Re: [CREATE] freieFarbe/freeColour HLC colour system to be accepted as a national standard for "Open Colour Communication" in Germany

2017-12-01 Thread Jehan Pagès
Hi!

On Fri, Dec 1, 2017 at 10:15 AM, Alexandre Prokoudine
 wrote:
>
>
> 1 дек. 2017 г. 6:36 пользователь Christoph Schäfer  написал:
>
> We're currently cooperating with ink manufacturers in Germany and
> Switzerland to establish ink formulas for HLC colours that cannot be
> reproduced in CMYK, aka as spot colours
>
>
> Since you already have a prototype, are you talking about metallic inks?
>
>
> This is a real colour system and not just a colour collection like Pantone
> or RAL.
>
>
> How do you define a real color system?
>
> Most importantly, it is a free and open alternative to Pantone & co, which
> is not only better,
>
>
> Better in what way?

Though I still think it is a very cool news, I actually join
Alexandre's questions above.
You seem to think that your color system is better and "real" because
it is based off sorted numerical values, with meaning in color science
(LCH).

Yet the real power of Pantone is that they were not born out of
numbers but from actual physical inks (the 18 basic Pantone colors).
So with the basic colors being "approved" by the company, getting any
color is a matter of precisely following a recipe. This ensures that
*theoretically* you should always get the same color at every
printshop.

This is based off real life and somehow meets expectations of people.
I'm not saying that Pantone is great. They have tried for years to
copyright colors and stuff. They are just trying to squeeze money
because that's what most companies do. Colors should indeed be managed
by a non-profit with the goal to improve accuracy and reproducibility.
Yet saying that such companies don't have a real system is wrong IMO.
Somehow people who want to print may not care that much about numbers,
sorting and stuff. They mostly want reproducible colors. And from the
printshop point of view, getting any spot color from the catalog is
just about following a mixing recipe accurately, so it's easy and not
too bothersome.

So my question is: from your LCH representation, can you ensure the
creation of an ink so that 2 unrelated people could create the same
color?
I'm not a color expert so I may be missing something. But physical
colors can be measured and get a LCH representation. But here we need
to do the opposite. Can it be done accurately and easily?

Jehan

P.S.: I believe I met you in some summit in Berlin a few years ago and
raised similar concerns.

> At what stage of work within DIN will ink formulas be published one way or
> another?
>
> Alex
>
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Re: [CREATE] freieFarbe/freeColour HLC colour system to be accepted as a national standard for "Open Colour Communication" in Germany

2017-12-01 Thread Jehan Pagès
Hi!

On Fri, Dec 1, 2017 at 10:20 AM, Alexandre Prokoudine
<alexandre.prokoud...@gmail.com> wrote:
>
>
> 1 дек. 2017 г. 7:35 пользователь "Jehan Pagès" написал:
>
> Not sure what we could do though since printing is not our specialty
>
>
> Writing SBZ loader for GIMP would be a good start :) Especially since we now
> have LCH all around.

Ahahah!
Yes. I was mostly speaking of trying to make it a standard (even if
just a defacto one) in France too. Since it's no use to have support
in the software if printing shop can't print these. :P
But you are right that having support in GIMP would help too, even to
make it a standard. :-)

Also what is SBZ? I assumed some kind of format, but it would only
return me some video project extension from some software.

Jehan

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Re: [CREATE] [LGM] Update on LGM 2017

2017-02-04 Thread Jehan Pagès
Hi again!

On Sat, Feb 4, 2017 at 6:15 PM, Jehan Pagès <jehan.marmott...@gmail.com> wrote:
> Hello João,
>
> How are you?
>
> On Fri, Sep 16, 2016 at 3:49 PM, Joao S. O. Bueno <gwid...@gmail.com> wrote:
>> Hello folks -
>>
>> Sorry for the long time without news -
>>
>> as it is now - we have the venue next year, to be at PUC-Rio,
>> but I could not yet have the dates confirmed  due to their internal
>> bureaucracy -
>> (they only open up their calendar for scheduling the auditorium on October -
>> that is why)
>>
>>
>> We re asking for the dates of April 20-24th 2017 - so these will
>> probably be the cofnerence dates, but we should have these confirmed
>> only around the 3rd week of October. .
>
> So you already confirmed these dates on another email, but this was
> quite a limited view span (the mailing list). If not mistaken, no
> public announcement for LGM 17 has been made yet, with details on the
> dates, location and others, and no call for talk either. And
> apparently still no LGM 2017 website to refer people to.
>
> With the rest of the GIMP team, we are starting to get a little
> worried and we are not sure if we should start searching for an
> accomodation yet. Could you reassure us?
> Should we start planning our annual presence to LGM? When will the
> public announcement and the call for talks happen?
> Thanks!

It has been noted it is even maybe too late for some of our
contributors who need visas. If they still decide to try, what would
be the procedure for them to get an invitation? Can the inviting
university deliver them? Is there anyone to contact in particular?
Thanks!

Jehan

> Jehan
>
>> We are also planning workshops to take place in the hosting University
>> on  the days previous to the LGM - the local team should take care of
>> some of these actvities, but if anyone is interested in getting a few
>> days earlier to engage students from PUC and other attendees that will
>> be very welcome -
>>
>> We will post more details on how this should work later on.
>>
>> Please let me know any other questions you have - I had actually been
>> hoping to have the final dates before writing you again.
>>
>>
>> Venue website: http://www.puc-rio.br/english/
>>
>>
>> Best regards,
>>
>>  js
>> -><-
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>
>
>
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Re: [CREATE] [LGM] Update on LGM 2017

2017-02-04 Thread Jehan Pagès
Hello João,

How are you?

On Fri, Sep 16, 2016 at 3:49 PM, Joao S. O. Bueno  wrote:
> Hello folks -
>
> Sorry for the long time without news -
>
> as it is now - we have the venue next year, to be at PUC-Rio,
> but I could not yet have the dates confirmed  due to their internal
> bureaucracy -
> (they only open up their calendar for scheduling the auditorium on October -
> that is why)
>
>
> We re asking for the dates of April 20-24th 2017 - so these will
> probably be the cofnerence dates, but we should have these confirmed
> only around the 3rd week of October. .

So you already confirmed these dates on another email, but this was
quite a limited view span (the mailing list). If not mistaken, no
public announcement for LGM 17 has been made yet, with details on the
dates, location and others, and no call for talk either. And
apparently still no LGM 2017 website to refer people to.

With the rest of the GIMP team, we are starting to get a little
worried and we are not sure if we should start searching for an
accomodation yet. Could you reassure us?
Should we start planning our annual presence to LGM? When will the
public announcement and the call for talks happen?
Thanks!

Jehan

> We are also planning workshops to take place in the hosting University
> on  the days previous to the LGM - the local team should take care of
> some of these actvities, but if anyone is interested in getting a few
> days earlier to engage students from PUC and other attendees that will
> be very welcome -
>
> We will post more details on how this should work later on.
>
> Please let me know any other questions you have - I had actually been
> hoping to have the final dates before writing you again.
>
>
> Venue website: http://www.puc-rio.br/english/
>
>
> Best regards,
>
>  js
> -><-
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Re: [CREATE] LGM Brazil dates

2016-12-23 Thread Jehan Pagès
Hi!

On Fri, Dec 23, 2016 at 6:31 PM, Joao S. O. Bueno <gwid...@mpc.com.br> wrote:
> Hi Jehan - yes, I've posted last week to the LGM list itself -
> these dates are final.  20-23 Apr, 217.

Awesome, thanks!

Jehan

> On 23 December 2016 at 13:15, Jehan Pagès <jehan.marmott...@gmail.com> wrote:
>> Hi Joao,
>>
>> How are you? :-)
>>
>> On Tue, Nov 29, 2016 at 5:20 PM, Joao S. O. Bueno <gwid...@mpc.com.br> wrote:
>>> Hi Pierre !
>>>
>>> We are really on the verge of confirming the dates for good this week -
>>> but the aim is for it to take places om April the 20th-23rd, 2017.
>>
>> I started receiving other calls for submissions on other events which
>> whill happen very close to these dates. I'm giving priority to LGM,
>> yet I'd still like to know if there is any reason for me to apply to
>> other events (i.e. if they are the same dates or too close, no need
>> for me to bother).
>>
>> Do you think we'll have the confirmation soon? Would be awesome. :-)
>> Thanks!
>>
>> Jehan
>>
>>>   js
>>>  ><-
>>>
>>> On 28 November 2016 at 14:18, Pierre Huyghebaert <pie...@speculoos.com> 
>>> wrote:
>>>> Hello all,
>>>>
>>>> As many of you, OSP will try a lot to go to LGM Brazil. We see now flight
>>>> prices from Brussels to raise (15 days ago, the lowest was 460 eur, now 530
>>>> eur). We know that the organisation is a real challenge, but do you have
>>>> info about LGM dates? Even not very precise, it could be with a one week
>>>> buffer, as we plan to spend some time in Brasil.
>>>>
>>>> Many thanks,
>>>>
>>>> For OSP,
>>>> Pierre,
>>>> osp.kitchen
>>>>
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>>
>>
>> --
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>> http://film.zemarmot.net
>> Patreon: https://patreon.com/zemarmot
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Re: [CREATE] LGM Brazil dates

2016-12-23 Thread Jehan Pagès
Hi Joao,

How are you? :-)

On Tue, Nov 29, 2016 at 5:20 PM, Joao S. O. Bueno  wrote:
> Hi Pierre !
>
> We are really on the verge of confirming the dates for good this week -
> but the aim is for it to take places om April the 20th-23rd, 2017.

I started receiving other calls for submissions on other events which
whill happen very close to these dates. I'm giving priority to LGM,
yet I'd still like to know if there is any reason for me to apply to
other events (i.e. if they are the same dates or too close, no need
for me to bother).

Do you think we'll have the confirmation soon? Would be awesome. :-)
Thanks!

Jehan

>   js
>  ><-
>
> On 28 November 2016 at 14:18, Pierre Huyghebaert  wrote:
>> Hello all,
>>
>> As many of you, OSP will try a lot to go to LGM Brazil. We see now flight
>> prices from Brussels to raise (15 days ago, the lowest was 460 eur, now 530
>> eur). We know that the organisation is a real challenge, but do you have
>> info about LGM dates? Even not very precise, it could be with a one week
>> buffer, as we plan to spend some time in Brasil.
>>
>> Many thanks,
>>
>> For OSP,
>> Pierre,
>> osp.kitchen
>>
>> ___
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[CREATE] ZeMarmot, Libre Animation film made with Free Software

2015-06-02 Thread Jehan Pagès
Hi all,

I just wanted to present our last project of a 2D animation film
(digital cell animation) drawn fully with GIMP, images edited with
Blender, and sound in Ardour in case you haven't heard of it yet (we
presented it at Libre Graphics Meeting, and various other events).
Moreover the movie will be released as Creative Commons BY-SA (so that's
an Open Movie!) and we work with a collective of musicians, AMMD, who
also fully uses Free Software and releases all their music in Free Art
license (ammd.net).
And we will use the time to also improve GIMP and other Free Software
(Blender for editing, Ardour for sound…). You may know I am one of the
devs on GIMP.

You may have seen already some artworks of our director, Aryeom. For
instance she draws the Wilber  Co. comic strip in GIMP Magazine,
she also drew the current logo of the GIMP users group on Facebook,
etc.

So let's go straight to the point. We are currently crowdfunding the
project, and you can read more about it there:
https://www.indiegogo.com/projects/zemarmot-libre-movie-made-with-free-software/

You will see a 1-min teaser on the funding page. And before anyone asks
(because someone did at our Libre Graphics Meeting's talk), yes this
is 100% GIMP-drawn, from scratch, no hand-painting scan, nor any other
drawing software. For anyone who says GIMP can't be used for drawing,
just link them to the obvious truth. :-)

Anyway, I hope you like it, maybe will contribute if you can afford
it, and also share with friends, family and others. Time is running
out for funding the project! :-)
Thanks and bye!

Jehan

P.S.: you may have seen a nearly similar email on other mailing lists
(like GIMP ml), sorry for this. I am kind of in marketing mode right
now, with only 58% funded and 9 days left.
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Re: [CREATE] Posts, pics and other reports from this year LGM

2015-05-21 Thread Jehan Pagès
Hi,

On Sun, May 3, 2015 at 6:14 PM, Julien Deswaef ju...@requiem4tv.com wrote:
 Dear LGM attendees.

 If you've taken pictures, written blog posts or made any kind of report
 about this year's event, we'd love to look at it and share it further.
 So please post a link here about it.

We just made a report in English:
http://girinstud.io/news/2015/05/report-of-libre-graphics-meeting-2015/
And French: 
http://girinstud.io/news/2015/05/compte-rendu-de-la-reunion-du-graphisme-libre-2015/
Aryeom may write one in Korean if she finds the time.

Thanks LGM!

Jehan

 (We would especially need some photos soon if some of you have taken
 some. Simon?)

 In the meantime, if you haven't check the activity on social media and
 elsewhere, we tried to gather most of it here:
 https://www.rebelmouse.com/LibreGraphicsMeeting/

 Wishing you a nice sunny Sunday.

 Julien


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Re: [CREATE] Anyone knows a dev at Wacom?

2014-08-25 Thread Jehan Pagès
Hi,

On Sun, Aug 24, 2014 at 10:42 AM, Julien Deswaef ju...@requiem4tv.com wrote:
 Hey

 On 22/08/14 18:02, Jehan Pagès wrote:

 Well you could try the Wacom hacker (Ping Cheng) who was contributing
 to the Linux kernel for the support of Wacom devices:
 http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/log/?id=e694958388c50148389b0e9b9e9e8945cf0f1b98qt=authorq=wacom

 Thanks for the suggestion. Mail sent.

For information, I just realized he actually had more recent
contributions for the Linux kernel, as recently as 2013 (or else
that's another Ping Cheng who also contributes to the Wacom drivers
:p): 
http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/log/drivers/input/tablet/wacom_sys.c?qt=authorq=Ping+Cheng
Yet his email for the recent patches is apparently a private (gmail)
email now. Which may mean that he does not work for Wacom anymore (or
maybe the company politics changed and he is asked to not use his work
email anymore for this? Or another reason).
Well if the first email does not get any answer, you may want to try
the gmail email instead. I don't know (even if not inside the company,
he may still have the contacts, who knows).

 In any case, whatever the outcome of this all is, I think we'll be
 interested in knowing what you discovered, and how you improved the
 support for Linux of this device. Don't hesitate to give some news
 from time to time.
 Have fun!

 Will do.

Cool.

 Have fun too :)

Have fun again! (we could continue this for a long time! :p)

Jehan

 Julien

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Re: [CREATE] an interesting development?

2014-06-04 Thread Jehan Pagès
Hi,

On Wed, Jun 4, 2014 at 9:00 AM, Camille Bissuel cami...@nylnook.com wrote:
 Hi all,

 at least, it can allow Blender's people to study the code... maybe it may
 help the Cycle rendering engine.

Correct me if I'm wrong, but I don't think that the linked article
writes about source code anywhere. The way I understood it, they just
provide a license free-of-charge for non-commercial usage. In other
words they would just provide the binary, not any source code.

Also even though they might provide source code, this is always
dangerous usage of non-FLOSS source code. If a piece of code in a
FLOSS program ends up too close from a proprietary code, you might end
up sued. And that's not even speaking about software patents on
algorithms (which are not valid in Europe, but people tend to be
careful anyway)...

Jehan

 So that's quite a good news ;)

 Have a nice day,
 Camille

 Nylnook
 Illustration et formation
 1480 route de Corréo
 05 400 La Roche-des-Arnauds
 04 88 03 57 51
 06 75 25 90 39
 http://www.nylnook.com




 2014-06-03 19:29 GMT+02:00 Ricardo Lafuente 
 r...@manufacturaindependente.org:

 The source doesn't appear to be available, and the restrictive uses
 (personal and noncommercial use only) make this very non-free software.

 On 06/03/2014 05:37 PM, Gregory Pittman wrote:
  http://www.bbc.com/news/technology-27677712
 
  I'm not sure if there is any interface with Blender and RenderMan...
 
  Greg
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Re: [CREATE] an interesting development?

2014-06-04 Thread Jehan Pagès
Hi,

On Wed, Jun 4, 2014 at 9:16 AM, Tobias Ellinghaus h...@gmx.de wrote:
 Am Mittwoch, 4. Juni 2014, 11:00:25 schrieb Camille Bissuel:
 Hi all,

 Hi.

 at least, it can allow Blender's people to study the code... maybe it may
 help the Cycle rendering engine.

 I don't think that any code will be released.

 So that's quite a good news ;)

 It is at least good for those that want a good renderer without any
 philosophical limitations (i.e., only free software, …).

Well it's especially good for Pixar, because they can spread the
usage, hence sale, of their software. I guess that up to now only very
big studios, with either employees having already knowledge of
RenderMan, or else big enough to be able to spare the learning curve
time, would have bought licenses. Whereas now probably a lot of people
will try it out and at least get the basics of the software before
even be hired. Good bargain for the studios (much worse for the
individuals who will be required to have this item in their resume
from now on!).
Also that allows studios to test the software before buying, which is
less scary (because I imagine the commercial license is very
expensive, so smaller studios would want to be sure that will really
suit them beforehand).

In any case, very nice marketing move, but in my opinion totally
useless for serious usage, and even harmful for individuals. Because
any production done is doomed to remain a toy (however good it ends
up, you are not allowed to do anything with it other than being proud
of it and showing to people). Or worse that's a good way to set
yourself in jail (you force yourself to buy the license at some point
or another if ever you become proficient with it and wants to do
business).

Jehan


 Have a nice day,
 Camille

 Tobias

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Re: [CREATE] List of movies from the movie night

2014-04-18 Thread Jehan Pagès
Hi,

So nobody has the list of movies which were projected during the LGM's
movie night?! I mean, that was a very nice night, and I would really
like to find back some of the movies that were projected there.
Someone must have this list, no?
Thanks!

Jehan

P.S.: adding the create mailing list in CC, as it seems to be heavily
used for LGM organization too...


On Sun, Apr 13, 2014 at 9:42 AM, Jehan Pagès jehan.marmott...@gmail.com wrote:
 Hello all,

 Would it be possible to get the list of the movies name (with the more
 details, the better. A link per movie to find it again would be cool!)
 from the movie night of Wednesday evening?

 The program details still gives nothing about the contents, so that
 makes it hard to find (we saw so many short movies, I can't remember
 the title for most of them).
 Thanks!

 Jehan

 P.S.: apart from answering me on the list, it would be a good idea to
 fill up the program too, for future reference, even though the meeting
 is now finished. :-)
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Re: [CREATE] How to animate hand-drawings? (Fw: animation)

2013-12-05 Thread Jehan Pagès
Hi,

On Thu, Dec 5, 2013 at 11:45 PM, Hin-Tak Leung hin...@ghostscript.com wrote:
 Hi everyone - A friend of mine is curious about how an animation is done - it 
 looks
 almost like a series of hand-drawings, but I am sure there are ways of
 automating via some computer-assisted technology while preserving
 the old fashioned feel with the jitter, etc. So how is this done?

This is rotoscoping animation. Basically you draw over actual footage
(with actors), frame after frame. Of course you are not forced to draw
perfectly (otherwise just use the original if that's to do the exact
same! :p), animators would add some wibbly feeling to their strokes
for instance to get what you call (I guess) the old fashioned style,
and you can add animation effects.
See https://en.wikipedia.org/wiki/Rotoscoping

With some shape detection technics, there is obviously ways to
automatize this kind of things. Now programs are able to extract quite
easily some foreground images with a little human help. Also some
image filters in various programs are likely to provide similar
feeling from photos. Now I would guess that you would still need
animators to check each and every frame for detection of stroke bugs,
unless you have all your actors in black on white backgrounds or if
you use some motion detection sensors, or something. But is it still
rotoscoping then? I imagine the best rotoscoping works are made
entirely (or mostly) by hand.

Hop some self-promotion of another rotoscoping animation:
http://youtu.be/VdoreQ1_oJs

Bye!

Jehan


 Hin-Tak

 --- On Thu, 5/12/13, P.-L. Chau wrote:

 Could I ask you a computing question,
 please? Could you have a look at this?

 http://www.youtube.com/watch?feature=player_embeddedv=kY4tEZvbUKg

 Please do not worry about the Chinese. What I would like to
 know is how this animation is done. Would you perhaps have
 any idea?

 Thank you very much!


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[CREATE] Fwd: Crowdfunding Proposal for Symmetry/Mirror Painting in GIMP

2013-09-16 Thread Jehan Pagès
Hello,

Lately several people have asked why we won't do crowdfunding for
GIMP. The general position of GIMP developers towards this proposition
is that the core developers usually have day jobs, thus won't raise
money this way.
Well I am one of them and I don't have a day job right now, thus I
have decided to give it a try.

During the Libre Graphics Meeting in Madrid, the painter who was with
me tried the mirror mode during Krita workshop. And I thought it would
be a nice addition to the GIMP. Apparently I am not alone because I
see regularly messages asking for it.

So I started a test implementation to see how it would go. And it
works well. See the demo: http://youtu.be/osSiETyae5c

But now if I want it in GIMP, this is where it will really take time,
to make a nice and clean implementation and a well-thought internal
design.  So I start a crowdfunding initiative.
Have a look there with all the explanation:
http://girinstud.io/news/2013/09/crowdfunding-proposal-for-symmetrymirror-painting-in-gimp/

And if you like it, please fund me and spread the word:
http://funding.openinitiative.com/funding/1578/
Thanks!

Jehan
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Re: [CREATE] The Graphic Design Faculty

2013-04-16 Thread Jehan Pagès
Hello Juan Guillermo,

I am Jehan, a simple individual who went at the LGM in Madrid. I have
read your proposal on the create mailing list but most organizers want
the discussion for the decision of the LGM place to be public and
happening on the mailing list
libre-graphics-meet...@lists.freedesktop.org.
If you are not already subscribed there, it would be better to first
do it: http://lists.freedesktop.org/mailman/listinfo/libre-graphics-meeting

Then I would suggest to make a new message in this public place,
because right now only the Montreal choice seems to be seriously
considered, as coming through the right medium.
Also don't hesitate to update your proposition to check the LGM
guidelines (not very up to date, and lost in archive.org, but better
than nothing until they get rewritten, I guess):
http://web.archive.org/web/20110902161038/http://create.freedesktop.org/wiki/Conference_2011
This way, you will be able to make a more complete proposal.

Thanks all who make this event possible! :-)

Jehan

On Sat, Apr 13, 2013 at 9:03 PM,  mon...@medialab-prado.es wrote:

 Hi everyone,

 This mail was sent two days ago by Juan Herrara from Medellin, but it didn't
 get to the list, so I forward it.


  Original Message 
 Subject: The Graphic Design Faculty
 Date: 11-04-2013 12:03
 From: Juan Guillermo Herrera Soto juang.herr...@upb.edu.co
 To: create@lists.freedesktop.org create@lists.freedesktop.org
 Cc: Laura Fernández la...@medialab-prado.es, mar...@medialab-prado.es
 mar...@medialab-prado.es



 Dear All
 I am in charge of the Graphic Design Faculty of the Pontificia Bolivariana
 University which headquarter is based in Medellin, Colombia.
 The University has more than 18.000 students, 39 Faculties and is based in 5
 cities in Colombia.
 The Graphic Design Faculty has more than 900 students and 2 postgradute:
 Strategy  Innovation Design and Packaging Design.
 2014 will be an important year for the University because is the 40th
 anniversary of the Graphic Design Faculty and the 77thanniversary of the
 University.

 Medellin has international recognition as the most innovative city in South
 America for it's commitment to connectivity, public transport, social
 inclusion, and infrastructure. Now Medellín has ‘Cuidad Innovadora’ award
 granted by The Wall Street Journal y Citigroup.
 Those are the reasons why we are very keen to be considered to be the city
 and the University to be the place to celebrate in 2014 the Libre Graphis
 meeting. It will be a great opportunity to share knowledge between
 designers, artists, publishers, experimenters and open source code
 designers.
 Many thanks for your kind support and I look forward to discussing more with
 you about this topic.

 Best Regards,

 Juan Guillermo Herrera Soto
 Chief Director
 Graphic Design Pontificia Bolivariana University

 75 AñOS DE FORMACIóN INTEGRAL PARA LA TRANSFORMACIóN SOCIAL Y HUMANA

 Juan G. Herrera Soto| Director Facultad Diseño Gráfico| Escuela de
 Arquitectura y Diseño | Universidad Pontificia Bolivariana | Circular 1 No.
 70-01, Bloque 10 |Medellín, Colombia | Tel: +57(4) 44 88 3 88 |
 juang.herr...@upb.edu.co| www.upb.edu.co [1]

 Links:
 --
 [1] http://www.upb.edu.co/
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Re: [CREATE] The Graphic Design Faculty

2013-04-16 Thread Jehan Pagès
Hi Juan Guillermo,

I have been reminded that the main problem may not be the right medium
but time of proposal, which may be a little late. So I correct my
statement. Nevertheless I suggest you to still go and make your
proposal on this mailing list. :-) That is the preferred channel of
organization, as far as I could see and you'll have better chance to
discuss it with the right people.
See you!

Jehan


On Tue, Apr 16, 2013 at 7:41 PM, Jehan Pagès jehan.marmott...@gmail.com wrote:
 Hello Juan Guillermo,

 I am Jehan, a simple individual who went at the LGM in Madrid. I have
 read your proposal on the create mailing list but most organizers want
 the discussion for the decision of the LGM place to be public and
 happening on the mailing list
 libre-graphics-meet...@lists.freedesktop.org.
 If you are not already subscribed there, it would be better to first
 do it: http://lists.freedesktop.org/mailman/listinfo/libre-graphics-meeting

 Then I would suggest to make a new message in this public place,
 because right now only the Montreal choice seems to be seriously
 considered, as coming through the right medium.
 Also don't hesitate to update your proposition to check the LGM
 guidelines (not very up to date, and lost in archive.org, but better
 than nothing until they get rewritten, I guess):
 http://web.archive.org/web/20110902161038/http://create.freedesktop.org/wiki/Conference_2011
 This way, you will be able to make a more complete proposal.

 Thanks all who make this event possible! :-)

 Jehan

 On Sat, Apr 13, 2013 at 9:03 PM,  mon...@medialab-prado.es wrote:

 Hi everyone,

 This mail was sent two days ago by Juan Herrara from Medellin, but it didn't
 get to the list, so I forward it.


  Original Message 
 Subject: The Graphic Design Faculty
 Date: 11-04-2013 12:03
 From: Juan Guillermo Herrera Soto juang.herr...@upb.edu.co
 To: create@lists.freedesktop.org create@lists.freedesktop.org
 Cc: Laura Fernández la...@medialab-prado.es, mar...@medialab-prado.es
 mar...@medialab-prado.es



 Dear All
 I am in charge of the Graphic Design Faculty of the Pontificia Bolivariana
 University which headquarter is based in Medellin, Colombia.
 The University has more than 18.000 students, 39 Faculties and is based in 5
 cities in Colombia.
 The Graphic Design Faculty has more than 900 students and 2 postgradute:
 Strategy  Innovation Design and Packaging Design.
 2014 will be an important year for the University because is the 40th
 anniversary of the Graphic Design Faculty and the 77thanniversary of the
 University.

 Medellin has international recognition as the most innovative city in South
 America for it's commitment to connectivity, public transport, social
 inclusion, and infrastructure. Now Medellín has ‘Cuidad Innovadora’ award
 granted by The Wall Street Journal y Citigroup.
 Those are the reasons why we are very keen to be considered to be the city
 and the University to be the place to celebrate in 2014 the Libre Graphis
 meeting. It will be a great opportunity to share knowledge between
 designers, artists, publishers, experimenters and open source code
 designers.
 Many thanks for your kind support and I look forward to discussing more with
 you about this topic.

 Best Regards,

 Juan Guillermo Herrera Soto
 Chief Director
 Graphic Design Pontificia Bolivariana University

 75 AñOS DE FORMACIóN INTEGRAL PARA LA TRANSFORMACIóN SOCIAL Y HUMANA

 Juan G. Herrera Soto| Director Facultad Diseño Gráfico| Escuela de
 Arquitectura y Diseño | Universidad Pontificia Bolivariana | Circular 1 No.
 70-01, Bloque 10 |Medellín, Colombia | Tel: +57(4) 44 88 3 88 |
 juang.herr...@upb.edu.co| www.upb.edu.co [1]

 Links:
 --
 [1] http://www.upb.edu.co/
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Re: [CREATE] #codethesquare open call for sketches

2013-04-07 Thread Jehan Pagès
Hello,

from a previous email, I understood that you finished moving
everything. But the server is still down. Did you forget to reboot it?
:-)
Thanks!

Jehan

On Fri, Apr 5, 2013 at 9:05 AM, Mónica Cachafeiro
mon...@medialab-prado.es wrote:
 Hello,
 Sorry for the incovenient... we are moving to the new building and the
 servers were out of service.
 We will plug it in as soon as possible,
 Best

 El 05/04/2013 0:37, Jehan Pagès escribió:

 Hello,

 very nice project, but today I could not access the website.
 I have a 503 error: Service Temporarily Unavailable

 Anyone can connect to the website? Is there a known issue?
 Thanks.

 Jehan


 On Wed, Mar 27, 2013 at 9:46 PM, Monica Cachafeiro
 mon...@medialab-prado.es wrote:

 Hi all,

 We want to share with you the project #codethesquare, an open platform to
 show Processing.js sketches on the medialab-prado digital facade.

 http://programalaplaza.medialab-prado.es/

 There is a permanent call already open and we will show the sketches
 summited during the Libre Graphics meeting.

 On the website you will find some advices to design.

 Best
 Mónica


 --
 Mónica Cachafeiro
 Medialab Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es

 Durante las obras que tienen lugar en MEDIALAB PRADO (Plaza de las
 Letras.
 Alameda, 15. 28014 Madrid) el personal y la actividad se trasladan
 temporalmente a Paseo de la Chopera, 14. 28045 Madrid
 (Intermediae-Matadero-Madrid).

 Go Green, Keep it on the Screen!


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 --
 --
 Mónica Cachafeiro
 Medialab-Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es
 Durante las obras que tienen lugar en la sede de MEDIALAB-PRADO (plaza de
 las Letras 15, 28014, Madrid), el personal y las actividadesse trasladan
 temporalmente a Paseo de la Chopera 14. (Intermediae/ Madtadero Madrid)


 Go green, keep it on the screen

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Re: [CREATE] #codethesquare open call for sketches

2013-04-05 Thread Jehan Pagès
Hello again,

we are working on our work concept. I wanted to know: how long will
each sketch last on the wall? In particular will we know when it
starts and when it ends during execution, for instance to run a
specific start/end animation?
Thanks.

Jehan
Studio Girin

On Fri, Apr 5, 2013 at 9:15 AM, Jehan Pagès jehan.marmott...@gmail.com wrote:
 Hi,

 I see! Thanks a lot for the update. We will wait a little. :-)

 Jehan

 On Fri, Apr 5, 2013 at 9:05 AM, Mónica Cachafeiro
 mon...@medialab-prado.es wrote:
 Hello,
 Sorry for the incovenient... we are moving to the new building and the
 servers were out of service.
 We will plug it in as soon as possible,
 Best

 El 05/04/2013 0:37, Jehan Pagès escribió:

 Hello,

 very nice project, but today I could not access the website.
 I have a 503 error: Service Temporarily Unavailable

 Anyone can connect to the website? Is there a known issue?
 Thanks.

 Jehan


 On Wed, Mar 27, 2013 at 9:46 PM, Monica Cachafeiro
 mon...@medialab-prado.es wrote:

 Hi all,

 We want to share with you the project #codethesquare, an open platform to
 show Processing.js sketches on the medialab-prado digital facade.

 http://programalaplaza.medialab-prado.es/

 There is a permanent call already open and we will show the sketches
 summited during the Libre Graphics meeting.

 On the website you will find some advices to design.

 Best
 Mónica


 --
 Mónica Cachafeiro
 Medialab Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es

 Durante las obras que tienen lugar en MEDIALAB PRADO (Plaza de las
 Letras.
 Alameda, 15. 28014 Madrid) el personal y la actividad se trasladan
 temporalmente a Paseo de la Chopera, 14. 28045 Madrid
 (Intermediae-Matadero-Madrid).

 Go Green, Keep it on the Screen!


 ___
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 CREATE@lists.freedesktop.org
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 --
 --
 Mónica Cachafeiro
 Medialab-Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es
 Durante las obras que tienen lugar en la sede de MEDIALAB-PRADO (plaza de
 las Letras 15, 28014, Madrid), el personal y las actividadesse trasladan
 temporalmente a Paseo de la Chopera 14. (Intermediae/ Madtadero Madrid)


 Go green, keep it on the screen

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Re: [CREATE] #codethesquare open call for sketches

2013-04-04 Thread Jehan Pagès
Hello,

very nice project, but today I could not access the website.
I have a 503 error: Service Temporarily Unavailable

Anyone can connect to the website? Is there a known issue?
Thanks.

Jehan


On Wed, Mar 27, 2013 at 9:46 PM, Monica Cachafeiro
mon...@medialab-prado.es wrote:
 Hi all,

 We want to share with you the project #codethesquare, an open platform to
 show Processing.js sketches on the medialab-prado digital facade.

 http://programalaplaza.medialab-prado.es/

 There is a permanent call already open and we will show the sketches
 summited during the Libre Graphics meeting.

 On the website you will find some advices to design.

 Best
 Mónica


 --
 Mónica Cachafeiro
 Medialab Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es

 Durante las obras que tienen lugar en MEDIALAB PRADO (Plaza de las Letras.
 Alameda, 15. 28014 Madrid) el personal y la actividad se trasladan
 temporalmente a Paseo de la Chopera, 14. 28045 Madrid
 (Intermediae-Matadero-Madrid).

 Go Green, Keep it on the Screen!


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Re: [CREATE] #codethesquare open call for sketches

2013-04-04 Thread Jehan Pagès
Hi,

I see! Thanks a lot for the update. We will wait a little. :-)

Jehan

On Fri, Apr 5, 2013 at 9:05 AM, Mónica Cachafeiro
mon...@medialab-prado.es wrote:
 Hello,
 Sorry for the incovenient... we are moving to the new building and the
 servers were out of service.
 We will plug it in as soon as possible,
 Best

 El 05/04/2013 0:37, Jehan Pagès escribió:

 Hello,

 very nice project, but today I could not access the website.
 I have a 503 error: Service Temporarily Unavailable

 Anyone can connect to the website? Is there a known issue?
 Thanks.

 Jehan


 On Wed, Mar 27, 2013 at 9:46 PM, Monica Cachafeiro
 mon...@medialab-prado.es wrote:

 Hi all,

 We want to share with you the project #codethesquare, an open platform to
 show Processing.js sketches on the medialab-prado digital facade.

 http://programalaplaza.medialab-prado.es/

 There is a permanent call already open and we will show the sketches
 summited during the Libre Graphics meeting.

 On the website you will find some advices to design.

 Best
 Mónica


 --
 Mónica Cachafeiro
 Medialab Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es

 Durante las obras que tienen lugar en MEDIALAB PRADO (Plaza de las
 Letras.
 Alameda, 15. 28014 Madrid) el personal y la actividad se trasladan
 temporalmente a Paseo de la Chopera, 14. 28045 Madrid
 (Intermediae-Matadero-Madrid).

 Go Green, Keep it on the Screen!


 ___
 CREATE mailing list
 CREATE@lists.freedesktop.org
 http://lists.freedesktop.org/mailman/listinfo/create



 --
 --
 Mónica Cachafeiro
 Medialab-Prado
 Área de Las Artes, Ayuntamiento de Madrid
 Tlf: 915 177 289, ext. 57289
 skype:monica.cachafeiro
 http://www.medialab-prado.es
 Durante las obras que tienen lugar en la sede de MEDIALAB-PRADO (plaza de
 las Letras 15, 28014, Madrid), el personal y las actividadesse trasladan
 temporalmente a Paseo de la Chopera 14. (Intermediae/ Madtadero Madrid)


 Go green, keep it on the screen

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Re: [CREATE] Call for proposals for GSoC Doc Camp, Mountain View Dec. 3-7

2012-10-25 Thread Jehan Pagès
Hi,

On Thu, Oct 25, 2012 at 4:59 AM, Hong Phuc Dang h...@fossasia.org wrote:
 Hi Jehan,

 I am making a quick reply as I am traveling right now. I will write more 
 later.

 On Wed, Oct 24, 2012 at 8:33 PM, Jehan Pagès jehan.marmott...@gmail.com 
 wrote:
 Hi,

 Hong Phuc  about your initial question of mounting a documentation
 project around the graphical Free Software programs, what do you think
 of our proposition then, centered around animation?
 Does it interest you?
 I think it is a great idea. I am totally interested and would love to
 support in any ways.

 Because now that you gave us this link, and this idea that I did not
 have, I am thinking of proposing the project myself, if you are not
 interested by this project.
 But I don't want to shortcut your proposition of cooperation,
 especially that we are not experts (yet?) on the whole graphical Free
 Software suite.
 Please do not worry about that. I just tried to spread the news.
 Everyone can propose his own project.

 Of course, other interested can propose too, especially those who said
 they make animation too. Apparently we can propose up to 5 individuals
 for a project, and we are 2 for now (my graphist and I).
 Thanks.
 Sure. Do you know more people who would like to work together on this?
 Let's put together a brief outline of what the book will cover. Then
 we need to fill in the registration form and submit it before Oct
 26th.

I am traveling too right now, so I have very sparse internet access.
Moreover my timezone (Japan) and the fact that the deadline is very
inaccurate (26th, midnight? Before? In which timezone?), I just
submitted the project now to be sure and not miss the deadline. Sorry
for not waiting for you for putting an outline together. But as Mario
Behling said on the thread, we can refine the project description
later.

Also I am not sure to have understood if you wish to participate, or
are more of an organizer (if I understood correctly Elisa's email,
which said you represented FLOSS Manuals). So I am not going to add
you in the participant list. But if I got it wrong, I guess you can
submit as individual and say you are a last minute participant to this
project.
I named the group/project FLOSS Media Production, explaining this is
a placeholder name regrouping several people.

Regards,

Jehan

 Best,

 Hong Phuc
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Re: [CREATE] Call for proposals for GSoC Doc Camp, Mountain View Dec. 3-7

2012-10-24 Thread Jehan Pagès
Hi,

Hong Phuc  about your initial question of mounting a documentation
project around the graphical Free Software programs, what do you think
of our proposition then, centered around animation?
Does it interest you?

Because now that you gave us this link, and this idea that I did not
have, I am thinking of proposing the project myself, if you are not
interested by this project.
But I don't want to shortcut your proposition of cooperation,
especially that we are not experts (yet?) on the whole graphical Free
Software suite.

Of course, other interested can propose too, especially those who said
they make animation too. Apparently we can propose up to 5 individuals
for a project, and we are 2 for now (my graphist and I).
Thanks.

Jehan

On Tue, Oct 23, 2012 at 1:52 AM, Alexandre Prokoudine
alexandre.prokoud...@gmail.com wrote:
 On Mon, Oct 22, 2012 at 8:50 PM, Manuel Quiñones wrote:

 But you didn't push all the latest changes?

 Is all there for animating, just didn't push the ugly hack to paint
 the cells.  I would consider another tool for that, one that uses a
 flood fill algorithm.

 Ah, got it, thanks :)

 Alexandre Prokoudine
 http://libregraphicsworld.org
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Re: [CREATE] Call for proposals for GSoC Doc Camp, Mountain View Dec. 3-7

2012-10-22 Thread Jehan Pagès
Hi,

On Mon, Oct 22, 2012 at 12:48 PM, Manuel Quiñones ma...@laptop.org wrote:
 Hi Jehan,

 I am working lately with a professional graphical animator (me being a
 developer). We are working on making an animation fully with Free
 Softwares.

 We have tried a few Free Softwares and are testing them quite a bit
 daily, hence have some idea about what exists and not, but there is
 definitely more to know about the topic. Our current workflow
 involves:
 - GIMP for drawing. It could involve mypaint as well, or Inkscape for
 vector animation (we do raster graphics, here).

 If you are a developer, you can consider my animation branch of
 mypaint as a starting point:

 https://gitorious.org/~manuq/mypaint/xsheet-mypaint

would you have anything more than just a repository? A website with a
description of the difference, screenshots, tutorials?
That's probably interesting but knowing what this is before compiling
is a little more appealing.

Also do you intend on patching upstream or keeping a parallel version
(or even make a completely new software dedicated to animation from
this fork)?

 We did a complete short film with it so kind of works.  I would like
 to convert it to a real traditional animation software in the future,
 when I find time.

I don't say that this is not a good idea. But even traditional
animation workflows involve several software programs (often the Adobe
ones, like Photoshop, Premiere, After Effects, etc.).
And I believe this should be also the way to go for Free Software.That
allows to have exchangeable bricks. So if we don't like one drawing
program for instance, you can just switch to another, but keep your
compositing/sequencer/rendering/audio tools.

That's one of the stuff I disliked about the GAP plugin for GIMP (that
I checked out because it was cited a lot on the web). It just tries to
do everything, but not well, and in a way very difficult to manage.

Anyway not saying that your program is a bad idea, I haven't even
tried it yet. And I will definitely keep an eye on it. But just: are
you sure there is a need for a single program which will do
everything?
Thanks anyway, I'll check it out.

Jehan

 --
 .. manuq ..
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Re: [CREATE] Call for proposals for GSoC Doc Camp, Mountain View Dec. 3-7

2012-10-21 Thread Jehan Pagès
Hi,

On Sun, Oct 21, 2012 at 8:33 PM, Hong Phuc Dang h...@fossasia.org wrote:
 Dear all,

 I would like to follow up on ideas about improving documentation for
 graphics software with different people over the time.

 At the moment there is a call for documentation projects and
 individuals to invite proposals from Google, which needs to be
 answered until Oct. 26:
 https://sites.google.com/site/docsprintsummitv2/home

Interesting. I did not know this doc sprint summit.
I have 2 questions though:

1/ They say free documentation of free software. Which license is
the doc? Gnu FDL?

2/ They say The books will be launched online in print and ebook
formats on the final day of the event. Do they mean it is going to be
sold (if they print it too, I would assume so)? If so, will part of
the gain be reversed to the participating project?
I know that would be their full right for Free Documentation to sell
it and keep all, but I imagine it is nicer if projects can gain a
little from it. Also that's nicer to be clear on objectives.

 Individuals and projects are invited to submit proposals for the
 GSoC Doc Camp to be held at Google's Mountain View headquarters
 (California) 3 December - 7 December.'

 Projects that participated in Google Summer of Code, will be preferred
 but others can also submit applications. I was involved as an admin
 with GSoC mentor organization FOSSASIA  this year, but there are
 projects like Blender, Gimp and Inkscape are in GSoC as well. I am
 currently in Mountain View participating at the mentor summit. I would
 be happy to work together with anyone interested in graphics related
 documentation sprints and get an application going.

 What are your thoughts about it?

I am working lately with a professional graphical animator (me being a
developer). We are working on making an animation fully with Free
Softwares.

We have tried a few Free Softwares and are testing them quite a bit
daily, hence have some idea about what exists and not, but there is
definitely more to know about the topic. Our current workflow
involves:
- GIMP for drawing. It could involve mypaint as well, or Inkscape for
vector animation (we do raster graphics, here).
- Blender VSE for non-linear sequencing. I know Cinerella is
considered one of the most advanced, but I have not fully tested it
yet. Blender VSE is already quite awesome. And we have tried kdenlive
because we saw it was quite used too. But it had some serious
limitations which provided it from being used with many video tracks
at once (tracks with alpha channel). That was a no-go.
- Compositing? Blender does some. Not sure of the full list of alternatives yet.
- Probably a mix of Ardour, Audacity, on a RT kernel for audio. It
could be synced with Blender VSE with Jack, if needed. But we have not
been there yet.
Someone on the GIMP dev mailing list said that Ardour + xjadeo are
also a valid solution to work on audio-video sync.
Another alternative would be that apparently Ardour is going to be
patched (or has already been) for basic video track support. This
would mean we could work on audio fully on Ardour, once the video is
rendered.
- Also I wonder if any solution exists for movie dubbing. Having
worked myself as actor in the field for years, this interests me,
because I have never seen this in Free Software world, and I have a
lot of feedback on the matter.
- There exists a bunch of programs for working, more or less
efficiently, on subtitles. I have only made basic tests on the matter,
found a few interesting programs, but none really awed me until now.
- There are some knowledge related to having hardware work with Free
Software (as it is not always that obvious), graphical tablets, but
also connecting cameras (we do some tests going this way), and such.
- Finally there is all the rest which is even less obvious. Like
making a professional working environment, like using a versioning
system (svn, git), usually used for code, work with binary data (xcf
files from GIMP, etc.). That's also a point I am testing a bit lately.

Basically FLOSS have a lot of nice softwares, some very advanced
(GIMP, Blender, etc.), some more limited or unstable. Some have very
nice individual documentation. But there are nearly none good and
complete, if at all, documentation for linking them all together in
order to make a full animated movie.
Note that this topic does not concern 2D animation (our main interest)
only. 3D animation could gain from such a documentation (they just
have less of GIMP/Inkscape/mypaint, more of Blender), and even movie
makers (I mean those with a video/cinema camera).
Also the presence of Blender people to the summit could help a lot
because they have quite an experience on the topic now, with all their
movie projects.

As far as I know, there is quite experienced people on the matter, but
there is no reknown documentation to gather this knowledge.
And we would be happy to work on it, if you are interested as well,
during this summit. That 

Re: [CREATE] Status of libora?

2012-10-12 Thread Jehan Pagès
Hi,

On Sat, Oct 13, 2012 at 12:07 AM, Guillermo Espertino (Gez)
gespert...@gmail.com wrote:
 El 12/10/12 00:28, Jehan Pagès escribió:

 Hi,

 On Fri, Oct 12, 2012 at 12:06 AM, Danni Coydanni@gmail.com  wrote:

 I am looking at getting open raster support into Blender myself.
 Ultimately
 I would like to get a better texture workflow between Blender and
 Mypaint/Krita - photoshop would be nice too I might even be able to use
 the
 work license of photoshop but as somebody else said - Windows
 programming.

 Interesting. But anyway I think you are not looking for the same kind
 of support as I do. You want to import ora as single raster images
 (textures). I want to have layer support. Like when you import PSD
 files into after-effects, you have 1 layer per video channel, and you
 can align them in order to make an animation.

 Hi Jehan,
 I designed an importer for multilayer XCF files into blender scenes with
 that in mind. I missed the convenience of importing multilayer PSDs in After
 Effects and I needed that to start using only Blender for my job.
 I asked a friend to write the script and using xcftools and GIMP script-fu,
 Alejandro Chocano Vazquez wrote the first script for Blender 2.4x
 Some time later we started to work on a movie using Blender 2.5 and we
 needed that script ported. We commissioned that job to Daniel Salazar
 (ZanQdo), who re-wrote the script from scratch, adding new features and
 getting rid of the script-fu part (the new script is only python and it only
 requires xcftools). Among the new features of this script there is automatic
 compositing tree creation (renderlayers from gimp layers, re-creation of the
 layer stack in the compositor) and support for XJT files.

 http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/GIMPImageToScene

Interesting, I'll have a look.

 Since ZanQdo has a good reputation among Blender coders and his work in this
 script was so good, the script was included in the default installation of
 Blender.

 The script is very good, but it can use some improvements. Support for ORA
 would be great, and judging by how the script processes the XCF files, I
 think it wouldn't be a problem to add ORAs.

Though I think ORA is the way to the future (because it is better for
interoperability to have one format), if I have already a good support
of XCF actually, short/mid term, that's as good to me. I don't
absolutely need ORA support. But obviously that would be nice.

 I already approached ZanQdo asking him to add cycles support (i.e. creating
 cycles shaders for the textured planes created by the script, like the
 images to planes script does).

I am not Blender-aware enough to be sure to understand the feature you
asked him (if you have a link explaining, don't hesitate to give me),
but isn't Cycles the new Blender render engine? So you are asking
specifically for something 3D processing-related, no?
In our case, we do 2D only, right now. I use Blender only as a Video
editor, because until now, it looked quite good as such; and I don't
really need its 3D features (even though this is its main purpose,
indeed, that seems weird). Thus I fear this feature is not needed by
us right now. But I may misunderstand what it is about.

 I'll ask him about ORA support.
 He doesn't work for free, so I have to ask: Are you willing to use some
 money for this feature?

I would be willing, but being a developer myself, I know how much a
developer cost, and I don't have that much money. I have money, enough
for donating to nice projects (which I do from time to time), but I
don't have enough to afford paying a developer myself (even by
dividing by 2, I imagine, if he has common rates).
Moreover as I said, I am a developer, and not a too bad one; so when I
really want something, if nobody steps up before me to do it (which is
the best), well my only choice is to do it myself. It takes some time
because I can't do everything in the same time; but -- eh! -- you have
to do what you can.

I wish some day I can afford this, or I have a company which can
afford this, but right now, I am just a small individual. Hence sorry,
for the negative answer.
Thanks for the proposition anyway.

Jehan

 Kind regards,
 Gez.

 p.s.: Notice that this script creates planes with each layer and an aligned
 camera. It doesn't import the layers to Blender's VSE.
 I don't think it's a good idea to do that anyway. Blender's Video Editor
 isn't designed for that, but just putting rendered sequences together. It
 has very limited features regarding animation, but the rest of Blender has
 pretty much everything you'd use in After Effects (animation and
 compositing).
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Re: [CREATE] Status of libora?

2012-09-24 Thread Jehan Pagès
Hi,

On Mon, Sep 24, 2012 at 7:38 PM, Jon Nordby jono...@gmail.com wrote:
 On 24 September 2012 05:19, Jehan Pagès jehan.marmott...@gmail.com wrote:
 If you are interested in continuing to work on libora I'll review and
 integrate the patches you provide, and give you commit access when
 you've completed a couple.

 Cool. I don't know if I'll clone the repo, or maybe simply send some
 patches, if ever I have any to send.

 Either works fine by me, as long as you create a bugreport or send an
 email when you want it merged (I don't have email subscriptions in
 gitorious, too spammy). A separate repo is of course a bit easier for
 bigger amounts of work.

Indeed. I just meant that I don't know if I would have big amount of
work. Right now, I have only compiled the library, and I will start to
have a look and play around.
My main idea was to have a look at tools to process OpenRaster to:
- maybe improve the support in Gimp.
- add a support in Blender to import OpenRaster files into the video
editor (like for instance when Adobe users import a PSD file into
AfterEffect).

Instead of doing all in Python, In could make a Python wrapper to
libora, and use it in both Gimp and Blender (as both accept Python
plugins).

But I am still studying the possibilities. If OpenRaster happens to be
too much of a pain, I may want to work directly on xcf files.
Another possibility is to not bother about trying to connect these,
and just have a Gimp plugin generate all my frames as png images from
my layers. This last solution is actually the easiest to do. That may
be my way to go.
Simply as someone who likes good design, I know that OpenRaster is (on
the principle) the way to go for interoperability.

Basically it will all depend in the end on a compromise between the
principles and the easiness (= not wasting all my time when I
already have a valid solution).

 While I am at it, I have a generic question about OpenRaster: what is
 the status of acceptance? I know mypaint already has it as its
 default format. But Gimp still has it as a very basic plugin
 lacking features (I think you wrote it, so know that's not a critics
 of the nice work done :p).
 First test I did, I used groups of layers, and they disappeared in the ora
 (though, after skimming through the spec, ora has group of layers:
 stack element).
 Do you know if Gimp developers plan to switch to ora some day to
 replace xcf? That would be awesome.

 OpenRaster can be used to exchange basic raster documents between the
 applications listed here:
 http://www.freedesktop.org/wiki/Specifications/OpenRaster/ApplicationSupport

 The GIMP plugin is lacking support for the active layer marker and the
 non-separable layer modes that where specified recently,
 but is otherwise on-par with what exists in MyPaint or Krita.

 The Krita guys did at some point plan to use OpenRaster as the native
 file format (don't know the current viewpoint), but I don't think this
 has ever been the plan for GIMP. In my opinion OpenRaster has value as
 an interchange format. For simple applications like MyPaint using it
 as a native format is useful, but for advanced applications like GIMP
 I think it would be more pain than gain. It might even break the
 exchange promise as simpler applications rarely are able to implement
 everything more advanced applications would want in a native format.

 What about the proprietary softwares (we all think of Adobe with
 Photoshop, of course!). They will obviously not make it their default,
 but do you know of anyone interested in the spec other than Free
 Softwares, at least for secondary export format?
 After all, you based on OpenDocument spec and mouvement, and it is now
 even supported in Microsoft Word (and most proprietary text processor
 softwares).
 I have not seen any interest from proprietary companies. But then
 again, they rarely communicate with open source projects, so it could
 be they are paying close attention for all I know. Realistically
 though, if anyone wants OpenRaster support for Adobe Photoshop I think
 it is best to just do it yourself. I believe it would be possible with
 the Photoshop SDK.

 Also is the standards still evolving?
 I would personally be interested into an animation extension. I see
 there has been a proposal of just a few approximative lines. In the
 context of our project, I would be happy to discuss it, extend this
 and add a support to libora.
 Yes, some things were agreed on this year, so it is still in
 development. I don't expect any changes to the base standard at this
 point, but the things that noone has implemented yet may still change,
 and additions are of couse possible. Sadly it is not so easy from the
 spec which aspects has been widely implemented and agreed on and which
 are still a bit in the air.


In the agreed things/discussion, is there anything about animation?
Because the spec I see is just a few bullet points of random ideas
thrown around: 
http://freedesktop.org/wiki/Specifications

[CREATE] Status of libora?

2012-09-23 Thread Jehan Pagès
Hello,

I am new to this list, so I present myself. I am Jehan, developer, and
lately working with an animator for an animation project.
In this context, I have recently been interested into OpenRaster and
decided to search if a library did already exist. I found libora, and
actually already made my first patch there, as I could not compile it
(bug 55246).
But what striked me was that the repository has not been touched since
November of 2010, so nearly for 2 years, and I see 5 other bugs,
apparently untouched since their creation in 2011. But what scares me
even more is that someone has even provided a patch on one of these
report (more a feature, for a command line tool), and there has been
no answer for a year and a half.

Has the development been somewhat abandoned? What is the status?
I would be interested into looking more into this library, and even
fix what I can in it if I know that it will be integrated.
Thanks.

Jehan
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