Re: ZX spectrum emulator doesn't appears
2011/6/2 Dmitry Shalnoff shaln...@gmail.com: Hi everybody, I'm trying to install ZX spectrum emulator form official repository but it's doesn't appears in the list of games and home/you/.qspectemu directory wasn't created. Is Spectemu btw developed somewhere still? At least the places I could find were dead ends (sourceforge has last stuff from 2004 and the link on radek's Qspectemu page is 404). It seems that Fuse-emulator (http://fuse-emulator.sourceforge.net/) is the one Spectrum emulator that will outlive the others, and I'm happy that there is at least one fully developed open source emulator for the dear childhood memories :) In the 90s and beginning of 00s there were some pretty good emulators for eg. Windows, but of course they're all dead end without the sources. -Timo ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: ZX spectrum emulator doesn't appears
On Monday 06 June 2011 09:09:40 Timo Jyrinki wrote: Is Spectemu btw developed somewhere still? At least the places I could find were dead ends (sourceforge has last stuff from 2004 and the link on radek's Qspectemu page is 404). For me it still works: http://activationrecord.net/radekp/qspectemu/ It seems that Fuse-emulator (http://fuse-emulator.sourceforge.net/) is the one Spectrum emulator that will outlive the others, and I'm happy that there is at least one fully developed open source emulator for the dear childhood memories :) In the 90s and beginning of 00s there were some pretty good emulators for eg. Windows, but of course they're all dead end without the sources. I should have probably done the Qt port based on fuse, mainly because spectemu does not support 128k spectrum variants. But i just scanned debian repository and saw spectemu first... Maybe it would be quite easy to make it based on fuse (libspectemu) now. Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: ZX spectrum emulator doesn't appears
On Monday 06 June 2011 13:02:25 Radek Polak wrote: On Monday 06 June 2011 09:09:40 Timo Jyrinki wrote: Is Spectemu btw developed somewhere still? At least the places I could find were dead ends (sourceforge has last stuff from 2004 and the link on radek's Qspectemu page is 404). For me it still works: http://activationrecord.net/radekp/qspectemu/ Erm sorry i was reading wrong. the original page really does not work now (except i get 403 ;-) Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: ZX spectrum emulator doesn't appears
2011/6/6 Radek Polak pson...@seznam.cz: http://activationrecord.net/radekp/qspectemu/ Erm sorry i was reading wrong. the original page really does not work now (except i get 403 ;-) Right, just that :) Ok anyway, thanks for information. -Timo ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [QtMoko] ZX spectrum emulator doesn't appears
Yep. it's works. thank you :) On 03/06/11 10:50, Radek Polak wrote: On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote: ... sorry I didnt' point in my previous message that I speaking about QtMoko - Hi everybody, I'm trying to install ZX spectrum emulator form official repository but it's doesn't appears in the list of games and home/you/.qspectemu directory wasn't created. that seems that allication wasn't installed properly. Could anybody help and direct me in right way? Hi, the postinst rule has wrong directory (Applications instead of games). You can solve this easily by installing some other game and it should appear. Or you can do this command from terminal: qcop QPE/DocAPI 'scanPath(QString,int)' /opt/qtmoko/apps/Games/ 1 or you can reinstall fixed version (working on it now, it should be there soon). Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [QtMoko] ZX spectrum emulator doesn't appears
On Thursday 02 June 2011 12:21:35 Dmitry Shalnoff wrote: ... sorry I didnt' point in my previous message that I speaking about QtMoko - Hi everybody, I'm trying to install ZX spectrum emulator form official repository but it's doesn't appears in the list of games and home/you/.qspectemu directory wasn't created. that seems that allication wasn't installed properly. Could anybody help and direct me in right way? Hi, the postinst rule has wrong directory (Applications instead of games). You can solve this easily by installing some other game and it should appear. Or you can do this command from terminal: qcop QPE/DocAPI 'scanPath(QString,int)' /opt/qtmoko/apps/Games/ 1 or you can reinstall fixed version (working on it now, it should be there soon). Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
ZX spectrum emulator doesn't appears
Hi everybody, I'm trying to install ZX spectrum emulator form official repository but it's doesn't appears in the list of games and home/you/.qspectemu directory wasn't created. that seems that allication wasn't installed properly. Could anybody help and direct me in right way? Thank you beforehand, Dmitry ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[QtMoko] ZX spectrum emulator doesn't appears
... sorry I didnt' point in my previous message that I speaking about QtMoko - Hi everybody, I'm trying to install ZX spectrum emulator form official repository but it's doesn't appears in the list of games and home/you/.qspectemu directory wasn't created. that seems that allication wasn't installed properly. Could anybody help and direct me in right way? Thank you beforehand, Dmitry ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Idea for an optimized Emulator
Dont know if its realy qt moko related but hey the emulator can maybe used in qt moko too :). Hi guys, I'm trying to port a snes emulator to the pandora. The problem is that around 60% of the cpu time is taken at 30 FPS by sending the data to the glamo. There is an optimizing idea from a very clever guy who has coded and optimized some emulators for arm devices. The basic idea is to split the bus between glamo and cpu so that the cpu has some work todo while the bus is blocked by the glamo. Like: cpu gets a short time to get data from the RAM into his cache. glamo takes the bus for a short time an gets data cpu cant access the bus and works with the data in his cache. cpu takes the bus back glamo works with the data in his cache [...] Would this be possible? Can you do it without knowing assembler and from a normal C programm? Or do you have to hack the kernel for it? Here is the chatlog: (01:10:28) emulator developer: Anyway, DMA occurs on the SoC itself, so it's possible to perform it from and to anything on the bus, presumably. (01:10:36) emulator developer: It was already shown to work with the Glamo. (01:10:47) emulator developer: Albeit at much lower bandwidth than expected. (01:11:03) emulator developer: The problem is, if you try to DMA one large chunk at a time the DMA ends up stealing the bus for that entire duration of time. (01:11:04) me: but the cpu can work during the DMA operation or? (01:11:36) emulator developer: As soon as the CPU ends up requiring the bus due to a write buffer writeback or cache miss/uncached access it'll end up being stalled until the DMA finishes. (01:12:18) emulator developer: But since the DMA can be set up to step in small chunks it's possible to make it not stall the bus for long, meaning you let the CPU access the bus without a lot of wait and then the CPU can go on doing other things. Since the CPU doesn't need the bus 100% of the time it can still get work done. (01:12:59) me: as long as there is some work todo inside the cache or? (01:13:22) emulator developer: There's always work to do inside the cache. (01:14:24) me: ok but when the glamo uses the whole bus. the cpu can finish its work inside the his cache and then wait until the bus is free or? Or did I misunderstood you? (01:15:29) emulator developer: The Glamo won't use the whole bus if the DMA is staged like I described. (01:15:39) emulator developer: It'll give other things a chance to use it. (01:16:12) me: trying to understand what you described (01:17:37) me: do you send only a piece of the frame at one time to the glamo so the bus isnt used 100% by the glamo? (01:17:58) emulator developer: A timer is set up to automatically do that. (01:18:34) me: hmmm ok (01:19:05) me: and then the cpu has his cache and keep working, and the glamo gets his data and when it's there then he swaps the buffers. (01:19:17) me: ok if i understand it right, it sounds like a realy good idea :) (01:20:04) emulator developer: Someone else mentioned it once. But it hasn't been done, sooo.. (01:20:23) me: so it would be kernel hacking... (01:20:34) me: or can we do it from a normal programm? (01:22:04) emulator developer: I don't know. (01:22:11) me: hmm ok (01:22:25) me: but your idea seems to be realy promising (01:23:32) me: are you sure it would work this way? if it would be possible it would realy help other game too :) (01:24:57) emulator developer: No, am not sure. (01:25:07) emulator developer: And I'm not going to develop on a Freerunner, so count that out ;p (01:25:18) me: *g* (01:25:27) me: i never expected you would develop something for me (01:25:49) me: im sorry that it sounded like i was searching for a nice guy to exploit so he is writing something i want for me (01:25:57) me: in the first post of the board (01:27:28) me: i learned much. i know now that the glamo bandwith is the problem, that the cpu is blocked when the glamo is getting normal data. and the you can bypass the problem if you use DMA and take care that the cpu and the glamo share the bus in a way that both have enough data in their cache to work (01:29:32) emulator developer: But it's a compromise. (01:29:44) emulator developer: It's not like you'd ever be able to do 60fps or anything. (01:29:49) me: thats fine (01:36:09) emulator developer: You'd be frame skipping. (01:36:19) me: thats ok (01:39:21) me: what you would think can be reached? (01:39:51) emulator developer: Dunno. (01:40:19) emulator developer: BTW, there's no OGL ES on Freerunner. (01:40:31) emulator developer: The Glamo has hardware capability for it but no drivers. And the company went under. (01:40:37) me: a (01:40:40) me: damn NDA (01:40:41) emulator developer: But never publicly released a datasheet. (01:41:02) me: ok it can play mpeg4 movies (01:41:04) me: thats cool (01:41:14) me: but the way it was placed on the freerunner realy sux (01:41:46) emulator developer: Yeah
GSM Phone Simulation in Emulator
I have managed to get the phonesim app running, but the simulator always shows registering.I am not able to simulate calls on the qemu emulator. 1.I cannot simulate the sms or call feature using the phonesim. The phonesim gui runs, but it does not shows me the at commands sent by the emulator. 2.How can I simulate calls and at commands using the qemu emulator. 3. I have tried things like a.connecting using libgsmd-tool b.lsof | /dev/ttySAC0 to check whether the device works. but it does not show the ttySAC0 c.cu -l /dev/ttySAC0 to the device.But it just says connected. d.powering on and off the gsm modem using echo 0 /sys/bus/platform/devices/neo1973-pm-gsm.0/power_on. no use(the modem does not power up,checked using lsof|grep /dev/ttySAC0). The Images I use - kernel_wildcard=uImage-2.6.24+git20080424-r0-om-gta01.bin rootfs_wildcard=Openmoko-scaredycat-openmoko-devel-image-glibc-ipk-P1-Snapshot-20080710-om-gta01.rootfs.jffs2 uboot_wildcard=u-boot-gta01bv3-1.3.1+svnr4297+gitb29661fc115106454288051bc9a488351ce8-r3.bin I use pppd connection to terminal into emulator. Regards Saravanan.L ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GSM Phone Simulation in Emulator
Hi, may I ask, why do you try to use this old abandoned stuff? If you want to develop software for Neo FreeRunner you can use SHR distribution based on Freesmartphone.org framework (FSO), which also has phonesim GSM modem simulator [1]. Otherwise there is Qt Moko, Qtopia based distribution. [1] http://git.freesmartphone.org/?p=phonesim.git;a=summary Regards, Martix 2010/5/8 saravanan T saravana...@gmail.com: I have managed to get the phonesim app running, but the simulator always shows registering.I am not able to simulate calls on the qemu emulator. 1.I cannot simulate the sms or call feature using the phonesim. The phonesim gui runs, but it does not shows me the at commands sent by the emulator. 2.How can I simulate calls and at commands using the qemu emulator. 3. I have tried things like a.connecting using libgsmd-tool b.lsof | /dev/ttySAC0 to check whether the device works. but it does not show the ttySAC0 c.cu -l /dev/ttySAC0 to the device.But it just says connected. d.powering on and off the gsm modem using echo 0 /sys/bus/platform/devices/neo1973-pm-gsm.0/power_on. no use(the modem does not power up,checked using lsof|grep /dev/ttySAC0). The Images I use - kernel_wildcard=uImage-2.6.24+git20080424-r0-om-gta01.bin rootfs_wildcard=Openmoko-scaredycat-openmoko-devel-image-glibc-ipk-P1-Snapshot-20080710-om-gta01.rootfs.jffs2 uboot_wildcard=u-boot-gta01bv3-1.3.1+svnr4297+gitb29661fc115106454288051bc9a488351ce8-r3.bin I use pppd connection to terminal into emulator. Regards Saravanan.L ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
GSM Phone Simulation on Emulator
Hello, Can you guys please guide on how to simulate gsm calls in the emulator. In openmoko.org, I found that gsm calls can be emulated through phonesim. I have enabled phonesim while building the qemu by --enable-phone-sim (found here QPE 4.3.0 plus QEMU « Account of my unadventureshttp://unadventure.wordpress.com/2007/10/28/qpe-430-plus-qemu/) compiler flags. But I cannot run the phonesim gui. Q1.How do I run the phonesim gui app. I tried downloading the source compiling it, but it needs qt installed. I downloaded the qt sdk from nokia (qt source sdk).Compiled and installed,but no use.Please sugggest a way to run the phonesim gui. Q2.Can I make calls between the simulator (like in android). If so how.? Q3.Is there any app like phonesim used to emulate gsm? Not the atinterface, because in the link I mentioned above it says that atinterface run on qtopia, and is used to expose the modem. *Please help regarding this issue.* Thank You Regards Saravana.L ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qspectemu - zx spectrum emulator port for Freerunner
2010/1/16 Radek Polak pson...@seznam.cz: You have to make binding for it. It's just like any other key (displayed on the top of the keyboard picture). Hope it helps Regards Radek Thanks, it helped. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qspectemu - zx spectrum emulator port for Freerunner
2010/1/13 Radek Polak pson...@seznam.cz: i have just finished porting of spectemu[1] to Qt and Freerunner. Thanks. I have to check how my BASIC programs from ca. 1989-1990 work on my Neo :) -Timo ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qspectemu - zx spectrum emulator port for Freerunner
Margo wrote: Hi, How do I get the on-screen keyboard during a game? If I press somewhere it just gives me the options screen. Where do I have to click to get the keyboard? You have to make binding for it. It's just like any other key (displayed on the top of the keyboard picture). Hope it helps Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
spectrum emulator /
Radek, You gamepad idea is just amazing and surprising, you should think about giving it production shape and start selling add-on gamepads for phones without keyboards :) Gennady ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qspectemu - zx spectrum emulator port for Freerunner
2010/1/13 Radek Polak pson...@seznam.cz: Hi, i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in QtMoko package feed if you want to try it or you can compile from sources for your favourite distro. Hi, How do I get the on-screen keyboard during a game? If I press somewhere it just gives me the options screen. Where do I have to click to get the keyboard? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
qspectemu - zx spectrum emulator port for Freerunner
Hi, i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in QtMoko package feed if you want to try it or you can compile from sources for your favourite distro. The main work was port to Qt, possibility to use touchscreen and creating GUI for loading/saving snapshots and creating mouse/touchscreen bindings. So the emulator can now do following: - download my favourite games from internet - load/save snapshot - define custom on screen locations for spectrum keys - rotate, qvga - vibrate to notice if pressed border location of two keys - use virtual keyboard for input (longer press requited for some games) - autocorrect on screen key location during game playing Here are some useful tips: - for QtMoko you will need v17 kernel to get decent speed [3] - if you want to disable sounds, delete /dev/dsp ;-) I have also uploaded ugly video on youtube [4] and have a small homepage [5] Cheers Radek [1] http://www.inf.bme.hu/~mszeredi/spectemu/ [2] http://github.com/radekp/spectemu [3] http://activationrecord.net/radekp/qtmoko/download/experimental/ [4] http://www.youtube.com/watch?v=C6Wtvaxz3sQ [5] http://activationrecord.net/radekp/qspectemu/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: qspectemu - zx spectrum emulator port for Freerunner
On Wednesday 13 January 2010 16:25:36 Radek Polak wrote: Hi, i have just finished porting of spectemu[1] to Qt and Freerunner. It's now in QtMoko package feed if you want to try it or you can compile from sources for your favourite distro. Thank you! :) signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [WikiReader] unable to run emulator
Well, I've made some changes in main Makefile and the 00run.sh run without problem, but the emulator still gives the same error. The changes I've done: ... .PHONY: farm0-parse farm0-parse: parse .PHONY: farm0-render farm0-render: render .PHONY: farm0-clean farm0-clean: stamp-r-clean .PHONY: farm0 farm0: farm0-parse farm0-render ... On Sat, Nov 7, 2009 at 11:11 AM, Sean Moss-Pultz s...@openmoko.com wrote: On Sat, Nov 7, 2009 at 2:01 AM, Suco sucotro...@gmail.com wrote: Trying to run it again, I've noted that when I execute sh 00run.sh this line is showed: make: *** There is no rule to build the target `farm0'. Stop. Yes you will need to write your own file. If you look at what is being executed in 00run.sh then it should be fairly obvious. Let us know if you get stuff. -Sean ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Mi blog personal: http://blog.wikifotos.org/ Sé libre, usa ubuntu: http://www.ubuntustory.com/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [WikiReader] unable to run emulator
On Sat, Nov 7, 2009 at 2:01 AM, Suco sucotro...@gmail.com wrote: Trying to run it again, I've noted that when I execute sh 00run.sh this line is showed: make: *** There is no rule to build the target `farm0'. Stop. Yes you will need to write your own file. If you look at what is being executed in 00run.sh then it should be fairly obvious. Let us know if you get stuff. -Sean ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [WikiReader] unable to run emulator
Steps followed: 1- sudo aptitude install python-gd gawk gforth flex bison m4 netpbm qt4-qmake libqt4-dev wget python-serial sqlite3 php5-cli python-dev 2- git clone git://github.com/wikireader/wikireader.git 3- open wikireader/samo-lib/include/config.h and uncomment BOARD_SAMO_V1 line 4-make 5-cp wikireader/xml-file-samples/classical_composers.xml wikireader/enwiki-20090909-pages-articles.xml 6-sh wikireader/00run.sh 7-./wikireader/host-tools/qt4-simulator/bin/wikisim System used: Ubuntu 9.04 and official repositories. On Thu, Nov 5, 2009 at 6:17 PM, Sean Moss-Pultz s...@openmoko.com wrote: On Fri, Nov 6, 2009 at 12:56 AM, Suco sucotro...@gmail.com wrote: Hello Sean, I know it, and I has used the 00run.sh script to generate some data using the example data that is in the folder xml-file-samples Ah ok. What are the exact files you're building? We can try when we get into the office tomorrow. -Sean ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Mi blog personal: http://blog.wikifotos.org/ Sé libre, usa ubuntu: http://www.ubuntustory.com/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
openmoko emulator under linux
Hi, I am interested to get the Freerunner, but I want at first to check it on the emulator. So far I managed to compile the qemu emulator (under Ubuntu 8.10) without any error. But I have one problem.. the emulator starts , I choose the boot option then it shows the slash screen and the boot menu again (and again.).. any ideas? TIA chris ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: openmoko emulator under linux
Chris Syntichakis a écrit : Hi, I am interested to get the Freerunner, but I want at first to check it on the emulator. So far I managed to compile the qemu emulator (under Ubuntu 8.10) without any error. But I have one problem.. the emulator starts , I choose the boot option then it shows the slash screen and the boot menu again (and again.).. any ideas? TIA chris ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community You have to take the u-boot from the windows pre-build binaries (http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: openmoko emulator under linux
I did it already, it simply repeat the boot process.. BTW, I am trying to boot using the setting -M gta02fake .. I choose the BOOT option but I got this error: NAND read: mtdparts variable not set incorrect device type in kernel 'kernel' is not a number Wrong image format for bootm command Error: can;t get kernel image ! I am really confused now.. When I run the download.sh it downloads NOTHING, i had to search and find manualy the files that were requested by the flash.sh .. I supposed the flash.sh did a flash for GTA01 ?? very complicated.. chris On Mon, Jan 19, 2009 at 12:48 PM, Gaël HERMET mail...@superzell.fr wrote: Chris Syntichakis a écrit : Hi, I am interested to get the Freerunner, but I want at first to check it on the emulator. So far I managed to compile the qemu emulator (under Ubuntu 8.10) without any error. But I have one problem.. the emulator starts , I choose the boot option then it shows the slash screen and the boot menu again (and again.).. any ideas? TIA chris ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community You have to take the u-boot from the windows pre-build binaries (http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: openmoko emulator under linux
is the emulator still supported? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: openmoko emulator under linux
arne anka a écrit : is the emulator still supported? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community I use qemu very often but never with gta02fake, to flash, just download neo1973 images in build/qemu/openmoko, then cd build/qemu, then openmoko/flash.sh You'll need to rename the two files like this (not sure, I'm not at home): - testing-om-gta01-01.rootfs.jffs2 - testing-om-gta01-01.uImage.bin What work (for me): SHR (testing/unstable) 2008.9 2008.12 Qtextended Both SHR and 2008.X will freeze until you deactivate GSM. I dont know why. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: openmoko emulator under linux
still no luck.. the emulator goes to boot screen again and again.. nevermind.. thanx chris On Mon, Jan 19, 2009 at 2:44 PM, Gaël HERMET mail...@superzell.fr wrote: arne anka a écrit : is the emulator still supported? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community I use qemu very often but never with gta02fake, to flash, just download neo1973 images in build/qemu/openmoko, then cd build/qemu, then openmoko/flash.sh You'll need to rename the two files like this (not sure, I'm not at home): - testing-om-gta01-01.rootfs.jffs2 - testing-om-gta01-01.uImage.bin What work (for me): SHR (testing/unstable) 2008.9 2008.12 Qtextended Both SHR and 2008.X will freeze until you deactivate GSM. I dont know why. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
why no keyboard input in gameboy emulator?
Hi, I compiled gnuboy , a gameboy emulator, on openmoko of the neo freerunner, but... I can't understand why via vnc, if I use the pc keyboard, I can control gnuboy without problems, but if I use the openmoko virtual keyboard it doesn't run.. Why? oO ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Gnuboy emulator successfully ported!
Hi, I ported gnuboy, an opensource gameboy emulator. You can download it from here [1] I tested it successfully on om 2008.8 update. Now I'm woking on an adhoc input method Thomas Bertani [1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Gnuboy emulator successfully ported!
2008/9/10 Thomas Bertani [EMAIL PROTECTED] Hi, I ported gnuboy, an opensource gameboy emulator. You can download it from here [1] I tested it successfully on om 2008.8 update. Now I'm woking on an adhoc input method Thomas Bertani [1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz you need libsdl-1.2-0 installed To launch it just type ./sdlgnuboy --fullscreen=0 pg.gbc or any gbc you want :D enjoy! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Gnuboy emulator successfully ported!
Awesome! Great work! Can't wait to have some input method! Is it possible to make the «screen» bigger? It seems pretty tiny to me... Regards, Tobias Thomas Bertani schrieb: 2008/9/10 Thomas Bertani [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Hi, I ported gnuboy, an opensource gameboy emulator. You can download it from here [1] I tested it successfully on om 2008.8 update. Now I'm woking on an adhoc input method Thomas Bertani [1] http://www.thomasbertani.it/openmoko/gnuboy-1.0.3.tar.gz you need libsdl-1.2-0 installed To launch it just type ./sdlgnuboy --fullscreen=0 pg.gbc or any gbc you want :D enjoy! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Gnuboy emulator successfully ported!
2008/9/10 Tobias Kündig [EMAIL PROTECTED] Awesome! Great work! Can't wait to have some input method! Is it possible to make the «screen» bigger? It seems pretty tiny to me... Regards, Tobias yes, use the option --scale=2 , that is usable. --scale=3 is the best but is a bit too slow... for glamo... try also --yuv=1 and --yuv=0 (to use/don't use the hardware acceleration) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
OpenEinstein Newton emulator - Working?
The OpenEinstein Newton Emulator (http://code.google.com/p/einstein/) work on the Nokia n800, N770 and old Sharp Zauruses - I wonder if anyone has tried compiling it for the Neo1973/FreeRunner - have they? Is there any interest? The large screen seems perfectly suited to a Newton Emulator and the Newton UI really is awesome to behold - just so intuitive! The other reason I'm interested is that it has really good handwriting recognition - which the Freerunner lacks, as far as I know. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: OpenEinstein Newton emulator - Working?
Who wrote: Is there any interest? The large screen seems perfectly suited to a Newton Emulator and the Newton UI really is awesome to behold - just so intuitive! I always wonder why no one ever tried to build a modern newton like runtime. Not necessarily smalltalk, but maybe OpenStep/GNUStep... Just a thought... *g* -- Drucken Sie diese Mail bitte nur auf Recyclingpapier aus. Please print this mail only on recycled paper. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: OpenEinstein Newton emulator - Working?
On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote: Who wrote: Is there any interest? The large screen seems perfectly suited to a Newton Emulator and the Newton UI really is awesome to behold - just so intuitive! I always wonder why no one ever tried to build a modern newton like runtime. Not necessarily smalltalk, but maybe OpenStep/GNUStep... Not necessarily but... :) My plans are to bring squeak/pharo to the device. In squeak there is a handwriting recognition called genie. I doubt the performance will be good enough but it is worth testing. Norbert ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: OpenEinstein Newton emulator - Working?
Norbert Hartl wrote: On Wed, 2008-08-13 at 12:52 +0200, Tilman Baumann wrote: Who wrote: Is there any interest? The large screen seems perfectly suited to a Newton Emulator and the Newton UI really is awesome to behold - just so intuitive! I always wonder why no one ever tried to build a modern newton like runtime. Not necessarily smalltalk, but maybe OpenStep/GNUStep... Not necessarily but... :) My plans are to bring squeak/pharo to the device. In squeak there is a handwriting recognition called genie. I doubt the performance will be good enough but it is worth testing. Keep us updated. ;) -- Drucken Sie diese Mail bitte nur auf Recyclingpapier aus. Please print this mail only on recycled paper. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: OpenEinstein Newton emulator - Working?
On Wed, Aug 13, 2008 at 12:52 PM, Tilman Baumann [EMAIL PROTECTED] wrote: I always wonder why no one ever tried to build a modern newton like runtime. Not necessarily smalltalk, but maybe OpenStep/GNUStep... Something like mySTEP (http://www.quantum-step.com/wiki.php?page=mySTEP)? There's even binaries for Neo1973. -- Olivier M. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: OpenEinstein Newton emulator - Working?
Is there any interest? The large screen seems perfectly suited to a Newton Emulator and the Newton UI really is awesome to behold - just so intuitive! Hell yes, count me as interested. Also, anyone want to get a PalmOS emu running? That'd be wonderful, frankly .. ; -- Jay Vaughan ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [OpenMoko] qemu win32 emulator
Hi, what you want is a binary of QEMU + OpenMoko's patches for it. If the links do not work try to get in contact with the people who distributed them first. AFIU the OpenMoko project is mostly about doing things from source so it should be possible to compile QEMU + patches under Windows and/or cygwin, too. Regards Robert Yocto schrieb: Hi, Where can I find an openmoko win32 emulator ? The links to the pre-build binaries of openmoko-emulator-win32-bin-20070625.zip or its mirror are broken. From the wiki at wiki.openmoko.org/wiki/OpenMoko_under_QEMU mdk.linux.org.tw/~jserv/openmoko/openmoko-emulator-win32-bin-20070625.zip snakesoftruth.com/openmoko-emulator-win32-bin-20070625.zip Thanks. // Yocto ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community signature.asc Description: OpenPGP digital signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [OpenMoko] qemu win32 emulator
Hi, I did svn checkout the qemu-neo1973 and was following manual setup on the wiki. But I bumped into the SDL requirement, etc... Thanks to Yorick Moko who provided a link to his pre-built binaries. I was able to get a quick first look feel of the openmoko projet. Even if that build was over a year old... I saw the potential... Now, I can invest more of my spare time on this projet. Thanks. // Yocto - Original Message - From: Robert Schuster [EMAIL PROTECTED] To: List for Openmoko community discussion community@lists.openmoko.org Sent: Monday, July 14, 2008 5:15 AM Subject: Re: [OpenMoko] qemu win32 emulator ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[OpenMoko] qemu win32 emulator
Hi, Where can I find an openmoko win32 emulator ? The links to the pre-build binaries of openmoko-emulator-win32-bin-20070625.zip or its mirror are broken. From the wiki at wiki.openmoko.org/wiki/OpenMoko_under_QEMU mdk.linux.org.tw/~jserv/openmoko/openmoko-emulator-win32-bin-20070625.zip snakesoftruth.com/openmoko-emulator-win32-bin-20070625.zip Thanks. // Yocto ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
now new problem, i can't find any instructions how to apply patches for gta02 http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/ Please can someone help me with this!? 2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]: and yes.. i finally fall in love with this thing :D 2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]: ah, i had another one thank you i hope i'll have no problems with build On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED] wrote: On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote: hi, i followed instructions at: http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU i got the code and i started config but i got this error, can someone tell me more how to mand this and configure and build it p.s. i use ubuntu/debian --- error -- [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure [snip] The error log from compiling the libSDL test is: /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory /tmp/qemu-conf--15860-.c: In function `main': /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in this function) /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported only once /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.) ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. It means that you're missing the SDL development package. On my Debian system, there's a bunch of them, but libsdl1.2-dev seems to be the main one. Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk=== PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- The English language has the mot juste for every occasion. --- -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFIF4SpIKyzvlFcI40RAvBJAJ4n7XSyp21qkjR6SVBFNP19YH/dagCaAr39 vE1V/zHvBWJxHbkFmnUn/Nc= =mzf5 -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote: now new problem, i can't find any instructions how to apply patches for gta02 http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/ Please can someone help me with this!? That looks to me like a quilt directory. Try installing quilt, putting the patches directory in the root of your kernel tree, and running quilt push -a. Warning: I've not tried this myself. (Also, is there a more suitable mailing list than this one for these kinds of technical question?) Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk === PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- I must be musical: I've got *loads* of CDs --- signature.asc Description: Digital signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills [EMAIL PROTECTED] wrote: (Also, is there a more suitable mailing list than this one for these kinds of technical question?) On Wed, Apr 30, 2008 at 03:06:42PM +0200, Vedran Alajbegović wrote: you are right, i should assigne to another lists i'm so sorry That wasn't aimed at you specifically. I'm something of a newcomer to the community myself, so I'm actually interested in the answer to my question. None of the current mailing lists seems to be particularly suited to this sort of question. Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk === PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- Don't worry, he's not drunk. He's like that all the time. --- signature.asc Description: Digital signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
you are right, i should assigne to another lists i'm so sorry On Wed, Apr 30, 2008 at 1:43 PM, Hugo Mills [EMAIL PROTECTED] wrote: On Wed, Apr 30, 2008 at 09:32:28AM +0200, Vedran Alajbegović wrote: now new problem, i can't find any instructions how to apply patches for gta02 http://svn.openmoko.org/branches/src/target/kernel/2.6.24.x/patches/ Please can someone help me with this!? That looks to me like a quilt directory. Try installing quilt, putting the patches directory in the root of your kernel tree, and running quilt push -a. Warning: I've not tried this myself. (Also, is there a more suitable mailing list than this one for these kinds of technical question?) Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk === PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- I must be musical: I've got *loads* of CDs --- -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFIGFtYIKyzvlFcI40RAuzaAJ0QO7gKqQ+Y+O2DH/eC7TyBDxnYzACeKaHM B23gzl0weXqwarVzOGFTvP0= =P6TV -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
emulator config problem
hi, i followed instructions at: http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU i got the code and i started config but i got this error, can someone tell me more how to mand this and configure and build it p.s. i use ubuntu/debian --- error -- [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure --target-list=arm-softmmu WARNING: gcc looks like gcc 4.x Looking for gcc 3.x Found gcc-3.4 Install prefix/usr/local BIOS directory/usr/local/share/qemu binary directory /usr/local/bin Manual directory /usr/local/share/man ELF interp prefix /usr/gnemul/qemu-%M Source path /home/ahmo/workspace/openmoko/qemu-neo1973 C compilergcc-3.4 Host C compiler gcc make make install install host CPU i386 host big endian no target list arm-softmmu gprof enabled no profiler no static build no -Werror enabled no SDL support no mingw32 support no Adlib support no AC97 support no GUS support no CoreAudio support no ALSA support no EsounD supportno DSound supportno FMOD support no OSS support yes VNC TLS support no kqemu support yes Documentation no The error log from compiling the libSDL test is: /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory /tmp/qemu-conf--15860-.c: In function `main': /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in this function) /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported only once /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.) ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote: hi, i followed instructions at: http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU i got the code and i started config but i got this error, can someone tell me more how to mand this and configure and build it p.s. i use ubuntu/debian --- error -- [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure [snip] The error log from compiling the libSDL test is: /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory /tmp/qemu-conf--15860-.c: In function `main': /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in this function) /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported only once /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.) ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. It means that you're missing the SDL development package. On my Debian system, there's a bunch of them, but libsdl1.2-dev seems to be the main one. Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk === PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- The English language has the mot juste for every occasion. --- signature.asc Description: Digital signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
ah, i had another one thank you i hope i'll have no problems with build On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED] wrote: On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote: hi, i followed instructions at: http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU i got the code and i started config but i got this error, can someone tell me more how to mand this and configure and build it p.s. i use ubuntu/debian --- error -- [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure [snip] The error log from compiling the libSDL test is: /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory /tmp/qemu-conf--15860-.c: In function `main': /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in this function) /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported only once /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.) ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. It means that you're missing the SDL development package. On my Debian system, there's a bunch of them, but libsdl1.2-dev seems to be the main one. Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk === PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- The English language has the mot juste for every occasion. --- -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFIF4SpIKyzvlFcI40RAvBJAJ4n7XSyp21qkjR6SVBFNP19YH/dagCaAr39 vE1V/zHvBWJxHbkFmnUn/Nc= =mzf5 -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator config problem
and yes.. i finally fall in love with this thing :D 2008/4/29 Vedran Alajbegović [EMAIL PROTECTED]: ah, i had another one thank you i hope i'll have no problems with build On Tue, Apr 29, 2008 at 10:27 PM, Hugo Mills [EMAIL PROTECTED] wrote: On Tue, Apr 29, 2008 at 09:58:35PM +0200, Vedran Alajbegović wrote: hi, i followed instructions at: http://wiki.openmoko.org/wiki/OpenMoko_under_QEMU i got the code and i started config but i got this error, can someone tell me more how to mand this and configure and build it p.s. i use ubuntu/debian --- error -- [EMAIL PROTECTED]:/home/ahmo/workspace/openmoko/qemu-neo1973# ./configure [snip] The error log from compiling the libSDL test is: /tmp/qemu-conf--15860-.c:1:17: SDL.h: No such file or directory /tmp/qemu-conf--15860-.c: In function `main': /tmp/qemu-conf--15860-.c:3: error: `SDL_INIT_VIDEO' undeclared (first use in this function) /tmp/qemu-conf--15860-.c:3: error: (Each undeclared identifier is reported only once /tmp/qemu-conf--15860-.c:3: error: for each function it appears in.) ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. It means that you're missing the SDL development package. On my Debian system, there's a bunch of them, but libsdl1.2-dev seems to be the main one. Hugo. -- === Hugo Mills: [EMAIL PROTECTED] carfax.org.uk | darksatanic.net | lug.org.uk=== PGP key: 515C238D from wwwkeys.eu.pgp.net or http://www.carfax.org.uk --- The English language has the mot juste for every occasion. --- -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFIF4SpIKyzvlFcI40RAvBJAJ4n7XSyp21qkjR6SVBFNP19YH/dagCaAr39 vE1V/zHvBWJxHbkFmnUn/Nc= =mzf5 -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... -- www.vedran.ba 2/204 - 2/224 - 2/255 - 2/281 - 14/24 - 17/53 - 36/4 ... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
On 7/27/07, Xamindar [EMAIL PROTECTED] wrote: # ls /usr/lib64/libSDL* /usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la /usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so /usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a /usr/lib64/libSDL_net.a /usr/lib64/libSDL.so /usr/lib64/libSDL.a /usr/lib64/libSDL_net-1.2.so.0 /usr/lib64/libSDL_net.la Mmm. I don't know what to say. I also have /usr/include/SDL. I don't know about gentoo / 64 bits. Do you have the sdl-config script available? I think it's used a lot by the configure script and it should tell it where to find things. $ sdl-config --cflags -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT BTW: /host/qemu-neo1973$ ldd arm-softmmu/qemu-system-arm linux-gate.so.1 = (0xe000) libm.so.6 = /lib/i686/cmov/libm.so.6 (0xb7ee1000) libz.so.1 = /usr/lib/libz.so.1 (0xb7ecc000) libSDL-1.2.so.0 = /usr/lib/libSDL-1.2.so.0 (0xb7e1a000) librt.so.1 = /lib/i686/cmov/librt.so.1 (0xb7e11000) libutil.so.1 = /lib/i686/cmov/libutil.so.1 (0xb7e0d000) libc.so.6 = /lib/i686/cmov/libc.so.6 (0xb7cc6000) /lib/ld-linux.so.2 (0xb7f28000) libasound.so.2 = /usr/lib/libasound.so.2 (0xb7c0) libdl.so.2 = /lib/i686/cmov/libdl.so.2 (0xb7bfb000) libdirectfb-0.9.so.25 = /usr/lib/libdirectfb-0.9.so.25 (0xb7ba5000) libfusion-0.9.so.25 = /usr/lib/libfusion-0.9.so.25 (0xb7b9f000) libdirect-0.9.so.25 = /usr/lib/libdirect-0.9.so.25 (0xb7b9) libvga.so.1 = /usr/lib/libvga.so.1 (0xb7b3) libpthread.so.0 = /lib/i686/cmov/libpthread.so.0 (0xb7b19000) Regards. -- http://arhuaco.org http://emQbit.com ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
Someone else mentioned the gcc version might cause a problem. Im going to look into that. white-rabbit src # gcc-config -l [1] x86_64-pc-linux-gnu-3.3.6 [2] x86_64-pc-linux-gnu-4.1.2 [3] x86_64-pc-linux-gnu-4.2.0 * Nelson Castillo wrote: On 7/27/07, Xamindar [EMAIL PROTECTED] wrote: # ls /usr/lib64/libSDL* /usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la /usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so /usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a /usr/lib64/libSDL_net.a /usr/lib64/libSDL.so /usr/lib64/libSDL.a /usr/lib64/libSDL_net-1.2.so.0 /usr/lib64/libSDL_net.la Mmm. I don't know what to say. I also have /usr/include/SDL. I don't know about gentoo / 64 bits. Do you have the sdl-config script available? I think it's used a lot by the configure script and it should tell it where to find things. $ sdl-config --cflags -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT Looks like I do: white-rabbit src # sdl-config --cflags -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT This is very strange. BTW: /host/qemu-neo1973$ ldd arm-softmmu/qemu-system-arm linux-gate.so.1 = (0xe000) libm.so.6 = /lib/i686/cmov/libm.so.6 (0xb7ee1000) libz.so.1 = /usr/lib/libz.so.1 (0xb7ecc000) libSDL-1.2.so.0 = /usr/lib/libSDL-1.2.so.0 (0xb7e1a000) librt.so.1 = /lib/i686/cmov/librt.so.1 (0xb7e11000) libutil.so.1 = /lib/i686/cmov/libutil.so.1 (0xb7e0d000) libc.so.6 = /lib/i686/cmov/libc.so.6 (0xb7cc6000) /lib/ld-linux.so.2 (0xb7f28000) libasound.so.2 = /usr/lib/libasound.so.2 (0xb7c0) libdl.so.2 = /lib/i686/cmov/libdl.so.2 (0xb7bfb000) libdirectfb-0.9.so.25 = /usr/lib/libdirectfb-0.9.so.25 (0xb7ba5000) libfusion-0.9.so.25 = /usr/lib/libfusion-0.9.so.25 (0xb7b9f000) libdirect-0.9.so.25 = /usr/lib/libdirect-0.9.so.25 (0xb7b9) libvga.so.1 = /usr/lib/libvga.so.1 (0xb7b3) libpthread.so.0 = /lib/i686/cmov/libpthread.so.0 (0xb7b19000) Regards. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
Henryk Pltz wrote: Please post the full error message that the qemu configure gives. Here is the output of configure: white-rabbit qemu-neo1973 # ./configure WARNING: "gcc" looks like gcc 4.x Looking for gcc 3.x Found "gcc32" Install prefix /usr/local BIOS directory /usr/local/share/qemu binary directory /usr/local/bin Manual directory /usr/local/share/man ELF interp prefix /usr/gnemul/qemu-%M Source path /usr/src/qemu-neo1973 C compiler gcc32 Host C compiler gcc make make install install host CPU x86_64 host big endian no target list i386-linux-user arm-linux-user armeb-linux-user sparc-linux-user ppc-linux-user mips-linux-user mipsel-linux-user m68k-linux-user alpha-linux-user i386-softmmu ppc-softmmu sparc-softmmu x86_64-softmmu mips-softmmu mipsel-softmmu mips64-softmmu mips64el-softmmu arm-softmmu ppc64-softmmu ppcemb-softmmu m68k-softmmu gprof enabled no profiler no static build no SDL support no mingw32 support no Adlib support no CoreAudio support no ALSA support no DSound support no FMOD support no OSS support yes kqemu support yes Documentation no ERROR: QEMU requires SDL or Cocoa for graphical output To build QEMU without graphical output configure with --disable-gfx-check Note that this will disable all output from the virtual graphics card. There is another much more likely problem with gentoo x86_64 and qemu: qemu needs a gcc 3.x, while Gentoo by default now is at 4.x. One has to emerge an additional 3.x series gcc (3.4.6* is current in Gentoo) and either edit the MokoMakefile (add --cc=gcc-3.4.6 to the qemu-configure call, after --target-list=arm-softmmu) or the qemu-configure (add gcc-3.4.6 to gcc3_list). Ok, I'll try setting it to gcc3.4.6 which is still on my system and see if that helps. The configure script does warn about the version I am using. white-rabbit qemu-neo1973 # gcc-config -l [1] x86_64-pc-linux-gnu-3.3.6 [2] x86_64-pc-linux-gnu-4.1.2 [3] x86_64-pc-linux-gnu-4.2.0 * Nelson Castillo wrote: Also the developer version? I have the "libsdl1.2-dev" package in my Debian sid system. Note that the usual notion of "developer packages" does not apply to Gentoo systems, since all packages are built from source by default all necessary files to compile against packages are always installed. So, just installing libsdl is enough. Thanks for your help. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
Thanks for your help guys! It appears that I had to change my compiler to version 3.3.6 and now configure found SDL. I am compiling it right now and hopefully it will work. Thanks again for your help. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Phone emulator under Gentoo?
Has anyone been able to get the emulator working under gentoo Linux? When I try to configure it before making it, it fails on SDL. I deffinately have SDL installed on my system. Also, has anyone made an overlay or at least an ebuild for it? Thanks for any help. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
Also the developer version? I have the libsdl1.2-dev package in my Debian sid system. And I forgot to say that I built the emulator with this library. I hadn't it before I noticed it was missing. Regards, Nelson.- -- http://arhuaco.org http://emQbit.com ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Phone emulator under Gentoo?
# ls /usr/lib64/libSDL* /usr/lib64/libSDL-1.2.so.0 /usr/lib64/libSDL.la /usr/lib64/libSDL_net-1.2.so.0.0.7 /usr/lib64/libSDL_net.so /usr/lib64/libSDL-1.2.so.0.11.1 /usr/lib64/libSDLmain.a /usr/lib64/libSDL_net.a /usr/lib64/libSDL.so /usr/lib64/libSDL.a /usr/lib64/libSDL_net-1.2.so.0 /usr/lib64/libSDL_net.la That's what's on my system. Any new programs that I install with an SDL requirement install just fine. The qemu-neo1973 configure can't find it for some reason :( Nelson Castillo wrote: Also the developer version? I have the "libsdl1.2-dev" package in my Debian sid system. And I forgot to say that I built the emulator with this library. I hadn't it before I noticed it was missing. Regards, Nelson.- ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
MokoMakefile now supports running the Neo1973 emulator
Rod Whitby wrote (on the community list): MokoMakefile now has support for building the Neo1973 emulator: make setup-qemu build-qemu flash-qemu are the new targets. I will add some run-qemu-* targets over the next week. These are now done: make qemu will build qemu-neo1973, download the latest official openmoko images, flash the images into the virtual NAND flash, and run the emulator. Other targets are make download-images, make flash-qemu-official and make flash-qemu-local (which will flash your latest locally built images) which can then be followed by make run-qemu or make run-qemu-snapshot. Make sure you have the lynx and netpbm packages installed first. -- Rod ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
MokoMakefile now supports building the Neo1973 emulator
MokoMakefile now has support for building the Neo1973 emulator: make setup-qemu build-qemu flash-qemu are the new targets. I will add some run-qemu-* targets over the next week. In other news, over 2000 people at unique IP addresses have downloaded the MokoMakefile. This has grown from 1000 (reported on 14 March) in only three weeks. -- Rod ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Software Emulator
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Richi Plana schreef: On Sat, 2007-02-17 at 07:23 -0700, Ben Burdette wrote: It would be nice to have an emulator to actually run the software over on the computer side. Not that that's the best way to have a desktop side to openmoko, but in the palm world its just reality that most developers never make a desktop component to their application. With a solid, easy to use emulator and a sync utility you could run anything that runs on the phone, barring actually making calls or get gps signals. Besides the emulator, I'd like to see a nice contacts and calendar app on the PC side, similar to the palm desktop. Seems one of the more common sentiments around here (myself included). I was wondering if we could get a statement from Sean et al. on where a software emulator What do you want to emulate? If it's the cpu, qemu can do that, but not 100%, so you still need a real arm920t device to test on. If it's the screen, you don't have a 300dpi screen on your desk, so you still need a real device to see if the gui makes sense. If it's the touchscreen, you also need a real device. If it's the gsm modem, you still need a external modem. If it's just the apps, Xoo is good enough. Running openmoko built natively inside Xoo/Xephyr/Xnest is Good Enough(tm) for the biggest part of people trying to get an idea of openmoko. The strenght of openmoko is that it (re)uses 'desktop' technologies for nearly everything, so you don't need a VM to run symbian in or hack in a virtual framebuffer to get 'embbeded' guis do display. It's just plain old X. Please don't stare yourself blind on an 'emulator', since your desktop already emulates 90% of the openmoko tech. It will be a while before I get my hands on a Neo (March?) but I'd really like to start coding now. You can already do that without an emulator. regards, Koen -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (Darwin) iD8DBQFF1y8gMkyGM64RGpERAhXxAKCh4JKJ/u28tzU+d3RDJRCqMkBG5ACfRlsN c1TR4ZQMgM2yN/8K/ij+CAg= =Ehgl -END PGP SIGNATURE- ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: Software Emulator
-Original Message- From: [EMAIL PROTECTED] [mailto:community- [EMAIL PROTECTED] On Behalf Of Koen Kooi Sent: Saturday, 17 February 2007 11:37 AM To: community@lists.openmoko.org Cc: OpenMoko Developers Mailing List Subject: Re: Software Emulator -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 You can already do that without an emulator. regards, Koen -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (Darwin) Yeh right, personally after my experiences with development on the Savaje OS last year anyone coding without a 100 authentic emulator is wasting their time. There's just too many variables to even begin considering coding until the product is stabilized at rev 0 and actually shipped. Regards, Dean Collins Cognation Pty Ltd [EMAIL PROTECTED] +1-212-203-4357 Ph +1-917-207-3420 Mb +61-2-9016-5642 (Sydney in-dial). ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Software Emulator
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dean Collins schreef: Yeh right, personally after my experiences with development on the Savaje OS last year anyone coding without a 100 authentic emulator is wasting their time. Right, Savaje doesn't reuse desktop technology (java doesn't count), so your response is just pure FUD, please don't do that. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (Darwin) iD8DBQFF1zNPMkyGM64RGpERAhf7AJ45+4WlI9JK6WE0X98+Ev45sAKN6wCcD/NU Lf3IvXbCCh4H/46PuQjCZUw= =JkHG -END PGP SIGNATURE- ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: Software Emulator
Koen, You think you're so right about architecture and software development that you are writing code when less than 3 weeks ago an email was sent to the entire list stating that there had been some hardware changes... Yeh right, so the manufacturer is still bedding down the design and architecture but you say that I'm spouting FUD. Please don't bullshit yourself. As for Savaje being Java so not relevant - BZZZT kind of right but not really. The issue we had with the Savaje handset was access at the hardware level, basically we were unable to implement our Java voip applications because of hardware access to the microphone limitations. Like I said - you may want to wait until FIC release a final emulator Regards, Dean Collins Cognation Pty Ltd [EMAIL PROTECTED] +1-212-203-4357 Ph -Original Message- From: [EMAIL PROTECTED] [mailto:community- [EMAIL PROTECTED] On Behalf Of Koen Kooi Sent: Saturday, 17 February 2007 11:55 AM Cc: community@lists.openmoko.org; OpenMoko Developers Mailing List Subject: Re: Software Emulator -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dean Collins schreef: Yeh right, personally after my experiences with development on the Savaje OS last year anyone coding without a 100 authentic emulator is wasting their time. Right, Savaje doesn't reuse desktop technology (java doesn't count), so your response is just pure FUD, please don't do that. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (Darwin) iD8DBQFF1zNPMkyGM64RGpERAhf7AJ45+4WlI9JK6WE0X98+Ev45sAKN6wCc D/NU Lf3IvXbCCh4H/46PuQjCZUw= =JkHG -END PGP SIGNATURE- ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Software Emulator
Richi Plana [EMAIL PROTECTED] writes: I guess what I'm trying to ask here is that IF qemu can be made to emulate the Neo1973, THEN what must be done to do so QEMU is pretty easily extended to simulate additional virtual devices. I think it should be straightforward (though not quick) to make it emulate the Neo1973 very closely. and, more importantly, will FIC spearhead it? Because if not, then hopefully some enterprising and talented group of people might take it upon themselves to finagle qemu to be a Neo1973. I can't answer for FIC, but I would certainly appreciate having an emulator to make use of. You can find some pointers to the relevant parts of the QEMU docs here: http://www.qemu.org/user-doc.html Perry ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Software Emulator
A little OT, but under what circumstances would a developer require a debug board? Koen Kooi wrote: What do you want to emulate? If it's the cpu, qemu can do that, but not 100%, so you still need a real arm920t device to test on. If it's the screen, you don't have a 300dpi screen on your desk, so you still need a real device to see if the gui makes sense. If it's the touchscreen, you also need a real device. If it's the gsm modem, you still need a external modem. If it's just the apps, Xoo is good enough. Running openmoko built natively inside Xoo/Xephyr/Xnest is Good Enough(tm) for the biggest part of people trying to get an idea of openmoko. The strenght of openmoko is that it (re)uses 'desktop' technologies for nearly everything, so you don't need a VM to run symbian in or hack in a virtual framebuffer to get 'embbeded' guis do display. It's just plain old X. Please don't stare yourself blind on an 'emulator', since your desktop already emulates 90% of the openmoko tech. It will be a while before I get my hands on a Neo (March?) but I'd really like to start coding now. You can already do that without an emulator. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Debug board uses (was Re: Software Emulator)
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Michael Welter schreef: A little OT, but under what circumstances would a developer require a debug board? A debug board would have 2 main uses for me: 1) a serial console so you can debug problems with X or initscripts 2) access to jtag so you fix the bootloader if something went wrong with uboot A 'regular user' should never need 2) and 1) can be done with usb-ethernet emulation if needed. regards, Koen -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (Darwin) iD8DBQFF12nhMkyGM64RGpERAqgwAKCiFgxvuTyXhSX8/kxdJih/tyVVAgCfYcig uvtY0RLR3KbPqHCkTMDdeSU= =+Nz9 -END PGP SIGNATURE- ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Software Emulator
Michael Welter [EMAIL PROTECTED] writes: A little OT, but under what circumstances would a developer require a debug board? A debug board lets you do things like running gdb on the remote kernel, which is invaluable if things are really really screwed up. If you turn your phone into a brick by flashing a broken image, the debug hardware will allow you to recover it. Perry ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Debug board uses (was Re: Software Emulator)
Koen Kooi wrote: A little OT, but under what circumstances would a developer require a debug board? A debug board would have 2 main uses for me: 1) a serial console so you can debug problems with X or initscripts 2) access to jtag so you fix the bootloader if something went wrong with uboot A 'regular user' should never need 2) and 1) can be done with usb-ethernet emulation if needed. *nod* 2) is a very valid reason. 1) we no longer need since Hardware Wizard LaF0rge added an usbtty emulation to U-Boot! -- - Michael Lauer [EMAIL PROTECTED] http://openmoko.org/ Software for the worlds' first truly open Free Software mobile phone ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator?
On Thursday 15 February 2007, Perry E. Metzger wrote: I presume that the answer is no, but is there software available to emulate the hardware at this point for application development purposes? (If not, I wonder if QEMU can be twisted into doing at least part of it...) Yes QEMU can be used to emulate parts of the device. And as the Neo kernel can be configured to use a NFS root, this mean that it will be really convenient to test the software (at least the software not dealing with GPS/GSM for the moment). ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator?
Pierre Hébert [EMAIL PROTECTED] writes: On Thursday 15 February 2007, Perry E. Metzger wrote: I presume that the answer is no, but is there software available to emulate the hardware at this point for application development purposes? (If not, I wonder if QEMU can be twisted into doing at least part of it...) Yes QEMU can be used to emulate parts of the device. And as the Neo kernel can be configured to use a NFS root, this mean that it will be really convenient to test the software (at least the software not dealing with GPS/GSM for the moment). So, is there a specific set of instructions on setting up a development environment somewhere on the Wiki? I couldn't exactly find the here is how you start up your simulated phone, here is how you build and load software... etc. Perry ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator?
Andrew Turner [EMAIL PROTECTED] writes: Perry E. Metzger wrote: Pierre Hébert [EMAIL PROTECTED] writes: So, is there a specific set of instructions on setting up a development environment somewhere on the Wiki? I couldn't exactly find the here is how you start up your simulated phone, here is how you build and load software... etc. Perry - here appear to be instructions to get you going: http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29 These instructions seem to assume you have a phone and a debug board for it. I'm looking for what to do if you do not yet have hardware, which at the moment would be just about everyone. Perry ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator?
On Thu, 2007-02-15 at 09:17 -0500, Perry E. Metzger wrote: Andrew Turner [EMAIL PROTECTED] writes: Perry E. Metzger wrote: Pierre Hébert [EMAIL PROTECTED] writes: So, is there a specific set of instructions on setting up a development environment somewhere on the Wiki? I couldn't exactly find the here is how you start up your simulated phone, here is how you build and load software... etc. Perry - here appear to be instructions to get you going: http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29 These instructions seem to assume you have a phone and a debug board for it. I'm looking for what to do if you do not yet have hardware, which at the moment would be just about everyone. Best info I have found on this topic is at http://www.linuxtogo.org/gowiki/OpenMoko/QuestionsAndAnswers Hopefully this can be updated/corrected now that the official Wiki is opened and moved there. Phil ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: emulator?
On Thu, 2007-02-15 at 08:04 -0500, Andrew Turner wrote: Perry E. Metzger wrote: Pierre Hébert [EMAIL PROTECTED] writes: So, is there a specific set of instructions on setting up a development environment somewhere on the Wiki? I couldn't exactly find the here is how you start up your simulated phone, here is how you build and load software... etc. Perry - here appear to be instructions to get you going: http://wiki.openmoko.org/wiki/Building_OpenMoko_from_scratch_%28pre-BBT%29 See also http://www.openembedded.org/wiki/GettingStarted http://www.openembedded.org/oeandyourdistro and more generally, recent discussions at http://lists.openmoko.org/pipermail/openmoko-devel/ Phil ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Is there an emulator?
Is there an emulator to start playing with the software, I'm interested in developing a the ability to chose witch net to chose and in witch priority. I leave on the border with italy and slovenia and would like to minimize the bill ;) ... and yes of course I will buy one the first second it will be possible :) Is there any contact to have information for importing in italy and slovenia? ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: emulator something like greenphone vmware?
On Friday 26 January 2007 08:40, Denis Kot wrote: No, I don't need hardware emulator. I need interface emulator :). Where I can play with phone's interface and maybe onboard software w/o buying the phone. It's ok if it will be compiled for i386 or whatever. You can use QEMU : it will provide a complete ARM virtual machine, and can emulate different system types (integrator/versatile). In system mode emulation QEMU is very handy because it provides a fb device, hard disk, ethernet, mouse, keyboard, etc. The hardware is different but in order to develop and test softwares with no special hardware interface, QEMU is very convenient. It will run slowly that native x86 code of course, but it will be nearest from the target platform. You can use the same filesystem that the one you will put on your phone, for example using a NFS root. So testing is really efficient : compile, then run, and put the binary on the target if the result is ok. By default QEMU provides 926 and 1026 emulation, not 920, but it is easy to patch it (and some config in the kernel) to make it appear as a 920t machine (it is only a hack however). I made some tests this way, it works very well (see http://www.pierrox.net/G500/20070109/qemu-0.8.2-versatile_pb-920t.patch, http://www.pierrox.net/G500/20070109/linux-2.6.18.3-versatile_pb-920t.patch and http://www.pierrox.net/G500/20070109/config-2.6.18.3-versatile_pb-920t for patches, remember : just a hack). You can use QEMU to run the familiar images for example (with some tweaking in init scripts), or install debian, or build your own system. Pierre. ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: emulator something like greenphone vmware?
On Thu, 2007-01-25 at 21:14 +0100, Rodolphe Ortalo wrote: Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit : Hi all I did searching by lists but didn't find anything about emulator, so my question is: is there will be something like emulator like greenphone has? so I (and others) can play with phone virtualy and make decision to buy it or not. If I understood correctly, the simplest way is to use xoo (nested X11 server with surrounding decoration) and run OpenMoko applications (Intel version) on it. If I understand the original poster correctly, he's looking for a hardware emulator. Personally, I would like to see an emulator for the Samsung s3c2410 as well. What instruction set does it use? Its own? ARM? Is there an emulator? Can the emulator be set to emulate all the devices (or whatever is attached to the host computer)? -- Richi ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: emulator something like greenphone vmware?
On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote: If I understand the original poster correctly, he's looking for a hardware emulator. Personally, I would like to see an emulator for the Samsung s3c2410 as well. What instruction set does it use? Its own? ARM? Is there an emulator? Can the emulator be set to emulate all the devices (or whatever is attached to the host computer)? Well, apparently the Samsung S3C2410 runs ARM920T. Is there an existing, free software emulator for the ARM920T on linux? Or how about projects in-the-works? I Googled a few related keywords but couldn't find anything. -- Richi ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: emulator something like greenphone vmware?
No, I don't need hardware emulator. I need interface emulator :). Where I can play with phone's interface and maybe onboard software w/o buying the phone. It's ok if it will be compiled for i386 or whatever. 2007/1/26, Richi Plana [EMAIL PROTECTED]: On Thu, 2007-01-25 at 21:14 +0100, Rodolphe Ortalo wrote: Le jeudi 25 janvier 2007 à 10:20 +0200, Denis Kot a écrit : Hi all I did searching by lists but didn't find anything about emulator, so my question is: is there will be something like emulator like greenphone has? so I (and others) can play with phone virtualy and make decision to buy it or not. If I understood correctly, the simplest way is to use xoo (nested X11 server with surrounding decoration) and run OpenMoko applications (Intel version) on it. If I understand the original poster correctly, he's looking for a hardware emulator. Personally, I would like to see an emulator for the Samsung s3c2410 as well. What instruction set does it use? Its own? ARM? Is there an emulator? Can the emulator be set to emulate all the devices (or whatever is attached to the host computer)? -- Richi ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community -- Denis Kot denis?jabber.org.by ICQ: 13680126 Mobil: +375 29 6-1234-78 ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: emulator something like greenphone vmware?
On Friday 26 January 2007 08:12, Richi Plana wrote: On Thu, 2007-01-25 at 19:08 -0700, Richi Plana wrote: If I understand the original poster correctly, he's looking for a hardware emulator. Personally, I would like to see an emulator for the Samsung s3c2410 as well. What instruction set does it use? Its own? ARM? Is there an emulator? Can the emulator be set to emulate all the devices (or whatever is attached to the host computer)? Well, apparently the Samsung S3C2410 runs ARM920T. Is there an existing, free software emulator for the ARM920T on linux? Or how about projects in-the-works? I Googled a few related keywords but couldn't find anything. -- Richi ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community Hi all A quick look in Gentoo's portage shows an emulator called SoftGun (http://softgun.sourceforge.net/) which is an ARM emulator. Not sure if it will be helpfull here, but it might be a place to start looking. -- Rodney Arne Karlsen AKA SmilyBorg LPIC-2, Linux+ Cellphone: 083 445 0720 Website: http://smilyborg.za.net/ MSN Messenger: [EMAIL PROTECTED] Google Talk: [EMAIL PROTECTED] Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. That's relativity. - Albert Einstein ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
power of apt-get install example: Linksys NSLU2 is now official supported by Debian installer, 2. free ARM emulator QEMU
Salve! Some stimulation, especialy for those who didn't use Debian (daily), and those who can't wait to get a Neo1973 - in this email: 1. Linksys NAS NSLU2 (ARM CPU) is now officiall supported by the Debian installer 1.b (Reminder of the use for additional signal lines on the PCB) 2. The free ARM emulator QEMU allows you to install a Debian(ARM) on other systems ### 1. ### The first release candidate of the debian-installer for Debian's forthcoming Etch distribution was released yesterday, offering nearly complete support to the Linksys $99 NSLU2 NAS gadget. http://www.linuxdevices.com/news/NS4448420055.html Linksys NAS NSLU2 use an Intel XScale core inside, the IXP420, which is based on a ARMv5TE architecture... http://www.intel.com/design/network/prodbrf/25249403.pdf So with the cheap NSLU2 you can feel now the great potential of Debian with apt-get on a ARM plattform ;) see: http://www.cyrius.com/debian/nslu2/install.html http://www.nslu2-linux.org The NSLU2 is just another example that people like to use the full power of the hardware - dobble the CPU speed 133 Mhz to 266 Mhz (to have full 200 Mbit/s routing power with ethernet) - add one RS232 - add one USB 1.1 Port - upgrading Flash and RAM memory And of corse the hackers are disapointed that the SoC offeres two Networkdevices *BUT* see http://www.nslu2-linux.org/wiki/Info/CPUOverview for some limitations due the PCB - e.g.: There are two MII interfaces of which only one is wired to an Ethernet PHY. The other MII interface is not accessible at all as the designers of the PCB did not bring the necessary BGA ball connections out. (oh no!) The PCI bus is used to connect the NEC USB chip to the IXP420 and it is not possible to connect anything else as the required lines are also not brought out. Removal of the NEC USB chip to gain access to the PCI signals is the only way. Again: just one missing signal line can destroy a lot of the potential of the device for hackers and developers ;) BTW Security - the official Debian NSLU2 installation didn't include the close source ethernet driver - I must express my thank and support for Seans / OpenMoko decission to take care, that the is a clean, open, trustable linux system on the Neo1973 - waiting for Wifi is better then degenerate the Neo1973 to a untrustable plattform. And Suns GPLizing of java shows that focusing on trustable, clear systems will have succsess on the long term - when everybody would make compromises with security from the start so thank you for living the Debian spirit ;) But back to the good points of the nslu2 news - to feel the power when you can use Debian on your Worksation, your Laptop, your server, in near future on your mobile and now on your cheap NAS - imagine you own this cheap NAS, it is pluged to your network an one the PC you sitting in front now (while reading my mail) you have a shell (probably a SSH) to this nslu2. type in: apt-get install asterisk return and now you will have in a few minutes the power of asterisk (www.asterisk.org) the great powerfull open telefon server on your small NAS box just from the debian servers - without building own packets or compiling The same way you will able to install powerfull software on your mobile - with the Neo1973 and OpenMoko ;) GNU/Linux and especialy Debian does have a lot of programms that could run without frontend, without GUI So with the Neo1973 we didn't need to start from the scratch with everything Debian-ARM offers allot of power, today! : ### 2. ### With the linuxdevices news I found another possibility to play with Debian on an ARM plattform before we get the first Neo1973: Free ARM emulator beats real hardware Sep. 27, 2006 French Debian developer Aurelien Jarno has published a how-to about installing Debian (or another Linux distribution) on the open-source QEMU emulator. When run on newish AMD-based PCs, the setup can outperform actual hardware development targets, he says. http://linuxdevices.com/news/NS9983843412.html Arm emulation even with X :))) Using Xorg You now have a full Debian arm system that you can use for development or whatever. You You can even run Xorg using the fb device. Not that you have to select a 256-color mode, with a resolution up to 1024x768. http://www.aurel32.net/info/debian_arm_qemu.php I will play with this emulation nextime and I think that this emulator will be usefull for us ;) 1. Installing - documentation how to use QEMU 2. Booting a live system - QEMU with OpenMoko on a live Linux CD like Knoppix www.knoppix.org 3. no installing, no rebooting: - QEMU with OpenMoko on vservers with FreeNX so that interested developer could get an access to use this with a Java-FreeNXclient http://en.wikipedia.org/wiki/NX_technology http://freenx.berlios.de/ LinuxJournal had published
Re: power of apt-get install example: Linksys NSLU2 is now official supported by Debian installer, 2. free ARM emulator QEMU
Robert Michel wrote: 1. Linksys NAS NSLU2 (ARM CPU) is now officiall supported by the Debian installer It has been support by the slugos installer for some years now, and slugos is built with openembedded like openmoko. Ok, but with Debian support I does not know or care about slugos installer - same source, same tools The Debian support (as far as the central kernel support, network driver support, LEDs support, RTC support, etc goes) is based on the SlugOS/OpenEmbedded work done by the NSLU2-Linux project (which I lead). NSLU2-Linux just doesn't have the same Press Release capabilities and experience that Debian has :-) It's all steps in a process. First someone works out how to hack the vendor firmware. Then add-on packages are released which work with the vendor firmware. Then a customised open-source firmware is released, with it's own set of packages. Then a desktop distribution (like Debian or Gentoo) has support added for the new target. Luckily, for OpenMoko, the first three steps of that process have been short-circuited by the foresight of this new paradigm in consumer electronics. For the NSLU2, it took a year of custom firmware (which as Koen notes, is based on the same base system as OpenMoko) before we could even convince Debian people to look at the device. And it has taken nine months from the first Debian proof-of-concept to the point now where all the features which were in SlugOS from the beginning have now been integrated into Debian. Some people still say that the SlugOS firmware has better recovery features than the Debian installer firmware. The Debian installer firmware is certainly easier to install for someone who does not know how to use the Linux command line. BTW Security - the official Debian NSLU2 installation didn't include the close source ethernet driver The SlugOS/OpenEmbedded distribution is testing the new open-source ethernet driver, which replaces the proprietary Intel driver. SlugOS has supported the internal ethernet device from day one (over two years ago). We believe it is the popularity of the NSLU2 project which has encouraged the development of an open-source replacement for the Intel driver. type in: apt-get install asterisk return and now you will have in a few minutes the power of asterisk (www.asterisk.org) the great powerfull open telefon server on your small NAS box just from the debian servers - without building own packets or compiling Type in: ipkg install asterisk and you get the same thing on SlugOS/OpenEmbedded, but you had it six months earlier than you could do it on Debian. OE has been using qemu to emulate various things during crosscompiling for a while now. I guess old news gets recycled once debian does it ;) Ok, could be old (cold) coffee for most on this list - sorry to bother you ;) But debian makes things easyer to use (with less knowledge) and more populare. Indeed it does, but the basic new features (at least in the NSLU2 case) have always been prototyped and shown to work on the custom OpenEmbedded-based firmware first. I would be more inclined to expect OpenEmbedded developers (who only work with embedded devices) to be able to get the most out new embedded device firmware, compared to the majority of Debian developers who only ever work on an x86 desktop (and perhaps do not even know what cross-compiling is). No disrespect to Debian - they have caused a 12.5% increase in NSLU2-Linux custom firmware downloads (40,000 - 45,000), so there definitely is an audience of users who need a simple to install, but perhaps not as optimised or robust, platform. -- Rod Whitby -- NSLU2-Linux Project Lead, waiting for a Neo ... ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/cgi-bin/mailman/listinfo/community