Re: MUD
Original Message *Subject: * Re: MUD *From: * Maude Summerside *To: * Debian-user *CC: * *Date: * 2022-10-13 11:13 AM I'm talking mostly about the server software needed. To make it more acceptable by a larger group of people, you could make it so that on the client side, a simple terminal window could be used. I have not used MUD for about 25 years, back in my Windows days. I used to use a MUD room for holding meetings. It made the meetings a bit more interesting. :-) Wayne Sallee wa...@waynesallee.com http://www.WayneSallee.com
Re: MUD
I don't know if it's still around, but there was a waffle bbs system that could run on unix a while ago. Jude "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Sat, 15 Oct 2022, Roy J. Tellason, Sr. wrote: > On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote: > > I've found out that WWIV got ported to POSIX compatible OS and now runs > > completely under Linux, same goes for Synchronet BBS. > > > > There's Mystic BBS but didn't find source code. > > And there's the closed source BBBS (made in Finland). > > > > I used to run Maximus BBS under dos/desqview. I believe that there is a > linux version of it out there. I did try to run it once, but apparently the > changes I made in the setup broke it pretty good, and I lost interest... > >
Re: MUD
On Thursday 13 October 2022 11:13:49 am Maude Summerside wrote: > I've found out that WWIV got ported to POSIX compatible OS and now runs > completely under Linux, same goes for Synchronet BBS. > > There's Mystic BBS but didn't find source code. > And there's the closed source BBBS (made in Finland). > I used to run Maximus BBS under dos/desqview. I believe that there is a linux version of it out there. I did try to run it once, but apparently the changes I made in the setup broke it pretty good, and I lost interest... -- Member of the toughest, meanest, deadliest, most unrelenting -- and ablest -- form of life in this section of space, a critter that can be killed but can't be tamed. --Robert A. Heinlein, "The Puppet Masters" - Information is more dangerous than cannon to a society ruled by lies. --James M Dakin
Re: MUD
On 2022-10-13 09:30, mick.crane wrote: > On 2022-10-13 13:03, Greg Wooledge wrote: > >> Originally, Multi-User Dungeon. >> >> http://catb.org/esr/jargon/html/M/MUD.html >> >> The one that I saw was set up as a sort of user-extensible text adventure >> setting. I don't know how they've evolved since then. > > "up" > "you cannot go that way" > "drop cloak". > "Your wings unfurl" > Exactly :) -- Polyna-Maude R.-Summerside -Be smart, Be wise, Support opensource development
Re: MUD
* Greg Wooledge [22-10/13=Th 08:03 -0400]: >> Originally, Multi-User Dungeon. >> >> http://catb.org/esr/jargon/html/M/MUD.html >> >> The one that I saw was set up as a sort of user-extensible text >> adventure setting. I don't know how they've evolved since then. * mick.crane [22-10/13=Th 14:30 +0100]: > "up" > "you cannot go that way" > "drop cloak". > "Your wings unfurl" This looks like a few minutes of fun: https://github.com/SlimeQ/mud-shell
Re: MUD
On 2022-10-13 08:03, Greg Wooledge wrote: > On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote: >> On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: >>> Hi, >>> Is there so user of the mailing list who operate or have interest in >>> MUD style services ? Or even who have some knowledge of solutions >>> using Unix/Linux based BBS ? >>> >>> I'd like to setup such service. >>> Thanks >> >> I'm afraid I can't help here because I know what a BBS is but cannot for the life of me >> decipher MUD. > > Originally, Multi-User Dungeon. Exactly what I'm talking about > > http://catb.org/esr/jargon/html/M/MUD.html > > The one that I saw was set up as a sort of user-extensible text adventure > setting. I don't know how they've evolved since then. > Haven't changed much, except maybe some bugfix. Tinymux (as in the eponym Debian package), a MuSH derivative seems to be still in used for the MUDs I've seen in the open. So be it called a BBS or another version called a MUD, I'm looking for people who have interest or experience in such system. I've found out that WWIV got ported to POSIX compatible OS and now runs completely under Linux, same goes for Synchronet BBS. There's Mystic BBS but didn't find source code. And there's the closed source BBBS (made in Finland). If someone still have some DOS doors laying around, those could be cool to setup too. I've checked out the manuals and it's not so hard. So this is a open request to anyone who'd like to cooperate on this project or just share ideas. I'm also planning to build packages for all the software needed and made them Debian Policy compliant if possible. For sure software like BBS doors that are still copyrighted to original authors and not release in the "free world" is not included here. I'm talking mostly about the server software needed. Thanks to all -- Polyna-Maude R.-Summerside -Be smart, Be wise, Support opensource development
Re: MUD
On Donnerstag, 13. Oktober 2022 10:30:36 -03 mick.crane wrote: > On 2022-10-13 13:03, Greg Wooledge wrote: > > Originally, Multi-User Dungeon. > > > > http://catb.org/esr/jargon/html/M/MUD.html > > > > The one that I saw was set up as a sort of user-extensible text > > adventure > > setting. I don't know how they've evolved since then. > > "up" > "you cannot go that way" > "drop cloak". > "Your wings unfurl" OK, OK, I understand now. Now I definitely can't help. Apologies that my frustration hit Maude, the OP. It's a general thing with mailinglists, Usenet, fora and blogs. This is what I wanted to express: When writing for a global audience ... https://www.simultrans.com/blog/avoiding-acronyms-and-abbreviations-when-writing-content-for-translation[1] https://www.psychologicalscience.org/observer/alienating-the-audience-how-abbreviations-hamper-scientific-communication[2] All the best and have a nice day -- Eike Lantzsch KY4PZ / ZP6CGE Asuncion / Paraguay [1] https://www.simultrans.com/blog/avoiding-acronyms-and-abbreviations-when-writing-content-for-translation [2] https://www.psychologicalscience.org/observer/alienating-the-audience-how-abbreviations-hamper-scientific-communication
Re: MUD
On 2022-10-13 13:03, Greg Wooledge wrote: Originally, Multi-User Dungeon. http://catb.org/esr/jargon/html/M/MUD.html The one that I saw was set up as a sort of user-extensible text adventure setting. I don't know how they've evolved since then. "up" "you cannot go that way" "drop cloak". "Your wings unfurl"
Re: MUD
On Thu, Oct 13, 2022 at 08:57:28AM -0300, Eike Lantzsch KY4PZ wrote: > On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: > > Hi, > > Is there so user of the mailing list who operate or have interest in > > MUD style services ? Or even who have some knowledge of solutions > > using Unix/Linux based BBS ? > > > > I'd like to setup such service. > > Thanks > > I'm afraid I can't help here because I know what a BBS is but cannot for the > life of me > decipher MUD. Originally, Multi-User Dungeon. http://catb.org/esr/jargon/html/M/MUD.html The one that I saw was set up as a sort of user-extensible text adventure setting. I don't know how they've evolved since then.
Re: MUD
On Donnerstag, 13. Oktober 2022 00:08:35 -03 Maude Summerside wrote: > Hi, > Is there so user of the mailing list who operate or have interest in > MUD style services ? Or even who have some knowledge of solutions > using Unix/Linux based BBS ? > > I'd like to setup such service. > Thanks I'm afraid I can't help here because I know what a BBS is but cannot for the life of me decipher MUD. This was neither of any help: https://www.acronymfinder.com/MUD.html[1] But I know what AQUUA is. Have a nice day -- Eike Lantzsch KY4PZ / ZP6CGE [1] https://www.acronymfinder.com/MUD.html
MUD
Hi, Is there so user of the mailing list who operate or have interest in MUD style services ? Or even who have some knowledge of solutions using Unix/Linux based BBS ? I'd like to setup such service. Thanks -- Polyna-Maude R.-Summerside -Be smart, Be wise, Support opensource development
Re: MUD Shell ... ?
"Soul Computer" <[EMAIL PROTECTED]> writes: >>> It would seem to me that Debian could have a >>> Shell that looked and acted an awful lot like a >>> MUD created, with applications representing Well, there's something that might be a good jumping-off point. ;) mooix is a MUD (a MOO, technically) that uses the filesystem for its information, and if I remember correctly you can write scripts for it. In related news, there's ESR's CML2, which makes kernel configuration resemble those text adventure games. =) -- Sacha Chua <[EMAIL PROTECTED]> - 4 BS CS Ateneo geekette interests: emacs, gnu/linux, wearables, teaching compsci -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: MUD Shell ... ?
> On Thursday 31 October 2002 09:50, Soul Computer wrote: > > It would seem to me that Debian could have a > > Shell that looked and acted an awful lot like a > > MUD created, with applications representing > > spells and objects being added with processes > > representing the player characters. The > > directories would represent rooms in the game. > > Any thoughts on this? > > > > ->Scwawcaac<- > > people have done this kind of thing once or > twice but they never really make it past the > interesting toy phase. > > It sounds like a great way for you to learn > more about how a shell works and to have some > fun while doing it. For that, unfortunately, I would first need a good BASIC to C translator to learn from ... :( ->Scwawcaac<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: MUD Shell ... ?
On Thursday 31 October 2002 09:50, Soul Computer wrote: > It would seem to me that Debian could have a > Shell that looked and acted an awful lot like a > MUD created, with applications representing > spells and objects being added with processes > representing the player characters. The > directories would represent rooms in the game. > Any thoughts on this? > > ->Scwawcaac<- people have done this kind of thing once or twice but they never really make it past the interesting toy phase. It sounds like a great way for you to learn more about how a shell works and to have some fun while doing it. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: MUD Shell ... ?
On Thu, Oct 31, 2002 at 09:50:32AM -0800, Soul Computer wrote: > It would seem to me that Debian could have a Shell that looked and > acted an awful lot like a MUD created, with applications representing > spells and objects being added with processes representing the player > characters. The directories would represent rooms in the game. Any > thoughts on this? Sounds like mooix in reverse ... -- Colin Watson [[EMAIL PROTECTED]] -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
MUD Shell ... ?
It would seem to me that Debian could have a Shell that looked and acted an awful lot like a MUD created, with applications representing spells and objects being added with processes representing the player characters. The directories would represent rooms in the game. Any thoughts on this? ->Scwawcaac<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
On Mon, Oct 07, 2002 at 08:00:29AM -0700, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. At one stage I got CircleMUD by Jeremy Elison (or something like that) to compile and work fairly well under debian. -- David Purton [EMAIL PROTECTED] If you, O LORD, kept a record of sins, O Lord, who could stand? Psalm 130:3 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
> On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek > Gladding wrote: > > On Monday 07 October 2002 08:00 am, Soul > Computer wrote: > > > I was wondering if anyone would know where > I > > > could find "MUD" game engines for Linux. > > > > > > Please "Reply All" when you reply to make > certain > > > I get any information you send my way. > > > > > > Thank you very much for any help you can > give me. > > > > > > > Have a look at www.worldforge.org - it's a > project to build > > both tools and games. There might be > something there that > > is useful to you. > > There's a suprising variety of MUDs out there, > and the vast majority of > them are portable enough to be a > straightforward install. I only see > one pre-packaged for Debian (stable), in the > lambdamoo package, likely > due to most MUDs having licencing restrictions > keeping them out of > Debian. > > I'd recommend doing a web search for the > specific kind of MUD you're looking > for (Tiny, MOO, Diku, LP ...?), and then > download & build it. If you're > looking for more general resources, try > starting from http://www.kanga.nu/, > which has a wealth of MUD-related stuff on it. > > Jon Leonard > I think I will look in to it. But it seems kind of silly not to use Debian for MUDS. The OS is certainly the best I've ever seen and is really designed for the sort of thing MUDS do. ->Scwawcaac<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
> On Monday 07 October 2002 08:00 am, Soul > Computer wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make > certain > > I get any information you send my way. > > > > Thank you very much for any help you can give > me. > > > > Have a look at www.worldforge.org - it's a > project to build > both tools and games. There might be something > there that > is useful to you. > > - Derek > Thank you. I shall look there, too. ->Scwawcaac<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
> On Monday 07 October 2002 08:00, Soul Computer > wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make > certain > > I get any information you send my way. > > > > Thank you very much for any help you can give > me. > > > > by looking at the games section of the archive > perhaps. > I will do that. Thank you for your assistance. ->Scwawcaac<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
On Mon, Oct 07, 2002 at 12:21:49PM -0700, Derek Gladding wrote: > On Monday 07 October 2002 08:00 am, Soul Computer wrote: > > I was wondering if anyone would know where I > > could find "MUD" game engines for Linux. > > > > Please "Reply All" when you reply to make certain > > I get any information you send my way. > > > > Thank you very much for any help you can give me. > > > > Have a look at www.worldforge.org - it's a project to build > both tools and games. There might be something there that > is useful to you. There's a suprising variety of MUDs out there, and the vast majority of them are portable enough to be a straightforward install. I only see one pre-packaged for Debian (stable), in the lambdamoo package, likely due to most MUDs having licencing restrictions keeping them out of Debian. I'd recommend doing a web search for the specific kind of MUD you're looking for (Tiny, MOO, Diku, LP ...?), and then download & build it. If you're looking for more general resources, try starting from http://www.kanga.nu/, which has a wealth of MUD-related stuff on it. Jon Leonard -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
On Monday 07 October 2002 08:00 am, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. > > Please "Reply All" when you reply to make certain > I get any information you send my way. > > Thank you very much for any help you can give me. > Have a look at www.worldforge.org - it's a project to build both tools and games. There might be something there that is useful to you. - Derek > ->Scwawcaac<- > ->The Soul Computer With Abundant Whipped Cream > And A Cherry ... <- > ->On Top!<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: "MUD" Game Engines
On Monday 07 October 2002 08:00, Soul Computer wrote: > I was wondering if anyone would know where I > could find "MUD" game engines for Linux. > > Please "Reply All" when you reply to make certain > I get any information you send my way. > > Thank you very much for any help you can give me. > by looking at the games section of the archive perhaps. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
"MUD" Game Engines
I was wondering if anyone would know where I could find "MUD" game engines for Linux. Please "Reply All" when you reply to make certain I get any information you send my way. Thank you very much for any help you can give me. ->Scwawcaac<- ->The Soul Computer With Abundant Whipped Cream And A Cherry ... <- ->On Top!<- -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
aime mud server
I've recently started playing around with the aime mud server (advanced interactive mudding environment, so I guess "aime mud server" is redundant). I haven't been able to sign up for the mailing lists at aime.sourceforge.net, so I will ask my questions here. 1. I can't seem to get admin access. The docs say you must put the master user name and password in the config file. You also must encrypt the password with an included utility called "makepasswd". This is not in the debian version, and README.Debian mentions nothing about it. The default master user was "superdude" with password "". When I tried to log in as superdude, it asked me if I wished to create a new user. I declined. I edited the config; changed master user to "root" and password to "". It again asked me if I wanted to create a new user; this time I accepted. It went through all the "choose your race... blah blah" and then crashed when it tried to start the game. Next I changed to password and this time it allowed to play as "root" after creating a new user, but I am still not the master user. 2. Does anyone know how much disk space/bandwidth a mud server can take up? I know this will vary wildly, but I'd like some rough estimates. My network connection is limited to 500 megs per day. My disk is also low, but that can be remedied... Thanks. -- Pat Mahoney <[EMAIL PROTECTED]> I had no shoes and I pitied myself. Then I met a man who had no feet, so I took his shoes. -- Dave Barry
Re: MUD Sever.(How do I compile?)
Jack Sonnie said: > I have the source > code for the program, but it just says to type "make" and cross your > fingers... I hate (lack of) documentation like that... > From what I can tell, "make" must be either a Unix compiler or > was in the original Linux... Uh... No. Make coordinates the actions of compilers so that (at least in theory) you don't have to type in a series of complex command lines by hand every time you want to build your code. It also checks datestamps so that only code which has been changed since the last compile gets recompiled (which can save a LOT of time!). If you don't have make installed, you're not going to be able to build anyone's source except for trivial "Hello, world!"-type stuff. You'll also need the actual compiler(s) too, of course - which usually means gcc. Install the make package and check out the included documentation for more info. -- Geek Code 3.1: GCS d- s+: a- C++ UL++$ P+>+++ L++> E- W--(++) N+ o+ !K w---$ O M- !V PS+ PE Y+ PGP t 5++ X+ R++ tv- b++ DI D G e* h+ r++ y+
MUD Sever.(How do I compile?)
Hi... I have been using Debian for about 5-6 months, and have a fair knowledge about the system. I will have a small peer-to-peer network set up in a day or so, and want to run the Debian box as a DikuMUD Server. I have the source code for the program, but it just says to type "make" and cross your fingers... From what I can tell, "make" must be either a Unix compiler or was in the original Linux... Can someone gimme a hand in compiling the code??? If interested Email me... Also check out code available at Http://www.dikumud.com Thanx a lot guys... __ Get Your Private, Free Email at http://www.hotmail.com
Old ATI runs like mud
I have a ATI grphics ultra pro and I read in the ATI MACH32 readme that X doesn't support acceleration in my chipset. Is there any way to get some resonable response out of my old but trusty card (VLBus).
Yet more problems with a MUD
Hi all I have the mud compiling and running fine, however... the minute someone who is not from localhost tries to log on it segments and dies it works fine when logging on from localhost. WTF is going on here? Is there anything that might be misconfigured to cause this? Dave
Re: Mud problems
On: Fri, 14 Aug 1998 16:41:23 -0400 David L Kocher writes: > > Hi, I'm coding for a mud and I've run into some problems porting it to > Debian... > > The write functions seems to be different... my previous declaration > gave it's vars as > > (( int fd, char *buf, int nbyte )) > > The Debian declaration gives them as > > (( int fd, const char *bug, int nbyte )) > > When I change my char to constant chars it really hurts > things... any suggestions? You don't need to change anything. A char * can be (implicitly) converted to a const char *, see this code as example: #include int print(const char *buf) { return printf("%s\n", buf); } int main() { char *array = "Test"; print(array); return 0; } which compiles without any warning even with -Wall enabled. Torsten BTW: You should better ask a C-related newsgroup (e.g., comp.lang.c) or a unix programming related (such as comp.unix.programmer) for such problems.
Mud problems
Hi, I'm coding for a mud and I've run into some problems porting it to Debian... The write functions seems to be different... my previous declaration gave it's vars as (( int fd, char *buf, int nbyte )) The Debian declaration gives them as (( int fd, const char *bug, int nbyte )) When I change my char to constant chars it really hurts things... any suggestions? Dave
RE: Problems with a MUD
-BEGIN PGP SIGNED MESSAGE- On 14-Aug-98 David L. Kocher wrote: > Hi all you Debian Guru's, > > My server admin recently switched to Debian from an older version of > linux, now I'm having some problems compiling a MUD. Now, before I tell > you the problems I'll tell you how I went about fixing it the mud > was compiled using -lcrypt (gcc -o -lcrypt *.o), and I have included > in the two files where the problem occured. > > Now, when I compile the mud this is what I recieve. *Actual > transcript follows* > > gcc -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o ^^ You are not linking in the crypt library here. You are, infact, linking all of the listed .o files into one big file called '-lcrypt'! Instead use 'gcc -o mud -lcrypt act_comm.o ...' and the executable will be called 'mud'. > comm.o cons > t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o > olc.o o > lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o > chat_new. > o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o > -lc > act_info.o: In function `do_password': > act_info.o(.text+0x7030): undefined reference to `crypt' > act_info.o(.text+0x70bc): undefined reference to `crypt' > comm.o: In function `nanny': > comm.o(.text+0x2613): undefined reference to `crypt' > comm.o(.text+0x283f): undefined reference to `crypt' > comm.o(.text+0x28d3): undefined reference to `crypt' > make: *** [envy] Error 1 > greynet:~/obliv/src$ > > Now, I have noticed there is a crypt.h file, however... when I include > this it gives me a crap load of errors. > > Any thoughts, comments or anything would be welcome :) > > Thanks in Advance > David L. Kocher > HTH, Mark - -- ,-_|\Mark Mickan| I can't undersand it. I can't even / \ [EMAIL PROTECTED] | understand the people who can \_,-*_/ [EMAIL PROTECTED] | understand it. v | -BEGIN PGP SIGNATURE- Version: 2.6.3ia Charset: noconv iQCVAwUBNdRj4jodYgJsmwRRAQGBJwP/Q4G/BkplY0rboGKsujIRThkyq233aQsz qrYU/E82Iqr9gz4QW7vSzrFOj3vE503RPlnE/E3q9rX174NMrEbb5h6ZfbWEBWoD uLQU5Lsg1UmtGTssMkpWOgn1C+Jvh53G5Vds6lc0iUGXHD/iHZwtQEa16Au5GiQS 5jh5jakFBGk= =AozC -END PGP SIGNATURE-
Re: Problems with a MUD
On Fri, 14 Aug 1998, David L. Kocher wrote: > gcc -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o > comm.o cons > t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o > olc.o o > lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o > chat_new. > o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o > -lc > act_info.o: In function `do_password': > act_info.o(.text+0x7030): undefined reference to `crypt' > act_info.o(.text+0x70bc): undefined reference to `crypt' put -lcrypt at the end of the compilation line. And btw you don't need -lc, it is default. -- Madarasz Gergely [EMAIL PROTECTED] [EMAIL PROTECTED] Egy pingvinre gyakorlatilag lehetetlen haragosan nezni. HuLUG: http://www.cab.u-szeged.hu/local/linux/
Problems with a MUD
Hi all you Debian Guru's, My server admin recently switched to Debian from an older version of linux, now I'm having some problems compiling a MUD. Now, before I tell you the problems I'll tell you how I went about fixing it the mud was compiled using -lcrypt (gcc -o -lcrypt *.o), and I have included in the two files where the problem occured. Now, when I compile the mud this is what I recieve. *Actual transcript follows* gcc -o -lcrypt act_comm.o act_info.o act_move.o act_obj.o act_wiz.o comm.o cons t.o db.o fight.o handler.o magic.o save.o special.o update.o bit.o mem.o olc.o o lc_act.o olc_save.o string.o mob_commands.o mob_prog.o gr_magic.o id.o chat_new. o interp.o chat_act.o ore_prog.o quest.o raceskill.o act_room.o track.o -lc act_info.o: In function `do_password': act_info.o(.text+0x7030): undefined reference to `crypt' act_info.o(.text+0x70bc): undefined reference to `crypt' comm.o: In function `nanny': comm.o(.text+0x2613): undefined reference to `crypt' comm.o(.text+0x283f): undefined reference to `crypt' comm.o(.text+0x28d3): undefined reference to `crypt' make: *** [envy] Error 1 greynet:~/obliv/src$ Now, I have noticed there is a crypt.h file, however... when I include this it gives me a crap load of errors. Any thoughts, comments or anything would be welcome :) Thanks in Advance David L. Kocher
MUD client tintin++
Does anyone use MUD clients? If so, has anyone successfully compiles tintin++ v1.5 under hamm? Thanks //Scott -- Unsubscribe? mail -s unsubscribe [EMAIL PROTECTED] < /dev/null
"Shut`er down Clancy! She's pumpin' mud!"
monday: having some hardware issues with the debian.novare.net server but i have it stabilized now. i also have a full volume backup in progress and it's completion is imperative. my apologies for any inconveniences. onward... m* -- "The Shining One" -- -- TO UNSUBSCRIBE FROM THIS MAILING LIST: e-mail the word "unsubscribe" to [EMAIL PROTECTED] . Trouble? e-mail to [EMAIL PROTECTED] .