Re: SDL2: Gamepads stopped working

2023-10-08 Thread Takashi Yano via Cygwin
On Fri, 6 Oct 2023 14:00:16 +0200
risingpower wrote:
> On 06.10.2023 13:14, Takashi Yano wrote:
> >
> > Thanks for the information. I might find the cause.
> > Please test 2.28.4-1a (Test).
> 
> It works! HID and XBOX360 controller!

Thank you for testing!

> Thank you very much! What exactly have you done?

1) Fix mishandling for WCHAR string. (Fixes device name)
2) Fix the upstream bug when SDL_VIDEO_DRIVER_WINDOWS is not defined.
   (Fixes dinput open failure)
3) Drop SDL_JOYSTICK_RAWINPUT. (Make xinput device work)

> The XBOX controller identifies now as "XInput Controller #1",
> but that's ok.

This is the result of 3).

I will release SDL2 2.28.4-2 shortly.

-- 
Takashi Yano 

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Re: SDL2: Gamepads stopped working

2023-10-06 Thread risingpower--- via Cygwin
On 06.10.2023 13:14, Takashi Yano wrote:
>
> Thanks for the information. I might find the cause.
> Please test 2.28.4-1a (Test).
>

It works! HID and XBOX360 controller!
Thank you very much! What exactly have you done?

The XBOX controller identifies now as "XInput Controller #1",
but that's ok.

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Re: SDL2: Gamepads stopped working

2023-10-06 Thread Takashi Yano via Cygwin
On Fri, 6 Oct 2023 09:26:39 +0200
risingpower wrote:
> On 05.10.2023 18:38, Takashi Yano wrote:
> >
> > Thanks for testing!
> > What error occurs for XBOX360 controller?
> >
> 
> There is no error message. Everything looks fine, but the controller
> doesn't work.

Thanks for the information. I might find the cause.
Please test 2.28.4-1a (Test).

-- 
Takashi Yano 

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Re: SDL2: Gamepads stopped working

2023-10-06 Thread risingpower--- via Cygwin
On 05.10.2023 18:38, Takashi Yano wrote:
>
> Thanks for testing!
> What error occurs for XBOX360 controller?
>

There is no error message. Everything looks fine, but the controller
doesn't work.

Best regards,
Richard

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Re: SDL2: Gamepads stopped working

2023-10-05 Thread Takashi Yano via Cygwin
On Thu, 5 Oct 2023 17:15:42 +0200
risingpowe wrote:
> On 05.10.2023 16:12, Takashi Yano wrote:>
> > I guess DirectInput is necessary for that gamepads. I will release
> > SDL2 2.28.4-1 (TEST) package shortly, where both dinput and xinput
> > are enabled. Could you please test?
> >
> 
> Thank you very much!
> 
> My gamepads show up, but do not work.
> - SDL_NumJoysticks() is now correct: 2
> - The USB HID controller generates this SDL_GetError() for
>   SDL_GameControllerOpen():
>   IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006
> - And SDL_JoystickNameForIndex() only returns one character "U" instead
>   of "USB Gamepad"
> - XBOX360 controller identifies itself correctly as
>   "Xbox 360 Controller", but does not work.

Thanks for testing!
What error occurs for XBOX360 controller?

-- 
Takashi Yano 

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Re: SDL2: Gamepads stopped working

2023-10-05 Thread risingpower--- via Cygwin
On 05.10.2023 16:12, Takashi Yano wrote:>
> I guess DirectInput is necessary for that gamepads. I will release
> SDL2 2.28.4-1 (TEST) package shortly, where both dinput and xinput
> are enabled. Could you please test?
>

Thank you very much!

My gamepads show up, but do not work.
- SDL_NumJoysticks() is now correct: 2
- The USB HID controller generates this SDL_GetError() for
  SDL_GameControllerOpen():
  IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006
- And SDL_JoystickNameForIndex() only returns one character "U" instead
  of "USB Gamepad"
- XBOX360 controller identifies itself correctly as
  "Xbox 360 Controller", but does not work.

What options have you added to ./configure?
IMHO just leave blank. This way at least one category of controllers
should work.

Best regards,
Richard

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Re: SDL2: Gamepads stopped working

2023-10-05 Thread Takashi Yano via Cygwin
On Thu, 5 Oct 2023 15:07:54 +0200
risingpower wrote:
> On 03.10.2023 14:26, Takashi Yano wrote:
> > This is because SDL_mmjoystick.c is removed from the source tree
> > of upstream since 2.0.18.
> >
> > Now I am trying to enable SDL_dinputjoystick.c or SDL_xinputjoystick.c
> > instead. Hopefully it will work again in 2.28.4.
> >
> 
> I compiled SDL 2.28.4 and XInput gamepads work again. (XBOX360 controller)
> HID gamepads do NOT work. I guess they did not work when I did the tests
> 2 years ago.

I guess DirectInput is necessary for that gamepads. I will release
SDL2 2.28.4-1 (TEST) package shortly, where both dinput and xinput
are enabled. Could you please test?

-- 
Takashi Yano 

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Re: SDL2: Gamepads stopped working

2023-10-05 Thread risingpower--- via Cygwin
On 03.10.2023 14:26, Takashi Yano wrote:
> This is because SDL_mmjoystick.c is removed from the source tree
> of upstream since 2.0.18.
>
> Now I am trying to enable SDL_dinputjoystick.c or SDL_xinputjoystick.c
> instead. Hopefully it will work again in 2.28.4.
>

I compiled SDL 2.28.4 and XInput gamepads work again. (XBOX360 controller)
HID gamepads do NOT work. I guess they did not work when I did the tests
2 years ago.

If I use the SDL2 dll from mingw, also my HID controllers work.
Not sure what's the magic here.

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Re: SDL2: Gamepads stopped working

2023-10-03 Thread risingpower--- via Cygwin
On 03.10.2023 14:26, Takashi Yano wrote:>
> This is because SDL_mmjoystick.c is removed from the source tree
> of upstream since 2.0.18.
>
> Now I am trying to enable SDL_dinputjoystick.c or SDL_xinputjoystick.c
> instead. Hopefully it will work again in 2.28.4.
>

Oh, good to know! Thank you!

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Re: SDL2: Gamepads stopped working

2023-10-03 Thread Takashi Yano via Cygwin
On Tue, 3 Oct 2023 11:20:30 +0200
risingpower wrote:
> Hi,
> 
> after a cygwin update, SDL2 does not recognize my gamepads any more.
> They definitely worked before:
>   libSDL2_2.0_0-2.0.7-1.tar.xz   <- joystick worked fine (2021-10-09)
>   libSDL2_2.0_0-2.28.3-2.tar.xz  <- SDL_NumJoysticks() is 0  (2023-09-30)
> 
> Example:
> //  $ gcc -o testjoystick testjoystick.cc $(pkg-config --cflags --libs SDL2)
> #include 
> #include 
> 
> int main(int argc, char *argv[]) {
> if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
> int res = SDL_Init(SDL_INIT_JOYSTICK);
> if (res < 0)
> printf("SDL init joystick failed: %s\n", SDL_GetError());
> }
> int num_joysticks = SDL_NumJoysticks();
> printf("SDL_NumJoysticks()=%d\n", num_joysticks);
> 
> return 0;
> }

This is because SDL_mmjoystick.c is removed from the source tree
of upstream since 2.0.18.

Now I am trying to enable SDL_dinputjoystick.c or SDL_xinputjoystick.c
instead. Hopefully it will work again in 2.28.4.

-- 
Takashi Yano 

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