Re: Sun Creator and XRender

2005-10-16 Thread Michael
Hello,

> > I wonder if they fixed DRI support too.
> >
> 
> DRI should work with xorg and mesa from cvs.

I'll give it a try - I have a working ( well, as far as I can tell ) DRM
for NetBSD/sparc64. The code from XFree86 4.5 more or less works but
the renderer doesn't seem to work very well ( or not at all ) with the
double-buffering extension, GL-rendered images keep flickering and
switching between GL and X contexts doesn't work either ( clipping
remains active and a few other oddities )

have fun
Michael


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Re: Sun Creator and XRender

2005-10-16 Thread Michael
Hello,

> > I wonder if they fixed DRI support too.
> >
> 
> DRI should work with xorg and mesa from cvs.

I'll give it a try - I have a working ( well, as far as I can tell ) DRM
for NetBSD/sparc64. The code from XFree86 4.5 more or less works but
the renderer doesn't seem to work very well ( or not at all ) with the
double-buffering extension, GL-rendered images keep flickering and
switching between GL and X contexts doesn't work either ( clipping
remains active and a few other oddities )

have fun
Michael


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Description: PGP signature


Re: Sun Creator and XRender

2005-10-16 Thread Alex Deucher
On 10/16/05, Michael <[EMAIL PROTECTED]> wrote:
> Hello,
>
> > > since the sunffb driver doesn't support the XRender extension but
> > > the graphics processor supports alpha blending and a few other nice
> > > tricks I've been poking around a bit to add this sort of
> > > functionality. The problem seems to be that sunffb doesn't use xaa
> > > or the standard framebuffer manager. so I couldn't get the included
> > > render code to work.
> > > So my questions are:
> > > - is there a text somewhere describing how to add xrender
> > > functionality to a driver without using fbPictureInit() ?
> > > - is there some more comprehensive ffb documentation available
> > > somewhere? I think I know how alpha blending and so on is supposed
> > > to work ( from reading the mesa driver source ) but there are still
> > > a few more questions.
> >
> > This has already been done in X.Org's repository and it is on my
> > to-do-soon list to merge in.
>
> Nice :)
> So I'll stop reinventing the wheel, wait until you're done and then
> import the result into NetBSD.
> I wonder if they fixed DRI support too.
>

DRI should work with xorg and mesa from cvs.

Alex

> have fun
> Michael
>
>
>

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Re: Sun Creator and XRender

2005-10-16 Thread Michael
Hello,

> > since the sunffb driver doesn't support the XRender extension but
> > the graphics processor supports alpha blending and a few other nice
> > tricks I've been poking around a bit to add this sort of
> > functionality. The problem seems to be that sunffb doesn't use xaa
> > or the standard framebuffer manager. so I couldn't get the included
> > render code to work.
> > So my questions are:
> > - is there a text somewhere describing how to add xrender
> > functionality to a driver without using fbPictureInit() ?
> > - is there some more comprehensive ffb documentation available
> > somewhere? I think I know how alpha blending and so on is supposed
> > to work ( from reading the mesa driver source ) but there are still
> > a few more questions.
> 
> This has already been done in X.Org's repository and it is on my
> to-do-soon list to merge in.

Nice :)
So I'll stop reinventing the wheel, wait until you're done and then
import the result into NetBSD.
I wonder if they fixed DRI support too.

have fun
Michael


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Description: PGP signature


Re: Sun Creator and XRender

2005-10-16 Thread Marc Aurele La France

On Sat, 15 Oct 2005, Michael wrote:


since the sunffb driver doesn't support the XRender extension but the
graphics processor supports alpha blending and a few other nice tricks
I've been poking around a bit to add this sort of functionality. The
problem seems to be that sunffb doesn't use xaa or the standard
framebuffer manager. so I couldn't get the included render code to work.
So my questions are:
- is there a text somewhere describing how to add xrender functionality
to a driver without using fbPictureInit() ?
- is there some more comprehensive ffb documentation available
somewhere? I think I know how alpha blending and so on is supposed to
work ( from reading the mesa driver source ) but there are still a few
more questions.


This has already been done in X.Org's repository and it is on my to-do-soon 
list to merge in.


Marc.

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