[Csgo_servers] latest updates break win32 csgo server when having tv_enable 1

2018-09-13 Thread Dennis B
One of the latest micro updates break win32 server csgo servers when having
tv_enable 1.

its possible to have tv_enable 0 when lauching server, then tv_enable 1,
the minut a player joins the server it crashes.
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Re: [Csgo_servers] PanoramaUI community server issue update July 26th motdfile

2018-07-27 Thread Dennis B
Only reason why you want to show rules it  to be able to run your
commercials, please do not add motd back, let them add a welcome message,
period

2018-07-27 20:45 GMT+02:00 Ejziponken - :

> Maybe they should make it so we add TEXT with CSS in a MOTD window, but
> not actually showing websites or have annoying ads showing in them. No
> redirects etc.
>
>
> *Med vänliga hälsningar / Best regards*
>
> *Christopher Szabo *|* Chairman of the Board*
>
> Skype: szaabo85 | E-mail: sza...@hotmail.com
> Website: BrutalCS.nu | Facebook: Facebook.com/BrutalCS
>
>
> --
> *Från:* csgo_servers@list.valvesoftware.com  valvesoftware.com> för Brandon @ OBEK 
> *Skickat:* den 27 juli 2018 20:34
> *Till:* Csgo Servers
> *Ämne:* [Csgo_servers] PanoramaUI community server issue update July 26th
> motdfile
>
> *Dear CSGO Devs,*
>
> Adding a button to the scoreboard is nice but doesn't solve or replace the
> important purpose of a motd that needs to be a welcome message when a
> player joins a community server. New players not knowing the rules or how
> to play the many different gamemodes/mods when joining a community server
> is going to be quite annoying and hurt the csgo community as a whole. All
> players need to equally see important information/rules upon joining a
> community server.
>
> A suggested improvement would be to allow server owners the option (by
> cvar sv_disable_motd) to display an "I Agree" motd window on player join
> that can be set to a url of the server owner’s choice via the motdfile.
> Basically how it was but with an “I Agree” button to continue with users’
> consent.
>
> Please do not release Panorama UI as forced default for everyone without
> community servers having the option to show motd on player join.
>
> Thank you.
>
> ---
> Brandon
>
> On Tue, Jul 24, 2018 at 8:10 PM, Brandon @ OBEK  wrote:
>
> Hello, I founded one of the largest gaming communities since 2005 that is
> top5 on GameTracker. This is my first time reaching out.
>
> Feedback/Question:
> Panorama UI broke MOTD (Message Of The Day) for community game servers.
> Many communities depend on it to differentiate themselves and provide very
> important details/rules on how to play the custom community game modes they
> are joining. For new players this is extremely problematic. Are there plans
> to fix MOTD before Panorama UI is default for everyone?
>
>
> —
> Brandon
>
>
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Re: [Csgo_servers] 9/26/2017 Update Issues

2017-09-26 Thread Dennis B
https://forums.alliedmods.net/showpost.php?p=2551058&postcount=6

2017-09-27 3:27 GMT+02:00 Michael Loveless :

> Posting this here so hopefully Valve will see. Windows servers seem to not
> be starting after tonights update. Even vanilla servers without
> Metamod/Sourcemod are having this issue. Everyone I've talked to with
> Windows servers appears to be having this problem.
>
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Re: [Csgo_servers] A question about custom models

2016-01-29 Thread Dennis B
Fun fact.

Read this story from no one else than VALVe them self.

http://blog.counter-strike.net/index.php/2012/08/4384/

2016-01-29 15:01 GMT+01:00 Freehugs :

> As per the updated guidelines that can be found here -
> http://blog.counter-strike.net/index.php/server_guidelines/
>
> – Interfering with systems that allow players to correctly access their own
> CS:GO inventories, items, or profile.
> *[To clarify: it is also not acceptable to provide players with custom
> models and/or weapon skins that do not exist in the CS:GO ecosystem]
> *
>
> If you provide users with custom models, you will run the risk of having
> your server blacklisted and all tokens on your account revoked.
>
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/A-question-about-custom-models-tp11321p11328.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-10 Thread Dennis B
For us at windows hosting, you need to implement  sv_setsteamaccount "id"
as a valid command for and steamcmd.exe and let it accept it like "login
anonymous" else we have no chance of getting updates or downloading
game/server files from scratch.

2015-11-11 4:13 GMT+01:00 wazer :

> Ehh?? How the "h..." do you expect us to download updates and download the
> actually game files from scratch if we cannot use "login anonymous"..
>
> To be able to get updates and get them from scratch you actually NEED to
> have login anonymous first, i just tested with token generated and it
> wanted
> password, so fair enough i added the password from the account that
> generated it, and it did not work.
>
> Ido I dont think you guys thought about this issue..
>
> We need 1 string login cmd to be able to get updates no matter what.
>
> How can you expect people to test +sv_setsteamaccount TOKEN ID in launch
> options if we cannot skip login anonymous. If we delete or clear login
> string we wont get any updates in startup.
>
> Not very clever..
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10622.html
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-11-10 Thread Dennis B
Ehh?? How the "h..." do you expect us to download updates and download the
actually game files from scratch if we cannot use "login anonymous"..

To be able to get updates and get them from scratch you actually NEED to
have login anonymous first, i just tested with token generated and it
wanted password, so fair enough i added the password from the account that
generated it, and it did not work.

Ido I dont think you guys thought about this issue..

We need 1 string login cmd to be able to get updates no matter what.

How can you expect people to test +sv_setsteamaccount TOKEN ID in
launch options if we cannot skip login anonymous. If we delete or
clear login string we wont get any updates in startup.

Not very clever..



2015-11-11 3:43 GMT+01:00 ham5 :

> > Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> > A. The webapi authkey was previously an intermediate step to creating a
> > GSLT. It is no longer necessary.
>
>
> ok.., so step3 then?
>
>
>
> --
> View this message in context:
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[Csgo_servers] Valve care to read? competitive servers respawning as dead player in freezetime with pause

2015-09-23 Thread Dennis B
After few latest update from early September this month,  all players
rejoining after or prior to pause in freezetime will not respawn alive,
they spawn as dead players.

Server issue that really needs fixed for us server owners running
competitive servers.


Imaging when a players pc crash and its paused in freezetime, awaiting
player to connect and get ready for current round, he wont be able to
compete until next around again, this bug was introduced as of latest few
updates that got applied to us server owners.



Thanks
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Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-05 Thread Dennis B
No I'm not new, and yes it has worked server side, but very long time ago.

2015-09-05 10:31 GMT+02:00 ham5 :

> yeah, no it has never worked server side, this guys new :)
>
> I wish it would however, showimpacts does so why not this!?
>
>
>
> --
> View this message in context:
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> Sent from the CSGO_Servers mailing list archive at Nabble.com.
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Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
There's a little glimt of them "still" working, try enable those commands,
get another player in on server, be dead and spec him while he throws, you
will see how it bugs out and gives you different grenade trajectory colors,
will try take screen.

2015-09-05 1:27 GMT+02:00 Daniel Barreiro :

> I've never seen them work on a real server. I could have sworn they only
> work on listen servers. There are sourcemod plugins to replicate the
> feature for this exact reason
>
> On Fri, Sep 4, 2015 at 7:24 PM, Dennis B  wrote:
>
>> Yes it has worked, and these vars are broken, this is not meant for
>> casual/competitive play but for prac/testing.
>>
>> 2015-09-05 1:09 GMT+02:00 Matthias "InstantMuffin" Kollek <
>> proph...@sticed.org>:
>>
>>> Have these ever worked? Is this a bug?
>>> Because there is a few of these kind of commands in each source game
>>> which are specifically meant for debugging and only work on local servers.
>>>
>>>
>>> On 05.09.2015 01:05, Dennis B wrote:
>>>
>>> So
>>>
>>> sv_grenade_trajectory 1
>>> sv_grenade_trajectory_dash 1
>>>
>>> are not working on server owners, its only working for local clients
>>>
>>> also hosting linux/windows servers and spamming smokes OR practicing
>>> with them over time, will increase "net_graph" SV: ratio from avg 1-5 to
>>> everything from 10 to 200(20 is red which is VERY BAD) depending on how
>>> many smokes over time, only solution is to hard reboot servers.
>>>
>>> --
>>> Best regards
>>>
>>>
>>>
>>> ___
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>>
>>
>>
>> --
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>>
>> Dennis B.
>>
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Re: [Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
Yes it has worked, and these vars are broken, this is not meant for
casual/competitive play but for prac/testing.

2015-09-05 1:09 GMT+02:00 Matthias "InstantMuffin" Kollek <
proph...@sticed.org>:

> Have these ever worked? Is this a bug?
> Because there is a few of these kind of commands in each source game which
> are specifically meant for debugging and only work on local servers.
>
>
> On 05.09.2015 01:05, Dennis B wrote:
>
> So
>
> sv_grenade_trajectory 1
> sv_grenade_trajectory_dash 1
>
> are not working on server owners, its only working for local clients
>
> also hosting linux/windows servers and spamming smokes OR practicing with
> them over time, will increase "net_graph" SV: ratio from avg 1-5 to
> everything from 10 to 200(20 is red which is VERY BAD) depending on how
> many smokes over time, only solution is to hard reboot servers.
>
> --
> Best regards
>
>
>
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[Csgo_servers] server grenade trajectory not working and giant memory leak with smokes over time for server providers

2015-09-04 Thread Dennis B
So

sv_grenade_trajectory 1
sv_grenade_trajectory_dash 1

are not working on server owners, its only working for local clients

also hosting linux/windows servers and spamming smokes OR practicing with
them over time, will increase "net_graph" SV: ratio from avg 1-5 to
everything from 10 to 200(20 is red which is VERY BAD) depending on how
many smokes over time, only solution is to hard reboot servers.

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Re: [Csgo_servers] CS:GO was updated to version 1.34.8.9

2015-06-11 Thread Dennis B / wazer
Silencer bug fix had insane sound range and some other small things i guess.

2015-06-12 4:32 GMT+02:00 Левинчук Федор :

> Hi
>
> anyone know changelog? :)
> update 15mb
>
>
> --
> With regards
> Levinchuk F.
>
>
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Re: [Csgo_servers] New CGO Update 1.35.8.6 - Release notes?

2015-05-29 Thread Dennis B / wazer
http://blog.counter-strike.net/index.php/category/updates/


[ NETWORKING ]
– Fixed a bug in the visibility/occlusion query that caused players to
disappear sometimes.
– Added server convar to avoid sending footstep audio messages when they
are out of audible range.

[ MATCHMAKING ]
– Expired competitive cooldowns now require a confirmation from the players.
– If a surrender vote is about to pass after the round is already over, it
will cancel the vote.
– If a surrender vote succeeds right before halftime, the proper teams will
surrender at the next opportunity.

[ OPERATION BLOODHOUND ]
– Updated some game settings and bonus XP values for the Guardian missions.

[ UI ]
– Fixed death notices not being truncated properly and being offset when
they were very long.
– Added cage opening sound to weapon reveal.
– Released more XP Rank Icons.

[ MISC ]
– Bots will now no longer bunch up on a hostage and all try to rescue it at
once.
– Reduced Earned XP Demolition and Arms Race multipliers to bring them in
line with other game modes.

[MAPS]
-Office
–Fixed a bad nav mesh spot

-Season
–Latest version of Season

-Rails
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get out of the map

-Log
–Fixed some spots where C4 could get stuck
–Fixed some spots where players could get stuck
–Fixed a smokegrenade sorting issue on the bridge


2015-05-30 1:46 GMT+02:00 ToG :

> Just had an update.  any release notes pl?
>
>
>
> --
> View this message in context:
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> Sent from the CSGO_Servers mailing list archive at Nabble.com.
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Re: [Csgo_servers] Not receiving item drops on community servers.

2015-05-27 Thread Dennis B / wazer
No wonder why valve stays away from this mailing list, kids talking about
the and biscuits. SILENCE PLEASE!

2015-05-28 2:31 GMT+02:00 Ben Finzel :

> It's mental masturbation.
>
> He isn't necessarily wrong in his argument, but he isn't saying anything
> insightful either. I've watched him dickwave his way through Reddit for
> long enough to know he can't resist commenting on something like this. At
> least he added some comedy to this rant with his "don't make me run to
> mommy and daddy" bit halfway through.
>
> Anybody can look back on the way people acted in the spur of the moment
> and preach about how things should have been handled. Did you see Wicked
> gracing us with his opinion when this discussion was ongoing? No, you
> didn't. You never will.
>
> Not going to say anything more on this though since now its me shitting up
> peoples emails. Sorry folks.
> On May 27, 2015 8:14 PM, "Daniel Barreiro" 
> wrote:
>
>> It's funny how I said right after the initial email let's not turn this
>> into a conspiracy clusterfuck and then this happened.
>> Also https://yourlogicalfallacyis.com/ad-hominem
>>
>> On Wed, May 27, 2015 at 8:07 PM, Ben Finzel 
>> wrote:
>>
>>> It's funny how the second you see "wickedplayer" you know you're about
>>> to get a heavy dose of holier than though washed down by a wholesome glass
>>> of Powertrip.
>>>
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Re: [Csgo_servers] Counter-Strike: Global Offensive version 13482 released

2015-04-28 Thread Dennis B / wazer
Always use this

http://blog.counter-strike.net/index.php/category/updates/

2015-04-29 2:25 GMT+02:00 Ejziponken - :

> link does not show any patch notes?
>
> --
> From: s_akde...@hotmail.com
> To: csgo_servers@list.valvesoftware.com
> Date: Wed, 29 Apr 2015 00:20:32 +
> Subject: [Csgo_servers] Counter-Strike: Global Offensive version 13482
> released
>
>
>
> Counter-Strike: Global Offensive version 13482 released.
>
> Click here for official Steam product update notes.
> http://store.steampowered.com/news/?appids=730&feed=steam_updates'>
>
> Steamping
> Game update notification service for Steam games.
> www.steamping.com http://www.steamping.com'>
> Follow @Steamping on Twitter http://www.twitter.com/steamping'>
>
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Re: [Csgo_servers] CSGO update

2015-04-02 Thread Dennis B / wazer
Jesus christ, valve you ruined the movement even after this update to fix
update you messed pretty bad with everything cs stands for.

Duck and strafing makes you run faster scope.
Duck and stafe makes your screen lag and shake.
Duck with ssg08 and you will see midgets race going on
Use walk with scoped weapons and see what happens, randomly pressing the
key..

Stopping up randomly and mixing with run and walking again will continue to
play run sounds.


Scenario with AWP as it is now.

Camp with AWP and you will win, so it benefits CT once again.
Try to take bombs spots with AWP against an camping AWP, its impossible.

CT Benefits
Buy AWP > find camp spot > waiting game > kill all awps > CT Victory.

T Punishment
Buy AWP > find CT > zoom > strafe(SLOW WARNING DEAD SLOW SLOW SLOW DEAD >
killed by camping awp > CT Victory


When you implenented punishment to the awp while stafe running > zoom >
shoot, what were you thinking? you guys did not even test it properly. Is
this 1 april joke?




2015-04-02 6:08 GMT+02:00 Neuro Toxin :

> Phew.. was scared for a moment...
>
> Valve += 10
>
>
>  Original message 
> From: Michael Loveless
> Date:02/04/2015 13:22 (GMT+10:00)
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] CSGO update
>
> Thank you guys very much for fixing the pop-up MOTD's. I just checked my
> servers and they seem to be working now. It really means a lot to not lose
> that functionality.
>
> On Wed, Apr 1, 2015 at 10:17 PM, Nicholas Hastings <
> psycho...@alliedmods.net> wrote:
>
>> A CHANGELOG. WOULD READ AGAIN.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net 
>>
>>
>>
>> Vitaliy Genkin wrote:
>>
>> CSGO version 1.34.8.0 is now live.
>>
>>
>>
>> GL HF !
>>
>>
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Re: [Csgo_servers] Stuttering and teleporting after the last few updates

2015-03-01 Thread Dennis B / wazer
Because of competitive play, you can see when someone is close to you if
you got the other commands available for you.

2015-03-02 0:57 GMT+01:00 Tony Novak :

> I see some ping spikes, however it's hard to tell if it's the server or
> you. Try and find a server where you can use net_graph 4, and post the
> results of that. Why valve sets it so you can only use net_graph 1 is
> beyond me.
>
> On Sun, Mar 1, 2015 at 8:40 AM, MiShU # gameserver-syndicate.de <
> mi...@gameserver-syndicate.de> wrote:
>
>> On my side there are no problems since the last updates and also my mates
>> havent  probs like stuttering and other soundbugs.
>> Maybe u find some answers on reddit? Reddit is in my opinion the best
>> place to find solutions.
>>
>> Am 01.03.2015 um 13:12 schrieb ics:
>>
>>  I've only seen behaviour like this when network connection has been
>>> acting up or kernel was compiled with 50Hz setting.
>>>
>>> -ics
>>>
>>> Mathieu Le Floch kirjoitti:
>>>

 I have the same problem in tf2 after the last update as well

 On 1 Mar 2015 02:46, "Crux EZ" >>> grid231l...@gmail.com>> wrote:

 Context whats it like from what i can capture
 https://www.youtube.com/watch?v=9d67FNM4xzg
 



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Re: [Csgo_servers] Stuttering and teleporting after the last few updates

2015-02-28 Thread Dennis B / wazer
Know what it is and no you need to have it on 0.05 to have best results for
competetive, not going to argue about what it is and what it does, we do
perfectly know what it is ;)

2015-02-28 21:18 GMT+01:00 Kristin A :

> snd_mixahead is a sound related cvar. Did you even bother trying?
>
> On Sat, Feb 28, 2015 at 2:47 PM, Dennis B / wazer 
> wrote:
>
>> Has nothing todo with that, after latest update since they touched SOUNDS
>> settings, its cracking up. They maybe fixed a bug in linux  but created a
>> new one in windows.
>>
>> [LINUX]
>> – Fixed some audio-related crashes some users were experiencing.
>>
>> 2015-02-28 20:37 GMT+01:00 Kristin A :
>>
>>> Try changing the client value for snd_mixahead if you have stutter.
>>>
>>> On Sat, Feb 28, 2015 at 2:32 PM, Dennis B / wazer 
>>> wrote:
>>>
>>>> Ever since after latest update, theres audio issues on the actually
>>>> windows clients, missing 50% of steps while people are running, even tho
>>>> its said that they only fixed/touched issues on linux. ?!?
>>>>
>>>> 2015-02-28 20:26 GMT+01:00 Crux EZ :
>>>>
>>>>> Specs: CPU: Phenom II 960T (Overclocked) GPU: HD 6870 2GB Memory: 4gb
>>>>> DH:
>>>>> 500GB green Monitor: 60- 70 hz
>>>>>
>>>>> Thing about all this is that it really messes up almost any attempts
>>>>> to play
>>>>> a MM and most of the time its difficult to enjoy even a 1v1 community
>>>>> map
>>>>> because of this lag/stuttering when i see online models in motion or
>>>>> shooting or if i move suddenly.
>>>>>
>>>>> (My internet speed is 16 mb . Other then that some times the net_graph
>>>>> shows
>>>>> spikes which most of the time does not reflect in game, but still those
>>>>> spikes will not show in the player screen ping readout)
>>>>>
>>>>> Yet there are some moments of relief but usually it comes back kind of
>>>>> like
>>>>> how lag would work, but its not like lag at the same time. Since most
>>>>> of the
>>>>> time i have low ping, high fps and everything else usually is just
>>>>> fine.
>>>>> Never the less i have updated everything on my PC (Driver wise and
>>>>> flushed
>>>>> and cleaned) and have looked up a lot of possible solutions an tried
>>>>> them
>>>>> but none of them really work. Plus its not my hardware since all of
>>>>> last
>>>>> year, to a month ago and eve  3 to 5 weeks ago even. I could play CSGO
>>>>> without any issues. But with the last few updates i started to have
>>>>> these
>>>>> problems.
>>>>>
>>>>> So any advice or guesses would be awesome!?
>>>>>
>>>>> Another question; Could this be a Valve issues that is effecting only
>>>>> me?
>>>>> because that would be strange.The reason i say this is because rest of
>>>>> my
>>>>> friends don't seem to have this issues, when i try to play with them.
>>>>>
>>>>> Thanks.
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> View this message in context:
>>>>> http://csgo-servers.1073505.n5.nabble.com/Stuttering-and-teleporting-after-the-last-few-updates-tp8944.html
>>>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>>>
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Re: [Csgo_servers] Stuttering and teleporting after the last few updates

2015-02-28 Thread Dennis B / wazer
Has nothing todo with that, after latest update since they touched SOUNDS
settings, its cracking up. They maybe fixed a bug in linux  but created a
new one in windows.

[LINUX]
– Fixed some audio-related crashes some users were experiencing.

2015-02-28 20:37 GMT+01:00 Kristin A :

> Try changing the client value for snd_mixahead if you have stutter.
>
> On Sat, Feb 28, 2015 at 2:32 PM, Dennis B / wazer 
> wrote:
>
>> Ever since after latest update, theres audio issues on the actually
>> windows clients, missing 50% of steps while people are running, even tho
>> its said that they only fixed/touched issues on linux. ?!?
>>
>> 2015-02-28 20:26 GMT+01:00 Crux EZ :
>>
>>> Specs: CPU: Phenom II 960T (Overclocked) GPU: HD 6870 2GB Memory: 4gb DH:
>>> 500GB green Monitor: 60- 70 hz
>>>
>>> Thing about all this is that it really messes up almost any attempts to
>>> play
>>> a MM and most of the time its difficult to enjoy even a 1v1 community map
>>> because of this lag/stuttering when i see online models in motion or
>>> shooting or if i move suddenly.
>>>
>>> (My internet speed is 16 mb . Other then that some times the net_graph
>>> shows
>>> spikes which most of the time does not reflect in game, but still those
>>> spikes will not show in the player screen ping readout)
>>>
>>> Yet there are some moments of relief but usually it comes back kind of
>>> like
>>> how lag would work, but its not like lag at the same time. Since most of
>>> the
>>> time i have low ping, high fps and everything else usually is just fine.
>>> Never the less i have updated everything on my PC (Driver wise and
>>> flushed
>>> and cleaned) and have looked up a lot of possible solutions an tried them
>>> but none of them really work. Plus its not my hardware since all of  last
>>> year, to a month ago and eve  3 to 5 weeks ago even. I could play CSGO
>>> without any issues. But with the last few updates i started to have these
>>> problems.
>>>
>>> So any advice or guesses would be awesome!?
>>>
>>> Another question; Could this be a Valve issues that is effecting only me?
>>> because that would be strange.The reason i say this is because rest of my
>>> friends don't seem to have this issues, when i try to play with them.
>>>
>>> Thanks.
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Stuttering-and-teleporting-after-the-last-few-updates-tp8944.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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Re: [Csgo_servers] Stuttering and teleporting after the last few updates

2015-02-28 Thread Dennis B / wazer
Ever since after latest update, theres audio issues on the actually windows
clients, missing 50% of steps while people are running, even tho its said
that they only fixed/touched issues on linux. ?!?

2015-02-28 20:26 GMT+01:00 Crux EZ :

> Specs: CPU: Phenom II 960T (Overclocked) GPU: HD 6870 2GB Memory: 4gb DH:
> 500GB green Monitor: 60- 70 hz
>
> Thing about all this is that it really messes up almost any attempts to
> play
> a MM and most of the time its difficult to enjoy even a 1v1 community map
> because of this lag/stuttering when i see online models in motion or
> shooting or if i move suddenly.
>
> (My internet speed is 16 mb . Other then that some times the net_graph
> shows
> spikes which most of the time does not reflect in game, but still those
> spikes will not show in the player screen ping readout)
>
> Yet there are some moments of relief but usually it comes back kind of like
> how lag would work, but its not like lag at the same time. Since most of
> the
> time i have low ping, high fps and everything else usually is just fine.
> Never the less i have updated everything on my PC (Driver wise and flushed
> and cleaned) and have looked up a lot of possible solutions an tried them
> but none of them really work. Plus its not my hardware since all of  last
> year, to a month ago and eve  3 to 5 weeks ago even. I could play CSGO
> without any issues. But with the last few updates i started to have these
> problems.
>
> So any advice or guesses would be awesome!?
>
> Another question; Could this be a Valve issues that is effecting only me?
> because that would be strange.The reason i say this is because rest of my
> friends don't seem to have this issues, when i try to play with them.
>
> Thanks.
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Stuttering-and-teleporting-after-the-last-few-updates-tp8944.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] sv_cheats 1 servers crash

2015-01-22 Thread Dennis B / wazer
It's not only scout, its all the weapons that are not implemented into cs
from old days 1.6/css, just test it your self, type buy weapon and  check
the list throug

2015-01-22 21:18 GMT+01:00 ics :

> Could have just said "give weapon_scout" crashes server when cheats are
> set to 1. On client made server, it brings out debugger.
>
> -ics
>
> Ivan Balyasnikov kirjoitti:
>
>> http://www.youtube.com/watch?v=sCFBlcAz_PE
>> Fix it pls ._.
>>
>>
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