Re: New D book available for pre-order: D Web Development

2015-12-17 Thread Kai Nacke via Digitalmars-d-announce

On Monday, 30 November 2015 at 03:36:29 UTC, Nick B wrote:

On Sunday, 29 November 2015 at 18:24:38 UTC, Kai Nacke wrote:

On Wednesday, 25 November 2015 at 04:35:47 UTC, Nick_B wrote:




Hi Nick!

Yes, the book will be available in hardcopy.

Proposed publication date is January 2016.

Regards,
Kai



Kai - Are you saying that the hardcopy will be available Jan 
2016 ?


Nick


Yes, it should. I finished all my rework. The book is now in the 
production phase...


Regards,
Kai


Re: DlangIDE - initial GDB debugger support

2015-12-17 Thread ZombineDev via Digitalmars-d-announce
On Wednesday, 16 December 2015 at 12:50:25 UTC, Vadim Lopatin 
wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin 
wrote:

Hello,

DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D 
using DlangUI library.


Project page: https://github.com/buggins/dlangide

To try, use `dub fetch dlangide && dub run dlangide` try to 
create and run DlangUI Helloworld project, or open Tetris 
project from workspaces/tetris.


Initial GDB debugging support is implemented.

You can start / stop debugging, set breakpoints, step 
in/out/over, continue.


TODO: stack trace & local variables display


As well, following features implemented:
- bookmarks in source files (toggle, go to next/prev)
- recent workspace list


Exellent progress! Congrats!


Re: DlangUI

2015-12-17 Thread John Colvin via Digitalmars-d-announce
On Thursday, 17 December 2015 at 16:12:32 UTC, Vadim Lopatin 
wrote:

On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui 
instead of drawing all controls with OpenGL? I really dislike 
how all OpenGL toolkit looks like.


OpenGL is just hardware acceleration for drawing. Resulting 
picture is the same for both OpenGL and software rendering.


DlangUI will never use native controls. It draws all widgets 
itself.

But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get 
DlangUI app looking exactly like native one.


In general I don't care about that sort of thing, but there is 
one exception: the main application menu. Unity and Aqua (OS X) 
both end up feeling odd if you don't use the system one.


Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 16 December 2015 at 16:17:00 UTC, karabuta wrote:

On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote:

Maybe tutorial on Menus, tabs, list view, and a little excell 
app


I started to work on Spreadsheet (Excel like app) example
dub run dlangui:spreadsheet
(dlangui/examples/spreadsheet)

Its implementation is in the very beginning. Worksheet split view 
support development is in progress.







Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui 
instead of drawing all controls with OpenGL? I really dislike 
how all OpenGL toolkit looks like.


OpenGL is just hardware acceleration for drawing. Resulting 
picture is the same for both OpenGL and software rendering.


DlangUI will never use native controls. It draws all widgets 
itself.

But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get DlangUI 
app looking exactly like native one.


Is it's possible to make dlangui fully compatibility with QML 
to be able easy migrate visual components from Qt solution to 
dlangui?


No. It's not planned at least for now.



Re: Silicon Valley D Meetup December 17, 2015

2015-12-17 Thread Ali Çehreli via Digitalmars-d-announce

On 12/12/2015 05:03 PM, Ali Çehreli wrote:

Our guest speaker is Steven Schveighoffer. He will present "Mutability
wildcards in D":

   http://www.meetup.com/D-Lang-Silicon-Valley/events/226112281/

Ali


We still have a few spots available. See you there! :)

Ali



Re: Graillon 1.0, VST effect fully made with D

2015-12-17 Thread Thomas via Digitalmars-d-announce
On Thursday, 26 November 2015 at 15:48:48 UTC, Guillaume Piolat 
wrote:
OT: Readers of this NG probably know me under the name "ponce", 
however over the year I was made aware that it's an english 
swear word so I'll post under my IRL name from now on.


[...]


Hi, Is there a tutorial on how to design VST's using D? I would 
like to get into vst programming using D but I've found little 
useful information.


Thanks


Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce

On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote:
DlangUI will never use native controls. It draws all widgets 
itself.

But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get 
DlangUI app looking exactly like native one.


In general I don't care about that sort of thing, but there is 
one exception: the main application menu. Unity and Aqua (OS X) 
both end up feeling odd if you don't use the system one.


Completely agree.
Once Cocoa backend is ready I'm going to implement native OSX 
menus.




Re: Silicon Valley D Meetup December 17, 2015

2015-12-17 Thread Ali Cehreli via Digitalmars-d-announce

On Thursday, 17 December 2015 at 17:41:30 UTC, Ali Çehreli wrote:

On 12/12/2015 05:03 PM, Ali Çehreli wrote:
Our guest speaker is Steven Schveighoffer. He will present 
"Mutability

wildcards in D":

   
http://www.meetup.com/D-Lang-Silicon-Valley/events/226112281/


Ali


We still have a few spots available. See you there! :)

Ali


We are live now:

  
https://plus.google.com/hangouts/_/zl5ahu3rfadi5niynsqcqzldqma?hl=en=0


Ali


Re: Graillon 1.0, VST effect fully made with D

2015-12-17 Thread Guillaume Piolat via Digitalmars-d-announce

On Thursday, 17 December 2015 at 18:17:41 UTC, Thomas wrote:
On Thursday, 26 November 2015 at 15:48:48 UTC, Guillaume Piolat 
wrote:
OT: Readers of this NG probably know me under the name 
"ponce", however over the year I was made aware that it's an 
english swear word so I'll post under my IRL name from now on.


[...]


Hi, Is there a tutorial on how to design VST's using D? I would 
like to get into vst programming using D but I've found little 
useful information.


Thanks


- checkout the dplug repositery
- make sure you have DUB and DMD
  * On Windows, build the example in examples/distort with DUB by 
typing "dub"
  * For Mac VST bundles, you will need to build the "release" 
tool in tools/release

then type "release"
- to make a new VST, copy-paste the examples/distort directory