Dunit 0.2
Introducing DUnit 0.2, with even more inconsistent capitalization! Wow, it's been ages. I've been working off trunk so long I didn't realize there was a 0.1 release. Wow. We've come a long way in the past eight months. About as long as I could have come in two weeks, if I were paying attention mostly to dunit. It's mostly been minor fixes to formatting, stability, that sort of thing. That old bug where interfaces don't implicitly cast to Object caused a fair number of headaches. But that's all water under the bridge (for now). I've added junit-esque xml output. If I can wade through the acre-feet of XML required to create a build script that CruiseControl can handle, dunit will have CC integration. I'd rather use CruiseControl.NET, but it doesn't run well on Mono. Dunit's assertions have improved a bit since our last release. Or so I imagine. I can't recall at the moment exactly how. And in the past day or so, with the talk of what people find lacking in D's unittest{} blocks, I've been addressing a couple of the lacking features in Dunit. For instance, you can get a list of tests that are defined (useful for IDE integration -- like that'll ever happen) and filter out tests based on a regular expression (or rather, filter them in). So, yeah, check out the documentation, give it a spin, what have you. The documentation's new and improved. Some longer examples would be nice, I grant. Anyway, here it is: http://dsource.org/projects/dmocks/wiki/DUnit -- wiki http://dsource.org/projects/dmocks/browser/downloads/dunit.0.2.zip?format=raw -- direct download link
Re: Dunit 0.2
Christopher Wright escribió: Introducing DUnit 0.2, with even more inconsistent capitalization! Wow, it's been ages. I've been working off trunk so long I didn't realize there was a 0.1 release. Wow. We've come a long way in the past eight months. About as long as I could have come in two weeks, if I were paying attention mostly to dunit. It's mostly been minor fixes to formatting, stability, that sort of thing. That old bug where interfaces don't implicitly cast to Object caused a fair number of headaches. But that's all water under the bridge (for now). I've added junit-esque xml output. If I can wade through the acre-feet of XML required to create a build script that CruiseControl can handle, dunit will have CC integration. I'd rather use CruiseControl.NET, but it doesn't run well on Mono. Dunit's assertions have improved a bit since our last release. Or so I imagine. I can't recall at the moment exactly how. And in the past day or so, with the talk of what people find lacking in D's unittest{} blocks, I've been addressing a couple of the lacking features in Dunit. For instance, you can get a list of tests that are defined (useful for IDE integration -- like that'll ever happen) and filter out tests based on a regular expression (or rather, filter them in). So, yeah, check out the documentation, give it a spin, what have you. The documentation's new and improved. Some longer examples would be nice, I grant. Anyway, here it is: http://dsource.org/projects/dmocks/wiki/DUnit -- wiki http://dsource.org/projects/dmocks/browser/downloads/dunit.0.2.zip?format=raw -- direct download link Cool! I was looking at the source code with Descent, also to fix bugs in it, and found that if you import dunit.api and you mixin(DunitMain) than it works ok. But if you don't import dunit.api (if you use Descent, that will never get imported, but each separated module will), then you get an error because dunit.main is not found. The solution is to add imports in the mixins: --- module dunit.attribute; public const char[] DunitAutorunTest = ` import dunit.main; unittest { dunit.main.ensure_main(); } `; public deprecated const char[] DunitTest = ``; public const char[] DunitIgnore = ` import dunit.repository; static this () { dunit.repository.Repository.instance.manager.noTests (typeof(this).classinfo); } `; public const char[] DunitMain = ` import dunit.main; int main(char[][] args) { return dunit.main.dunit_main(args); } `; --- That fixes the error. Nice work!
Re: Tango Conference 2008 - Tomasz Stachowiak and Piotr Modzelewski gamedev
My favorite talk of the whole conference! Great job guys! -Mik Peter Modzelewski Wrote: > Talk from Tango Conference 2008 performed by me and Tomasz Stachowiak: > http://petermodzelewski.blogspot.com/2008/11/tango-conference-2008-team0xf-talk.html > You can download the slides from: > http://team0xf.com/conference/gamedev.pdf > > Other videos: > DReactor: > http://petermodzelewski.blogspot.com/2008/11/tango-conference-2008-dreactor-talk.html > > DWT: > http://petermodzelewski.blogspot.com/2008/11/tango-conference-2008-dwt-talk-video.html > > MiniD: > http://petermodzelewski.blogspot.com/2008/10/tango-conference-2008-minid-talk-video.html > > Fibers: > http://petermodzelewski.blogspot.com/2008/10/tango-conference-2008-fibers-talk-video.html > > Compiler workshop: > http://petermodzelewski.blogspot.com/2008/10/tango-conference-2008-compiler-and.html