Re: breakout game - openGL or quartz?
You'll probably want to check out cocos2d-iphone, a great objective-c framework for writing opengl games on the iphone. You can find more info at http://www.cocos2d-iphone.org. -Brian On Mon, Dec 7, 2009 at 2:46 AM, Chunk 1978 chunk1...@gmail.com wrote: cool game, patrick. i especially liked your sound. On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann n...@chronosnet.com wrote: On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote: and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind. Also if anyone recommends any particular books or online tutorials for learning how to draw simple rectangles and spheres, and make them glow, etc, that would be great. http://nehe.gamedev.net/ Nick Zitzmann http://www.chronosnet.com/ ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/chunk1978%40gmail.com This email sent to chunk1...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/brian.t.dittmer%40gmail.com This email sent to brian.t.ditt...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: breakout game - openGL or quartz?
On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote: I wrote a breakout style game for actionscript3: http://collinatorstudios.com/dev/super_collins_breakout and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? I am thinking that I want to use OpenGL-- even though the game is 2D, I still would like to be able to do gradients and shading and glowing, etc.. Which I am assuming isn't going to be as easy to accomplish with quartz/core animation. I am putting the finishing touches on a 2D game. I started out with Quartz/CA graphics, and while the game was simple enough, I was simply unable to get anything near decent performance. I learned enough OpenGL [ES] in about 15 hours (all from top hits on googling opengl 2d sample code [I think]) to outperform the old code by probably an order of magnitude. Just for grins, I quadrupled the number of objects in my scene (to over several hundred), and I'm still getting 60fps with no problem (I'm actually limiting my frame rate to that, so I'm sure it would be much higher). My scenes are rather simple (no lighting, glowing, or anything), but still...a *remarkable* difference. I decided to leave in a few CA animations because they were so simple, and I really want to ship RSN; this was my first foray into OpenGL, and I'm now a believer. randy___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: breakout game - openGL or quartz?
Everyone seems to have already pointed you in the right direction, but as someone who has specific experience making such a game solo (http://bravobug.com/megabrickbash3000) I wanted to just throw in my .02 that OpenGL is definitely the way to go. NeHe's tutorials will be very handy along the way and iDevGames is definitely worth visiting, as the folks are generally very helpful and know their stuff, and you can likely get quite a bit of help with all manner of game dev topics (collision, audio, interface, etc.), not just graphics. Be sure to also look into OpenAL for your sound effects. And you may even want to take a peek at a 2D collision/physics library like Chipmunks (http://code.google.com/p/chipmunk-physics/). It's not really necessary for a breakout-type game but you might be surprised at how much work it can save you. And you can do some really cool stuff with it. Cheers~ -Matt On Sun, Dec 6, 2009 at 10:48 PM, Patrick J. Collins patr...@collinatorstudios.com wrote: Hi everyone, I wrote a breakout style game for actionscript3: http://collinatorstudios.com/dev/super_collins_breakout and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? I am thinking that I want to use OpenGL-- even though the game is 2D, I still would like to be able to do gradients and shading and glowing, etc.. Which I am assuming isn't going to be as easy to accomplish with quartz/core animation. Also if anyone recommends any particular books or online tutorials for learning how to draw simple rectangles and spheres, and make them glow, etc, that would be great. Thanks! Patrick J. Collins http://collinatorstudios.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/bravobug%40gmail.com This email sent to bravo...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
breakout game - openGL or quartz?
Hi everyone, I wrote a breakout style game for actionscript3: http://collinatorstudios.com/dev/super_collins_breakout and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? I am thinking that I want to use OpenGL-- even though the game is 2D, I still would like to be able to do gradients and shading and glowing, etc.. Which I am assuming isn't going to be as easy to accomplish with quartz/core animation. Also if anyone recommends any particular books or online tutorials for learning how to draw simple rectangles and spheres, and make them glow, etc, that would be great. Thanks! Patrick J. Collins http://collinatorstudios.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: breakout game - openGL or quartz?
On Dec 6, 2009, at 10:48 PM, Patrick J. Collins wrote: So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? OpenGL. Come join the party: http://www.idevgames.com/forum/ -- Seth Willits ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: breakout game - openGL or quartz?
On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote: and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind. Also if anyone recommends any particular books or online tutorials for learning how to draw simple rectangles and spheres, and make them glow, etc, that would be great. http://nehe.gamedev.net/ Nick Zitzmann http://www.chronosnet.com/ ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: breakout game - openGL or quartz?
cool game, patrick. i especially liked your sound. On Mon, Dec 7, 2009 at 2:05 AM, Nick Zitzmann n...@chronosnet.com wrote: On Dec 6, 2009, at 11:48 PM, Patrick J. Collins wrote: and it's been on my mind to make a version for the iPhone.. But before I do that, I thought it would be good to just make a version for plain old OS X... So before I do this, I wanted to ask the opinions of every one here-- Should I use OpenGL or quartz/core animation for my graphics drawing? This thread is probably going to go OT, but I'd recommend OpenGL. There are plenty of examples of great 2D games that were implemented using a 3D API of some sort; World of Goo immediately comes to mind. Also if anyone recommends any particular books or online tutorials for learning how to draw simple rectangles and spheres, and make them glow, etc, that would be great. http://nehe.gamedev.net/ Nick Zitzmann http://www.chronosnet.com/ ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/chunk1978%40gmail.com This email sent to chunk1...@gmail.com ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com