Re: [Development] Changing GLdouble typedef in src/opengl/qgl.h
On 03 Sep 2014, at 22:20, Fredrik Höglund fred...@kde.org wrote: On Wednesday 03 September 2014, Thiago Macieira wrote: On Wednesday 03 September 2014 07:54:14 Saikrishna Arcot wrote: I should have mentioned that these libraries are using Qt 4, and it would be non-trivial to change them to Qt 5 just for compilation purposes. I wasn't aware that doubles weren't supported on GLES. Based on that, and rereading the forum post here (http://forum.openscenegraph.org/viewtopic.php?t=11504[1]), it seems like there are two standards: 1. Accept doubles, use double for internal processing (if any), and cast it to float when calling the appropriate GLES function. 2. Accept and use only floats for both internal processing and calling GLES functions. I wonder which one might be better to follow. We can't / won't change QtOpenGL API any more, especially not in Qt 4. If you need to, please apply a workaround so your application builds. But from the point of view of the Qt Project, this problem is solved in Qt 5, with QtGui and the new OpenGL classes. It is not solved in Qt 5. qopengl.h has the same typedef. Fredrik yeah, I spoke too soon.. If we were to apply https://codereview.qt-project.org/#/c/93984/ it would be fixed though :) The change that introduced them was the S60 integration back in the Nokia days. I suspect it is due to make examples and stuff (which was mostly desktop 1.x at the time) compile, but there might be something else I'm not aware of. I did a test on linux configured with -opengl es2, including qtdeclarative, qtquickcontrols and qtmultimedia and it all still compiles. - Gunnar ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
Re: [Development] Changing GLdouble typedef in src/opengl/qgl.h
I should have mentioned that these libraries are using Qt 4, and it would be non-trivial to change them to Qt 5 just for compilation purposes. I wasn't aware that doubles weren't supported on GLES. Based on that, and rereading the forum post here (http://forum.openscenegraph.org/viewtopic.php?t504[1]), it seems like there are two standards: 1. Accept doubles, use double for internal processing (if any), and cast it to float when calling the appropriate GLES function. 2. Accept and use only floats for both internal processing and calling GLES functions. I wonder which one might be better to follow. On Wednesday, September 03, 2014 05:26:23 Gunnar Sletta wrote: On 03 Sep 2014, at 01:18, Saikrishna Arcot saiarcot...@gmail.com wrote: Hi, I was looking at trying to get some libraries and applications to compile in Ubuntu for armhf (which supports only OpenGL ES for performance reasons). When I was trying to get OpenSceneGraph to compile, I noticed that in Qt's src/opengl/qgl.h, GLdouble is aliased to GLfloat. OpenSceneGraph (and some other applications) expect GLdouble and GLfloat to be different things, and some applications typedef GLdouble to double in their own code. Is there a reason why GLdouble is typedefed to GLfloat? If this was changed to typedef to double instead, is there a risk of breaking something within Qt? There is nothing in stock ES that supports double precision floats without the use of extensions, so I suspect it was done to make the initial port easier... Anyway, you should use Qt 5 and QOpenGLContext (not QGLWidget / QGLContext) which doesn't have this define and which should be easier to integrate with OpenSceneGraph as you are better control of the GL context. cheers, Gunnar -- Saikrishna Arcot [1] http://forum.openscenegraph.org/viewtopic.php?t504 signature.asc Description: This is a digitally signed message part. ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
Re: [Development] Changing GLdouble typedef in src/opengl/qgl.h
On Wednesday 03 September 2014 07:54:14 Saikrishna Arcot wrote: I should have mentioned that these libraries are using Qt 4, and it would be non-trivial to change them to Qt 5 just for compilation purposes. I wasn't aware that doubles weren't supported on GLES. Based on that, and rereading the forum post here (http://forum.openscenegraph.org/viewtopic.php?t=11504[1]), it seems like there are two standards: 1. Accept doubles, use double for internal processing (if any), and cast it to float when calling the appropriate GLES function. 2. Accept and use only floats for both internal processing and calling GLES functions. I wonder which one might be better to follow. We can't / won't change QtOpenGL API any more, especially not in Qt 4. If you need to, please apply a workaround so your application builds. But from the point of view of the Qt Project, this problem is solved in Qt 5, with QtGui and the new OpenGL classes. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
Re: [Development] Changing GLdouble typedef in src/opengl/qgl.h
On Wednesday 03 September 2014, Thiago Macieira wrote: On Wednesday 03 September 2014 07:54:14 Saikrishna Arcot wrote: I should have mentioned that these libraries are using Qt 4, and it would be non-trivial to change them to Qt 5 just for compilation purposes. I wasn't aware that doubles weren't supported on GLES. Based on that, and rereading the forum post here (http://forum.openscenegraph.org/viewtopic.php?t=11504[1]), it seems like there are two standards: 1. Accept doubles, use double for internal processing (if any), and cast it to float when calling the appropriate GLES function. 2. Accept and use only floats for both internal processing and calling GLES functions. I wonder which one might be better to follow. We can't / won't change QtOpenGL API any more, especially not in Qt 4. If you need to, please apply a workaround so your application builds. But from the point of view of the Qt Project, this problem is solved in Qt 5, with QtGui and the new OpenGL classes. It is not solved in Qt 5. qopengl.h has the same typedef. Fredrik ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
[Development] Changing GLdouble typedef in src/opengl/qgl.h
Hi, I was looking at trying to get some libraries and applications to compile in Ubuntu for armhf (which supports only OpenGL ES for performance reasons). When I was trying to get OpenSceneGraph to compile, I noticed that in Qt's src/opengl/qgl.h, GLdouble is aliased to GLfloat. OpenSceneGraph (and some other applications) expect GLdouble and GLfloat to be different things, and some applications typedef GLdouble to double in their own code. Is there a reason why GLdouble is typedefed to GLfloat? If this was changed to typedef to double instead, is there a risk of breaking something within Qt? -- Saikrishna Arcot signature.asc Description: This is a digitally signed message part. ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development
Re: [Development] Changing GLdouble typedef in src/opengl/qgl.h
On 03 Sep 2014, at 01:18, Saikrishna Arcot saiarcot...@gmail.com wrote: Hi, I was looking at trying to get some libraries and applications to compile in Ubuntu for armhf (which supports only OpenGL ES for performance reasons). When I was trying to get OpenSceneGraph to compile, I noticed that in Qt's src/opengl/qgl.h, GLdouble is aliased to GLfloat. OpenSceneGraph (and some other applications) expect GLdouble and GLfloat to be different things, and some applications typedef GLdouble to double in their own code. Is there a reason why GLdouble is typedefed to GLfloat? If this was changed to typedef to double instead, is there a risk of breaking something within Qt? There is nothing in stock ES that supports double precision floats without the use of extensions, so I suspect it was done to make the initial port easier... Anyway, you should use Qt 5 and QOpenGLContext (not QGLWidget / QGLContext) which doesn't have this define and which should be easier to integrate with OpenSceneGraph as you are better control of the GL context. cheers, Gunnar -- Saikrishna Arcot___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development ___ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development