Re: OpenGL on the Neo1973??
Paul Bonser wrote: On 2/13/07, Mikko J Rauhala [EMAIL PROTECTED] wrote: If somebody wanted to do an OpenGL ES implementation for it, that would probably also be good, though at 233Mhz, it's not going to have much power spare for rendering, and plus, the SDL port would be much more useful all around. Indeed on all counts. I just realized that since OpenMoko comes with X already, no porting should actually be necessary. Of course, if there is some sort of 2D accelerated hardware, then it would be useful to write a backend that uses the hardware directly... There isn't, sorry. All we have is the unaccellerated framebuffer from the s3c2410. -- - Michael Lauer [EMAIL PROTECTED] http://openmoko.org/ Software for the worlds' first truly open Free Software mobile phone ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
OpenGL on the Neo1973??
Hello all, I have been reading the postings here for a few months, and up till now all my questions have been answered fairly well without having to post anything of my own. I had an idea for a program I wanted to contribute to the community, but had a quick question first. I mostly program in C++ and any graphics programming I have done has always been done with OpenGL. I understand that openmoko is written using GTK+ and I could easily use GTK-- with C++, but I am much more fluent using OpenGL to handle my 2D rendering. Will the openmoko hardware be robust enough to handle 2D rendering using the OpenGL libraries?? Or should I look into learning how to load and display bmps and polygons with GTK?? Oh - BTW, I know the other option is using SDL, but Im not particularly fluent in that either. ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: OpenGL on the Neo1973??
On 00:12:47 2007-02-13 Alexandre Franke [EMAIL PROTECTED] wrote: On 2/12/07, Alan Ide [EMAIL PROTECTED] wrote: Oh - BTW, I know the other option is using SDL, but Im not particularly fluent in that either. Anyway, isn't SDL built on top of OpenGL ? No. SDL is a layer that sticks between the driver and the programmer. OpenGL is in the driver/hardware(not sure which). SDL only provides a simple interface to it all. And who would acctually want OpenGL on a smartphone... *shakes head in disbelif* -- Andraž ruskie Levstik Source Mage GNU/Linux Games grimoire guru Geek/Hacker/Tinker Hacker FAQ: http://www.plethora.net/%7eseebs/faqs/hacker.html Be sure brain is in gear before engaging mouth. Key id = F4C1F89C Key fingerprint = 6FF2 8F20 4C9D DB36 B5B6 F134 884D 72CC F4C1 F89C ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: OpenGL on the Neo1973??
On 2/13/07, Andraž 'ruskie' Levstik [EMAIL PROTECTED] wrote: OpenGL is in the driver/hardware(not sure which). OpenGL is an API. SDL only provides a simple interface to it all. An interface to what? OpenGL + other things? Isn't it what is called built on top of? And who would acctually want OpenGL on a smartphone... Actually there is something called OpenGL ES (for Embedded Systems) which might come in handy. -- Alexandre Franke GNU/Linux user #390077 ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community
Re: OpenGL on the Neo1973??
Actually there is something called OpenGL ES (for Embedded Systems) which might come in handy. How well would it run without hardware acceleration? I'd appreciate hardware/software specs of the graphics device... Florent ___ OpenMoko community mailing list community@lists.openmoko.org https://lists.openmoko.org/mailman/listinfo/community