Re: Jiggling Shadow Offset

2013-05-22 Thread Jean Suisse
On 22 mai 2013, at 01:52, Seth Willits sli...@araelium.com wrote:

 Changing the blur radius has no affect on the offset. It still behaves the 
 same way. I'm not sure why you think 0.5 would be any different.

I believed that using 0.5 would solve the issue… because I have been there 
before. I should have mentioned that first, sorry.
IMHO, what you are observing is a plain bug because there is no way using a 
blur radius of 0.5 can yield an always visible shadow when using a bigger 1.0 
fails to do so.
Yet, as you can see in the video I sent you, it works perfectly.

Jean
Tests have been performed on a regular up-to-date 10.8.3 MBP equipped with a 
13 display.

 
 On May 21, 2013, at 3:44 PM, Jean Suisse wrote:
 
 Have you tried replacing 
 
 shadow.shadowBlurRadius = 1.0;
 
 With:
 
 shadow.shadowBlurRadius = 0.5;
 
 It should work as expected.
 
 Jean
 
 On 22 mai 2013, at 00:11, Seth Willits sli...@araelium.com wrote:
 
 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov
 


---
Jean Suisse
Institut de Chimie Moléculaire de l’Université de Bourgogne
(ICMUB) — UMR 6302


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Re: Jiggling Shadow Offset

2013-05-22 Thread Gordon Apple
How are you forcing the redraw?  If you are using setNeedsDisplayInRect:,
are you expanding the rect enough to cover the shadow?


On 5/22/13 4:34 AM, cocoa-dev-requ...@lists.apple.com
cocoa-dev-requ...@lists.apple.com wrote:

 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov


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Jiggling Shadow Offset

2013-05-21 Thread Seth Willits

What bit of obviousness am I missing here?
http://www.sethwillits.com/temp/ShadowOffset.mov


--
Seth Willits



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Re: Jiggling Shadow Offset

2013-05-21 Thread Jean Suisse
Have you tried replacing 

shadow.shadowBlurRadius = 1.0;

With:

shadow.shadowBlurRadius = 0.5;

It should work as expected.

Jean
---
Jean Suisse
Institut de Chimie Moléculaire de l’Université de Bourgogne
(ICMUB) — UMR 6302


On 22 mai 2013, at 00:11, Seth Willits sli...@araelium.com wrote:

 
 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov
 
 
 --
 Seth Willits
 
 
 
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Re: Jiggling Shadow Offset

2013-05-21 Thread Seth Willits
Changing the blur radius has no affect on the offset. It still behaves the same 
way. I'm not sure why you think 0.5 would be any different.


--
Seth Willits



On May 21, 2013, at 3:44 PM, Jean Suisse wrote:

 Have you tried replacing 
 
 shadow.shadowBlurRadius = 1.0;
 
 With:
 
 shadow.shadowBlurRadius = 0.5;
 
 It should work as expected.
 
 Jean
 
 On 22 mai 2013, at 00:11, Seth Willits sli...@araelium.com wrote:
 
 
 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov
 

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Re: Jiggling Shadow Offset

2013-05-21 Thread Seth Willits
On May 21, 2013, at 3:11 PM, Seth Willits wrote:

 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov



Test project:
http://www.sethwillits.com/temp/ShadowOffset.zip


--
Seth Willits

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Re: Jiggling Shadow Offset

2013-05-21 Thread Seth Willits
On May 21, 2013, at 4:56 PM, Seth Willits wrote:

 On May 21, 2013, at 3:11 PM, Seth Willits wrote:
 
 What bit of obviousness am I missing here?
 http://www.sethwillits.com/temp/ShadowOffset.mov
 
 Test project:
 http://www.sethwillits.com/temp/ShadowOffset.zip

I have confirmed that this behavior is different between 10.7 and 10.8. I've 
had multiple people test this in addition to myself and on 10.7 the shadow 
offset jiggles and on 10.8 it always works as expected.

So one way or another, this is a bug in OS X. If I use -1.001 for the Y offset, 
the shadow's y offset remains fixed as as the X offset changes which is good 
enough for my needs. I can't see a downside. 

Strange issue. I'll file a radar and see what they say.


--
Seth Willits





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