Re: alloca without runtime?
On Wednesday, 10 May 2017 at 20:25:45 UTC, aberba wrote: On Thursday, 4 May 2017 at 14:54:58 UTC, 岩倉 澪 wrote: On Thursday, 4 May 2017 at 12:50:02 UTC, Kagamin wrote: You can try ldc and llvm intrinsics http://llvm.org/docs/LangRef.html#alloca-instruction http://llvm.org/docs/LangRef.html#llvm-stacksave-intrinsic Ah, yep! pragma(LDC_alloca) void* alloca(size_t); This appears to work with ldc. It would be nice if there was a way to do this with dmd/other compilers as well though. If it were up to me I'd have alloca defined by the language standard and every compiler would have to provide an implementation like this. At the very least I'd like to have an alloca that works with dmd, as I want to do debug builds with dmd and release builds with ldc. embedded platform? An embedded platform would be a good use-case for this, but I'm just trying to do this on Linux x86_64 personally. It's a fun experiment to see how far I can push D to give me low-level control without dependencies
Re: alloca without runtime?
On Thursday, 4 May 2017 at 12:50:02 UTC, Kagamin wrote: You can try ldc and llvm intrinsics http://llvm.org/docs/LangRef.html#alloca-instruction http://llvm.org/docs/LangRef.html#llvm-stacksave-intrinsic Ah, yep! pragma(LDC_alloca) void* alloca(size_t); This appears to work with ldc. It would be nice if there was a way to do this with dmd/other compilers as well though. If it were up to me I'd have alloca defined by the language standard and every compiler would have to provide an implementation like this. At the very least I'd like to have an alloca that works with dmd, as I want to do debug builds with dmd and release builds with ldc.
Re: alloca without runtime?
On Sunday, 30 April 2017 at 05:07:31 UTC, 岩倉 澪 wrote: I've been playing around with using D with no runtime on Linux, but recently I was thinking it would be nice to have an alloca implementation. I was thinking I could just bump the stack pointer (with alignment considerations) but from what I understand compilers sometimes generate code that references variables relative to RSP instead of RBP? I've seen people saying that a proper alloca can't be implemented without help from the compiler... I took a peek in druntime and found rt.alloca which has __alloca implemented with inline asm. I tried throwing that in my project and calling it but it segfaults on rep movsq. The comments in the code suggest it is trying to copy temps on the stack but I seem to get a really large garbage RCX, I don't fully follow what is going on yet. Is there any way I can get a working alloca without using druntime, c runtime, etc? As a follow-up, here is a simple example of what I mean: first, let's create a main.d, we'll define our own entry point and make a call to alloca in main: extern (C): void _start() { asm nothrow @nogc { naked; xor RBP, RBP; pop RDI; mov RSI, RSP; and RSP, -16; call main; mov RDI, RAX; mov RAX, 60; syscall; ret; } } pragma(startaddress, _start); int main(int argc, char** argv) { import rt.alloca; void* a = __alloca(42); return 0; } Next, let's make an rt directory and copy the source of druntime's rt.alloca into rt/alloca.d Now let's compile these: dmd -betterC -debuglib= -defaultlib= -boundscheck=off -vgc -vtls -c -gc main.d rt/alloca.d Great, now we need to strip symbols out to make this work, like so: objcopy -R '.data.*[0-9]TypeInfo_*' -R '.[cd]tors.*' -R .eh_frame -R minfo -R .group.d_dso -R .data.d_dso_rec -R .text.d_dso_init -R .dtors.d_dso_dtor -R .ctors.d_dso_ctor -N __start_minfo -N __stop_minfo main.o objcopy -R '.data.*[0-9]TypeInfo_*' -R '.[cd]tors.*' -R .eh_frame -R minfo -R .group.d_dso -R .data.d_dso_rec -R .text.d_dso_init -R .dtors.d_dso_dtor -R .ctors.d_dso_ctor -N __start_minfo -N __stop_minfo alloca.o With that out of the way, we are ready to link: ld main.o alloca.o And when we try to run ./a.out we get a segfault. What I want is a way to allocate on the stack (size of allocation not necessarily known at compile-time) and for the compiler to be aware that it can't generate code that refers to variables on the stack relative to rsp, or anything else that might break the naive implementation of alloca as simply bumping rsp with inline asm. Apparently this "magic" __alloca can't be used outside of the compiler, or is there a way to make it work?
alloca without runtime?
I've been playing around with using D with no runtime on Linux, but recently I was thinking it would be nice to have an alloca implementation. I was thinking I could just bump the stack pointer (with alignment considerations) but from what I understand compilers sometimes generate code that references variables relative to RSP instead of RBP? I've seen people saying that a proper alloca can't be implemented without help from the compiler... I took a peek in druntime and found rt.alloca which has __alloca implemented with inline asm. I tried throwing that in my project and calling it but it segfaults on rep movsq. The comments in the code suggest it is trying to copy temps on the stack but I seem to get a really large garbage RCX, I don't fully follow what is going on yet. Is there any way I can get a working alloca without using druntime, c runtime, etc?
Re: The Mystery of the Misbehaved Malloc
On Saturday, 30 July 2016 at 05:21:26 UTC, ag0aep6g wrote: On 07/30/2016 07:00 AM, 岩倉 澪 wrote: auto mem = malloc(2^^31); 2^^31 is negative. 2^^31-1 is the maximum positive value of an int, so 2^^31 wraps around to int.min. Try 2u^^31. bah, I'm an idiot! CASE CLOSED. Thanks for the help :P
The Mystery of the Misbehaved Malloc
So I ran into a problem earlier - trying to allocate 2GB or more on Windows would fail even if there was enough room. Mentioned it in the D irc channel and a few fine folks pointed out that Windows only allows 2GB for 32-bit applications unless you pass a special flag which may or may not be a good idea. I think to myself, "Easy solution, I'll just compile as 64-bit!" But alas, my 64-bit executable suffers the same problem. I boiled it down to a simple test: void main() { import core.stdc.stdlib : malloc; auto mem = malloc(2^^31); assert(mem); import core.stdc.stdio : getchar; getchar(); } I wrote this test with the C functions so that I can do a direct comparison with a C program compiled with VS 2015: #include #include #include #include int main(int argc, char *argv[]) { void *ptr = malloc((size_t)pow(2, 31)); assert(ptr); getchar(); return 0; } I compile the D test with: `ldc2 -m64 -test.d` I compile the C test with: `CL test.c` `file` reports "PE32+ executable (console) x86-64, for MS Windows" for both executables. When the C executable runs, I see the allocation under "commit change" in the Resource Monitor. When the D executable runs, the assertion fails! The D program is able to allocate up to 2^31 - 1 before failing. And yes, I do have enough available memory to make a larger allocation. Can you help me solve this mystery?
Re: Create Windows "shortcut" (.lnk) with D?
On Sunday, 6 March 2016 at 11:00:35 UTC, John wrote: On Sunday, 6 March 2016 at 03:13:23 UTC, 岩倉 澪 wrote: IShellLinkA* shellLink; IPersistFile* linkFile; Any help would be highly appreciated as I'm new to Windows programming in D and have no idea what I'm doing wrong! In D, interfaces are references, so it should be: IShellLinkA shellLink; IPersistFile linkFile; That's exactly what the problem was, thank you!!
Re: Create Windows "shortcut" (.lnk) with D?
On Sunday, 6 March 2016 at 05:00:55 UTC, BBasile wrote: If you don't want to mess with the Windows API then you can dynamically create a script (I do this in CE installer): This might be an option but I'd prefer to use the Windows API directly. I don't know vb script and maintaining such a script inline would just add cognitive overhead I think. If I can't get it working with the Windows API; I'll probably have to do it this way though. Thanks for the suggestion!
Create Windows "shortcut" (.lnk) with D?
I'm creating a small installation script in D, but I've been having trouble getting shortcut creation to work! I'm a linux guy, so I don't know much about Windows programming... Here are the relevant bits of code I have: import core.sys.windows.basetyps, core.sys.windows.com, core.sys.windows.objbase, core.sys.windows.objidl, core.sys.windows.shlobj, core.sys.windows.windef; import std.conv, std.exception, std.file, std.format, std.path, std.stdio, std.string, std.utf, std.zip; //Couldn't find these in core.sys.windows extern(C) const GUID CLSID_ShellLink = {0x00021401, 0x, 0x, [0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46]}; extern(C) const IID IID_IShellLinkA = {0x000214EE, 0x, 0x, [0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46]}; extern(C) const IID IID_IPersistFile = {0x010B, 0x, 0x, [0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46]}; void main() { string programFolder, dataFolder, desktopFolder; { char[MAX_PATH] _programFolder, _dataFolder, _desktopFolder; SHGetFolderPathA(null, CSIDL_PROGRAM_FILESX86, null, 0, _programFolder.ptr); SHGetFolderPathA(null, CSIDL_LOCAL_APPDATA, null, 0, _dataFolder.ptr); SHGetFolderPathA(null, CSIDL_DESKTOPDIRECTORY, null, 0, _desktopFolder.ptr); programFolder = _programFolder.assumeUnique().ptr.fromStringz(); dataFolder = _dataFolder.assumeUnique().ptr.fromStringz(); desktopFolder = _desktopFolder.assumeUnique().ptr.fromStringz(); } auto inputFolder = buildNormalizedPath(dataFolder, "Aker/agtoolbox/input"); auto outputFolder = buildNormalizedPath(dataFolder, "Aker/agtoolbox/output"); CoInitialize(null); scope(exit) CoUninitialize(); IShellLinkA* shellLink; IPersistFile* linkFile; CoCreateInstance(_ShellLink, null, CLSCTX_INPROC_SERVER, _IShellLinkA, cast(void**)); auto exePath = buildNormalizedPath(programFolder, "Aker/agtoolbox/agtoolbox.exe").toStringz(); shellLink.SetPath(exePath); auto arguments = format("-i %s -o %s", inputFolder, outputFolder).toStringz(); shellLink.SetArguments(arguments); auto workingDirectory = programFolder.toStringz(); shellLink.SetWorkingDirectory(workingDirectory); shellLink.QueryInterface(_IPersistFile, cast(void**)); auto linkPath = buildNormalizedPath(desktopFolder, "agtoolbox.lnk").toUTF16z(); linkFile.Save(linkPath, TRUE); } I tried sprinkling it with print statements and it crashes on shellLink.setPath(exePath); This is the full script: https://gist.github.com/miotatsu/1cc55fe29d8a8dcccab5 I found the values for the missing windows api bits from this: http://www.dsource.org/projects/tutorials/wiki/CreateLinkUsingCom I compile with: dmd agtoolbox-installer.d ole32.lib I got the ole32.lib from the dmd install Any help would be highly appreciated as I'm new to Windows programming in D and have no idea what I'm doing wrong!