Re: quake 2 mouse problem

2003-09-22 Thread Mental Patient
Sebastian Kapfer wrote:
On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:


Hi List,

I just found out about apt-get install quake2 :)
Everything is fine apart from my mouse. It works only horizontally,


Enable the mouse look feature. I don't know if there is a menu setting for
that. If not, try to enter +mlook at the game console.

but far too quickly


No idea

I think there's a setting called something like in_dgamouse. Try 
toggling it from whatever its set to.

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Re: quake 2 mouse problem

2003-09-22 Thread Andrew Ingram
On Sat, 2003-09-20 at 00:19, Sebastian Kapfer wrote:
 On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
 
  Hi List,
  
  I just found out about apt-get install quake2 :)
  Everything is fine apart from my mouse. It works only horizontally,
 
 Enable the mouse look feature. I don't know if there is a menu setting for
 that. If not, try to enter +mlook at the game console.

I should have mentioned that I have mouselook on :)

It's not that, as when I start the game, the player isn't even looking
ahead, it's often looking about 30 degrees down towards the floor.

Regards,
Andrew



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Re: quake 2 mouse problem

2003-09-22 Thread Andrew Ingram
On Mon, 2003-09-22 at 14:36, Mental Patient wrote:
 Sebastian Kapfer wrote:
  On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:
  
  
 Hi List,
 
 I just found out about apt-get install quake2 :)
 Everything is fine apart from my mouse. It works only horizontally,
  
  
  Enable the mouse look feature. I don't know if there is a menu setting for
  that. If not, try to enter +mlook at the game console.
  
  
 but far too quickly
  
  
  No idea
  
 
 I think there's a setting called something like in_dgamouse. Try 
 toggling it from whatever its set to.

That's it! Wow, thanks :) 

Regards,
Andrew



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quake 2 mouse problem

2003-09-19 Thread Andrew Ingram
Hi List,

I just found out about apt-get install quake2 :)
Everything is fine apart from my mouse. It works only horizontally, but
far too quickly, and doesn't seem to respond to the speed setting in the
game settings. I'm using KDE and a Xinerama setup (I think Xinerama
could be the problem here). Does anyone have any tips? I've done a
google and saw some things about setting up the mouse correctly in
vgalib, which I have done but this didn't change anything. Any help
would be appreciated.

Thanks,
Andrew


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Re: quake 2 mouse problem

2003-09-19 Thread Sebastian Kapfer
On Fri, 19 Sep 2003 12:50:12 +0200, Andrew Ingram wrote:

 Hi List,
 
 I just found out about apt-get install quake2 :)
 Everything is fine apart from my mouse. It works only horizontally,

Enable the mouse look feature. I don't know if there is a menu setting for
that. If not, try to enter +mlook at the game console.

 but far too quickly

No idea

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Quake 2 can't fall back to software refresh

2001-11-17 Thread JakeCatfox
Hi, I'm trying to run Quake 2 in Debian 2.4.5. I installed it and a new 
version of libc5 to satisfy its need for libm.so.5 and such other libs. I 
moved quake2.conf to /etc. I put the files in /usr/local/games/quake2 and I 
put a copy of all the libs in /lib, /usr/lib, and /usr/local/lib, but it 
keeps saying it can't load ref_softx.so even though it's in ALL those places. 
I had it working a while ago on Debian, and now it won't run.

Does anyone know what I'm doing wrong?
Thanks,
 Deven Gallo



Quake 2 Video Failure

2001-11-12 Thread JakeCatfox
Whenever I try to initialize Quake 2, it says it can't find ref_softx.so. 
It's right there in the directory with the binary. I copied all the libraries 
to /lib and /usr/lib and even usr/local/lib, but it won't work. I copied 
quake2.conf to etc/ and made a symlink to pak0.pak from my DOS partition (to 
save space on my small 8gb drive.)

Does anyone know what I'm doing wrong? I got this to work before ..
-- Deven Gallo



Re: Quake 2 Problem

2001-07-28 Thread Yves Dessertine
[EMAIL PROTECTED] wrote:

 I'm trying to run Quake 2 from X, but when I do, it tells me it can't find
 ref_softx.so, even though it's right there in the directory with it. Does
 anyone know what the problem might be?

This file seems not to be a part of any package (search on 
http://packages.debian.org). Could it be a result of a bad Quake II 
installation ?

-- 
Yves Dessertine
[EMAIL PROTECTED]



Quake 2 Problem

2001-07-27 Thread JakeCatfox
I'm trying to run Quake 2 from X, but when I do, it tells me it can't find 
ref_softx.so, even though it's right there in the directory with it. Does 
anyone know what the problem might be?

-- Deven



quake 2 server probs

2001-01-18 Thread David Purton
Hi,

I've been having problems connecting to your various (but not all) quake
2 servers, and was wondering if anyone had any ideas.  Details are:


When I try to connect a server which fails I get the following stuff on
the console:

**

Connecting to 203.1.91.5:27910...
203.1.91.5:27910: challenge
203.1.91.5:27910: client_connect




The Pits

--- sound initialization ---
sound sampling rate: 11025

--- Loading ref_softx.so ---
Cmd_AddCommand: +mlook already defined
Cmd_AddCommand: -mlook already defined
Cmd_AddCommand: force_centerview already defined
Couldn't write config.cfg.
recursive shutdown
Error: VID: Could not open display []


*

It's not a permission problem, since the same error occurs even if I run
quake2 as root.

I don't think it's an issue with my firewall, because previously a
friends machine which was masqed behind mine was able to connect and
play.

Multiplayer stuff works fine across my local network, so that side of
things is working.

I'm running quake 2 version 3.20, which I assume is the correct one,
though I noticed that you only had version 3.19a for download at
chariot.

I've only managed to find one server that works (quake2.eisa.net.au)

both pure DM and lithium mod servers exhibit the problem.

Any ideas as to what could be wrong?

cheers,

David


Today people in droves hurry up past Heumoz to Villars 
on the road to the ski hills, so they can rush down them
as fast as possible, so they can hurry up again in order
to rush down again.  In a way this is funny,...

Francis A Schaeffer

David Purton

http://www.chariot.net.au/~dcpurton/
[EMAIL PROTECTED]




Re: quake 2 server lists probs

2001-01-05 Thread Nate Amsden
David Purton wrote:
 
 I've managed to install quake 2 and get it to run without too many
 problems, but whenever I try to refresh the server list it complains
 that the broadcast address of 224.1.0.0 is unreachable and no local
 servers are displayed.
 
 How can I get quake 2 to broadcast on my local network for available
 servers instead of the above broadcast address?

erm..that should be right ...224.1.0.0 is the system searching the 
network for quake servers whatever replies to that the system will
look at it to see if it indeed has a quake server:

(from my networking notes ..)
Class D Address
First 4 bits of the first octet is 1110.  First octet between 224-239. 
Used 
for multicast packets.  Many protocols use multicast to reach multiple 
groups of hosts(e.g. ICMP discovery)  Can discover addresses of 
routers by sending reqeusts to 24.0.0.2.  Any local routers will
recognize 
and respond to this request. 

nate


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Re: quake 2 server lists probs

2001-01-05 Thread David Purton
On Thu, 4 Jan 2001, Nate Amsden wrote:

 David Purton wrote:
  
  I've managed to install quake 2 and get it to run without too many
  problems, but whenever I try to refresh the server list it complains
  that the broadcast address of 224.1.0.0 is unreachable and no local
  servers are displayed.
  
  How can I get quake 2 to broadcast on my local network for available
  servers instead of the above broadcast address?
 
 erm..that should be right ...224.1.0.0 is the system searching the 
 network for quake servers whatever replies to that the system will
 look at it to see if it indeed has a quake server:
 
 (from my networking notes ..)
 Class D Address
 First 4 bits of the first octet is 1110.  First octet between 224-239. 
 Used 
 for multicast packets.  Many protocols use multicast to reach multiple 
 groups of hosts(e.g. ICMP discovery)  Can discover addresses of 
 routers by sending reqeusts to 24.0.0.2.  Any local routers will
 recognize 
 and respond to this request. 
 


ah cunning, so maybe there is a problem with my network setup (though
everything else seems to be ok).

what would cause my machine to complain that the network is unreachable
then?

these are some possible helpful outputs and files:

---

# route

Kernel IP routing table
Destination  GatewayGenmask Flags Metric RefUseIface
192.168.0.0 * 255.255.255.0   U 0 0  0 eth0

---

# cat interfaces

# Used by ifup(8) and ifdown(8). See the interfaces(5) manpage or
# /usr/share/doc/netbase/examples for more information.
#

iface lo inet loopback

iface eth0 inet static
address 192.168.0.1
network 192.168.0.0
netmask 255.255.255.0
broadcast 192.168.0.255






Today people in droves hurry up past Heumoz to Villars 
on the road to the ski hills, so they can rush down them
as fast as possible, so they can hurry up again in order
to rush down again.  In a way this is funny,...

Francis A Schaeffer

David Purton

http://www.chariot.net.au/~dcpurton/
[EMAIL PROTECTED]



quake 2 server lists probs

2001-01-03 Thread David Purton

I've managed to install quake 2 and get it to run without too many
problems, but whenever I try to refresh the server list it complains
that the broadcast address of 224.1.0.0 is unreachable and no local
servers are displayed.

How can I get quake 2 to broadcast on my local network for available
servers instead of the above broadcast address?



Today people in droves hurry up past Heumoz to Villars 
on the road to the ski hills, so they can rush down them
as fast as possible, so they can hurry up again in order
to rush down again.  In a way this is funny,...

Francis A Schaeffer

David Purton

http://www.chariot.net.au/~dcpurton/
[EMAIL PROTECTED]



Re: quake 2 3.20

2000-01-08 Thread Sean Johnson
If you're using the lastest quake2 package in potato, it's broken very
badly.  You'll need quake2_3.20-3.deb.

Sean

 Simon St-Pierre wrote:
 
 hi my name is simon st-pierre and im not able to find a patch for
 quake2 v3.20
 and my computer crash over the internet i dont know if you have a 3dfx
 patch
 for this 
 please write back
 
 Simon


quake 2 3.20

2000-01-07 Thread Simon St-Pierre



hi my name is simon st-pierre and im not able to 
find a patch for quake2 v3.20
and my computer crash over the internet i dont know 
if you have a 3dfx patch
for this 
please write back

Simon


Quake 2 and glx/mga

2000-01-04 Thread Alisdair McDiarmid
Has anyone got Quake 2 to work with recent glx/mga CVS? Q3:A demo
works well (and very quickly) on my G400, but Quake 2 doesn't even
run.

Running /usr/games/quake2 +set vid_ref glx +set gl_driver libGL.so
loads Quake 2, and just before switching to ref_soft mode, it
complains that it can't load libGL.so (which is in /usr/X11R6/lib).
Switching back to VC7 (X), the X server is kind of screwed - it
doesn't register mouseclicks in any window other than the one the
pointer was on when I ran Quake 2 - and it acts as if the left button
is held down - moving the pointer around the aforementioned window
drags a selection (if it's an Eterm or Netscape, for example).

Is this a bug in the quake2[-bin] package or glx, or is it possibly my
configuration? Has anyone else suffered the same problems?
-- 
alisdair mcdiarmid[EMAIL PROTECTED]
[the day is done but i'm having fun i think i'm dumb maybe just happy]


Quake 2 trouble.

1999-10-07 Thread aphro
I tried posting to linuxquake.com and got no response..maybe someone here
can help.

Quake 2 shareware runs great.. full 3D acceleration (TNT) no crashes no
problems what-so-ever. (quake 3 flies too)

the problem is when i try it with my quake2 cd.  It won't load..here is
the output:  Happens with both quake 2 3.19 from slink and from 3.20 which
i d/l offa cdrom.com. Happens both when i run from the cd, or copy the
files off it and run from hd.  checked the newsgroups and other places
didn't find anything that mentions this error.

[EMAIL PROTECTED] ~/quake2] ./q2
   Added packfile ./baseq2/pak0.pak (3307 files)
   Added packfile ./baseq2/pak2.pak (2 files)
   execing default.cfg
   couldn't exec config.cfg
   Console initialized.

   --- sound initialization ---
   sound sampling rate: 22051
   
   --- Loading ref_glx.so ---
   ref_gl version: GL 0.01
   R_SetMode() - CDS not allowed with this driver
   Initializing OpenGL display
   ...setting mode 3: 640 480
   GL_VENDOR: Brian Paul
   GL_RENDERER: Mesa NVIDIA RIVA 1.0

   GL_VERSION: 1.2 Mesa 3.0
   GL_EXTENSIONS:
   ...allowing CDS
   ...GL_EXT_compiled_vertex_array not found
   ...GL_EXT_point_parameters not found
   ...3DFX_set_global_palette not found
   ...GL_EXT_shared_texture_palette not found
   ...GL_SGIS_multitexture not found
   
   CD Audio Initialized
   == Quake2 Initialized ==

   --- Loading gamei386.so ---
    InitGame 
   --- Server Initialization ---
   0 entities inhibited
   0 teams with 0 entities
   -
   0.0.0.0:0: client_conneChanging map...
   reconnecting...


   Installation
   
   ERROR: LoadTGA: Only type 2 and 10 targa RGB images supported


    ShutdownGame 

(have to type 'quit' to exit the game at this point)

any ideas ?? hope so!

TIA  -- :)

nate

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Quake 2 - not a perl script?

1999-03-10 Thread Peter Ludwig
I've just gotten Quake 2, and the startup script in /usr/games returns the
following error message :-

Not a perl script at /usr/games/quake2 line 1.

Anyone know what's going on here?  I've just upgraded most of my sytsem to
slink, and I waited to install Quake 2 until after I did the upgrade...

I really would like to run the linux version as the Windows version is too
slow on my machine (all those graphics under a GUI with no 3D accelerator
card frown).

Regards,
Peter Ludwig



SOLVED: Quake 2 3dfx mouse problem

1998-12-16 Thread Vincent Murphy
On Tue, 15 Dec 1998, Vincent Murphy wrote:
  When I play Quake 2 using 3dfxgl.so, it won't let me use the mouse. The
 other modes do.

Killing gpm with `gpm -k' did the trick.

--
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   NT = Not Today


Quake 2 3dfx mouse problem

1998-12-15 Thread Vincent Murphy
 When I play Quake 2 using 3dfxgl.so, it won't let me use the mouse. The
other modes do.

 What am I doing wrong?

 Please CC me on list replies.

-vinny

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   NT = Not Today



Quake 2

1998-11-05 Thread richard
I had a go at running Quake 2 this weekend, with limited success I spent
ages getting all the libc5 stuff,
(glide 2.53, Mesa 3.0 quake2) and I could only run softx in an x window.
yeuch. However I noticed
that there was also a glibc version of quake2, so after attempting to
recompile mesa using glibc I had
glx in an X window (unfortunately at about 1frame every 30 seconds) and I
can run quake2 in a console at 300x200.



Re: quake 2 on debian

1998-10-28 Thread Frank Barknecht
Vincent Murphy hat gesagt: // Vincent Murphy wrote:

 exactly what packages will i need?
 i got all the quake2 packages from slink/non-free/binary-i386/quake*
 and hamm/non-free/binary-i386/libglide*.
 what else will i need which is not on the hamm cd?
 i'm getting all the extra stuff i need in college and bringing it home on
 sneakernet :)

quake2_3.19a-1.deb depends on: 
ldso, libc6, svgalibg1 | xlib6g, perl
   BTW: You could get this info yourself with 
   $ dpkg --info quake2_3.19a-1.deb

Other than that you will only need the game Quake2 from id software wich 
is not available as a debian package ;)

You only need libglide if you have a Voodoo card. If you get no mouse
support in quake, stop gpm before playing:
   $ gpm -k 
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Re: Quake 2

1998-09-13 Thread Joe Marchak

Phillip Neumann wrote:
 I have troubles with quake2. I donwload the file:
 quake2-3.19a-glibc-i386-unknown-linux2.0.tar.gz
 After copy the fils quake2.conf to /etc and all the rest to
 /usr/games/quake2 as root i execute quake2 and it said:

I'm not sure about the download file you used ... I used these:
quake2-dm-3.13-2.deb
quake2-3.14a-3.deb

Then I put the distribution pak in:
 usr/local/lib/games/quake2/baseq/pak0.pak

Also, create the directory $HOME/.quake2.  This is where the
ref_soft.so ends up, and it looks like your system can't find
it ... that may be your problem right there.

-Joe.

Joe Marchak
[EMAIL PROTECTED]


Re: Quake 2

1998-09-13 Thread Michael Beattie
On Sun, 13 Sep 1998, Joe Marchak wrote:

 
 Phillip Neumann wrote:
  I have troubles with quake2. I donwload the file:
  quake2-3.19a-glibc-i386-unknown-linux2.0.tar.gz
  After copy the fils quake2.conf to /etc and all the rest to
  /usr/games/quake2 as root i execute quake2 and it said:
 
 I'm not sure about the download file you used ... I used these:
 quake2-dm-3.13-2.deb
 quake2-3.14a-3.deb

The download he used is the most up to date release of quake2. There are a
few changes necessary to get it working via the debianised version,
including overwriting the old ref_*.so libraries (rendering engines), and
renaming the quake2 binary to quake2.real. I will gladly help further if
you want.

 Then I put the distribution pak in:
  usr/local/lib/games/quake2/baseq/pak0.pak
  ^
I hope thats supposed to be baseq2

 Also, create the directory $HOME/.quake2.  This is where the
 ref_soft.so ends up, and it looks like your system can't find
 it ... that may be your problem right there.

No need, the wrapper script creates all that stuff for you. It makes
symbolic links to all the necessary files.

   Michael Beattie ([EMAIL PROTECTED])

   PGP Key available, reply with pgpkey as subject.
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Re: Quake 2

1998-09-04 Thread Michael Beattie
On 3 Sep 1998, Ruud de Bruin wrote:

 I am a little further with Quake 2 on Debian 2.0, but I get the following
 error:
 
 - Loading ref_soft.so -
 Segmentation fault
 
 Anyone an idea? 

I had this problem, (I think) but it was a long time ago. Check your
svgalib version? and maybe the permissions on the data directory (and the
things in it).

   Michael Beattie ([EMAIL PROTECTED])

   PGP Key available, reply with pgpkey as subject.
 -
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 -
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Re: Quake 2

1998-09-04 Thread M.C. Vernon

 I am trying to run Quake 2, but I receive the message:
 
 /dev/dsp: No Such Device
 Could not open /dev/dsp
 
 The /dev/dsp is present:
 
 crw-rw-rw-1 root   audio 14,   3 Jul 21 02:45 dsp
 
 I've tried as root and with my own userid (member of users).
 
 I am using the OSS Sound drivers. Can someone help me?
 
 regards, Ruud.

root probably can't run quake. Try adduser username audio.

HTH,

Matthew

-- 
Elen sila lumenn' omentielvo

Steward of the Cambridge Tolkien Society
Selwyn College Computer Support
http://www.geocities.com/Area51/Chamber/8841/
http://www.cam.ac.uk/CambUniv/Societies/tolkien/
http://pick.sel.cam.ac.uk/


Quake 2

1998-09-03 Thread Ruud de Bruin
I am trying to run Quake 2, but I receive the message:

/dev/dsp: No Such Device
Could not open /dev/dsp

The /dev/dsp is present:

crw-rw-rw-1 root   audio 14,   3 Jul 21 02:45 dsp

I've tried as root and with my own userid (member of users).

I am using the OSS Sound drivers. Can someone help me?

regards, Ruud.


Quake 2

1998-09-03 Thread Ruud de Bruin
I am a little further with Quake 2 on Debian 2.0, but I get the following
error:

- Loading ref_soft.so -
Segmentation fault

Anyone an idea? 

Regards, Ruud.


Re: Quake 2 ref_soft problems

1998-07-02 Thread Eric
  Upgrade your svgalib to the slink version, or compile your own package.
 
--j
 
 The slink version is the same package as the hamm version.  I suppose I'll 
 get
 the source and compile, but I wish there was some easier way...it doesn't 
 make
 much sense that it's not working.

 I had the exactly same problem, softx was working, but ref_soft or ref_gl 
 didn't.
 The reason was because of something with mouse or keyboard handling, 
 with X it was done through X, and soft through svgalib. 

 Also make sure that you have the lastest Q2 (3.15a at the moment, 3.17 any 
 day now.)

Well, I got the svgalib source and compiled it, and now quake2 works
fine.  I don't understand it, but it works.

Thanks,
Eric.

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Quake 2 ref_soft problems

1998-07-01 Thread Eric
I recently updated to hamm, and, since I am an avid q2ctf player, installed
quake2.  It runs fine under X (using ref_softx), but when I try to run it using
SVGAlib it says Segmentation Fault right after it says Loading ref_soft.so. 
I have SVGAlib set up just like I did when I had bo and it used to run fine. 
Can anyone help?

Thanx,
Eric.
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