being called, but doGathering never 
 finishes
 
 Any ideas?
 
 Thanks
 
 Matt
 

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Problem when load nib file

2011-07-04 Thread Fernando Aureliano
Hi, I'm working with AQGridView, and when I load the nib file, he also load
an square white ahead of elements.

In this project, I also implemented


- (CGSize) portraitGridCellSizeForGridView: (AQGridView *) gridView;

{

return CGSizeMake(250, 400);

}



And when I change this values, the size of square also change.

Looks like that: http://cl.ly/1S223X2u23081Y1i3U0R

How i fix that?

Thanks!

-- 
*Fernando Aureliano*
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Re: Why is a button in a window not redrawn when I change its state?

2011-07-04 Thread Ulf Dunkel
Thank you for this hint, Alexander. I wasn't aware that I was still 
inside the action and that the poor button couldn't do then what I asked 
it to do.


I was quite sure that using -setNeedsDisplay:YES would trigger some 
auto-redraw stuff somewhen later in the application.


- - - - -

Am 04.07.2011 17:58, schrieb Alexander Spohr:

Your Button has to draw itself after it called its action.
You try to change state while you are still in the action.

Did you try to performSelector after 0.0?




In my app's main window, I have a button which should kill a process from the 
running system processes. (Guess what - it is helpd.)

In -awakeFromNib:, a private app delegate method -checkHelpd: checks if some 
other app has already launched helpd. If so, the button will be drawn as 
enabled, else disabled.

When I press the button, another private method -killHelpd: definitely kills 
the process, then -checkHelpd: is used again to check whether the button's 
state should be disabled or enabled. This triggers a redraw of the window - or 
at least should do. But the button is not redrawn (with its new state) until I 
toggle the active app from my app to say Xcode and back to my app.

This is the method in my AppDelegate.m which should update the button:

- (void)updateKillHelpdButton
{
   [killHelpdButton setEnabled:[self checkHelpd]];
   [killHelpdButton setNeedsDisplay:YES];
}

Can someone please tell me what else I should do to force the redraw?

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Animating a flickering display

2011-07-04 Thread Dr. Scott Steinman
My program needs to display counterphase flickering test, i.e., one display is 
white text on a black background, and the other is black text on a white 
background, and the two displays are switched back and forth. I have concluded 
that there are two options to do this:

1. Draw each display into two NSViews, then switch back and forth between 
between them (via replaceSubview:with:) with an NSTimer to time the switches.
2. Use Core Animation to fade in one display and fade in the other.

In each case, I don't know how to avoid blocking a button presses whose action 
would stop the animation.

Which is the better way to proceed?  How do I keep the user interface 
responsive?

Please point me in the right direction.

Thank you.

Scott
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Re: Why is a button in a window not redrawn when I change its state?

2011-07-04 Thread Jens Alfke

On Jul 4, 2011, at 8:07 AM, Ulf Dunkel wrote:

 This is the method in my AppDelegate.m which should update the button:
 
 - (void)updateKillHelpdButton
 {
   [killHelpdButton setEnabled:[self checkHelpd]];
   [killHelpdButton setNeedsDisplay:YES];
 }
 
 Can someone please tell me what else I should do to force the redraw?

That should work; in fact, you don’t even need the -setNeedsDisplay: call.

- Is this method being called when you expect? Set a breakpoint in it, or add 
an NSLog call.
- Is killHelpdButton set to the right value, e.g. non-nil?
- Are you calling this on a background thread? In general you should only call 
AppKit from the main thread.

—Jens___

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Re: Why is a button in a window not redrawn when I change its state?

2011-07-04 Thread Jens Alfke

On Jul 4, 2011, at 10:48 AM, Ulf Dunkel wrote:

 Thank you for this hint, Alexander. I wasn't aware that I was still inside 
 the action and that the poor button couldn't do then what I asked it to do.

It’s OK to call -setEnabled: during a button action method. I’ve done it a lot.

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Re: Animating a flickering display

2011-07-04 Thread Jens Alfke

On Jul 4, 2011, at 11:31 AM, Dr. Scott Steinman wrote:

 I have concluded that there are two options to do this:
 
 1. Draw each display into two NSViews, then switch back and forth between 
 between them (via replaceSubview:with:) with an NSTimer to time the switches.
 2. Use Core Animation to fade in one display and fade in the other.

I would just use a single view that has a boolean state, like _drawBlackText, 
and use a repeating NSTimer to trigger a method that flips the variable and 
tells the view to redraw.

 In each case, I don't know how to avoid blocking a button presses whose 
 action would stop the animation.

Normally a timer will only run in NSDefaultRunloopMode, i.e. while the app is 
idle. But while a control is tracking mouse events, it runs a nested runloop in 
NSEventTrackingRunloopMode. If you want the timer to fire during the 
mouse-down, you’ll need to make it run in that mode as well; see the NSRunLoop 
API for details.

—Jens___

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finder eject images

2011-07-04 Thread Tony Romano
Not quite a cocoa questionŠ

By chance, does somewhere know where the images are for the eject button in
finder.  I looked in /system/library/coreservices/finder and they are not
bundled with it. I'd prefer the Mac OS X versions and not some 3rd party.
Thanks in advance.

Tony Romano





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Re: finder eject images

2011-07-04 Thread Lee Ann Rucker
Unicode eject symbol 23CF, possibly in Apple Symbols font: ⏏

- Original Message -
From: Tony Romano tony...@hotmail.com
To: List Cocoa Developer cocoa-dev@lists.apple.com
Sent: Monday, July 4, 2011 12:16:02 PM
Subject: finder eject images

Not quite a cocoa questionŠ

By chance, does somewhere know where the images are for the eject button in
finder.  I looked in /system/library/coreservices/finder and they are not
bundled with it. I'd prefer the Mac OS X versions and not some 3rd party.
Thanks in advance.

Tony Romano





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Re: finder eject images

2011-07-04 Thread Patrick Robertson
Lots of system icons are stored in

/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/

EjectMediaIcon.icns is in there :)

On 4 July 2011 20:21, Lee Ann Rucker lruc...@vmware.com wrote:

 Unicode eject symbol 23CF, possibly in Apple Symbols font: ⏏

 - Original Message -
 From: Tony Romano tony...@hotmail.com
 To: List Cocoa Developer cocoa-dev@lists.apple.com
 Sent: Monday, July 4, 2011 12:16:02 PM
 Subject: finder eject images

 Not quite a cocoa questionŠ

 By chance, does somewhere know where the images are for the eject button in
 finder.  I looked in /system/library/coreservices/finder and they are not
 bundled with it. I'd prefer the Mac OS X versions and not some 3rd party.
 Thanks in advance.

 Tony Romano





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Re: Animating a flickering display

2011-07-04 Thread Kyle Sluder
On Mon, Jul 4, 2011 at 11:31 AM, Dr. Scott Steinman drstein...@me.com wrote:
 My program needs to display counterphase flickering test, i.e., one display 
 is white text on a black background, and the other is black text on a white 
 background, and the two displays are switched back and forth. I have 
 concluded that there are two options to do this:

It might help to explain what you're doing in more detail. Is this for
signage, or for testing video monitors, or what? Do you want the
animation to ease in/out, or abruptly swap periodically? Is the text
dynamic? Do you care about subpixel anti-aliasing?

--Kyle Sluder
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Re: finder eject images

2011-07-04 Thread Lee Ann Rucker
That's not the Finder sidebar icon, though. I'm not sure I've seen anything use 
that one.

Also I think Apple frowns on copying their icons into your apps. Only the ones 
you can get through imageNamed: or iconForFileType: are fair game.

- Original Message -
From: Patrick Robertson robertson.patr...@gmail.com
To: Cocoa-dev@lists.apple.com
Sent: Monday, July 4, 2011 12:24:20 PM
Subject: Re: finder eject images

Lots of system icons are stored in

/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/

EjectMediaIcon.icns is in there :)

On 4 July 2011 20:21, Lee Ann Rucker lruc...@vmware.com wrote:

 Unicode eject symbol 23CF, possibly in Apple Symbols font: ⏏

 - Original Message -
 From: Tony Romano tony...@hotmail.com
 To: List Cocoa Developer cocoa-dev@lists.apple.com
 Sent: Monday, July 4, 2011 12:16:02 PM
 Subject: finder eject images

 Not quite a cocoa questionŠ

 By chance, does somewhere know where the images are for the eject button in
 finder.  I looked in /system/library/coreservices/finder and they are not
 bundled with it. I'd prefer the Mac OS X versions and not some 3rd party.
 Thanks in advance.

 Tony Romano





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Re: Animating a flickering display

2011-07-04 Thread Dr. Scott Steinman
The purpose of the program is to compare the visibility of the text when it is 
static versus when it flickers (so in some ways it's similar to signage).  
Therefore, I must make the text display switch back and forth between two 
displays with opposite black/white contrast to produce the flicker -- either a 
sudden swap or easing in/out are acceptable, as long as the switching back and 
forth can be repeated indefinitely at a given rate and does not block other GUI 
actions (a button press will be used to stop the animation). The smoothness of 
the font via anti-aliasing is not that important.

I hope that this is enough information to make the task more understandable.

Scott

On Jul 4, 2011, at 2:30 PM, Kyle Sluder wrote:

 On Mon, Jul 4, 2011 at 11:31 AM, Dr. Scott Steinman drstein...@me.com wrote:
 My program needs to display counterphase flickering test, i.e., one display 
 is white text on a black background, and the other is black text on a white 
 background, and the two displays are switched back and forth. I have 
 concluded that there are two options to do this:
 
 It might help to explain what you're doing in more detail. Is this for
 signage, or for testing video monitors, or what? Do you want the
 animation to ease in/out, or abruptly swap periodically? Is the text
 dynamic? Do you care about subpixel anti-aliasing?
 
 --Kyle Sluder

Scott Steinman, O.D., Ph.D.

Sent from my iPad





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Re: finder eject images

2011-07-04 Thread Tony Romano
Lee Ann and Patrick, thank you!

I suspect the one from ../coreservices/menu extras/Eject.menu uses the
character set one as well.  They converted to a pdf for displaying as an
image. Again, thank you.

Tony Romano

On 7/4/11 12:52 PM, Lee Ann Rucker lruc...@vmware.com wrote:


That's not the Finder sidebar icon, though. I'm not sure I've seen
anything use that one.

Also I think Apple frowns on copying their icons into your apps. Only the
ones you can get through imageNamed: or iconForFileType: are fair game.

- Original Message -
From: Patrick Robertson robertson.patr...@gmail.com
To: Cocoa-dev@lists.apple.com
Sent: Monday, July 4, 2011 12:24:20 PM
Subject: Re: finder eject images

Lots of system icons are stored in

/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/

EjectMediaIcon.icns is in there :)

On 4 July 2011 20:21, Lee Ann Rucker lruc...@vmware.com wrote:

 Unicode eject symbol 23CF, possibly in Apple Symbols font: ⏏

 - Original Message -
 From: Tony Romano tony...@hotmail.com
 To: List Cocoa Developer cocoa-dev@lists.apple.com
 Sent: Monday, July 4, 2011 12:16:02 PM
 Subject: finder eject images

 Not quite a cocoa questionŠ

 By chance, does somewhere know where the images are for the eject
button in
 finder.  I looked in /system/library/coreservices/finder and they are
not
 bundled with it. I'd prefer the Mac OS X versions and not some 3rd
party.
 Thanks in advance.

 Tony Romano





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Dumb question about multi-column NSTableViews

2011-07-04 Thread William Squires
Do individual table columns have a 'Tag' value that can be set so I can find 
out which column the tableview delegate/datasource is working with? (I want to 
set the tag value to an NSString that's the key value in an NSDictionary, then 
fetch the value for that key-value pair to set the contents of the 
cell)___

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Re: Dumb question about multi-column NSTableViews

2011-07-04 Thread Scott Ribe
On Jul 4, 2011, at 5:29 PM, William Squires wrote:

 Do individual table columns have a 'Tag' value that can be set so I can find 
 out which column the tableview delegate/datasource is working with? (I want 
 to set the tag value to an NSString that's the key value in an NSDictionary, 
 then fetch the value for that key-value pair to set the contents of the 
 cell)___

For table columns is called identifier; you can set it in IB, and get it in 
code.

-- 
Scott Ribe
scott_r...@elevated-dev.com
http://www.elevated-dev.com/
(303) 722-0567 voice




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Literal NSStrings

2011-07-04 Thread William Squires
Okay, sorry about this since I think I asked about it previously, but I 
forgot...

If a method (or even a C-style function) returns (NSString *), and I have a 
method/function like:

-(NSString *)bool2String:(BOOL)b
{
if (!b)
  {
  return @NO;
  }
return @YES;
}

is there ever a situation in which (properly written) client code could call 
this and trip over the memory  management rules? (as opposed to:

-(NSString *)bool2String(BOOL)b
{
if (!b)
  {
  return [NSString stringWithFormat:@%@, @NO);
  }
return [NSString stringWithFormat:@%@, @YES);
}

which, IIRC, would return an autoreleased NSString, correct?)
  This is, is a literal NSString autoreleased, or retained? Does it matter? I 
would guess that literal NSStrings are (effectively) retained, since they're 
not going anywhere (they're literal constants, after all), but they're not 
obtained by New, alloc, or copy, which - according to the memory 
management rules, means you should retain them because they were autoreleased. 
Which is true?



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Re: Literal NSStrings

2011-07-04 Thread Scott Ribe
On Jul 4, 2011, at 6:23 PM, William Squires wrote:

 ...is a literal NSString autoreleased, or retained? Does it matter?

Does not matter is the answer. You can retain  release them all you want, 
they're not going anywhere.

-- 
Scott Ribe
scott_r...@elevated-dev.com
http://www.elevated-dev.com/
(303) 722-0567 voice




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Re: Literal NSStrings

2011-07-04 Thread Jens Alfke

On Jul 4, 2011, at 5:23 PM, William Squires wrote:

 is there ever a situation in which (properly written) client code could call 
 this and trip over the memory  management rules?

No, it’s fine. The rule is that if you got it from +alloc or -copy you have to 
release or autorelease it; but if you didn’t, you don’t care. So returning a 
string literal is OK.

 I would guess that literal NSStrings are (effectively) retained, since 
 they're not going anywhere (they're literal constants, after all), but 
 they're not obtained by New, alloc, or copy, which - according to the 
 memory management rules, means you should retain them because they were 
 autoreleased. Which is true?

Proper procedure is to retain/copy them if you’re going to assign them into an 
instance or static variable, but in this case it doesn’t really matter because 
they’re never going to be dealloced.

On the other hand, I think it’s better to be safe, as things like this can 
change. For example, for a long time NSFont objects weren’t ever dealloced, so 
some developers got lazy about retaining them and just assigned them directly 
to globals. Then in 10.5(?) they did start getting dealloced when not used, 
which caused some apps to crash.

—Jens___

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selected image in webview

2011-07-04 Thread Amy Heavey

Hi,

Is there a way to get the selected item in a webview?

I've got a webview in my app, and I'd like to select an image and  
download it.


Many Thanks

Amy
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