Is D production-ready?
Hi! A while ago, after my journey with PHP and Python, I've decided to learn C++. However, the more I learned, the more it got complicated. I think what Scott Meyer said in his talk was the main reason: the language was inconsistent; it didn't make sense as a whole. It always needed an extra explanation. I saw D. It is unstable! they said, There aren't enough tools! they said. I thought, If I learn C++, he learns C++, then how the hell alternatives are supposed to rise? I felt responsible. I wanted to contribute to D community. So I gave D a shot. People were kind of right – it was hard for a beginner for me to get into. I mean, I spent a whole day trying to make DSFML work. I wasn't trying to produce anything, so I was happy that I spent my time learning those things. I'm getting better – I still don't consider myself as a programmer, but I'm getting better. (Sorry about the storytelling, I just wanted to share.) Now I want to know if the language is production-ready. I can't really see anything besides abandoned libraries written in D. Is it possible – for example – to write a simple 2D game, or an automation program, or a text editor in D? I know the language is perfectly capable, but I'm not sure if the tools are mature enough. Does D have a mature and cross-platform GUI library? Does D have a mature SFML or SDL binding? Are there any advices you can give me? By the way, sorry for my English. Thank you! John
Re: Is D production-ready?
On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote: Hi! A while ago, after my journey with PHP and Python, I've decided to learn C++. However, the more I learned, the more it got complicated. I think what Scott Meyer said in his talk was the main reason: the language was inconsistent; it didn't make sense as a whole. It always needed an extra explanation. I saw D. It is unstable! they said, There aren't enough tools! they said. I thought, If I learn C++, he learns C++, then how the hell alternatives are supposed to rise? I felt responsible. I wanted to contribute to D community. So I gave D a shot. People were kind of right – it was hard for a beginner for me to get into. I mean, I spent a whole day trying to make DSFML work. I wasn't trying to produce anything, so I was happy that I spent my time learning those things. I'm getting better – I still don't consider myself as a programmer, but I'm getting better. (Sorry about the storytelling, I just wanted to share.) Now I want to know if the language is production-ready. I can't really see anything besides abandoned libraries written in D. Is it possible – for example – to write a simple 2D game, or an automation program, or a text editor in D? I know the language is perfectly capable, but I'm not sure if the tools are mature enough. Does D have a mature and cross-platform GUI library? Does D have a mature SFML or SDL binding? Are there any advices you can give me? By the way, sorry for my English. Thank you! John And I should add: Would you mind sharing something where you use D actively? Thank you! John
Re: Is D production-ready?
First of all, thank you everyone for the amazing help! TKD and Derelict libraries seem pretty good. On Monday, 16 June 2014 at 17:32:23 UTC, Jeremy DeHaan wrote: On Monday, 16 June 2014 at 10:24:46 UTC, John Petal wrote: I mean, I spent a whole day trying to make DSFML work. Might I ask what issues you had getting it up and running? Things have been a little hectic for DSFML because of school, but with summer coming up I'll be able to work on fixing a bunch of things and I feel as though I am always lacking in the feedback department. The problem wasn't about the library itself, I was a complete newbie just trying to make some different stuff work. Apparently, I had SFML libraries, but I needed to use CSFML! John