Where to put Open Transport Tycoon (openttd)

2005-05-15 Thread Matthijs Kooijman
Hey,

I am making Debian packages of openttd and am thinking of getting them
uploaded into Debian. Though it is licensed under GPL, I was wondering in what
section it belongs.
There are two reasons for this.

First, openttd is non-working on itself, it needs the user to supply it with
data files from the original ttd game (sounds and graphics).
Secondly, I am not entirely sure where openttd originated from. I believe it
was based on a disassembly or decompile of the original ttd game. I am not
entirely sure how this holds up under, for example, US copyright law. The
initial version of openttd was created in Finland, where this is supposed to
be perfectly legal.

Your opinions?

Gr.

Matthijs Kooijman


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-15 Thread Raul Miller
On 5/15/05, Matthijs Kooijman <[EMAIL PROTECTED]> wrote:
> I am making Debian packages of openttd and am thinking of getting them
> uploaded into Debian. Though it is licensed under GPL, I was wondering in what
> section it belongs.
> There are two reasons for this.
> 
> First, openttd is non-working on itself, it needs the user to supply it with
> data files from the original ttd game (sounds and graphics).
> Secondly, I am not entirely sure where openttd originated from. I believe it
> was based on a disassembly or decompile of the original ttd game. I am not
> entirely sure how this holds up under, for example, US copyright law. The
> initial version of openttd was created in Finland, where this is supposed to
> be perfectly legal.

The requirement for content from the original game means that it
should probably go in contrib.

I wouldn't worry too much about the inspirations and motivations behind
the implementation.  In general, the gaming industry rather routinely
borrows concepts and techniques from each other.  From their point
of view, this is probably a legitimate implementation.  Of course, if you
have any serious doubts about that you can contact the original 
game's publisher and ask them.  Since, at least currently, you have 
to have a legal copy of the game to play openttd legally, they're not
likely to object.

Also, unless openttd includes design features which are clearly unique
content, the original publishers probably won't have any legal grounds 
to object.  [But you're not really described the situation enough to know
if that could be an issue.]

I wouldn't worry too much about the intent of the programs' requirement 
for game content constituting a GPL violation.  From what you say, it's 
pretty clear that the copyright holders on the GPL content intend for 
it to be used this way -- they appear to think that the game content
is not a part of the program.  However, if you have any serious doubts,
you should cntact the authors of openttdc and get clarification from
them.

In other words, the core of openttd has roughly the same 
status as documentation on the inner workings of the 
original game.  But it's clearly been fleshed out quite a bit from 
that, with the intent of actually running against the original 
game data.  So it's probably correct to put the game in 
contrib.

But I'm just going from your brief writeup here, I've not attempted
to figure out if there are any serious creative content issues that
you've not described.  If you have any doubts about those,
I'd recommend you contact the people who would have copyrights
on that content.

Good luck,

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-15 Thread Raul Miller
I wrote:
> Also, unless openttd includes design features which are clearly unique
> content, the original publishers probably won't have any legal grounds

I meant, and should have said "... which are clearly unique content of
the publishers of the original game..."

Obviously, openttd's authors have a right to publish whatever unique
content they came up with.

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-15 Thread Matthijs Kooijman
> The requirement for content from the original game means that it
> should probably go in contrib.
That is what I thought too, yes.

> Of course, if you
> have any serious doubts about that you can contact the original 
> game's publisher and ask them. 
This has been tried by several people without too much succes. Since the
rights to the game have transfered a few times due to company takeovers and
other stuffs, it is not really clear who owns the game right now... The
original author (Chris Sawyer) does not seem to respond either.

> Since, at least currently, you have 
> to have a legal copy of the game to play openttd legally, they're not
> likely to object.
Though this might change with in a future version, this will still hold for
some time, yes.

> Also, unless openttd includes design features which are clearly unique
> content, the original publishers probably won't have any legal grounds 
> to object.  [But you're not really described the situation enough to know
> if that could be an issue.]
As far as I can see, there are not really any ground breaking principles in
the game that could pose a problem.

So, I'll put it in contrib then.

Thanks,

Matthijs


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
Note that there is no question (IANAL, TINLA) that openttd infringes
the copyright on Transport Tycoon in any jurisdiction that recognizes
the doctrine of "mise en scene", i. e., pretty much any jurisdiction
that has a copyright law.  See Micro Star v. FormGen.

In general, Debian should not be distributing game clones, in main, in
contrib, or anywhere else.  The fact that copyright holders rarely
bother to pursue legal action against half-assed clones of obsolete
games does not mean that they are legitimate in the eyes of the law.

Cheers,
- Michael



RES: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Humberto Massa Guimarães
De: Michael K. Edwards [mailto:[EMAIL PROTECTED]

> Note that there is no question (IANAL, TINLA) that openttd
> infringes the copyright on Transport Tycoon in any jurisdiction
> that recognizes the doctrine of "mise en scene", i. e., pretty
> much any jurisdiction that has a copyright law.  See Micro Star v.
> FormGen.

I don't recall if 17USC117 makes any mention of it, but functional
cloning of any program is protected by Brazilian Computer Programs
Law in art.6, III (''It does not constitute infringement on the
computer program author's rights: [...] III - the occurrence of a
program similar to other, preexistent, when the similarity is by
force of the functional application characteristics _or_ of the
observance of technical or normative regulations _or_ limitation of
alternative form for its expression'' -- underlines and terrible
English translation are mine).
> 
> In general, Debian should not be distributing game clones, in
> main, in contrib, or anywhere else.  The fact that copyright
> holders rarely bother to pursue legal action against half-assed
> clones of obsolete games does not mean that they are legitimate in
> the eyes of the law.

The mise en scene infringement would only be in the case of the
maps and scenery of the game, which, in casu, won't be distributed
by Debian. Anyway, you are quite right that game clones are not
completely legitimate in principle, exactly because they would
*normally* come with the infringing sprites, maps, sceneries, etc.

> 
> Cheers,
> - Michael

--
HTH
Massa


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> Note that there is no question (IANAL, TINLA) that openttd infringes
> the copyright on Transport Tycoon in any jurisdiction that recognizes
> the doctrine of "mise en scene", i. e., pretty much any jurisdiction
> that has a copyright law.  See Micro Star v. FormGen.

There are always questions, of course.  And, I do think you
have a pretty strong point here, in the sense that this can be
a very real issue.

But, the scenes are not a part of openttd.  They are the non-free
component which forces openttd into contrib.
 
> In general, Debian should not be distributing game clones, in main, in
> contrib, or anywhere else.  The fact that copyright holders rarely
> bother to pursue legal action against half-assed clones of obsolete
> games does not mean that they are legitimate in the eyes of the law.

I agree with your second sentence.  I'm just not sure that your
general statement from your first sentence applies here.

The question is: does openttd contain copyrighted material from
Transport Tycoon?

I don't have the answer to that question, and it sounds like the
copyright holders are not currently interested in stating their 
opinion.

That leaves us with "due diligence" -- whatever that means in this
context.

I don't think a blanket prohibition on clone software (or even
game clone software) will serve us very well.  Sometimes it's
going to be a problem, sometimes it's not.  The times it's
going to be a problem is when the clone software copies
a tangible expression of creative content from the original
work.

We have not yet identified any such elements which are
relevant to openttd.

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > Note that there is no question (IANAL, TINLA) that openttd infringes
> > the copyright on Transport Tycoon in any jurisdiction that recognizes
> > the doctrine of "mise en scene", i. e., pretty much any jurisdiction
> > that has a copyright law.  See Micro Star v. FormGen.
> 
> There are always questions, of course.  And, I do think you
> have a pretty strong point here, in the sense that this can be
> a very real issue.
> 
> But, the scenes are not a part of openttd.  They are the non-free
> component which forces openttd into contrib.

No, the artwork (if included) would be literally infringing.  The
"mise en scene" doctrine is not about literal copying, it's about the
creation of sequels (parodies, clones, etc.) that plagiarize the
original work and siphon off the commercial potential of it and/or of
derivative works.

> > In general, Debian should not be distributing game clones, in main, in
> > contrib, or anywhere else.  The fact that copyright holders rarely
> > bother to pursue legal action against half-assed clones of obsolete
> > games does not mean that they are legitimate in the eyes of the law.
> 
> I agree with your second sentence.  I'm just not sure that your
> general statement from your first sentence applies here.
> 
> The question is: does openttd contain copyrighted material from
> Transport Tycoon?

If you are talking about literal copying, you are asking the wrong
question.  The question is, does a clone of a specific game infringe
its copyright?  And the answer is Yes.  A game clone -- as opposed to
a new work in the same genre, with rules, tiles, etc. that are
convincingly independently developed insofar as they are not scenes a
faire -- always infringes the copyright on the original (assuming that
the original is not old enough for its copyright to have expired, and
was not published without copyright notice prior to 1976).

> I don't have the answer to that question, and it sounds like the
> copyright holders are not currently interested in stating their
> opinion.
> 
> That leaves us with "due diligence" -- whatever that means in this
> context.

It means reading the law and getting a clue.  I refer you again to
Micro Star v. FormGen.

> I don't think a blanket prohibition on clone software (or even
> game clone software) will serve us very well.  Sometimes it's
> going to be a problem, sometimes it's not.  The times it's
> going to be a problem is when the clone software copies
> a tangible expression of creative content from the original
> work.
> 
> We have not yet identified any such elements which are
> relevant to openttd.

If you understood the meaning of "derivative work" -- as you have
conclusively demonstrated elsewhere that you do not -- you would have
no difficulty identifying those elements.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> No, the artwork (if included) would be literally infringing.  The
> "mise en scene" doctrine is not about literal copying, it's about the
> creation of sequels (parodies, clones, etc.) that plagiarize the
> original work and siphon off the commercial potential of it and/or of
> derivative works.

But the only people who can own a copy of this "sequel" are
people that own a legitimate copy of the game.

So where is the plagarism?   How does your "siphon off the
commercial potential" work in this case?

> If you understood the meaning of "derivative work" -- as you have
> conclusively demonstrated elsewhere that you do not -- you would have
> no difficulty identifying those elements.

This ad hominem approach of yours is getting annoying.

You've presented cases which show that you do not believe in your
own assertions about what derivative works mean.  Specifically,
you've claimed that derivative works are disjoint from collecitive
works and anthologies, but you've also stated that the same work
can be both a derivative work and an anthology.  Until you can
present a consistent view of your own beliefs, I cannot take 
seriously your critiques of my understanding.

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Humberto Massa Guimarães
De: Michael K. Edwards [mailto:[EMAIL PROTECTED]
> 
> The issue isn't functional cloning.  It's the fact that a video
> game is a "literary work" in the sense of having characters,
> settings, plot lines, etc., and therefore can be infringed in the
> non-literal sense of Micro Star v. FormGen -- even by a new
> scenario written for the existing game engine!

It seems (IMHO) that the issue here *is* functional cloning. The
characters, the whole "mise en scene" of the game is in the *data*
files. The game executable would function like a video player,
presenting the data in the data files and interacting with the user.
And *this* is exactly what is protected by art.6,III.
> 
> I think you'll find, on review, that even the deliberate intent of
> evoking the original is enough to create an infringing derivative
> work.  When I get a moment, I'll find the litigation associated
> with "The Wind Done Gone".

Just to reassert my point, with the data I have at the moment, I
don't believe that the game executable does this more than mplayer
evokes the content of copyrighted works. After all, if you want to
play the game legally, you must have a legally-acquired copy of the
original game to supply the artwork.

> 
> Cheers,
> - Michael
--
HTH,
Massa


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > No, the artwork (if included) would be literally infringing.  The
> > "mise en scene" doctrine is not about literal copying, it's about the
> > creation of sequels (parodies, clones, etc.) that plagiarize the
> > original work and siphon off the commercial potential of it and/or of
> > derivative works.
> 
> But the only people who can own a copy of this "sequel" are
> people that own a legitimate copy of the game.
> 
> So where is the plagarism?   How does your "siphon off the
> commercial potential" work in this case?

Would you like the very paragraph from Micro Star v. FormGen?

Micro Star further argues that the MAP files are not derivative works
because they do not, in fact, incorporate any of D/N-3D's protected
expression. In particular, Micro Star makes much of the fact that the
N/I MAP files reference the source art library, but do not actually
contain any art files themselves. Therefore, it claims, nothing of
D/N-3D's is reproduced in the MAP files. In making this argument,
Micro Star misconstrues the protected work. The work that Micro Star
infringes is the D/N-3D story itself--a beefy commando type named Duke
who wanders around post-Apocalypse Los Angeles, shooting Pig Cops with
a gun, lobbing hand grenades, searching for medkits and steroids,
using a jetpack to leap over obstacles, blowing up gas tanks, avoiding
radioactive slime. A copyright owner holds the right to create
sequels, see Trust Co. Bank v. MGM/UA Entertainment Co., 772 F.2d 740
(11th Cir. 1985), and the stories told in the N/I MAP files are surely
sequels, telling new (though somewhat repetitive) tales of Duke's
fabulous adventures. A book about Duke Nukem would infringe for the
same reason, even if it contained no pictures.*fn5

And this is every bit as true when the infringing work is a clone of
the game engine as when it is a game scenario.  The fact that the
cloners haven't gotten around to getting someone to clone the artwork
yet, and therefore users will need a copy (legitimately acquired or
otherwise) of the artwork in order to play the game, does not make it
any less an infringement.

> > If you understood the meaning of "derivative work" -- as you have
> > conclusively demonstrated elsewhere that you do not -- you would have
> > no difficulty identifying those elements.
> 
> This ad hominem approach of yours is getting annoying.

It's a simple statement of fact.  You do not understand the meaning of
"derivative work".  You have conclusively demonstrated this in the
course of the GPL debate.

> You've presented cases which show that you do not believe in your
> own assertions about what derivative works mean.  Specifically,
> you've claimed that derivative works are disjoint from collecitive
> works and anthologies, but you've also stated that the same work
> can be both a derivative work and an anthology.  Until you can
> present a consistent view of your own beliefs, I cannot take
> seriously your critiques of my understanding.

Bullshit yourself if you like, but I doubt that anyone else is buying.
 I have explained how a derivative work and a collection / collective
work / anthology differ, exhibited an example which is an anthology
_of_ two derivative works (not "a derivative work and an anthology"),
and cited case law out the yin-yang.  The two participants in this
discussion who do have legal qualifications (Humberto and Batist) have
agreed that the two categories are disjoint in their respective
jurisdictions -- meaning that a grant of license to create a
derivative work of X does not grant license to anthologize it, and
vice versa.

Your latest example of a revised edition of an encyclopedia is just as
easily disposed of.  It's a collective work.  That's because what's
protected about it, as opposed to what's protected about the articles
it contains, is the creative choices involved in the selection and
arrangement of its contents.  Note that there is a sense in which that
bit of creative expression is itself derived from the
selection-and-arrangement expression in the previous edition --
namely, that copyright in the 2005 edition doesn't extend the life of
the copyright in the 2004 edition.

Therefore, if I create a "parallel encyclopedia" with new articles on
topics selected by reference to the 2004 edition of the Brittanica, it
ceases to infringe when the copyright on the 2004 edition expires, and
it can't be said to infringe the 2005 Brittanica thereafter.  But an
encyclopedia is not a "derivative work" of its articles in the sense
that matters -- namely, that if I obtain a copyright holder's license
to "create a derivative work" of some article, that does not give me
license to put the result into my encyclopedia.

At the end of the day, you have one and only one purpose in sticking
to a definition of "derivative work" that has no basis in law or
history -- to persist in claiming that the FSF FA

Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Humberto Massa Guimarães <[EMAIL PROTECTED]> wrote:
> De: Michael K. Edwards [mailto:[EMAIL PROTECTED]
> >
> > The issue isn't functional cloning.  It's the fact that a video
> > game is a "literary work" in the sense of having characters,
> > settings, plot lines, etc., and therefore can be infringed in the
> > non-literal sense of Micro Star v. FormGen -- even by a new
> > scenario written for the existing game engine!
> 
> It seems (IMHO) that the issue here *is* functional cloning. The
> characters, the whole "mise en scene" of the game is in the *data*
> files. The game executable would function like a video player,
> presenting the data in the data files and interacting with the user.
> And *this* is exactly what is protected by art.6,III.

Again from Micro Star v. FormGen:

*fn5 We note that the N/I MAP files can only be used with D/N-3D. If
another game could use the MAP files to tell the story of a mousy
fellow who travels through a beige maze, killing vicious saltshakers
with paperclips, then the MAP files would not incorporate the
protected expression of D/N-3D because they would not be telling a
D/N-3D story.

The cloned game engine cannot, by the authors' own admission, be used
for any purpose other than to tell Transport Tycoon "stories".  Even
if the openttd project were to create functional equivalents of all of
the artwork and all of the other material contained in the data files
from the original game, using alternate names for people and things,
they would have to demonstrate pretty convincingly that it wasn't just
a cover for encouraging recipients to rip off the original game's
artwork and "storyline".

Why would the burden of proof be on the openttd coders even if they
were to create replacement artwork and rename all of the tiles? 
Because there's a clear and public record that copyright infringement
is part and parcel of their technique of cloning.  The openttd engine
is not a generic game machine, it is a machine for creating Transport
Tycoon sequels, period.

> > I think you'll find, on review, that even the deliberate intent of
> > evoking the original is enough to create an infringing derivative
> > work.  When I get a moment, I'll find the litigation associated
> > with "The Wind Done Gone".
> 
> Just to reassert my point, with the data I have at the moment, I
> don't believe that the game executable does this more than mplayer
> evokes the content of copyrighted works. After all, if you want to
> play the game legally, you must have a legally-acquired copy of the
> original game to supply the artwork.

See the paragraph from Micro Star v. FormGen cited in my response to
Raul.  It's not the degree of indirection in reference to artworks,
it's the fact that the game experience plagiarizes protectable
expression from Transport Tycoon.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
> > So where is the plagarism?   How does your "siphon off the
> > commercial potential" work in this case?

On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> Would you like the very paragraph from Micro Star v. FormGen?
...
> radioactive slime. A copyright owner holds the right to create
> sequels, see Trust Co. Bank v. MGM/UA Entertainment Co., 772 F.2d 740
> (11th Cir. 1985), and the stories told in the N/I MAP files are surely
> sequels, telling new (though somewhat repetitive) tales of Duke's
> fabulous adventures. A book about Duke Nukem would infringe for the
> same reason, even if it contained no pictures.*fn5
>
> And this is every bit as true when the infringing work is a clone of
> the game engine as when it is a game scenario.

In what way is this game engine clone a sequel to the original?

It lets you play the original.  In concept, it could let you play a sequel.  
Or, it could let you play an entirely different game. But no one has 
presented any reason to think that openttd represents a sequel.

This is distinct from the FormGen case, which did represent
a sequel.  At "performance time", the FormGen modified game
presented original MicroStar content together with FormGen
content.  It was not faithful to the original, it was a derivative
work.

> > > If you understood the meaning of "derivative work" -- as you have
> > > conclusively demonstrated elsewhere that you do not -- you would have
> > > no difficulty identifying those elements.
> >
> > This ad hominem approach of yours is getting annoying.
> 
> It's a simple statement of fact.  You do not understand the meaning of
> "derivative work".  You have conclusively demonstrated this in the
> course of the GPL debate.

You mean when I countered your false claim that derivative works,
collective works and anthologies form disjoint sets?

I'm sorry, I'm still not convinced.

> > You've presented cases which show that you do not believe in your
> > own assertions about what derivative works mean.  Specifically,
> > you've claimed that derivative works are disjoint from collecitive
> > works and anthologies, but you've also stated that the same work
> > can be both a derivative work and an anthology.  Until you can
> > present a consistent view of your own beliefs, I cannot take
> > seriously your critiques of my understanding.
> 
> Bullshit yourself if you like, but I doubt that anyone else is buying.
>  I have explained how a derivative work and a collection / collective
> work / anthology differ, exhibited an example which is an anthology
> _of_ two derivative works (not "a derivative work and an anthology"),
> and cited case law out the yin-yang.  

I have never claimed that they do not differ.  I've disputed your
assertion that they are disjoint.

I've also disputed conclusions you've drawn which were based
on this assertion that they are disjoint.

> The two participants in this
> discussion who do have legal qualifications (Humberto and Batist) have
> agreed that the two categories are disjoint in their respective
> jurisdictions -- meaning that a grant of license to create a
> derivative work of X does not grant license to anthologize it, and
> vice versa.

"Disjoint" and "Different" are two very different concepts.

Sets are different if there are elements in one set which are not
in the other.

Sets are disjoint if there are no elements in common between the
sets.

Your observation that derivative and collective works are different do
not show that they are disjoint.

> Your latest example of a revised edition of an encyclopedia is just as
> easily disposed of.  It's a collective work.  That's because what's
> protected about it, as opposed to what's protected about the articles
> it contains, is the creative choices involved in the selection and
> arrangement of its contents.  Note that there is a sense in which that
> bit of creative expression is itself derived from the
> selection-and-arrangement expression in the previous edition --
> namely, that copyright in the 2005 edition doesn't extend the life of
> the copyright in the 2004 edition.

Are you claiming now that copyright law does not grant derivative
protections (for example, protection when the work is translated to
another language)  to the encyclopaedia because it is a collective 
work?

If not, the above does in any way show that these concepts are
disjoint.

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> > > So where is the plagarism?   How does your "siphon off the
> > > commercial potential" work in this case?
> 
> On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > Would you like the very paragraph from Micro Star v. FormGen?
> ...
> > radioactive slime. A copyright owner holds the right to create
> > sequels, see Trust Co. Bank v. MGM/UA Entertainment Co., 772 F.2d 740
> > (11th Cir. 1985), and the stories told in the N/I MAP files are surely
> > sequels, telling new (though somewhat repetitive) tales of Duke's
> > fabulous adventures. A book about Duke Nukem would infringe for the
> > same reason, even if it contained no pictures.*fn5
> >
> > And this is every bit as true when the infringing work is a clone of
> > the game engine as when it is a game scenario.
> 
> In what way is this game engine clone a sequel to the original?
> 
> It lets you play the original.  In concept, it could let you play a sequel.
> Or, it could let you play an entirely different game. But no one has
> presented any reason to think that openttd represents a sequel.

Have you read any of the OpenTTD web site?  Here's a couple of
snippets from the "About" page:


An open source clone of the Microprose game "Transport Tycoon Deluxe".

OpenTTD is modeled after the original Transport Tycoon game by Chris
Sawyer and enhances the game experience dramatically. Many features
were inspired by TTDPatch while others are original.

Significant enhancements
=
- autorail build tool
- canals/shiplifts
- larger stations
- non-uniform stations
...


This is precisely the relationship that a game sequel bears to the original.

> This is distinct from the FormGen case, which did represent
> a sequel.  At "performance time", the FormGen modified game
> presented original MicroStar content together with FormGen
> content.  It was not faithful to the original, it was a derivative
> work.

You still haven't read Micro Star v. FormGen, have you?  For one
thing, you have Micro Star and FormGen backwards.  Micro Star
published a collection of third-party-authored scenarios for FormGen's
Duke Nukem 3-D game engine.  No "modified game", in the sense of a
tweaked game engine, and no issue of "faithful to the original".  "The
work that Micro Star infringes is the D/N-3D story itself ..."

> > > > If you understood the meaning of "derivative work" -- as you have
> > > > conclusively demonstrated elsewhere that you do not -- you would have
> > > > no difficulty identifying those elements.
> > >
> > > This ad hominem approach of yours is getting annoying.
> >
> > It's a simple statement of fact.  You do not understand the meaning of
> > "derivative work".  You have conclusively demonstrated this in the
> > course of the GPL debate.
> 
> You mean when I countered your false claim that derivative works,
> collective works and anthologies form disjoint sets?
> 
> I'm sorry, I'm still not convinced.

You continue not to understand the meaning of "derivative work", and
you continue to exhibit that non-understanding with every message you
write on the topic.  You also continue to misrepresent my arguments --
where did you get a third disjoint set "anthologies"? -- and to vastly
overstate the success of your "countering" anything.

> > > You've presented cases which show that you do not believe in your
> > > own assertions about what derivative works mean.  Specifically,
> > > you've claimed that derivative works are disjoint from collecitive
> > > works and anthologies, but you've also stated that the same work
> > > can be both a derivative work and an anthology.  Until you can
> > > present a consistent view of your own beliefs, I cannot take
> > > seriously your critiques of my understanding.
> >
> > Bullshit yourself if you like, but I doubt that anyone else is buying.
> >  I have explained how a derivative work and a collection / collective
> > work / anthology differ, exhibited an example which is an anthology
> > _of_ two derivative works (not "a derivative work and an anthology"),
> > and cited case law out the yin-yang.
> 
> I have never claimed that they do not differ.  I've disputed your
> assertion that they are disjoint.
> 
> I've also disputed conclusions you've drawn which were based
> on this assertion that they are disjoint.

Raul, a work made by collecting X, Y, and Z is not a derivative work
of X.  Not even if the "selection and arrangement" involved is
original enough to be copyrightable, and a fortiori if it is not (as
in the case of Quagga + Net-SNMP + libssl, an obvious combination
(given the text of each) if ever I saw one).  Assert it to your dying
day, that's still not what the phrase "derivative work" means in
modern jurisprudence, anywhere in the world.

[snip]

> > Your latest example of a revised edition of an encyclopedia is just as
> > easily disposed of.  It's a collective work.  That's because what's
> > protected about it, as opposed to what's protected about 

Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Raul Miller
On 5/16/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > It lets you play the original.  In concept, it could let you play a sequel.
> > Or, it could let you play an entirely different game. But no one has
> > presented any reason to think that openttd represents a sequel.
> 
> Have you read any of the OpenTTD web site?  Here's a couple of
> snippets from the "About" page:
> 
> 
> An open source clone of the Microprose game "Transport Tycoon Deluxe".
> 
> OpenTTD is modeled after the original Transport Tycoon game by Chris
> Sawyer and enhances the game experience dramatically. Many features
> were inspired by TTDPatch while others are original.
> 
> Significant enhancements
> =
> - autorail build tool
> - canals/shiplifts
> - larger stations
> - non-uniform stations
> ...
> 
> 
> This is precisely the relationship that a game sequel bears to the original.

I'm still dubious.

Yes, you're right that this appears to satisfy the same requirements 
which were expressed about MicroStar. (And, you're right, I confused
FormGen and MicroStar in my last post.)  However, that is not
the same thing as satisfying those requirements.

In particular, you've still not identified the creative elements from
the original game which openttd plagiarizes.  Nor have you
identified how.

This might seem like verbal game playing, but if there are no limits
on this kind of thing then everything infringes on everything, which
clearly is not the case.

> > > It's a simple statement of fact.  You do not understand the meaning of
> > > "derivative work".  You have conclusively demonstrated this in the
> > > course of the GPL debate.
> >
> > You mean when I countered your false claim that derivative works,
> > collective works and anthologies form disjoint sets?
> >
> > I'm sorry, I'm still not convinced.
> 
> You continue not to understand the meaning of "derivative work", and
> you continue to exhibit that non-understanding with every message you
> write on the topic.  You also continue to misrepresent my arguments --
> where did you get a third disjoint set "anthologies"? -- and to vastly
> overstate the success of your "countering" anything.

My apologies, I was combining some statements you made with
statements made by someone else.

So: are anthologies "derivative works" or "collective works", or
something else?

> > > Your latest example of a revised edition of an encyclopedia is just as
> > > easily disposed of.  It's a collective work.  That's because what's
> > > protected about it, as opposed to what's protected about the articles
> > > it contains, is the creative choices involved in the selection and
> > > arrangement of its contents.  Note that there is a sense in which that
> > > bit of creative expression is itself derived from the
> > > selection-and-arrangement expression in the previous edition --
> > > namely, that copyright in the 2005 edition doesn't extend the life of
> > > the copyright in the 2004 edition.
> >
> > Are you claiming now that copyright law does not grant derivative
> > protections (for example, protection when the work is translated to
> > another language)  to the encyclopaedia because it is a collective
> > work?
> 
> Talk about false dilemmas.  All copyright holders in the encyclopaedia
> and its constituent works have a cause of action for copyright
> infringement in the event of an unauthorized translation.  If the
> copyrighted selection and arrangement of the original has been
> substantially copied into the translation, then the translation
> infringes the copyright in the collective work.

Ok, I was trying to make some sense of your claims, and had
been reduced to wild guessing.  I think we agree that the
protections which are attributed to derivative works and the
protections which are attributed to collective works apply to
any work which needs those protections, regardless of whether
or not you admit that the work is a derivative or collective work.

Thanks,

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Sean Kellogg
On Monday 16 May 2005 05:31 pm, Michael K. Edwards wrote:
> Raul, a work made by collecting X, Y, and Z is not a derivative work
> of X.  Not even if the "selection and arrangement" involved is
> original enough to be copyrightable, and a fortiori if it is not (as
> in the case of Quagga + Net-SNMP + libssl, an obvious combination
> (given the text of each) if ever I saw one).  Assert it to your dying
> day, that's still not what the phrase "derivative work" means in
> modern jurisprudence, anywhere in the world.

I apologize for appearing stupid, having failed to keep abreast on current 
debian-legal discussions, but I can't help but think there is something wrong 
with the paragraph above.  Why exactly is a collection of X, Y, and Z not a 
derivative work of the three?  Does this mean I can buy a three books (X, Y, 
and Z) tear off the bindings, rebind them into one book XYZ and resell at a 
profit?  The questions surrounding what is and is not a derivative work are 
quite complex and are not made any easier by the confusing definition in the 
Copyright Act.

The question, it seems, is whether the compelation is "a work based upon one 
or more preexisting works."  Certainly my compelation book XYZ is based on 
the preexisting works of X, Y, and Z...  but that doesn't help us figure out 
if its a "work" in the eyes of the copyright statute.  Generally this 
requires some showing of original authorship...  but your claim is even if 
the "selection and arrangement" is original enough to be copyrightable, its 
still not a derivative work.  But that doesn't seem right...  Book XYZ is 
both "a work" of original authorship AND "based upon one or more preexisting 
works."

I'll readily admit to being inexperienced in this area.  I'm just finishing up 
my second year in law school...  so I've got lots more to learn and am happy 
to be proved wrong.

-Sean

p.s. PLEASE don't cite cases to make your point...  reading a whole case takes 
a lot more time that just explaining the logic used by the Court.

-- 
Sean Kellogg
2nd Year - University of Washington School of Law
GPSS Senator - Student Bar Association
Editor-at-Large - National ACS Blog [http://www.acsblog.org]
c: 206.498.8207    e: [EMAIL PROTECTED]
w: http://probonogeek.blogspot.com

So, let go
 ...Jump in
  ...Oh well, what you waiting for?
   ...it's all right
    ...'Cause there's beauty in the breakdown



Re: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread MJ Ray
"Michael K. Edwards" <[EMAIL PROTECTED]> wrote:
> Have you read any of the OpenTTD web site?  Here's a couple of
> snippets from the "About" page:
> 
> 
> An open source clone of the Microprose game "Transport Tycoon Deluxe".
> 
> OpenTTD is modeled after the original Transport Tycoon game by Chris
> Sawyer and enhances the game experience dramatically. Many features
> were inspired by TTDPatch while others are original. [...]
> 
> This is precisely the relationship that a game sequel bears to the original=
> . [...]

I disagree. A sequel would have (a) different game/s and not just
a different game engine. This seems much closer to an alternative
player for the same files (the mplayer model) than the Duke
Nukem case you cited repeatedly, as far as I can tell.

I'm also disappointed by the mix of personal attacks, analogies,
detailed case specifics and foreign languages in this thread.
Please try to explain to the laymen instead of handwaving.

-- 
MJR/slef
My Opinion Only: see http://people.debian.org/~mjr/
Please follow http://www.uk.debian.org/MailingLists/#codeofconduct


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 17 May 2005 05:14:13 GMT, MJ Ray <[EMAIL PROTECTED]> wrote:
> "Michael K. Edwards" <[EMAIL PROTECTED]> wrote:
> > Have you read any of the OpenTTD web site?  Here's a couple of
> > snippets from the "About" page:
> >
> > 
> > An open source clone of the Microprose game "Transport Tycoon Deluxe".
> >
> > OpenTTD is modeled after the original Transport Tycoon game by Chris
> > Sawyer and enhances the game experience dramatically. Many features
> > were inspired by TTDPatch while others are original. [...]
> > 
> > This is precisely the relationship that a game sequel bears to the original=
> > . [...]
> 
> I disagree. A sequel would have (a) different game/s and not just
> a different game engine. This seems much closer to an alternative
> player for the same files (the mplayer model) than the Duke
> Nukem case you cited repeatedly, as far as I can tell.

There are lots of DVD (DivX, etc.) players in the world, and all of
the movie's plot, characters, etc. are in the movie's data, not the
player.  OpenTTD is to Transport Tycoon Deluxe as Civilization III is
to Civilization II.  Except, of course, that Civ III was created under
license from the Civ II copyright holder, and they probably retouched
some of the graphics.

> I'm also disappointed by the mix of personal attacks, analogies,
> detailed case specifics and foreign languages in this thread.
> Please try to explain to the laymen instead of handwaving.

Not sure about the foreign languages, but I'm tired of the rest, too. 
I know that I'm a bit late to the party and that freeciv and an
endless supply of Pac-Man, Sokoban, and Tetris clones are already in
the archive.  But if you care to know the truth, none of them is any
safer or more legal to distribute than any other piece of abandonware
-- unlike, for instance, game machine emulators, which don't contain
protected expression from any particular game's mise en scene.

If you would like, I'll pull some quotes from Nimmer on Copyright next
time I'm in a law library.  Which may be tomorrow or next decade.

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/16/05, Sean Kellogg <[EMAIL PROTECTED]> wrote:
> On Monday 16 May 2005 05:31 pm, Michael K. Edwards wrote:
> > Raul, a work made by collecting X, Y, and Z is not a derivative work
> > of X.  Not even if the "selection and arrangement" involved is
> > original enough to be copyrightable, and a fortiori if it is not (as
> > in the case of Quagga + Net-SNMP + libssl, an obvious combination
> > (given the text of each) if ever I saw one).  Assert it to your dying
> > day, that's still not what the phrase "derivative work" means in
> > modern jurisprudence, anywhere in the world.
> 
> I apologize for appearing stupid, having failed to keep abreast on current
> debian-legal discussions, but I can't help but think there is something wrong
> with the paragraph above.  Why exactly is a collection of X, Y, and Z not a
> derivative work of the three?  Does this mean I can buy a three books (X, Y,
> and Z) tear off the bindings, rebind them into one book XYZ and resell at a
> profit?  The questions surrounding what is and is not a derivative work are
> quite complex and are not made any easier by the confusing definition in the
> Copyright Act.

The 17 USC 101 (1976 and later) definition isn't that bad, and the one
in the Berne Convention is even clearer.  Derivative works are
sequels, translations, adaptations to the silver screen, that sort of
thing.  Collective works are anthologies and encyclopedias and the
Color-Coordinated Leather-Bound 2005 Main and Alternate Selections of
the Book-of-the-Month Club.

These two categories exist for different historical reasons and have
separate legislative and judicial histories (note that there is no
definition of "derivative works" in the 1909 Copyright Act), so the
presence of separate definitions in today's 17 USC 101 is no surprise.
 The statute doesn't need to say they're technically disjoint
categories (which is what all that silly symbolic math is about);
almost no judge would confuse them if a case's outcome actually
depended on the distinction, and if one did, that's what appeals
courts are for.

Authorization to publish copies is just that -- authorization to copy
-- and it takes explicit authorization (a separate license "scope") to
do any of the other things.  (In some cases this license may be
implied through conduct; it's still a creature of contract law,
though, as outlined in Effects Associates v. Cohen, and this is long
since baked into Nimmer.)  Sane people authorize something specific
instead of playing games with the legal categories; the GPL doesn't do
the sane thing because it pretends not to be governed by contract law,
and as a result the drafter is hoist upon his own petard.

> The question, it seems, is whether the compelation is "a work based upon one
> or more preexisting works."  Certainly my compelation book XYZ is based on
> the preexisting works of X, Y, and Z...  but that doesn't help us figure out
> if its a "work" in the eyes of the copyright statute.  Generally this
> requires some showing of original authorship...  but your claim is even if
> the "selection and arrangement" is original enough to be copyrightable, its
> still not a derivative work.  But that doesn't seem right...  Book XYZ is
> both "a work" of original authorship AND "based upon one or more preexisting
> works."

That is not the question.  The question is whether it was created from
the original work[s] by "recasting, transforming, or adapting" them
(derivative work) on one hand, or by "assembling into a collective
whole" (collective work) -- or, if you like, "selecting, coordinating,
or arranging" them (compilation; and if the originals are themselves
copyrightable, collective work) on the other hand.  The Berne
Convention doesn't go to the trouble of putting "one or more original
works" into the definition of "derivative works", which is just
additional evidence that historically collections are not a flavor of
derivative work.

> I'll readily admit to being inexperienced in this area.  I'm just finishing up
> my second year in law school...  so I've got lots more to learn and am happy
> to be proved wrong.

I think I might have visited a law school once.  :-)  IANAL.

> p.s. PLEASE don't cite cases to make your point...  reading a whole case takes
> a lot more time that just explaining the logic used by the Court.

Fair enough.  I think you will find extremely few cases that hinge
upon the distinction anyway.  The only purpose for which it really
matters that they are separate legal categories is when somebody
writes a generic offer of contract, licensing the creation and
distribution of "derivative works under copyright law" in return for
some specific performance, instead of a specific license to translate
"American Sphinx" into Klingon in return for $x per copy sold.  But
when someone does so -- as the drafter of the GPL has done -- I think
a court should have no difficulty in acknowledging the licensee's
right to have it construed narrowly if he or she so reques

Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> But when someone does so -- as the drafter of the GPL has done 
> -- I think a court should have no difficulty in acknowledging the
> licensee's right to have it construed narrowly if he or she so requests.

I agree -- especially since it's the grant of license which is being 
construed here:

If it's construed narrowly, this simply means that the licensee wasn't
granted license for that case.

[Clearly, the question of whether or not license is needed is 
a separate question.]

-- 
Raul



RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Humberto Massa Guimarães
> 
> See the paragraph from Micro Star v. FormGen cited in my response to
> Raul.  It's not the degree of indirection in reference to artworks,
> it's the fact that the game experience plagiarizes protectable
> expression from Transport Tycoon.

Ok. I'm conviced you're probably right.

--
Cheers,
Massa


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RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Humberto Massa Guimarães
De: MJ Ray [mailto:[EMAIL PROTECTED]
> 
> "Michael K. Edwards" <[EMAIL PROTECTED]> wrote:
> > Have you read any of the OpenTTD web site?  Here's a couple of
> > snippets from the "About" page:
> > 
> >  An open source clone of the Microprose game "Transport
> > Tycoon Deluxe".
> > 
> > OpenTTD is modeled after the original Transport Tycoon game by
> > Chris Sawyer and enhances the game experience dramatically. Many
> > features were inspired by TTDPatch while others are original.
> > [...]  This is precisely the relationship that a game
> > sequel bears to the original . [...]
> 
> I disagree. A sequel would have (a) different game/s and not just
> a different game engine. This seems much closer to an alternative
> player for the same files (the mplayer model) than the Duke Nukem
> case you cited repeatedly, as far as I can tell.

I ended up agreeing with him after considering that the gaming
experience contained in the code could be considered part of the
"mise en scene" of the game and, as such, part of copyrightable
creative expression.

> 
> I'm also disappointed by the mix of personal attacks, analogies,
> detailed case specifics and foreign languages in this thread.
> Please try to explain to the laymen instead of handwaving.

I took a little bit of offense reading this last paragraph; in
parts:

* personal attacks: yeah, this was the low point of this thread, and
  I think both Raul and Michael should moderate themselves...
  myself, if I exceeded any courtesy boundaries, I apologize;

* analogies and detailed case specifics: well, I imagined that a
  debian-legal discussion, to be able to reach *any* meaningful
  conclusion about matters of law, should be akin to a real-world
  legal discussion (full of analogies and detailed case specifics);

* foreign languages: it would not be difficult to understand that
  this point is the one I took most offense in your comment; I try
  not to disrespect the English-language nature of the list, and I
  make the effort to translate (the best I can in my limited
  knowledge of English and English-legalese) every statute, case
  law, and doctrine information that I have in Portuguese; if in
  some rare occasions I quote the original or try to give a Spanish
  translation, it's intenting to make myself more clear. Do you
  reaaly think I (or other) over-used foreing languages in this
  thread? Could you give an example, so I (or others) could *not*
  make the same mistake again, please?

--
Thanks, HTH,
Massa


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Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/17/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > But when someone does so -- as the drafter of the GPL has done
> > -- I think a court should have no difficulty in acknowledging the
> > licensee's right to have it construed narrowly if he or she so requests.

"it" = "the definition of 'derivative work under copyright law', and
hence of 'work based on the Program'"

> I agree -- especially since it's the grant of license which is being
> construed here:
> 
> If it's construed narrowly, this simply means that the licensee wasn't
> granted license for that case.

You are so utterly and deliberately misrepresenting my argument, and
the implication of "construed narrowly" in this context, as to
entirely lose my respect.

> [Clearly, the question of whether or not license is needed is
> a separate question.]

Blenderized equine.  Don't let him go on bullshitting you, guys.

- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> "it" = "the definition of 'derivative work under copyright law', and
> hence of 'work based on the Program'"

And, hence, something that's licensed under the GPL.

> > I agree -- especially since it's the grant of license which is being
> > construed here:
> >
> > If it's construed narrowly, this simply means that the licensee wasn't
> > granted license for that case.
> 
> You are so utterly and deliberately misrepresenting my argument, and
> the implication of "construed narrowly" in this context, as to
> entirely lose my respect.

I'm not claiming that this is your argument.

I'm claiming that this is the structure of the GPL.

I think your "entirely lose my respect" quip means
that you think that license isn't needed for some cases
because license has already been granted for other
cases.  Or maybe not.  I certainly can't claim that
I understand your arguments -- I have to guess
to figure out what it is you think you're saying.

-- 
Raul



Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/17/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > "it" = "the definition of 'derivative work under copyright law', and
> > hence of 'work based on the Program'"
> 
> And, hence, something that's licensed under the GPL.

Did you happen to notice that not every term of the GPL applies
exclusively to the isolated distribution of a "work based on the
Program"?  Did you happen to notice any of the discussion about how a
court might approach the construction of the contract with regard to
authority to create and distribute distro CD's and other collective
works?

> > > I agree -- especially since it's the grant of license which is being
> > > construed here:
> > >
> > > If it's construed narrowly, this simply means that the licensee wasn't
> > > granted license for that case.
> >
> > You are so utterly and deliberately misrepresenting my argument, and
> > the implication of "construed narrowly" in this context, as to
> > entirely lose my respect.
> 
> I'm not claiming that this is your argument.
> 
> I'm claiming that this is the structure of the GPL.
> 
> I think your "entirely lose my respect" quip means
> that you think that license isn't needed for some cases
> because license has already been granted for other
> cases.  Or maybe not.  I certainly can't claim that
> I understand your arguments -- I have to guess
> to figure out what it is you think you're saying.

Look, I take that back -- you haven't entirely lost my respect.  I
have to step back and see that your (in my view) reprehensible
misrepresentation of my arguments is happening in the context of a
debate that has gotten pretty acrimonious on both sides.  It's pretty
normal, under these circumstances, for each participant to regard his
own errors as peccadillos and the other's as mortal sins.

You, at least, can claim long and honorable service on Debian's
behalf, and it's not your fault if you are (IMHO) unskilled in the
form of legal discourse that requires a solid grounding in statute and
precedent.  Not to mention digesting the terminally polysyllabic style
that I seem to have in common with at least some appellate judges. 
:-)

But for future reference, if you think that something I have written
leads inexorably to the conclusion that Debian is prohibited from
distributing Sarge CD #1, you're probably misreading it -- except when
I express that fear myself, as I have with respect to the "agency to
sublicense" issue.  OK?

Cheers,
- Michael



Re: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> But for future reference, if you think that something I have written
> leads inexorably to the conclusion that Debian is prohibited from
> distributing Sarge CD #1, you're probably misreading it -- except when
> I express that fear myself, as I have with respect to the "agency to
> sublicense" issue.  OK?

Ok.

Thanks,

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-16 Thread Michael K. Edwards
On 5/16/05, Humberto Massa Guimarães <[EMAIL PROTECTED]> wrote:
> De: Michael K. Edwards [mailto:[EMAIL PROTECTED]
> 
> > Note that there is no question (IANAL, TINLA) that openttd
> > infringes the copyright on Transport Tycoon in any jurisdiction
> > that recognizes the doctrine of "mise en scene", i. e., pretty
> > much any jurisdiction that has a copyright law.  See Micro Star v.
> > FormGen.
> 
> I don't recall if 17USC117 makes any mention of it, but functional
> cloning of any program is protected by Brazilian Computer Programs
> Law in art.6, III (''It does not constitute infringement on the
> computer program author's rights: [...] III - the occurrence of a
> program similar to other, preexistent, when the similarity is by
> force of the functional application characteristics _or_ of the
> observance of technical or normative regulations _or_ limitation of
> alternative form for its expression'' -- underlines and terrible
> English translation are mine).

The issue isn't functional cloning.  It's the fact that a video game
is a "literary work" in the sense of having characters, settings, plot
lines, etc., and therefore can be infringed in the non-literal sense
of Micro Star v. FormGen -- even by a new scenario written for the
existing game engine!

> > In general, Debian should not be distributing game clones, in
> > main, in contrib, or anywhere else.  The fact that copyright
> > holders rarely bother to pursue legal action against half-assed
> > clones of obsolete games does not mean that they are legitimate in
> > the eyes of the law.
> 
> The mise en scene infringement would only be in the case of the
> maps and scenery of the game, which, in casu, won't be distributed
> by Debian. Anyway, you are quite right that game clones are not
> completely legitimate in principle, exactly because they would
> *normally* come with the infringing sprites, maps, sceneries, etc.

I think you'll find, on review, that even the deliberate intent of
evoking the original is enough to create an infringing derivative
work.  When I get a moment, I'll find the litigation associated with
"The Wind Done Gone".

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Måns Rullgård
Humberto Massa Guimarães <[EMAIL PROTECTED]> writes:

>> See the paragraph from Micro Star v. FormGen cited in my response to
>> Raul.  It's not the degree of indirection in reference to artworks,
>> it's the fact that the game experience plagiarizes protectable
>> expression from Transport Tycoon.
>
> Ok. I'm conviced you're probably right.

I'm not so convinced.  It depends on how much of the game is defined
in the data files, and how much is part of the engine, in other words,
how generic the game engine is.

Unless a proper distinction is made, you could argue that the game was
made to run on an Intel CPU, and thus AMD is infringing on the game by
making a machine capable of running it.  I don't expect anyone to
seriously attempt such an argument, but with a dedicated game console,
the borders are more blurred, especially when the manufacturer of the
original hardware also produces games.

-- 
Måns Rullgård
[EMAIL PROTECTED]


-- 
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RES: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Humberto Massa Guimarães

De: Måns Rullgård [mailto:[EMAIL PROTECTED]

> Humberto Massa Guimarães <[EMAIL PROTECTED]> writes:
> 
> >> See the paragraph from Micro Star v. FormGen cited in my
> >> response to Raul.  It's not the degree of indirection in
> >> reference to artworks, it's the fact that the game experience
> >> plagiarizes protectable expression from Transport Tycoon.
> >
> > Ok. I'm conviced you're probably right.
> 
> I'm not so convinced.  It depends on how much of the game is
> defined in the data files, and how much is part of the engine, in
> other words, how generic the game engine is.

You do have a point, too. But in the specific case of TTD, could the
game engine be *really* generic? I don't really think so.

--
HTH,
Massa



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Humberto Massa Guimarães <[EMAIL PROTECTED]> wrote:
> * personal attacks: yeah, this was the low point of this thread, and
>   I think both Raul and Michael should moderate themselves...
>   myself, if I exceeded any courtesy boundaries, I apologize;

I've been trying to keep my tone moderate.  Additionally, I think I've
only been attacking arguments, not people.

If at any time someone thinks I've failed on either of these points
(especially the "attacking people" problem), please send me private 
email describing the issue.

Thanks,

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/17/05, Måns Rullgård <[EMAIL PROTECTED]> wrote:
> Humberto Massa Guimarães <[EMAIL PROTECTED]> writes:
> 
> >> See the paragraph from Micro Star v. FormGen cited in my response to
> >> Raul.  It's not the degree of indirection in reference to artworks,
> >> it's the fact that the game experience plagiarizes protectable
> >> expression from Transport Tycoon.
> >
> > Ok. I'm conviced you're probably right.
> 
> I'm not so convinced.  It depends on how much of the game is defined
> in the data files, and how much is part of the engine, in other words,
> how generic the game engine is.

Well, the authors don't say it's a generic game engine.  They say it's
an open source clone of the Microprose game "Transport Tycoon Deluxe".
 No less, no more.

> Unless a proper distinction is made, you could argue that the game was
> made to run on an Intel CPU, and thus AMD is infringing on the game by
> making a machine capable of running it.  I don't expect anyone to
> seriously attempt such an argument, but with a dedicated game console,
> the borders are more blurred, especially when the manufacturer of the
> original hardware also produces games.

People have seriously attempted such arguments (using copyright on the
game machine's BIOS as the hook), and have lost at the appellate
level.  See for example Sony v. Connectix (
http://laws.findlaw.com/9th/9915852.html ), which in turn cites Sega
v. Accolade.  See also Galoob v. Nintendo (
http://cyber.law.harvard.edu/openlaw/DVD/cases/Galoob_v_Nintendo.html
) for a discussion of the borderline between temporary alteration of a
game's behavior at run-time and the creation of a derivative work.

I refer you again to Lexmark v. Static Control, a brilliant Sixth
Circuit exposition of where courts should (and do) place limits on the
copyright monopoly to prevent its abuse as a tool to stifle legitimate
competition.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/17/05, Humberto Massa Guimarães <[EMAIL PROTECTED]> wrote:
> * personal attacks: yeah, this was the low point of this thread, and
>   I think both Raul and Michael should moderate themselves...
>   myself, if I exceeded any courtesy boundaries, I apologize;

Look, moderation is great when the other guy is making a reasonably
conscientious effort to play thesis-antithesis-synthesis and come out
the other side with a little bit more truth than when we went in.  But
have you been paying attention to Raul's debating tactics?  It is
getting ever more obvious that he has no intention of fairly quoting
anyone -- me, an appellate decision, a legal commentator -- if he can
muddy the waters by misquoting them.

Up until a day or two ago I could chalk that up to difficulty with
reading comprehension, but the whole business with citing Sun v.
Microsoft as proof that some courts skip contract analysis, and then
refusing to acknowledge that he was citing the summary of the district
court's erroneous decision -- it's just too much.  Not to mention
replying to my "courts are likely to construe 'derivative work'
narrowly on the licensee's request" as if I had said "courts are
likely to construe the license narrowly and thus find the licensee's
conduct to be outside it", which is OBVIOUSLY not what I was saying. 
There's a point at which it crosses over from incompetence to malice,
and I think he's well past it.

My residual obligation of moderation is to the other readers of my
screeds, who still don't particularly need their inboxes polluted with
language much stronger than "bullshit".  For what it's worth, where I
come from, accusing someone of bullshitting is a lot milder than
calling him a liar.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> Up until a day or two ago I could chalk that up to difficulty with
> reading comprehension, but the whole business with citing Sun v.
> Microsoft as proof that some courts skip contract analysis, and then
> refusing to acknowledge that he was citing the summary of the district
> court's erroneous decision -- it's just too much.  Not to mention
> replying to my "courts are likely to construe 'derivative work'
> narrowly on the licensee's request" as if I had said "courts are
> likely to construe the license narrowly and thus find the licensee's
> conduct to be outside it", which is OBVIOUSLY not what I was saying.
> There's a point at which it crosses over from incompetence to malice,
> and I think he's well past it.

Given the bulk of what you've written, the illogical debating
tactics you've used in the posts I was responding to (including,
but not limited to, ad hominem), I find myself unable to say
much of anything about how obvious your intent is.

Put differently: I do not believe I was being unfair, but I might 
have been.

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Michael K. Edwards
On 5/17/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/17/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > Up until a day or two ago I could chalk that up to difficulty with
> > reading comprehension, but the whole business with citing Sun v.
> > Microsoft as proof that some courts skip contract analysis, and then
> > refusing to acknowledge that he was citing the summary of the district
> > court's erroneous decision -- it's just too much.  Not to mention
> > replying to my "courts are likely to construe 'derivative work'
> > narrowly on the licensee's request" as if I had said "courts are
> > likely to construe the license narrowly and thus find the licensee's
> > conduct to be outside it", which is OBVIOUSLY not what I was saying.
> > There's a point at which it crosses over from incompetence to malice,
> > and I think he's well past it.
> 
> Given the bulk of what you've written, the illogical debating
> tactics you've used in the posts I was responding to (including,
> but not limited to, ad hominem), I find myself unable to say
> much of anything about how obvious your intent is.
> 
> Put differently: I do not believe I was being unfair, but I might
> have been.

On review, "malice" was stronger than is justified, and I retract it. 
Raul is being decent in reply, and that tickles my sense of shame. 
I'll let others judge how logical his and my debating tactics are, and
I still think his paraphrases are often rather outrageously incorrect,
but let's go back to calling them nothing worse than honest error.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
For more observations on the legal basis for finding a derivative work
where no literal copying has taken place, see Palladium Music v.
EatSleepMusic at
http://caselaw.lp.findlaw.com/data2/circs/10th/046061.html .  For GPL
purposes, it is significant that Palladium's copyrights were held
"invalid and unenforceable because it has failed to obtain compulsory
or consensual licenses from the copyright owners of the underlying
musical compositions".  The compulsory licensing bit applies only to
musical recordings in the US, and has a history all its own; but I
think Palladium would be a strong precedent declaring derivative work
copyrights unenforceable if they were not created under appropriate
license from the copyright holder on the original.

And if you thought the Circular 14 citation was worth much (even if it
were to support Raul's assertions, which I'm not convinced it does),
here's a telling excerpt from Palladium:

(6)  We note Palladium's reliance upon Circular 56 in lieu of citation
to the Copyright Act itself.  The circulars provided by the Copyright
Office are intended simply to aid the public in understanding
copyright law.  See Whelan Associates, Inc. v. Jaslow Dental
Laboratory, Inc., 797 F.2d 1222, 1242 n.38 (3d Cir. 1986) ("Copyright
Office circulars are not technical documents, but are `intended to
present simple explanations of the law,' for lay persons.").  While
they certainly may supplement our understanding of what is required
for effective registration, see Xoom, Inc. v. Imageline, Inc., 323
F.3d 279, 284-85 (4th Cir. 2003), they are hardly more binding on
statutory interpretation than a plain reading of the Copyright Act
itself, or the Copyright regulations, codified at 37 C.F.R.  202 et
al. See Whelan, 797 F.2d at 1242 n.38  (refusing to give deference to
a circular).

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
In other words, Palladium wasn't the copyright holder,
and didn't even have have license.

That doesn't seem very interesting.

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> In other words, Palladium wasn't the copyright holder,
> and didn't even have have license.
> 
> That doesn't seem very interesting.

You appear to labor under a common misconception about legal
precedents -- namely, that it is their outcome that matters rather
than the reasoning that they contain.  The Palladium decision
addresses, among other things, three points of law -- whether any
literal copying is required in order to find that one work is a
derivative of another, whether a valid copyright can be obtained on a
derivative work created without license from the copyright holder on
the original, and whether a US Copyright Office Circular has any value
as a legal precedent -- that I find quite relevant to the discussion
at hand.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> You appear to labor under a common misconception about legal
> precedents -- namely, that it is their outcome that matters rather
> than the reasoning that they contain. 

Actually, I made the (perhaps false) assumption that you had
quoted the relevant part of the decision.  I was only commenting
on the text you had quoted.

Anyways, I've never advocated relying on the circulars
in place of the copyright act.  I was just thinking that
the circulars explained some reasoning about the copyright
act that you seemed to be having difficulty with.  This is
the "derivative and collective works are disjoint" idea which
you seem to have even though it's not supported by law.

I've not yet read the case summary to determine see what
it says about the literal copying issue.

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > You appear to labor under a common misconception about legal
> > precedents -- namely, that it is their outcome that matters rather
> > than the reasoning that they contain.
> 
> Actually, I made the (perhaps false) assumption that you had
> quoted the relevant part of the decision.  I was only commenting
> on the text you had quoted.

Did you notice the set of quote maks around "invalid and unenforceable
because it has failed to obtain compulsory or consensual licenses from
the copyright owners of the underlying musical compositions"?  I put
them there because that's another excerpt from the decision.

> Anyways, I've never advocated relying on the circulars
> in place of the copyright act.  I was just thinking that
> the circulars explained some reasoning about the copyright
> act that you seemed to be having difficulty with.  This is
> the "derivative and collective works are disjoint" idea which
> you seem to have even though it's not supported by law.

Still working on your proof by repeated assertion, are you? 
Collective works are not derivative works under copyright law, as I,
Humberto, and Batist have proven to our own and each other's
satisfaction, and the apparent satisfaction of all other active
participants in this discussion, under the Berne Convention and under
three otherwise widely divergent national implementations.  The fact
that you cannot distinguish between a set containing the element X and
a set containing a collective work that incorporates X is not my
problem.

> I've not yet read the case summary to determine see what
> it says about the literal copying issue.

You should not have any difficulty in establishing the correctness of
"no literal copying has taken place" with regard to the Palladium
opinion by applying your eyeballs to it for ninety seconds or so,
especially if you use a browser that can find the words "preexisting
sounds" in its text.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > Anyways, I've never advocated relying on the circulars
> > in place of the copyright act.  I was just thinking that
> > the circulars explained some reasoning about the copyright
> > act that you seemed to be having difficulty with.  This is
> > the "derivative and collective works are disjoint" idea which
> > you seem to have even though it's not supported by law.
> 
> Still working on your proof by repeated assertion, are you?
> Collective works are not derivative works under copyright law, as I,
> Humberto, and Batist have proven to our own and each other's
> satisfaction, and the apparent satisfaction of all other active
> participants in this discussion, under the Berne Convention and under
> three otherwise widely divergent national implementations.  The fact
> that you cannot distinguish between a set containing the element X and
> a set containing a collective work that incorporates X is not my
> problem.

You've failed to offer any authority for your assertion that
derivative and collective works are disjoint.

I agree that you have cited plenty of authority which shows
that they are different.

I've presented examples -- which you have apparently
agreed are legally valid -- where the same work is both
a collective work and a derivative work.  You've asserted
that these are not valid examples of this concept, but
your "logic" escapes me.

> > I've not yet read the case summary to determine see what
> > it says about the literal copying issue.
> 
> You should not have any difficulty in establishing the correctness of
> "no literal copying has taken place" with regard to the Palladium
> opinion by applying your eyeballs to it for ninety seconds or so,
> especially if you use a browser that can find the words "preexisting
> sounds" in its text.

It's the relevance I'm having problems with.  

Palladium created literal copies of some music, without a license.  
The court declared that these copies were derivatives of the original 
and that Palladium did not have a license for them.

In the context of openttd, this would be analogous to creating
fresh copies of the game data which basically looked like and
acted like the original game.

But we're not talking about the game data, we're talking about
the game engine.

The game engine is to the game what a musical instrument
is to music.  You use a musical instrument to play music
in much the same way you use a game engine to play the
game.

There might be some uniquely creative elements to some 
musical instrument, which are copyrightable.  Likewise,
there might be some uniquely creative elements in the game
engine which are copyrightable.  We just haven't identified
any, yet.

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > Still working on your proof by repeated assertion, are you?
> > Collective works are not derivative works under copyright law, as I,
> > Humberto, and Batist have proven to our own and each other's
> > satisfaction, and the apparent satisfaction of all other active
> > participants in this discussion, under the Berne Convention and under
> > three otherwise widely divergent national implementations.  The fact
> > that you cannot distinguish between a set containing the element X and
> > a set containing a collective work that incorporates X is not my
> > problem.
> 
> You've failed to offer any authority for your assertion that
> derivative and collective works are disjoint.

BS.  I've given you treaty, statute, case law, Nimmer, the works.

> I agree that you have cited plenty of authority which shows
> that they are different.

If a work is formed by one of the processes listed in 17 USC 101 under
"compilations" / "collective works", it's a collective work.  If it's
formed by one of the processes listed under "derivative works", it's a
derivative work.  Those sets of processes are non-overlapping.

In the real world, works of an arbitrary degree of similarity may be
produced by either set of processes given different inputs.  Hence it
can be a bit of a judgment call which process came last, when you come
to certain borderline cases such as translated anthologies.  But the
difference is clear enough in principle to justify the stronger word
"disjoint" for all legal purposes, and especially for the purpose of
determining that the largest "derivative work" of Quagga in
Quagga+Net-SNMP+libssl is Quagga itself.  End of argument.

(How did this debate spill over into this thread, anyway?)

> I've presented examples -- which you have apparently
> agreed are legally valid -- where the same work is both
> a collective work and a derivative work.  You've asserted
> that these are not valid examples of this concept, but
> your "logic" escapes me.

What examples would those be?  If you are talking about the 2005
Brittanica or the even-more-borderline example that I provided (a
translation of an encyclopedia / an encyclopedia of translations), I
have both drawn the borderline for you and explained why it is
unimportant to reaching the correct legal conclusion given several
possible sets of facts about licenses granted.  The only circumstance
under which it matters is when you write "derivative work under
copyright law" into the text of an offer of contract, and I believe
I've pummeled that quagga to the necessary extent.

> > > I've not yet read the case summary to determine see what
> > > it says about the literal copying issue.
> >
> > You should not have any difficulty in establishing the correctness of
> > "no literal copying has taken place" with regard to the Palladium
> > opinion by applying your eyeballs to it for ninety seconds or so,
> > especially if you use a browser that can find the words "preexisting
> > sounds" in its text.
> 
> It's the relevance I'm having problems with.
> 
> Palladium created literal copies of some music, without a license.
> The court declared that these copies were derivatives of the original
> and that Palladium did not have a license for them.

No.  Palladium "reverse engineered" the sheet music for the
accompaniment to thousands of pop songs and recorded them, without
literal copying of the original recordings (i. e. the use of
"preexisting sounds"), as karaoke backing music.  When another karaoke
publisher ripped off a bunch of those tracks and Palladium filed suit,
they lost because they didn't have a valid copyright, for lack of
license from the original copyright holders.

This is relevant to OpenTTD, for instance, because its authors don't
(AFAIK) have a license from the copyright holder on Transport Tycoon
Deluxe to create a sequel/adaptation/whatever, and so they don't have
a valid copyright on OpenTTD, so they can't license it to you and me
under the GPL (or any other license that has any basis in copyright).

> In the context of openttd, this would be analogous to creating
> fresh copies of the game data which basically looked like and
> acted like the original game.
> 
> But we're not talking about the game data, we're talking about
> the game engine.

We're talking about a theory of derivative work that doesn't require
literal copying.  In the game context, that would be closer to "mise
en scene" than to "public performance" / "unauthorized recording", so
the process of establishing the fact of copying is a bit different. 
But with regard to freeciv (and the hypothesized
OpenTTD-that-doesn't-need-bits-of-the-original), I think it
vanishingly unlikely (IANAL) that the copyright holder on the original
would fail to establish facts in support of infringement.

> The game engine is to the game what a musical instrument
> is to music.  You use a musical inst

Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > You've failed to offer any authority for your assertion that
> > derivative and collective works are disjoint.
> 
> BS.  I've given you treaty, statute, case law, Nimmer, the works.

You've adequately proven that derivative works and collective
works are different.

You've yet to provide a citation which shows that they are disjoint.

> > I agree that you have cited plenty of authority which shows
> > that they are different.
> 
> If a work is formed by one of the processes listed in 17 USC 101 under
> "compilations" / "collective works", it's a collective work.  If it's
> formed by one of the processes listed under "derivative works", it's a
> derivative work.  Those sets of processes are non-overlapping.

Both kinds of processes can be accurate in describing the
creation of a particular work.

> In the real world, works of an arbitrary degree of similarity may be
> produced by either set of processes given different inputs.  Hence it
> can be a bit of a judgment call which process came last, when you come
> to certain borderline cases such as translated anthologies.  But the
> difference is clear enough in principle to justify the stronger word
> "disjoint" for all legal purposes, and especially for the purpose of
> determining that the largest "derivative work" of Quagga in
> Quagga+Net-SNMP+libssl is Quagga itself.  End of argument.

You've also not cited any credible authority which claims that
the "process which came last" is the only relevant issue.

> (How did this debate spill over into this thread, anyway?)

You brought up the copyright office circulars, so I mentioned
why I had originally proposed them.

> > I've presented examples -- which you have apparently
> > agreed are legally valid -- where the same work is both
> > a collective work and a derivative work.  You've asserted
> > that these are not valid examples of this concept, but
> > your "logic" escapes me.
> 
> What examples would those be?  If you are talking about the 2005
> Brittanica or the even-more-borderline example that I provided (a
> translation of an encyclopedia / an encyclopedia of translations), I
> have both drawn the borderline for you and explained why it is
> unimportant to reaching the correct legal conclusion given several
> possible sets of facts about licenses granted.

That's one of the examples.

In any event, I'm still not seeing any reason to believe that
derivative works are disjoint from collective works.

If showing that the issue is irrelevant shows that there's no
legally valid reason to think they need to be disjoint.

> > Palladium created literal copies of some music, without a license.
> > The court declared that these copies were derivatives of the original
> > and that Palladium did not have a license for them.
> 
> No.  Palladium "reverse engineered" the sheet music for the
> accompaniment to thousands of pop songs and recorded them, without
> literal copying of the original recordings (i. e. the use of
> "preexisting sounds"), as karaoke backing music.  

To avoid further arguments here, let's go with what the court said:

 Palladium hires musicians and technicians to record 
 music made popular by other artists.  The recordings it
produces sound similar to
 the original artist and are produced "in the style" of that
artist.  Palladium does
 not, however, incorporate any previously recorded sound
components in its
 production and it does not attempt to change in any way the
original musical
 compositions it uses.  The final product is an original sound
recording of a
 previously copyrighted musical composition.

> When another karaoke publisher ripped off a bunch of those tracks and 
> Palladium 
> filed suit,  they lost because they didn't have a valid copyright, for lack of
> license from the original copyright holders.

No disagreement here.

> This is relevant to OpenTTD, for instance, because its authors don't
> (AFAIK) have a license from the copyright holder on Transport Tycoon
> Deluxe to create a sequel/adaptation/whatever, and so they don't have
> a valid copyright on OpenTTD, so they can't license it to you and me
> under the GPL (or any other license that has any basis in copyright).

I disagree -- the game's composition is in the game data.  They don't 
have a copyright on the game data.

I suppose it's also true that they don't have a copyright on the
functionality represented by this game, but functionality wasn't
copyrightable in the first place.

> > In the context of openttd, this would be analogous to creating
> > fresh copies of the game data which basically looked like and
> > acted like the original game.
> >
> > But we're not talking about the game data, we're talking about
> > the game engine.
> 
> We're talking about a theory of derivative work that doesn't require
> literal copying.  In the game context, that would be closer to "mise
> en scene" than to "p

Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
[snip horsepucky and irrelevancies]
> > This is relevant to OpenTTD, for instance, because its authors don't
> > (AFAIK) have a license from the copyright holder on Transport Tycoon
> > Deluxe to create a sequel/adaptation/whatever, and so they don't have
> > a valid copyright on OpenTTD, so they can't license it to you and me
> > under the GPL (or any other license that has any basis in copyright).
> 
> I disagree -- the game's composition is in the game data.  They don't
> have a copyright on the game data.
> 
> I suppose it's also true that they don't have a copyright on the
> functionality represented by this game, but functionality wasn't
> copyrightable in the first place.

"Mise en scene", my friend, "mise en scene".

> > > In the context of openttd, this would be analogous to creating
> > > fresh copies of the game data which basically looked like and
> > > acted like the original game.
> > >
> > > But we're not talking about the game data, we're talking about
> > > the game engine.
> >
> > We're talking about a theory of derivative work that doesn't require
> > literal copying.  In the game context, that would be closer to "mise
> > en scene" than to "public performance" / "unauthorized recording", so
> > the process of establishing the fact of copying is a bit different.
> > But with regard to freeciv (and the hypothesized
> > OpenTTD-that-doesn't-need-bits-of-the-original), I think it
> > vanishingly unlikely (IANAL) that the copyright holder on the original
> > would fail to establish facts in support of infringement.
> 
> And all you have to do is identify the creative elements in question
> and I'd likely agree with you.
> 
> All I'm saying is that we've not as yet identified any.

Go look at the OpenTTD website and tell me that you honestly can't see
any basis for a belief that the OpenTTD game engine copies elements of
copyrightable expression from Transport Tycoon Deluxe.

> > > The game engine is to the game what a musical instrument
> > > is to music.  You use a musical instrument to play music
> > > in much the same way you use a game engine to play the
> > > game.
> >
> > Horsepucky.  It's not a generic game engine, it's a clone of a
> > specific game.  If you make a "musical instrument" that can only be
> > used to play "Happy Birthday (To You)", guess what?  You need license
> > from its copyright holder.
> 
> A game engine is to a game what a programming language is
> to a program.
> 
> If you have some evidence that no other compositions are possible
> with this game engine, please present it.

Description:  An open source clone of the Microprose game "Transport
Tycoon Deluxe".  If that doesn't ring alam bells for you, you are no
guardian of Debian's collective well-being.

> > > There might be some uniquely creative elements to some
> > > musical instrument, which are copyrightable.  Likewise,
> > > there might be some uniquely creative elements in the game
> > > engine which are copyrightable.  We just haven't identified
> > > any, yet.
> >
> > The "creativity" / "originality" threshold for copyrightability is
> > quite low.  I don't think the copyright holder on a complex simulation
> > game such as Civilization or Transport Tycoon would have any
> > difficulty establishing that copyrightable elements have been copied
> > into admitted clones of their game engines.
> 
> Ok, so you're saying you could rather easily find some of these
> creative elements.
> 
> Have fun,

Dude, I am not the lawyer for whoever owns copyright to Transport
Tycoon Deluxe these days.  You wanna play with it, it's no skin off my
nose.  You insist that it goes into Debian, it's still not much skin
off my nose -- IANADD and I'm sure the ftpmasters would drop it if a
cease-and-desist letter ever hit.  But if you haven't noticed, your
credibility as an arbiter of Debian's compliance with legal
constraints is in tatters.  You really want to piss more of it away
over this?

- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > I suppose it's also true that they don't have a copyright on the
> > functionality represented by this game, but functionality wasn't
> > copyrightable in the first place.
> 
> "Mise en scene", my friend, "mise en scene".

We're not talking about changes to the Transport Tycoon Deluxe 
equivalent of MAP files.

We're talking about something more like the Lewis Galoob Toys, Inc. 
v. Nintendo of Am., Inc. case.

We're not talking a sequel here, we're talking about ephemeral
changes in appearance.

OpenTTD is not distributing art which merges with the original
copyrighted work.  Microstar was distributing arg with merged
with the original copyrighted work.

[Also, I continue to be annoyed by your personal attacks, but
I refuse to believe that personal attacks have any redeeming
value.]

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Joe Moore

Michael K. Edwards said:
> On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
>> But we're not talking about the game data, we're talking about
>> the game engine.
>
> We're talking about a theory of derivative work that doesn't require
> literal copying.  In the game context, that would be closer to "mise
> en scene" than to "public performance" / "unauthorized recording", so
> the process of establishing the fact of copying is a bit different.
> But with regard to freeciv (and the hypothesized
> OpenTTD-that-doesn't-need-bits-of-the-original), I think it
> vanishingly unlikely (IANAL) that the copyright holder on the original
> would fail to establish facts in support of infringement.
>
>> The game engine is to the game what a musical instrument
>> is to music.  You use a musical instrument to play music
>> in much the same way you use a game engine to play the
>> game.
>
> Horsepucky.  It's not a generic game engine, it's a clone of a
> specific game.  If you make a "musical instrument" that can only be
> used to play "Happy Birthday (To You)", guess what?  You need license
> from its copyright holder.

I'm slightly confused by this.

In the case of OpenTTD, you seem to be asserting that because OpenTTD has
no use other than to combine with the copyrighted data files -- to present
a scene similar to the original Transport Tycoon, the work is critically
dependant on the copyright license of the data files.

However, in the case of quagga, even though the quagga .deb (built with
I_WANT_SSL but dynamically linked) has no use other than to combine with
the copyrighted library files -- to present a scene of a unified,
functional program, the conflicting license terms of the individual
components do not cause a problem.

Where does this distinction come from?

--Joe





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Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> > > I suppose it's also true that they don't have a copyright on the
> > > functionality represented by this game, but functionality wasn't
> > > copyrightable in the first place.
> >
> > "Mise en scene", my friend, "mise en scene".
> 
> We're not talking about changes to the Transport Tycoon Deluxe
> equivalent of MAP files.
> 
> We're talking about something more like the Lewis Galoob Toys, Inc.
> v. Nintendo of Am., Inc. case.

So there are as wide a variety of games playable on the Transport
Tycoon Deluxe engine as on the Nintendo Entertainment System, are
there?  And you think the factual situation is parallel to this:  "The
Game Genie merely enhances the audiovisual displays (or underlying
data bytes) that originate in Nintendo game cartridges. The altered
displays do not incorporate a portion of a copyrighted work in some
form."

> We're not talking a sequel here, we're talking about ephemeral
> changes in appearance.

Rubbish.  Go read the website.

> OpenTTD is not distributing art which merges with the original
> copyrighted work.  Microstar was distributing arg with merged
> with the original copyrighted work.

Rubbish.  Micro Star was distributing user-created game "levels", and
the only theory on which they were derivative works was "mise en
scene" -- characters, objects, setting, etc. -- when played using Duke
Nukem 3-D.

> [Also, I continue to be annoyed by your personal attacks, but
> I refuse to believe that personal attacks have any redeeming
> value.]

I acknowledge that the level of acrimony in some of my messages (not
particularly in the one to which this is a response) has been on the
high side.  I will probably end up, in the long run, wishing that I
had kept my temper systematically under better rein.  But if you can't
see that your credibility is at risk here -- in a way that it is not
in the GPL debate alone -- after the comments that numerous third
parties have made along the way, then it would be a kindness on my
part to succeed in apprising you of that fact.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Joe Moore <[EMAIL PROTECTED]> wrote:
> I'm slightly confused by this.
> 
> In the case of OpenTTD, you seem to be asserting that because OpenTTD has
> no use other than to combine with the copyrighted data files -- to present
> a scene similar to the original Transport Tycoon, the work is critically
> dependant on the copyright license of the data files.
> 
> However, in the case of quagga, even though the quagga .deb (built with
> I_WANT_SSL but dynamically linked) has no use other than to combine with
> the copyrighted library files -- to present a scene of a unified,
> functional program, the conflicting license terms of the individual
> components do not cause a problem.
> 
> Where does this distinction come from?

I'm glad you asked that.  A game's "audiovisual displays" at run-time
form a "literary or artistic work" of a kind that utility software
does not.  The division between "mise en scene" (non-literal elements
that nevertheless form part of the protected expression in a literary
work), "scenes a faire" (stock elements of the relevant genre), and
"methods of operation" (intrinsically uncopyrightable, as are ideas
and "scenes a faire") is therefore quite different.

It's not the TTD data files whose copyright is infringed by run-time
use with OpenTTD; it's the "mise en scene" of TTD as an interactive
literary work.  Micro Star v. FormGen is quite eloquent on this topic.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Raul Miller
On 5/19/05, Michael K. Edwards <[EMAIL PROTECTED]> wrote:
> On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> > We're talking about something more like the Lewis Galoob Toys, Inc.
> > v. Nintendo of Am., Inc. case.
> 
> So there are as wide a variety of games playable on the Transport
> Tycoon Deluxe engine as on the Nintendo Entertainment System, are
> there?  And you think the factual situation is parallel to this:  "The
> Game Genie merely enhances the audiovisual displays (or underlying
> data bytes) that originate in Nintendo game cartridges. The altered
> displays do not incorporate a portion of a copyrighted work in some
> form."

It probably would be a good idea for the openttd people to
make sure their engine can do other stuff -- maybe implement
a ship-based game, maybe a photo organizer, whatever...
That would certainly make their position stronger.

But I'm dubious that increased commercial success of the affected
engine is likely to decrease the success of an infringement suit.

> 
> > We're not talking a sequel here, we're talking about ephemeral
> > changes in appearance.
> 
> Rubbish.  Go read the website.

Could you be more specific?  I've looked at the
web site, and didn't see anything indicating that
changes to the game would not vanish as soon
as it is run under the original engine.

This was definitely NOT the case with Microstar's
MAP files.

> > OpenTTD is not distributing art which merges with the original
> > copyrighted work.  Microstar was distributing arg with merged
> > with the original copyrighted work.
> 
> Rubbish.  Micro Star was distributing user-created game "levels", and
> the only theory on which they were derivative works was "mise en
> scene" -- characters, objects, setting, etc. -- when played using Duke
> Nukem 3-D.

As i see it, the judge was pointing out that the MAP files -- which
represent the scenes -- had status similar to art.  I don't see how
that applies to openttd.

Once again, when you use the official software, any supposed
changes are invisible.

> > [Also, I continue to be annoyed by your personal attacks, but
> > I refuse to believe that personal attacks have any redeeming
> > value.]
> 
> I acknowledge that the level of acrimony in some of my messages (not
> particularly in the one to which this is a response) has been on the
> high side.  I will probably end up, in the long run, wishing that I
> had kept my temper systematically under better rein.  But if you can't
> see that your credibility is at risk here -- in a way that it is not
> in the GPL debate alone -- after the comments that numerous third
> parties have made along the way, then it would be a kindness on my
> part to succeed in apprising you of that fact.

I'm not particularly concerned about my credibility.  I place a
much higher priority on getting the facts straight.

[As an aside: I believe that what you perceive as me being rude
malicious or whatever is primarily matters of focus, though of
course other issues like amount of time spent researching the
issues and any underlying misunderstandings have an influence
here.]

Anyways, if I'm off base then people shouldn't be paying much
attention to me -- if people believe I'm correct when I'm not,
that serves them no good.  On the other hand, if I am correct,
I'd like to be understood -- again, people just blindly listening
to me without thinking things through isn't going to do them
much good.  [And these same principles hold for anyone
in any of these discussions -- people need to think things 
through for themselves even if it's not me that's saying those
things.]

In other words: credibility is somewhat (though not
completely) overrated.

Thanks,

-- 
Raul



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-19 Thread Michael K. Edwards
On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> It probably would be a good idea for the openttd people to
> make sure their engine can do other stuff -- maybe implement
> a ship-based game, maybe a photo organizer, whatever...
> That would certainly make their position stronger.

Not if it were an obvious fig leaf.  Don't get me wrong; I think
OpenTTD is cool, and if I could afford to risk a relapse into
addiction, it might well be the simulation game that I most wanted to
play.  :-)  But it's very much a refinement of another copyright
holder's work, and belongs on an abandonware site with no assets to
protect instead of on Debian's mirror network.

> But I'm dubious that increased commercial success of the affected
> engine is likely to decrease the success of an infringement suit.

That's quantitatively true, both with respect to the "commercial /
non-commercial" prong of the "fair use" test (assuming that defense
was advanced) and with respect to the probable damages if the TTD
copyright holder were to sue and win.

> Could you be more specific?  I've looked at the
> web site, and didn't see anything indicating that
> changes to the game would not vanish as soon
> as it is run under the original engine.
> 
> This was definitely NOT the case with Microstar's
> MAP files.

Of course if you take away the bits that _didn't_ come from the
original copyright holder, you get the original game, whether those
bits are engine or scenarios.  If an enhanced engine can add things
like "larger stations", "mammoth trains", "cost estimation with
Shift", and "More currencies (including Euro introduction in 2002)", I
suspect that there are non-trivial bits of mise en scene copied from
the TTD engine to the OpenTTD engine.

> As i see it, the judge was pointing out that the MAP files -- which
> represent the scenes -- had status similar to art.  I don't see how
> that applies to openttd.
> 
> Once again, when you use the official software, any supposed
> changes are invisible.

I will again quote:  "In making this argument, Micro Star misconstrues
the protected work. The work that Micro Star infringes is the D/N-3D
story itself ..."  The threshold for "story" in this context is quite
low, as may be evidenced by the protection unhesitatingly granted to a
first-person shoot-em-up that the judge himself pointed out has a long
line of antecedents back to Wolfenstein 3D.  You really should read
the whole opinion; when I first ran across it in 1998 or 1999, it was
the first time I got a belly laugh out of a court decision.

> I'm not particularly concerned about my credibility.  I place a
> much higher priority on getting the facts straight.
> 
> [As an aside: I believe that what you perceive as me being rude
> malicious or whatever is primarily matters of focus, though of
> course other issues like amount of time spent researching the
> issues and any underlying misunderstandings have an influence
> here.]

When you talk like that, you make me worry that all of the aspersions
I have cast on your sincerity may have been unjustified.  I've eaten a
certain amount of crow, and may find that I am obliged to come back
for seconds.

> Anyways, if I'm off base then people shouldn't be paying much
> attention to me -- if people believe I'm correct when I'm not,
> that serves them no good.  On the other hand, if I am correct,
> I'd like to be understood -- again, people just blindly listening
> to me without thinking things through isn't going to do them
> much good.  [And these same principles hold for anyone
> in any of these discussions -- people need to think things
> through for themselves even if it's not me that's saying those
> things.]
> 
> In other words: credibility is somewhat (though not
> completely) overrated.

Amen, brother -- up to a point.  I wouldn't want a greater reputation
for, say, drive-by flamings than I may have earned.  (That's not a dig
at Raul.)

Note to Adam McKenna:  at this point, I think it's fairer to say that
Raul advances theories that are consistent with the status quo with
respect to similar packages (e. g., freeciv) than to accuse him of
pro-FSF bias.

Cheers,
- Michael



Re: RES: Where to put Open Transport Tycoon (openttd)

2005-05-21 Thread Walter Landry
"Michael K. Edwards" <[EMAIL PROTECTED]> wrote:
> On 5/19/05, Raul Miller <[EMAIL PROTECTED]> wrote:
> > [Also, I continue to be annoyed by your personal attacks, but
> > I refuse to believe that personal attacks have any redeeming
> > value.]
> 
> I acknowledge that the level of acrimony in some of my messages (not
> particularly in the one to which this is a response) has been on the
> high side.  I will probably end up, in the long run, wishing that I
> had kept my temper systematically under better rein.

Can you please do so now?  There have already been multiple complaints
about your behavior, and yet you persist in personal attacks.

Here is a suggestion.  Before you send any reply, wait a full day.  In
that interval, you might cool down a bit.  You might also find time to
shorten your posts.

> But if you can't see that your credibility is at risk here -- in a
> way that it is not in the GPL debate alone -- after the comments
> that numerous third parties have made along the way, then it would
> be a kindness on my part to succeed in apprising you of that fact.

I have been contributing to debian-legal for quite some time, and I
can't say that Raul's credibility is going anywhere.  Yours, on the
other hand, is not doing so well.  You make some good arguments, but
shoot yourself in the foot with your incessant personal attacks.  I
would be wary of going to you for advice, since you obviously have
problems controlling your temper.

Regards,
Walter Landry
[EMAIL PROTECTED]


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Re: RES: RES: Where to put Open Transport Tycoon (openttd)

2005-05-17 Thread Raul Miller
On 5/17/05, Humberto Massa Guimarães <[EMAIL PROTECTED]> wrote:
> You do have a point, too. But in the specific case of TTD, could the
> game engine be *really* generic? I don't really think so.

Maybe.  But openttd is more generic than MicroStar's game mods.

MicroStar's game mods were designed and distributed to be incorporated 
into FormGen's game, and nothing else,. 

If nothing else, openttd is also designed to be read and examined and 
modified by humans (in source code form).

-- 
Raul