Re: Launchd daemon and LSOpenApplication in Lion

2011-08-06 Thread Kyle Sluder
On Fri, Aug 5, 2011 at 10:04 PM, Jens Alfke j...@mooseyard.com wrote:
 Yup. I’m frankly surprised it even used to work in 10.5 and 10.6.

One unfortunate side effect (for me) of this change is that my
10.6-era shell function for checking if I'm currently at a console no
longer works. I used to use `launchctl bslist | grep -Fxq 'A
com.apple.windowserver.session` for checking if my Terminal was
spawned from a WindowServer session to customize my prompt and so that
I wouldn't accidentally try to launch Xcode on our (headless) build
servers.

That said, if all you're doing is *launching* new apps in the user's
WindowServer context, LSOpenApplication *should* work according to
TN2083. However, Lion now supports multiple console login sessions, as
seen in Screen Sharing.app. I have no idea how the documented
UID-sniffing behavior in LSOpenApplication fits into this new reality.

--Kyle Sluder
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Re: Does anyone else dislike Xcode 4?

2011-08-06 Thread Wade Tregaskis
 Well, one thing I just discovered in Xcode 4 and is already annoying me 
 highly is that the app somehow uses CoreAnimation so that now, even though 
 I'm running on battery, it forces the OS to use the Radeon video chipset 
 instead of the integrated Intel's one, which is less power hungry. That is 
 really not good as I go from having 7+ hours (theoretically) to 4+ hours. I'm 
 going to fill a bug as I don't see any reason why Xcode needs to use fancy 
 animations. That really defeats the purpose of having 2 video chipsets.

Xcode's not the only developer tool that does (or at least, did do) this.  The 
easiest workaround - which actually comes in handy at other times, too, so it's 
not bad at all - is to use gfxCardStatus, a free menu item that let's you 
manually control which GPU is used.
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Re: [Q] including omp.h?

2011-08-06 Thread Marcus Karlsson


--On July 31, 2011 4:49:34 PM -0700 JongAm Park jongamp...@sbcglobal.net 
wrote:



Hello,

Because gcc now supports OpenMP, we can use pragmas for OpenMP without
doing any special steps except for setting Enable OpenMP and -fopenmp.

However, when I tried to use OpenMP functions like :
int omp_get_max_threads(void)
omp.h should be included.
However the location of omp.h is not /usr/inlcude, /usr/local/include (
if any ) etc. It was under

/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/omp.h
/usr/lib/gcc/powerpc-apple-darwin10/4.2.1/include/omp.h
/usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin10/4.2.1/include/omp.h

However, as you can see, they are under /usr/lib.
It means that Apple or GCC people wanted to hide the include directory ,
i.e. lib/gcc/i686-apple-darwin10/4.2.1/include for example, under a
specific compiler's folder under /usr/lib.

So, although it would be possible to set a header path, but to make the
compiler choose appropriate one ( as you can see, those three are for
different gcc versions, intel, powerpc and llvm-gcc ), I believe there
should be some mechanism to include them in directory-path-free way.

Is there any such way to include the omp.h?
Or should their include path set just like other header path?


The reason why the header file is located in a per-compiler directory is 
that OpenMP has to be implemented by the compiler itself. That way, omp.h 
may change from compiler to compiler. It will also assure that an error is 
generated if OpenMP is not supported.


In general you shouldn't have to deal with where exactly the file is 
located. Just include omp.h and give the compiler the -fopenmp option. In 
Xcode setting Enable OpenMP Support should be sufficient. The compiler 
will find the correct header file.


Marcus

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Re: [Q] including omp.h?

2011-08-06 Thread Marcus Karlsson


--On August 5, 2011 11:32:09 AM -0400 Sean McBride 
s...@rogue-research.com wrote:



On Sun, 31 Jul 2011 16:49:34 -0700, JongAm Park said:


Because gcc now supports OpenMP, we can use pragmas for OpenMP without
doing any special steps except for setting Enable OpenMP and
-fopenmp.


I don't have an answer for you but are you aware that Apple is
ditching gcc for clang, and that the latter does not support OpenMP?


Apple may ditch gcc but that doesn't mean that users have to. It's still a 
supported compiler, and even if it wasn't that wouldn't hinder someone from 
using it. For example, there are those who use Intel's C compiler even when 
it's not distributed or supported by Apple. Keep in mind that for many 
years the compiler that most Mac developers used came not from Apple but 
from Metrowerks. It's like saying that you shouldn't use Microsoft Office 
because Apple has iWork.


It's true that in general it's a good idea to move to clang, but there's a 
lot of cases where that's not yet possible. If you want support for OpenMP 
and many other exotic compiler features which is not yet available in clang 
then you more or less have to use gcc, possibly update to a newer version 
of gcc or find a commercial solution.


The only thing you specifically have to do if you use an unsupported 
compiler and want to distribute the executable is to statically link the 
compiler's runtime library into it. Some commercial compilers do this by 
default. For gcc you just have to give it the -static-libgcc option. This 
will make the executable a bit larger but then it will work even on systems 
which does not have the compiler installed.


Marcus


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Re: [Q] including omp.h?

2011-08-06 Thread Jeffrey Walton
On Sat, Aug 6, 2011 at 5:20 AM, Marcus Karlsson m...@acc.umu.se wrote:

 --On August 5, 2011 11:32:09 AM -0400 Sean McBride s...@rogue-research.com
 wrote:

 On Sun, 31 Jul 2011 16:49:34 -0700, JongAm Park said:

 Because gcc now supports OpenMP, we can use pragmas for OpenMP without
 doing any special steps except for setting Enable OpenMP and
 -fopenmp.

 I don't have an answer for you but are you aware that Apple is
 ditching gcc for clang, and that the latter does not support OpenMP?

 Apple may ditch gcc but that doesn't mean that users have to.
Do you really have a practical choice?

[ SNIP]

Jeff
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Re: [Q] including omp.h?

2011-08-06 Thread Marcus Karlsson



--On August 6, 2011 5:25:53 AM -0400 Jeffrey Walton noloa...@gmail.com 
wrote:



On Sat, Aug 6, 2011 at 5:20 AM, Marcus Karlsson m...@acc.umu.se wrote:


--On August 5, 2011 11:32:09 AM -0400 Sean McBride
s...@rogue-research.com wrote:


On Sun, 31 Jul 2011 16:49:34 -0700, JongAm Park said:


Because gcc now supports OpenMP, we can use pragmas for OpenMP without
doing any special steps except for setting Enable OpenMP and
-fopenmp.


I don't have an answer for you but are you aware that Apple is
ditching gcc for clang, and that the latter does not support OpenMP?


Apple may ditch gcc but that doesn't mean that users have to.

Do you really have a practical choice?

[ SNIP]

Jeff


Yes you have. Why wouldn't you? A compiler is not different than any other 
software. It takes source code and produces executable code. That code may 
link to other executable code contained in libraries. As long as all 
libraries are available at run time the program will run. Other than things 
like varying degrees of optimization there's no difference between code 
produced by one C compiler and code produced by another.


Marcus

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Re: [Q] including omp.h?

2011-08-06 Thread Jeffrey Walton
On Sat, Aug 6, 2011 at 5:45 AM, Marcus Karlsson m...@acc.umu.se wrote:


 --On August 6, 2011 5:25:53 AM -0400 Jeffrey Walton noloa...@gmail.com
 wrote:

 On Sat, Aug 6, 2011 at 5:20 AM, Marcus Karlsson m...@acc.umu.se wrote:

 --On August 5, 2011 11:32:09 AM -0400 Sean McBride
 s...@rogue-research.com wrote:

 On Sun, 31 Jul 2011 16:49:34 -0700, JongAm Park said:

 Because gcc now supports OpenMP, we can use pragmas for OpenMP without
 doing any special steps except for setting Enable OpenMP and
 -fopenmp.

 I don't have an answer for you but are you aware that Apple is
 ditching gcc for clang, and that the latter does not support OpenMP?

 Apple may ditch gcc but that doesn't mean that users have to.

 Do you really have a practical choice?

 [ SNIP]

 Jeff

 Yes you have. Why wouldn't you? A compiler is not different than any other
 software. It takes source code and produces executable code. That code may
 link to other executable code contained in libraries. As long as all
 libraries are available at run time the program will run. Other than things
 like varying degrees of optimization there's no difference between code
 produced by one C compiler and code produced by another.
While I don't really disagree with you, I get the impression you've
never compiled GCC and GDB for an Apple system. No corporate support
makes things difficult at best.

Jeff
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Asynchronous downloading and parsing of XML

2011-08-06 Thread Thomas Davie
Hi everyone,

I'm trying to figure out how to download and parse XML at the same time.  
NSXMLParser seems to have support for this by providing it with an 
NSInputStream.  However, I see no way to get an NSInputStream that contains the 
data that an NSURLConnection is downloading.

Is this possible in some sane way?

Thanks

Tom Davie___

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Re: [Q] including omp.h?

2011-08-06 Thread Marcus Karlsson



--On August 6, 2011 6:01:46 AM -0400 Jeffrey Walton noloa...@gmail.com 
wrote:



On Sat, Aug 6, 2011 at 5:45 AM, Marcus Karlsson m...@acc.umu.se wrote:



--On August 6, 2011 5:25:53 AM -0400 Jeffrey Walton noloa...@gmail.com
wrote:


On Sat, Aug 6, 2011 at 5:20 AM, Marcus Karlsson m...@acc.umu.se wrote:


--On August 5, 2011 11:32:09 AM -0400 Sean McBride
s...@rogue-research.com wrote:


On Sun, 31 Jul 2011 16:49:34 -0700, JongAm Park said:


Because gcc now supports OpenMP, we can use pragmas for OpenMP
without doing any special steps except for setting Enable OpenMP
and -fopenmp.


I don't have an answer for you but are you aware that Apple is
ditching gcc for clang, and that the latter does not support OpenMP?


Apple may ditch gcc but that doesn't mean that users have to.


Do you really have a practical choice?

[ SNIP]

Jeff


Yes you have. Why wouldn't you? A compiler is not different than any
other software. It takes source code and produces executable code. That
code may link to other executable code contained in libraries. As long
as all libraries are available at run time the program will run. Other
than things like varying degrees of optimization there's no difference
between code produced by one C compiler and code produced by another.

While I don't really disagree with you, I get the impression you've
never compiled GCC and GDB for an Apple system. No corporate support
makes things difficult at best.

Jeff


I wouldn't usually respond to something like that but since you took it to 
the list. Yes I actually have to compile it myself since I do a fair amount 
of Fortran and it's not enabled in Apple's release of gcc.


No one mentioned the requirement of corporate support but if that's 
something you need then I suggest using a commercial compiler such as the 
Intel or Portland compiler suite.


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Re: NSImageView vs IKImageView

2011-08-06 Thread Graham Cox

On 06/08/2011, at 7:07 AM, James Merkel wrote:

 In my app, I accept edits in a window, save the edits to a file, close the 
 window, then reopen the window to show the changes.
 With an NSImageView, you get an annoying flash when the window closes and 
 then opens again.
 With  an IKImageView you don't get the flash -- you can barely tell that the 
 window has closed and opened again. Much better appearance-wise.
 I am not sure why there is this difference between the two.


A better question is why on earth do you need to close the window and reopen it 
to show the changes? That's just bizarre.

--Graham


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Re: view:(QTMovieView *)view willDisplayImage:

2011-08-06 Thread julius

On 5 Aug 2011, at 16:04, douglas welton wrote:

 Julius,
 
 QTMovieLayer is your friend.  If you haven't already, check out the Core 
 Animation QuickTime Layer sample code.  I think you'll find it very helpful.
 
 regards,
 
 douglas
 
 
Douglas hi,
thanks for the suggestion.
I'll study the code over the weekend. 
I ordered the Core Graphics book by Zarra and Long yesterday.
Today I spent following up on the second of Mike's suggestions by playing with 
a NSView in a child window placed above a QTMovieView located on the parent. 
The need for the child window to have a minimum alpha of 0.05 in order for it 
to receive mouse events has an acceptably small effect on the movie's colour. 
Drawing into the view proceeds like a dream so that's been a super result.

I'd have liked to gain access to the movie frames as they were being displayed 
(in order to capture and store a small part of each frame) but my inability to 
do so is pushing me towards what is likely a more sensible approach anyway.

If I had not asked the list I'd not have thought of either of these approaches.
So thanks again.
Best wishes
Julius   

http://juliuspaintings.co.uk



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Re: view:(QTMovieView *)view willDisplayImage:

2011-08-06 Thread Ron Fleckner

On 06/08/2011, at 9:00 PM, julius wrote:

 The need for the child window to have a minimum alpha of 0.05 in order for it 
 to receive mouse events has an acceptably small effect on the movie's colour.

Hey Julian, this should allow you to get rid of that 0.05 of darkness:

setIgnoresMouseEvents:
Specifies whether the window is transparent to mouse clicks and other mouse 
events, allowing overlay windows.

- (void)setIgnoresMouseEvents:(BOOL)ignoreMouseEvents
Parameters
ignoreMouseEvents
If YES, the window will ignore mouse events; if NO, it will not.
Availability
• Available in Mac OS X v10.2 and later.
See Also
• – ignoresMouseEvents
Related Sample Code
• FunkyOverlayWindow
• UIElementInspector
Declared In
NSWindow.h

Ron

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Re: NSImageView vs IKImageView

2011-08-06 Thread James Merkel


On Aug 6, 2011, at 3:58 AM, Graham Cox wrote:



On 06/08/2011, at 7:07 AM, James Merkel wrote:

In my app, I accept edits in a window, save the edits to a file,  
close the window, then reopen the window to show the changes.
With an NSImageView, you get an annoying flash when the window  
closes and then opens again.
With  an IKImageView you don't get the flash -- you can barely tell  
that the window has closed and opened again. Much better appearance- 
wise.

I am not sure why there is this difference between the two.



A better question is why on earth do you need to close the window  
and reopen it to show the changes? That's just bizarre.


--Graham


True, I could just update the window. But that seemed like more work  
than just going through the closing/opening cycle.

I'll look into it.

Jim Merkel
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Re: cleanly support drag-to-trash for uninstall?

2011-08-06 Thread Rainer Brockerhoff

On 06/08/2011, at 06:48, cocoa-dev-requ...@lists.apple.com wrote:
 From: Jens Alfke j...@mooseyard.com
 Date: 6 de agosto de 2011 02:07:48 BRT
 
 On Aug 5, 2011, at 8:04 AM, Carl Harris wrote:
 
 I have a Cocoa app that (among other things) installs an agent in launchd 
 that runs in the background.  The agent installation happens when the app is 
 first launched after install.
 I'd like to support the drag-to-trash approach to uninstalling.  Can my 
 background agent listen for some notification that would allow me to detect 
 that the app bundle has been dragged to the trash, so I can clean up 
 properly?
 
 Interesting question. I’m not aware of any such notification.
 
 The best thing I can think of is to have your agent process periodically 
 check whether its file still exists, and exit if it doesn’t (or if it’s now 
 inside the trash).

What I do in a similar situation is having the agent watch its own executable 
(as well as the containing app's bundle) with a kqueue (using EVFILT_VNODE and 
checking fro the flags NOTE_DELETE|NOTE_RENAME), and if this event occurs it 
unloads itself and exits. Works for me.

Note that moving a running application to anywhere (not just the Trash) can 
lead to all sorts of path-dependent operations failing, so it's best to exit 
fast here.

HTH,
--
Rainer Brockerhoff  rai...@brockerhoff.net
Belo Horizonte, Brazil
In the affairs of others even fools are wise
In their own business even sages err.
Weblog: http://www.brockerhoff.net/blog

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Re: view:(QTMovieView *)view willDisplayImage:

2011-08-06 Thread julius

On 6 Aug 2011, at 13:23, Ron Fleckner wrote:

 
 On 06/08/2011, at 9:00 PM, julius wrote:
 
 The need for the child window to have a minimum alpha of 0.05 in order for 
 it to receive mouse events has an acceptably small effect on the movie's 
 colour.
 
 Hey Julian, this should allow you to get rid of that 0.05 of darkness:
 
 setIgnoresMouseEvents:
 Specifies whether the window is transparent to mouse clicks and other mouse 
 events, allowing overlay windows.
 
 - (void)setIgnoresMouseEvents:(BOOL)ignoreMouseEvents
 Parameters
 ignoreMouseEvents
 If YES, the window will ignore mouse events; if NO, it will not.
 Availability
   • Available in Mac OS X v10.2 and later.
 See Also
   • – ignoresMouseEvents
 Related Sample Code
   • FunkyOverlayWindow
   • UIElementInspector
 Declared In
 NSWindow.h
 
 Ron
 
Brilliant!
Works like a dream.
Thanks
Julius

http://juliuspaintings.co.uk



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Re: Telling Auto Save, No, I'm busy now

2011-08-06 Thread Jerry Krinock

On 2011 Aug 04, at 08:30, Kevin Perry wrote:

 What Ken said.

OK, I'm back.  Had to fork my project since Block_copy()/release() is not 
available in 10.5 SDK.  But it works now.  See code below.

 Also, it might be more convenient to use NSBlockOperation or 
 -addOperationWithBlock so the function parameters (including the completion 
 handler) are all captured correctly for you automatically. It's a lot more 
 convenient than stashing things in an NSDictionary.

Thank you, for my next project.  But in this project I've got a home-made main 
operation queue which I wrote back in the 10.5 days.

 Finally, I misspoke about the application blocking…

That was fine; you were using the word block in a broader sense - not just as 
in threads.

 Also, what I said about other applications blocking trying to get sole access 
 to the file via file coordination is still true.

If more changes are known to be coming in a few seconds, I think they should 
wait.

** One little surprise.  After dequeueing the save operation, I kind of thought 
that I could invoke the new synchronous saving method 
saveToURL:::completionHandler:.  However, this does not save and apparently 
does not run the completion handler properly because I still get the 
hanging/blocking in -[NSDocument performAsynchronousFileAccessUsingBlock:].  
But if I invoke the old async -saveToURL:::error: method and invoke the 
completion handler block manually, it works fine.  Here…

/*!
 @briefReal saving method, invoked when a save operation is
 dequeued to do the actual work.
 */
- (void)reallySaveToURL:(NSURL *)url
 ofType:(NSString *)typeName
   forSaveOperation:(NSSaveOperationType)saveOperation
  completionHandler:(void (^)(NSError *errorOrNil))completionHandler {
[self prepareForSaveOperation:saveOperation] ;

#if 0
#warning Using fancy new async saveToURL.  Doesn't work.
[super saveToURL:url
  ofType:typeName
forSaveOperation:saveOperation
   completionHandler:completionHandler] ;
// Still hangs even if the following is commented out.
Block_release(completionHandler) ;
#else
#warning Invoking completionHandler manually.  This works.
NSError* error = nil ;
BOOL ok = [super saveToURL:url
ofType:typeName
  forSaveOperation:saveOperation
 error:error] ;
completionHandler(error) ;
Block_release(completionHandler) ;
if (error  ok) {
NSLog(@Internal Error 923-0284 %@, error) ;
}
#endif
}


/*!
 @briefOverride of new asynchronous saving method invoked by Cocoa
 when running in Mac OS X 10.7 or later.
 
 @details  
 
 * Case  saveOperation  maenQueue  Cancellable?  Action
 *   -  -    
 *   1  not AIP X   XAdd to queue
 *   2AIP   not busyXAdd to (empty) queue
 *   3AIP busyYesCancel the Save
 *   4AIP busy NoAdd to (busy) queue
 
 AIP = Auto Save In Place
 X = don't care
 */
- (void)saveToURL:(NSURL *)url
   ofType:(NSString *)typeName
 forSaveOperation:(NSSaveOperationType)saveOperation
completionHandler:(void (^)(NSError *errorOrNil))completionHandler {
if (saveOperation == NSAutosaveInPlaceOperation) {
// Case 2, 3 or 4
if ([[[SSYOperationQueue maenQueue] operations] count] != 0) {
// Case 3 or 4  (busy)
  if ([self autosavingIsImplicitlyCancellable]) {
// Case 3.  Cancel the Save
completionHandler([NSError errorWithDomain:NSCocoaErrorDomain
  code:NSUserCancelledError
  userInfo:nil]) ;
/*DB?Line*/ NSLog(@133955: Cancelling Save) ;
return ;
}
else {
// Case 4.  Add to (busy) queue
}
}
else {
// Case 2.  Add to (empty) queue
}
}
else {
// Case 1.  Add to queue
}

// Note that we arrive here either in Case 1, 2 or 4.
// In Case 2, and maybe Case 1, instead of adding the save
// operation to our queue, we could invoke -reallySaveToURL
// synchronously.  However we don't do that because the usual
// notification sent when work is done, which we need for
// housekeeping, would not be sent, and also it would be
// extra code and an extra branch which means more testing
// and bug possibilities.

snip
… Code here adds operation to my SSYOperationQueue, kind of a 
… cheesy main operation queue which I wrote back in the Leopard days
… for this project.  It also copies the completionHandler block…
[info setValue:Block_copy(completionHandler) forKey:kCompletionHandler] ;
… When operation is dequeued, it invokes reallySaveToURL.
   

resizing window containing NSView with CALayer

2011-08-06 Thread julius
Hi,
is this a system error or I'm doing something wrong?

In IB place a custom NSView onto a NSWindow and make sure there is a good sized 
border between the view and the edges of the window.

In the size pane of the inspector set all the struts and springs so the view 
will resize with the window.

This is my drawing code inside the application delegate. 
myViewObj is an IBOutlet to the custom view which contains no code other than 
the standard initWithFrame and drawRect templates.

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
CALayer * zCALayerRoot = [CALayer layer];
[self.myViewObj setLayer: zCALayerRoot];
[self.myViewObj setWantsLayer:YES];

self.myViewObj.layer.backgroundColor = 
CGColorCreateGenericRGB(0.0,0.0,0.0,1.0);
}

When we risize the window by dragging on the resize handle everything works as 
expected 
unless we
1. resize upwards until the view's rectangle disappears.
When the window is resized the top of the view will have moved upwards but the 
lower border is unaffected. 

2. resize by moving the rightmost edge  of the window to the right until the 
view disappears.
When the window is resized the right hand side of the view will have moved to 
the right.
Again the left border is unaffected.

XCode 3.2.6  OSX 10.6.8

Julius

http://juliuspaintings.co.uk



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Re: [Q] including omp.h?

2011-08-06 Thread JongAm Park

It didn't. That is why I asked.

Thank you.

On Aug 6, 2011, at 1:31 AM, Marcus Karlsson wrote:



--On July 31, 2011 4:49:34 PM -0700 JongAm Park jongamp...@sbcglobal.net 
 wrote:



Hello,

Because gcc now supports OpenMP, we can use pragmas for OpenMP  
without
doing any special steps except for setting Enable OpenMP and - 
fopenmp.


However, when I tried to use OpenMP functions like :
int omp_get_max_threads(void)
omp.h should be included.
However the location of omp.h is not /usr/inlcude, /usr/local/ 
include (

if any ) etc. It was under

/usr/lib/gcc/i686-apple-darwin10/4.2.1/include/omp.h
/usr/lib/gcc/powerpc-apple-darwin10/4.2.1/include/omp.h
/usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin10/4.2.1/include/omp.h

However, as you can see, they are under /usr/lib.
It means that Apple or GCC people wanted to hide the include  
directory ,

i.e. lib/gcc/i686-apple-darwin10/4.2.1/include for example, under a
specific compiler's folder under /usr/lib.

So, although it would be possible to set a header path, but to make  
the

compiler choose appropriate one ( as you can see, those three are for
different gcc versions, intel, powerpc and llvm-gcc ), I believe  
there
should be some mechanism to include them in directory-path-free  
way.


Is there any such way to include the omp.h?
Or should their include path set just like other header path?


The reason why the header file is located in a per-compiler  
directory is that OpenMP has to be implemented by the compiler  
itself. That way, omp.h may change from compiler to compiler. It  
will also assure that an error is generated if OpenMP is not  
supported.


In general you shouldn't have to deal with where exactly the file is  
located. Just include omp.h and give the compiler the -fopenmp  
option. In Xcode setting Enable OpenMP Support should be  
sufficient. The compiler will find the correct header file.


Marcus



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Re: [Q] including omp.h?

2011-08-06 Thread Sean McBride
On Sat, 6 Aug 2011 12:25:39 +0200, Marcus Karlsson said:

 Apple may ditch gcc but that doesn't mean that users have to.

 Do you really have a practical choice?

 Yes you have. Why wouldn't you? A compiler is not different than any
 other software. It takes source code and produces executable code. That
 code may link to other executable code contained in libraries. As long
 as all libraries are available at run time the program will run. Other
 than things like varying degrees of optimization there's no difference
 between code produced by one C compiler and code produced by another.
 While I don't really disagree with you, I get the impression you've
 never compiled GCC and GDB for an Apple system. No corporate support
 makes things difficult at best.

I wouldn't usually respond to something like that but since you took it to
the list. Yes I actually have to compile it myself since I do a fair amount
of Fortran and it's not enabled in Apple's release of gcc.

No one mentioned the requirement of corporate support but if that's
something you need then I suggest using a commercial compiler such as the
Intel or Portland compiler suite.

This is the Cocoa list, isn't it?  Neither icc nor Portland Group's compilers 
support Obj-C.  And although current versions of gcc support Mac and Obj-C, do 
they support the newest features Apple is always adding to the language?  ex: 
does gcc support ARC, 'strong', and 'weak'?

This is a disadvantage of not having an ISO standard for Obj-C, I'm sure it 
discourages other compiler vendors from supporting the language.

As such, practically speaking, it's hard to use anything but the compilers 
Apple provides.

If you keep your OpenMP code isolated to a few files, you could compile them 
with gcc, and the rest of your app with clang.

I too would like to try gcc 4.7 on my code base.  If for no other reason that 
to get some different warnings, etc.  But, though I've searched a bit, it seems 
building gcc is a PITA, and I've not found any Mac binaries.

Cheers,

--

Sean McBride, B. Eng s...@rogue-research.com
Rogue Researchwww.rogue-research.com
Mac Software Developer  Montréal, Québec, Canada


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Re: Asynchronous downloading and parsing of XML

2011-08-06 Thread Thomas Davie
Just for reference, With the help of Mike Ash I figured out how to do this 
sensibly.  Note, code typed straight into Mail.app, so it may not be dead 
perfect, but it should show the idea:

//When creating the NSURLConnection and parser:
- (void)doMagicParsingStuff
{
NSInputStream *iStream;
NSOutputStream *oStream;
CFStreamCreateBoundPair(NULL, iStream, oStream, 4096);
[oStream setDelegate:self];
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[iStream scheduleInRunLoop:runLoop forMode:NSDefaultRunLoopMode];
[oStream scheduleInRunLoop:runLoop forMode:NSDefaultRunLoopMode];
finishedLoading = NO;
[iStream open];
[oStream open];
[self setParserStream:oStream];
NSXMLParser *parser = [[[NSXMLParser alloc] initWithStream:iStream] 
autorelease];
}

- (void)attemptToWriteToStream
{
NSUInteger written = [[self parserStream] writeBytes:[[self buffer] bytes] 
maxLength:[[self buffer] length]];
[[self buffer] replaceBytesInRange:NSMakeRange(0,written) withBytes: 
length:0];
}

// In the output stream delegate:
- (void)stream:(NSStream *)s handleEvent:(NSStreamEvent)event
{
if (NSStreamEventHasSpaceAvailable == event)
{
if (finishedLoading  [[self buffer] length] == 0)
{
[[self parserStream] close];
}
else
{
[self attepmtToWriteToStream];
}
}
}

// In the NSURLConnection Delegate:
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)d
{
[[self buffer] appendData:d];
[self attemptToWriteToStream];
}

- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
 finishedLoading = YES;
}


On 6 Aug 2011, at 12:14, Mikkel Islay wrote:

 You can't hook up NSURLConnection to NSXMLParser like that because it loads 
 its data asynchronously. Rather, feed it (a copy of) the NSData object 
 generated by NSURLConnection, or bypass NSURLConnection completely and load 
 your data via NSInputStream. In either case you will have to verify that the 
 data you feed to NSXMLParser is complete.
 
 Mikkel
 
 On 6 Aug 2011, at 12:02, Thomas Davie wrote:
 
 
 I'm trying to figure out how to download and parse XML at the same time.  
 NSXMLParser seems to have support for this by providing it with an 
 NSInputStream.  However, I see no way to get an NSInputStream that contains 
 the data that an NSURLConnection is downloading.
 

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Referencing an object after sending a release message to it

2011-08-06 Thread Jon Boone
Folks,

  I'm trying to make sure that I correctly understand the rules for manual 
memory management in Cocoa.  In particular, I'm curious as to the safety of 
sending an object a release message and then using that object later on in the 
same method.

Here's the method that I'm curious about:

- (IBAction)createEmployee:(id)sender
{   
// Create the new Person object
Person *p = [employeeController newObject];

// Add it to the content array of 'employeeController'
[employeeController addObject:p];
[p release];

// Re-sort in case the user has sorted a column
[employeeController rearrangeObjects];

// Get the sorted array
NSArray *a = [employeeController arrangedObjects];

// Find the object just added
NSUInteger row = [a indexOfObjectIdenticalTo:p];
NSLog(@starting edit of %@ in row %ld, p, row);

 }

Is it dangerous to send the release message to p right after adding it to the 
array?  Should I put the release at the end of the method?

--jon

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NSPersistentDocument: SQLite error 21 on save

2011-08-06 Thread Fritz Anderson
Lion SDK.

I have an NSPersistentDocument, with autosave-in-place enabled. When I try to 
save the document after editing it, it balks with both application-modal alerts 
and document-modal sheets, all with generic messages about being unable to 
create or save the document. 

I set -com.apple.CoreData.SQLDebug 1 in the command-line arguments, and got 
this when I pressed cmd-S on my edited document (stripped of time stamps, and 
pathnames shortened):

===
CoreData: annotation: Connecting to sqlite database file at 
.../post-cmd-T.prleague
CoreData: annotation: creating schema.
CoreData: sql: pragma page_size=4096
CoreData: sql: pragma auto_vacuum=2
CoreData: annotation: Disconnecting from sqlite database due to an error.
CoreData: error: (21) I/O error for database at .../post-cmd-T.prleague.  
SQLite error code:21, 'unable to open database file'
CoreData: annotation: Disconnecting from sqlite database.
===

The sqlite.org result-code page says:
#define SQLITE_MISUSE  21   /* Library used incorrectly */
which is disquieting.

When I create one of my documents and immediately save it in an XML store, 
there is no problem. I can edit and resave with no problems.

The SQLite problem is irregular:

* If I save the document when it's new, the error usually doesn't appear, but 
it may.
* If I don't save it until after adding about 13,000 records to it, the error 
may or may not occur.
* If I change an attribute of one of those records, the error always appears.

If the error occurs on the first save, a zero-length file is created at the 
desired location. If the second save (programmatically-filled DB) succeeds, but 
the third fails, the file on disk seems to be in good shape: Navicat for SQLite 
Lite reads the database, the contents look correct, and if I edit the database 
in Navicat and reopen it with my app, the Navicat edit shows up.

The changed-attribute edit makes the save fail regardless of whether it's done 
through a binding to a table cell, or programmatically in response to a menu 
command:

===
- (IBAction) changeName: (id) sender
{
id  selection = [self.teamArrayController selection];
NSString *  oldName = [selection valueForKey: @teamName];
if (oldName != NSNoSelectionMarker) {
NSString *  newName = [oldName stringByAppendingString: @ 
CHANGED];
[selection setValue: newName forKey: @teamName];
}
}
===

The object in question is an instance of an NSManagedObject subclass. I've 
verified that the data model points its entity at the right class, and the 
object otherwise behaves as expected. The teamName of the object as shown in 
the table changes as expected in response to -changeName:.

This looks bad, but I'm willing to believe I'm doing something wrong. I am 
willing to go into details and share code, but there's a lot of it, and I am 
hoping that this will sound familiar to someone.

Any suggestions?

— F

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Re: Referencing an object after sending a release message to it

2011-08-06 Thread Scott Ribe
On Aug 6, 2011, at 3:06 PM, Jon Boone wrote:

 Is it dangerous to send the release message to p right after adding it to the 
 array?  Should I put the release at the end of the method?

You should release it when you're done with it. Granted, you can probably get 
away with it here, under a reasonable set of assumptions: employeeController 
actually retains it, rather than copying it, or just using it in the addObject 
method and not keeping a reference to it, and rearrangedObjects doesn't cause 
it to be released, and there's not some background thread that will modify 
employeeController and release it asynchronously.

But it would be a terrible habit to get in to. (Note how many assumptions it 
relies on...)

-- 
Scott Ribe
scott_r...@elevated-dev.com
http://www.elevated-dev.com/
(303) 722-0567 voice




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Re: Referencing an object after sending a release message to it

2011-08-06 Thread Thomas Wetmore
It may look odd to use an object that has been just released, but there is 
nothing wrong in this case, and no assumptions are needed here. As soon as the 
object has been added to the array it has been safely retained on the same 
thread by well-understood and well-documented rules, and it should be released 
as soon thereafter as is practical. I too don't like the way this code feels, 
but moving the release to the end has no effect other than making some of us 
possibly feel good. For those who feel best when memory is released as soon as 
it is possible to do so, this code is fine. For however laudable it is to write 
comfortable code one must decide for oneself where to put the release.

What I found more odd about the example code was the idea that I would use a 
controller to create an object, and then immediately turn around and tell the 
controller to save the object it just created. Why not have the controller do 
that directly and return the object autoreleased? No memory management needed 
by the controller user.

On Aug 6, 2011, at 5:36 PM, Scott Ribe wrote:

 On Aug 6, 2011, at 3:06 PM, Jon Boone wrote:
 
 Is it dangerous to send the release message to p right after adding it to 
 the array?  Should I put the release at the end of the method?
 
 You should release it when you're done with it. Granted, you can probably get 
 away with it here, under a reasonable set of assumptions: employeeController 
 actually retains it, rather than copying it, or just using it in the 
 addObject method and not keeping a reference to it, and rearrangedObjects 
 doesn't cause it to be released, and there's not some background thread that 
 will modify employeeController and release it asynchronously.
 
 But it would be a terrible habit to get in to. (Note how many assumptions it 
 relies on...)
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Re: NSImageView vs IKImageView

2011-08-06 Thread Graham Cox

On 06/08/2011, at 10:44 PM, James Merkel wrote:

 True, I could just update the window. But that seemed like more work than 
 just going through the closing/opening cycle.


If this seems even remotely true, you're surely doing it wrong. Incidentally, 
IKImageView/NSImageVIew should handle this for you - if you change the image 
they are displaying, they will invalidate and update the relevant part of the 
window automatically. Again, if that's not happening, you're surely doing it 
wrong.

--Graham


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Re: resizing window containing NSView with CALayer

2011-08-06 Thread Graham Cox
I think you need to set the resizing mask for the layer as well - since you're 
creating this yourself, it's your responsibility:

zCALayerRoot.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;

If you want the layer to redraw its content when it resizes, you also have to 
set:

zCALayerRoot.needsDisplayOnBoundsChange = YES;

but that's not necessary for the background host layer unless it has content 
other than its background colour to draw.

--Graham




On 07/08/2011, at 1:33 AM, julius wrote:

 Hi,
 is this a system error or I'm doing something wrong?
 
 In IB place a custom NSView onto a NSWindow and make sure there is a good 
 sized border between the view and the edges of the window.
 
 In the size pane of the inspector set all the struts and springs so the view 
 will resize with the window.
 
 This is my drawing code inside the application delegate. 
 myViewObj is an IBOutlet to the custom view which contains no code other than 
 the standard initWithFrame and drawRect templates.
 
 - (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
   CALayer * zCALayerRoot = [CALayer layer];
   [self.myViewObj setLayer: zCALayerRoot];
   [self.myViewObj setWantsLayer:YES];
   
   self.myViewObj.layer.backgroundColor = 
 CGColorCreateGenericRGB(0.0,0.0,0.0,1.0);
 }
 
 When we risize the window by dragging on the resize handle everything works 
 as expected 
 unless we
 1. resize upwards until the view's rectangle disappears.
 When the window is resized the top of the view will have moved upwards but 
 the lower border is unaffected. 
 
 2. resize by moving the rightmost edge  of the window to the right until the 
 view disappears.
 When the window is resized the right hand side of the view will have moved to 
 the right.
 Again the left border is unaffected.

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Re: Xcode 4 core data mapping model not creating inherited attributes/relationships

2011-08-06 Thread Martin Hewitson
(Cc'd cocoa mailing list because this turns out to be relevant to those working 
with core data.)

This turns out to be much more sinister than I'd thought.

The mapping model seems to be a red herring and the problem of having nil'ed 
out inherited attributes is not to do with the mapping model. To determine this 
I switched to lightweight migration and I got the same result: many of the 
inherited attributes where set to nil after migration of a document. So I 
inspected more closely the changes to the model. Here they are:

1) Added a new entity Bookmarks with a single attribute
2) Added a relationship file with destination File
3) In File, added a relationship bookmarks which is to-many and has 
destination Bookmark and inverse file

These changes break the lightweight migration process (in that all inherited 
attributes are nil after migration of a document). If I set the inverse of the 
bookmarks relationship to no inverse, then the migration works fine.

The problem turns out to be the fact that I named the relationship file which 
is (nearly) the same as an entity File. As soon as I changed the relationship 
name to parentFile, then the migration process works with the inverse in 
place.

Is there a know problem or limitation in naming relationships? I haven't come 
across this anywhere before.

Martin

On Aug 6, 2011, at 09:30 PM, Martin Hewitson wrote:

 Furthermore, I can't delete the new model version I made (as was pointed out 
 in a different thread a few days ago). If I select a model version in the 
 project tree then look in the file menu, one entry is Close 'Untitled'. If 
 I select the next model version, the menu item says Close 'Untitled 2'. 
 Both model versions have correct names (not Untitled*) in the project tree 
 and on disk. What's going on, I wonder?
 
 Martin
 
 
 On Aug 6, 2011, at 09:22 PM, Martin Hewitson wrote:
 
 Dear list,
 
 Perhaps I'm doing something wrong, but it seems that when creating a core 
 data mapping model, the attributes of the superclass are not included in the 
 mapping of the subclass. 
 
 Suppose I have EntityA with attribute Name and I have EntityB which is a 
 subclass of EntityA. When I create a mapping model in Xcode 4 the mapping 
 for Name is not included in the EntityBtoEntityB mapping. The result is that 
 migrated core data models end up broken because the superclass attributes 
 are not present in the updated model objects. I checked back to some old 
 mapping models created in Xcode 3. There the subclasses do get mapping rules 
 for the superclass attributes. I'm 99.9% certain I didn't add those myself, 
 but rather they were created when creating the mapping model. I tried to add 
 the necessary attributes to the mapping model in Xcode 4, but it isn't 
 possible to add a rule based on the super class attributes, as far as I can 
 see. This leaves me stuck. I can't create a working mapping model. 
 
 Another thing I noticed. In an Xcode 3 mapping model (when loaded in Xcode 
 4) the entity mapping for existing entities have a type 'Copy'. In the 
 mapping model created in Xcode 4, the type in now 'Transform'. I don't see 
 any way to change this. Is it relevant?
 
 Any clues gratefully received.
 
 Martin
 
 
 Martin Hewitson
 Albert-Einstein-Institut
 Max-Planck-Institut fuer 
   Gravitationsphysik und Universitaet Hannover
 Callinstr. 38, 30167 Hannover, Germany
 Tel: +49-511-762-17121, Fax: +49-511-762-5861
 E-Mail: martin.hewit...@aei.mpg.de
 WWW: http://www.aei.mpg.de/~hewitson
 
 
 
 
 
 
 
 
 Martin Hewitson
 Albert-Einstein-Institut
 Max-Planck-Institut fuer 
Gravitationsphysik und Universitaet Hannover
 Callinstr. 38, 30167 Hannover, Germany
 Tel: +49-511-762-17121, Fax: +49-511-762-5861
 E-Mail: martin.hewit...@aei.mpg.de
 WWW: http://www.aei.mpg.de/~hewitson
 
 
 
 
 
 


Martin Hewitson
Albert-Einstein-Institut
Max-Planck-Institut fuer 
Gravitationsphysik und Universitaet Hannover
Callinstr. 38, 30167 Hannover, Germany
Tel: +49-511-762-17121, Fax: +49-511-762-5861
E-Mail: martin.hewit...@aei.mpg.de
WWW: http://www.aei.mpg.de/~hewitson






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