[iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread James Lin

Hi all,

Does anyone know the limitation of the iPhone simulator when it comes  
to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from  
google codes.


but i've so far failed to obtain the ip address of the server socket.

the CFSocket method returned the ip address as 0.0.0.0
the LXSocket class returned the ip address as a Null object.

I am wondering, if there is a limitation of some kind that's limiting  
the networking functionality on the simulator.


Does anyone know?

Thank you...

James
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: [iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread John C. Randolph


On Aug 4, 2009, at 5:43 AM, James Lin wrote:


Hi all,

Does anyone know the limitation of the iPhone simulator when it  
comes to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from  
google codes.


but i've so far failed to obtain the ip address of the server  
socket.


the CFSocket method returned the ip address as 0.0.0.0
the LXSocket class returned the ip address as a Null object.

I am wondering, if there is a limitation of some kind that's  
limiting the networking functionality on the simulator.


Does anyone know?


Safari works for me on the simulator, so it's got to have  
communications.  Does the same code work if you load it on your phone?


-jcr
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: [iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread James Lin

Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country until  
end of Aug)

and I am doing all my programming blind on the simulator.

if networking is crippled on the simulator, that means my development  
work has to take a break until

I get my hands on an actual iPhone..

Does anyone know?

Thank you in advance...

James


On 2009/8/4, at 下午 9:04, John C. Randolph wrote:



On Aug 4, 2009, at 5:43 AM, James Lin wrote:


Hi all,

Does anyone know the limitation of the iPhone simulator when it  
comes to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from  
google codes.


but i've so far failed to obtain the ip address of the server  
socket.


the CFSocket method returned the ip address as 0.0.0.0
the LXSocket class returned the ip address as a Null object.

I am wondering, if there is a limitation of some kind that's  
limiting the networking functionality on the simulator.


Does anyone know?


Safari works for me on the simulator, so it's got to have  
communications.  Does the same code work if you load it on your phone?


-jcr


___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: [iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread Roland King

it is not crippled

On Aug 4, 2009, at 9:48 PM, James Lin wrote:


Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country  
until end of Aug)

and I am doing all my programming blind on the simulator.

if networking is crippled on the simulator, that means my  
development work has to take a break until

I get my hands on an actual iPhone..

Does anyone know?

Thank you in advance...

James


On 2009/8/4, at 下午 9:04, John C. Randolph wrote:



On Aug 4, 2009, at 5:43 AM, James Lin wrote:


Hi all,

Does anyone know the limitation of the iPhone simulator when it  
comes to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained  
from google codes.


but i've so far failed to obtain the ip address of the server  
socket.


the CFSocket method returned the ip address as 0.0.0.0
the LXSocket class returned the ip address as a Null object.

I am wondering, if there is a limitation of some kind that's  
limiting the networking functionality on the simulator.


Does anyone know?


Safari works for me on the simulator, so it's got to have  
communications.  Does the same code work if you load it on your  
phone?


-jcr


___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/rols%40rols.org

This email sent to r...@rols.org


___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: [iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread Luke the Hiesterman
Networking should work on the simulator. There are several networking  
related pieces of sample code that work on the simulator.


http://developer.apple.com/iphone/library/navigation/SampleCode.html

Luke

On Aug 4, 2009, at 6:48 AM, James Lin wrote:


Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country  
until end of Aug)

and I am doing all my programming blind on the simulator.

if networking is crippled on the simulator, that means my  
development work has to take a break until

I get my hands on an actual iPhone..

Does anyone know?

Thank you in advance...

James


On 2009/8/4, at 下午 9:04, John C. Randolph wrote:



On Aug 4, 2009, at 5:43 AM, James Lin wrote:


Hi all,

Does anyone know the limitation of the iPhone simulator when it  
comes to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained  
from google codes.


but i've so far failed to obtain the ip address of the server  
socket.


the CFSocket method returned the ip address as 0.0.0.0
the LXSocket class returned the ip address as a Null object.

I am wondering, if there is a limitation of some kind that's  
limiting the networking functionality on the simulator.


Does anyone know?


Safari works for me on the simulator, so it's got to have  
communications.  Does the same code work if you load it on your  
phone?


-jcr


___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/luketheh%40apple.com

This email sent to luket...@apple.com


___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com


Re: [iPhone] networking-is it crippled on the simulator?

2009-08-04 Thread Dave Camp

On Aug 4, 2009, at 5:43 AM, James Lin wrote:


Hi all,

Does anyone know the limitation of the iPhone simulator when it  
comes to networking?

Is it crippled on the simulator?

I've tried two seperate ways of opening up a server socket.


By server socket, do you mean you are trying to connect to a server  
somewhere, or that you are trying to open a low numbered (i.e.  1024)  
port locally so that you can be a server?


The simulator cannot open low numbered ports for inbound connections  
but iPhones running OS 3.0 and later can.


Dave
___

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com