[crossfire] In game count adjustment question (i.e., up/down control in GTKv2 client)

2024-04-17 Thread Rick Tanner


A questions came up in IRC/Discord the other day.

Besides the commands drop/take/invoke dimension door/apply rod of 
dimension door - are there any other commands or actions that you can 
specify a repeat value or some additional number? (eg via the up/down 
control in the gtk client or by using the number keys)


Does something like run or fire allow a number to be specified?
Other spells?
Items or actions that are might be missing in this summary?

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[crossfire-announce] Crossfire GTKv2 Client 1.75.3 release

2024-04-17 Thread Rick Tanner

Hello,

The Crossfire Development Team is pleased to announce the 1.75.3 release
of the GTKv2 Client.

Available for download is a source code tarball and a Windows port as well.


Recent Changes for this release:

Added

 * Add 'mapedit' command to launch map editor on current map
 * Implement smooth lighting for new Pixmap (Cairo) renderer
 * Add additional protocol debugging flags
 * Automatically set 'away' if idle for some time
 * Add pop-up action menu when left-clicking on items. Can be disabled 
with the inv_menu configuration option

 * Add default bindings for 'reply' and 'get all'
 * Add "scriptkillall" command

Changed

 * Lighting defaults to per-pixel lighting
 * Improve movement prediction and enable it by default


Complete ChangeLog:
http://crossfire.real-time.com/git/crossfire-crossfire-client/gitlog/


Availability:
https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.3/

Direct download links:

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.3/crossfire-client-1.75.3.tar.gz/download

crossfire-client-1.75.3.tar.gz md5um =
39f8efc273aaee00533b4cb7c5b00df6

crossfire-client-1.75.3.tar.gz SHA1 hash sum = 
4bd98f8a478eb662fde4ffc746a24d47a2616e01


crossfire-client-1.75.3.tar.gz SHA256 hash sum = 
2ade184bc5ccfc3b5d8ef93050dfc1ec1f62ebd9d3d923371e1859b01c47




https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.3/CrossfireClient-git-d4d30e9.exe/download

CrossfireClient-git-d4d30e9.exe md5um =
3c1e4812c5b01d26d2d898f896aab07a

CrossfireClient-git-d4d30e9.exe SHA1 hash sum = 
533348c6519ca9b5ad03ebd89b6871e3eb298334


CrossfireClient-git-d4d30e9.exe SHA256 hash sum = 
f3b0c48cab4d4e9cfd08debcfd9b34c2fd73a14b35934b657c58834c52c60d03



Project Ticket Systems

 * [SourceForge Ticket 
Tools](https://sourceforge.net/p/crossfire/_list/tickets)
   * [Support 
Requests](https://sourceforge.net/p/crossfire/support-requests/)

   * [Patches](https://sourceforge.net/p/crossfire/patches/)
   * [Bugs](https://sourceforge.net/p/crossfire/bugs/)
   * [Feature 
Requests](https://sourceforge.net/p/crossfire/feature-requests/)


Online

 * [Discord](https://crossfire.real-time.com/discord) invite 
[link](https://discord.gg/CCQqbqu)
 * [IRC](https://crossfire.real-time.com/irc/) at irc.libera.chat:6697 
(TLS) or irc.libera.chat:6667 (plain text)

External Links

* Full ChangeLog:
<https://crossfire.real-time.com/git/crossfire-crossfire-client/gitlog/index.html>

* GitStats:
<https://crossfire.real-time.com/git/crossfire-crossfire-client/gitstats/index.html>

* Doxygen:
<https://crossfire.real-time.com/code/client/trunk/html/index.html>

Social Media Links

 * [Facebook](https://www.facebook.com/crossfireproject/)
 * [Mastodon](https://mastodon.social/@crossfiremrpg)
 * [X (Formerly Twitter)](https://twitter.com/crossfiremrpg/)


Rick Tanner
2025-Apr-17
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[crossfire] Game feature or ideas with random maps and preset monster populations

2023-08-31 Thread Rick Tanner
Enclosed is an idea that I am looking for feedback on and further 
discussion for in-game content that uses some of the Lore features, a 
slight modification to existing random map code, some game storylines, 
and a quest and reward system.



The email is quite long, so here's an outline:

1.) Random maps

2.) Map occupants' items have a themed name

3.) Shops throughout the world randomly reset to pay rewards for themed 
items


4.) Players plunder the random maps

5.) Lore features on themed items

6.) Turn in specified items for reward(s)



1.) Random maps (using the code that already exists) for goblins, 
trolls, giants, demons, angels, (and more?) generated with some sort of 
name related to the occupants. For instance, the Tribe of Red Foot 
Goblins or Clan of Silver Beard Dwarves, etc. The monsters are all 
normal or have slight stat mods, and have a name attached to them 
(again, i.e., Red Foot Goblin)



Some discussion on Discord/IRC is to make the random maps not completely 
random.



"For example, you would only find Red Foot goblins southeast of Navar, 
and near Scorn there's a different tribe of goblins." (I think that is 
certainly reasonable.)



"I think a random entrance location with one static dungeon level would 
work, random dungeon generation might be interesting if it could execute 
a Python script for example for placement or randomly equipping said 
unique items."



"Would it make sense for the locations to be randomly initialized at 
server start (if not already initialized), and then have those locations 
be reused for the duration of the server? I was thinking the 
saved-out-and-reloaded-at-relaunch method, tho I wasn't the clearest on 
that."



2.) Their items also have their unique name (i.e., Red Foot Goblin Short 
Sword). Items have some tweaks stats (+/- to damage, value, other stats, 
etc.) Items would also have some minor color changes in graphical faces 
such as Red Foot Goblin boots are a deep red, their bucklers have a red 
foot imprint, leather armor a red tinge, etc. Players plunder the maps 
and collect the loot - as is the Crossfire way.



3.) Shops throughout the world randomly reset to pay rewards for such 
items.



For instance, a new level on the Navar Museum of Arms on one reset would 
be paying out or collecting gear from the Red Foot Goblin tribe. After 
the map resets it now wants to collect gear from Black Tooth Troll 
Warband, or Clan of Silver Beard Dwarves, et al.



Other maps might be an antique collector looking for rare loot, a "shop" 
looking to purchase these items to keep them out of the hands of their 
enemies, or the shop wanting the loot returned to their ancestral 
homeland. Another shop wants the items for use to study to find a 
weakness in the item because of an ongoing faction war. Or, a shop is 
interested in the items to sell back to the original faction for a 
substantial profit. One suggestion on Discord/IRC was, "A good starting 
point is to make a vendor which asks for a specific item or item 
variation, on a rotating basis"



Other ideas or suggestions on how to deploy the rotating vendor?


4.) Players have the opportunity to visit these random maps, and maybe 
have to hold on to the loot if they want to complete the trade-in (quest?).



The turn-in map for this reset might want the Red Foot Goblin items, the 
next reset might want the Black Tooth Troll items. Or, is this loot 
management unpleasant? (assuming the plundered items are not kept and 
used by the player or just outright sold...)



5.) Also, this gives the players a chance to use more of the newly added 
Lore feature.



Introduced in 
https://sourceforge.net/p/crossfire/crossfire-server/ci/9a437214e63f959d8378281f67a00908a7fd9752/



When a player identifies and examines items they get more information on 
the item.



Lore examples:

 * This is a Red Foot Goblin Short Sword.
 * The Red Foot Goblins are terrible weapon smiths, and that reflects
   in the poor quality of the weapon.
 * The leather hilt used on the sword is derived from a rare
   subterranean eel creature, which makes their value higher than normal.


6.) Turn in specified items for reward(s)


A goal is for the players to get useful items, and not just acquire 
wealth. Nothing wrong with building wealth, I'm just trying to add 
something that does not impact the economy too much.



As far as rewards, and since this first experiment would be for 
low-level players fighting goblins:


 * Healing potions or balms
 * Potion of Life
 * Potion of magic power
 * Potion of cure poison
 * Arrows
 * Crossbow bolts
 * Keys (generic door keys)
 * Potions of word of recall
 * Scrolls of identify
 * Scrolls of detect curse
 * Scrolls of detect magic
 * Temporary stat boost potions
 * Light source (torch or lanterns)


The above list of items is what I have observed new and low-level 
players wish they had more of when starting.



Higher-level items could be arrows with plus enchantment, slaying 

Re: [crossfire] Remove or keep contact email addresses from map headers?

2023-06-18 Thread Rick Tanner

On 6/18/23 2:00 PM, Ruben Safir wrote:


You can disagree but they are still historical documents and the
signatures on them by departed developers is the very history of
crissfire, which itself has significant historical import.

Then there is copyright consideration.  Software is speach.


How is going from:

msg
Created:  1994-12-26 name (em...@somedomain.tld)
Modified: 2022-08-03 Firstname Lastname
endmsg

to:

msg
Created:  1994-12-26 name
Modified: 2022-08-03 Firstname Lastname
endmsg

A historical signature?
Copyright material?
Software?
Speach?


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Re: [crossfire] Remove or keep contact email addresses from map headers?

2023-06-18 Thread Rick Tanner

On 6/17/23 3:32 AM, Ruben Safir wrote:

On 6/16/23 13:37, Rick Tanner wrote:

If there are no issues or concerns, I will take care of updating all the
maps to remove this content.



leave it - it is a historical document


I disagree.

The entire code base, maps, and graphics are not historical documents.

They are a snapshot of what works and is required for the game to work.

As software packages are deprecated (Bug #946, SDL1.2 vs SDL2.x) or a 
better way is implemented (i.e., updated/improved graphics, broken gate 
in a map, reformatted for readability, and so on) the code changes. And 
continues on.






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[crossfire] Remove or keep contact email addresses from map headers?

2023-06-16 Thread Rick Tanner


Hello,

While working on numerous maps, I have noticed that some map authors 
(and/or map editors) included a contact email address in the map header.


Nearly all of these addresses are no longer valid. For instance, some 
are University (College) addresses. And, many are from people I have not 
"seen" online in many years.


Given the different methods of communication we now have available - 
IRC, Discord, and the mailing list -- those are the preferred ways to 
reach out to a map author for questions, comments, discussion, etc. 
instead of direct emails to the author.


Does anyone have any concerns in regards to removing the email addresses 
from the map headers?


If there are no issues or concerns, I will take care of updating all the 
maps to remove this content. To give this discussion some time, I would 
look at starting to make this change in 2023-July.


Thank you.
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Re: [crossfire] metaserver differences and code

2023-04-21 Thread Rick Tanner


Issue was tracked and closed in 
https://sourceforge.net/p/crossfire/bugs/945/


Metaserver code has been patched to correct the discovered issues with 
Metaserver listing.


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Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner

Some local changes have been made on the US Metaserver for error tracking.

http://metaserver.us.cross-fire.org/meta_html.php

Now more servers are reporting or showing up on the US metaserver list.


Some discoveries:

archbase, mapbase, codebase are currently limited to 20 characters. 
Multiple servers exceed this 20 character limit.


version field also has a 20 character limit, but with the new git 
version info, that exceeds the 20 character limit as well.


The US Metaserver mirror was tweaked to allow 64 characters in those 
four fields, and that is when additional servers showed up.


The hosting architecture for the EU Metaserver does not enforce the 
character limit on any fields, so this contributes to why more servers 
show up in that list then the primary metaserver 
(crossfire.real-time.com) and the US metaserver.

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Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner


Another note...

https://sourceforge.net/p/crossfire/metaserver/ci/master/tree/meta_update.php#l40

Which is:

// Basically, either forward or reverse addressing must work -
// if the ip that the user specified hostname resolves to does
// not match that of the incoming connection, or the hostname based
// on the ip of the incoming connection does not match that specified
// by the server, we reject this user - no spoofing of other servers
// allowed.
if ($ip != $_SERVER['REMOTE_ADDR'] && $hostname != $_POST['hostname']) {
echo "neither forward nor reverse DNS look corresponds to incoming 
ip address.\n";
echo "incoming ip: " . $_SERVER['REMOTE_ADDR'] . ", DNS of that: 
$hostname\n";
echo "User specified hostname: " . $_POST['hostname'] . " IP of 
that hostname: $ip\n";
log_message(LOG_WARN, $_SERVER['REMOTE_ADDR'] . " does not have 
correct hostname set\n");

exit;
}


And find this:

$ dig crossfire.crowcastle.com
crowcastle.com.
173.48.158.241

$ dig -x 173.48.158.241
pool-173-48-158-241.bstnma.fios.verizon.net.
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Re: [crossfire] metaserver differences and code

2023-04-14 Thread Rick Tanner


Log files do not or has not provided any insight as to why the US 
metaservers are not displaying all servers.



On a different note, the metaserver code needs to migrate to PHP8 someday.

Or, move forward with testing and rollout of the node.js based 
metaserver available at https://sourceforge.net/p/crossfire/patches/361/ ?

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Re: [crossfire] Scorn Smith

2023-04-12 Thread Rick Tanner


I am encountering the same issue with the Scorn smith in latest code 
base, v1.75.0-1235-gcda2dd221



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Re: [crossfire] Back after into crossfire

2023-03-29 Thread Rick Tanner

On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:


4. Rather an oddity, but I wonder if it is really intended that while
the library in Navar is basically a copy of the one in Scorn, it is not
alit.


This issue was addressed and committed back to the map code base.

Commit [ff6493]

Remove outdoor setting for Navar Central Library 
(navar_city/misc/library) map


https://sourceforge.net/p/crossfire/crossfire-maps/ci/ff6493522e7734c48fc61c3f3c9a2ed44a93c43d/

Thank you for pointing out this odd issue.


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Re: [crossfire] Back after into crossfire (spoiler warning)

2023-03-05 Thread Rick Tanner

On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:


5. Note sure whether I simply overlook something, but I found no way to
enter the snake pit in Lake Country. I always get pushed back by the
tower when trying to enter it via the mountains, but the way through the
swamp only gets me to the tower.





Spoiler warning:

There is another way to enter the map and it takes some searching to 
find it.



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Re: [crossfire] Back after into crossfire

2023-03-05 Thread Rick Tanner

On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:


4. Rather an oddity, but I wonder if it is really intended that while
the library in Navar is basically a copy of the one in Scorn, it is not
alit.


That is a map and/or design bug :-/


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Re: [crossfire] Back after into crossfire

2023-03-05 Thread Rick Tanner

On 3/5/23 1:13 PM, p...@albatross.pond.sub.org wrote:


I saw that crossfire.metalforge.net runs a quite low version number. Is
that because players there don't want to lose their high-level
characters due to an incompatible update?


Metalforge has not been upgraded due to incompatible content such as 
guilds, apartment files, and some aspects of player files between it's 
version and the current development tree.


http://www.metalforge.net/compatibility/
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Re: [crossfire] flatpak

2023-02-10 Thread Rick Tanner

On 2/10/23 2:49 PM, Jussi Eloranta wrote:

On 2/10/23 07:37, Jussi Eloranta wrote:


sources:

- type: file

	url: 
https://sourceforge.net/projects/crossfire/files/jxclient/jxclient.jar/download


sha256: e6af744ea986da0991233787be6c9bc5535a7f3fe8ea682fe3284f1152e67b77


Is the latest crossfire java client at that link above? I just 
downloaded it and I am getting the same sha256 as before.


Yes, that is the current download URL for the latest client.

The client was updated on 2023-feb-08 and I did a test download a few 
moments ago and that shows the same matching sha256 that you listed above.



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Re: [crossfire] flatpak

2023-02-08 Thread Rick Tanner


A new snapshot release of the JX Client and JX Client Installer with 
sound files included is now available at SourceForge.


https://sourceforge.net/projects/crossfire/files/jxclient/

Flathub is still showing their package build date as 2022-Nov-19.

https://flathub.org/apps/details/net.crossfireatlas.crossfire

Jussi - is the update and build automated and has not happened yet, or 
does it require some manual intervention?



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Re: [crossfire] server list

2023-01-25 Thread Rick Tanner

On 1/25/23 11:42 AM, Jussi Eloranta wrote:


Any idea why some servers have dropped off from the server list? 


Various reasons and events happen like...

Game servers drop off the list for unknown reasons and do not rejoin or 
report to the metaserver list until the game server has crash event, 
stop and restart the game server, or reboot.


The primary metaserver has a crash event and game servers need a restart 
to report or rejoin the metaserver lists. It's like the game server 
tries to report to the metaserver, fails, and then stops reporting going 
forward.


There is also an issue that if the primary metaserver goes down (crash, 
network event, reboot for web server update, etc.), game servers do not 
reporter to the EU list or the secondary US list.



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Re: [crossfire] flatpak

2023-01-18 Thread Rick Tanner


Thank you to everyone for testing the release and for the feedback.

I will make a snapshot release this weekend.

FWIW, I found sounds to work (combat sound, walking steps, etc. along 
with background music) on a stock install of Ubuntu Jammy with the test 
JX Client build at SourceForge.

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Re: [crossfire] flatpak

2023-01-14 Thread Rick Tanner

On 1/13/23 10:53 PM, Jussi Eloranta wrote:


I just tried but could not hear any sounds. 


Sound worked for me on Mac OS. but I could not get sound working under 
Linux for me - which I figured was a local problem as I could not get 
any sound to work from any source, so that is why I posted and asked for 
further testing.


There was also confirmation via Discord that sound worked with the 
client on Windows 11, JRE 8u341.


Does anyone have sound working with the JX Client on Linux?
If so, care to share any details on your set up or troubleshooting to 
get sound working?



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Re: [crossfire] flatpak

2023-01-13 Thread Rick Tanner
I created a new jxclient .jar file that is available for testing and 
download from



https://sourceforge.net/projects/crossfire/files/jxclient/jxclient-2023-01-12_sounds.jar/download 
(19.0 MB)


SHA1: 7bad57aeb98b40c5c61613e30933cee2d39ff62d

Does sounds work for anyone who is available to test that .jar ?

I want to make sure it works for others besides me. ;-)


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Re: [crossfire] flatpak

2023-01-12 Thread Rick Tanner

On 1/8/23 9:54 AM, Jussi Eloranta wrote:


Right now the flathub script is downloading the jar file from 
sourceforge. I am guessing that this build does not include sound?


The missing sound support is an error on my side when building the .jar

I am working on correcting this and will post an update when I have made 
some progress.



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Re: [crossfire] flatpak

2023-01-02 Thread Rick Tanner

Thank you very much for all the work and effort on this!

Do you guys have github accounts? If you do, I can include you with 
read/write access. So, whenever a change is pushed there, flathub bot 
will automatically rebuild the package and it will be available at 
flathub (as an update).


FWIW, yes, I do at: https://github.com/tannerrj

I know others on this list have GitHub accounts as well, but I will let 
them post if they want to have the access that you mention above.


I installed the temporary flathub 
package on my steam deck and that works. There are some packaging 
related things that should probably be worked on (versioning, better 
screenshots, icons, etc.) but that will come later - I am stuck playing 
crossfire again!! :-)


Nice to hear!

What are some of icons and things that you would like to see improved or 
updated?


I discovered along the way that it is possible to distribute gtk2-based 
programs but that will require some experimenting. gtk2 is no longer 
part of the standard flathub runtimes.


There is a GTKv3 client branch in the works. Does GTKv3 makes things 
better, or the same, or worse for FlatHub?


NOTE: The client is not ready for public use, quite a few layout bugs 
and issues need some more work.


The above is just for the java client. BTW does the java client support 
sound? If it does, where should the sound files be placed at?


Short answer, yes - the Java client supports sounds. However, do you 
specifically mean the in-game sounds (i.e., foot steps or monster 
deaths) or the background music files?


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Re: [crossfire] flatpak

2022-12-19 Thread Rick Tanner


Unfortunately, the other project domain names, cross-fire.org and 
cross-fire.net, have hyphens in them.


If push comes to shove, crossfireatlas.net|.com|.org is a possibility ?

On 12/17/22 12:14 AM, Jussi Eloranta wrote:


ps. Forgot... com.real-time.crossfire does not work for the name because 
of the dash. Right now I have com.real_time.crossfire but, of course, 
that would not resolve to anything using DNS. So, any suggestions?


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Re: [crossfire] flatpak

2022-12-15 Thread Rick Tanner


Thank you for sharing your work and findings on this.

Anyone else have some thoughts (pro or con) of using or maintaining 
flatpack(s) as another option for client deployment?




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[crossfire] Additional git repo at SourceForge using MIT license

2022-09-08 Thread Rick Tanner


Hello,

I asked on IRC/Discord a few months ago, and no concerns were expressed 
at that time. So, now I am asking on the mailing list.


I am looking at setting up a 1.) new git repo at SourceForge for 
web/HTML content that is based on a Bootstrap template that is 2.) using 
a MIT license.


Any concerns or problems with either point 1 or 2?


Thank you.


Original IRC/Discord posting:

 — 
06/29/2022

So, I have a question that will likely end up on the mailing list - but I need 
to get some initial feedback on here.  I am looking at creating a new git repo 
at SF for some web content which uses a bootstrap template that was released 
under a MIT license. Does that present any conflict, problems, or headaches 
with any of the other open licenses already in use? Any problems in general 
with yet another license involved with the project?


Replies:

— 
06/29/2022 > I see no problem. The MIT license is less restrictive than the GPLv2 

license we have in the server code.

 — 
06/29/2022

I would argue the same: MIT is one of the most permissive (except public 
domain) licenses. IIRC you merely need to include the license text but 
otherwise can do what you want.


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[crossfire] Crossfire presence on Twitter, and now Mastodon

2022-04-27 Thread Rick Tanner


For a few years now, I have been updating Crossfire's presence on 
Twitter. Basically news type of announcements related to content, 
website, and wiki updates.


https://twitter.com/crossfiremrpg/


With recent events, I have also registered Crossfire on Mastodon.

https://mastodon.social/@crossfiremrpg

And to my surprise, the @Crossfire name was also available and I was 
able to register that as well.


https://mastodon.social/web/@crossfire

I will continue to cross post to all three profiles(?) for now and 
continue to do so unless Twitter takes a turn like FreeNode. Or other 
major changes happen to cause any of this to be re-evaluated.


Just sharing the recent changes and updates.

Any comments or feedback or concerns related to using these two social 
network platforms for Crossfire?


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[crossfire] Light sources on world map roadways

2021-12-17 Thread Rick Tanner

This has been posted as a Feature Request on SourceForge as well.

#280 Light sources on world map roadways
https://sourceforge.net/p/crossfire/feature-requests/280/


Some ideas discussed on IRC/Discord was.
* The concept does not take away from the medieval or fantasy aspects of 
the game
* Light sources that are maybe 2 in radius in some spots, otherwise a 
light radius of 1
* Maybe use the idea of glowing bricks to explain the lore of the light 
sources in the roadway instead of a lamp post


Implementing the idea is already possible, but I was hoping to get more 
discussion and feedback in the feature request.


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Re: [crossfire] File format

2021-12-08 Thread Rick Tanner


I can see and agree with your rationale for choosing a standard file 
format vs the home-made options.


But, as far as which one(s) and why - I have only worked with YAML. So I 
will have to defer to others for more discussion on the pros and cons of 
the file formats.

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Re: [crossfire] Windows versions

2021-10-20 Thread Rick Tanner

On 10/20/21 1:40 PM, Nicolas Weeger wrote:


I've set up a build server for Windows versions of various things, so on
http://crossfire.weeger.org/ you can find daily builds of:

- Gridarta, as a Windows installer
- JXClient, as a Windows installer
- cre, as a simple Windows executable (statically linked, no dependency)


Very nice. Thank you!

On a similar note, the wiki page for CRE could use some content help as 
well.


http://wiki.cross-fire.org/dokuwiki/doku.php/cre:compiling

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[crossfire] Purge old Windows client snapshots on SourceForge?

2021-09-09 Thread Rick Tanner

Hello,

I am asking for feedback on purging old Windows based GTK Client
snapshots on SourceForge.

https://sourceforge.net/projects/crossfire/files/crossfire-client/snapshot/

Releases range from 2004 to 2020-October.

Per a discussion on Discord, there are recent client builds that could
replace what is available right now, which I will upload to SF.

2021-09-09T18:55:14.858Z8.9 MB
CrossfireClient-git-9f0126c.exe

2021-09-09T18:55:12.880Z0.2 kB
CrossfireClient-git-9f0126c.sha256

2021-09-09T18:55:15.656Z8.9 MB
CrossfireClient-git-e6dde58.exe

2021-09-09T18:55:16.281Z0.2 kB
CrossfireClient-git-e6dde58.sha256

Any concerns or discussion to add to this proposal?

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Re: [crossfire] Windows versions of JXClient and CRE

2021-08-28 Thread Rick Tanner
On 8/28/21 12:55 PM, Nicolas Weeger wrote:
> 
> About CRE, I'm not sure it's worth doing an installer, as I suppose anyone 
> working on archetypes will probably get the git repository... Thoughts?


My thoughts are to make CRE available as an .exe

Make those aware of it's existence (website, wiki, discord/irc) and see
if any feedback is collected.

If there's no feedback, then can stop or scale back the .exe promotion.

Or, not pursue this idea at all if creating the .ext is a very painful
or tedious process.

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[crossfire-announce] Crossfire GTKv2 Client 1.75.1 release

2021-08-27 Thread Rick Tanner

Hello,

The Crossfire Development Team is pleased to announce the 1.75.1 release
of the GTKv2 Client.

Available for download is a source code tarball and a Windows port as well.


ChangeLog summary:

1.75.1
==
2021-08-19

**Added**

- Remember the most recently-connected server
- Display "read" flag for books in the inventory that have been read
- Add JXClient-like mouse bindings to support inventory operations
without middle-click
- Add local map scroll prediction (disabled by default)

**Changed**

- Request extended text information from older servers

**Fixed**

- Fixed several repeated error messages
- Fixed build on big-endian architectures
- Fixed keybindings and sounds on Windows
- Fixed several crashes

Complete ChangeLog:
http://crossfire.real-time.com/git/crossfire-crossfire-client/gitlog/


Availability:

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.1/

Direct download links:

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.1/crossfire-client-1.75.1.tar.gz/download

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.1/crossfire-client-1.75.1.sha256/download

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.1/crossfire-client-1.75.1-win32_amd64.zip/download

https://sourceforge.net/projects/crossfire/files/crossfire-client/1.75.1/crossfire-client-1.75.1-win32_amd64.sha256/download


Checksums for the releases:

SHA256 (crossfire-client-1.75.1.tar.gz) =
9f00342b518f74898afc9ea101e6d3ad030118523dbc6995aa04ce9a4c2c83b7

SHA256 (crossfire-client-1.75.1-win32_amd64.zip) =
25d50fe22dd9b157912d89b91b070ce1546f60b91ca83d7e6292e1c54bcce94e

Rick Tanner
2021-Aug-27
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Re: [crossfire] Windows versions of JXClient and CRE

2021-08-25 Thread Rick Tanner

I have tested the JXClientInstaller.exe and it did alert about the
unknown publisher. Otherwise, no issues or problems with the client on
Windows 10.

Anyone else tested the installer?
Any issues or problems?

Assuming all went well for others - what are the thoughts on uploading
the .exe to SourceForge?


NOTE: I have not worked with the cre.exe yet
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Re: [crossfire] IRC channel move from Freenode to Libera?

2021-06-02 Thread Rick Tanner
On 6/2/21 5:19 PM, Nathaniel Kipps wrote:
> 
> As for the Discord bridge, the simplest solution is to set up a second
> bridge with Libera, before tearing down the old one. But, I'll wait
> for more guidance before executing that. (I don't think Leaf answered
> my most recent query on the topic.)


Which query?
This one? If not, please re-post and sorry about missing it.


DraugTheWhopper — 05/30/2021
@Leaf if I read you correctly, you're asking that I break the
IRC-Discord bridge away from freenode, and attach it to Libera instead?

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Re: [crossfire] IRC channel move from Freenode to Libera?

2021-05-26 Thread Rick Tanner
On 5/26/21 3:30 PM, mail-lists+cf...@dogphilosophy.net wrote:
> What are the odds of getting a Crossfire channel on Matrix somewhere?
> (I've become a huge Matrix fanboy lately, I confess).

At the moment, Libera does not support(?) Matrix.

https://twitter.com/i/web/status/1396920289641091079

"A big thanks to the lovely folk at @matrixdotorg
 who we just had a very constructive meeting with, we hope to be able to
offer matrix bridging soon. Thank you for your patience"

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Re: [crossfire] IRC channel move from Freenode to Libera?

2021-05-26 Thread Rick Tanner
With the more recent changes and actions taken by Freenode staff, should
the project stay or continue to use their services?

https://gist.github.com/aaronmdjones/1a9a93ded5b7d162c3f58bdd66b8f491

(NSFW warning)
https://gist.github.com/joepie91/df80d8d36cd9d1bde46ba018af497409/

https://gist.github.com/shadowcat-mst/998cea12794768bdb3da2daeff31baad

https://twitter.com/philpem/status/1397453537936805895?s=11

https://twitter.com/gamingonlinux/status/1397469115846176769?s=11

In my view of the recent events, I would ask for reasons as to why the
Crossfire project should stay on Freenode.

It is also my view that #crossfire should move to Libera in early
June-2021 as a tentative timeline.


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Re: [crossfire] Crossfire 1.75.0 release

2021-01-25 Thread Rick Tanner

FYI, the release is now making it's way through Debian and related
distros for availability.


Format: 1.8
Date: Mon, 25 Jan 2021 21:05:17 +0200
Source: crossfire-client
Architecture: source
Version: 1.75.0-1
Distribution: unstable
Urgency: medium
Maintainer: Kari Pahula
Changed-By: Kari Pahula
Changes:
crossfire-client (1.75.0-1) unstable; urgency=medium
.
  * New upstream release.
  * Standards-Version 4.5.1

Checksums-Sha1:

1716800b505a540f226876b77ea07ebd1ab543cb 1967 crossfire-client_1.75.0-1.dsc

ac1b360a9a2cdbcf8d6b901d9d2978462b32bbfa 1087171
crossfire-client_1.75.0.orig.tar.gz

f5ce03d745506d9389af59a0aaa741686d1cd70e 9444
crossfire-client_1.75.0-1.debian.tar.xz

3177e1db0dc09ae6862ad35e379e18dda9947cd8 15664
crossfire-client_1.75.0-1_source.buildinfo

Checksums-Sha256:

48d38f5fac09f03ff144b41d87a85cded45a6408548a8efa92487ba45507e737 1967
crossfire-client_1.75.0-1.dsc

f9e320650292e0dae1236c1d14396bf5818428ee5ea23865a9849d203e4368a7 1087171
crossfire-client_1.75.0.orig.tar.gz

1671d470d298fa6dbf1f2374f0b6546f57c98c68220436fc5f63aa74c6e9f1a9 9444
crossfire-client_1.75.0-1.debian.tar.xz

7e7546a8a46700638c00818c2cdfe8398f30d298f0d09292e5a0119bfdc24587 15664
crossfire-client_1.75.0-1_source.buildinfo

Files:

9f2b10db62106e6f92c6e39703ce5e00 1967 games optional
crossfire-client_1.75.0-1.dsc

ac1db49a1747e4343d74bcb69a91df68 1087171 games optional
crossfire-client_1.75.0.orig.tar.gz

88463eb4f3b49badfb0f164dd0ab9b3a 9444 games optional
crossfire-client_1.75.0-1.debian.tar.xz

806af8037e60a42e8ea44ddd73a6ae95 15664 games optional
crossfire-client_1.75.0-1_source.buildinfo
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[crossfire-announce] Crossfire 1.75.0 release

2021-01-15 Thread Rick Tanner

Cross posting from
http://mailman.metalforge.org/pipermail/crossfire/2021-January/013729.html

Hi there,

I'm pleased to announce that Crossfire 1.75.0 is available.

This release brings many changes, fixes, and improvements to the server,
maps, and clients.

The server now uses Python 3. If you run an existing server, you may
need to use the cfdb_convert utility to convert some databases into a
format used in Python 3. Briefly:

$ cd /var/crossfire/
$ cfdb_convert --auto

Since GTKv2 is now EoL'd, this will likely also be the last GTKv2 client
release that uses Gtk+ 2.

Stay tuned for a separate announcement about the JXClient 1.75.0 release.

Thanks to all of the contributors who made this release possible.

If you run a server, you will need the 'crossfire' and 'crossfire-maps'
release tarballs. Sounds are now distributed with the crossfire-client
release and installed by default.

Checksums for the release follow:

SHA256 (crossfire-1.75.0.tar.gz) =
0441832166f6eece9d64a8a724b149b2fe279cfdd0e63f478c2aaf958f17b605
SHA256 (crossfire-client-1.75.0.tar.gz) =
f9e320650292e0dae1236c1d14396bf5818428ee5ea23865a9849d203e4368a7
SHA256 (crossfire-maps-1.75.0.tar.gz) =
dda1bb9bf6477791b643ad78dac615bb038bf2bc795eb1eaf353ac7eabba75d9

Regards,
Kevin
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Re: [crossfire] Chaos attack type (v1.12 17760rc): good or bad?

2020-11-17 Thread Rick Tanner
As far as I know, this is the only item that offers Chaos resistance.

Vardimar the Singing Axe +5
Damage: 18
Attacks: physical, chaos
Protected: resist chaos +30
Vulnerable: resist confusion -100
Djinn-slaying
Material: metal wood
Weight: 28.000 kg


On 11/17/20 1:44 PM, Nicolas Weeger wrote:
> 
> I'm not sure there is chaos resistance on armor, but I may be wrong. In any 
> case I don't think it'd protect from anything, as chaos merely makes that 
> random choice, it's not used.
> 

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Re: [crossfire] seg. fault with latest commit

2020-09-16 Thread Rick Tanner
On 9/13/20 8:39 PM, Preston Crow wrote:
> There's a reproducible seg fault in is_identifiable_type() in item.c in
> cases where get_typedata(op->type) return NULL.

This has been fixed.


Revision: 21430
  http://sourceforge.net/p/crossfire/code/21430
Author:   toxicfrog
Date: 2020-09-14 13:43:33 + (Mon, 14 Sep 2020)
Log Message:
---
Fix segfault when calling is_identifiable_type() on something with no
typedata

Thanks to Preston Crow on crossfire-devel for the bug report.

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Re: [crossfire] Various adjustments

2020-05-08 Thread Rick Tanner

I see no help file exists for fix_me, but I found this in the ChangeLog:

fix_me command added - basically just calls the fixme function.  Can be
useful if you that your characters weight is for some reason incorrect.
Another commit added "Add sum_weight() call to fix_me command so that
players weight is properly recalculated"

Looks to me that fix_me should remain accessible to players?


As for forget_spell - I have heard from players they use that to keep
their spell list short, or to get rid of low level spells (i.e., cause
light wounds when they have cause critical wounds) that are no longer
used. Otherwise, I am not sure why one would use this command.

From my testing, forget_spell was available as a player. It is listed as
a dm_command though on the wiki and as best as I can tell should be a DM
only ability? lib/wizhelp/forget_spell


With regards to printlos command. Looks like this was moved out of DM
commands to player commands in Mar-2010. Looks to be useful for testing
lighting code. Not sure if and how a player in game would use or find
this useful?

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Re: [crossfire] Fwd: Accepted crossfire-client 1.74.0-1 (source) into unstable

2020-01-07 Thread Rick Tanner

FYI

 Forwarded Message 
Subject: crossfire-client 1.74.0-1 MIGRATED to testing
Date: Wed, 08 Jan 2020 04:39:17 +
From: Debian testing watch 


FYI: The status of the crossfire-client source package
in Debian's testing distribution has changed.

  Previous version: 1.73.0-1
  Current version:  1.74.0-1

-- 
This email is automatically generated once a day.  As the installation of
new packages into testing happens multiple times a day you will receive
later changes on the next day.
See https://release.debian.org/testing-watch/ for more information
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[crossfire] Fwd: Accepted crossfire-client 1.74.0-1 (source) into unstable

2020-01-01 Thread Rick Tanner
FYI

Version 1.74.0 of the GTKv2 Client is about to make it in to the
Debian code repository and soon after that Ubuntu, Mint, et al. repo.

I am not sure the status for other distributions.


 Forwarded Message 
Subject: Accepted crossfire-client 1.74.0-1 (source) into unstable
Date: Wed, 01 Jan 2020 14:49:03 +
From: Kari Pahula
To: debian-devel-chan...@lists.debian.org

Format: 1.8
Date: Wed, 01 Jan 2020 16:25:57 +0200
Source: crossfire-client
Architecture: source
Version: 1.74.0-1
Distribution: unstable
Urgency: medium
Maintainer: Kari Pahula 
Changed-By: Kari Pahula 
Changes:
 crossfire-client (1.74.0-1) unstable; urgency=medium
 .
   * New upstream release
   * Standards-Version 4.4.1 and dh compat 12
 - Switch debian/rules to dh
   * Rename debian/NEWS.Debian -> debian/NEWS
Checksums-Sha1:
 1cb470b5ad47d50511f19a88d999577329b9cb12 1967 crossfire-client_1.74.0-1.dsc
 9b40f1b1202b9fb7b08765a0f86bbbd3febb10f4 819251
crossfire-client_1.74.0.orig.tar.bz2
 4324c6be181a2695c53a07b110110856d2c996d8 9284
crossfire-client_1.74.0-1.debian.tar.xz
 3e16f1a02e91b3d1c3bc7d66684c80b852695299 15098
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Checksums-Sha256:
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Re: [crossfire] GCrossedit source?

2019-10-27 Thread Rick Tanner

CrossEdit has not been supported since at least 2007.

One way is to check the source code in the archived releases for
versions between 0.95.3 to 1.110 and re-assemble it that way.

http://crossfire.real-time.com/download/archive/

Or, maybe a massive SVN revert to r6539 or earlier since that was when
Cross Edit was removed from the source tree.

http://crossfire.real-time.com/editors/cfedit/index.html

On 10/22/19 9:24 AM, mikee...@yahoo.com wrote:
> Do you have the crossfire-compatable gcrossedit source?
> (as mailman.metalforge.org/pipermail/crossfire/2008-July.txt )
> 
> I used to use that, but can't find it now.

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Re: [crossfire] Useless rods

2019-04-30 Thread Rick Tanner
On 4/30/19 4:09 PM, Preston Crow wrote:
> 
> I'm playing on Metalforge, so it's possible that this has been addressed
> in newer code, but I would think there should be a check somewhere to
> either not generate these rods or to increase the maximum sp for a rod
> to match the sp required to cast if that is higher.

This was possibly fixed in later updates.

Metalforge missed a possible fix/update for this by about 5 months. Code
base on the server is from around January-2009.

r11797 on 2009-06-10

"Fix rod generation: make sure it can hold enough spell points. Now all
light rods get spell points for 3 changes, heavy rods for 6 charges."

Reference:
https://sourceforge.net/p/crossfire/code/11797/

>  
> I haven't checked heavy rods; I'm under the impression that they have a
> lot more sp, so it's unlikely to be a problem there.

If I understand it correctly, heavy rods recharge faster, but do not
always contain a higher number or charges vs light or normal rods.

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Re: [crossfire] Map changes?

2019-04-11 Thread Rick Tanner
On 4/10/19 3:41 AM, Otto J. Makela wrote:
> 
> That URL gives me a 404, even though I'm logged in to Sourceforge.
> Should it be publicly available?
Yes, it is available.

The current URL
https://sourceforge.net/p/crossfire/code/12354/



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Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner

Hi Otto,

Your change was accepted in to the trunk code base.


Revision: 12354
  http://crossfire.svn.sourceforge.net/crossfire/?rev=12354=rev
Author:   ryo_saeba
Date: 2010-01-18 22:54:00 + (Mon, 18 Jan 2010)

Log Message:
---
Apply patch 'Added exit lever to Devourer's temple lower level' courtesy
Otto J. Makela
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Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 7:49 AM, Preston Crow wrote:
> Metalforge is running a very old server and map set.  It would be great
> if it could be updated.  I'm not aware of anything that would break;
> perhaps making a copy and testing it with updated maps and server would
> be a good approach.  I think they want to avoid a reset of characters
> that have been playing for years.


All guild maps would "break" during an upgrade.

There is also numerous problems with player files. Last test I did was
players would loose dozens of levels in all skills due to how experience
is allocated to skills. Plus, game changes with how experience is
allocated to skills would leave old players with much more exp on
multiple skills such as sense magic, sense curse, find traps, et al.

Changes with movement code would require manual repair of many player
apartments because old archetypes of opened gates/grates now block the
player from entering the map. Those incompatible archetype properties
are saved in the object in the map file.

Yes, part of avoiding the upgrade was avoiding another player file purge.

There was also the plan of trunk being the experimental code base that
once issues were fixed and/or balance changes more balanced - would get
back ported to trunk. As I recall or understand it, there was not enough
developer resources to keep that going. So, branch was closed down and
future releases were based on trunk.

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Re: [crossfire] Map changes?

2019-04-09 Thread Rick Tanner
On 4/9/19 2:24 PM, Nathaniel Kipps wrote:
> Does that mean that Metalforge has had *no* updates, or that it simply
> pulls updates from another branch? Is it conceivable to run several
> branches in parallel for situations like this?

No development changes or code/content updates.

Branches/1.x code base is closed off on Sourceforge.

The "issue" was not enough developer resources to maintain branch(es)
and trunk. So after 3 releases in the past 9 years with no back porting,
branch was discontinued and left Metalforge in a "classic" code base.


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Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner

On 3/4/19 7:39 AM, Poof wrote:
> 
> I could not find my mailing list subscription information and so missed the 
> earlier discussion about Discord. Had to set up a new account. Regardless, as 
> long as there is a bridge in the #crossfire IRC channel, I'm out.

This was posted to the IRC channel after you logged off.

Mar 03 20:40:16unixman: I feel compelled to
point out that the goal of bridging to discord is not to permit access
via a phone, nor is it an effort to get people to switch from IRC to any
other system. It is to lower the barrier to entry, and hopefully
encourage new participants in the CF community. Additionally, if your
feelings on the matter are that strong, then I wish you had contributed
in the mailinglist discussion (unless of course

Mar 03 20:40:16n email from you, in which case
I apologize).


> My arguments:
> 
> Bridges totally screw up nick completion for trying to address a specific 
> person on the other side of a channel bridge.

True.. tab completion is not available. But not a deal breaker, IMO.

> A bridge makes it less clear who is saying what since the bridge nickname 
> is what one sees by default as the "user" typing.

I disagree. Here is a short snippet from earlier today. Looks okay in
plain text. Looks even better in my IRC client of choice. And looks best
via Discord.

Mar 04 15:12:34  DraugTheWhopper> I did testing of the
gate changes, updated NPC behavior, and dimdoor restrictions, but not a
full playthrough.

Mar 04 15:13:15  Probbaly fine, then.

Mar 04 15:22:41  Leaf, do you prefer the map changes to
be split into one commit per map change, or all changes together?

Mar 04 15:23:12  DraugTheWhopper> ^ exactly the kind of
etiquette I'm talking about
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Re: [crossfire] IRC Bridges

2019-03-05 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256

On 3/5/19 4:27 AM, Ruben Safir wrote:
> 
> The real hacking society and spirit has reached its conclusion and
> we are now stranded into spyware, comercialism with a touch
> authetarian dictatorship in the guise of socialism served on the
> side.

Second request[1] on this.

Please move the corporate data mining, privacy, historical discussion
off the mailing list.

Thank you.

[1] -
http://mailman.metalforge.org/pipermail/crossfire/2019-February/013559.h
tml
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Re: [crossfire] Improving IRC availability with a chat bridge

2019-03-01 Thread Rick Tanner
On 2/27/19 5:52 PM, Nathaniel Kipps wrote:
> Since there has not been much else mentioned in the last week, does
> anyone else have input, or should I take this as permission to
> resurrect the bridge this weekend? Direct responses from Leaf and ryo
> are below; mwedel and Partmedia have commented, but have not directly
> expressed their support.

I would say proceed with the irc bridge set up.

I've updated the IRC topic to the following:

Topic for #crossfire is:  Topic for irc://irc.freenode.net/#crossfire
is: Crossfire RPG http://crossfire.real-time.com | Messageboard:
http://forum.metalforge.net | IRC channel is using a connection bridge
with Discord where conversations are logged - your presence on this
channel accepts that provision | Discord channel @
https://discord.gg/CCQqbqu | Common courtesy expected

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner
On 2/18/19 3:41 PM, Nathaniel Kipps wrote:
> On Mon, Feb 18, 2019 at 4:30 PM Rick Tanner  wrote:
>> * Two month archive history in Discord
> 
> Although I would personally prefer an unlimited history, I think two
> months is reasonable.

Anyone else have any thoughts on the archive/history length?


>> * Same guidance and recommendations on both channels in regards to
>> civility (or right now - IRC channel guidance applying to Discord channel)
> 
> Is there an official list of those guidelines and recommendations?
> Unfortunately, I won't be back at my computer for awhile, so I can't
> check the current IRC topic...

So far, after about 5.5 years, this has worked and is mentioned at the
end of the IRC topic.

"Common courtesy is expected"

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner

After discussion and raised concerns about privacy, questions answered, etc.

My thoughts:

* Proceed with the implementation of a IRC & Discord bridge
* Two month archive history in Discord
* Channel topic update on IRC to alert users that conversations are
logged in Discord for two months
* Same guidance and recommendations on both channels in regards to
civility (or right now - IRC channel guidance applying to Discord channel)
* The bridge goes live at the end of the month or around Mar-1-2019

Feedback from anyone else on this?

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-18 Thread Rick Tanner

Are the chat archives in Discord only available to members logged in to
the channel?

Or are chat logs available for search engines to index, or outside
entities to download, etc.?

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[crossfire] Fwd: Accepted crossfire-client 1.73.0-1 (source amd64) into unstable

2019-02-09 Thread Rick Tanner
FYI

The 1.73 Crossfire GTKv2 Client release is about to make it in to the
Debian code repository and soon after that Ubuntu, Mint, et al. repo.

I am not sure the status for other distributions.


 Forwarded Message 
Subject: Accepted crossfire-client 1.73.0-1 (source amd64) into unstable
Date: Fri, 8 Feb 2019 21:19:40 +
From: Kari Pahula
To: debian-devel-chan...@lists.debian.org

Format: 1.8
Date: Fri, 08 Feb 2019 19:56:19 +0200
Source: crossfire-client
Binary: crossfire-client crossfire-client-dbgsym
Architecture: source amd64
Version: 1.73.0-1
Distribution: unstable
Urgency: medium
Maintainer: Kari Pahula
Changed-By: Kari Pahula
Description:
 crossfire-client - Client for the multiplayer roguelike Crossfire
Changes:
 crossfire-client (1.73.0-1) unstable; urgency=medium
 .
   * New upstream release
   * Standards-version 4.3.0 (no changes necessary).
   * Upstream has included the sounds with the client so add breaks and
 replaces to crossfire-client-sounds.
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crossfire-client_1.73.0-1.debian.tar.xz
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crossfire-client_1.73.0-1_amd64.deb




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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/30/19 2:10 PM, DraugTheWhopper wrote:
> 
> 
> * Which bridge services should be acceptable
> * Chat history retention time
> * Either querying or notifying the "active people" on IRC to ensure they 
> consent
> * Moderation and regulating access to the Discord (will there be a
> need to appoint moderators, for anti-spam or other reasons?)


What are the options or choices for the bridge services that you mention?

As for retention time - does the EU Data Retention Directive apply here?
"According to the directive, member states had to store citizens'
telecommunications data for a minimum of 6 months and at most 24
months."  What about other guidelines or recommendations?

Not sure how to query and notify IRC channel members about the change,
other than to state in the channel Topic, "By logging in and using this
channel you consent to.."

Yes, past history and experience has shown - the discord channel will
need some sort of moderator with the power to ban, mute, kick, etc.
problematic users or bots.
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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote:
> 
>  I should probably transfer ownership of crossfire to someone else - I
> haven't had much time to work on it lately, and seems unlikely that I'll
> find time anytime soon.  But that wasn't really the question here.


I appear to be overlooking something.. Where is the "ownership" of
Crossfire shown or listed?

At SourceForge, I see four people listed.

Brought to you by: mwedel, partmedia, rjtanner, ryo_saeba

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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
On 1/31/19 11:47 PM, Mark Wedel wrote:
> 
> - Set up a gateway.  As noted, this could have issues related to
> freenode policy.  One thought there is to change the topic to clear
> state that there is a gateway being used.  I'm not actually sure how
> messages would get attributed when moved between the 2 chats - I'd
> imagine there may be a forwarding agent string involved.  
When the discord-IRC bridge was in place, messages from the discord
server/channel would appear in IRC like this:

Jan 29 19:19:33unfortunately,
there is still the matter of making the bridge run as a service...

I am not sure how the messages from IRC appeared in the discord
channel/server. I was not logged in there at the time.



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Re: [crossfire] Improving IRC availability with a chat bridge

2019-02-08 Thread Rick Tanner
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256


Looking like this discussion has taken a direction unrelated to
Crossfire and using Discord in conjunction with the existing FreeNode
IRC channel.

Please move the corporate data mining, privacy, historical discussion
off the mailing list.

Thank you.



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Re: [crossfire] Improving IRC availability with a chat bridge

2019-01-30 Thread Rick Tanner
Not forming an opinion yet, giving guidance, etc. - just sharing
feedback and comments.

This link was shared on the IRC channel by a user in regards to Discord.

https://www.tomsguide.com/us/help-me-toms-guide-discord-permissions,review-5104.html






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Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 10:13 PM, Ruben Safir wrote:
> 
> So have a couple of years I log onto Metalforge and I find EVERY ITEM in
> the guild was gone...

..Robbed by another player exploiting the design of the branches/1.x
guild maps.

So many months had passed since the "robbery" that I no longer had map
backups that old to recover from.
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Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 6:23 PM, Matthew Giassa wrote:
> There may still be "Teo the human monk" "Fire the Fire Dragon". I think those 
> are pre-2003.


Those may have been initially created when Metalforge
(metalforge.real-time.com) was running on the G3 PowerMac.

In May-2003 there was a character reset and migration to the current
hardware (crossfire.metalforge.net) - so anyone playing right now on the
metalforge server was created in or after May-2003.
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Re: [crossfire] Oldest character still in game

2017-09-28 Thread Rick Tanner
On 9/28/17 4:44 PM, Ruben Safir wrote:
> mrbrklyn is on metalforge for a long time

That would put the character creation date at or around late May-2003.





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Re: [crossfire] Spellcasting skills definition

2017-09-21 Thread Rick Tanner

I've created and added content to a new wiki page in regards to the
Spell_shuffle archetype code base.

Please correct and update as needed.

http://wiki.cross-fire.org/dokuwiki/doku.php/spell_shuffle



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Re: [crossfire] Spellcasting skills definition

2017-08-21 Thread Rick Tanner
On 8/20/17 1:53 AM, David Hurst wrote:
>
> While working on this I noticed some odd places for spells such as
> ball lightning in evocation (all other lightning is in pyromancy) and
> large bullet in evocation while bullet is in sorcery.

As I recall, some of the spells & skill classification were made with
the intent to give some of the spell casters some kind of offensive
ability to kill monsters since that is the only way to gain XP in those
skills - even if it seemed to defy classification logic.

(Unfortunately, the gmane service crash makes searching for this
information not very easy.)

If lore is needed to explain this, then perhaps something along the
lines of:

While many wizards are able channel the arcane arts, it takes great
dedication to master these arts. This is why many wizards can use spells
like Magic Bullet but only those specialist can master the spell's more
powerful form of Large Bullet.

> I also notice that the current information on our website is very out
> of date and doesn't include skills like pyromancy.


Which page(s) are missing this information?

By chance, is it the Crossfire Handbook section?





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Re: [crossfire] Release proposal

2017-06-26 Thread Rick Tanner
On 6/23/17 10:02 AM, Matthew Giassa wrote:
> 
> Finally, who maintains the package currently available via `apt` on
> Ubuntu/Debian systems? The Ubuntu page notes that it is Kari Pahula [1].
> Is this person a CF dev?

*IF* it is someone else, I am not aware of it.

To my knowledge Kari Pahula has only done packaging work on the client
and server content. They are not listed on the SourceForge project team.

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[crossfire] Expanded World Map (was: Release proposal)

2017-06-26 Thread Rick Tanner
On 6/23/17 12:30 AM, Robert Brockway wrote:
>
> About 18 months ago I sparked a discussion about an expanded Crossfire
> world I was developing.
> 
>
> The expanded world is 1000x1000 maps with the 'old world' (original
> world maps) positioned dead centre at 485-514 on each axis.

Do you plan on listing your server on the metaserver list?

Are there more dungeons, cities, etc. in your expanded world?

Or, just more distance to travel and explore between known map locations
such as dungeons, cities, et al.?

Curiosity question.. Is mapper able to crawl and index your expanded
world content without any problems?

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[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner
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The Crossfire wiki is offline for some maintenance work.

http://wiki.cross-fire.org/

I'll post again when it is back online.

Sorry for the interruption.

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[crossfire] Crossfire wiki offline for maintenance

2016-12-11 Thread Rick Tanner

The Crossfire wiki is offline for some maintenance work.

http://wiki.cross-fire.org/

I'll post again when it is back online.

Sorry for the interruption.




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Re: [crossfire] m7 output like this?

2016-09-11 Thread Rick Tanner
On 9/2/16 3:09 AM, Mark Munro wrote:
> Curiously, I never published on metalforge, and I've only mentioned it
> once in-game.

I saw the original URL while checking scroll back on the server and put
it up on the metalforge website in an orphaned directory so I could ask
how on here how it was made, etc.



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Re: [crossfire] compiling sour ce

2016-09-11 Thread Rick Tanner
On 9/11/16 2:43 AM, ruben wrote:
> I downloaded the latest bz2 file from sourceforge and it is not
> compiling.  I need more specific instruction that this:
> 
> symlink you 'arch' direcotry?
> 
> Which arch?  the kernel source?  /usr/include/arch/ ?  Why should it not
> find that with gcc and #include?


The archetype directory that includes item graphics, stats, monster
information, etc.

A separate download from Soureforge.
https://sourceforge.net/projects/crossfire/files/crossfire-arch/1.71.0/

See also:
http://wiki.cross-fire.org/dokuwiki/doku.php/server:server_compiling#setup

I would also recommend using SVN to get the latest code base as the bz2
files are approaching 2.5 years (released on 2014-04-08) old now and
roughly 1,000 changes since their release.



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[crossfire] m7 output like this?

2016-09-01 Thread Rick Tanner

Does anyone know how to make the m7 output/dump of the server in this
fancy of HTML format?

http://www.metalforge.net/spoiler/index.html
http://www.metalforge.net/spoiler/Arrow_of_Assassinating_Trolls.html

I could not figure it out with information I found.

Thank you,



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Re: [crossfire] building very old versions

2016-07-06 Thread Rick Tanner
All available release files I had access to or were given (thank you
mwedel!) are available at:

http://crossfire.real-time.com/download/archive/

I also discovered I had a very old copy of historic content from
ftp.ifi.uio.no which is now located at:

http://crossfire.real-time.com/download/archive/historic/

And includes:
README  
crossfire-0.01.tar.gz   
crossfire-0.10.tar.gz   
gauntlet.c  
gmap

If anyone else has old release files to share, please let me know - I
would be happy to make arrangements with you to complete the download
file history.



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Re: [crossfire] building very old versions

2016-06-27 Thread Rick Tanner
On 6/27/16 4:06 PM, Matthew Giassa wrote:
> How did that hyperkobold 'sploit work? 

The method I am aware of was - summon one of the many pet monsters. Use
polymorph spell on the summoned pet until they morphed in to the
Hyperkobold. Sit back and camp in a map while the Hyperkobold racks up
big exp or use it to kill extremely high level monsters or clear out
maps and collect the loot after that.



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Re: [crossfire] building very old versions

2016-05-18 Thread Rick Tanner
On 5/17/16 1:07 AM, Mark Wedel wrote:
> 
>  I can certainly make any of the versions available if desired.

I am very interested in obtaining any and all versions that you have
available for a historical and archive standpoint.



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Re: [crossfire] building very old versions

2016-04-30 Thread Rick Tanner
> Here's it running (the window is X-forwarded from my Linux box):
> http://i.imgur.com/n9PNRgG.png

Nicely done!

Oh the memories!

> Are there any copyright/licensing issues with me just bundling up
> these slightly modified versions and sticking them up to download
> somewhere?

As far as I know, no issues with copyright or licensing for you to do that.

You may be asked for a diff of the changes you made though. ;-)



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Re: [crossfire] building very old versions

2016-04-29 Thread Rick Tanner

Sounds like you are looking for source code that was in place before
Crossfire started to use revision control (originally cvs from 1999 to
2006, now svn.) So, it is not possible to cvs/svn revert back to the XPM
days.

Looking back at my collected archive or releases, I don't have anything
before 0.97.0 -- it was before I became involved with the project.

http://crossfire.real-time.com/download/archive/

The origins of Crossfire source code may be lost?







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[crossfire] Web forum offline

2016-04-18 Thread Rick Tanner
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The web forum at forum.metalforge.net is offline for the time being.

There was hardware failure so I am going to move/migrate to a Virtual
Server and recover from backups - but that is going to take a few days
(or longer..) because of my current work load.



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Re: [crossfire] Question - Non-friendly maps

2015-11-23 Thread Rick Tanner
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On 11/23/15 8:57 PM, Matthew Giassa wrote:
> 
> Case in point: Ancient Pupland Volcano Quest for WDSM: ... followed
> by a 1/9th chance of getting the desired reward.

This was by intent and design of the map creator. WDSM is an extremely
powerful artifact that is very difficult to reach and requires a huge
amount of luck to to acquire - which is also the reason why the hall
of fame lists those who have obtained WDSM from that quest.

(There is another way, but one has to be insanely lucky to acquire it
through the Pup Land raffle.)

> Also, the Somarok quest, where the first level is riddled with 
> ultra-fast characters that annihilate a level 110 character with
> top tier gear in seconds.

The Somarok maps were designed for level 110+ players with the combat
system that was/is in place in Trunk (now part of the main releases
for multiple years - maybe 5+ now.)

The maps difficulty is definitely end game content to challenge player
skill level and in-game character abilities and equipment choices.

> Has there been a massive change in AC/WC/Speed/HP/Level balancing
> over the past couple of years?

Yes, combat has been slowed down to give players a chance to react and
respond to monster movement, etc.








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[crossfire] Crossfire GTK2 Client installation on Windows 10 (preview copy)

2015-07-15 Thread Rick Tanner
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Hello,

As a test, I encountered no issues or problems installing the GTK2
Client for Windows (1.60.2 snapshot) on Windows 10 (Pro Insider
Preview, Evaluation copy, Build 10130) in a VMWare Fusion session.

The game seemed to have better screen refresh rates (better, not
great) with the gtk-v1.glade layout.

Fog of war feature works. smoothing works.

I have not tested character creation on multiple servers, so far I
have only tested logging in to an existing character on metalforge serve
r.

Quick draft of the installation with screen shots:

http://crossfire.real-time.com/clients/windows10/





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[crossfire] Updated wiki (finally...)

2015-04-27 Thread Rick Tanner
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After much work and frequent setbacks, the Crossfire wiki is now up
and running at it's new server.

http://wiki.cross-fire.org

All user account login information migrated over and is working as
best as I can tell. If you encounter any problems with your login,
please contact me directly (off list.)

The old server is still online, but is locked down so the content can
not be updated. After further testing of the new wiki, a redirect will
be set up to send all web queries to the new wiki location.

I will also work on updating links and other references that use the
(now) old server location.


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[crossfire] Additional metaservers

2015-04-27 Thread Rick Tanner
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Hello,

To clarify on the additional metaservers added in r19878 and r19879,
they are for redundancy purposes.

As things stand now, clients and servers are not configured to query
one metaserver vs. another based on their geographic location or other
settings.

If you want a quick lookup for all the metaservers, visit:

http://crossfire.real-time.com/ms/

As for why the additional metaservers?

This takes some of the stress off of me for server reboots and other
maintenance tasks as game clients will still have other metaservers to
query. And hopefully having an additional metaserver on a different
continent helps with availability and reliability as well.

The secondary US based metaserver
(http://metaserver.us.cross-fire.org/meta_html.php) is still hosted
here at Real Time, but resides on a different physical virtual machine
node then the primary metaserver
(http://crossfire.real-time.com/metaserver2/meta_html.php)

As for the new domain name, cross-fire.org - it was a domain that was
available and is related to the project name, so that is why I used
it. Plus I hope it helps to avoid|reduces the confusion of when much
of when the game resources (wiki, forum, etc.) were first deployed and
the project still did not have a designated domain name and I used the
metalforge.net domain name and a temporary measure.

BTW, I have checked. crossfire.net is for sale for $3.00 USD.


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Re: [crossfire] Shop prices overhaul

2014-12-01 Thread Rick Tanner
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I share this info to make sure the patch is accomplishing what it's
designed to do, and for any discussion and comments that others may have.

I did some testing with the patch, and these are some of my
observations with a level 4 character, 11 charisma and has the
bargaining skill.


Sale prices in shops for common items such as potions seem to
decreased by about 10% in all stores tested (Scorn, Wolfsburg, Santo
Dominion.)  For instance, balm of minor healing went from 91 platinum
to 80 platinum.

When I would left click to examine items in the inventory, the
character was 100% accurate on estimating the sell price to shops. For
instance:

You reckon they are worth 7 platinum coins and 8 server coins.
You are offered 7 platinum coins and 8 server coins for them.
You receive 7 platinum coins and 8 server coins for the sapphires.

At the moment, my character is also 100% accurate on predicting the
purchase price of items from shops as well. (Stand over the item, and
left click to examine it.)

NOTE: From a player perspective, this is really nice to know exactly
how much money is needed to make a purchase.

NOTE 2: Bargaining is still needed or used to on shop greed and items
the shop pays higher prices on.

Examples of output with use_skill bargaining:

- From looking at the nearby shop you determine that it trades in: rings
It won't trade in items worth less than 60 platinum coins.

- From looking at the nearby shop you determine that it trades in:
amulets, rings, potions, books, scrolls, spellbooks, skillscrolls and
wands.
It won't trade for items above 40 platinum coins.


There is certainly much more that can be tested or experimented with.



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Re: [crossfire] DKIM Wiki Changes

2014-09-20 Thread Rick Tanner
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On 9/13/14 2:01 AM, Tolga Dalman wrote:
 
 Wouldn't it become too cumbersome to maintain two documentation
 sources in the long run ?

It might or could, but if/when that happens then the website page
would just be a direct link to the wiki page.

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Re: [crossfire] Crossfire should use Git

2014-06-13 Thread Rick Tanner
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My questions on going with a distributed revision control has to do
with how does all these changes in a branch make it back to the main
code base?

This is not a question in regards to command syntax and code merging
practices.  It's more on a administrative or QA level.

Perhaps I'm asking who brings in all the changes from the branches
to the main code base?

Thank you,

Rick Tanner




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Re: [crossfire] Bug tracker group searches

2014-04-12 Thread Rick Tanner
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On 4/12/14 11:12 PM, Kevin Zheng wrote:
 
 Since the bug/feature/patch trackers switched to the new tracker
 states, the group searches have been left unchanged. To make these
 states more useful, I would like the following searches:
 
 - New (bugs that are open) - In progress (feedback, analyzed,
 or patched) - Closed (but NOT suspended) - Suspended (but NOT
 closed)

Can be done, the syntax to do so is like this..

Open Tickets:

!status:closed-wont-fix  !status:closed-rejected 
!status:closed-out-of-date  !status:closed-postponed 
!status:closed-accepted  !status:closed-remind 
!status:closed-works-for-me  !status:closed 
!status:closed-duplicate  !status:closed-invalid  !status:closed-fixed

Further info on the syntax:
http://www.solrtutorial.com/solr-query-syntax.html

I could use some guidance on how to reconfigure the fields though for
the new search terms.

 In addition, the milestones should be updated: - 1.11 and 1.12
 should be closed - 1.x_next+trunk should be removed - Add
 milestones for 1.72.0 and 1.71.1? - Maybe re-open the 2.x
 milestone for really-distant changes?

Sounds good and reasonable.

Milestones updated, let me know if anything else should be changed in
this regard.

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Re: [crossfire] 'svn:externals' pointers to stable/next/latest

2014-04-02 Thread Rick Tanner
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Unless someone speaks up on reasons to keep them or other ideas in the
next week or so, I say proceed with your suggestions.




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[crossfire] World generator (land.c) questions

2014-02-11 Thread Rick Tanner
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Hello,

I'm using the world generator (land.c) found in maps/trunk/Info to
generate a new continent for the in-progress Pup Land Big World migration.

Here's a sample command I ran for a sample map:

$ ./lander -m . -m -x 1500 -y 1500 -s 1007623715 -p 300 -n 170 -w
1 -l 5


And here is what I have been able to gather along with my questions
and comments.  Can anyone help clarify or answer my questions for me?


- -x = number of 50 tile wide maps on x axis (1500 would be 30 maps that
are 50 pixels wide; 150 would be 3 maps 50 pixels wide).  No questions
here.

- -y = number of 50 tile tall maps on y axis (1500 would be 30 maps that
are 50 pixels tall; 150 would be 3 maps 50 pixels tall).  No questions
here.

seed (-s) = ??

Random number used to generate the fractal? Is there a min and max
value that can be used?  Does higher numbers provide more land or more
water or neither? Higher or lower numbers for more jagged coastline or
more rounded coastline and islands?

land (-l) = ??

Is there a min and max value that can be used?  Does higher numbers
provide more land or more water or neither? Higher or lower numbers
for more jagged coastline or more rounded coastline and islands?

passes (-n) = Make lakes and ocean trenches. General note - it works
better to have more passes, but each pass doing less work - this
results in more consistent lakes and ocean trenching. Found this
summary in either the write or source code.  No questions here.

wpasses (-p) = ??

What is this?

Is there a min and max value that can be used?  Does higher numbers
provide more land or more water or neither?

water (-w) = ??

Is there a min and max value that can be used?  Does higher numbers
provide more land or more water or neither? Higher or lower numbers
for more jagged coastline or more rounded coastline and islands?

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Re: [crossfire] New bug tracker states

2014-01-18 Thread Rick Tanner
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On 1/18/14 9:22 AM, Kevin Zheng wrote:
 Hi there,
 
 I've just noticed that the new bug tracker states only appear in
 the Support Requests tracker. Each tracker must be updated
 individually in order for the new states to apply across all
 trackers.

I made the changes before sending out the original email, and I
noticed they fields took as long as 10minute to update.

This time around, after adding the new options, there was a green
status box indicating that the fields were updated.

A double check on my part shows the fields are using the new options.


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Re: [crossfire] [PATCH 1/2] Keybindings: multiple changes

2013-11-14 Thread Rick Tanner
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On 11/14/13 6:03 PM, Arvid Brodin wrote:
 
 Of course, we would have to agree about the default set of
 direction keys... ;)

It's been my observation that the first thing a new player does when
they want to move their character - is to use the arrow keys.

So, I think the arrow keys need to remain available for movement.





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[crossfire] Update to svn:externals in /stable

2013-09-12 Thread Rick Tanner
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Earlier today in Revision:19035, the old 1.11 branch was removed with
the following message:

This was used as trunk for the 1.x branch during the days where a 2.x
release seemed imminent. Changes were merged into trunk a long time
ago and has served it's purpose.

This caused problems with the external reference in /stable - such as:

svn: warning: W20: Error handling externals definition for
'stable/client':
svn: warning: W17: URL
'https://svn.code.sf.net/p/crossfire/code/client/branches/1.11' at
revision 19035 doesn't exist

To correct this, I updated the external reference for /stable to use
the 1.70.0 tags release.  This was in Revision:19036 which was also
made today, 2013-sept-12.

If anyone has any questions, problems, suggestions, disputes - please
follow up to this email thread for further help or discussion.

Thank you,

- - Rick Tanner
l...@real-time.com

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[crossfire] SVN:externals update for Gridarta

2013-05-29 Thread Rick Tanner
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Hello,

I updated the external link for Gridarta (gridarta-editor) directory
found in the Crossfire SVN code base. That project was moved to
SourceForge's new platform recently.

However, a changed pdf (server/doc/Developers/smooth.pdf) was
accidentally included in the checkin.

The email alert for the checkin has not arrived in my inbox yet so I'm
not sure what all it's going to show as changed. And what I need to
correct.

The next time you run a SVN update, it will appear that you are
downloading the entire codebase for Gridarta again.

So... Consider this a heads up for a long list of file changes at
your next update.

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Re: [crossfire] Gem upgrade formulae?

2013-04-29 Thread Rick Tanner
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 Maybe with a high failure rate, and rather in thaumaturgy maybe, 
 which doesn't have many recipes.
 
 I like this idea; I think having the high chance of failure and
 huge number of starting materials offsets the cost and random
 chance of finding these in the wild.
 
 Perhaps even a skill like jewelery? Then again, I don't know many 
 jewelers who can put together a bunch of gems to make a better
 gem.

I like the idea of being able to assemble or craft items in the game.

Here's my thought on this specific idea..

Thaumaturgy to assemble lesser gems in to a flawed gem.

Jeweler skill to cut/polish the flawed gem in to the gem of
great value, et al.

If graphics are needed, I volunteer to work on that.


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Re: [crossfire] Reorganizing dist files on SourceForge download page

2013-04-25 Thread Rick Tanner
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On 4/24/13 11:16 PM, Kevin Zheng wrote:
 
 I've noticed that the files available from the project's 
 SourceForge download page have become very haphazardly organized. I
 think that it's time for someone to consider tidying things up a 
 bit.

Just to make sure, do you mean this page?

https://sourceforge.net/projects/crossfire/files/



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Re: [crossfire] Just announced! Crossfire:TCG

2013-04-02 Thread Rick Tanner
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 Crossfire: Trading Card Game (aka, Crossfire:TCG)
 
 April Fool! :)

Yes sir, you are correct.  The post was made as part of the festive
holiday.


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Re: [crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-25 Thread Rick Tanner
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SF migration is complete.

The old repository (url:
http://crossfire.svn.sourceforge.net/svnroot/crossfire) is read-only now.

The new repository is:
https://svn.code.sf.net/p/crossfire/code/

For more detailed instructions on migrating your local checkout to the
new repo, please see

https://sourceforge.net/p/forge/community-docs/Repository%20Upgrade%20FAQ/

Further help and instructions can also be found at:

http://wiki.metalforge.net/doku.php/sourceforge_migration



Background info from SF:

The new platform, codenamed Allura, is a rewrite and redesign of the
Open Source development tool set. It provides tighter integration
between the various tools to give you a better developer experience.
Allura is a project in incubation at the Apache Software Foundation,
where people from many different companies are collaborating to make
it even better.

You can see a quick overview of the platform at
http://sourceforge.net/create/#feature-holder and you can see ongoing
updates to the platform on our blog, at
http://sourceforge.net/blog/tag/updates/
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[crossfire] SourceForge migration tentatively scheduled for 2013-feb-25

2013-02-21 Thread Rick Tanner
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Hello everyone,

SourceForge is in process of migrating hosted projects to their new
platform.

The project is not leaving SourceForge!
It's just going to reside on a different server cluster (if you will..)

Some of the new features that will be available can be found here:
https://sourceforge.net/p/allura/wiki/Features/

So, what does this mean?

During the migration, it is important that we do not check in or
commit any code revisions until the migration process is complete.

I would like to suggest starting the migration on 2013-feb-25 at 18:00
UTC.

Starting the process is a matter of completing a web form and then
waiting - which I volunteer to do.

I will post status updates as they are available, and any changes that
might be necessary as part of the migration.

Any questions or concerns?







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Re: [crossfire] Quest-based leveling?

2012-03-18 Thread Rick Tanner
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 The idea being that instead of leveling, one would do the quests,
 and level almost like a side-effect.

So what you propose a player would only gain exp when the complete a
milestone in a quest - such as recover an item, slay a specific
monster, etc.?

Instead of gaining exp for all the monster slaying, item
identification, and other skills - it would only be when the quest
objective is reached?

I had a brief experience with a game system like this.

The things that made it not very enjoyable (in my experience) was some
of the following:

Would need to find a group to solve a quest, only to have a person
leave early or a bad member/player and the whole group would not
achieve the objective - thus no exp.

Server crash in the middle of a quest (especially a multiple hour
one), would have to start over with no exp gained yet.

Could not just quickly log in for a few minutes or hour or less and
make progress after level 5 (might have been 10?)  Would have to set
aside multiple hours in order to play in order to accomplish something.

This game also made changes so that money and item rewards were only
obtained when quests were completed.  Side tangent, but just an FYI.



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