Re: Immutable and unique in C#
On 11/14/2012 12:03 PM, Walter Bright wrote: ... But how can it do recovery across a statement boundary? Assign to a Unique!T variable, then use that Unique!T variable in the next statement. What he meant is how to create temporary pointers to the data and then get an isolated reference to it again in a safe way.
Re: Immutable and unique in C#
On 11/13/2012 3:18 AM, Sönke Ludwig wrote: Am 13.11.2012 12:00, schrieb Walter Bright: By operating on the expression, a lot more cases can be handled. Yes, but _only_ doing that, the unique property is lost as soon as the expression crosses the statement border - then the type system somehow needs to take over. That's where Unique!T comes in. That is, except for shared data. Allowing shared data greatly improves its flexibility for passing data between threads. But because it guarantees that the type cannot contain non-unique data, it can allow multiple dereferences and still guarantee that no references are shared. Only immutable (or shared) references can be extracted. Everything else can only be copied or moved, keeping everything isolated. Allowing shared access into the middle of something means that unique pointers cannot be implicitly cast to immutable. Not to immutable, but it may still be moved to another thread without copying/locking etc. Since this can be easily checked at compile time, in my current implementation, the freeze() method of Isolated!T is only available if T is strongly isolated (i.e. does not contain shared references). Ok. The other trouble is doing assignments into the isolated data. What if you're assigning to a pointer, and the pointer value is pointing outside of the isolated graph? The trick is that an Isolated!T value only has references to immutable or other Isolated!U data. So assigning to any field will never violate the isolation. Assigning to an Isolated!U field requires a move(). Ok. The result is, I think, more usable because a) shared data is allowed and b) step-by-step construction of unique data is possible naturally without constantly moving a unique pointer around. What makes the C# system usable are mostly the automatic uniqueness-recovery rules, and I think those can only be implemented by the compiler (setting apart AST macros ;) ). I think we can do this with __unique(Expression), which is not a pervasive change to the compiler, it's fairly isoloated (!). That construct would perform the "recovery". I implemented a little bit of this in NewExp::implicitConvTo(). But how can it do recovery across a statement boundary? Assign to a Unique!T variable, then use that Unique!T variable in the next statement. Anyways, it was partly a moot point on my part, as the Isolated struct can simply make sure to expose only fields that are safe (i.e. POD, immutable or Isolated fields). Those can be freely changed without violating isolation and thus no explicit recovery is even necessary. But other fields with references to mutable or shared data are still difficult to handle.
Re: Immutable and unique in C#
On 11/13/2012 3:47 PM, Daniel Murphy wrote: "Walter Bright" wrote in message news:k7t125$7on$1...@digitalmars.com... A Unique!T can only be initialized by: 1. a destructive read of another instance of Unique!T 2. an expression that can be determined to generated an isolated pointer #2 is the interesting bit. That requires some compiler support, sort of like: __unique(Expression) which will allow it through if Expression is some combination of new, pure functions, and other Unique pointers. This is somewhat possible in the current language. The makeU function can be an arbitrarily complicated strongly pure function. void funcTakingUnique(U, T...)(U function(T) pure makeU, T args) if (is(typeof({ immutable i = makeU(args) }) // If it converts to immutable, it is either unique or immutable { auto unique = makeU(args); // guaranteed to be unique/immutable } class A { this(int a, string b) {} } void main() { funcTakingUnique!A(A function(int a, string b) { return new A(a, b); }, 4, "Awesome"); } This is a great insight.
Re: Immutable and unique in C#
"Walter Bright" wrote in message news:k7t125$7on$1...@digitalmars.com... > > A Unique!T can only be initialized by: > >1. a destructive read of another instance of Unique!T >2. an expression that can be determined to generated an isolated > pointer > > #2 is the interesting bit. That requires some compiler support, sort of > like: > > __unique(Expression) > > which will allow it through if Expression is some combination of new, pure > functions, and other Unique pointers. > This is somewhat possible in the current language. The makeU function can be an arbitrarily complicated strongly pure function. void funcTakingUnique(U, T...)(U function(T) pure makeU, T args) if (is(typeof({ immutable i = makeU(args) }) // If it converts to immutable, it is either unique or immutable { auto unique = makeU(args); // guaranteed to be unique/immutable } class A { this(int a, string b) {} } void main() { funcTakingUnique!A(A function(int a, string b) { return new A(a, b); }, 4, "Awesome"); }
Re: Immutable and unique in C#
Le 13/11/2012 08:48, Sönke Ludwig a écrit : Am 13.11.2012 00:46, schrieb Walter Bright: On 11/9/2012 5:53 AM, Sönke Ludwig wrote: Independent of this article I think D is currently missing out a lot by omitting a proper unique type (a _proper_ library solution would be a start, but I'm not sure if that can handle all details). It would make a lot of the cases work that are currently simply not practical because of loads of casts that are necessary. Unique as a type qualifier comes with all kinds of subtle problems. For one thing, unique is more of a property of an expression rather than a property of the type. But I was thinking - what if it's a storage class? Like ref is? Working through the use cases in my head, I think it can work. Unique being a property of an expression, this can be tested upon assignment to the unique variable. Upon reading that unique variable, the value of it is erased. Function parameters can be qualified with "unique" as well, meaning their corresponding arguments can only be unique expressions. Currently I also see no reason why this should not be possible. Since it is acting recursively and locally anyway, a storage class will probably capture almost everything that a full type would. I had thought about the same route to reduce intrusiveness, before looking first what's possible with a pure library solution. The library solution seems surprisingly practical for some use cases. With the concept of "string" and "weak" isolation (*), it can even handle the bridge between isolated and shared memory (thanks to the completely separated nature of shared). By this, it solves a lot of the problems that only Bartosz system was able to solve, for example declaring owned collections (no Mutex necessary), which contain references to shared data, and still everything is safely checked. BTW, do you have a link to Bartosz's proposal ? A proper language feature can still do a lot more and IMO D should get there at some point - but I think this is a viable short/mid-term alternative. I would like to get some discussion going to eventually include something in phobos. (*) strong isolation: allows only strongly isolated and immutable references -> can be passed to other threads and casts implicitly to immutable weak isolation: allows weakly isolated, immutable and shared references -> can only be passed to other threads
Re: Immutable and unique in C#
On 2012-11-13 15:21, deadalnix wrote: BTW, do you have a link to Bartosz's proposal ? This is a proposal, or part of one: http://bartoszmilewski.com/2009/06/02/race-free-multithreading-ownership/ He has other interesting blog post regarding multithreading as well. -- /Jacob Carlborg
Re: Immutable and unique in C#
Am 13.11.2012 12:08, schrieb Walter Bright: > I think the only way values can be extracted from Unique!T containers is by > copying them, and those > values cannot contain any non-immutable references. > > A Unique!T can be implicitly cast to mutable/shared/immutable, which then > grants direct > mutable/shared/immutable access, but it won't be unique anymore. > Ditto
Re: Immutable and unique in C#
Am 13.11.2012 12:00, schrieb Walter Bright: > > By operating on the expression, a lot more cases can be handled. Yes, but _only_ doing that, the unique property is lost as soon as the expression crosses the statement border - then the type system somehow needs to take over. But extending its capabilities using this is certainly a win. > >> That is, except for shared data. Allowing shared data >> greatly improves its flexibility for passing data between threads. >> >> But because it guarantees that the type cannot contain non-unique data, it >> can allow multiple >> dereferences and still guarantee that no references are shared. Only >> immutable (or shared) >> references can be extracted. Everything else can only be copied or moved, >> keeping everything >> isolated. > > Allowing shared access into the middle of something means that unique > pointers cannot be implicitly > cast to immutable. Not to immutable, but it may still be moved to another thread without copying/locking etc. Since this can be easily checked at compile time, in my current implementation, the freeze() method of Isolated!T is only available if T is strongly isolated (i.e. does not contain shared references). > > The other trouble is doing assignments into the isolated data. What if you're > assigning to a > pointer, and the pointer value is pointing outside of the isolated graph? > The trick is that an Isolated!T value only has references to immutable or other Isolated!U data. So assigning to any field will never violate the isolation. Assigning to an Isolated!U field requires a move(). > >> The result is, I think, more usable because a) shared data is allowed and b) >> step-by-step >> construction of unique data is possible naturally without constantly moving >> a unique pointer around. >> What makes the C# system usable are mostly the automatic uniqueness-recovery >> rules, and I think >> those can only be implemented by the compiler (setting apart AST macros ;) ). > > I think we can do this with __unique(Expression), which is not a pervasive > change to the compiler, > it's fairly isoloated (!). That construct would perform the "recovery". I > implemented a little bit > of this in NewExp::implicitConvTo(). > But how can it do recovery across a statement boundary? Anyways, it was partly a moot point on my part, as the Isolated struct can simply make sure to expose only fields that are safe (i.e. POD, immutable or Isolated fields). Those can be freely changed without violating isolation and thus no explicit recovery is even necessary. But other fields with references to mutable or shared data are still difficult to handle.
Re: Immutable and unique in C#
I think the only way values can be extracted from Unique!T containers is by copying them, and those values cannot contain any non-immutable references. A Unique!T can be implicitly cast to mutable/shared/immutable, which then grants direct mutable/shared/immutable access, but it won't be unique anymore.
Re: Immutable and unique in C#
On 11/13/2012 1:38 AM, Sönke Ludwig wrote: Wouldn't it be better to handle this as a special means of construction in the Unique struct, along the lines of assumeUnique()? Assuming that still most functions are still @system, this would severely limit the verification value of the Unique type otherwise. The trouble is that templates don't work on expression ASTs, they work on types. Being able to determine if an expression is unique requires access to the expression tree, currently only the compiler can do that. Did you see my effort on this? (http://forum.dlang.org/thread/k7orpj$1tt5$1...@digitalmars.com?page=4#post-k7rhoj:24m8h:241:40digitalmars.com) This version, instead of requiring the initialization expression to be unique, enforces that the type cannot contain non-unique references. By operating on the expression, a lot more cases can be handled. That is, except for shared data. Allowing shared data greatly improves its flexibility for passing data between threads. But because it guarantees that the type cannot contain non-unique data, it can allow multiple dereferences and still guarantee that no references are shared. Only immutable (or shared) references can be extracted. Everything else can only be copied or moved, keeping everything isolated. Allowing shared access into the middle of something means that unique pointers cannot be implicitly cast to immutable. The other trouble is doing assignments into the isolated data. What if you're assigning to a pointer, and the pointer value is pointing outside of the isolated graph? The result is, I think, more usable because a) shared data is allowed and b) step-by-step construction of unique data is possible naturally without constantly moving a unique pointer around. What makes the C# system usable are mostly the automatic uniqueness-recovery rules, and I think those can only be implemented by the compiler (setting apart AST macros ;) ). I think we can do this with __unique(Expression), which is not a pervasive change to the compiler, it's fairly isoloated (!). That construct would perform the "recovery". I implemented a little bit of this in NewExp::implicitConvTo().
Re: Immutable and unique in C#
Am 13.11.2012 09:40, schrieb Walter Bright: > > #2 is the interesting bit. That requires some compiler support, sort of like: > > __unique(Expression) > > which will allow it through if Expression is some combination of new, pure > functions, and other > Unique pointers. > I just realized that using __unique(expression) vs. verifying the type must be unique is not really mutually exclusive. Unique!T (or Isolated!T) could simply support both. It could still expose plain, immutable or Isolated!T data fields and could still allow pure methods that only have these kinds of parameters to be called. So performing one-time reads is, even in that case, only necessary for certain operations.
Re: Immutable and unique in C#
On 11/12/2012 11:48 PM, Sönke Ludwig wrote: Am 13.11.2012 00:46, schrieb Walter Bright: On 11/9/2012 5:53 AM, Sönke Ludwig wrote: Independent of this article I think D is currently missing out a lot by omitting a proper unique type (a _proper_ library solution would be a start, but I'm not sure if that can handle all details). It would make a lot of the cases work that are currently simply not practical because of loads of casts that are necessary. Unique as a type qualifier comes with all kinds of subtle problems. For one thing, unique is more of a property of an expression rather than a property of the type. But I was thinking - what if it's a storage class? Like ref is? Working through the use cases in my head, I think it can work. Unique being a property of an expression, this can be tested upon assignment to the unique variable. Upon reading that unique variable, the value of it is erased. Function parameters can be qualified with "unique" as well, meaning their corresponding arguments can only be unique expressions. Currently I also see no reason why this should not be possible. Since it is acting recursively and locally anyway, a storage class will probably capture almost everything that a full type would. I had thought about the same route to reduce intrusiveness, before looking first what's possible with a pure library solution. The library solution seems surprisingly practical for some use cases. With the concept of "string" and "weak" isolation (*), it can even handle the bridge between isolated and shared memory (thanks to the completely separated nature of shared). By this, it solves a lot of the problems that only Bartosz system was able to solve, for example declaring owned collections (no Mutex necessary), which contain references to shared data, and still everything is safely checked. A proper language feature can still do a lot more and IMO D should get there at some point - but I think this is a viable short/mid-term alternative. I would like to get some discussion going to eventually include something in phobos. (*) strong isolation: allows only strongly isolated and immutable references -> can be passed to other threads and casts implicitly to immutable weak isolation: allows weakly isolated, immutable and shared references -> can only be passed to other threads I've thought some more about it, and there are some implementation problems with doing it as a storage class. Specifically, the issue of enforcing destructive reads from unique variables, which is a very intrusive and complex change for little gain. However, this is not an issue if, instead, we created: Unique!T v = ...; where T is a pointer/class type. It's a wrapper around T with some interesting properties. Unique!T can be implemented to only allow one, destructive, read. All that read does is return a value of type T. A Unique!T can only be initialized by: 1. a destructive read of another instance of Unique!T 2. an expression that can be determined to generated an isolated pointer #2 is the interesting bit. That requires some compiler support, sort of like: __unique(Expression) which will allow it through if Expression is some combination of new, pure functions, and other Unique pointers. There is also the issue of "I know it's a unique pointer, but the compiler cannot guarantee that, so how do I set it?" for which I propose that in @system functions, __unique(Expression) always says it's ok. Note that dereferencing a Unique!T variable will always entail a destructive read of it. Therefore, multiple reads will require storing it into an instance of T. Calling a method with a Unique!T this will also require converting it into a T. Getting it back into a Unique!T will require some @system programming. P.S. Yes, I know there's std.typecons.Unique, but it has a lot of holes in it, such as: &up.a.b; // uh-oh, now we have another address // into the supposedly isolated graph!
Re: Immutable and unique in C#
Am 13.11.2012 00:46, schrieb Walter Bright: > On 11/9/2012 5:53 AM, Sönke Ludwig wrote: >> Independent of this article I think D is currently missing out a lot by >> omitting a proper unique type (a _proper_ library solution would be a >> start, but I'm not sure if that can handle all details). It would make a >> lot of the cases work that are currently simply not practical because of >> loads of casts that are necessary. > > Unique as a type qualifier comes with all kinds of subtle problems. For one > thing, unique is more of > a property of an expression rather than a property of the type. > > But I was thinking - what if it's a storage class? Like ref is? Working > through the use cases in my > head, I think it can work. Unique being a property of an expression, this can > be tested upon > assignment to the unique variable. Upon reading that unique variable, the > value of it is erased. > > Function parameters can be qualified with "unique" as well, meaning their > corresponding arguments > can only be unique expressions. > Currently I also see no reason why this should not be possible. Since it is acting recursively and locally anyway, a storage class will probably capture almost everything that a full type would. I had thought about the same route to reduce intrusiveness, before looking first what's possible with a pure library solution. The library solution seems surprisingly practical for some use cases. With the concept of "string" and "weak" isolation (*), it can even handle the bridge between isolated and shared memory (thanks to the completely separated nature of shared). By this, it solves a lot of the problems that only Bartosz system was able to solve, for example declaring owned collections (no Mutex necessary), which contain references to shared data, and still everything is safely checked. A proper language feature can still do a lot more and IMO D should get there at some point - but I think this is a viable short/mid-term alternative. I would like to get some discussion going to eventually include something in phobos. (*) strong isolation: allows only strongly isolated and immutable references -> can be passed to other threads and casts implicitly to immutable weak isolation: allows weakly isolated, immutable and shared references -> can only be passed to other threads
Re: Immutable and unique in C#
On 11/12/2012 3:52 PM, deadalnix wrote: As much as I like the unique proposal, I don't think it is a good idea to integrate at this point. Neither do I. But it's good to think about it.
Re: Immutable and unique in C#
Le 13/11/2012 00:46, Walter Bright a écrit : On 11/9/2012 5:53 AM, Sönke Ludwig wrote: Independent of this article I think D is currently missing out a lot by omitting a proper unique type (a _proper_ library solution would be a start, but I'm not sure if that can handle all details). It would make a lot of the cases work that are currently simply not practical because of loads of casts that are necessary. Unique as a type qualifier comes with all kinds of subtle problems. For one thing, unique is more of a property of an expression rather than a property of the type. But I was thinking - what if it's a storage class? Like ref is? Working through the use cases in my head, I think it can work. Unique being a property of an expression, this can be tested upon assignment to the unique variable. Upon reading that unique variable, the value of it is erased. Function parameters can be qualified with "unique" as well, meaning their corresponding arguments can only be unique expressions. As much as I like the unique proposal, I don't think it is a good idea to integrate at this point.
Re: Immutable and unique in C#
Walter Bright: Unique as a type qualifier comes with all kinds of subtle problems. For one thing, unique is more of a property of an expression rather than a property of the type. Unfortunately I am not able to fully understand the paper linked by Sönke Ludwig in this thread, but maybe you are able to understand its main points. Generally in this complex field I suggest to build on the ideas invented by researchers, and to not try to invent too much. Bye, bearophile
Re: Immutable and unique in C#
On 11/9/2012 5:53 AM, Sönke Ludwig wrote: Independent of this article I think D is currently missing out a lot by omitting a proper unique type (a _proper_ library solution would be a start, but I'm not sure if that can handle all details). It would make a lot of the cases work that are currently simply not practical because of loads of casts that are necessary. Unique as a type qualifier comes with all kinds of subtle problems. For one thing, unique is more of a property of an expression rather than a property of the type. But I was thinking - what if it's a storage class? Like ref is? Working through the use cases in my head, I think it can work. Unique being a property of an expression, this can be tested upon assignment to the unique variable. Upon reading that unique variable, the value of it is erased. Function parameters can be qualified with "unique" as well, meaning their corresponding arguments can only be unique expressions.
Re: Immutable and unique in C#
Le 12/11/2012 02:29, Walter Bright a écrit : On 11/11/2012 10:59 AM, Sönke Ludwig wrote: However, I have to admit that without actually trying it and seeing how usable it is first hand, it's difficult to tell how usable it is in practice (e.g. because D functions have to be explicitly tagged 'pure' for the recovery to work). With purity, transitive immutability, and transitive sharing, D already is quite a long way down the road. But we can go further, as currently new() and pure functions are not exploited for their implicit casting ability. For example, struct S { int x; } ... shared S* s = new S(); can be made to work, as can: pure S* foo(S* s); shared S* s = foo(new S()); I'm not convinced that adding a "unique" qualifier is strictly necessary. Due to how delegate currently work, it isn't safe AT ALL. I've made a thread about that already.
Re: Immutable and unique in C#
Am 12.11.2012 04:06, schrieb Jonathan M Davis: > On Sunday, November 11, 2012 17:29:02 Walter Bright wrote: >> I'm not convinced that adding a "unique" qualifier is strictly necessary. > > Where it would be particularly valuable would be passing stuff across threads > with std.concurrency. We don't _need_ it for that however. It would just make > it cleaner, because you wouldn't have to worry about whether anything else on > the current thread had a reference to what you were passing across. Exactly, that's the main point. That it would also allow to operate safely on an already constructed unique value (which is the possible implicit precursor to an immutable value) is just a nice bonus. > > So, while I think that it would be nice, I'm not convinced that it's worth > adding at this point. There's a halfway decent chance that you'd just end up > casting to unique to pass it across anyway (depending on how the value was > constructed), which then puts us in exactly the same boat that we're in now > except for the fact that we're casting to unique instead of casting to shared > or immutable. > > - Jonathan M Davis > Sorry, but following that argument, we can also drop const/immutable/shared. After all there is a chance that they are just forced using a cast and thus don't buy us anything... The point is of course to bring the type system closer to a point where such casts are not needed at all. The programmer would then know that doing such a cast is probably wrong - right now casting is necessary far too often and as such looses its usually implied warning sign. But apart from that, I have started to explore a bit what's possible using a library solution. So far it looks quite promising, I'll post a snippet later.
Re: Immutable and unique in C#
On Sunday, November 11, 2012 17:29:02 Walter Bright wrote: > I'm not convinced that adding a "unique" qualifier is strictly necessary. Where it would be particularly valuable would be passing stuff across threads with std.concurrency. We don't _need_ it for that however. It would just make it cleaner, because you wouldn't have to worry about whether anything else on the current thread had a reference to what you were passing across. So, while I think that it would be nice, I'm not convinced that it's worth adding at this point. There's a halfway decent chance that you'd just end up casting to unique to pass it across anyway (depending on how the value was constructed), which then puts us in exactly the same boat that we're in now except for the fact that we're casting to unique instead of casting to shared or immutable. - Jonathan M Davis
Re: Immutable and unique in C#
On 11/11/2012 10:59 AM, Sönke Ludwig wrote: However, I have to admit that without actually trying it and seeing how usable it is first hand, it's difficult to tell how usable it is in practice (e.g. because D functions have to be explicitly tagged 'pure' for the recovery to work). With purity, transitive immutability, and transitive sharing, D already is quite a long way down the road. But we can go further, as currently new() and pure functions are not exploited for their implicit casting ability. For example, struct S { int x; } ... shared S* s = new S(); can be made to work, as can: pure S* foo(S* s); shared S* s = foo(new S()); I'm not convinced that adding a "unique" qualifier is strictly necessary.
Re: Immutable and unique in C#
Am 11.11.2012 18:20, schrieb Robert Jacques: > > What's wrong with std.typecons.Unique? - Does not implicitly cast to immutable - Has no way to enforce uniqueness of data referenced within the contained object - Cannot be passed between threads (i.e. in std.concurrency) and if it would be passable, it would not be safe - Does not allow temporal elevation to non-unique in pure contexts - No support for arrays and unique partitions Probably more, but basically in its current form it's mostly useless apart from documenting the intent. Some of the things can be fixed in the library type, but to make it really sound and useful, a library solution is not enough (at least not with the current means that the language offers). > By the way, back when concurrency in D was actively being discussed and > developed, (IIRC) Walter did try to implement unique as a proper type in > D, but ran into several gotchas. Do you remember which? All I could find was a thread stating that Walter did not like the idea of adding an additional transitive type modifier along const, immutable and shared because of the combinatorial number of types. Oddly, I could have sworn that I have commented on unique at that time, but can't find that either. > In essence, while we all want > unique/mobile, for unique/mobile to be non-broken it also needs at least > a lent/scope and an owned type. The system described in the paper does not need need lent/owned types. That can be attributed to the fact that their function definition disallows access of mutable global fields. So as long as only 'pure' functions operate on a given 'isolated' value, their recovery rules allow working pretty comfortable, while still statically enforcing memory isolation. Calling normal, impure methods or functions would have to break the 'isolated' property and inhibit recovery. This would be the place where the system with 'lent'/'owned' would allow more freedom, but only at the cost of a generally higher complexity. > Ownership type systems are a relatively > new area of CS and as demonstrated by the paper, still an active area of > research. The thorny issue of these systems is that you need to > associate variables with types. For example, this.x = that.y; is only > valid if x and y are both owned by the same region. This is easy to > verify at runtime, but not at compile-time. At least the following assignments can be verified statically using only local information, no need to track exact memory region ownership: unique <- unique immutable <- unique writable <- unique writable <- writable this.x = this.y inside an 'isolated' memory region would be valid as long as it happens in a pure context and no non-unique/non-immutable values are passed into the function. Anything else would inhibit recovery of 'isolated' after the implicit conversion to 'writable' that is necessary to pass the object to a function/method. > Anyways, ownership types (or > whatever supersedes them) were pushed back to D3 and we were left with > message passing for the common user, synchronized for traditional > lock-based shared memory and shared for lock-free programming. Yeah, I'm well aware of that.. unfortunately ;) This system has the potential to be backward (vs current state) and forward (vs a full ownership system) compatible, while not affecting anything of the existing language (like needing to store explicit ownership information). However, I have to admit that without actually trying it and seeing how usable it is first hand, it's difficult to tell how usable it is in practice (e.g. because D functions have to be explicitly tagged 'pure' for the recovery to work). Maybe also error messages would be difficult to understand or something else.
Re: Immutable and unique in C#
On Fri, 09 Nov 2012 07:53:27 -0600, Sönke Ludwig wrote: Just stumbled over this, which is describing a type system extension for C# for race-free parallelism: http://research.microsoft.com/pubs/170528/msr-tr-2012-79.pdf Independent of this article I think D is currently missing out a lot by omitting a proper unique type (a _proper_ library solution would be a start, but I'm not sure if that can handle all details). It would make a lot of the cases work that are currently simply not practical because of loads of casts that are necessary. What's wrong with std.typecons.Unique? By the way, back when concurrency in D was actively being discussed and developed, (IIRC) Walter did try to implement unique as a proper type in D, but ran into several gotchas. In essence, while we all want unique/mobile, for unique/mobile to be non-broken it also needs at least a lent/scope and an owned type. Ownership type systems are a relatively new area of CS and as demonstrated by the paper, still an active area of research. The thorny issue of these systems is that you need to associate variables with types. For example, this.x = that.y; is only valid if x and y are both owned by the same region. This is easy to verify at runtime, but not at compile-time. Anyways, ownership types (or whatever supersedes them) were pushed back to D3 and we were left with message passing for the common user, synchronized for traditional lock-based shared memory and shared for lock-free programming. P.S. Thanks for the link to the paper.
[OT] Re: Immutable and unique in C#
On Fri, 09 Nov 2012 14:53:27 +0100 Sönke Ludwig wrote: > Just stumbled over this, which is describing a type system extension > for C# for race-free parallelism: > > http://research.microsoft.com/pubs/170528/msr-tr-2012-79.pdf > Ugh, "researchers" really need to quit releasing shit in multi-column PDF. Fucking pain in the ass to read. They need to try researching what the current decade is, what do they think this is, 1950? Don't they ever even try to read their *own* shit? Or, heck, even *other* researcher's papers? Or do they just live and die by their printer? I really don't get why they keep doing it, makes no damn sense at all. Some sort of idiotically mandated requirement? And then they wonder why people dismiss/ignore them as out-of-touch ivory tower. Geez.
Re: Immutable and unique in C#
Am Sat, 10 Nov 2012 15:41:21 +0100 schrieb Sönke Ludwig : > Enhancement request: > > http://d.puremagic.com/issues/show_bug.cgi?id=8993 Its true that we avoid shared because it isn't finalized and in its current state more or less a broken feature. It also highlights the bluntness of the casts again, that are needed to use it. *sigh* If it takes 5 full-time researchers to come up with that type system extension then be it. I hope it can be applied to D and resolves the 'shared' situation. -- Marco
Re: Immutable and unique in C#
On Saturday, 10 November 2012 at 12:51:15 UTC, bearophile wrote: Sönke Ludwig: It fits perfectly with what's already there, it's proven to be sound and practical, and IMO it's definitely what should be implemented in D. Seems fit to be added to Remus then :-) Bye, bearophile Gladly, if you would help me to write the necessary structures to emulate the behaviour. ;)
Re: Immutable and unique in C#
On 11/10/2012 12:23 PM, Sönke Ludwig wrote: Am 09.11.2012 18:45, schrieb Kagamin: :) do they implement `inout`? Haven't seen it, yet ;) But seriously, they go a lot further with their `isolated` type qualifier. That together with their functions, which are basically weakly pure, opens up a lot of new opportunities for statically verified code without casting around all the time or bending the code structure so much that it hurts. The article is quick to read in it's core and _really_ anyone interested in D's development should read it. This pretty much what we have + the bits that are currently missing (especially concerning objects in the immutable/shared world). It fits perfectly with what's already there, it's proven to be sound and practical, and IMO it's definitely what should be implemented in D. Agreed. Do you file an enhancement request?
Re: Immutable and unique in C#
Enhancement request: http://d.puremagic.com/issues/show_bug.cgi?id=8993
Re: Immutable and unique in C#
Sönke Ludwig: It fits perfectly with what's already there, it's proven to be sound and practical, and IMO it's definitely what should be implemented in D. Seems fit to be added to Remus then :-) Bye, bearophile
Re: Immutable and unique in C#
Am 09.11.2012 18:45, schrieb Kagamin: > :) do they implement `inout`? Haven't seen it, yet ;) But seriously, they go a lot further with their `isolated` type qualifier. That together with their functions, which are basically weakly pure, opens up a lot of new opportunities for statically verified code without casting around all the time or bending the code structure so much that it hurts. The article is quick to read in it's core and _really_ anyone interested in D's development should read it. This pretty much what we have + the bits that are currently missing (especially concerning objects in the immutable/shared world). It fits perfectly with what's already there, it's proven to be sound and practical, and IMO it's definitely what should be implemented in D.
Re: Immutable and unique in C#
:) do they implement `inout`?