Re: [computer-go] Congratulations to GNU and to MoGoBot19!
Not sure this was mentioned before, but there's an interesting study work presented at http://senseis.xmp.net/?TimingSystemsRedux -- nando On 6/20/07, igo [EMAIL PROTECTED] wrote: [Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move. For human's feeling, time is passing, but not increasing. So byo-yomi is popular now and in the future. igo - Don Dailey [EMAIL PROTECTED] wrote: On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote: Managing your own time whether in chunks or as a whole _is_ a sub-game/task either way. true, and a good point. time management other than attempting to equally divide remaining time among the expected number of remaining moves (which itself isn't so easy to estimate) is complicated. But it's least complicated with Fischer clock because everything is steady state, no mode shifts where suddenly things are reckoned differently. A simple glance at the clock is all you need to know the situation. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] CGOS 19x19 almost ready.
On 5/22/07, Don Dailey [EMAIL PROTECTED] wrote: Ok the 19x19 server is almost ready. I would like to get 3 or 4 volunteers to run a copy of the Anchor. The Anchor will be GnuGo 3.7.10 with these parameters: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules In GTP mode, if the time_settings command is received by the GNU Go engine, it will start adapting its own level automatically. If you want similar responses and playing levels from programs running on different hardwares (mostly CPU speed), you need to limit the engine's abillity by specifying both --min-level and --max-level and make sure the chosen level will have good chances to meet the deadline. On a slow box, there's a potential that level 10 may not be able to finish a 400 moves game in 15 minutes (and 400 moves long games may very well happen with the CGOS rules) And I'm not sure if it makes a difference (I don't recall if it's the default setting in the engine or not), but I added --positional-superko to the command line, which means, my program did experience losses on CGOS due to illegal moves without it. -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] KGS bot curiosity
On 3/2/07, Nick Wedd [EMAIL PROTECTED] wrote: I don't suppose this matters, but it seems odd. A day or two ago, I launched GnuGo3pt7 to play in the British Room. It played happily there. Then today, I saw it was not in the British Room (though it can't have been long gone, there was a finished game of its there). Instead, it was in a room called Academy of Flood and Fire, playing a game there against aaronaaron. After a while, aaronaaron escaped, and it reappeared in the British Room. Nothing strange. The human player can interrupt the game (provided he isn't a chronic escaper, in which case he would lose by forfeit immediately) and resume it later by loading the unfinished game in whatever room he wants. nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Fw: Compensation for handicap plays?
On 12/28/06, Urban Hafner [EMAIL PROTECTED] wrote: (...) Should we: 1. Give white N-1 stones at end of game. (where N = handicap) 2. Give white N stones at end of game. (N = handicap) 3. Give white N stones except handicap 1 case. 4. Not worry about giving white anything but the appropriate handicap stones. I vote for 2 because that is what KGS does, and that is how I have implemented handicap in my program. I'd vote for 2, too. Because that's the way (apparently) KGS does it so it seems like a good idea not to have two different ways to handle things out there. Just to be precise: KGS does option 2 if you select chinese rules, and it also does option 1 when you select AGA rules. -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Anchor Player
On 12/27/06, Łukasz Lew [EMAIL PROTECTED] wrote: I agree :) What I wanted to ask is: Does there exists two final (no profitable move left) 9x9 board positions that their area score differ by one point ? Ah, sorry :) I believe there is, yes (that's what I was hinting at with almost). There must be a seki somewhere on the board though. -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Anchor Player
On 12/27/06, Łukasz Lew [EMAIL PROTECTED] wrote: (...) Normal seki gives two neutral points, so it doesn't matter. I'm walking on increasingly thin ice (for me), but you're right, normal sekis shouldn't change things. Though, there are also beasts like this one: http://senseis.xmp.net/?path=LifeAndDeathpage=Seki#toc7 ... and I'm not sure how this would be counted under chinese rules. Anyway, I don't think this would cause any trouble to a 19x19 CGOS server. Or do you see a potential problem here ? -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Anchor Player
On 12/26/06, Don Dailey [EMAIL PROTECTED] wrote: Yes, the answer is that there is no gtp command available that defines whether handicap stones are also compensated or by how much. Just like there's no GTP command to define the ruleset. This compensation is 0 in japanese rules, N in chinese rules, N-1 in AGA rules, etc. So it seems more or less clearly defined by the ruleset used. CGOS 9x9 uses a modified Tromp-Taylor right ? What does this ruleset say about such compensation ? If it says nothing, let's just choose between N and N-1 (since a compensation is logical when area scoring is used), and add it to the set of input parameters that the operators have to pass off-line (out of the GTP stream). -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Anchor Player
On 12/26/06, Don Dailey [EMAIL PROTECTED] wrote: Yes, that's my plan.I'm going to use fixed handicap and 1 stone compensation per handicap stone. One question I have - is compensation normally given in the 1 stone case? I believe, no. Also, in the case of NO handicap, what komi is normally given in 19x19 Chinese? 6.5, 7.5 ??? It's 7.5 -- nando ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/