Re: OpenGL on the Neo1973??

2007-02-13 Thread Michael 'Mickey' Lauer
Paul Bonser wrote:

 On 2/13/07, Mikko J Rauhala [EMAIL PROTECTED] wrote:

  If somebody wanted to do an OpenGL ES implementation for it, that
  would probably also be good, though at 233Mhz, it's not going to have
  much power spare for rendering, and plus, the SDL port would be much
  more useful all around.

 Indeed on all counts.

 I just realized that since OpenMoko comes with X already, no porting
 should actually be necessary. Of course, if there is some sort of 2D
 accelerated hardware, then it would be useful to write a backend that
 uses the hardware directly...

There isn't, sorry. All we have is the unaccellerated framebuffer from
the s3c2410.

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- Michael Lauer [EMAIL PROTECTED]   http://openmoko.org/

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OpenGL on the Neo1973??

2007-02-12 Thread Alan Ide

Hello all,

I have been reading the postings here for a few months, and up till now all
my questions have been answered fairly well without having to post anything
of my own.

I had an idea for a program I wanted to contribute to the community, but had
a quick question first. I mostly program in C++ and any graphics programming
I have done has always been done with OpenGL. I understand that openmoko is
written using GTK+ and I could easily use GTK-- with C++, but I am much more
fluent using OpenGL to handle my 2D rendering. Will the openmoko hardware be
robust enough to handle 2D rendering using the OpenGL libraries?? Or should
I look into learning how to load and display bmps and polygons with GTK??

Oh - BTW, I know the other option is using SDL, but Im not particularly
fluent in that either.
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Re: OpenGL on the Neo1973??

2007-02-12 Thread Andraž 'ruskie' Levstik
On 00:12:47 2007-02-13 Alexandre Franke [EMAIL PROTECTED] wrote:
 On 2/12/07, Alan Ide [EMAIL PROTECTED] wrote:
  Oh - BTW, I know the other option is using SDL, but Im not
  particularly fluent in that either.
 
 
 Anyway, isn't SDL built on top of OpenGL ?
 
No. SDL is a layer that sticks between the driver and the programmer.
OpenGL is in the driver/hardware(not sure which).

SDL only provides a simple interface to it all.

And who would acctually want OpenGL on a smartphone...
*shakes head in disbelif*


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Re: OpenGL on the Neo1973??

2007-02-12 Thread Alexandre Franke

On 2/13/07, Andraž 'ruskie' Levstik [EMAIL PROTECTED] wrote:

OpenGL is in the driver/hardware(not sure which).


OpenGL is an API.


SDL only provides a simple interface to it all.


An interface to what? OpenGL + other things? Isn't it what is called
built on top of?


And who would acctually want OpenGL on a smartphone...


Actually there is something called OpenGL ES (for Embedded Systems)
which might come in handy.

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Alexandre Franke
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Re: OpenGL on the Neo1973??

2007-02-12 Thread Florent THIERY


Actually there is something called OpenGL ES (for Embedded Systems) which
might come in handy.



How well would it run without hardware acceleration?

I'd appreciate hardware/software specs of the graphics device...

Florent
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