Re: Math question

2017-01-24 Thread Jens Alfke

> On Jan 24, 2017, at 11:36 AM, Eric E. Dolecki  wrote:
> 
> Never mind on that one. with a 0-100, it's super simple. But if it's 0 - 15
> that could be quite different. I'll noodle on that.

The formula I gave is general purpose for mapping any input range to any output 
range.

—Jens


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Re: Math question

2017-01-24 Thread Eric E. Dolecki
Never mind on that one. with a 0-100, it's super simple. But if it's 0 - 15
that could be quite different. I'll noodle on that.

On Tue, Jan 24, 2017 at 1:57 PM Eric E. Dolecki  wrote:

> Thanks so much, that works perfectly!
>
> Another quick question.
>
> distance of 100 = minimum value (say 0)
> distance of 200 = maximum value (say 100)
>
> How can I apply that? I plan on Int for this value.
>
>
> On Tue, Jan 24, 2017 at 1:52 PM Saagar Jha  wrote:
>
> Not completely sure if this is what you want, but I think your “scale”
> would be:
>
> scale = (distance - minDistance) / (maxDistance - minDistance) * (maxScale
> - minScale) + minScale
>
> In this case,
>
> scale = (distance - 100) / 100 * 2 + 1
>
> Saagar Jha
>
> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki  wrote:
>
> I have a situation where the distance of an onTouchesBegan in iOS produces
> a scale for an object.
>
> min distance of 100 = scale of 1.0
> max distance of 200 = scale of 3.0
>
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0. I can get the distance easily enough, but the scale
> factor eludes me at the moment. Coffee? Lack of this kind of math for over
> 20 years? Heh.
>
> self.scaleCircle.transform = CGAffineTransform(scaleX: percentage, y:
> percentage)
>
> What math would I apply to get that range?
>
> Eric
>
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Re: Math question

2017-01-24 Thread Eric E. Dolecki
Thanks so much, that works perfectly!

Another quick question.

distance of 100 = minimum value (say 0)
distance of 200 = maximum value (say 100)

How can I apply that? I plan on Int for this value.


On Tue, Jan 24, 2017 at 1:52 PM Saagar Jha  wrote:

> Not completely sure if this is what you want, but I think your “scale”
> would be:
>
> scale = (distance - minDistance) / (maxDistance - minDistance) * (maxScale
> - minScale) + minScale
>
> In this case,
>
> scale = (distance - 100) / 100 * 2 + 1
>
> Saagar Jha
>
> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki  wrote:
>
> I have a situation where the distance of an onTouchesBegan in iOS produces
> a scale for an object.
>
> min distance of 100 = scale of 1.0
> max distance of 200 = scale of 3.0
>
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0. I can get the distance easily enough, but the scale
> factor eludes me at the moment. Coffee? Lack of this kind of math for over
> 20 years? Heh.
>
> self.scaleCircle.transform = CGAffineTransform(scaleX: percentage, y:
> percentage)
>
> What math would I apply to get that range?
>
> Eric
>
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Re: Math question

2017-01-24 Thread Jens Alfke

> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki  wrote:
> 
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0.

Are you talking about linear interpolation? That would be

Set up the constants, as given in your email:
let dist0 = 100, dist1 = 200
let scale0 = 1.0, scale1 = 3.0

Then given `dist` you get the matching `scale`:
let scale = (dist - dist0) / (dist1 - dist0) * (scale1 - scale0) + 
scale0

Make sure everything’s converted to double if necessary. If the dist values end 
up typed as integers in the calculation, you’ll get hella roundoff error!

—Jens
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Re: Math question

2017-01-24 Thread Saagar Jha
Not completely sure if this is what you want, but I think your “scale” would be:

scale = (distance - minDistance) / (maxDistance - minDistance) * (maxScale - 
minScale) + minScale

In this case,

scale = (distance - 100) / 100 * 2 + 1

Saagar Jha

> On Jan 24, 2017, at 10:45 AM, Eric E. Dolecki  wrote:
> 
> I have a situation where the distance of an onTouchesBegan in iOS produces
> a scale for an object.
> 
> min distance of 100 = scale of 1.0
> max distance of 200 = scale of 3.0
> 
> So I am looking for a number between 100 and 200 which ends up being
> between 1.0 and 3.0. I can get the distance easily enough, but the scale
> factor eludes me at the moment. Coffee? Lack of this kind of math for over
> 20 years? Heh.
> 
> self.scaleCircle.transform = CGAffineTransform(scaleX: percentage, y:
> percentage)
> 
> What math would I apply to get that range?
> 
> Eric
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Math question

2017-01-24 Thread Eric E. Dolecki
I have a situation where the distance of an onTouchesBegan in iOS produces
a scale for an object.

min distance of 100 = scale of 1.0
max distance of 200 = scale of 3.0

So I am looking for a number between 100 and 200 which ends up being
between 1.0 and 3.0. I can get the distance easily enough, but the scale
factor eludes me at the moment. Coffee? Lack of this kind of math for over
20 years? Heh.

self.scaleCircle.transform = CGAffineTransform(scaleX: percentage, y:
percentage)

What math would I apply to get that range?

Eric
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