RFS: google-gadgets
Dear mentors, I am looking for a sponsor for my package google-gadgets. * Package name: google-gadgets Version : 0.10.3-1 Upstream Author : google-gadgets-for-linux Team [EMAIL PROTECTED] * URL : http://code.google.com/p/google-gadgets-for-linux/ * License : Apache 2.0 Section : misc It builds these binary packages: google-gadgets-common - Common files for QT and GTK+ versions of google-gadgets google-gadgets-gst - GStreamer Module for Google Gadgets google-gadgets-gtk - GTK+ Version of Google Gadgets google-gadgets-qt - QT4 version of Google Gadgets google-gadgets-xul - XULRunner module for Google Gadgets libggadget-1.0-0 - Google Gadgets main library libggadget-1.0-dev - Google Gadgets main development files libggadget-gtk-1.0-0 - Google Gadgets GTK+ library libggadget-gtk-1.0-dev - Google Gadgets GTK+ development files libggadget-qt-1.0-0 - Google Gadgets QT library libggadget-qt-1.0-dev - Google Gadgets QT development files The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/g/google-gadgets - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/g/google-gadgets/google-gadgets_0.10.3-1.dsc This package was previously rejected due to incomplete copyright file, this has been amended and the package updated to a new upstream version. I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: googlegadgets
Dear mentors, I am looking for a sponsor for my package googlegadgets. * Package name: googlegadgets Version : 0.9.2-1 Upstream Author : Google Gadgets for Linux team [EMAIL PROTECTED] * URL : http://code.google.com/p/google-gadgets-for-linux/ * License : Apache 2.0 Section : misc It builds these binary packages: googlegadgets-gtk - GTK Version of Google Gadgets googlegadgets-qt - QT4 version of Google Gadgets libggadget0 - Google Gadgets main library libggadget0-dbus - Google Gadgets DBUS library libggadget0-dbus-dev - Google Gadgets DBUS development files libggadget0-dev - Google Gadgets main development files libggadget0-gtk - Google Gadgets GTK+ libray libggadget0-gtk-dev - Google Gadgets GTK+ development files libggadget0-qt - Google Gadgets QT library libggadget0-qt-dev - Google Gadgets QT development files The package appears to be lintian clean. The upload would fix these bugs: 484867 The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/g/googlegadgets - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/g/googlegadgets/googlegadgets_0.9.2-1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter signature.asc Description: This is a digitally signed message part
Re: RFS: teeworlds
After having a heated debate with matricks and another developer void_ on the teeworlds IRC channel, they are unwilling to change/remove point 4, but brought up (as it has been here) that there are already packages in main with similar clauses. As other people mentioned here, it is *technically* DFSG compliant, and really all this debate has just been about semantics, and I'd avoid bringing it up again with the copyright holder (matricks) as he stated, he's spent more time arguing license semantics than developing the game, and threatened to close source it. As it stands, I see no reason for this package not to be included in main, referring to: I still don't feel that it's DFSG-free, but if there are already packages in the archive with similar clauses, ftpmasters will probably consider it DFSG-free. It's OK for me, I don't consider it such a serious issue as to arguing its inclusion in main, I was just curious about whether it was considered free enough or not. and Talked to Jörg Jaspert about that (you need to do something during work time, don't you?), and this clause is indeed free (since it's so ridiculous easy to circumvent^W fullfill). So for the sake of gaming, bundle it with any kind of script, and be done with it. If there are any other issues, please email me back. Thanks for your time, Jack Coulter Paul Wise wrote: On Tue, Apr 15, 2008 at 7:16 AM, Jack Coulter [EMAIL PROTECTED] wrote: I've spoken again to matricks, he's stated that in the next release, he'll be changing the license slightly, it will still remain free, but he's going to clarify the last point. Please ask him to just drop it, since it is useless and isn't in the spirit of free software. Also licence proliferation is bad. Aside from that, is this package suitable for inclusion? Are there any changes I need to make? I suggest joining the Debian Games Team, adding your package there and helping out with other games (we need more contributors). -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: RFS: teeworlds
Just to add, matricks made a quick summary on the teeworlds trac summarising his point: (http://trac.teeworlds.com/trac/wiki/TiredMatricks) Why I wont discuss these subjects All people have a limited amount of time. As I'm almost the only coder on the game I would like to spend my time improving the game instead of dealing with questions that I've discuessed over and over again. The License * It complys to the OSI definition: http://www.opensource.org/docs/definition.php * It complys with Debian Free Software Guidelines: http://www.debian.org/doc/debian-policy/ch-archive.html#s-dfsg * No, it will not get changed because you complain. Thanks, Jack Coulter Paul Wise wrote: On Tue, Apr 15, 2008 at 7:16 AM, Jack Coulter [EMAIL PROTECTED] wrote: I've spoken again to matricks, he's stated that in the next release, he'll be changing the license slightly, it will still remain free, but he's going to clarify the last point. Please ask him to just drop it, since it is useless and isn't in the spirit of free software. Also licence proliferation is bad. Aside from that, is this package suitable for inclusion? Are there any changes I need to make? I suggest joining the Debian Games Team, adding your package there and helping out with other games (we need more contributors). -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: RFS: teeworlds
Alright, so all the licensing semantics aside, are there any technical issues with my package? Or are we set for someone to sponsor it? Thanks, Jack Coulter Paul Wise wrote: On Tue, Apr 15, 2008 at 2:40 PM, Jack Coulter [EMAIL PROTECTED] wrote: After having a heated debate with matricks and another developer void_ on the teeworlds IRC channel, they are unwilling to change/remove point 4, but brought up (as it has been here) that there are already packages in main with similar clauses. I guess clause 4 is influenced by this situation: http://teeworlds.com/forum/viewtopic.php?id=942 In any case, the licence is better now than it used to be (no modifications before): http://mrcopilot.blogspot.com/2008/02/osggfg-31-tee-wars.html http://www.fsdaily.com/EndUser/Open_Source_Gamers_Guide_to_Free_Gaming_3_1_TeeWars_Review http://www.teewars.com/forum/viewtopic.php?id=479 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: RFS: teeworlds
I've temporarily removed the package from mentors as it's now been uploaded to the debian-games SVN and a number of technical problems with the package are being resolved, I'll reupload it to mentors and send out a new RFS when its ready. Matricks also asked me to post his remarks on the licensing situation: I thought I just might clear some things up. In the eyes of the public the Teeworlds (previously known as Teewars) is soon to turn 1 year old. Behind the curtains the project have a history of about 6 concrete years. I've written many version of the game and tried out many different things but it never mounted to a public release. When I wrote (from scratch) this version of Teeworlds I had one thing in mind, develop the game and nothing else. My intention were always to release it as open source so anyone that wanted could help and also so it could be played on various platforms that I don't have access to. Being open source haven't really given any real benefits for the project so far and I believe that I might have opened the source prematurely. The game might have benefited from being closed a while longer and giving me more time to just concentrate on developing the game but closing the source now is of cause to late and will just hurt the game even more. 0.1.x and 0.2.x were released without the source. 0.3.x were released with source but under a very strict license with the intention to change it in the future. The 0.4.x license (the current) were constructed with some of my private wishes and formulated by a license expert at Fedora (communicates to this guy where done through proxy guy) to make sure that I didn't step on anyones toes, which seams like it didn't help at all. The much discussed point 4 is my expressed wish and partly due to some of the troubled past with Teeworlds (don't ask, http://www.teeworlds.com/?page=journalid=942). Also, I work at a game development house which complicates everything a bit when it comes to involvement of money. As long as it's a hobby thing it's not a problem. I don't really care about publicity, money etc, but I do care deeply about the game and what to see it materialized. Lately I've gotten less and less time to do actual work on the game (I'm only active coder on it) because of the color of the bike shed (http:// en.wikipedia.org/wiki/Color_of_the_bikeshed) and getting kinda tired of it (not only the license question). This is something I've realized and started to move over more responsibility to other people that I can trust and can deal with it. I'm sorry if I've offended anyone, I should have acted more professional. As for point 4, it will stay until I can figure out exactly how to deal with it. It can perhaps (read likely) be removed in the future but for now it stays due to various reasons. These things take time. Cheers, Magnus matricks Auvinen btw, Debian rocks! We use it on our server, my home server and I use xubuntu on my desktop at home :) Thanks for your time and feedback, Jack Coulter Miriam Ruiz wrote: 2008/4/15, Charles Plessy [EMAIL PROTECTED]: Le Tue, Apr 15, 2008 at 10:03:17AM +0200, Miriam Ruiz a écrit : In general I try to avoid heated discussions with stubborn upstreams The 4th point is simply totally stupid and useless Some upstreams are just plainly stupid It's simply too childish. Hello Miriam, Hi :) while I do not really disagree with your conclusions, I was just wondering before you sent this email if the discussion got heated because the upstream read the thread on -mentors and got upset by persons calling his license stupid. No, not in this case. It all seems to come from a previous discussion among some of them, some time ago [1]. I chose the words I used consciously, so I cannot excuse myself by saying it was the heat of the discussion, even more when I'm not personally involved at all in this package in any way. I'm sorry if it seemed that I was talking about this concrete upstream, I was just generalizing. In fact I was really thinking about another concrete person (upstream of a couple of games) when I used the word stupid, who really got the nerves out of me some time ago. I wasn't talking about this concrete upstream or this concrete situation, it's not the first time I go through something like this. Since we know that email is a communication method that is very prone to misunderstandings, I think that we should try to play safe when discussion about third parties on a public mailing list. To avoid misunderstandings and just in case, I'll try to clarify this: I wasn't calling stupid to anyone in particular and was just generalizing. In fact, I wasn't trying to insult upstream for this game: I don't know them, never met them, never spoke to them, so I cannot think anything of them, good or bad. As it is obvious, but wanting to make it crystal clear: my words are my personal opinion and in no way should be interpreted as representing Debian or the Debian Games Team in any
Re: RFS: urbanterror and urbanterror-data
Due to the upstream licensing issues revealed in this thread: http://forums.urbanterror.net/index.php/topic,9651.0.html (Summary: Upstream violates GPL) I will be removing urbanterror and urbanterror-data from mentors until upstream resolves their own licensing issues, at which point I'll update my packages and resubmit to mentors. Thanks for your time and feedback, Jack Coulter Gonéri Le Bouder wrote: On Sun, Mar 23, 2008 at 05:04:01PM +1100, Jack Coulter wrote: Hi Jack, There is still some lintian warning/error: W: urbanterror-server: latest-debian-changelog-entry-without-new-version E: urbanterror: menu-icon-too-big /usr/share/pixmaps/urbanterror.xpm: 256x256 32x32 W: urbanterror: latest-debian-changelog-entry-without-new-version Finished running lintian. Cheers, Goneri -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: RFS: teeworlds
I asked around on the Teeworlds IRC channel, they pointed me to the following thread on thier forums: http://www.teeworlds.com/forum/viewtopic.php?id=957 The second post, by user matricks (matricks = copyright holder) clarifies this: We don't restrict selling it as a part of a bigger distribution like ubuntu and stuff like that. What we are restricting is that you can't sell just teeworlds and take money except for the media cost. This license was discussed in great length and input were taken from some fedora legal guy (can't remember the name). The SIL Open Font Licence contains a similar statement and is considered to be free by the FSF guys. I hope this clears things up a bit. Jack Coulter Charles Plessy wrote: Le Mon, Apr 14, 2008 at 04:19:12PM +0800, Paul Wise a écrit : On Mon, Apr 14, 2008 at 3:44 PM, Miriam Ruiz [EMAIL PROTECTED] wrote: That's the zlib license (http://www.gzip.org/zlib/zlib_license.html) with an extra clause forbidding some kind of commercial usage (Neither this software nor any of its individual components, in original or modified versions, may be sold by itself). I'm not really sure that it is DFSG-compliant. I'm CCing debian-legal to get other opinions on that. That is a similar clause to the one in the Open Font Library. Fonts using the OFL have been accepted into Debian, so presumably the ftpmasters would accept this licence. Hi Paul If yes, please post a mail on [EMAIL PROTECTED], because I bet that many maintainers of non-free packages will be happy to make an upload to main. More seriously, this is obviously non-free, and would make serious difficulties for the distributors of Debian CDs. Consider that even software that allow redistibution for a fee but disallow profit are not accepted in main. Jack, I strongly recommend to contact Upstream and to expose some clear arguments in a kind and friendly style. No commercial use was invented in a past were people did not try to live from free software. Upstream may be sensitive to this, to the problem of redistribution, and might accept to relicense. Have a nice day, -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Re: RFS: teeworlds
I've spoken again to matricks, he's stated that in the next release, he'll be changing the license slightly, it will still remain free, but he's going to clarify the last point. Aside from that, is this package suitable for inclusion? Are there any changes I need to make? Thanks, Jack Coulter Francesco Poli wrote: On Mon, 14 Apr 2008 11:45:23 -0500 Gunnar Wolf wrote: Alexander Schmehl dijo [Mon, Apr 14, 2008 at 06:24:36PM +0200]: [...] Talked to Jörg Jaspert about that (you need to do something during work time, don't you?), and this clause is indeed free (since it's so ridiculous easy to circumvent^W fullfill). So for the sake of gaming, bundle it with any kind of script, and be done with it. I agree that this restriction does *not* fail the DFSG, but, as said elsewhere in this same thread, it's silly. It can be easily circumvented, so it's useless. See my 2-byte script example in http://lists.debian.org/debian-legal/2006/12/msg00077.html As usual, my disclaimers are: IANAL, TINLA, IANADD, TINASOTODP. But please try to make this world a saner place by talking about this to the upstream author. Yes, I definitely agree that upstream could be suggested to drop such a useless restriction and adopt the plain (unmodified) zlib license. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: teeworlds
Dear mentors, I am looking for a sponsor for my package teeworlds. * Package name: teeworlds Version : 0.4.2-0 Upstream Author : Magnus Auvinen [EMAIL PROTECTED] * URL : http://www.teeworlds.com * License : Custom free license, satisfies DFSG Section : games It builds these binary packages: teeworlds - An online multi-player platform 2D shooter teeworlds-data - Data for Teeworlds; an online multi-player platform 2D shooter teeworlds-server - Server for Teeworlds; an online multi-player platform 2D shooter The package appears to be lintian clean. The upload would fix these bugs: 460848 The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/main/t/teeworlds - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/main/t/teeworlds/teeworlds_0.4.2-0.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror
Dear mentors, I am still looking for a sponsor for my package urbanterror. A new version with a number of fixes has been uploaded, I would greatly appreciate it if a sponsor would evaluate it. * Package name: urbanterror Version : 20071220-1 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : GNU GPL-2 Section : contrib/games It builds these binary packages: urbanterror - Where Quake Meets Reality urbanterror-server - Where Quake Meets Reality The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror-data
Dear mentors, I am still looking for a sponsor for my package urbanterror-data, the latest uploaded version has a number of fixes from previous revisions. I would greatly appreciate it if a sponsor could evaluate this package. * Package name: urbanterror-data Version : 4.1 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : Quake 3 SDK EULA/Various free-to-distribute licenses Section : non-free/games It builds these binary packages: urbanterror-data - Urban Terror Data The package appears to be lintian clean. The upload would fix these bugs: 468325 The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror
Dear mentors, I am still looking for a sponsor for my package urbanterror. * Package name: urbanterror Version : 20071220-1 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : GNU GPL-2 Section : contrib/games It builds these binary packages: urbanterror - Where Quake Meets Reality urbanterror-server - Where Quake Meets Reality The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror-data
Dear mentors, I am looking for a sponsor for my package urbanterror-data. This package used to be a large (750mb) package including all data files, it is now simply a downloader package. * Package name: urbanterror-data Version : 4.1 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : Quake 3 SDK EULA/Various free-to-distribute licenses Section : non-free/games It builds these binary packages: urbanterror-data - Urban Terror Data The package appears to be lintian clean. The upload would fix these bugs: 468325 The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror
Dear mentors, I am looking for a sponsor for my package urbanterror. * Package name: urbanterror Version : 20071220-1 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : GNU GPL-2 Section : contrib/games It builds these binary packages: urbanterror - Where Quake Meets Reality urbanterror-server - Where Quake Meets Reality The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
RFS: urbanterror-data
Dear mentors, I am looking for a sponsor for my package urbanterror-data. * Package name: urbanterror-data Version : 4.1-3 Upstream Author : FrozenSand LLC [EMAIL PROTECTED] * URL : http://www.urbanterror.net * License : Quake 3 SDK EULA/Various free-to-distribute licenses Section : non-free/games It builds these binary packages: urbanterror-data - Urban Terror Data The package appears to be lintian clean. The package can be found on mentors.debian.net: - URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data - Source repository: deb-src http://mentors.debian.net/debian unstable main contrib non-free - dget http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1-3.dsc I would be glad if someone uploaded this package for me. Kind regards Jack Coulter -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]