Re: Dgame 0.3.2
On Saturday, 22 February 2014 at 10:00:46 UTC, Namespace wrote: On a side note, the author in the code is Stewart but it is still me :). It is my middle name, which the auto-header vim script grabs from the login. Yes that I have also seen. Otherwise, I would have used your github name. :) Cheers, ed (stewart) I just saw it up on the website, very cool, thanks :) I have to thank. Another game looks great on the page and it's nice to see that Dgame is used. The Dgame website has been down for a while now ... is it coming back? /uri
Re: gchunt v0.1.0 is out!
21-Nov-2014 05:18, Piotr Szturmaj пишет: W dniu 2014-11-11 o 23:38, Dmitry Olshansky pisze: gchunt is a tool is to help D developers identify and keep in check the usage of GC in their projects. So far it just postprocesses D compiler's -vgc output into a nice Wiki table. Results looks like this (Phobos): http://wiki.dlang.org/Stuff_in_Phobos_That_Generates_Garbage#Labeled_data Nice :) I think I found a -vgc bug: https://github.com/D-Programming-Language/phobos/blob/271c771a57764dcc511ca12ae91d490872d9b500/std/array.d#L419 - this line doesn't allocate, unlike the one below. Can you reduce and file it? Thanks! -- Dmitry Olshansky
Re: On the meaning of string.length
20-Nov-2014 16:50, Adam D. Ruppe пишет: On Wednesday, 19 November 2014 at 21:00:50 UTC, Ary Borenszweig wrote: In Ruby `length` returns the number of unicode characters What is a unicode character? Even in utf-32, one printed character might be made up of two unicode code points. Or sometimes, two printed characters might come from a single code point. Perl goes for grapheme cluster as character. I'd say that's probably the closest thing to it. Sadly being systems language we can't go so far as to create a per process table of cached graphemes, and then use index in that table as "character" ;) -- Dmitry Olshansky
Re: Visual Studio Community and .NET Open Source
On Friday, 21 November 2014 at 08:02:07 UTC, philippecp wrote: .Net does have a pretty damn good GC. It is both a moving garbage collector (improves locality, reduces heap fragmentation and allows for memory allocation to be a single pointer operation) and a generational garbage collector (reduces garbage collection cost by leveraging heuristic that most collected objects are usually very young). I believe their server GC is even concurrent to avoid long stop the world pauses. The problem is I'm not sure how much of those principles can be applied to D. I can see moving objects being problematic given that D supports unions. Another thing to consider is that .Net's GC is the results of many man years of full time work on a single platform, while D is mostly done by volunteers in their spare time for many platforms. It would probably require a lot of work to port, unless you're volunteering yourself for that work;) ... The official .NET runs on x86, x64, ARM (including cortex variants), MIPS. It scales from embedded hardware running with 512KB of flash and 128KB of RAM (http://www.netmf.com/get-started/), all the way up to Azure deployments. http://www.microsoft.com/net/multiple-platform-support -- Paulo
Re: Visual Studio Community and .NET Open Source
On Friday, 21 November 2014 at 08:02:07 UTC, philippecp wrote: The problem is I'm not sure how much of those principles can be applied to D. I can see moving objects being problematic given that D supports unions. Unions make up only a small percentage of all objects; a mostly precise GC can be enough. It cannot be fully precise anyway, because of C code (addRoot), and the stack, which is hard to make precise. On a related note, I've wondered for a long time why D's GC isn't generational and why there's all this discussion on making it concurrent and none on making it generational. It seems to me that making it generational is simpler than making it concurrent and provides a net win in overall performance while concurrent only provides a win for real time systems that can't afford long GC cycles. There is some work. For example, Rainer Schuetze presented a precise GC at Dconf, which is a requirement for that. See also this post by deadalnix, who proposes separating the global heap(s) from the thread-local ones: http://forum.dlang.org/thread/kpgilxyyrrluxpepe...@forum.dlang.org
Re: Visual Studio Community and .NET Open Source
.Net does have a pretty damn good GC. It is both a moving garbage collector (improves locality, reduces heap fragmentation and allows for memory allocation to be a single pointer operation) and a generational garbage collector (reduces garbage collection cost by leveraging heuristic that most collected objects are usually very young). I believe their server GC is even concurrent to avoid long stop the world pauses. The problem is I'm not sure how much of those principles can be applied to D. I can see moving objects being problematic given that D supports unions. Another thing to consider is that .Net's GC is the results of many man years of full time work on a single platform, while D is mostly done by volunteers in their spare time for many platforms. It would probably require a lot of work to port, unless you're volunteering yourself for that work;) On a related note, I've wondered for a long time why D's GC isn't generational and why there's all this discussion on making it concurrent and none on making it generational. It seems to me that making it generational is simpler than making it concurrent and provides a net win in overall performance while concurrent only provides a win for real time systems that can't afford long GC cycles.