Re: [crossfire] chat-embeddable in webpage

2005-10-22 Thread Mitch Obrian
You can crash the server with old sockets mode :(.

--- Andrew Fuchs [EMAIL PROTECTED] wrote:

 On 10/20/05, Joshua Wilson [EMAIL PROTECTED]
 wrote:
 ...
 
  Unless the server implemented a sort of light
 client interface?  I'm
  not a client person so I can't really comment
 here, but could we have a
  client similar to an old telnet client that only
 subscribed to
  chat/shout messages? i.e. some form of bot that
 may or may not even need
  to login?
 
 Such exists, just send oldsocketmode without the
 usual bytecount,
 when you first connect.  then you can see shouts,
 and chats, and use
 the who command.
 
 You can't easily use this interface for much more
 though, since it has
 become somewhat broken (you can log in, but the
 shout command won't
 work, chat will though; also when loged in, food
 usage applies). 
 Additionaly, there is the posibility that it will be
 removed in the
 future, because of it being broken.
 
 --
 Andrew Fuchs
 
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Re: [crossfire] chat-embeddable in webpage

2005-10-22 Thread Mark Wedel

Mitch Obrian wrote:

You can crash the server with old sockets mode :(.


 There were bugs with this in the past, but I haven't heard of any recently on 
this.





--- Andrew Fuchs [EMAIL PROTECTED] wrote:


On 10/20/05, Joshua Wilson [EMAIL PROTECTED]
wrote:
...

Unless the server implemented a sort of light

client interface?  I'm

not a client person so I can't really comment

here, but could we have a

client similar to an old telnet client that only

subscribed to

chat/shout messages? i.e. some form of bot that

may or may not even need

to login?

Such exists, just send oldsocketmode without the
usual bytecount,
when you first connect.  then you can see shouts,
and chats, and use
the who command.

You can't easily use this interface for much more
though, since it has
become somewhat broken (you can log in, but the
shout command won't
work, chat will though; also when loged in, food
usage applies). 
Additionaly, there is the posibility that it will be

removed in the
future, because of it being broken.

--
Andrew Fuchs

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Re: [crossfire] noalchemy tile, to prevent repetitions of recent events

2005-10-22 Thread Mark Wedel

Andrew Fuchs wrote:

As I write this, several characters on metalforge are performing
alchemy in places like, the Hall of Sellection, /start/Nexus, and in
the middle of scorn.

Basicly, I think we could really use a tile, that prevents the use of alchemy.


 Probably simplest to just make it that if the space is no magic, can't do 
alchemy.



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