Re: Class methods in D?

2012-05-07 Thread Steven Schveighoffer

On Fri, 04 May 2012 18:05:39 -0400, Jacob Carlborg  wrote:


On 2012-05-04 23:31, Steven Schveighoffer wrote:


TBH, I'm not exactly sure that classinfo is officially deprecated, but I
don't think it appears anywhere in the docs.


http://dlang.org/property.html#classinfo


http://d.puremagic.com/issues/show_bug.cgi?id=8059

:)

I also found this statement from Walter while searching for pre-existing  
bugs:


http://forum.dlang.org/post/hffssv$9ro$1...@digitalmars.com

-Steve


Re: Class methods in D?

2012-05-04 Thread Jacob Carlborg

On 2012-05-04 23:31, Steven Schveighoffer wrote:


TBH, I'm not exactly sure that classinfo is officially deprecated, but I
don't think it appears anywhere in the docs.


http://dlang.org/property.html#classinfo

--
/Jacob Carlborg


Re: Class methods in D?

2012-05-04 Thread Steven Schveighoffer

On Fri, 04 May 2012 17:21:57 -0400, Jacob Carlborg  wrote:


On 2012-05-04 22:46, Steven Schveighoffer wrote:

On Fri, 04 May 2012 15:53:36 -0400, Jacob Carlborg  wrote:


On 2012-05-04 16:31, Mehrdad wrote:

Oh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. :)  
I'm
doing this more for learning than anything else, so I'm trying to  
solve

these problems myself instead of just using another library.

And it seems to be going well:

class Window
{
private static shared tstring classNames[TypeInfo];

shared static this() { EnableVisualStyles();
RegisterClass(typeid(typeof(this))); }


For classes there's a shourtcut:

this.classinfo;


Not really. this gets the TypeInfo of the *runtime* type (and BTW,
classinfo is deprecated IIRC, use typeid(this) instead). The code
Mehrdad wrote above gets the TypeInfo of the *static* type. Not to
mention, there's no 'this' in a static constructor.

-Steve


Ah, didn't think that far. BTW, why is .classinfo deprecated?


Because typeid(this) gives the same exact thing.  A long time ago, there  
was a separate Classinfo type.  But it has been merged into TypeInfo.


It was determined also that the most useful thing to return from typeid  
was the runtime TypeInfo, since you could always get the static typeinfo  
by doing typeid(typeof(x)).


TBH, I'm not exactly sure that classinfo is officially deprecated, but I  
don't think it appears anywhere in the docs.


-Steve


Re: Class methods in D?

2012-05-04 Thread Jacob Carlborg

On 2012-05-04 22:46, Steven Schveighoffer wrote:

On Fri, 04 May 2012 15:53:36 -0400, Jacob Carlborg  wrote:


On 2012-05-04 16:31, Mehrdad wrote:

Oh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. :) I'm
doing this more for learning than anything else, so I'm trying to solve
these problems myself instead of just using another library.

And it seems to be going well:

class Window
{
private static shared tstring classNames[TypeInfo];

shared static this() { EnableVisualStyles();
RegisterClass(typeid(typeof(this))); }


For classes there's a shourtcut:

this.classinfo;


Not really. this gets the TypeInfo of the *runtime* type (and BTW,
classinfo is deprecated IIRC, use typeid(this) instead). The code
Mehrdad wrote above gets the TypeInfo of the *static* type. Not to
mention, there's no 'this' in a static constructor.

-Steve


Ah, didn't think that far. BTW, why is .classinfo deprecated?

--
/Jacob Carlborg


Re: Class methods in D?

2012-05-04 Thread Steven Schveighoffer

On Fri, 04 May 2012 15:53:36 -0400, Jacob Carlborg  wrote:


On 2012-05-04 16:31, Mehrdad wrote:

Oh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. :) I'm
doing this more for learning than anything else, so I'm trying to solve
these problems myself instead of just using another library.

And it seems to be going well:

class Window
{
private static shared tstring classNames[TypeInfo];

shared static this() { EnableVisualStyles();
RegisterClass(typeid(typeof(this))); }


For classes there's a shourtcut:

this.classinfo;


Not really.  this gets the TypeInfo of the *runtime* type (and BTW,  
classinfo is deprecated IIRC, use typeid(this) instead).  The code Mehrdad  
wrote above gets the TypeInfo of the *static* type.  Not to mention,  
there's no 'this' in a static constructor.


-Steve


Re: Class methods in D?

2012-05-04 Thread Jacob Carlborg

On 2012-05-04 16:31, Mehrdad wrote:

Oh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. :) I'm
doing this more for learning than anything else, so I'm trying to solve
these problems myself instead of just using another library.

And it seems to be going well:

class Window
{
private static shared tstring classNames[TypeInfo];

shared static this() { EnableVisualStyles();
RegisterClass(typeid(typeof(this))); }


For classes there's a shourtcut:

this.classinfo;

--
/Jacob Carlborg


Re: Class methods in D?

2012-05-04 Thread Steven Schveighoffer

On Fri, 04 May 2012 13:08:44 -0400, Simon  wrote:


On 04/05/2012 13:27, Steven Schveighoffer wrote:
On Fri, 04 May 2012 01:13:07 -0400, Mehrdad   
wrote:



Hmm... how exactly do you use RTInfo? (Is it usable yet? All I see is
a void* and a dummy template.)


You have to fill in object.di's RTInfo(T) to be whatever you want. As I
said, it's very beta, intended as a hook to use for more precise garbage
collection, or any other runtime info goodies you want to put in there.
See my example for a hint.

Essentially, the compiler's going to do this:

class C {...}

// compiler: hmmm... have to generate TypeInfo_Class for C. Let me set
up all the normal hooks

TypeInfo_Class CTypeInfo;
CTypeInfo.name = "C";
...

// compiler: ok, now let me generate the RTInfo part
CTypeInfo.m_rtInfo = RTInfo!C;

Now, you can call typeid(instanceOfC).rtInfo and it will give you the
data that comes from RTInfo!C. And you don't have to know the type of
instanceOfC, it could be Object. It's essentially a way to convert
compile-time data into runtime data.

-Steve


If you do that, won't anybody who wants to use the code have to have the  
same hacks to object di?


If so that's not going to be give anything that's either portable or  
reusable.


I think we can construct a way to have the type generate part of the data  
without having to alter object.di's template.


See my previous example for a possible way to do this.

-Steve


Re: Class methods in D?

2012-05-04 Thread Simon

On 04/05/2012 13:27, Steven Schveighoffer wrote:

On Fri, 04 May 2012 01:13:07 -0400, Mehrdad  wrote:


Hmm... how exactly do you use RTInfo? (Is it usable yet? All I see is
a void* and a dummy template.)


You have to fill in object.di's RTInfo(T) to be whatever you want. As I
said, it's very beta, intended as a hook to use for more precise garbage
collection, or any other runtime info goodies you want to put in there.
See my example for a hint.

Essentially, the compiler's going to do this:

class C {...}

// compiler: hmmm... have to generate TypeInfo_Class for C. Let me set
up all the normal hooks

TypeInfo_Class CTypeInfo;
CTypeInfo.name = "C";
...

// compiler: ok, now let me generate the RTInfo part
CTypeInfo.m_rtInfo = RTInfo!C;

Now, you can call typeid(instanceOfC).rtInfo and it will give you the
data that comes from RTInfo!C. And you don't have to know the type of
instanceOfC, it could be Object. It's essentially a way to convert
compile-time data into runtime data.

-Steve


If you do that, won't anybody who wants to use the code have to have the 
same hacks to object di?


If so that's not going to be give anything that's either portable or 
reusable.


--
My enormous talent is exceeded only by my outrageous laziness.
http://www.ssTk.co.uk


Re: Class methods in D?

2012-05-04 Thread Mehrdad

Oh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. 
:) I'm doing this more for learning than anything else, so I'm 
trying to solve these problems myself instead of just using 
another library.


And it seems to be going well:

class Window
{
private static shared tstring classNames[TypeInfo];

	shared static this() { EnableVisualStyles(); 
RegisterClass(typeid(typeof(this))); }


	public static Window fromHandle(HWND hWnd) { assert(0, 
"fromHandle() not implemented"); }


	private static extern(Windows) LRESULT StaticWndProc(HWND hWnd, 
UINT uMsg, WPARAM wParam, LPARAM lParam)

{
enum tstring WINDOW_INSTANCE_PROP = "WINDOW_INSTANCE";
if (uMsg == WM_NCCREATE || uMsg == WM_CREATE)
{
			auto this_ = 
cast(typeof(this))(cast(LPCREATESTRUCT)lParam).lpCreateParams;

this_._hWnd = hWnd;
			BOOL success = SetProp(hWnd, WINDOW_INSTANCE_PROP, 
cast(void*)this_);

assert(success, "Could not set window instance 
information.");
}
		return (cast(typeof(this))cast(void*)GetProp(hWnd, 
WINDOW_INSTANCE_PROP)).WndProc(uMsg, wParam, lParam);

}

protected static void RegisterClass(
		TypeInfo_Class type, tstring className = null, bool 
existingWin32Class = false, UINT style = 0, HICON hIcon = null,
		HCURSOR hCursor = LoadCursor(null, IDC_ARROW), HBRUSH 
hBrBackground = GetSysColorBrush(COLOR_3DFACE),
		HICON hIconSm = null, tstring menuName = null, int cbClsExtra = 
0, int cbWndExtra = 0, HINSTANCE hInstance = null)

in { assert(type !in classNames); }
body
{
		if (className == null) { className = "WINDOW_CLASS_" ~ 
to!tstring(type.name); }

if (!existingWin32Class)
{
WNDCLASSEX wndClassEx;
			wndClassEx = typeof(wndClassEx)(wndClassEx.sizeof, style, 
&StaticWndProc, cbClsExtra, cbWndExtra, hInstance, hIcon, 
hCursor, hBrBackground, menuName.toSZ(), className.toSZ(), 
hIconSm);

ATOM atom = RegisterClassEx(&wndClassEx);
assert(atom != 0, "Unable to RegisterClass window 
class.");
}
		synchronized(typeid(typeof(this))) { classNames[type] = 
className.idup; }

}

public static void EnableVisualStyles()
{
tchar[MAX_PATH] dir;
dir[GetSystemDirectory(dir.ptr, dir.length)] = '\0';
		enum ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID = 0x0004, 
ACTCTX_FLAG_RESOURCE_NAME_VALID = 0x0008, 
ACTCTX_FLAG_SET_PROCESS_DEFAULT = 0x0010;

auto actCtx = ACTCTX(
			ACTCTX.sizeof, ACTCTX_FLAG_RESOURCE_NAME_VALID | 
ACTCTX_FLAG_SET_PROCESS_DEFAULT | 
ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID,
			"shell32.dll", PROCESSOR_ARCHITECTURE_INTEL, 0, dir.ptr, 
MAKEINTRESOURCE(124), null, null);

auto hActCtx = CreateActCtx(actCtx);
assert(hActCtx != INVALID_HANDLE_VALUE);
ULONG_PTR ulpActivationCookie;
BOOL success = ActivateActCtx(hActCtx, ulpActivationCookie);
assert(success);
}

private HWND _hWnd;
	public @property auto hWnd() const { assert(this.isWindow, 
"Invalid window handle."); return cast(HWND)this._hWnd; }
	public @property auto hWnd(typeof(this._hWnd) value) { 
assert(this._hWnd == null, "Cannot overwrite valid window 
handle."); this._hWnd = value; }
	public @property auto isWindow() const { return 
.IsWindow(cast(HWND)this._hWnd); }


public this() { }

	public void CreateWindow(scope tstring windowName = null, Window 
parent = null, DWORD style = WS_OVERLAPPEDWINDOW,
		DWORD exStyle = 0, int x = CW_USEDEFAULT, int y = 
CW_USEDEFAULT, int width = CW_USEDEFAULT,
		int height = CW_USEDEFAULT, HMENU hMenu = null, HINSTANCE 
hInstance = null)

{
		this.hWnd = .CreateWindowEx(exStyle, this.className.toSZ(), 
windowName.toSZ(), style, x, y, width, height, parent is null ? 
null : parent.hWnd, hMenu, hInstance, cast(void*)this);

assert(this.hWnd != null);
}

	private final @property tstring className() { 
synchronized(typeid(typeof(this))) { return 
classNames[typeid(this)]; } }


	protected LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM 
lParam)

{
return .DefWindowProc(this.hWnd, uMsg, wParam, lParam);
}

public ~this() { }
public auto GetFont(HFONT hFont)
{ return this.SendMessage(WM_GETFONT); }
public auto SetFont(HFONT hFont, bool redraw = true)
	{ return this.SendMessage(WM_SETFONT, cast(WPARAM)hFont, redraw 
? 1 : 0); }

template opDispatch(string name)
{
public auto opDispatch(T...)(scope T args)
{ return mixin(q{.} ~ name ~ q{(this.hWnd, args)}); }
}
}

mixin template Win32WindowT(string wrapperClassName, string 
win32ClassName)

{
mixin(Format!(
q{
 

Re: Class methods in D?

2012-05-04 Thread Steven Schveighoffer

On Fri, 04 May 2012 01:13:07 -0400, Mehrdad  wrote:

Hmm... how exactly do you use RTInfo? (Is it usable yet? All I see is a  
void* and a dummy template.)


You have to fill in object.di's RTInfo(T) to be whatever you want.  As I  
said, it's very beta, intended as a hook to use for more precise garbage  
collection, or any other runtime info goodies you want to put in there.   
See my example for a hint.


Essentially, the compiler's going to do this:

class C {...}

// compiler: hmmm... have to generate TypeInfo_Class for C.  Let me set up  
all the normal hooks


TypeInfo_Class CTypeInfo;
CTypeInfo.name = "C";
...

// compiler: ok, now let me generate the RTInfo part
CTypeInfo.m_rtInfo = RTInfo!C;

Now, you can call typeid(instanceOfC).rtInfo and it will give you the data  
that comes from RTInfo!C.  And you don't have to know the type of  
instanceOfC, it could be Object.  It's essentially a way to convert  
compile-time data into runtime data.


-Steve


Re: Class methods in D?

2012-05-04 Thread Jacob Carlborg

On 2012-05-03 19:21, Mehrdad wrote:

In Windows, you need to register a "window class" before you can
actually create an instance of it.

Mapping this idea to D (and most other languages, I admit) is hard.
Microsoft's solution in C# is pretty ugly.


BTW, what's wrong with using some existing GUI library that handles all 
this, like DWT:


http://www.dsource.org/projects/dwt

--
/Jacob Carlborg


Re: Class methods in D?

2012-05-03 Thread Sean Cavanaugh

On 5/3/2012 1:41 PM, Mehrdad wrote:

On Thursday, 3 May 2012 at 18:32:18 UTC, Simon wrote:

On 03/05/2012 18:21, Mehrdad wrote:

In Windows, you need to register a "window class" before you can
actually create an instance of it.


If you are mucking about on 'doze you might find my dubious port of
the ATL window classes relevant:

http://www.sstk.co.uk/atlWinD.php

That does all that tedious registering of windows classes etc.
I used a static class member IIRC.

I've ripped this off of MS so use at your own risk. ;)


lol. thanks.




I could at give out the incomplete WTL port to D I had been working on 
off and on over the last year, as it has an open license to start with 
(but as WTL includes ATL some parts have to be built from scratch like 
CWindow which is a PITA).   Even without all the rest of the library the 
message crack module is very useful on Win32 systems.




Re: Class methods in D?

2012-05-03 Thread Sean Cavanaugh

On 5/3/2012 1:32 PM, Simon wrote:

On 03/05/2012 18:21, Mehrdad wrote:

In Windows, you need to register a "window class" before you can
actually create an instance of it.


If you are mucking about on 'doze you might find my dubious port of the
ATL window classes relevant:

http://www.sstk.co.uk/atlWinD.php

That does all that tedious registering of windows classes etc.
I used a static class member IIRC.

I've ripped this off of MS so use at your own risk. ;)



Heh, I've got a miniature (probably 20-30% complete) version of the WTL 
ported to D here, but without any ATL aside from the parts of CWindow.


The WTL uses the curiously recurring template design which also works in 
D, so a window class is something like this in D:



class GameWindow : CWindowUserBase!(CWindow, GameWindow)
{
bool isFullscreen;
bool isResizing;
bool suppressRendering;
bool allowCapture;
wGameMessageLoop messageLoop;
GameScene gameScene;
RenderDevice renderDevice;
DeviceContext immediateContext;
SwapChain swapChain;
Tid renderingThread;

mixin DECLARE_WND_CLASS!("wWindowClass", CS_HREDRAW | CS_VREDRAW | 
CS_DBLCLKS, COLOR_WINDOWFRAME);


static DWORD GetWndStyle(DWORD InStyle)
{
return InStyle | WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | 
WS_CLIPSIBLINGS;

}
static DWORD GetWndExStyle(DWORD InStyleEx)
{
return InStyleEx | WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
}
static string GetWndCaption()
{
return "";
}

/// lots of code deleted

mixin(HOOK_MSG_WM_DESTROY!(OnDestroy));
mixin(HOOK_MSG_WM_MOVE!(OnMove));
mixin(HOOK_MSG_WM_SIZE!(OnSize));


mixin REGISTER_MESSAGE_MAP!(
BIND_MSG_WM_DESTROY!(OnDestroy),
BIND_MSG_WM_MOVE!(OnMove),
BIND_MSG_WM_SIZE!(OnSize));

mixin MESSAGE_HANDLER!();
}




So the answer to the OP's question is, make the class stuff static and 
use mixins for the functions so the scope works out.


Re: Class methods in D?

2012-05-03 Thread Mehrdad
Hmm... how exactly do you use RTInfo? (Is it usable yet? All I 
see is a void* and a dummy template.)


Re: Class methods in D?

2012-05-03 Thread Mehrdad

Oo ok I'll take a look at it, thanks.


Re: Class methods in D?

2012-05-03 Thread Steven Schveighoffer

On Thu, 03 May 2012 14:05:26 -0400, Mehrdad  wrote:

There's the RTInfo method I told you about (recently added) if you want  
to stick the information directly into TypeInfo at compile time.


There's also static ctors.  Just add a hashtable based on the class  
name, and use typeid(this).name as the initial key.  You have to handle  
all the inheritance of properties yourself, but that shouldn't be too  
difficult.


-Steve


Ooh... how do I get RTInfo? It's not in druntime/phobos


https://github.com/D-Programming-Language/druntime/blob/master/import/object.di#L622

Need the github versions of dmd/druntime/phobos.

Basically how it works is the compiler evaluates RTInfo!T where T is the  
type for which TypeInfo is being generated, and places the result into a  
location that is returned by TypeInfo.rtInfo property.  This all happens  
at compile-time, so it effectively gives you a hook to store runtime type  
information into the TypeInfo.


As far as I know, there's not official documentation on it, it's a pretty  
beta feature.  But I think it will open a door to actual runtime type  
information that we never had before.


One limitation is, it has to be inside the runtime, and specifically in  
object.di.  However, we may be able to effectively generate class/struct  
specific runtime type information.  For example:


struct RTTI
{
  // druntime-specified properties
  ...
  // type-specific properties
  void *typeSpecificProperties;
}

template RTInfo_Instance(T)
{
   static if(is(typeof({void *x = T.__rtInfo();}))
 immutable RTTI RTInfo_Instance = RTTI(..., T.__rtInfo());
   else
 immutable RTTI RTInfo_Instance = RTTI(..., null);
}

template RTInfo(T)
{
   immutable void * RTInfo = &RTInfo_Instance!T;
}

I have no idea if this works :)  But I'm *positive* someone with better  
template skills than me can make something like this work.


-Steve


Re: Class methods in D?

2012-05-03 Thread Mehrdad

On Thursday, 3 May 2012 at 18:32:18 UTC, Simon wrote:

On 03/05/2012 18:21, Mehrdad wrote:
In Windows, you need to register a "window class" before you 
can

actually create an instance of it.


If you are mucking about on 'doze you might find my dubious 
port of the ATL window classes relevant:


http://www.sstk.co.uk/atlWinD.php

That does all that tedious registering of windows classes etc.
I used a static class member IIRC.

I've ripped this off of MS so use at your own risk. ;)


lol. thanks.



Re: Class methods in D?

2012-05-03 Thread Simon

On 03/05/2012 18:21, Mehrdad wrote:

In Windows, you need to register a "window class" before you can
actually create an instance of it.


If you are mucking about on 'doze you might find my dubious port of the 
ATL window classes relevant:


http://www.sstk.co.uk/atlWinD.php

That does all that tedious registering of windows classes etc.
I used a static class member IIRC.

I've ripped this off of MS so use at your own risk. ;)

--
My enormous talent is exceeded only by my outrageous laziness.
http://www.ssTk.co.uk


Re: Class methods in D?

2012-05-03 Thread Mehrdad
There's the RTInfo method I told you about (recently added) if 
you want to stick the information directly into TypeInfo at 
compile time.


There's also static ctors.  Just add a hashtable based on the 
class name, and use typeid(this).name as the initial key.  You 
have to handle all the inheritance of properties yourself, but 
that shouldn't be too difficult.


-Steve


Ooh... how do I get RTInfo? It's not in druntime/phobos


Re: Class methods in D?

2012-05-03 Thread Steven Schveighoffer

On Thu, 03 May 2012 13:48:24 -0400, Mehrdad  wrote:


On Thursday, 3 May 2012 at 17:45:20 UTC, Steven Schveighoffer wrote:

This works:

import std.stdio;

class A
{
  string name;
  this() {this.name = typeid(this).name;}
}

class B : A {}

void main()
{
   A b = new B;
   A a = new A;
   writefln("A: %s, B: %s", a.name, b.name);
}

outputs:

A: testclassname.A, B: testclassname.B

-Steve


Oh, but that's only the name!

The trouble is that window classes have a lot of attributes -- styles,  
background brushes, etc. -- that are all shared across instances.


There is currently no way (that I know of) to allow a subclass to define  
its own attributes, *without* also giving it a chance to define them  
per-instance instead of per-class.


There's the RTInfo method I told you about (recently added) if you want to  
stick the information directly into TypeInfo at compile time.


There's also static ctors.  Just add a hashtable based on the class name,  
and use typeid(this).name as the initial key.  You have to handle all the  
inheritance of properties yourself, but that shouldn't be too difficult.


-Steve


Re: Class methods in D?

2012-05-03 Thread Mehrdad
On Thursday, 3 May 2012 at 17:45:20 UTC, Steven Schveighoffer 
wrote:

This works:

import std.stdio;

class A
{
  string name;
  this() {this.name = typeid(this).name;}
}

class B : A {}

void main()
{
   A b = new B;
   A a = new A;
   writefln("A: %s, B: %s", a.name, b.name);
}

outputs:

A: testclassname.A, B: testclassname.B

-Steve


Oh, but that's only the name!

The trouble is that window classes have a lot of attributes -- 
styles, background brushes, etc. -- that are all shared across 
instances.


There is currently no way (that I know of) to allow a subclass to 
define its own attributes, *without* also giving it a chance to 
define them per-instance instead of per-class.


Re: Class methods in D?

2012-05-03 Thread Steven Schveighoffer

On Thu, 03 May 2012 13:21:55 -0400, Mehrdad  wrote:

In Windows, you need to register a "window class" before you can  
actually create an instance of it.


Mapping this idea to D (and most other languages, I admit) is hard.  
Microsoft's solution in C# is pretty ugly.


The problem is this:
You make a class like
class Window
{
HWND handle;
virtual @property string className()  // How the system identifies  
this subclass

{ /*some default code for lazily registering a class*/ }
this() { this.handle = className(this.className, ...); }
}
which people are supposed to inherit from.

The trouble is that there is *no clean way* (that I can think of) to  
ensure this:

if (typeid(windowA) == typeid(windowB))
{ assert(windowA.className == windowB.className); }

This is necessary in order to make sure that the idea of a "class" in D  
is the same as the one that the system sees.


If className() was class method, this assumption would be trivial to  
ensure: subclasses could override it, and it would be the same for all  
instances of the class. It would map to OOP in D **VERY** cleanly.
Right now, though, it's a big pain to map this concept... and the lack  
of proper reflection isn't helping.
(Microsoft just decided to make it an instance property, but if you look  
at the code, you'll see it's infinitely ugly...)


Is there any chance that we can get (overridable) class methods in D?
If not, is there a good solution to this problem?
(At least, will it be possible to retrieve the static methods of a class  
with reflection?)


This works:

import std.stdio;

class A
{
  string name;
  this() {this.name = typeid(this).name;}
}

class B : A {}

void main()
{
   A b = new B;
   A a = new A;
   writefln("A: %s, B: %s", a.name, b.name);
}

outputs:

A: testclassname.A, B: testclassname.B

Do what you want with that name, not sure if the window class can have  
dots in it... (I haven't done much low-level GUI work on windows).


Why does this work?  Because typeid(obj) gets the TypeInfo based on the  
object's *derived* type, not it's static type.  Since the typeinfo is  
properly set before the ctor is called, this means you get the correct  
type.  Also, note if there is anything you need via the TypeInfo, it's  
accessible.  Given the recent additions to the compiler and the RTInfo  
template, you should be able to generate everything you need.


-Steve


Re: Class methods in D?

2012-05-03 Thread Mehrdad

   this() { this.handle = className(this.className, ...); }


whoops, typo.

That line should say:
this() { this.handle = CreateWindow(this.className, ...); }