Re: MUD

2022-10-16 Thread Wayne Sallee




 Original Message 
*Subject: *  Re: MUD
*From: * Maude Summerside 
*To: * Debian-user 
*CC: *
*Date: *  2022-10-13  11:13 AM

I'm talking mostly about the
server software needed.


To make it more acceptable by a larger group of people, you could make it so that on the client side, a simple terminal 
window could be used.


I have not used MUD for about 25 years, back in my Windows days. I used to use a MUD room for holding meetings. It made 
the meetings a bit more interesting. :-)


Wayne Sallee
wa...@waynesallee.com
http://www.WayneSallee.com



Re: MUD

2022-10-15 Thread Jude DaShiell
I don't know if it's still around, but there was a waffle bbs system that
could run on unix a while ago.



Jude  "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Sat, 15 Oct 2022, Roy J. Tellason, Sr. wrote:

> On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote:
> > I've found out that WWIV got ported to POSIX compatible OS and now runs
> > completely under Linux, same goes for Synchronet BBS.
> >
> > There's Mystic BBS but didn't find source code.
> > And there's the closed source BBBS (made in Finland).
> >
>
> I used to run Maximus BBS under dos/desqview.  I believe that there is a 
> linux version of it out there.  I did try to run it once,  but apparently the 
> changes I made in the setup broke it pretty good, and I lost interest...
>
>



Re: MUD

2022-10-15 Thread Roy J. Tellason, Sr.
On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote:
> I've found out that WWIV got ported to POSIX compatible OS and now runs 
> completely under Linux, same goes for Synchronet BBS.
> 
> There's Mystic BBS but didn't find source code.
> And there's the closed source BBBS (made in Finland).
> 

I used to run Maximus BBS under dos/desqview.  I believe that there is a linux 
version of it out there.  I did try to run it once,  but apparently the changes 
I made in the setup broke it pretty good, and I lost interest...

-- 
Member of the toughest, meanest, deadliest, most unrelenting -- and
ablest -- form of life in this section of space,  a critter that can
be killed but can't be tamed.  --Robert A. Heinlein, "The Puppet Masters"
-
Information is more dangerous than cannon to a society ruled by lies. --James 
M Dakin



Re: MUD

2022-10-13 Thread Maude Summerside



On 2022-10-13 09:30, mick.crane wrote:
> On 2022-10-13 13:03, Greg Wooledge wrote:
> 
>> Originally, Multi-User Dungeon.
>>
>> http://catb.org/esr/jargon/html/M/MUD.html
>>
>> The one that I saw was set up as a sort of user-extensible text adventure
>> setting.  I don't know how they've evolved since then.
> 
> "up"
> "you cannot go that way"
> "drop cloak".
> "Your wings unfurl"
> 
Exactly :)
-- 
Polyna-Maude R.-Summerside
-Be smart, Be wise, Support opensource development



Re: MUD

2022-10-13 Thread Will Mengarini
* Greg Wooledge  [22-10/13=Th 08:03 -0400]:
>> Originally, Multi-User Dungeon.
>> 
>> http://catb.org/esr/jargon/html/M/MUD.html
>> 
>> The one that I saw was set up as a sort of user-extensible text
>> adventure setting.  I don't know how they've evolved since then.

* mick.crane  [22-10/13=Th 14:30 +0100]:
> "up"
> "you cannot go that way"
> "drop cloak".
> "Your wings unfurl"

This looks like a few minutes of fun:
https://github.com/SlimeQ/mud-shell



Re: MUD

2022-10-13 Thread Maude Summerside



On 2022-10-13 08:03, Greg Wooledge wrote:
> On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote:
>> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
>>> Hi,
>>> Is there so user of the mailing list who operate or have interest in
>>> MUD style services ? Or even who have some knowledge of solutions
>>> using Unix/Linux based BBS ?
>>>
>>> I'd like to setup such service.
>>> Thanks
>>
>> I'm afraid I can't help here because I know what a BBS is but cannot for
 the life of me
>> decipher MUD.
> 
> Originally, Multi-User Dungeon.
Exactly what I'm talking about
> 
> http://catb.org/esr/jargon/html/M/MUD.html
> 
> The one that I saw was set up as a sort of user-extensible text adventure
> setting.  I don't know how they've evolved since then.
> 

Haven't changed much, except maybe some bugfix.
Tinymux (as in the eponym Debian package), a MuSH derivative seems to be 
still in used for the MUDs I've seen in the open.

So be it called a BBS or another version called a MUD, I'm looking for 
people who have interest or experience in such system.

I've found out that WWIV got ported to POSIX compatible OS and now runs 
completely under Linux, same goes for Synchronet BBS.

There's Mystic BBS but didn't find source code.
And there's the closed source BBBS (made in Finland).

If someone still have some DOS doors laying around, those could be cool 
to setup too. I've checked out the manuals and it's not so hard.

So this is a open request to anyone who'd like to cooperate on this 
project or just share ideas.

I'm also planning to build packages for all the software needed and made 
them Debian Policy compliant if possible. For sure software like BBS 
doors that are still copyrighted to original authors and not release in 
the "free world" is not included here. I'm talking mostly about the 
server software needed.

Thanks to all

-- 
Polyna-Maude R.-Summerside
-Be smart, Be wise, Support opensource development



Re: MUD

2022-10-13 Thread Eike Lantzsch KY4PZ
On Donnerstag, 13. Oktober 2022 10:30:36 -03 mick.crane wrote:
> On 2022-10-13 13:03, Greg Wooledge wrote:
> > Originally, Multi-User Dungeon.
> >
> > http://catb.org/esr/jargon/html/M/MUD.html
> >
> > The one that I saw was set up as a sort of user-extensible text
> > adventure
> > setting.  I don't know how they've evolved since then.
>
> "up"
> "you cannot go that way"
> "drop cloak".
> "Your wings unfurl"

OK, OK, I understand now. Now I definitely can't help.
Apologies that my frustration hit Maude, the OP. It's a general thing with 
mailinglists,
Usenet, fora and blogs.

This is what I wanted to express:
When writing for a global audience ...

https://www.simultrans.com/blog/avoiding-acronyms-and-abbreviations-when-writing-content-for-translation[1]
https://www.psychologicalscience.org/observer/alienating-the-audience-how-abbreviations-hamper-scientific-communication[2]

All the best
and have a nice day

--
Eike Lantzsch KY4PZ / ZP6CGE
Asuncion / Paraguay



[1] 
https://www.simultrans.com/blog/avoiding-acronyms-and-abbreviations-when-writing-content-for-translation
[2] 
https://www.psychologicalscience.org/observer/alienating-the-audience-how-abbreviations-hamper-scientific-communication


Re: MUD

2022-10-13 Thread mick.crane

On 2022-10-13 13:03, Greg Wooledge wrote:


Originally, Multi-User Dungeon.

http://catb.org/esr/jargon/html/M/MUD.html

The one that I saw was set up as a sort of user-extensible text 
adventure

setting.  I don't know how they've evolved since then.


"up"
"you cannot go that way"
"drop cloak".
"Your wings unfurl"



Re: MUD

2022-10-13 Thread Greg Wooledge
On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote:
> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
> > Hi,
> > Is there so user of the mailing list who operate or have interest in
> > MUD style services ? Or even who have some knowledge of solutions
> > using Unix/Linux based BBS ?
> >
> > I'd like to setup such service.
> > Thanks
> 
> I'm afraid I can't help here because I know what a BBS is but cannot for the 
> life of me
> decipher MUD.

Originally, Multi-User Dungeon.

http://catb.org/esr/jargon/html/M/MUD.html

The one that I saw was set up as a sort of user-extensible text adventure
setting.  I don't know how they've evolved since then.



Re: MUD

2022-10-13 Thread Eike Lantzsch KY4PZ
On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote:
> Hi,
> Is there so user of the mailing list who operate or have interest in
> MUD style services ? Or even who have some knowledge of solutions
> using Unix/Linux based BBS ?
>
> I'd like to setup such service.
> Thanks

I'm afraid I can't help here because I know what a BBS is but cannot for the 
life of me
decipher MUD.
This was neither of any help:

https://www.acronymfinder.com/MUD.html[1]
But I know what AQUUA is.

Have a nice day

--
Eike Lantzsch KY4PZ / ZP6CGE



[1] https://www.acronymfinder.com/MUD.html


MUD

2022-10-12 Thread Maude Summerside
Hi,
Is there so user of the mailing list who operate or have interest in MUD 
style services ? Or even who have some knowledge of solutions using 
Unix/Linux based BBS ?

I'd like to setup such service.
Thanks
-- 
Polyna-Maude R.-Summerside
-Be smart, Be wise, Support opensource development



Re: MUD Shell ... ?

2002-11-03 Thread Sacha Chua
"Soul Computer" <[EMAIL PROTECTED]> writes:

>>> It would seem to me that Debian could have a
>>> Shell that looked and acted an awful lot like a
>>> MUD created, with applications representing

Well, there's something that might be a good jumping-off point. ;)
mooix is a MUD (a MOO, technically) that uses the filesystem for its
information, and if I remember correctly you can write scripts for it.

In related news, there's ESR's CML2, which makes kernel configuration
resemble those text adventure games. =)

-- 
Sacha Chua <[EMAIL PROTECTED]> - 4 BS CS Ateneo geekette
interests: emacs, gnu/linux, wearables, teaching compsci


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Re: MUD Shell ... ?

2002-11-02 Thread Soul Computer
> On Thursday 31 October 2002 09:50, Soul Computer wrote:
> > It would seem to me that Debian could have a
> > Shell that looked and acted an awful lot like a
> > MUD created, with applications representing
> > spells and objects being added with processes
> > representing the player characters.  The
> > directories would represent rooms in the game.
> > Any thoughts on this?
> >
> > ->Scwawcaac<-
> 
> people have done this kind of thing once or
> twice but they never really make it past the
> interesting toy phase.
> 
> It sounds like a great way for you to learn
> more about how a shell works and to have some
> fun while doing it.

For that, unfortunately, I would first need a good BASIC to C translator to
learn from ... :(

->Scwawcaac<-


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Re: MUD Shell ... ?

2002-10-31 Thread Sean 'Shaleh' Perry
On Thursday 31 October 2002 09:50, Soul Computer wrote:
> It would seem to me that Debian could have a
> Shell that looked and acted an awful lot like a
> MUD created, with applications representing
> spells and objects being added with processes
> representing the player characters.  The
> directories would represent rooms in the game.
> Any thoughts on this?
>
> ->Scwawcaac<-

people have done this kind of thing once or twice but they never really make 
it past the interesting toy phase.

It sounds like a great way for you to learn more about how a shell works and 
to have some fun while doing it.


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Re: MUD Shell ... ?

2002-10-31 Thread Colin Watson
On Thu, Oct 31, 2002 at 09:50:32AM -0800, Soul Computer wrote:
> It would seem to me that Debian could have a Shell that looked and
> acted an awful lot like a MUD created, with applications representing
> spells and objects being added with processes representing the player
> characters.  The directories would represent rooms in the game. Any
> thoughts on this?

Sounds like mooix in reverse ...

-- 
Colin Watson  [[EMAIL PROTECTED]]


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MUD Shell ... ?

2002-10-31 Thread Soul Computer
It would seem to me that Debian could have a
Shell that looked and acted an awful lot like a
MUD created, with applications representing
spells and objects being added with processes
representing the player characters.  The
directories would represent rooms in the game.
Any thoughts on this?

->Scwawcaac<-


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Re: "MUD" Game Engines

2002-10-09 Thread David Purton

On Mon, Oct 07, 2002 at 08:00:29AM -0700, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.

At one stage I got CircleMUD by Jeremy Elison (or something like that)
to compile and work fairly well under debian.


-- 
David Purton
[EMAIL PROTECTED]

If you, O LORD, kept a record of sins, O Lord, who could stand?
Psalm 130:3


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Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer

> On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek
> Gladding wrote:
> > On Monday 07 October 2002 08:00 am, Soul
> Computer wrote:
> > > I was wondering if anyone would know where
> I
> > > could find "MUD" game engines for Linux.
> > >
> > > Please "Reply All" when you reply to make
> certain
> > > I get any information you send my way.
> > >
> > > Thank you very much for any help you can
> give me.
> > >
> > 
> > Have a look at www.worldforge.org - it's a
> project to build
> > both tools and games. There might be
> something there that
> > is useful to you.
> 
> There's a suprising variety of MUDs out there,
> and the vast majority of
> them are portable enough to be a
> straightforward install.  I only see
> one pre-packaged for Debian (stable), in the
> lambdamoo package, likely
> due to most MUDs having licencing restrictions
> keeping them out of
> Debian.
> 
> I'd recommend doing a web search for the
> specific kind of MUD you're looking
> for (Tiny, MOO, Diku, LP ...?), and then
> download & build it.  If you're
> looking for more general resources, try
> starting from http://www.kanga.nu/,
> which has a wealth of MUD-related stuff on it.
> 
> Jon Leonard
> 

I think I will look in to it.  But it seems kind of silly not to use Debian
for MUDS.  The OS is certainly the best I've ever seen and is really designed
for the sort of thing MUDS do.

->Scwawcaac<-


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Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer

> On Monday 07 October 2002 08:00 am, Soul
> Computer wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All" when you reply to make
> certain
> > I get any information you send my way.
> >
> > Thank you very much for any help you can give
> me.
> >
> 
> Have a look at www.worldforge.org - it's a
> project to build
> both tools and games. There might be something
> there that
> is useful to you.
> 
> - Derek
> 


Thank you.  I shall look there, too.

->Scwawcaac<-


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Re: "MUD" Game Engines

2002-10-08 Thread Soul Computer

> On Monday 07 October 2002 08:00, Soul Computer
> wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All" when you reply to make
> certain
> > I get any information you send my way.
> >
> > Thank you very much for any help you can give
> me.
> >
> 
> by looking at the games section of the archive
> perhaps.
> 

I will do that.  Thank you for your assistance.

->Scwawcaac<-


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Re: "MUD" Game Engines

2002-10-07 Thread Jon Leonard

On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek Gladding wrote:
> On Monday 07 October 2002 08:00 am, Soul Computer wrote:
> > I was wondering if anyone would know where I
> > could find "MUD" game engines for Linux.
> >
> > Please "Reply All" when you reply to make certain
> > I get any information you send my way.
> >
> > Thank you very much for any help you can give me.
> >
> 
> Have a look at www.worldforge.org - it's a project to build
> both tools and games. There might be something there that
> is useful to you.

There's a suprising variety of MUDs out there, and the vast majority of
them are portable enough to be a straightforward install.  I only see
one pre-packaged for Debian (stable), in the lambdamoo package, likely
due to most MUDs having licencing restrictions keeping them out of
Debian.

I'd recommend doing a web search for the specific kind of MUD you're looking
for (Tiny, MOO, Diku, LP ...?), and then download & build it.  If you're
looking for more general resources, try starting from http://www.kanga.nu/,
which has a wealth of MUD-related stuff on it.

Jon Leonard


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Re: "MUD" Game Engines

2002-10-07 Thread Derek Gladding

On Monday 07 October 2002 08:00 am, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.
>
> Please "Reply All" when you reply to make certain
> I get any information you send my way.
>
> Thank you very much for any help you can give me.
>

Have a look at www.worldforge.org - it's a project to build
both tools and games. There might be something there that
is useful to you.

- Derek


> ->Scwawcaac<-
> ->The Soul Computer With Abundant Whipped Cream
>   And A Cherry  ... <-
> ->On Top!<-


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Re: "MUD" Game Engines

2002-10-07 Thread Sean 'Shaleh' Perry

On Monday 07 October 2002 08:00, Soul Computer wrote:
> I was wondering if anyone would know where I
> could find "MUD" game engines for Linux.
>
> Please "Reply All" when you reply to make certain
> I get any information you send my way.
>
> Thank you very much for any help you can give me.
>

by looking at the games section of the archive perhaps.


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"MUD" Game Engines

2002-10-07 Thread Soul Computer

I was wondering if anyone would know where I
could find "MUD" game engines for Linux.

Please "Reply All" when you reply to make certain
I get any information you send my way.

Thank you very much for any help you can give me.

->Scwawcaac<-
->The Soul Computer With Abundant Whipped Cream
  And A Cherry  ... <-
->On Top!<-


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aime mud server

2000-10-17 Thread Pat Mahoney
I've recently started playing around with the aime mud server (advanced
interactive mudding environment, so I guess "aime mud server" is
redundant).

I haven't been able to sign up for the mailing lists at
aime.sourceforge.net, so I will ask my questions here.

1.  I can't seem to get admin access.  The docs say you must put the
master user name and password in the config file.  You also must
encrypt the password with an included utility called "makepasswd". 
This is not in the debian version, and README.Debian mentions nothing
about it.

The default master user was "superdude" with password "".  When
I tried to log in as superdude, it asked me if I wished to create a new
user.  I declined.  I edited the config; changed master user to "root"
and password to "".  It again asked me if I wanted to create a new
user; this time I accepted.  It went through all the "choose your
race... blah blah" and then crashed when it tried to start the game. 
Next I changed to password and this time it allowed to play as "root"
after creating a new user, but I am still not the master user.

2.  Does anyone know how much disk space/bandwidth a mud server can
take up?  I know this will vary wildly, but I'd like some rough
estimates.  My network connection is limited to 500 megs per day.  My
disk is also low, but that can be remedied...

Thanks.

-- 
Pat Mahoney <[EMAIL PROTECTED]>

I had no shoes and I pitied myself.  Then I met a man who had no feet,
so I took his shoes.
-- Dave Barry



Re: MUD Sever.(How do I compile?)

1999-12-23 Thread Dave Sherohman
Jack Sonnie said:
> I have the source 
> code for the program, but it just says to type "make" and cross your 
> fingers...

I hate (lack of) documentation like that...

> From what I can tell, "make" must be either a Unix compiler or 
> was in the original Linux...

Uh... No.  Make coordinates the actions of compilers so that (at least in
theory) you don't have to type in a series of complex command lines by hand
every time you want to build your code.  It also checks datestamps so that
only code which has been changed since the last compile gets recompiled
(which can save a LOT of time!).

If you don't have make installed, you're not going to be able to build
anyone's source except for trivial "Hello, world!"-type stuff.  You'll also
need the actual compiler(s) too, of course - which usually means gcc.

Install the make package and check out the included documentation for more
info.

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MUD Sever.(How do I compile?)

1999-12-23 Thread Jack Sonnie

Hi...



I have been using Debian for about 5-6 months, and have a fair knowledge 
about the system. I will have a small peer-to-peer network set up in a day 
or so, and want to run the Debian box as a DikuMUD Server. I have the source 
code for the program, but it just says to type "make" and cross your 
fingers... From what I can tell, "make" must be either a Unix compiler or 
was in the original Linux... Can someone gimme a hand in compiling the 
code???  If interested Email me... Also check out code available at 
Http://www.dikumud.com


Thanx a lot guys...
__
Get Your Private, Free Email at http://www.hotmail.com


Old ATI runs like mud

1998-08-30 Thread john mcpeek
I have a ATI grphics ultra pro and I read in the ATI MACH32 readme that
X doesn't support acceleration in my chipset.  Is there any way to get
some resonable response out of my old but trusty card (VLBus).


Yet more problems with a MUD

1998-08-16 Thread David L. Kocher
Hi all I have the mud compiling and running fine, however... the
minute someone who is not from localhost tries to log on it segments and
dies it works fine when logging on from localhost.

WTF is going on here?  Is there anything that might be misconfigured to
cause this?

Dave



Re: Mud problems

1998-08-15 Thread Torsten Hilbrich
On: Fri, 14 Aug 1998 16:41:23 -0400 David L Kocher writes:
> 
> Hi, I'm coding for a mud and I've run into some problems porting it to
> Debian...
> 
> The write functions seems to be different... my previous declaration
> gave it's vars as
> 
> (( int fd, char *buf, int nbyte ))
> 
> The Debian declaration gives them as
> 
> (( int fd, const char *bug, int nbyte ))
> 
> When I change my char to constant chars it really hurts
> things... any suggestions?

You don't need to change anything.  A char * can be (implicitly)
converted to a const char *, see this code as example:

  #include 

  int print(const char *buf)
  {
return printf("%s\n", buf);
  }

  int main()
  {
char *array = "Test";

print(array);
return 0;
  }

which compiles without any warning even with -Wall enabled.

Torsten

BTW: You should better ask a C-related newsgroup (e.g., comp.lang.c)
or a unix programming related (such as comp.unix.programmer) for such
problems.


Mud problems

1998-08-14 Thread David L. Kocher
Hi, I'm coding for a mud and I've run into some problems porting it to
Debian...

The write functions seems to be different... my previous declaration
gave it's vars as

(( int fd, char *buf, int nbyte ))

The Debian declaration gives them as

(( int fd, const char *bug, int nbyte ))

When I change my char to constant chars it really hurts things... any
suggestions?

Dave




RE: Problems with a MUD

1998-08-14 Thread Mark Mickan
-BEGIN PGP SIGNED MESSAGE-


On 14-Aug-98 David L. Kocher wrote:
>  Hi all you Debian Guru's,
>  
>  My server admin recently switched to Debian from an older version of
>  linux, now I'm having some problems compiling a MUD.  Now, before I tell
>  you the problems I'll tell you how I went about fixing it the mud
>  was compiled using -lcrypt (gcc -o -lcrypt *.o), and I have included
>   in the two files where the problem occured.
>  
>  Now, when I compile the mud this is what I recieve. *Actual
>  transcript follows*
>  
>  gcc  -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o
^^

You are not linking in the crypt library here.  You are, infact, linking
all of the listed .o files into one big file called '-lcrypt'!

Instead use 'gcc -o mud -lcrypt act_comm.o ...' and the executable will
be called 'mud'.

>  comm.o cons
>  t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o
>  olc.o o
>  lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o
>  chat_new.
>  o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o
>  -lc
>  act_info.o: In function `do_password':
>  act_info.o(.text+0x7030): undefined reference to `crypt'
>  act_info.o(.text+0x70bc): undefined reference to `crypt'
>  comm.o: In function `nanny':
>  comm.o(.text+0x2613): undefined reference to `crypt'
>  comm.o(.text+0x283f): undefined reference to `crypt'
>  comm.o(.text+0x28d3): undefined reference to `crypt'
>  make: *** [envy] Error 1
>  greynet:~/obliv/src$
>  
>  Now, I have noticed there is a crypt.h file, however... when I include
>  this it gives me a crap load of errors.
>  
>  Any thoughts, comments or anything would be welcome :)
>  
>  Thanks in Advance
>  David L. Kocher
>  


HTH,
Mark


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Re: Problems with a MUD

1998-08-14 Thread Gergely Madarasz
On Fri, 14 Aug 1998, David L. Kocher wrote:

> gcc  -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o
> comm.o cons
> t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o
> olc.o o
> lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o
> chat_new.
> o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o
> -lc
> act_info.o: In function `do_password':
> act_info.o(.text+0x7030): undefined reference to `crypt'
> act_info.o(.text+0x70bc): undefined reference to `crypt'

put -lcrypt at the end of the compilation line. And btw you don't need
-lc, it is default.

--
Madarasz Gergely   [EMAIL PROTECTED] [EMAIL PROTECTED]
  Egy pingvinre gyakorlatilag lehetetlen haragosan nezni.
  HuLUG: http://www.cab.u-szeged.hu/local/linux/


Problems with a MUD

1998-08-14 Thread David L. Kocher
Hi all you Debian Guru's,

My server admin recently switched to Debian from an older version of
linux, now I'm having some problems compiling a MUD.  Now, before I tell
you the problems I'll tell you how I went about fixing it the mud
was compiled using -lcrypt (gcc -o -lcrypt *.o), and I have included
 in the two files where the problem occured.

Now, when I compile the mud this is what I recieve. *Actual
transcript follows*

gcc  -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o
comm.o cons
t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o
olc.o o
lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o
chat_new.
o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o
-lc
act_info.o: In function `do_password':
act_info.o(.text+0x7030): undefined reference to `crypt'
act_info.o(.text+0x70bc): undefined reference to `crypt'
comm.o: In function `nanny':
comm.o(.text+0x2613): undefined reference to `crypt'
comm.o(.text+0x283f): undefined reference to `crypt'
comm.o(.text+0x28d3): undefined reference to `crypt'
make: *** [envy] Error 1
greynet:~/obliv/src$

Now, I have noticed there is a crypt.h file, however... when I include
this it gives me a crap load of errors.

Any thoughts, comments or anything would be welcome :)

Thanks in Advance
David L. Kocher


MUD client tintin++

1998-07-12 Thread scott hussey
Does anyone use MUD clients? If so, has anyone successfully compiles
tintin++ v1.5 under hamm? Thanks

//Scott


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"Shut`er down Clancy! She's pumpin' mud!"

1997-08-11 Thread m*
monday:

having some hardware issues with the debian.novare.net server but
i have it stabilized now.

i also have a full volume backup in progress and it's completion
is imperative.

my apologies for any inconveniences.

onward...

m*

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