Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Bert Freudenberg
On Nov 17, 2007, at 0:21 , Mitch Bradley wrote:

>
> This is a "Color of the Bikeshed" issue.
>
> Give it a rest.

The clock discussion is, you're right.

Reminding everyone that we set out to create an environment for kids  
to explore and construct is not. It's perplexing how few developers  
seem to share that goal.

- Bert -


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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Mitch Bradley

This is a "Color of the Bikeshed" issue.

Give it a rest.

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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Yoshiki Ohshima
> -1 to the idea that we should deliberately leave out features in order to 
> encourage kids to program. O, ye of little
> faith.

  I don't see anybody said this, but yes, that would be bad.  The
environment should come rich set of tools/widgets etc. that make the
environment "rich".  Several clock examples should be part of it (That
is why I just made one). But, these tools should be used by kids to
make more stuff, and also these should be "openable" to see inside.

  That is what I mean by saying "kids should be making clocks."

-- Yoshiki
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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Jameson "Chema" Quinn
>
>
> What I was suggesting though is
> that there should *not* be a clock in the Sugar frame visible all the
> time.




+1 to including hooks to Sugar for frame-resident mini-apps.
+1 to making the frame clock optional (turned on from the clock activity -
another reason to keep it an activity) and not the default option. If people
want it, they will find it - vice versa is not as true.
+1 to a respect that there are vastly differing cultural views of time

-1 to the idea that any other culture's view of time is so inherently
fragile that it can be shattered by a simple digital clock. The percentage
of people who have NOT seen a clock is ever-shrinking - I suspect it's
a safe guess that many people reading this message may have grown up when
that percentage was several times what it is now. I'll hazard another bet:
the xo will NOT have any measurable impact on that trend. And another:
many cultural views of time are in fact just as compatible with the clock as
yours, even if you (naturally) think that yours is the logical result of the
clock.

-1 to the idea that we should deliberately leave out features in order to
encourage kids to program. O, ye of little faith.

My opinions,
Jameson
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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Bert Freudenberg

On Nov 16, 2007, at 21:13 , nick knouf wrote:

> On Nov 16, 2007, at 1:57 PM, Yoshiki Ohshima wrote:
>>   Well, it seems that you are responding to a wrong message.
>
> Not really; if the question is whether or not there is a clock
> application that is standard on the laptop, implicit there is a
> decision as to _what kind_ of clock application.  It's that question
> that I wanted to highlight.

Yes, you are answering in the wrong thread. Having an activity for  
exploring time is obviously valuable. What I was suggesting though is  
that there should *not* be a clock in the Sugar frame visible all the  
time.

Granted, all office-centric operating systems / GUIs have one. So  
what? We shouldn't. If a kid wants one, make Sugar easy to modify to  
allow this and other modifications we might not even think of, yet.

- Bert -


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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread nick knouf
On Nov 16, 2007, at 1:57 PM, Yoshiki Ohshima wrote:
>   Well, it seems that you are responding to a wrong message.

Not really; if the question is whether or not there is a clock  
application that is standard on the laptop, implicit there is a  
decision as to _what kind_ of clock application.  It's that question  
that I wanted to highlight.

>   So, what do you think about the idea of letting kids make their own
> clocks?

I should have made it more explicit in my e-mail that I would  
certainly be in favor of a variety of different clock applications  
that reflect local conditions or are based on the logic or whimsy of  
the user.  The only thing I would caution is that the clock  
construction environment should not privilege one type of  
representation versus another.  Not that I am suggesting that you or  
anyone else is necessarily doing that; again, I raise the point for  
the purposes of making the question salient.

nick
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Re: Telling time (was: StopWatch activity)

2007-11-16 Thread Yoshiki Ohshima
  Nick,

At Thu, 15 Nov 2007 17:13:34 -0500,
nick knouf wrote:
> 
> > Bert Freudenberg writes:
> >
> > > I question the very assumption that continuously telling
> > > the time is even remotely important on a learning machine
> > > for kids in elementary school age.
> >
> > Dealing with time is a critical life skill that must be learned.
> > Having a clock is thus very important.
> 
> Whose time?  Hours minutes seconds?  Days since a recent feast?  When  
> the sun is at a certain position in the sky?  Since I last saw you on  
> the road?  How much do I quantize?  Is quantization of time even a  
> concept I am familiar with?

  Well, it seems that you are responding to a wrong message.

> The notion of time is _highly_ contingent on situated cultural  
> factors.  Just because in the West we measure things using hours,  
> minutes, and seconds, does not mean that the entire world does so.   
> In fact, our conception of time is directly related to churches and  
> clock towers in the middle ages (see Lewis Mumford on this idea)  
> first, and then assembly lines and educational/disciplinary  
> institutions (see Foucault) .  The rest of the world has not  
> necessarily adopted our way of dividing days into ever smaller  
> chunks---perhaps there is no quantization at all!
> 
> A clock application, especially given the areas of deployment, is  
> _not_ something you rush into with the assumption that you can merely  
> write a graphic display of 00:00:00.  One must understand the local  
> conditions to know how time is told _on the ground_ and be careful to  
> not impose a Western notion of quantization and temporal division  
> that might be entirely foreign.

  So, what do you think about the idea of letting kids make their own
clocks?

-- Yoshiki
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Re: Telling time (was: StopWatch activity)

2007-11-15 Thread nick knouf
> Bert Freudenberg writes:
>
> > I question the very assumption that continuously telling
> > the time is even remotely important on a learning machine
> > for kids in elementary school age.
>
> Dealing with time is a critical life skill that must be learned.
> Having a clock is thus very important.

Whose time?  Hours minutes seconds?  Days since a recent feast?  When  
the sun is at a certain position in the sky?  Since I last saw you on  
the road?  How much do I quantize?  Is quantization of time even a  
concept I am familiar with?

The notion of time is _highly_ contingent on situated cultural  
factors.  Just because in the West we measure things using hours,  
minutes, and seconds, does not mean that the entire world does so.   
In fact, our conception of time is directly related to churches and  
clock towers in the middle ages (see Lewis Mumford on this idea)  
first, and then assembly lines and educational/disciplinary  
institutions (see Foucault) .  The rest of the world has not  
necessarily adopted our way of dividing days into ever smaller  
chunks---perhaps there is no quantization at all!

A clock application, especially given the areas of deployment, is  
_not_ something you rush into with the assumption that you can merely  
write a graphic display of 00:00:00.  One must understand the local  
conditions to know how time is told _on the ground_ and be careful to  
not impose a Western notion of quantization and temporal division  
that might be entirely foreign.

nick knouf
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Re: Telling time (was: StopWatch activity)

2007-11-14 Thread Albert Cahalan
Bert Freudenberg writes:

> I question the very assumption that continuously telling
> the time is even remotely important on a learning machine
> for kids in elementary school age.

Dealing with time is a critical life skill that must be learned.
Having a clock is thus very important.

Keeping the activity separate is good. Once the frame clock
arrives, the activity clock can either be deleted or mutate
into a calendar. The clock activity could also be used to set
the time zone.

If anything, the stopwatch goes with the ruler and the
acoustic ruler.
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Telling time (was: StopWatch activity)

2007-11-14 Thread Bert Freudenberg
On Nov 14, 2007, at 22:37 , Eben Eliason wrote:

> I'm talking, really, about interaction overhead.  In order to see the
> current time I should press a key, or make a gesture with the mouse,
> or something similar.  I shouldn't have to find the clock activity
> wherever that might be, click to launch it, wait for it do launch
> (however short that may be), and then close it again just to check the
> time.  I could leave it open all the time for later checking, of
> course, but I'd still have to perform this exercise every time I
> rebooted.  This kind of things should really be a system device as
> well.

I question the very assumption that continuously telling the time is  
even remotely important on a learning machine for kids in elementary  
school age.

- Bert -

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