Re: Mozilla Angle should enable D3D 11 renderer

2013-09-26 Thread Jeff Gilbert
This is already tracked here:
https://bugzilla.mozilla.org/show_bug.cgi?id=912196

-Jeff

- Original Message -
From: "xunxun" 
To: dev-platform@lists.mozilla.org
Sent: Thursday, September 26, 2013 4:40:03 AM
Subject: Mozilla Angle should enable  D3D 11 renderer

Hi,

ANGLE can use either a backing renderer which uses D3D 11 on systems 
where it is available, or a D3D 9-only renderer.

To enable the D3D 11 renderer:

 1. Open $(BASE)/src/libGLESv2/renderer/Renderer.h
 2. Locate the definition of ANGLE_ENABLE_D3D11, near the head of
the file.
 3. Ensure that the definition of ANGLE_ENABLE_D3D11 is 1 

When the D3D 11 renderer is enabled, ANGLE will use D3D 11 if it is
available at runtime. If it is not, ANGLE will fall back to using a
D3D 9 renderer. 


-- 
Best Regards,
xunxun
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Mozilla Angle should enable D3D 11 renderer

2013-09-26 Thread xunxun

Hi,

ANGLE can use either a backing renderer which uses D3D 11 on systems 
where it is available, or a D3D 9-only renderer.


   To enable the D3D 11 renderer:

1. Open $(BASE)/src/libGLESv2/renderer/Renderer.h
2. Locate the definition of ANGLE_ENABLE_D3D11, near the head of
   the file.
3. Ensure that the definition of ANGLE_ENABLE_D3D11 is 1 


   When the D3D 11 renderer is enabled, ANGLE will use D3D 11 if it is
   available at runtime. If it is not, ANGLE will fall back to using a
   D3D 9 renderer. 



--
Best Regards,
xunxun
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