Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Brandt Dusthimer wrote: Well, like I said, there aren't any other GL stuffs ( other than the NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and everything else too) with Woody and the NVidia stuffs before. Then, since for some reason I had to remake the NVidia driver everytime I booted up, I decided to upgrade to the most recent version of Woody. Ouch. . . it kind of broke my box. I've fixed a lot of the stuff, but there are still some things that aren't quite working yet. For example, Quake 3. Also, right now only root can use the Emu10k1 (sound) driver. Can't play any sounds with any other user. You might need to add the other users to the audio group. I think it looks like this: #adduser user audio later, Andy __ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com
Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
On Mon, Jan 03, 2000 at 08:12:14AM -0600, Brandt Dusthimer wrote: Okay. I decided to upgrade to the most recent version of woody. Good Idea? Of course. Everything works . . . except Quake 3 (deja vu!). I've got this down to an art now. I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore fails to load when I use the NVdriver driver. ??? Can somebody help me? Do you think it has something to do with the symbolic links not going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. I get the same problem; it's caused by an upgrade of the XFree86 server. What I do: - rename /usr/X11R6/lib/modules/extensions/libglx.a - rename /usr/X11R6/lib/modules/extensions/libGLcore.a - rename /usr/lib/libGL.so.1.2 I don't remember whether I have to restart the XFree86 server; can't hurt. Anyhow, when I do those things; the Quake 3 demo works great on my GeForce 2 GTS card. Jonathan
Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Okay. I decided to upgrade to the most recent version of woody. Good = Idea? Of course. Everything works . . . except Quake 3 (deja vu!). = I've got this down to an art now. I know that for some reason X isn't = finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore = fails to load when I use the NVdriver driver. ??? Can somebody help = me? Do you think it has something to do with the symbolic links not = going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. Thanks, Brandt Dusthimer (Who will no longer upgrade on a regular basis if = everything is functional like it was) I haven't seen any replies yet, so, here we go... Upon upgrading to Woody, XF4.0 should've installed. This uses new GL drivers and such. So, if you installed any GL drivers in the Quake3 install (it's one of the options) remove them as they are not compatible with XF4. The old lstuff should be in /usr/local/games/quake3/?. For me, I have a Voodoo Banshee. I first upgraded to XF4 and then installed Quake3 after that. During the install, I did NOT select the option to install the GL drivers. Suprisingly (as something usually goes wrong), Quake3 started up with no problems. I was very pleased:) If you still have problems, make sure that 3d apps work in general, then proceed to Quake3. Also, IIFC, there is a flag you can pass when starting Quake3 to specifiy which library to use. Hope this helps. Scott
Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Well, like I said, there aren't any other GL stuffs ( other than the NVidia stuffs that is) on my box. I was running Quake 3 fine and dandy (and everything else too) with Woody and the NVidia stuffs before. Then, since for some reason I had to remake the NVidia driver everytime I booted up, I decided to upgrade to the most recent version of Woody. Ouch. . . it kind of broke my box. I've fixed a lot of the stuff, but there are still some things that aren't quite working yet. For example, Quake 3. Also, right now only root can use the Emu10k1 (sound) driver. Can't play any sounds with any other user. For further information, I cannot start X with the NVdriver driver. I checked the log and the only error I could find was that it could not load GLcore. I did install (and re-installed) the drivers and X still won't load. Any help with any of the above problems would be appreciated. Thanks, Brandt Dusthimer - Original Message - From: Scott Patterson [EMAIL PROTECTED] To: debian-user@lists.debian.org Sent: Monday, November 20, 2000 12:44 PM Subject: Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more Okay. I decided to upgrade to the most recent version of woody. Good = Idea? Of course. Everything works . . . except Quake 3 (deja vu!). = I've got this down to an art now. I know that for some reason X isn't = finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore = fails to load when I use the NVdriver driver. ??? Can somebody help = me? Do you think it has something to do with the symbolic links not = going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. Thanks, Brandt Dusthimer (Who will no longer upgrade on a regular basis if = everything is functional like it was) I haven't seen any replies yet, so, here we go... Upon upgrading to Woody, XF4.0 should've installed. This uses new GL drivers and such. So, if you installed any GL drivers in the Quake3 install (it's one of the options) remove them as they are not compatible with XF4. The old lstuff should be in /usr/local/games/quake3/?. For me, I have a Voodoo Banshee. I first upgraded to XF4 and then installed Quake3 after that. During the install, I did NOT select the option to install the GL drivers. Suprisingly (as something usually goes wrong), Quake3 started up with no problems. I was very pleased:) If you still have problems, make sure that 3d apps work in general, then proceed to Quake3. Also, IIFC, there is a flag you can pass when starting Quake3 to specifiy which library to use. Hope this helps. Scott -- Unsubscribe? mail -s unsubscribe [EMAIL PROTECTED] /dev/null
Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Okay. I decided to upgrade to the most recent version of woody. Good Idea? Of course. Everything works . . . except Quake 3 (deja vu!). I've got this down to an art now. I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore fails to load when I use the NVdriver driver. ??? Can somebody help me? Do you think it has something to do with the symbolic links not going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. Thanks, Brandt Dusthimer (Who will no longer upgrade on a regular basis if everything is functional like it was)
Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Okay. I decided to upgrade to the most recent version of woody. Good Idea? Of course. Everything works . . . except Quake 3 (deja vu!). I've got this down to an art now. I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore fails to load when I use the NVdriver driver. ??? Can somebody help me? Do you think it has something to do with the symbolic links not going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. Thanks, Brandt Dusthimer (Who will no longer upgrade on a regular basis if everything is functional like it was)
Re: Quake 3 ran, I upgraded. . . Well, It doesn't run any more
Okay. I decided to upgrade to the most recent version of woody. Good Idea? Of course. Everything works . . . except Quake 3 (deja vu!). I've got this down to an art now. I know that for some reason X isn't finding the libGLcore.so.1.0.5 (or what ever it is) file and therefore fails to load when I use the NVdriver driver. ??? Can somebody help me? Do you think it has something to do with the symbolic links not going into /usr/lib/? (I ran ldconfig) I checked. There aren't any other types of GL stuffs on my system. Thanks, Brandt Dusthimer (Who will no longer upgrade on a regular basis if everything is functional like it was)