RFS: google-gadgets

2008-11-10 Thread Jack Coulter
Dear mentors,

I am looking for a sponsor for my package google-gadgets.

* Package name: google-gadgets
  Version : 0.10.3-1
  Upstream Author : google-gadgets-for-linux Team
[EMAIL PROTECTED]
* URL : http://code.google.com/p/google-gadgets-for-linux/
* License : Apache 2.0
  Section : misc

It builds these binary packages:
google-gadgets-common - Common files for QT and GTK+ versions of google-gadgets
google-gadgets-gst - GStreamer Module for Google Gadgets
google-gadgets-gtk - GTK+ Version of Google Gadgets
google-gadgets-qt - QT4 version of Google Gadgets
google-gadgets-xul - XULRunner module for Google Gadgets
libggadget-1.0-0 - Google Gadgets main library
libggadget-1.0-dev - Google Gadgets main development files
libggadget-gtk-1.0-0 - Google Gadgets GTK+ library
libggadget-gtk-1.0-dev - Google Gadgets GTK+ development files
libggadget-qt-1.0-0 - Google Gadgets QT library
libggadget-qt-1.0-dev - Google Gadgets QT development files

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/g/google-gadgets
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/g/google-gadgets/google-gadgets_0.10.3-1.dsc

This package was previously rejected due to incomplete copyright file,
this has been amended and the package updated to a new upstream
version.

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: googlegadgets

2008-06-10 Thread Jack Coulter
Dear mentors,

I am looking for a sponsor for my package googlegadgets.

* Package name: googlegadgets
  Version : 0.9.2-1
  Upstream Author : Google Gadgets for Linux team [EMAIL PROTECTED]
* URL : http://code.google.com/p/google-gadgets-for-linux/
* License : Apache 2.0
  Section : misc

It builds these binary packages:
googlegadgets-gtk - GTK Version of Google Gadgets
googlegadgets-qt - QT4 version of Google Gadgets
libggadget0 - Google Gadgets main library
libggadget0-dbus - Google Gadgets DBUS library
libggadget0-dbus-dev - Google Gadgets DBUS development files
libggadget0-dev - Google Gadgets main development files
libggadget0-gtk - Google Gadgets GTK+ libray
libggadget0-gtk-dev - Google Gadgets GTK+ development files
libggadget0-qt - Google Gadgets QT library
libggadget0-qt-dev - Google Gadgets QT development files

The package appears to be lintian clean.

The upload would fix these bugs: 484867

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/g/googlegadgets
- Source repository: deb-src http://mentors.debian.net/debian unstable main 
contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/g/googlegadgets/googlegadgets_0.9.2-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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Re: RFS: teeworlds

2008-04-15 Thread Jack Coulter
After having a heated debate with matricks and another developer void_ 
on the teeworlds IRC channel, they are unwilling to change/remove point 
4, but brought up (as it has been here) that there are already packages 
in main with similar clauses.


As other people mentioned here, it is *technically* DFSG compliant, and 
really all this debate has just been about semantics, and I'd avoid 
bringing it up again with the copyright holder (matricks) as he stated, 
he's spent more time arguing license semantics than developing the game, 
and threatened to close source it.


As it stands, I see no reason for this package not to be included in 
main, referring to:


I still don't feel that it's DFSG-free, but if there are already
packages in the archive with similar clauses, ftpmasters will probably
consider it DFSG-free. It's OK for me, I don't consider it such a
serious issue as to arguing its inclusion in main, I was just curious
about whether it was considered free enough or not.

and

Talked to Jörg Jaspert about that (you need to do something during work
time, don't you?), and this clause is indeed free (since it's so
ridiculous easy to circumvent^W fullfill).  So for the sake of gaming,
bundle it with any kind of script, and be done with it.

If there are any other issues, please email me back.

Thanks for your time,
Jack Coulter

Paul Wise wrote:

On Tue, Apr 15, 2008 at 7:16 AM, Jack Coulter [EMAIL PROTECTED] wrote:


I've spoken again to matricks, he's stated that in the next release, he'll
be changing the license slightly, it will still remain free, but he's going
to clarify the last point.


Please ask him to just drop it, since it is useless and isn't in the
spirit of free software. Also licence proliferation is bad.


Aside from that, is this package suitable for inclusion? Are there any
changes I need to make?


I suggest joining the Debian Games Team, adding your package there and
helping out with other games (we need more contributors).




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Re: RFS: teeworlds

2008-04-15 Thread Jack Coulter
Just to add, matricks made a quick summary on the teeworlds trac 
summarising his point: (http://trac.teeworlds.com/trac/wiki/TiredMatricks)


  Why I wont discuss these subjects
All people have a limited amount of time. As I'm almost the only coder 
on the game I would like to spend my time improving the game instead of 
dealing with questions that I've discuessed over and over again.


The License

* It complys to the OSI definition: 
http://www.opensource.org/docs/definition.php
* It complys with Debian Free Software Guidelines: 
http://www.debian.org/doc/debian-policy/ch-archive.html#s-dfsg

* No, it will not get changed because you complain.


Thanks,
Jack Coulter

Paul Wise wrote:

On Tue, Apr 15, 2008 at 7:16 AM, Jack Coulter [EMAIL PROTECTED] wrote:


I've spoken again to matricks, he's stated that in the next release, he'll
be changing the license slightly, it will still remain free, but he's going
to clarify the last point.


Please ask him to just drop it, since it is useless and isn't in the
spirit of free software. Also licence proliferation is bad.


Aside from that, is this package suitable for inclusion? Are there any
changes I need to make?


I suggest joining the Debian Games Team, adding your package there and
helping out with other games (we need more contributors).




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Re: RFS: teeworlds

2008-04-15 Thread Jack Coulter
Alright, so all the licensing semantics aside, are there any technical 
issues with my package? Or are we set for someone to sponsor it?


Thanks,
Jack Coulter


Paul Wise wrote:

On Tue, Apr 15, 2008 at 2:40 PM, Jack Coulter [EMAIL PROTECTED] wrote:


After having a heated debate with matricks and another developer void_ on
the teeworlds IRC channel, they are unwilling to change/remove point 4, but
brought up (as it has been here) that there are already packages in main
with similar clauses.


I guess clause 4 is influenced by this situation:

http://teeworlds.com/forum/viewtopic.php?id=942

In any case, the licence is better now than it used to be (no
modifications before):

http://mrcopilot.blogspot.com/2008/02/osggfg-31-tee-wars.html
http://www.fsdaily.com/EndUser/Open_Source_Gamers_Guide_to_Free_Gaming_3_1_TeeWars_Review
http://www.teewars.com/forum/viewtopic.php?id=479




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Re: RFS: teeworlds

2008-04-15 Thread Jack Coulter
I've temporarily removed the package from mentors as it's now been 
uploaded to the debian-games SVN and a number of technical problems with 
the package are being resolved, I'll reupload it to mentors and send out 
a new RFS when its ready.


Matricks also asked me to post his remarks on the licensing situation:

I thought I just might clear some things up.

In the eyes of the public the Teeworlds (previously known as Teewars)
is soon to turn 1 year old. Behind the curtains the project have a
history of about 6 concrete years. I've written many version of the
game and tried out many different things but it never mounted to a
public release. When I wrote (from scratch) this version of Teeworlds
I had one thing in mind, develop the game and nothing else. My
intention were always to release it as open source so anyone that
wanted could help and also so it could be played on various platforms
that I don't have access to.

Being open source haven't really given any real benefits for the
project so far and I believe that I might have opened the source
prematurely. The game might have benefited from being closed a while
longer and giving me more time to just concentrate on developing the
game but closing the source now is of cause to late and will just hurt
the game even more.

0.1.x and 0.2.x were released without the source. 0.3.x were released
with source but under a very strict license with the intention to
change it in the future. The 0.4.x license (the current) were
constructed with some of my private wishes and formulated by a license
expert at Fedora (communicates to this guy where done through proxy
guy) to make sure that I didn't step on anyones toes, which seams like
it didn't help at all.

The much discussed point 4 is my expressed wish and partly due to some
of the troubled past with Teeworlds (don't ask,
http://www.teeworlds.com/?page=journalid=942). Also, I work at a game
development house which complicates everything a bit when it comes to
involvement of money. As long as it's a hobby thing it's not a
problem.

I don't really care about publicity, money etc, but I do care deeply
about the game and what to see it materialized. Lately I've gotten
less and less time to do actual work on the game (I'm only active
coder on it) because of the color of the bike shed (http://
en.wikipedia.org/wiki/Color_of_the_bikeshed) and getting kinda tired
of it (not only the license question). This is something I've realized
and started to move over more responsibility to other people that I
can trust and can deal with it. I'm sorry if I've offended anyone, I
should have acted more professional.

As for point 4, it will stay until I can figure out exactly how to
deal with it. It can perhaps (read likely) be removed in the future
but for now it stays due to various reasons. These things take time.

Cheers,
Magnus matricks Auvinen

btw, Debian rocks! We use it on our server, my home server and I use
xubuntu on my desktop at home  :) 


Thanks for your time and feedback,
Jack Coulter


Miriam Ruiz wrote:

2008/4/15, Charles Plessy [EMAIL PROTECTED]:

Le Tue, Apr 15, 2008 at 10:03:17AM +0200, Miriam Ruiz a écrit :


In general I try to avoid heated discussions with stubborn upstreams
The 4th point is simply totally stupid and useless
Some upstreams are just plainly stupid
It's simply too childish.

Hello Miriam,


Hi :)


 while I do not really disagree with your conclusions, I was just
 wondering before you sent this email if the discussion got heated
 because the upstream read the thread on -mentors and got upset by
 persons calling his license stupid.


No, not in this case. It all seems to come from a previous discussion
among some of them, some time ago [1]. I chose the words I used
consciously, so I cannot excuse myself by saying it was the heat of
the discussion, even more when I'm not personally involved at all in
this package in any way. I'm sorry if it seemed that I was talking
about this concrete upstream, I was just generalizing. In fact I was
really thinking about another concrete person (upstream of a couple of
games) when I used the word stupid, who really got the nerves out of
me some time ago. I wasn't talking about this concrete upstream or
this concrete situation, it's not the first time I go through
something like this.


 Since we know that email is a communication method that is very prone to
 misunderstandings, I think that we should try to play safe when
 discussion about third parties on a public mailing list.


To avoid misunderstandings and just in case, I'll try to clarify this:
I wasn't calling stupid to anyone in particular and was just
generalizing. In fact, I wasn't trying to insult upstream for this
game: I don't know them, never met them, never spoke to them, so I
cannot think anything of them, good or bad.

As it is obvious, but wanting to make it crystal clear: my words are
my personal opinion and in no way should be interpreted as
representing Debian or the Debian Games Team  in any

Re: RFS: urbanterror and urbanterror-data

2008-04-15 Thread Jack Coulter

Due to the upstream licensing issues revealed in this thread:
http://forums.urbanterror.net/index.php/topic,9651.0.html
(Summary: Upstream violates GPL)

I will be removing urbanterror and urbanterror-data from mentors until 
upstream resolves their own licensing issues, at which point I'll update 
my packages and resubmit to mentors.



Thanks for your time and feedback,
Jack Coulter

Gonéri Le Bouder wrote:

On Sun, Mar 23, 2008 at 05:04:01PM +1100, Jack Coulter wrote:
Hi Jack,

There is still some lintian warning/error:
W: urbanterror-server: latest-debian-changelog-entry-without-new-version
E: urbanterror: menu-icon-too-big /usr/share/pixmaps/urbanterror.xpm:
256x256  32x32
W: urbanterror: latest-debian-changelog-entry-without-new-version
Finished running lintian.

Cheers,

Goneri




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Re: RFS: teeworlds

2008-04-14 Thread Jack Coulter
I  asked around on the Teeworlds IRC channel, they pointed me to the 
following thread on thier forums:

http://www.teeworlds.com/forum/viewtopic.php?id=957

The second post, by user matricks (matricks = copyright holder) 
clarifies this:


We don't restrict selling it as a part of a bigger distribution like 
ubuntu and stuff like that. What we are restricting is that you can't 
sell just teeworlds and take money except for the media cost. This 
license was discussed in great length and input were taken from some 
fedora legal guy (can't remember the name). The SIL Open Font Licence 
contains a similar statement and is considered to be free by the FSF guys.


I hope this clears things up a bit.
Jack Coulter

Charles Plessy wrote:

Le Mon, Apr 14, 2008 at 04:19:12PM +0800, Paul Wise a écrit :

On Mon, Apr 14, 2008 at 3:44 PM, Miriam Ruiz [EMAIL PROTECTED] wrote:


 That's the zlib license (http://www.gzip.org/zlib/zlib_license.html)
 with an extra clause forbidding some kind of commercial usage
 (Neither this software nor any of its individual components, in
 original or modified versions, may be sold by itself). I'm not really
 sure that it is DFSG-compliant. I'm CCing debian-legal to get other
 opinions on that.

That is a similar clause to the one in the Open Font Library. Fonts
using the OFL have been accepted into Debian, so presumably the
ftpmasters would accept this licence.


Hi Paul

If yes, please post a mail on [EMAIL PROTECTED],
because I bet that many maintainers of non-free packages will be happy
to make an upload to main.

More seriously, this is obviously non-free, and would make serious
difficulties for the distributors of Debian CDs. Consider that even
software that allow redistibution for a fee but disallow profit are not
accepted in main.

Jack, I strongly recommend to contact Upstream and to expose some clear
arguments in a kind and friendly style. No commercial use was invented
in a past were people did not try to live from free software. Upstream
may be sensitive to this, to the problem of redistribution, and might
accept to relicense.

Have a nice day,




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Re: RFS: teeworlds

2008-04-14 Thread Jack Coulter
I've spoken again to matricks, he's stated that in the next release, 
he'll be changing the license slightly, it will still remain free, but 
he's going to clarify the last point.


Aside from that, is this package suitable for inclusion? Are there any 
changes I need to make?


Thanks,
Jack Coulter

Francesco Poli wrote:

On Mon, 14 Apr 2008 11:45:23 -0500 Gunnar Wolf wrote:


Alexander Schmehl dijo [Mon, Apr 14, 2008 at 06:24:36PM +0200]:

[...]

Talked to Jörg Jaspert about that (you need to do something during work
time, don't you?), and this clause is indeed free (since it's so
ridiculous easy to circumvent^W fullfill).  So for the sake of gaming,
bundle it with any kind of script, and be done with it.


I agree that this restriction does *not* fail the DFSG, but, as said
elsewhere in this same thread, it's silly.
It can be easily circumvented, so it's useless.
See my 2-byte script example in
http://lists.debian.org/debian-legal/2006/12/msg00077.html

As usual, my disclaimers are: IANAL, TINLA, IANADD, TINASOTODP.


But please try to make this world a saner place by talking about this
to the upstream author.


Yes, I definitely agree that upstream could be suggested to drop such a
useless restriction and adopt the plain (unmodified) zlib license.




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RFS: teeworlds

2008-04-13 Thread Jack Coulter

Dear mentors,

I am looking for a sponsor for my package teeworlds.

* Package name: teeworlds
  Version : 0.4.2-0
  Upstream Author : Magnus Auvinen [EMAIL PROTECTED]
* URL : http://www.teeworlds.com
* License : Custom free license, satisfies DFSG
  Section : games

It builds these binary packages:
teeworlds  - An online multi-player platform 2D shooter
teeworlds-data - Data for Teeworlds; an online multi-player platform 2D 
shooter
teeworlds-server - Server for Teeworlds; an online multi-player platform 
2D shooter


The package appears to be lintian clean.

The upload would fix these bugs: 460848

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/main/t/teeworlds
- Source repository: deb-src http://mentors.debian.net/debian unstable 
main contrib non-free
- dget 
http://mentors.debian.net/debian/pool/main/t/teeworlds/teeworlds_0.4.2-0.dsc


I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: urbanterror

2008-03-23 Thread Jack Coulter

Dear mentors,

I am still looking for a sponsor for my package urbanterror. A new 
version with a number of fixes has been uploaded, I would greatly 
appreciate it if a sponsor would evaluate it.


* Package name: urbanterror
  Version : 20071220-1
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : GNU GPL-2
  Section : contrib/games

It builds these binary packages:
urbanterror - Where Quake Meets Reality
urbanterror-server - Where Quake Meets Reality

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: urbanterror-data

2008-03-23 Thread Jack Coulter

Dear mentors,

I am still looking for a sponsor for my package urbanterror-data, the 
latest uploaded version has a number of fixes from previous revisions. I 
would greatly appreciate it if a sponsor could evaluate this package.


* Package name: urbanterror-data
  Version : 4.1
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : Quake 3 SDK EULA/Various free-to-distribute licenses
  Section : non-free/games

It builds these binary packages:
urbanterror-data - Urban Terror Data

The package appears to be lintian clean.

The upload would fix these bugs: 468325

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter



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RFS: urbanterror

2008-03-13 Thread Jack Coulter
Dear mentors,

I am still looking for a sponsor for my package urbanterror.

* Package name: urbanterror
  Version : 20071220-1
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : GNU GPL-2
  Section : contrib/games

It builds these binary packages:
urbanterror - Where Quake Meets Reality
urbanterror-server - Where Quake Meets Reality

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: urbanterror-data

2008-03-13 Thread Jack Coulter
Dear mentors,

I am looking for a sponsor for my package urbanterror-data.
This package used to be a large (750mb) package including all data
files, it is now simply a downloader package.

* Package name: urbanterror-data
  Version : 4.1
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : Quake 3 SDK EULA/Various free-to-distribute licenses
  Section : non-free/games

It builds these binary packages:
urbanterror-data - Urban Terror Data

The package appears to be lintian clean.

The upload would fix these bugs: 468325

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: urbanterror

2008-03-03 Thread Jack Coulter
Dear mentors,

I am looking for a sponsor for my package urbanterror.

* Package name: urbanterror
  Version : 20071220-1
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : GNU GPL-2
  Section : contrib/games

It builds these binary packages:
urbanterror - Where Quake Meets Reality
urbanterror-server - Where Quake Meets Reality

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/contrib/u/urbanterror
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/contrib/u/urbanterror/urbanterror_20071220-1.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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RFS: urbanterror-data

2008-03-03 Thread Jack Coulter
Dear mentors,

I am looking for a sponsor for my package urbanterror-data.

* Package name: urbanterror-data
  Version : 4.1-3
  Upstream Author : FrozenSand LLC [EMAIL PROTECTED]
* URL : http://www.urbanterror.net
* License : Quake 3 SDK EULA/Various free-to-distribute licenses
  Section : non-free/games

It builds these binary packages:
urbanterror-data - Urban Terror Data

The package appears to be lintian clean.

The package can be found on mentors.debian.net:
- URL: http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data
- Source repository: deb-src http://mentors.debian.net/debian unstable
main contrib non-free
- dget
http://mentors.debian.net/debian/pool/non-free/u/urbanterror-data/urbanterror-data_4.1-3.dsc

I would be glad if someone uploaded this package for me.

Kind regards
 Jack Coulter


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