Bug#729101: nexuiz: Bots freeze in place when they die
On Thursday 05 December 2013 09:52:06 David Bate wrote: OK, I can reproduce it now. In fact not only are there no death animations, I get no animations at all. After looking at the commits in between our releases, I see that there has been some work on the animation system (which is not surprising because it is a new feature in Xonotic). Two cvars control this behaviour. Could you see if setting r_glsl_skeletal 0 OR r_batch_debugdynamicvertexpath 1 fixes the issue? (Note that you will need to reset the first to see if the second fixes the problem, darkplaces remembers your previous choices). These commands need to be entered into the in game console, ` should open this. There is tab completion. Both of these fix the problem for me. If they work for you I will look into which is the best for us to activate as default. Thank you, David -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#729101: nexuiz: Bots freeze in place when they die
OK, I can reproduce it now. In fact not only are there no death animations, I get no animations at all. The log is not revealing: you have many divide by zero errors, which I do not receive, and some error about missing animation timings which I thought would be the problem. However, this error also appears when down grading darkplaces to the version in stable (for which the bug does not occur) and I think it refers to a previous animation system. I will look further into the problem. David On Sunday 17 November 2013 19:03:00 Benjamin Redelings wrote: I remove the .nexuiz directory, and started over. This problem does not occur on any level below 'Starship', although players periodically get stuck and cannot move. I attached the requested log file for playing on Starship. Does this shed any light on the issue? -BenRI -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#729101: nexuiz: Bots freeze in place when they die
Hi Ben, Thank you for taking the time to submit this bug. However, I cannot reproduce the bug with several different random games with bots (using the same version of nexuiz-data and darkplaces that you reported the bug against). Upon death bots either gib or fall over and eventually disappear. Could you try running the game using nexuiz -developer -condebug and attaching the log file (should be at ~/.nexuiz/data/qconsole.log). That may help us find a solution. David On Friday 08 November 2013 21:07:25 Benjamin Redelings I wrote: Package: nexuiz Version: 2.5.2+dp-2 Severity: normal Dear Maintainer, When bots get killed, they freeze in place and spawn anothe copy. The game is thus littered with the frozen bodies of dead bots. Presumably this is the result of updating the darkplaces engine, and either picking up a bug in darkplaces, or exposing a previously hidden bug in nexuiz. -Ben benjamin.redeli...@duke.edu -- System Information: Distributor ID: Ubuntu Description: Ubuntu GNU/Linux experimental (sid) Release: experimental Codename: sid Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 3.11-1-amd64 (SMP w/12 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages nexuiz depends on: ii darkplaces 0~20130304+svn11952-1 ii nexuiz-data 2.5.2-6 Versions of packages nexuiz recommends: ii nexuiz-music 2.5.2-6 Versions of packages nexuiz suggests: pn xqf none -- no debconf information ___ Pkg-games-devel mailing list pkg-games-de...@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-de vel -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#693637: retitle
Control: retitle -1 RFP: netradiant-q3map2 -- a quake 3 map compiler I have not really got to work on this yet, and may not happen soon. Changing to RFP. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#646377: Xonotic packaging for new games team members (was Nexuiz 2.5.2-7)
On Friday 27 September 2013 23:17:06 Anton Balashov wrote: Hi, Simon. Thank you for detailed response! I agree, this reason is not enough for upload the new version. I wish know that earlier :) Anyway, I got some experience.. About Xonotic packaging: I have week packaging skills yet and Xonotic is a big project. Don't know, could I be useful?.. I'll think and maybe will ask David Bate. Thanks you. Anton. Hi Anton, In the whole Xonotic is big, but we can split it up and it becomes much easier :). The problem is that it is too big for me alone... Currently the engine that Xonotic uses (Darkplaces) is upto date in sid. The next step is to package 1. gmqcc RFP: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125 a new QuakeC compiler used in Xonotic, or 2. q3map2 RFP: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=693637 the map compiler. After a quick look, gmqcc looks like a good starting point to learn how to package. I would be willing to help and even have a very quick start on the package that I can share if you take up the challenge. q3map2 could be another start, though the upstream tarball has to be cleaned before it is suitable for Debian and so requires (a little) more work. - Possibly we could use the UFO:AI map compiler that is not yet in Debian, but looks like it could be soon. This has the potential of completely not working, or producing maps that are somehow not compatible with upstream Xonotic (?) but it would reduce clutter and maybe our work load. - Another option would be to skip compiling the maps for a first packaging and use the ones provided upstream (along with source), like what is currently done for the other Quake derived games in Debian. These are also options for any of the other new members of the games team! David -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#712125: RFP: gmqcc -- Improved QuakeC compiler
Package: wnpp Severity: wishlist X-Debbugs-Cc: debian-devel-ga...@lists.debian.org * Package name: gmqcc Version : 0.2.9 Upstream Author : Dale Weiler * URL : https://github.com/graphitemaster/gmqcc * License : Expat/MIT Programming Lang: C/C++ Description : Improved QuakeC compiler GMQCC compiles QuakeC source code to binary, platform-independent code that Quake based engines can interpret. QuakeC is the language that Quake game logic is developed in and is used for developing modifications. GMQCC is a modern QuakeC compiler, capable of generating correct, optimal code and adds new features and tools not present in its predecessors. It is backwards compatible with previous compilers such as FTEQCC. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#712125: Recommended git commit
I forgot to mention that the recommended git commit for Xonotic 0.7.0 is 100eaf9137008 -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#646377: what about now?
In fact, Xonotic 0.7 requires a new QuakeC compiler, GMQCC. See http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125 If someone would like Xonotic packaged for Debian sooner, packaging this would be a good start. At Mon, 03 Jun 2013 19:25:30 +0200, Xavier Cartron wrote: Package: wnpp Followup-For: Bug #646377 Hello, I was wondering where the packaging of xonotic is since your last message? You seems to ask for help. What kind of help would you need? (to see if I can be useful...) Regards, Xavier -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#646377: what about now?
Status update. * The version of Darkplaces (the engine that Xonotic uses) in Debian is now the required version for Xonotic 0.6. I am currently looking at a slightly newer version, as it is an official Darkplaces release. * I have working versions of the tools required to package the data of Xonotic (fteqcc, q3map2) - they need a little tidying up before I attempt to have them included in Debian. This will be my next step. * Finally, I have not began packaging the data. There is lots of it. If someone is willing to help, this would be the best place to begin. I do not have anything concrete about this yet and would be willing to discuss. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#693637: retitle
Control: retitle -1 ITP: netradiant-q3map2 -- a quake 3 map compiler After comments received on -devel (see https://lists.debian.org/debian-devel/2012/11/msg00466.html ), the following changes apply * Package name: netradiant-q3map2 * Source package : netradiant -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#693637: ITP: q3map2 -- a quake 3 map compiler
Package: wnpp Severity: wishlist Owner: David Bate da...@bate.org.uk X-Debbugs-CC: debian-de...@lists.debian.org * Package name : q3map2 Version : xonotic-v0.6.0 * URL : http://git.xonotic.org/?p=xonotic/netradiant.git * License : GPL 2+, 3 clause BSD, zlib Language : C++, C * Description : Quake 3 map compiler q3map2 is a compiler for maps to be used with quake 3 compatible engines, such as the Darkplaces engine (as used by Xonotic) and many others. This version is shipped with the netradiant level editor and is developed by the Xonotic team. It was originally forked from GtkRadiant to focus on stability and bugfixing. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#646377:
Unfortunately, progress has been slow recently... I have not been able to devote as much time to this as I would like. Current status - I have the required updated packages of the darkplaces engine and fteqcc and a first package of d0-blind-id on my machine. I am currently in the process of packaging the game data and, for this, packaging q3map2, the map compiler used for xonotic. I am not sure how long this will take me but I think I should have more time available for it soon... Any help is appreciated :). David -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org
Bug#675035: RFS: d0-blind-id/0.5-1 ITP:668347
Package: sponsorship-requests Severity: wishlist X-Debbugs-CC: pkg-games-de...@lists.alioth.debian.org Dear mentors, I am looking for a sponsor for my package d0-blind-id. This library is to be linked to an updated version of the Darkplaces engine, as used by the game Xonotic. * Package name: d0-blind-id Version : 0.5-1 Upstream Author : Rudolf Polzerdivver...@xonotic.org * URL : https://github.com/divVerent/d0_blind_id * License : 3-clause BSD Section : libs It builds those binary packages: d0-blind-id-bin - utilities for user identification using RSA blind signatures libd0-blind-id-dev - library for user identification using RSA blind signatures - devel libd0-blind-id0 - library for user identification using RSA blind signatures libd0-rijndael0 - Advanced Encryption Standard implementation used by libd0-blind-id To access further information about this package, please visit the following URL: http://mentors.debian.net/package/d0-blind-id Alternatively, one can download the package with dget using this command: dget -x http://mentors.debian.net/debian/pool/main/d/d0-blind-id/d0-blind-id_0.5-1.dsc or access the git repository: git://git.debian.org/pkg-games/d0-blind-id.git http://git.debian.org/?p=pkg-games/d0-blind-id.git;a=summary d0-blind-id (0.5-1) unstable; urgency=low * Initial release (Closes: #668347) * Applied upstream patch mark-license-used.patch -- David Batedaveb...@gmail.com Sat, 14 Apr 2012 16:12:33 +0100 Regards, David Bate -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of unsubscribe. Trouble? Contact listmas...@lists.debian.org