Thanks, Jens! I'd never heard of this before, and it looks like it'll fit the
bill nicely. However, I'm a total noob when it comes to CoreAnimation, so it
may be a while before I grok what's going on underneath.
As far as GGB goes, how well does it handle custom boards? For example, let's
say I wanted to recreate this board:
http://gallery.me.com/davedelong#100084/Boardbgcolor=black (dots are valid
positions, and lines indicate valid moves between positions).
Presumably I'd be creating a custom Grid subclass and building the board
layout in there. My board is based on a square grid, but I'm not sure how I'd
only make some of the grid positions valid locations, nor how I'd draw the
lines in between them. What would I need to do to recreate this board?
Thanks!
Dave
On Feb 14, 2010, at 3:18 PM, Jens Alfke wrote:
CoreAnimation is the best way to go for board games IMO. Lighter weight than
views, and it does the interpolation for you.
I wrote a framework for board games using CA:
http://bitbucket.org/snej/geekgameboard
--Jens {via iPhone}
On Feb 14, 2010, at 1:38 PM, Dave DeLong davedel...@me.com wrote:
Hi everyone,
I've an iPhone app that I'm working on (it's a simple game), where I've got
the game board on the screen, and then a row of pieces above and below the
board (representing the pieces controlled/captured by each player). I'd
like to be able to drag pieces from these rows onto the board. My question
is this:
How should I set up the view hierarchy to do the drag and drop? As I see
it, there are three main ways:
1. Use different views for the board and the two rows. This is good for
encapsulation, but bad for cross-view dragging.
2. Use a single view for the board and the two rows. This is bad for
encapsulation, but makes dragging much easier.
3. Use different views for the board and the two rows, but have an
invisible view on top of everything that captures all the events and passes
them on accordingly. I'm not sure how this would work out.
Perhaps another important question is: how should pieces be rendered? I've
been drawing them with CoreGraphics (hence the difficulty of dragging them
between views), but I could also make each piece its own UIView (which might
complicate dragging in other ways).
What do you suggest?
Thanks!
Dave DeLong
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