Re: [CsMain] 3ds max cal3d exporting

2006-10-06 Thread infinity
LOD is basically not implemented so using it will cause graphical errors (in
CS). The renderer can't draw less than the total number of vertices, since
it gets the number by saying range_start - range_end .   At least that is
what I see.



- Original Message -
From: Genjix [EMAIL PROTECTED]
To: Piotr Obrzut [EMAIL PROTECTED]; CS developers and users list
crystal-main@lists.sourceforge.net
Sent: Friday, October 06, 2006 4:42 AM
Subject: Re: [CsMain] 3ds max cal3d exporting


 Hello,

 I saw something a while back similar to this, but can't remember what it
is
 exactly... Have you tried adjusting the LOD?

 On Thursday 05 October 2006 20:41, Piotr Obrzut wrote:
  hi,
 
I have problems with 3ds max cal3d model exporting. Our artist was
trying many switches, but the results looked like this:
http://www.ragecomm.com/obi/cal3d_bug.JPG
http://www.ragecomm.com/obi/cal3d_bug2.JPG (after making max bones
per vertex higher)
 
Anyone have experience with this exporter?

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Re: [CsMain] 3ds max cal3d exporting

2006-10-06 Thread Piotr Obrzut
hi infinity,


 LOD is basically not implemented so using it will cause graphical errors (in
 CS). The renderer can't draw less than the total number of vertices, since
 it gets the number by saying range_start - range_end .   At least that is
 what I see.

My friend said that he didn't checked LOD, in my opinion the last
picture shows some problems with animation (the legs and hands are
twisted when I run 'walk' animation). I've checked the model without
cs and I've noticed same problem.

-- 
greetings,
 Piotr Obrzut


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