Re: Voldemort Types on Reddit

2016-10-13 Thread Harry Potter via Digitalmars-d
On Saturday, 10 September 2016 at 20:39:39 UTC, Walter Bright 
wrote:

https://www.reddit.com/r/programming/comments/523hm3/til_the_d_language_has_a_voldemort_type/


then what is  a "Harry Potter" type ?

or (abhor!!!) a "Piton" type ? (not Python, I do not want to risk 
my neck mentioning Python here, eh eh )


Re: Reducing the cost of autodecoding

2016-10-13 Thread Johan Engelen via Digitalmars-d
On Thursday, 13 October 2016 at 01:26:17 UTC, Andrei Alexandrescu 
wrote:

On 10/12/2016 08:11 PM, Stefan Koch wrote:

We should probably introduce a new module for stuff like this.
object.d is already filled with too much unrelated things.


Yah, shouldn't go in object.d as it's fairly niche. On the 
other hand defining a new module for two functions seems 
excessive unless we have a good theme. On the third hand we may 
find an existing module that's topically close. Thoughts? -- 
Andrei


There could be some kind of "expect" theme, or a 
microoptimization theme. Functions that have no observable 
effects and that provide hints for optimization (possibly 
compiler-dependent implementations of those functions).


Besides providing the expected value of an expression, other 
"expect"/microopt functionality is checking explicitly for 
function pointer values (to inline a likely function), that I 
wrote about in [1]:

```
/// Calls `fptr(args)`, optimize for the case when fptr points to 
Likely().

pragma(inline, true)
auto is_likely(alias Likely, Fptr, Args...)(Fptr fptr, Args args) 
{

return (fptr == &Likely) ? Likely(args) : fptr(args);
}
// ...
void function() fptr = get_function_ptr();
fptr.is_likely!likely_function();
```

A similar function can be made for "expecting" a class type for 
virtual calls [1].


Other microopt thingies that come to mind are:
- cache prefetching
- function attributes for hot/cold functions

cheers,
  Johan


[1] 
https://johanengelen.github.io/ldc/2016/04/13/PGO-in-LDC-virtual-calls.html


Re: Reducing the cost of autodecoding

2016-10-13 Thread Jacob Carlborg via Digitalmars-d

On 2016-10-13 03:26, Andrei Alexandrescu wrote:


Yah, shouldn't go in object.d as it's fairly niche. On the other hand
defining a new module for two functions seems excessive unless we have a
good theme. On the third hand we may find an existing module that's
topically close. Thoughts? -- Andrei


I think it should be a new module. I think core.intrinsics, as Stefan 
suggested, sounds like a good idea. I don't think having a module with 
only two functions is a problem, assuming we expect more of these functions.


We already have that case with core.attribute [1], which only have _one_ 
attribute defined.


[1] https://github.com/dlang/druntime/blob/master/src/core/attribute.d#L54

--
/Jacob Carlborg


GitHub protected branches are now enabled

2016-10-13 Thread Vladimir Panteleev via Digitalmars-d

Hi all,

As an experiment, we've enabled some new GitHub branch protection 
features for the Phobos, Tools and dlang.org repos:


1. The auto-tester and the documentation tester must be green 
before a PR can be merged. As PRs should be merged via the 
auto-tester's Auto Merge feature, and the doc tester finishes 
much quicker than the autotester, I don't expect this to affect 
procedure much.


2. Before a PR can be merged, it must now have one "approved" 
review. So, it's a good time to start using GitHub's new review 
features instead of "LGTM" comments :)


3. Enabling CI protection has the added bonus that pushing 
directly to the branch is disabled. This means you don't need to 
worry about accidentally pushing to the wrong git remote.


4. Admins can bypass these restrictions. If these are preventing 
you from getting things done, ping an admin.


If things go well, we'll enable the checks for the Druntime and 
DMD repositories as well.


Feedback is welcome!



Apparently there's some dlang action in spacemacs

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d

https://github.com/syl20bnr/spacemacs/issues/7374

Anyone familiar with the editor? -- Andrei


Re: Apparently there's some dlang action in spacemacs

2016-10-13 Thread Vladimir Panteleev via Digitalmars-d
On Thursday, 13 October 2016 at 13:32:42 UTC, Andrei Alexandrescu 
wrote:

https://github.com/syl20bnr/spacemacs/issues/7374

Anyone familiar with the editor? -- Andrei


The author posted here before, e.g.
http://forum.dlang.org/post/kmlorniwvjyivjyjn...@forum.dlang.org

BTW, Russel has given me commit access to the d-mode package a 
few days ago, and I've been doing some hacking on it. Among other 
things I'm pleased to say that test coverage is up to 90% (from 
30%) :) 
https://coveralls.io/github/Emacs-D-Mode-Maintainers/Emacs-D-Mode?branch=master




Re: Apparently there's some dlang action in spacemacs

2016-10-13 Thread Sergei Nosov via Digitalmars-d
On Thursday, 13 October 2016 at 13:32:42 UTC, Andrei Alexandrescu 
wrote:

https://github.com/syl20bnr/spacemacs/issues/7374

Anyone familiar with the editor?


It's basically a sophisticated "config file" for GNU Emacs that 
aims to provide a "modern text editor" experience out-of-the-box 
within Emacs (the vanilla Emacs looks pretty alien to a 
newcomer/come-by-er).


As far as I can tell, the thing is pretty popular within Emacs 
community (my guess is ~10,000 users - based on the "number of 
downloads" jump after one of my packages was included into 
spacemacs). The project is also well-documented and 
well-maintained, communication with maintainers is always a 
pleasure.





Re: Reducing the cost of autodecoding

2016-10-13 Thread Kagamin via Digitalmars-d

On Wednesday, 12 October 2016 at 20:24:54 UTC, safety0ff wrote:

Code: http://pastebin.com/CFCpUftW


Line 25 doesn't look trusted: reads past the end of an empty 
string.


[Semi OT] - "Garbage In, Garbage Out: Arguing about Undefined Behavior..."

2016-10-13 Thread Guillaume Chatelet via Digitalmars-d
Pretty cool talk by Chandler Carruth on undefined behavior. It 
reminds me of a bunch of conversations than happened on this 
mailing list. I bet Walter will like it :)


https://www.youtube.com/watch?v=yG1OZ69H_-o


Re: Reducing the cost of autodecoding

2016-10-13 Thread safety0ff via Digitalmars-d

On Thursday, 13 October 2016 at 14:51:50 UTC, Kagamin wrote:

On Wednesday, 12 October 2016 at 20:24:54 UTC, safety0ff wrote:

Code: http://pastebin.com/CFCpUftW


Line 25 doesn't look trusted: reads past the end of an empty 
string.


Length is checked in the loop that calls this function.

In phobos length is only checked with an assertion,


Re: Any relation?

2016-10-13 Thread Mark via Digitalmars-d
On Tuesday, 11 October 2016 at 18:13:53 UTC, Andrei Alexandrescu 
wrote:

http://indianautosblog.com/2016/10/most-powerful-suzuki-swift-produces-350-hp-25
 -- Andrei


Alas, it seems that they're using Swift. :(


Why are homepage examples too complicated?

2016-10-13 Thread Karabuta via Digitalmars-d
I assume the purpose for those demonstrations are to win the 
interest of the user as to how easy and clean D code can be. Then 
why;


// Round floating point numbers
import std.algorithm, std.conv, std.functional,
std.math, std.regex, std.stdio;

alias round = pipe!(to!real, std.math.round, to!string);
static reFloatingPoint = ctRegex!`[0-9]+\.[0-9]+`;

void main()
{
// Replace anything that looks like a real
// number with the rounded equivalent.
stdin
.byLine
.map!(l => l.replaceAll!(c => c.hit.round)
(reFloatingPoint))
.each!writeln;
}

How is a new visitor supposed to know "!" is for templates and 
not some complicated syntax?


Re: Why are homepage examples too complicated?

2016-10-13 Thread Meta via Digitalmars-d

On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote:
I assume the purpose for those demonstrations are to win the 
interest of the user as to how easy and clean D code can be. 
Then why;


// Round floating point numbers
import std.algorithm, std.conv, std.functional,
std.math, std.regex, std.stdio;

alias round = pipe!(to!real, std.math.round, to!string);
static reFloatingPoint = ctRegex!`[0-9]+\.[0-9]+`;

void main()
{
// Replace anything that looks like a real
// number with the rounded equivalent.
stdin
.byLine
.map!(l => l.replaceAll!(c => c.hit.round)
(reFloatingPoint))
.each!writeln;
}

How is a new visitor supposed to know "!" is for templates and 
not some complicated syntax?


How's a new user supposed to know <> is for templates when 
looking at a C++ example? They don't; it's just something that 
has to be learned, or they know it because other languages use a 
similar syntax. Rust uses ! for macro invocation, and I imagine 
that creeps into some of their examples (OTOH, anything that 
prints output). Templates are such an integral part of D that any 
non-trivial example can't get around not using them.


core.intrinsics

2016-10-13 Thread Stefan Koch via Digitalmars-d

Hi,

while working on a faster auto-decoding it became oblivous that 
branch-prediction primitives such as the llvm_expect or 
builtin_expect are quite useful and should be avilable in a 
cross-platform compatible way.


I propose to add a new module to to druntime called 
core.intrinsics that would have  functions like

bool likely (bool expr);
bool unlikely (bool expr);
and maybe
void prefetch(void* mem)

Please share your thoughts and tell me what other intrincic 
functions could/should be added.


Re: core.intrinsics

2016-10-13 Thread Johan Engelen via Digitalmars-d

On Thursday, 13 October 2016 at 19:35:08 UTC, Stefan Koch wrote:


Please share your thoughts and tell me what other intrinsic 
functions could/should be added.


I think the name should be different from "intrinsics", so that 
it can also contain functions like "likely-functionptr" / 
"likely-class" optimization functions (e.g. the is_likely 
template from the other thread).


-Johan


Re: core.intrinsics

2016-10-13 Thread Stefan Koch via Digitalmars-d

On Thursday, 13 October 2016 at 19:49:42 UTC, Johan Engelen wrote:

On Thursday, 13 October 2016 at 19:35:08 UTC, Stefan Koch wrote:


Please share your thoughts and tell me what other intrinsic 
functions could/should be added.


I think the name should be different from "intrinsics", so that 
it can also contain functions like "likely-functionptr" / 
"likely-class" optimization functions (e.g. the is_likely 
template from the other thread).


-Johan


What name would you suggest then ?

also do you happen to know where llvm_expect is implemented in 
ldc ?

I cannot seem to find it.


Re: Why are homepage examples too complicated?

2016-10-13 Thread Karabuta via Digitalmars-d

On Thursday, 13 October 2016 at 19:30:30 UTC, Meta wrote:

On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote:


How's a new user supposed to know <> is for templates when 
looking at a C++ example? They don't; it's just something that 
has to be learned, ...


Does that make it a standard for everyone to follow?


Please help me add the "bootcamp" keyword

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d
Hello, I've added the "bootcamp" keyword to http://issues.dlang.org to 
indicate issues that are eligible by "n00bs", i.e. new members of the 
Foundation who are fixing some bugs while gaining fluency with the 
language and toolchain.


A "bootcamp" bug should be simple but not too simple. The sweet spot is 
a bug that has a relatively small surface but of which fixing offers a 
good learning experience.


Please join me with the tagging!


Thanks,

Andrei


Re: Please help me add the "bootcamp" keyword

2016-10-13 Thread jmh530 via Digitalmars-d
On Thursday, 13 October 2016 at 20:06:27 UTC, Andrei Alexandrescu 
wrote:
Hello, I've added the "bootcamp" keyword to 
http://issues.dlang.org to indicate issues that are eligible by 
"n00bs", i.e. new members of the Foundation who are fixing some 
bugs while gaining fluency with the language and toolchain.


A "bootcamp" bug should be simple but not too simple. The sweet 
spot is a bug that has a relatively small surface but of which 
fixing offers a good learning experience.


Please join me with the tagging!


Thanks,

Andrei


Why not introduce a Difficulty indicator to accompany Importance? 
Bootcamp could be like the equivalent of a 2 out of 5.


Re: Please help me add the "bootcamp" keyword

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d
jmh530  wrote:
> On Thursday, 13 October 2016 at 20:06:27 UTC, Andrei Alexandrescu 
> wrote:
>> Hello, I've added the "bootcamp" keyword to 
>> http://issues.dlang.org to indicate issues that are eligible by 
>> "n00bs", i.e. new members of the Foundation who are fixing some 
>> bugs while gaining fluency with the language and toolchain.
>> 
>> A "bootcamp" bug should be simple but not too simple. The sweet 
>> spot is a bug that has a relatively small surface but of which 
>> fixing offers a good learning experience.
>> 
>> Please join me with the tagging!
>> 
>> 
>> Thanks,
>> 
>> Andrei
> 
> Why not introduce a Difficulty indicator to accompany Importance? 
> Bootcamp could be like the equivalent of a 2 out of 5.
> 

Simple has its advantages.



Re: Why are homepage examples too complicated?

2016-10-13 Thread cym13 via Digitalmars-d

On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote:
I assume the purpose for those demonstrations are to win the 
interest of the user as to how easy and clean D code can be. 
Then why;


// Round floating point numbers
import std.algorithm, std.conv, std.functional,
std.math, std.regex, std.stdio;

alias round = pipe!(to!real, std.math.round, to!string);
static reFloatingPoint = ctRegex!`[0-9]+\.[0-9]+`;

void main()
{
// Replace anything that looks like a real
// number with the rounded equivalent.
stdin
.byLine
.map!(l => l.replaceAll!(c => c.hit.round)
(reFloatingPoint))
.each!writeln;
}

How is a new visitor supposed to know "!" is for templates and 
not some complicated syntax?


You are definitely taking the problem in reverse here IMHO. The 
goal of such example isn't to get the user to get every little 
bit about it like “What does ! mean?”. It is impossible to 
explain each detail of the syntax in such a short format and that 
would only confuse the user to force everything in it anyway.


The goal of such example is for users to feel the general syntax 
when applied to an example expressive enough that they can follow 
it and infer for themselves the general meaning of the syntax.


The goal is to have them think

“Oh, that looks like a sequence of instructions on stdin.. byLine 
obviously mean that we read it by line, the map part isn't that 
easy to follow ok, but the last part each!writeln looks like 
we're writing each of a thing to a line... ok, so the actual 
replacement must happen in the map, yeah I see it, and there is 
the round part too so map must be some iterator thingy... Ok, I 
mostly get it.”


because if they do then it's where they get the confidence that 
they can red the language, that it feels "obvious" enough for 
them to use. That's what builds the idea of an intuitive 
language. Explaining how the code does what it does is definitely 
not the point here, knowing that ! is used for templates brings 
nothing. It could be used for any kind of other data structure 
the fact that “each!writeln” is understood as “write each line” 
is what really counts.


Maybe the example is poorly choosen and doesn't get new users to 
that point, but my experience showing it to friends is that it's 
definitely not that bad.


Re: Please help me add the "bootcamp" keyword

2016-10-13 Thread Jonathan M Davis via Digitalmars-d
On Thursday, October 13, 2016 20:43:42 Andrei Alexandrescu via Digitalmars-d 
wrote:
> jmh530  wrote:
> > Why not introduce a Difficulty indicator to accompany Importance?
> > Bootcamp could be like the equivalent of a 2 out of 5.
>
> Simple has its advantages.

Also, rating bugs for difficulty can be pretty hard. It's not always obvious
how difficult it's going to be and even determining whether it's on the easy
end of the scale is hard without gradating it further.

And I don't think that we really want to be taking the time to rate every
bug anyway. There are plenty of other things to do that would be more
useful. It's just that rating at least some bugs as good for beginners would
be useful for helping folks get started. So, spending some time on this is
valuable, but going to town on it would be counter-productive.

- Jonathan M Davis



Re: Reducing the cost of autodecoding

2016-10-13 Thread safety0ff via Digitalmars-d
On Thursday, 13 October 2016 at 01:36:44 UTC, Andrei Alexandrescu 
wrote:


Oh ok, so it's that checksum in particular that got optimized. 
Bad benchmark! Bad! -- Andrei


Also, I suspect a benchmark with a larger loop body might not 
benefit as significantly from branch hints as this one.


Re: core.intrinsics

2016-10-13 Thread Johan Engelen via Digitalmars-d

On Thursday, 13 October 2016 at 19:52:57 UTC, Stefan Koch wrote:


also do you happen to know where llvm_expect is implemented in 
ldc ? I cannot seem to find it.


It's at the bottom of druntime/src/ldc/intrinsics.di  (note the 
extension).





Re: core.intrinsics

2016-10-13 Thread Johan Engelen via Digitalmars-d

On Thursday, 13 October 2016 at 19:52:57 UTC, Stefan Koch wrote:


What name would you suggest then ?


Yeah, that's the problem isn't it... :(

Something with "optimize"?

(I'm thinking the module would combine functions with no 
observable effects, and for which the default implementation does 
nothing.)


Re: Why are homepage examples too complicated?

2016-10-13 Thread Guillaume Piolat via Digitalmars-d

On Thursday, 13 October 2016 at 19:06:26 UTC, Karabuta wrote:
I assume the purpose for those demonstrations are to win the 
interest of the user as to how easy and clean D code can be. 
Then why;


// Round floating point numbers
import std.algorithm, std.conv, std.functional,
std.math, std.regex, std.stdio;

alias round = pipe!(to!real, std.math.round, to!string);
static reFloatingPoint = ctRegex!`[0-9]+\.[0-9]+`;

void main()
{
// Replace anything that looks like a real
// number with the rounded equivalent.
stdin
.byLine
.map!(l => l.replaceAll!(c => c.hit.round)
(reFloatingPoint))
.each!writeln;
}

How is a new visitor supposed to know "!" is for templates and 
not some complicated syntax?


I agree, something friendly and familiar would be called for. 
Instead we have weird float-rounding programs.


The goal of such program should be to push the reader to continue 
reading by apealing to familiarty. I think this strongly conveys 
the message that D is complicated and "not for me".


See also:
https://golang.org/
https://www.rust-lang.org/fr-FR/
https://crystal-lang.org/
https://www.ruby-lang.org/fr/
https://www.python.org/

Do you notice something? The language branded as "simple" have 
the simplest landing page programs.


Re: core.intrinsics

2016-10-13 Thread Stefan Koch via Digitalmars-d

On Thursday, 13 October 2016 at 21:52:22 UTC, Johan Engelen wrote:

On Thursday, 13 October 2016 at 19:52:57 UTC, Stefan Koch wrote:


also do you happen to know where llvm_expect is implemented in 
ldc ? I cannot seem to find it.


It's at the bottom of druntime/src/ldc/intrinsics.di  (note the 
extension).


I saw that one, but I cannot find the place where ldc checks for 
this template being instantiated.

And then applies the intrinsic.
Which is what I need to see in order to define a sensible way in 
dmd to use those intrinsics.


Re: core.intrinsics

2016-10-13 Thread Dominikus Dittes Scherkl via Digitalmars-d

On Thursday, 13 October 2016 at 19:52:57 UTC, Stefan Koch wrote:
On Thursday, 13 October 2016 at 19:49:42 UTC, Johan Engelen 
wrote:
On Thursday, 13 October 2016 at 19:35:08 UTC, Stefan Koch 
wrote:


Please share your thoughts and tell me what other intrinsic 
functions could/should be added.


I think the name should be different from "intrinsics", so 
that it can also contain functions like "likely-functionptr" / 
"likely-class" optimization functions (e.g. the is_likely 
template from the other thread).


-Johan


What name would you suggest then ?

how about "fuzzylogic"?




Re: core.intrinsics

2016-10-13 Thread Stefan Koch via Digitalmars-d
On Thursday, 13 October 2016 at 22:44:13 UTC, Dominikus Dittes 
Scherkl wrote:

On Thursday, 13 October 2016 at 19:52:57 UTC, Stefan Koch wrote:
On Thursday, 13 October 2016 at 19:49:42 UTC, Johan Engelen 
wrote:
On Thursday, 13 October 2016 at 19:35:08 UTC, Stefan Koch 
wrote:


Please share your thoughts and tell me what other intrinsic 
functions could/should be added.


I think the name should be different from "intrinsics", so 
that it can also contain functions like "likely-functionptr" 
/ "likely-class" optimization functions (e.g. the is_likely 
template from the other thread).


-Johan


What name would you suggest then ?

how about "fuzzylogic"?


It has nothing todo with fuzzy logic.
AFAIK fuzzy-logic deals with optimizing boolean logic in order to 
by represented by smaller transistor networks.


core.optimize suggests that there is some functionality that 
optimises things for you which is not the case.


The only thing this should provide are compiler-specific 
low-level tools to affect code-gen.

in as protable a manner as possible.

I am especially intrested in being able to provide hints for 
code-layout.
That does not only affect basic block-placement but also the 
which functions will be placed next to each other if possble.


If anyone has good suggestions as to how such facilites may be 
named I am all ears.


Re: core.intrinsics

2016-10-13 Thread David Gileadi via Digitalmars-d

On 10/13/16 12:52 PM, Stefan Koch wrote:

On Thursday, 13 October 2016 at 19:49:42 UTC, Johan Engelen wrote:

On Thursday, 13 October 2016 at 19:35:08 UTC, Stefan Koch wrote:


Please share your thoughts and tell me what other intrinsic functions
could/should be added.


I think the name should be different from "intrinsics", so that it can
also contain functions like "likely-functionptr" / "likely-class"
optimization functions (e.g. the is_likely template from the other
thread).

-Johan


What name would you suggest then ?


As an ignorant bystander I like core.intrinsics, but if not then perhaps 
core.compilerhints or something to that effect?


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Re: core.intrinsics

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d

On 10/13/2016 06:55 PM, Stefan Koch wrote:

If anyone has good suggestions as to how such facilites may be named I
am all ears.


The best way is to find 2-3 planned artifacts that have a common theme. 
Then a name comes up naturally. -- Andrei


Old bugs

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d
I'm going through bugzilla in increasing ID order looking for tasks to 
bootcamp, and am finding a bunch of old bugs that haven't been looked at 
in a long time.


It would be really great to get rid of some of these old issues and 
generally put some order in our bugzilla. If some are just enhancements 
that given the current direction of D will never happen (as is the case 
with the proposed syntax "static else if" as an alternative/replacement 
for "else static if") please let me know and I'll look into closing them.


We've been liberal about putting things in bugzilla. Well, at some time 
we also need to look at them - it's not a write-only database like in 
that joke :o).


For example, https://issues.dlang.org/show_bug.cgi?id=1448 should be 
addressable. Either we should provide a translation function for 
outputting things and recommend it, or document that codepages that D 
runs on Windows etc - there's got to be a solution. It's not an 
NP-complete problem. Can somebody fluent in Windows codepages take a look?



Thanks,

Andrei


So what's the deal with DFLAGS?

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d
Should we do something about 
https://issues.dlang.org/show_bug.cgi?id=1660? -- Andrei


Re: Old bugs

2016-10-13 Thread Martin Krejcirik via Digitalmars-d
For example, https://issues.dlang.org/show_bug.cgi?id=1448 
should be addressable. Either we should provide a translation 
function for outputting things and recommend it, or document 
that codepages that D runs on Windows etc - there's got to be a


What is IMHO needed to fix this bug, is to add to stdio an 
automatic translation to console codepage (when reading/writing 
from/to console window). Actual translation functions are in 
Phobos already (std.windows.charset).




Re: So what's the deal with DFLAGS?

2016-10-13 Thread Lurker via Digitalmars-d
On Friday, 14 October 2016 at 00:47:34 UTC, Andrei Alexandrescu 
wrote:
Should we do something about 
https://issues.dlang.org/show_bug.cgi?id=1660? -- Andrei


Srsly, the bug is over 8 years old, any only one person 
complained. It's not even a bug but a feature request.


Close it as won't fix and move on.


Re: So what's the deal with DFLAGS?

2016-10-13 Thread rikki cattermole via Digitalmars-d

On 14/10/2016 3:20 PM, Lurker wrote:

On Friday, 14 October 2016 at 00:47:34 UTC, Andrei Alexandrescu wrote:

Should we do something about
https://issues.dlang.org/show_bug.cgi?id=1660? -- Andrei


Srsly, the bug is over 8 years old, any only one person complained. It's
not even a bug but a feature request.

Close it as won't fix and move on.


dub respects it so it would break that now.


Re: So what's the deal with DFLAGS?

2016-10-13 Thread Andrei Alexandrescu via Digitalmars-d

On 10/13/16 10:29 PM, rikki cattermole wrote:

On 14/10/2016 3:20 PM, Lurker wrote:

On Friday, 14 October 2016 at 00:47:34 UTC, Andrei Alexandrescu wrote:

Should we do something about
https://issues.dlang.org/show_bug.cgi?id=1660? -- Andrei


Srsly, the bug is over 8 years old, any only one person complained. It's
not even a bug but a feature request.

Close it as won't fix and move on.


dub respects it so it would break that now.


How? Does it translate DFLAGS into command line parameters for the 
compiler? -- Andrei


Re: So what's the deal with DFLAGS?

2016-10-13 Thread rikki cattermole via Digitalmars-d

On 14/10/2016 3:41 PM, Andrei Alexandrescu wrote:

On 10/13/16 10:29 PM, rikki cattermole wrote:

On 14/10/2016 3:20 PM, Lurker wrote:

On Friday, 14 October 2016 at 00:47:34 UTC, Andrei Alexandrescu wrote:

Should we do something about
https://issues.dlang.org/show_bug.cgi?id=1660? -- Andrei


Srsly, the bug is over 8 years old, any only one person complained. It's
not even a bug but a feature request.

Close it as won't fix and move on.


dub respects it so it would break that now.


How? Does it translate DFLAGS into command line parameters for the
compiler? -- Andrei


Indeed[0].

[0] 
https://github.com/dlang/dub/blob/7662bce843531c32d7dae853afc5214b993aa6f2/source/dub/package_.d#L390


Re: So what's the deal with DFLAGS?

2016-10-13 Thread Walter Bright via Digitalmars-d

On 10/13/2016 5:47 PM, Andrei Alexandrescu wrote:

Should we do something about https://issues.dlang.org/show_bug.cgi?id=1660?


Resolved.


Re: Can you shrink it further?

2016-10-13 Thread Stefan Koch via Digitalmars-d
On Wednesday, 12 October 2016 at 17:59:51 UTC, Andrei 
Alexandrescu wrote:

On 10/12/2016 01:05 PM, safety0ff wrote:

On Wednesday, 12 October 2016 at 16:48:36 UTC, safety0ff wrote:

[Snip]


Didn't see the LUT implementation, nvm!


Yah, that's pretty clever. Better yet, I suspect we can reuse 
the look-up table for front() as well. -- Andrei


The first results from stoke are in.
It turns out stoke likes to produce garbage :(
It's smallest result so far has around 100 instructions.
However it might get better if I give it a few more hours to 
explore.