Re: ZX spectrum emulator doesn't appears

2011-06-06 Thread Timo Jyrinki
2011/6/2 Dmitry Shalnoff shaln...@gmail.com:
 Hi everybody,
 I'm trying to install ZX spectrum emulator form official repository but it's 
 doesn't appears in the list of games and home/you/.qspectemu directory wasn't 
 created.

Is Spectemu btw developed somewhere still? At least the places I could
find were dead ends (sourceforge has last stuff from 2004 and the link
on radek's Qspectemu page is 404).

It seems that Fuse-emulator (http://fuse-emulator.sourceforge.net/) is
the one Spectrum emulator that will outlive the others, and I'm happy
that there is at least one fully developed open source emulator for
the dear childhood memories :) In the 90s and beginning of 00s there
were some pretty good emulators for eg. Windows, but of course they're
all dead end without the sources.

-Timo

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Re: ZX spectrum emulator doesn't appears

2011-06-06 Thread Radek Polak
On Monday 06 June 2011 09:09:40 Timo Jyrinki wrote:

 Is Spectemu btw developed somewhere still? At least the places I could
 find were dead ends (sourceforge has last stuff from 2004 and the link
 on radek's Qspectemu page is 404).

For me it still works:
http://activationrecord.net/radekp/qspectemu/

 It seems that Fuse-emulator (http://fuse-emulator.sourceforge.net/) is
 the one Spectrum emulator that will outlive the others, and I'm happy
 that there is at least one fully developed open source emulator for
 the dear childhood memories :) In the 90s and beginning of 00s there
 were some pretty good emulators for eg. Windows, but of course they're
 all dead end without the sources.

I should have probably done the Qt port based on fuse, mainly because spectemu 
does not support 128k spectrum variants. But i just scanned debian repository 
and saw spectemu first... Maybe it would be quite easy to make it based on fuse 
(libspectemu) now.

Regards

Radek

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Re: ZX spectrum emulator doesn't appears

2011-06-06 Thread Radek Polak
On Monday 06 June 2011 13:02:25 Radek Polak wrote:

 On Monday 06 June 2011 09:09:40 Timo Jyrinki wrote:
  Is Spectemu btw developed somewhere still? At least the places I could
  find were dead ends (sourceforge has last stuff from 2004 and the link
  on radek's Qspectemu page is 404).
 
 For me it still works:
 http://activationrecord.net/radekp/qspectemu/

Erm sorry i was reading wrong. the original page really does not work now 
(except i get 403 ;-)

Radek

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Re: ZX spectrum emulator doesn't appears

2011-06-06 Thread Timo Jyrinki
2011/6/6 Radek Polak pson...@seznam.cz:
 http://activationrecord.net/radekp/qspectemu/

 Erm sorry i was reading wrong. the original page really does not work now
 (except i get 403 ;-)

Right, just that :)

Ok anyway, thanks for information.

-Timo

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Re: [QtMoko] ZX spectrum emulator doesn't appears

2011-06-04 Thread Dmitry Shalnoff

Yep. it's works. thank you :)

On 03/06/11 10:50, Radek Polak wrote:

On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote:


... sorry I didnt' point in my previous message that I speaking about
QtMoko -
Hi everybody,
I'm trying to install ZX spectrum emulator form official repository but
it's doesn't appears in the list of games and home/you/.qspectemu
directory wasn't created.

that seems that allication wasn't installed properly. Could anybody help
and direct me in right way?



Hi,
the postinst rule has wrong directory (Applications instead of games). You can
solve this easily by installing some other game and it should appear.

Or you can do this command from terminal:

qcop QPE/DocAPI 'scanPath(QString,int)' /opt/qtmoko/apps/Games/ 1

or you can reinstall fixed version (working on it now, it should be there
soon).

Regards

Radek

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Re: [QtMoko] ZX spectrum emulator doesn't appears

2011-06-03 Thread Radek Polak
On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote:

 ... sorry I didnt' point in my previous message that I speaking about
 QtMoko -
 Hi everybody,
 I'm trying to install ZX spectrum emulator form official repository but
 it's doesn't appears in the list of games and home/you/.qspectemu
 directory wasn't created.
 
 that seems that allication wasn't installed properly. Could anybody help
 and direct me in right way?
 

Hi,
the postinst rule has wrong directory (Applications instead of games). You can 
solve this easily by installing some other game and it should appear.

Or you can do this command from terminal:

qcop QPE/DocAPI 'scanPath(QString,int)' /opt/qtmoko/apps/Games/ 1

or you can reinstall fixed version (working on it now, it should be there 
soon).

Regards

Radek

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ZX spectrum emulator doesn't appears

2011-06-02 Thread Dmitry Shalnoff
Hi everybody, 
I'm trying to install ZX spectrum emulator form official repository but it's 
doesn't appears in the list of games and home/you/.qspectemu directory wasn't 
created. 

that seems that allication wasn't installed properly. Could anybody help and 
direct me in right way? 

Thank you beforehand, 
Dmitry 

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[QtMoko] ZX spectrum emulator doesn't appears

2011-06-02 Thread Dmitry Shalnoff
... sorry I didnt' point in my previous message that I speaking about QtMoko
-
Hi everybody, 
I'm trying to install ZX spectrum emulator form official repository but it's 
doesn't appears in the list of games and home/you/.qspectemu directory wasn't 
created. 

that seems that allication wasn't installed properly. Could anybody help and 
direct me in right way? 

Thank you beforehand, 
Dmitry 

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Idea for an optimized Emulator

2010-06-08 Thread Rashid Kratou
Dont know if its realy qt moko related but hey the emulator can maybe
used in qt moko too :).

Hi guys, I'm trying to port a snes emulator to the pandora. The problem
is that around 60% of the cpu time is taken at 30 FPS by sending the
data to the glamo. There is an optimizing idea from a very clever guy
who has coded and optimized some emulators for arm devices. The basic
idea is to split the bus between glamo and cpu so that the cpu has some
work todo while the bus is blocked by the glamo. 

Like: 
cpu gets a short time to get data from the RAM into his cache.
glamo takes the bus for a short time an gets data
cpu cant access the bus and works with the data in his cache.
cpu takes the bus back
glamo works with the data in his cache
[...]

Would this be possible? Can you do it without knowing assembler and from
a normal C programm? Or do you have to hack the kernel for it? 

Here is the chatlog:

(01:10:28) emulator developer: Anyway, DMA occurs on the SoC itself, so
it's possible to perform it from and to anything on the bus, presumably.

(01:10:36) emulator developer: It was already shown to work with the
Glamo.

(01:10:47) emulator developer: Albeit at much lower bandwidth than
expected.

(01:11:03) emulator developer: The problem is, if you try to DMA one
large chunk at a time the DMA ends up stealing the bus for that entire
duration of time.

(01:11:04) me: but the cpu can work during the DMA operation or?

(01:11:36) emulator developer: As soon as the CPU ends up requiring the
bus due to a write buffer writeback or cache miss/uncached access it'll
end up being stalled until the DMA finishes.

(01:12:18) emulator developer: But since the DMA can be set up to step
in small chunks it's possible to make it not stall the bus for long,
meaning you let the CPU access the bus without a lot of wait and then
the CPU can go on doing other things. Since the CPU doesn't need the bus
100% of the time it can still get work done.

(01:12:59) me: as long as there is some work todo inside the cache or?

(01:13:22) emulator developer: There's always work to do inside the
cache.

(01:14:24) me: ok but when the glamo uses the whole bus. the cpu can
finish its work inside the his cache and then wait until the bus is free
or? Or did I misunderstood you?

(01:15:29) emulator developer: The Glamo won't use the whole bus if the
DMA is staged like I described.

(01:15:39) emulator developer: It'll give other things a chance to use
it.

(01:16:12) me: trying to understand what you described

(01:17:37) me: do you send only a piece of the frame at one time to the
glamo so the bus isnt used 100% by the glamo?

(01:17:58) emulator developer: A timer is set up to automatically do
that.

(01:18:34) me: hmmm ok

(01:19:05) me: and then the cpu has his cache and keep working, and the
glamo gets his data and when it's there then he swaps the buffers.

(01:19:17) me: ok if i understand it right, it sounds like a realy good
idea :)

(01:20:04) emulator developer: Someone else mentioned it once. But it
hasn't been done, sooo..

(01:20:23) me: so it would be kernel hacking...

(01:20:34) me: or can we do it from a normal programm?

(01:22:04) emulator developer: I don't know.

(01:22:11) me: hmm ok

(01:22:25) me: but your idea seems to be realy promising

(01:23:32) me: are you sure it would work this way? if it would be
possible it would realy help other game too :)

(01:24:57) emulator developer: No, am not sure.

(01:25:07) emulator developer: And I'm not going to develop on a
Freerunner, so count that out ;p

(01:25:18) me: *g*

(01:25:27) me: i never expected you would develop something for me

(01:25:49) me: im sorry that it sounded like i was searching for a nice
guy to exploit so he is writing something i want for me

(01:25:57) me: in the first post of the board

(01:27:28) me: i learned much. i know now that the glamo bandwith is the
problem, that the cpu is blocked when the glamo is getting normal data.
and the you can bypass the problem if you use DMA and take care that the
cpu and the glamo share the bus in a way that both have enough data in
their cache to work

(01:29:32) emulator developer: But it's a compromise.

(01:29:44) emulator developer: It's not like you'd ever be able to do
60fps or anything.

(01:29:49) me: thats fine

(01:36:09) emulator developer: You'd be frame skipping.

(01:36:19) me: thats ok

(01:39:21) me: what you would think can be reached?

(01:39:51) emulator developer: Dunno.

(01:40:19) emulator developer: BTW, there's no OGL ES on Freerunner.

(01:40:31) emulator developer: The Glamo has hardware capability for it
but no drivers. And the company went under.

(01:40:37) me: a

(01:40:40) me: damn NDA

(01:40:41) emulator developer: But never publicly released a datasheet.

(01:41:02) me: ok it can play mpeg4 movies

(01:41:04) me: thats cool

(01:41:14) me: but the way it was placed on the freerunner realy sux

(01:41:46) emulator developer: Yeah

GSM Phone Simulation in Emulator

2010-05-09 Thread saravanan T
I have managed to get the phonesim app running, but the simulator always
shows registering.I am not able to simulate calls on the qemu emulator. 1.I
cannot simulate the sms or call feature using the phonesim. The phonesim gui
runs, but it does not shows me the at commands sent by the emulator. 2.How
can I simulate calls and at commands using the qemu emulator. 3. I have
tried things like a.connecting using libgsmd-tool b.lsof | /dev/ttySAC0 to
check whether the device works. but it does not show the ttySAC0 c.cu -l
/dev/ttySAC0 to the device.But it just says connected. d.powering on and off
the gsm modem using echo 0 
/sys/bus/platform/devices/neo1973-pm-gsm.0/power_on. no use(the modem does
not power up,checked using lsof|grep /dev/ttySAC0). The Images I use -
kernel_wildcard=uImage-2.6.24+git20080424-r0-om-gta01.bin
rootfs_wildcard=Openmoko-scaredycat-openmoko-devel-image-glibc-ipk-P1-Snapshot-20080710-om-gta01.rootfs.jffs2
uboot_wildcard=u-boot-gta01bv3-1.3.1+svnr4297+gitb29661fc115106454288051bc9a488351ce8-r3.bin


I use pppd connection to terminal into emulator.

Regards
Saravanan.L
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Re: GSM Phone Simulation in Emulator

2010-05-09 Thread Martix
Hi,

may I ask, why do you try to use this old abandoned stuff?

If you want to develop software for Neo FreeRunner you can use SHR
distribution based on Freesmartphone.org framework (FSO), which also
has phonesim GSM modem simulator [1]. Otherwise there is Qt Moko,
Qtopia based distribution.

[1] http://git.freesmartphone.org/?p=phonesim.git;a=summary

Regards,
Martix

2010/5/8 saravanan T saravana...@gmail.com:
 I have managed to get the phonesim app running, but the simulator always
 shows registering.I am not able to simulate calls on the qemu emulator. 1.I
 cannot simulate the sms or call feature using the phonesim. The phonesim gui
 runs, but it does not shows me the at commands sent by the emulator. 2.How
 can I simulate calls and at commands using the qemu emulator. 3. I have
 tried things like a.connecting using libgsmd-tool b.lsof | /dev/ttySAC0 to
 check whether the device works. but it does not show the ttySAC0 c.cu -l
 /dev/ttySAC0 to the device.But it just says connected. d.powering on and off
 the gsm modem using echo 0 
/sys/bus/platform/devices/neo1973-pm-gsm.0/power_on. no use(the modem does
 not power up,checked using lsof|grep /dev/ttySAC0). The Images I use -
 kernel_wildcard=uImage-2.6.24+git20080424-r0-om-gta01.bin
 rootfs_wildcard=Openmoko-scaredycat-openmoko-devel-image-glibc-ipk-P1-Snapshot-20080710-om-gta01.rootfs.jffs2
 uboot_wildcard=u-boot-gta01bv3-1.3.1+svnr4297+gitb29661fc115106454288051bc9a488351ce8-r3.bin
 I use pppd connection to terminal into emulator.
 Regards
 Saravanan.L
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GSM Phone Simulation on Emulator

2010-05-05 Thread saravanan T
Hello,
Can you guys please guide on how to simulate gsm calls in the emulator.
In openmoko.org, I found that gsm calls can be emulated through phonesim. I
have enabled phonesim while building the qemu by --enable-phone-sim
(found here QPE 4.3.0 plus QEMU « Account of my
unadventureshttp://unadventure.wordpress.com/2007/10/28/qpe-430-plus-qemu/)
compiler flags. But I cannot run the phonesim gui.

Q1.How do I run the phonesim gui app. I tried downloading the source
compiling it, but it needs qt installed. I downloaded the qt sdk from nokia
(qt source sdk).Compiled and
installed,but no use.Please sugggest a way to run the phonesim gui.

Q2.Can I make calls between the simulator (like in android). If so how.?

Q3.Is there any app like phonesim used to emulate gsm?
Not the atinterface, because in the link I mentioned above it says that
atinterface run on qtopia, and is used to expose the modem.

*Please help regarding this issue.*
Thank You

Regards
Saravana.L
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Re: qspectemu - zx spectrum emulator port for Freerunner

2010-01-17 Thread Margo
2010/1/16 Radek Polak pson...@seznam.cz:
 You have to make binding for it. It's just like any other key (displayed on
 the top of the keyboard picture).

 Hope it helps

 Regards

 Radek

Thanks, it helped.

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Re: qspectemu - zx spectrum emulator port for Freerunner

2010-01-17 Thread Timo Jyrinki
2010/1/13 Radek Polak pson...@seznam.cz:
 i have just finished porting of spectemu[1] to Qt and Freerunner.

Thanks. I have to check how my BASIC programs from ca. 1989-1990 work
on my Neo :)

-Timo

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Re: qspectemu - zx spectrum emulator port for Freerunner

2010-01-16 Thread Radek Polak
Margo wrote:

 Hi,
 How do I get the on-screen keyboard during a game? If I press
 somewhere it just gives me the options screen. Where do I have to
 click to get the keyboard?

You have to make binding for it. It's just like any other key (displayed on 
the top of the keyboard picture).

Hope it helps

Regards

Radek

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spectrum emulator /

2010-01-16 Thread Gennady Kupava
Radek,

You gamepad idea is just amazing and surprising, you should think about
giving it production shape and start selling add-on gamepads for phones
without keyboards :)

Gennady


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Re: qspectemu - zx spectrum emulator port for Freerunner

2010-01-15 Thread Margo
2010/1/13 Radek Polak pson...@seznam.cz:
 Hi,
 i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in
 QtMoko package feed if you want to try it or you can compile from sources for
 your favourite distro.

Hi,
How do I get the on-screen keyboard during a game? If I press
somewhere it just gives me the options screen. Where do I have to
click to get the keyboard?

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qspectemu - zx spectrum emulator port for Freerunner

2010-01-13 Thread Radek Polak
Hi,
i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in 
QtMoko package feed if you want to try it or you can compile from sources for 
your favourite distro.

The main work was port to Qt, possibility to use touchscreen and creating GUI 
for loading/saving snapshots and creating mouse/touchscreen bindings.

So the emulator can now do following:

- download my favourite games from internet
- load/save snapshot
- define custom on screen locations for spectrum keys
- rotate, qvga
- vibrate to notice if pressed border location of two keys
- use virtual keyboard for input (longer press requited for some games)
- autocorrect on screen key location during game playing 

Here are some useful tips:

- for QtMoko you will need v17 kernel to get decent speed [3] 
- if you want to disable sounds, delete /dev/dsp ;-)

I have also uploaded ugly video on youtube [4] and have a small homepage [5]

 Cheers

Radek


[1] http://www.inf.bme.hu/~mszeredi/spectemu/
[2] http://github.com/radekp/spectemu
[3] http://activationrecord.net/radekp/qtmoko/download/experimental/
[4] http://www.youtube.com/watch?v=C6Wtvaxz3sQ
[5] http://activationrecord.net/radekp/qspectemu/

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Re: qspectemu - zx spectrum emulator port for Freerunner

2010-01-13 Thread David Garabana Barro
On Wednesday 13 January 2010 16:25:36 Radek Polak wrote:
 Hi,
 i have just finished porting of spectemu[1] to Qt and Freerunner. It's now
 in QtMoko package feed if you want to try it or you can compile from
 sources for your favourite distro.

Thank you! :)


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Re: [WikiReader] unable to run emulator

2009-11-09 Thread Suco
Well, I've made some changes in main Makefile and the 00run.sh run without
problem, but the emulator still gives the same error.

The changes I've done:
...
.PHONY: farm0-parse
farm0-parse: parse

.PHONY: farm0-render
farm0-render: render

.PHONY: farm0-clean
farm0-clean: stamp-r-clean

.PHONY: farm0
farm0: farm0-parse farm0-render
...

On Sat, Nov 7, 2009 at 11:11 AM, Sean Moss-Pultz s...@openmoko.com wrote:

 On Sat, Nov 7, 2009 at 2:01 AM, Suco sucotro...@gmail.com wrote:
 
  Trying to run it again, I've noted that when I execute sh 00run.sh this
 line is showed:
  make: *** There is no rule to build the target `farm0'.  Stop.

 Yes you will need to write your own file. If you look at what is being
 executed in 00run.sh then it should be fairly obvious. Let us know if
 you get stuff.

  -Sean

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Re: [WikiReader] unable to run emulator

2009-11-07 Thread Sean Moss-Pultz
On Sat, Nov 7, 2009 at 2:01 AM, Suco sucotro...@gmail.com wrote:

 Trying to run it again, I've noted that when I execute sh 00run.sh this line 
 is showed:
 make: *** There is no rule to build the target `farm0'.  Stop.

Yes you will need to write your own file. If you look at what is being
executed in 00run.sh then it should be fairly obvious. Let us know if
you get stuff.

  -Sean

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Re: [WikiReader] unable to run emulator

2009-11-05 Thread Suco
Steps followed:

1- sudo aptitude install python-gd gawk gforth flex bison m4 netpbm
qt4-qmake libqt4-dev wget python-serial sqlite3 php5-cli python-dev
2- git clone git://github.com/wikireader/wikireader.git
3- open wikireader/samo-lib/include/config.h and uncomment BOARD_SAMO_V1
line
4-make
5-cp wikireader/xml-file-samples/classical_composers.xml
wikireader/enwiki-20090909-pages-articles.xml
6-sh wikireader/00run.sh
7-./wikireader/host-tools/qt4-simulator/bin/wikisim

System used: Ubuntu 9.04 and official repositories.

On Thu, Nov 5, 2009 at 6:17 PM, Sean Moss-Pultz s...@openmoko.com wrote:

 On Fri, Nov 6, 2009 at 12:56 AM, Suco sucotro...@gmail.com wrote:
 
  Hello Sean,
I know it, and I has used the 00run.sh script to generate some data
 using the example data that is in the folder xml-file-samples

 Ah ok. What are the exact files you're building? We can try when we
 get into the office tomorrow.

  -Sean

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openmoko emulator under linux

2009-01-19 Thread Chris Syntichakis
Hi,

I am interested to get the Freerunner, but I want at first to check it on
the emulator.

So far I managed to compile the qemu emulator (under Ubuntu 8.10) without
any error.

But I have one problem.. the emulator starts , I choose the boot option
then it shows the slash screen and the boot menu again (and again.).. any
ideas?

TIA

chris
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Re: openmoko emulator under linux

2009-01-19 Thread Gaël HERMET
Chris Syntichakis a écrit :
 Hi,

 I am interested to get the Freerunner, but I want at first to check it 
 on the emulator.

 So far I managed to compile the qemu emulator (under Ubuntu 8.10) 
 without any error.

 But I have one problem.. the emulator starts , I choose the boot 
 option then it shows the slash screen and the boot menu again (and 
 again.).. any ideas?

 TIA

 chris

 

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You have to take the u-boot from the windows pre-build binaries 
(http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU)

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Re: openmoko emulator under linux

2009-01-19 Thread Chris Syntichakis
I did it already, it simply repeat the boot process..

BTW, I am trying to boot using the setting  -M gta02fake ..
I choose the BOOT option but I got this error:

NAND read: mtdparts variable not set
incorrect device type in kernel
'kernel' is not a number
Wrong image format for bootm command
Error: can;t get kernel image !


I am really confused now..

When I run the download.sh it downloads NOTHING, i had to search and find
manualy the files
that were requested by the flash.sh .. I supposed the flash.sh did a flash
for GTA01 ??

very complicated..

chris



On Mon, Jan 19, 2009 at 12:48 PM, Gaël HERMET mail...@superzell.fr wrote:

 Chris Syntichakis a écrit :
  Hi,
 
  I am interested to get the Freerunner, but I want at first to check it
  on the emulator.
 
  So far I managed to compile the qemu emulator (under Ubuntu 8.10)
  without any error.
 
  But I have one problem.. the emulator starts , I choose the boot
  option then it shows the slash screen and the boot menu again (and
  again.).. any ideas?
 
  TIA
 
  chris
 
  
 
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 You have to take the u-boot from the windows pre-build binaries
 (http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU)

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Re: openmoko emulator under linux

2009-01-19 Thread arne anka
is the emulator still supported?

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Re: openmoko emulator under linux

2009-01-19 Thread Gaël HERMET
arne anka a écrit :
 is the emulator still supported?
 
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I use qemu very often but never with gta02fake,
to flash, just download neo1973 images in build/qemu/openmoko, then cd
build/qemu, then openmoko/flash.sh
You'll need to rename the two files like this (not sure, I'm not at home):
- testing-om-gta01-01.rootfs.jffs2
- testing-om-gta01-01.uImage.bin

What work (for me):
SHR (testing/unstable)
2008.9
2008.12
Qtextended

Both SHR and 2008.X will freeze until you deactivate GSM. I dont know why.


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Re: openmoko emulator under linux

2009-01-19 Thread Chris Syntichakis
still no luck..

the emulator goes to boot screen again and again..

nevermind..

thanx

chris

On Mon, Jan 19, 2009 at 2:44 PM, Gaël HERMET mail...@superzell.fr wrote:

 arne anka a écrit :
  is the emulator still supported?
 
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 I use qemu very often but never with gta02fake,
 to flash, just download neo1973 images in build/qemu/openmoko, then cd
 build/qemu, then openmoko/flash.sh
 You'll need to rename the two files like this (not sure, I'm not at home):
 - testing-om-gta01-01.rootfs.jffs2
 - testing-om-gta01-01.uImage.bin

 What work (for me):
 SHR (testing/unstable)
 2008.9
 2008.12
 Qtextended

 Both SHR and 2008.X will freeze until you deactivate GSM. I dont know why.


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why no keyboard input in gameboy emulator?

2008-09-11 Thread Thomas Bertani
Hi, I compiled gnuboy , a gameboy emulator, on openmoko of the neo
freerunner, but...

I can't understand why via vnc, if I use the pc keyboard, I can control
gnuboy without problems, but if I use the openmoko virtual keyboard it
doesn't run..

Why? oO
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Gnuboy emulator successfully ported!

2008-09-10 Thread Thomas Bertani
Hi, I ported gnuboy, an opensource gameboy emulator.

You can download it from here [1]

I tested it successfully on om 2008.8 update.

Now I'm woking on an adhoc input method


Thomas Bertani

[1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz
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Re: Gnuboy emulator successfully ported!

2008-09-10 Thread Thomas Bertani
2008/9/10 Thomas Bertani [EMAIL PROTECTED]

 Hi, I ported gnuboy, an opensource gameboy emulator.

 You can download it from here [1]

 I tested it successfully on om 2008.8 update.

 Now I'm woking on an adhoc input method


 Thomas Bertani

 [1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz



you need libsdl-1.2-0 installed

To launch it just type ./sdlgnuboy --fullscreen=0 pg.gbc or any gbc you
want :D

enjoy!
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Re: Gnuboy emulator successfully ported!

2008-09-10 Thread Tobias Kündig
Awesome! Great work! Can't wait to have some input method!

Is it possible to make the «screen» bigger? It seems pretty tiny to me...

Regards,
Tobias

Thomas Bertani schrieb:


 2008/9/10 Thomas Bertani [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED]

 Hi, I ported gnuboy, an opensource gameboy emulator.

 You can download it from here [1]

 I tested it successfully on om 2008.8 update.

 Now I'm woking on an adhoc input method


 Thomas Bertani

 [1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz



 you need libsdl-1.2-0 installed

 To launch it just type ./sdlgnuboy --fullscreen=0 pg.gbc or any gbc 
 you want :D

 enjoy!
 

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Re: Gnuboy emulator successfully ported!

2008-09-10 Thread Thomas Bertani
2008/9/10 Tobias Kündig [EMAIL PROTECTED]

 Awesome! Great work! Can't wait to have some input method!

 Is it possible to make the «screen» bigger? It seems pretty tiny to me...

 Regards,
 Tobias



yes, use the option --scale=2 , that is usable. --scale=3 is the best but is
a bit too slow... for glamo... try also --yuv=1 and --yuv=0 (to use/don't
use the hardware acceleration)
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OpenEinstein Newton emulator - Working?

2008-08-13 Thread Who
The OpenEinstein Newton Emulator (http://code.google.com/p/einstein/)
work on the Nokia n800, N770 and old Sharp Zauruses - I wonder if
anyone has tried compiling it for the Neo1973/FreeRunner - have they?

Is there any interest? The large screen seems perfectly suited to a
Newton Emulator and the Newton UI really is awesome to behold - just
so intuitive!

The other reason I'm interested is that it has really good handwriting
recognition - which the Freerunner lacks, as far as I know.

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Re: OpenEinstein Newton emulator - Working?

2008-08-13 Thread Tilman Baumann
Who wrote:

 Is there any interest? The large screen seems perfectly suited to a
 Newton Emulator and the Newton UI really is awesome to behold - just
 so intuitive!
I always wonder why no one ever tried to build a modern newton like runtime.
Not necessarily smalltalk, but maybe OpenStep/GNUStep...

Just a thought... *g*

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Re: OpenEinstein Newton emulator - Working?

2008-08-13 Thread Norbert Hartl
On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote:
 Who wrote:
 
  Is there any interest? The large screen seems perfectly suited to a
  Newton Emulator and the Newton UI really is awesome to behold - just
  so intuitive!
 I always wonder why no one ever tried to build a modern newton like runtime.
 Not necessarily smalltalk, but maybe OpenStep/GNUStep...
 
Not necessarily but... :) My plans are to bring squeak/pharo to the
device. In squeak there is a handwriting recognition called genie. I
doubt the performance will be good enough but it is worth testing.

Norbert


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Re: OpenEinstein Newton emulator - Working?

2008-08-13 Thread Tilman Baumann
Norbert Hartl wrote:
 On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote:
 Who wrote:

 Is there any interest? The large screen seems perfectly suited to a
 Newton Emulator and the Newton UI really is awesome to behold - just
 so intuitive!
 I always wonder why no one ever tried to build a modern newton like runtime.
 Not necessarily smalltalk, but maybe OpenStep/GNUStep...

 Not necessarily but... :) My plans are to bring squeak/pharo to the
 device. In squeak there is a handwriting recognition called genie. I
 doubt the performance will be good enough but it is worth testing.

Keep us updated. ;)

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Re: OpenEinstein Newton emulator - Working?

2008-08-13 Thread Olivier Migeot
On Wed, Aug 13, 2008 at 12:52 PM, Tilman Baumann [EMAIL PROTECTED] wrote:

 I always wonder why no one ever tried to build a modern newton like runtime.
 Not necessarily smalltalk, but maybe OpenStep/GNUStep...

Something like mySTEP (http://www.quantum-step.com/wiki.php?page=mySTEP)?

There's even binaries for Neo1973.

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 M.

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Re: OpenEinstein Newton emulator - Working?

2008-08-13 Thread Jay Vaughan
 Is there any interest? The large screen seems perfectly suited to a
 Newton Emulator and the Newton UI really is awesome to behold - just
 so intuitive!


Hell yes, count me as interested.  Also, anyone want to get a PalmOS  
emu running?  That'd be wonderful, frankly ..

;
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Re: [OpenMoko] qemu win32 emulator

2008-07-14 Thread Robert Schuster
Hi,
what you want is a binary of QEMU + OpenMoko's patches for it. If the
links do not work try to get in contact with the people who distributed
them first.

AFIU the OpenMoko project is mostly about doing things from source so it
should be possible to compile QEMU + patches under Windows and/or
cygwin, too.

Regards
Robert

Yocto schrieb:
 Hi,
 
 Where can I find an openmoko win32 emulator ?
 
 The links to the pre-build binaries of 
 openmoko-emulator-win32-bin-20070625.zip
 or its mirror are broken.
 
 
From the wiki at wiki.openmoko.org/wiki/OpenMoko_under_QEMU
 
 mdk.linux.org.tw/~jserv/openmoko/openmoko-emulator-win32-bin-20070625.zip
 
 snakesoftruth.com/openmoko-emulator-win32-bin-20070625.zip
 
 
 Thanks.
 // Yocto
 
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Re: [OpenMoko] qemu win32 emulator

2008-07-14 Thread Yocto
Hi,

I did svn checkout the qemu-neo1973 and was following manual setup on the 
wiki.
But I bumped into the SDL requirement, etc...

Thanks to Yorick Moko who provided a link to his pre-built binaries.
I was able to get a quick first look  feel of the openmoko projet.

Even if that build was over a year old... I saw the potential...
Now, I can invest more of my spare time on this projet.

Thanks.
// Yocto

- Original Message - 
From: Robert Schuster [EMAIL PROTECTED]
To: List for Openmoko community discussion community@lists.openmoko.org
Sent: Monday, July 14, 2008 5:15 AM
Subject: Re: [OpenMoko] qemu win32 emulator


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[OpenMoko] qemu win32 emulator

2008-07-12 Thread Yocto
Hi,

Where can I find an openmoko win32 emulator ?

The links to the pre-build binaries of 
openmoko-emulator-win32-bin-20070625.zip
or its mirror are broken.


From the wiki at wiki.openmoko.org/wiki/OpenMoko_under_QEMU

mdk.linux.org.tw/~jserv/openmoko/openmoko-emulator-win32-bin-20070625.zip

snakesoftruth.com/openmoko-emulator-win32-bin-20070625.zip


Thanks.
// Yocto

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Re: emulator config problem

2008-04-30 Thread Vedran Alajbegović
now new problem,

i can't find any instructions how to apply patches for gta02
http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/
Please can someone help me with this!?


2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]:

 and yes.. i finally fall in love with this thing :D

 2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]:

 ah, i had another one
 
  thank you
  i hope i'll have no problems with build
 
  On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED]
  wrote:
 
   On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
hi,
i followed instructions at:
http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
i got the code and i started config but i got this error, can
   someone tell
me more how to mand this and configure and build it
p.s. i use ubuntu/debian
--- error --
[EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# 
./configure
   [snip]
The error log from compiling the libSDL test is:
/tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory
/tmp/qemu-conf--15860-.c: In function `main':
/tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared
   (first use in
this function)
/tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is
   reported
only once
/tmp/qemu-conf--15860-.c:3: error: for each function it appears in.)
ERROR: QEMU requires SDL or Cocoa for graphical output
To build QEMU without graphical output configure with
   --disable-gfx-check
Note that this will disable all output from the virtual graphics
   card.
  
  It means that you're missing the SDL development package. On my
   Debian system, there's a bunch of them, but libsdl1.2-dev seems to be
   the main one.
  
 Hugo.
  
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Re: emulator config problem

2008-04-30 Thread Hugo Mills
On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote:
 now new problem,
 
 i can't find any instructions how to apply patches for gta02
 http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/
 Please can someone help me with this!?

   That looks to me like a quilt directory. Try installing quilt,
putting the patches directory in the root of your kernel tree, and
running quilt push -a.

   Warning: I've not tried this myself.

   (Also, is there a more suitable mailing list than this one for
these kinds of technical question?)

   Hugo.

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Re: emulator config problem

2008-04-30 Thread Hugo Mills
 On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills [EMAIL PROTECTED] wrote:
(Also, is there a more suitable mailing list than this one for
  these kinds of technical question?)

On Wed, Apr 30, 2008 at 03:06:42PM +0200, Vedran Alajbegović wrote:
 you are right,
 i should assigne to another lists
 i'm so sorry

   That wasn't aimed at you specifically. I'm something of a newcomer
to the community myself, so I'm actually interested in the answer to
my question. None of the current mailing lists seems to be
particularly suited to this sort of question.

   Hugo.

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Re: emulator config problem

2008-04-30 Thread Vedran Alajbegović
you are right,
i should assigne to another lists
i'm so sorry

On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills [EMAIL PROTECTED] wrote:

 On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote:
  now new problem,
 
  i can't find any instructions how to apply patches for gta02
  http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/
  Please can someone help me with this!?

That looks to me like a quilt directory. Try installing quilt,
 putting the patches directory in the root of your kernel tree, and
 running quilt push -a.

   Warning: I've not tried this myself.

   (Also, is there a more suitable mailing list than this one for
 these kinds of technical question?)

   Hugo.

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emulator config problem

2008-04-29 Thread Vedran Alajbegović
hi,
i followed instructions at:
http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
i got the code and i started config but i got this error, can someone tell
me more how to mand this and configure and build it
p.s. i use ubuntu/debian
--- error --
[EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure
--target-list=arm-softmmu
WARNING: gcc looks like gcc 4.x
Looking for gcc 3.x
Found gcc-3.4
Install prefix/usr/local
BIOS directory/usr/local/share/qemu
binary directory  /usr/local/bin
Manual directory  /usr/local/share/man
ELF interp prefix /usr/gnemul/qemu-%M
Source path   /home/ahmo/workspace/openmoko/qemu-neo1973
C compilergcc-3.4
Host C compiler   gcc
make  make
install   install
host CPU  i386
host big endian   no
target list   arm-softmmu
gprof enabled no
profiler  no
static build  no
-Werror enabled   no
SDL support   no
mingw32 support   no
Adlib support no
AC97 support  no
GUS support   no
CoreAudio support no
ALSA support  no
EsounD supportno
DSound supportno
FMOD support  no
OSS support   yes
VNC TLS support   no
kqemu support yes
Documentation no
The error log from compiling the libSDL test is:
/tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory
/tmp/qemu-conf--15860-.c: In function `main':
/tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in
this function)
/tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported
only once
/tmp/qemu-conf--15860-.c:3: error: for each function it appears in.)
ERROR: QEMU requires SDL or Cocoa for graphical output
To build QEMU without graphical output configure with --disable-gfx-check
Note that this will disable all output from the virtual graphics card.


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Re: emulator config problem

2008-04-29 Thread Hugo Mills
On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
 hi,
 i followed instructions at:
 http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
 i got the code and i started config but i got this error, can someone tell
 me more how to mand this and configure and build it
 p.s. i use ubuntu/debian
 --- error --
 [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure
[snip]
 The error log from compiling the libSDL test is:
 /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory
 /tmp/qemu-conf--15860-.c: In function `main':
 /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in
 this function)
 /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported
 only once
 /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.)
 ERROR: QEMU requires SDL or Cocoa for graphical output
 To build QEMU without graphical output configure with --disable-gfx-check
 Note that this will disable all output from the virtual graphics card.

   It means that you're missing the SDL development package. On my
Debian system, there's a bunch of them, but libsdl1.2-dev seems to be
the main one.

   Hugo.

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Re: emulator config problem

2008-04-29 Thread Vedran Alajbegović
ah, i had another one

thank you
i hope i'll have no problems with build

On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED] wrote:

 On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
  hi,
  i followed instructions at:
  http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
  i got the code and i started config but i got this error, can someone
 tell
  me more how to mand this and configure and build it
  p.s. i use ubuntu/debian
  --- error --
  [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure
 [snip]
  The error log from compiling the libSDL test is:
  /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory
  /tmp/qemu-conf--15860-.c: In function `main':
  /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first
 use in
  this function)
  /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is
 reported
  only once
  /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.)
  ERROR: QEMU requires SDL or Cocoa for graphical output
  To build QEMU without graphical output configure with
 --disable-gfx-check
  Note that this will disable all output from the virtual graphics card.

It means that you're missing the SDL development package. On my
 Debian system, there's a bunch of them, but libsdl1.2-dev seems to be
 the main one.

   Hugo.

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Re: emulator config problem

2008-04-29 Thread Vedran Alajbegović
and yes.. i finally fall in love with this thing :D

2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]:

 ah, i had another one

 thank you
 i hope i'll have no problems with build

 On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED]
 wrote:

  On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote:
   hi,
   i followed instructions at:
   http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU
   i got the code and i started config but i got this error, can someone
  tell
   me more how to mand this and configure and build it
   p.s. i use ubuntu/debian
   --- error --
   [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure
  [snip]
   The error log from compiling the libSDL test is:
   /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory
   /tmp/qemu-conf--15860-.c: In function `main':
   /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first
  use in
   this function)
   /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is
  reported
   only once
   /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.)
   ERROR: QEMU requires SDL or Cocoa for graphical output
   To build QEMU without graphical output configure with
  --disable-gfx-check
   Note that this will disable all output from the virtual graphics card.
 
 It means that you're missing the SDL development package. On my
  Debian system, there's a bunch of them, but libsdl1.2-dev seems to be
  the main one.
 
Hugo.
 
  --
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  lug.org.uk===
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Re: Phone emulator under Gentoo?

2007-07-28 Thread Nelson Castillo
On 7/27/07, Xamindar [EMAIL PROTECTED] wrote:

  # ls /usr/lib64/libSDL*
  /usr/lib64/libSDL-1.2.so.0   /usr/lib64/libSDL.la
 /usr/lib64/libSDL_net-1.2.so.0.0.7  /usr/lib64/libSDL_net.so
  /usr/lib64/libSDL-1.2.so.0.11.1  /usr/lib64/libSDLmain.a
 /usr/lib64/libSDL_net.a /usr/lib64/libSDL.so
  /usr/lib64/libSDL.a
 /usr/lib64/libSDL_net-1.2.so.0  /usr/lib64/libSDL_net.la

Mmm.

I don't know what to say. I also have /usr/include/SDL.
I don't know about  gentoo / 64 bits.

Do you have the sdl-config script available? I think it's
used a lot by the configure script and it should tell it
where to find things.

$ sdl-config --cflags
-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT

BTW:

/host/qemu-neo1973$ ldd arm-softmmu/qemu-system-arm
linux-gate.so.1 =  (0xe000)
libm.so.6 = /lib/i686/cmov/libm.so.6 (0xb7ee1000)
libz.so.1 = /usr/lib/libz.so.1 (0xb7ecc000)
libSDL-1.2.so.0 = /usr/lib/libSDL-1.2.so.0 (0xb7e1a000)
librt.so.1 = /lib/i686/cmov/librt.so.1 (0xb7e11000)
libutil.so.1 = /lib/i686/cmov/libutil.so.1 (0xb7e0d000)
libc.so.6 = /lib/i686/cmov/libc.so.6 (0xb7cc6000)
/lib/ld-linux.so.2 (0xb7f28000)
libasound.so.2 = /usr/lib/libasound.so.2 (0xb7c0)
libdl.so.2 = /lib/i686/cmov/libdl.so.2 (0xb7bfb000)
libdirectfb-0.9.so.25 = /usr/lib/libdirectfb-0.9.so.25 (0xb7ba5000)
libfusion-0.9.so.25 = /usr/lib/libfusion-0.9.so.25 (0xb7b9f000)
libdirect-0.9.so.25 = /usr/lib/libdirect-0.9.so.25 (0xb7b9)
libvga.so.1 = /usr/lib/libvga.so.1 (0xb7b3)
libpthread.so.0 = /lib/i686/cmov/libpthread.so.0 (0xb7b19000)

Regards.

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Re: Phone emulator under Gentoo?

2007-07-28 Thread Xamindar




Someone else mentioned the gcc version might cause a problem. Im going
to look into that.

white-rabbit src # gcc-config -l
[1] x86_64-pc-linux-gnu-3.3.6
[2] x86_64-pc-linux-gnu-4.1.2
[3] x86_64-pc-linux-gnu-4.2.0 *

Nelson Castillo wrote:

  On 7/27/07, Xamindar [EMAIL PROTECTED] wrote:
  
  
 # ls /usr/lib64/libSDL*
 /usr/lib64/libSDL-1.2.so.0   /usr/lib64/libSDL.la
/usr/lib64/libSDL_net-1.2.so.0.0.7  /usr/lib64/libSDL_net.so
 /usr/lib64/libSDL-1.2.so.0.11.1  /usr/lib64/libSDLmain.a
/usr/lib64/libSDL_net.a /usr/lib64/libSDL.so
 /usr/lib64/libSDL.a
/usr/lib64/libSDL_net-1.2.so.0  /usr/lib64/libSDL_net.la

  
  
Mmm.

I don't know what to say. I also have /usr/include/SDL.
I don't know about  gentoo / 64 bits.

Do you have the sdl-config script available? I think it's
used a lot by the configure script and it should tell it
where to find things.

$ sdl-config --cflags
-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
  


Looks like I do:

white-rabbit src # sdl-config --cflags
-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT

This is very strange.


  
BTW:

/host/qemu-neo1973$ ldd arm-softmmu/qemu-system-arm
linux-gate.so.1 =  (0xe000)
libm.so.6 = /lib/i686/cmov/libm.so.6 (0xb7ee1000)
libz.so.1 = /usr/lib/libz.so.1 (0xb7ecc000)
libSDL-1.2.so.0 = /usr/lib/libSDL-1.2.so.0 (0xb7e1a000)
librt.so.1 = /lib/i686/cmov/librt.so.1 (0xb7e11000)
libutil.so.1 = /lib/i686/cmov/libutil.so.1 (0xb7e0d000)
libc.so.6 = /lib/i686/cmov/libc.so.6 (0xb7cc6000)
/lib/ld-linux.so.2 (0xb7f28000)
libasound.so.2 = /usr/lib/libasound.so.2 (0xb7c0)
libdl.so.2 = /lib/i686/cmov/libdl.so.2 (0xb7bfb000)
libdirectfb-0.9.so.25 = /usr/lib/libdirectfb-0.9.so.25 (0xb7ba5000)
libfusion-0.9.so.25 = /usr/lib/libfusion-0.9.so.25 (0xb7b9f000)
libdirect-0.9.so.25 = /usr/lib/libdirect-0.9.so.25 (0xb7b9)
libvga.so.1 = /usr/lib/libvga.so.1 (0xb7b3)
libpthread.so.0 = /lib/i686/cmov/libpthread.so.0 (0xb7b19000)

Regards.

  





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Re: Phone emulator under Gentoo?

2007-07-28 Thread Xamindar




Henryk Pltz wrote:

  
Please post the full error message that the qemu configure gives.
  

Here is the output of configure:
white-rabbit qemu-neo1973 # ./configure 
WARNING: "gcc" looks like gcc 4.x
Looking for gcc 3.x
Found "gcc32"
Install prefix /usr/local
BIOS directory /usr/local/share/qemu
binary directory /usr/local/bin
Manual directory /usr/local/share/man
ELF interp prefix /usr/gnemul/qemu-%M
Source path /usr/src/qemu-neo1973
C compiler gcc32
Host C compiler gcc
make make
install install
host CPU x86_64
host big endian no
target list i386-linux-user arm-linux-user armeb-linux-user
sparc-linux-user ppc-linux-user mips-linux-user mipsel-linux-user
m68k-linux-user alpha-linux-user i386-softmmu ppc-softmmu sparc-softmmu
x86_64-softmmu mips-softmmu mipsel-softmmu mips64-softmmu
mips64el-softmmu arm-softmmu ppc64-softmmu ppcemb-softmmu m68k-softmmu
gprof enabled no
profiler no
static build no
SDL support no
mingw32 support no
Adlib support no
CoreAudio support no
ALSA support no
DSound support no
FMOD support no 
OSS support yes
kqemu support yes
Documentation no
ERROR: QEMU requires SDL or Cocoa for graphical output
To build QEMU without graphical output configure with
--disable-gfx-check
Note that this will disable all output from the virtual graphics card.


  

There is another much more likely problem with gentoo x86_64 and qemu:
qemu needs a gcc 3.x, while Gentoo by default now is at 4.x. One has to
emerge an additional 3.x series gcc (3.4.6* is current in Gentoo) and
either edit the MokoMakefile (add --cc=gcc-3.4.6 to the qemu-configure
call, after --target-list=arm-softmmu) or the qemu-configure (add
gcc-3.4.6 to gcc3_list).

  

Ok, I'll try setting it to gcc3.4.6 which is still on my system and see
if that helps. The configure script does warn about the version I am
using.

white-rabbit qemu-neo1973 # gcc-config -l
[1] x86_64-pc-linux-gnu-3.3.6
[2] x86_64-pc-linux-gnu-4.1.2
[3] x86_64-pc-linux-gnu-4.2.0 *



  
  
Nelson Castillo wrote:


  Also the developer version?
I have the "libsdl1.2-dev" package in my Debian sid system.
  

  
  
Note that the usual notion of "developer packages" does not apply to
Gentoo systems, since all packages are built from source by default all
necessary files to compile against packages are always installed. So,
just installing libsdl is enough.

  


Thanks for your help.



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Re: Phone emulator under Gentoo?

2007-07-28 Thread Xamindar
Thanks for your help guys!  It appears that I had to change my compiler 
to version 3.3.6 and now configure found SDL.  I am compiling it right 
now and hopefully it will work.


Thanks again for your help.

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Phone emulator under Gentoo?

2007-07-27 Thread Xamindar
Has anyone been able to get the emulator working under gentoo Linux?  
When I try to configure it before making it, it fails on SDL.  I 
deffinately have SDL installed on my system.


Also, has anyone made an overlay or at least an ebuild for it?

Thanks for any help.

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Re: Phone emulator under Gentoo?

2007-07-27 Thread Nelson Castillo
 Also the developer version?
 I have the libsdl1.2-dev package in my Debian sid system.

And I forgot to say that I built the emulator with this library.
I hadn't it before I noticed it was missing.

Regards,
Nelson.-

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Re: Phone emulator under Gentoo?

2007-07-27 Thread Xamindar




# ls /usr/lib64/libSDL*
/usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la
/usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so
/usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a
/usr/lib64/libSDL_net.a /usr/lib64/libSDL.so
/usr/lib64/libSDL.a /usr/lib64/libSDL_net-1.2.so.0
/usr/lib64/libSDL_net.la


That's what's on my system. Any new programs that I install with an
SDL requirement install just fine. The qemu-neo1973 configure can't
find it for some reason :(


Nelson Castillo wrote:

  
Also the developer version?
I have the "libsdl1.2-dev" package in my Debian sid system.

  
  
And I forgot to say that I built the emulator with this library.
I hadn't it before I noticed it was missing.

Regards,
Nelson.-

  





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MokoMakefile now supports running the Neo1973 emulator

2007-04-06 Thread Rod Whitby
Rod Whitby wrote (on the community list):
 MokoMakefile now has support for building the Neo1973 emulator:
 
 make setup-qemu build-qemu flash-qemu are the new targets.
 
 I will add some run-qemu-* targets over the next week.

These are now done:

make qemu will build qemu-neo1973, download the latest official
openmoko images, flash the images into the virtual NAND flash, and run
the emulator.

Other targets are make download-images, make flash-qemu-official and
make flash-qemu-local (which will flash your latest locally built
images) which can then be followed by make run-qemu or make
run-qemu-snapshot.

Make sure you have the lynx and netpbm packages installed first.

-- Rod

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MokoMakefile now supports building the Neo1973 emulator

2007-04-05 Thread Rod Whitby
MokoMakefile now has support for building the Neo1973 emulator:

make setup-qemu build-qemu flash-qemu are the new targets.

I will add some run-qemu-* targets over the next week.

In other news, over 2000 people at unique IP addresses have
downloaded the MokoMakefile.

This has grown from 1000 (reported on 14 March) in only three weeks.

-- Rod

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Re: Software Emulator

2007-02-17 Thread Koen Kooi
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Richi Plana schreef:
 On Sat, 2007-02-17 at 07:23 -0700, Ben Burdette wrote:
 It would be nice to have an emulator to actually run the software over 
 on the computer side.  Not that that's the best way to have a desktop 
 side to openmoko, but in the palm world its just reality that most 
 developers never make a desktop component to their application.  With a 
 solid, easy to use emulator and a sync utility you could run anything 
 that runs on the phone, barring actually making calls or get gps signals.

 Besides the emulator, I'd like to see a nice contacts and calendar app 
 on the PC side, similar to the palm desktop.
 
 Seems one of the more common sentiments around here (myself included). I
 was wondering if we could get a statement from Sean et al. on where a
 software emulator 

What do you want to emulate?

If it's the cpu, qemu can do that, but not 100%, so you still need a real 
arm920t device
to test on.
If it's the screen, you don't have a 300dpi screen on your desk, so you still 
need a real
device to see if the gui makes sense.
If it's the touchscreen, you also need a real device.
If it's the gsm modem, you still need a external modem.

If it's just the apps, Xoo is good enough.

Running openmoko built natively inside Xoo/Xephyr/Xnest is Good Enough(tm) for 
the biggest
part of people trying to get an idea of openmoko.

The strenght of openmoko is that it (re)uses 'desktop' technologies for nearly 
everything,
 so you don't need a VM to run symbian in or hack in a virtual framebuffer to 
get
'embbeded' guis do display. It's just plain old X.

Please don't stare yourself blind on an 'emulator', since your desktop already 
emulates
90% of the openmoko tech.

 It will be a while before I get my hands on a Neo (March?) but I'd
 really like to start coding now.

You can already do that without an emulator.

regards,

Koen
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RE: Software Emulator

2007-02-17 Thread Dean Collins
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:community-
 [EMAIL PROTECTED] On Behalf Of Koen Kooi
 Sent: Saturday, 17 February 2007 11:37 AM
 To: community@lists.openmoko.org
 Cc: OpenMoko Developers Mailing List
 Subject: Re: Software Emulator
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 
 You can already do that without an emulator.
 
 regards,
 
 Koen
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v1.4.5 (Darwin)
 

 

Yeh right, personally after my experiences with development on the
Savaje OS last year anyone coding without a 100 authentic emulator is
wasting their time.

There's just too many variables to even begin considering coding until
the product is stabilized at rev 0 and actually shipped.



Regards,

Dean Collins
Cognation Pty Ltd
[EMAIL PROTECTED]
+1-212-203-4357 Ph
+1-917-207-3420 Mb
+61-2-9016-5642 (Sydney in-dial).

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Re: Software Emulator

2007-02-17 Thread Koen Kooi
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Dean Collins schreef:

 Yeh right, personally after my experiences with development on the
 Savaje OS last year anyone coding without a 100 authentic emulator is
 wasting their time.

Right, Savaje doesn't reuse desktop technology (java doesn't count), so your 
response is
just pure FUD, please don't do that.
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RE: Software Emulator

2007-02-17 Thread Dean Collins
Koen,
You think you're so right about architecture and software development
that you are writing code when less than 3 weeks ago an email was sent
to the entire list stating that there had been some hardware
changes...

Yeh right, so the manufacturer is still bedding down the design and
architecture but you say that I'm spouting FUD.

Please don't bullshit yourself.

As for Savaje being Java so not relevant - BZZZT kind of right but not
really. The issue we had with the Savaje handset was access at the
hardware level, basically we were unable to implement our Java voip
applications because of hardware access to the microphone limitations.

Like I said - you may want to wait until FIC release a final emulator

 

Regards,

Dean Collins
Cognation Pty Ltd
[EMAIL PROTECTED]
+1-212-203-4357 Ph



 -Original Message-
 From: [EMAIL PROTECTED] [mailto:community-
 [EMAIL PROTECTED] On Behalf Of Koen Kooi
 Sent: Saturday, 17 February 2007 11:55 AM
 Cc: community@lists.openmoko.org; OpenMoko Developers Mailing List
 Subject: Re: Software Emulator
 
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Dean Collins schreef:
 
  Yeh right, personally after my experiences with development on the
  Savaje OS last year anyone coding without a 100 authentic emulator
is
  wasting their time.
 
 Right, Savaje doesn't reuse desktop technology (java doesn't count),
so your
 response is
 just pure FUD, please don't do that.
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 Version: GnuPG v1.4.5 (Darwin)
 
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Re: Software Emulator

2007-02-17 Thread Perry E. Metzger

Richi Plana [EMAIL PROTECTED] writes:
 I guess what I'm trying to ask here is that IF qemu can be made to
 emulate the Neo1973, THEN what must be done to do so

QEMU is pretty easily extended to simulate additional virtual
devices. I think it should be straightforward (though not quick) to
make it emulate the Neo1973 very closely.

 and, more importantly, will FIC spearhead it? Because if not, then
 hopefully some enterprising and talented group of people might take
 it upon themselves to finagle qemu to be a Neo1973.

I can't answer for FIC, but I would certainly appreciate having an
emulator to make use of.

You can find some pointers to the relevant parts of the QEMU docs here:

http://www.qemu.org/user-doc.html

Perry

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Re: Software Emulator

2007-02-17 Thread Michael Welter
A little OT, but under what circumstances would a developer require a 
debug board?


Koen Kooi wrote:



What do you want to emulate?

If it's the cpu, qemu can do that, but not 100%, so you still need a real 
arm920t device
to test on.
If it's the screen, you don't have a 300dpi screen on your desk, so you still 
need a real
device to see if the gui makes sense.
If it's the touchscreen, you also need a real device.
If it's the gsm modem, you still need a external modem.

If it's just the apps, Xoo is good enough.

Running openmoko built natively inside Xoo/Xephyr/Xnest is Good Enough(tm) for 
the biggest
part of people trying to get an idea of openmoko.

The strenght of openmoko is that it (re)uses 'desktop' technologies for nearly 
everything,
 so you don't need a VM to run symbian in or hack in a virtual framebuffer to 
get
'embbeded' guis do display. It's just plain old X.

Please don't stare yourself blind on an 'emulator', since your desktop already 
emulates
90% of the openmoko tech.


It will be a while before I get my hands on a Neo (March?) but I'd
really like to start coding now.


You can already do that without an emulator.



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Debug board uses (was Re: Software Emulator)

2007-02-17 Thread Koen Kooi
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Michael Welter schreef:
 A little OT, but under what circumstances would a developer require a
 debug board?

A debug board would have 2 main uses for me:

1) a serial console so you can debug problems with X or initscripts
2) access to jtag so you fix the bootloader if something went wrong with uboot

A 'regular user' should never need 2) and 1) can be done with usb-ethernet 
emulation if
needed.

regards,

Koen
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.5 (Darwin)

iD8DBQFF12nhMkyGM64RGpERAqgwAKCiFgxvuTyXhSX8/kxdJih/tyVVAgCfYcig
uvtY0RLR3KbPqHCkTMDdeSU=
=+Nz9
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Re: Software Emulator

2007-02-17 Thread Perry E. Metzger

Michael Welter [EMAIL PROTECTED] writes:
 A little OT, but under what circumstances would a developer require a
 debug board?

A debug board lets you do things like running gdb on the remote
kernel, which is invaluable if things are really really screwed up. If
you turn your phone into a brick by flashing a broken image, the debug
hardware will allow you to recover it.

Perry

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Re: Debug board uses (was Re: Software Emulator)

2007-02-17 Thread Michael 'Mickey' Lauer
Koen Kooi wrote:
 A little OT, but under what circumstances would a developer require a
 debug board?
 A debug board would have 2 main uses for me:
 1) a serial console so you can debug problems with X or initscripts
 2) access to jtag so you fix the bootloader if something went wrong with uboot
 A 'regular user' should never need 2) and 1) can be done with usb-ethernet 
 emulation if
 needed.

*nod* 2) is a very valid reason. 1) we no longer need since Hardware
Wizard LaF0rge added an usbtty emulation to U-Boot!

-- 
- Michael Lauer [EMAIL PROTECTED]   http://openmoko.org/

Software for the worlds' first truly open Free Software mobile phone


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Re: emulator?

2007-02-15 Thread Pierre Hébert
On Thursday 15 February 2007, Perry E. Metzger wrote:
 I presume that the answer is no, but is there software available to
 emulate the hardware at this point for application development
 purposes? (If not, I wonder if QEMU can be twisted into doing at
 least part of it...)

Yes QEMU can be used to emulate parts of the device. And as the Neo 
kernel can be configured to use a NFS root, this mean that it will be 
really convenient to test the software (at least the software not 
dealing with GPS/GSM for the moment).


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Re: emulator?

2007-02-15 Thread Perry E. Metzger

Pierre Hébert [EMAIL PROTECTED] writes:
 On Thursday 15 February 2007, Perry E. Metzger wrote:
 I presume that the answer is no, but is there software available to
 emulate the hardware at this point for application development
 purposes? (If not, I wonder if QEMU can be twisted into doing at
 least part of it...)

 Yes QEMU can be used to emulate parts of the device. And as the Neo 
 kernel can be configured to use a NFS root, this mean that it will be 
 really convenient to test the software (at least the software not 
 dealing with GPS/GSM for the moment).

So, is there a specific set of instructions on setting up a
development environment somewhere on the Wiki? I couldn't exactly find
the here is how you start up your simulated phone, here is how you
build and load software... etc.

Perry


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Re: emulator?

2007-02-15 Thread Perry E. Metzger

Andrew Turner [EMAIL PROTECTED] writes:
 Perry E. Metzger wrote:

 Pierre Hébert [EMAIL PROTECTED] writes:
 So, is there a specific set of instructions on setting up a
 development environment somewhere on the Wiki? I couldn't exactly find
 the here is how you start up your simulated phone, here is how you
 build and load software... etc.

 Perry - here appear to be instructions to get you going:
 http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29

These instructions seem to assume you have a phone and a debug board
for it. I'm looking for what to do if you do not yet have hardware,
which at the moment would be just about everyone.

Perry

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Re: emulator?

2007-02-15 Thread Phil Schaffner
On Thu, 2007-02-15 at 09:17 -0500, Perry E. Metzger wrote:
 Andrew Turner [EMAIL PROTECTED] writes:
  Perry E. Metzger wrote:
 
  Pierre Hébert [EMAIL PROTECTED] writes:
  So, is there a specific set of instructions on setting up a
  development environment somewhere on the Wiki? I couldn't exactly find
  the here is how you start up your simulated phone, here is how you
  build and load software... etc.
 
  Perry - here appear to be instructions to get you going:
  http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29
 
 These instructions seem to assume you have a phone and a debug board
 for it. I'm looking for what to do if you do not yet have hardware,
 which at the moment would be just about everyone.

Best info I have found on this topic is at

http://www.linuxtogo.org/gowiki/OpenMoko/QuestionsAndAnswers

Hopefully this can be updated/corrected now that the official Wiki is
opened and moved there.

Phil



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Re: emulator?

2007-02-15 Thread Phil Schaffner
On Thu, 2007-02-15 at 08:04 -0500, Andrew Turner wrote:
 Perry E. Metzger wrote:
 
  Pierre Hébert [EMAIL PROTECTED] writes:
  So, is there a specific set of instructions on setting up a
  development environment somewhere on the Wiki? I couldn't exactly find
  the here is how you start up your simulated phone, here is how you
  build and load software... etc.
 
 Perry - here appear to be instructions to get you going:
 http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29

See also

http://www.openembedded.org/wiki/GettingStarted
http://www.openembedded.org/oeandyourdistro

and more generally, recent discussions at

http://lists.openmoko.org/pipermail/openmoko-devel/

Phil



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Is there an emulator?

2007-02-13 Thread giulio alfano

Is there an emulator to start playing with the software, I'm interested in
developing a the ability to chose witch net  to chose and in witch
priority.  I  leave on the border with  italy and slovenia and would like to
minimize the bill ;)
... and yes of course I will buy one the first second it will be possible :)
Is there any contact to have information for importing in italy and
slovenia?
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Re: emulator something like greenphone vmware?

2007-01-26 Thread Pierre Hébert
On Friday 26 January 2007 08:40, Denis Kot wrote:
 No, I don't need hardware emulator. I need interface emulator :).
 Where I can play with phone's interface and maybe onboard software w/o
 buying the phone. It's ok if it will be compiled for i386 or whatever.

You can use QEMU : it will provide a complete ARM virtual machine, and 
can emulate different system types (integrator/versatile). In system 
mode emulation QEMU is very handy because it provides a fb device, hard 
disk, ethernet, mouse, keyboard, etc. The hardware is different but in 
order to develop and test softwares with no special hardware interface, 
QEMU is very convenient. It will run slowly that native x86 code of 
course, but it will be nearest from the target platform. You can use the 
same filesystem that the one you will put on your phone, for example 
using a NFS root. So testing is really efficient : compile, then run, 
and put the binary on the target if the result is ok.
By default QEMU provides 926 and 1026 emulation, not 920, but it is easy 
to patch it (and some config in the kernel) to make it appear as a 920t 
machine (it is only a hack however). I made some tests this way, it 
works very well (see 
http://www.pierrox.net/G500/20070109/qemu-0.8.2-versatile_pb-920t.patch,
http://www.pierrox.net/G500/20070109/linux-2.6.18.3-versatile_pb-920t.patch 
and 
http://www.pierrox.net/G500/20070109/config-2.6.18.3-versatile_pb-920t 
for patches, remember : just a hack).
You can use QEMU to run the familiar images for example (with some 
tweaking in init scripts), or install debian, or build your own system.

Pierre.

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Re: emulator something like greenphone vmware?

2007-01-25 Thread Richi Plana
On Thu, 2007-01-25 at 21:14 +0100, Rodolphe Ortalo wrote:
 Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit :
  Hi all
  I did searching by lists but didn't find anything about emulator, so
  my question is:
  is there will be something like emulator like greenphone has? so I
  (and others) can play with phone virtualy and make decision to buy it
  or not.
 
 If I understood correctly, the simplest way is to use xoo (nested X11
 server with surrounding decoration) and run OpenMoko applications (Intel
 version) on it.

If I understand the original poster correctly, he's looking for a
hardware emulator. Personally, I would like to see an emulator for the
Samsung s3c2410 as well. What instruction set does it use? Its own? ARM?
Is there an emulator? Can the emulator be set to emulate all the devices
(or whatever is attached to the host computer)?
--

Richi



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Re: emulator something like greenphone vmware?

2007-01-25 Thread Richi Plana
On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote:
 If I understand the original poster correctly, he's looking for a
 hardware emulator. Personally, I would like to see an emulator for the
 Samsung s3c2410 as well. What instruction set does it use? Its own? ARM?
 Is there an emulator? Can the emulator be set to emulate all the devices
 (or whatever is attached to the host computer)?

Well, apparently the Samsung S3C2410 runs ARM920T. Is there an existing,
free software emulator for the ARM920T on linux? Or how about projects
in-the-works? I Googled a few related keywords but couldn't find
anything.
--

Richi


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Re: emulator something like greenphone vmware?

2007-01-25 Thread Denis Kot

No, I don't need hardware emulator. I need interface emulator :).
Where I can play with phone's interface and maybe onboard software w/o
buying the phone. It's ok if it will be compiled for i386 or whatever.

2007/1/26, Richi Plana [EMAIL PROTECTED]:

On Thu, 2007-01-25 at 21:14 +0100, Rodolphe Ortalo wrote:
 Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit :
  Hi all
  I did searching by lists but didn't find anything about emulator, so
  my question is:
  is there will be something like emulator like greenphone has? so I
  (and others) can play with phone virtualy and make decision to buy it
  or not.

 If I understood correctly, the simplest way is to use xoo (nested X11
 server with surrounding decoration) and run OpenMoko applications (Intel
 version) on it.

If I understand the original poster correctly, he's looking for a
hardware emulator. Personally, I would like to see an emulator for the
Samsung s3c2410 as well. What instruction set does it use? Its own? ARM?
Is there an emulator? Can the emulator be set to emulate all the devices
(or whatever is attached to the host computer)?
--

Richi



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--
Denis Kot
denis?jabber.org.by
ICQ: 13680126
Mobil: +375 29 6-1234-78

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Re: emulator something like greenphone vmware?

2007-01-25 Thread Rodney Arne Karlsen
On Friday 26 January 2007 08:12, Richi Plana wrote:
 On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote:
  If I understand the original poster correctly, he's looking for a
  hardware emulator. Personally, I would like to see an emulator for the
  Samsung s3c2410 as well. What instruction set does it use? Its own? ARM?
  Is there an emulator? Can the emulator be set to emulate all the devices
  (or whatever is attached to the host computer)?

 Well, apparently the Samsung S3C2410 runs ARM920T. Is there an existing,
 free software emulator for the ARM920T on linux? Or how about projects
 in-the-works? I Googled a few related keywords but couldn't find
 anything.
 --

 Richi


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Hi all

A quick look in Gentoo's portage shows an emulator called SoftGun 
(http://softgun.sourceforge.net/) which is an ARM emulator. Not sure if it 
will be helpfull here, but it might be a place to start looking.

-- 
Rodney Arne Karlsen
AKA SmilyBorg
LPIC-2, Linux+
Cellphone: 083 445 0720
Website: http://smilyborg.za.net/
MSN Messenger: [EMAIL PROTECTED]
Google Talk: [EMAIL PROTECTED]

Put your hand on a hot stove for a minute,
and it seems like an hour. Sit with a pretty
girl for an hour, and it seems like a minute.
That's relativity. - Albert Einstein

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power of apt-get install example: Linksys NSLU2 is now official supported by Debian installer, 2. free ARM emulator QEMU

2006-11-16 Thread Robert Michel
Salve!

Some stimulation, especialy for those who didn't use Debian (daily),
and those who can't wait to get a Neo1973 - in this email:

1. Linksys NAS NSLU2 (ARM CPU) is now officiall supported by the
   Debian installer
   
1.b (Reminder of the use for additional signal lines on the PCB)
   
2. The free ARM emulator QEMU  allows you to install a Debian(ARM)
   on other systems




### 1. ###

   The first release candidate of the debian-installer for Debian's
forthcoming Etch distribution was released yesterday, offering 
nearly complete support to the Linksys $99 NSLU2 NAS gadget.
http://www.linuxdevices.com/news/NS4448420055.html

Linksys NAS NSLU2 use an Intel XScale core inside, the IXP420, which 
is based on a ARMv5TE architecture...
http://www.intel.com/design/network/prodbrf/25249403.pdf

So with the cheap NSLU2 you can feel now the great potential of 
Debian with apt-get on a ARM plattform ;)

see:
http://www.cyrius.com/debian/nslu2/install.html
http://www.nslu2-linux.org

The NSLU2 is just another example that people like to use the full
power of the hardware
- dobble the CPU speed 133 Mhz to 266 Mhz (to have full 200 Mbit/s
  routing power with ethernet)
- add one RS232
- add one USB 1.1 Port
- upgrading Flash and RAM memory

And of corse the hackers are disapointed that the SoC offeres two
Networkdevices *BUT* see 
http://www.nslu2-linux.org/wiki/Info/CPUOverview  
for some limitations due the PCB - e.g.:

There are two MII interfaces of which only one is wired 
 to an Ethernet PHY. The other MII interface is not accessible 
 at all as the designers of the PCB did not bring the necessary BGA
 ball connections out.  (oh no!)
 
 The PCI bus is used to connect the NEC USB chip to the IXP420
 and it is not possible to connect anything else as the required
 lines are also not brought out. Removal of the NEC USB chip to gain
 access to the PCI signals is the only way.

Again: just one missing signal line can destroy a lot of the potential
of the device for hackers and developers ;)


BTW Security - the official Debian NSLU2 installation didn't include the
close source ethernet driver - I must express my thank and support for
Seans / OpenMoko decission to take care, that the is a clean, open,
trustable linux system on the Neo1973 - waiting for Wifi is better then
degenerate the Neo1973 to a untrustable plattform.
And Suns GPLizing of java shows that focusing on trustable, clear
systems will have succsess on the long term - when everybody would
make compromises with security from the start so thank you for
living the Debian spirit ;)


But back to the good points of the nslu2 news - to feel the power
when you can use Debian on your Worksation, your Laptop, your server,
in near future on your mobile and now on your cheap NAS
- imagine you own this cheap NAS, it is pluged to your network an
  one the PC you sitting in front now (while reading my mail)
  you have a shell (probably a SSH) to this nslu2.

type in:

apt-get install asterisk return

and now you will have in a few minutes the power of asterisk
(www.asterisk.org) the great powerfull open telefon server
on your small NAS box
just from the debian servers - without building own packets
or compiling

The same way you will able to install powerfull software
on your mobile - with the Neo1973 and OpenMoko ;)


GNU/Linux and especialy Debian does have a lot of programms that
could run without frontend, without GUI 
So with the Neo1973 we didn't need to start from the scratch
with everything Debian-ARM offers allot of power, today!
:





### 2. ###

With the linuxdevices news I found another possibility to play with
Debian on an ARM plattform before we get the first Neo1973:


   Free ARM emulator beats real hardware
Sep. 27, 2006
French Debian developer Aurelien Jarno has published a how-to
about installing Debian (or another Linux distribution) on the
open-source QEMU emulator. When run on newish AMD-based PCs, 
the setup can outperform actual hardware development targets, 
he says.
http://linuxdevices.com/news/NS9983843412.html

Arm emulation even with X :)))
Using Xorg

 You now have a full Debian arm system that you can use for 
 development or whatever. You You can even run Xorg using the 
 fb device. Not that you have to select a 256-color mode, 
 with a resolution up to 1024x768. 
http://www.aurel32.net/info/debian_arm_qemu.php


I will play with this emulation nextime and I think that this
emulator will be usefull for us ;)

1. Installing
- documentation how to use QEMU

2. Booting a live system
- QEMU with OpenMoko on a live Linux CD like Knoppix
   www.knoppix.org

3. no installing, no rebooting:
- QEMU with OpenMoko on vservers with FreeNX so that interested
   developer could get an access to use this with a Java-FreeNXclient
   http://en.wikipedia.org/wiki/NX_technology  
   http://freenx.berlios.de/ 
   LinuxJournal had published

Re: power of apt-get install example: Linksys NSLU2 is now official supported by Debian installer, 2. free ARM emulator QEMU

2006-11-16 Thread Rod Whitby
Robert Michel wrote:
 1. Linksys NAS NSLU2 (ARM CPU) is now officiall supported by the
Debian installer
 It has been support by the slugos installer for some years now, and slugos 
 is built with
 openembedded like openmoko.
 
 Ok, but with Debian support I does not know or care about slugos
 installer - same source, same tools

The Debian support (as far as the central kernel support, network driver
support, LEDs support, RTC support, etc goes) is based on the
SlugOS/OpenEmbedded work done by the NSLU2-Linux project (which I lead).

NSLU2-Linux just doesn't have the same Press Release capabilities and
experience that Debian has :-)

It's all steps in a process.  First someone works out how to hack the
vendor firmware.  Then add-on packages are released which work with the
vendor firmware.  Then a customised open-source firmware is released,
with it's own set of packages.  Then a desktop distribution (like Debian
or Gentoo) has support added for the new target.

Luckily, for OpenMoko, the first three steps of that process have been
short-circuited by the foresight of this new paradigm in consumer
electronics.

For the NSLU2, it took a year of custom firmware (which as Koen notes,
is based on the same base system as OpenMoko) before we could even
convince Debian people to look at the device.  And it has taken nine
months from the first Debian proof-of-concept to the point now where all
the features which were in SlugOS from the beginning have now been
integrated into Debian.  Some people still say that the SlugOS firmware
has better recovery features than the Debian installer firmware.  The
Debian installer firmware is certainly easier to install for someone who
does not know how to use the Linux command line.

 BTW Security - the official Debian NSLU2 installation didn't include the
 close source ethernet driver

The SlugOS/OpenEmbedded distribution is testing the new open-source
ethernet driver, which replaces the proprietary Intel driver.  SlugOS
has supported the internal ethernet device from day one (over two years
ago).  We believe it is the popularity of the NSLU2 project which has
encouraged the development of an open-source replacement for the Intel
driver.

 type in:
 
 apt-get install asterisk return
 
 and now you will have in a few minutes the power of asterisk
 (www.asterisk.org) the great powerfull open telefon server
 on your small NAS box
 just from the debian servers - without building own packets
 or compiling

Type in:

ipkg install asterisk

and you get the same thing on SlugOS/OpenEmbedded, but you had it six
months earlier than you could do it on Debian.

 OE has been using qemu to emulate various things during crosscompiling for a 
 while now.

 I guess old news gets recycled once debian does it ;)
 
 Ok, could be old (cold) coffee for most on this list
 - sorry to bother you ;)
 
 But debian makes things easyer to use (with less knowledge)
 and more populare.

Indeed it does, but the basic new features (at least in the NSLU2 case)
have always been prototyped and shown to work on the custom
OpenEmbedded-based firmware first.  I would be more inclined to expect
OpenEmbedded developers (who only work with embedded devices) to be able
to get the most out new embedded device firmware, compared to the
majority of Debian developers who only ever work on an x86 desktop (and
perhaps do not even know what cross-compiling is).  No disrespect to
Debian - they have caused a 12.5% increase in NSLU2-Linux custom
firmware downloads (40,000 - 45,000), so there definitely is an
audience of users who need a simple to install, but perhaps not as
optimised or robust, platform.

-- Rod Whitby
-- NSLU2-Linux Project Lead, waiting for a Neo ...

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