Re: New D book available for pre-order: D Web Development
On Monday, 30 November 2015 at 03:36:29 UTC, Nick B wrote: On Sunday, 29 November 2015 at 18:24:38 UTC, Kai Nacke wrote: On Wednesday, 25 November 2015 at 04:35:47 UTC, Nick_B wrote: Hi Nick! Yes, the book will be available in hardcopy. Proposed publication date is January 2016. Regards, Kai Kai - Are you saying that the hardcopy will be available Jan 2016 ? Nick Yes, it should. I finished all my rework. The book is now in the production phase... Regards, Kai
Re: DlangIDE - initial GDB debugger support
On Wednesday, 16 December 2015 at 12:50:25 UTC, Vadim Lopatin wrote: On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote: Hello, DlangIDE is getting close to usable. DlangIDE is and IDE for D programming language written in D using DlangUI library. Project page: https://github.com/buggins/dlangide To try, use `dub fetch dlangide && dub run dlangide` try to create and run DlangUI Helloworld project, or open Tetris project from workspaces/tetris. Initial GDB debugging support is implemented. You can start / stop debugging, set breakpoints, step in/out/over, continue. TODO: stack trace & local variables display As well, following features implemented: - bookmarks in source files (toggle, go to next/prev) - recent workspace list Exellent progress! Congrats!
Re: DlangUI
On Thursday, 17 December 2015 at 16:12:32 UTC, Vadim Lopatin wrote: On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware acceleration for drawing. Resulting picture is the same for both OpenGL and software rendering. DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set of .xml and .png files) to get DlangUI app looking exactly like native one. In general I don't care about that sort of thing, but there is one exception: the main application menu. Unity and Aqua (OS X) both end up feeling odd if you don't use the system one.
Re: DlangUI
On Wednesday, 16 December 2015 at 16:17:00 UTC, karabuta wrote: On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote: Maybe tutorial on Menus, tabs, list view, and a little excell app I started to work on Spreadsheet (Excel like app) example dub run dlangui:spreadsheet (dlangui/examples/spreadsheet) Its implementation is in the very beginning. Worksheet split view support development is in progress.
Re: DlangUI
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware acceleration for drawing. Resulting picture is the same for both OpenGL and software rendering. DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set of .xml and .png files) to get DlangUI app looking exactly like native one. Is it's possible to make dlangui fully compatibility with QML to be able easy migrate visual components from Qt solution to dlangui? No. It's not planned at least for now.
Re: Silicon Valley D Meetup December 17, 2015
On 12/12/2015 05:03 PM, Ali Çehreli wrote: Our guest speaker is Steven Schveighoffer. He will present "Mutability wildcards in D": http://www.meetup.com/D-Lang-Silicon-Valley/events/226112281/ Ali We still have a few spots available. See you there! :) Ali
Re: Graillon 1.0, VST effect fully made with D
On Thursday, 26 November 2015 at 15:48:48 UTC, Guillaume Piolat wrote: OT: Readers of this NG probably know me under the name "ponce", however over the year I was made aware that it's an english swear word so I'll post under my IRL name from now on. [...] Hi, Is there a tutorial on how to design VST's using D? I would like to get into vst programming using D but I've found little useful information. Thanks
Re: DlangUI
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote: DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set of .xml and .png files) to get DlangUI app looking exactly like native one. In general I don't care about that sort of thing, but there is one exception: the main application menu. Unity and Aqua (OS X) both end up feeling odd if you don't use the system one. Completely agree. Once Cocoa backend is ready I'm going to implement native OSX menus.
Re: Silicon Valley D Meetup December 17, 2015
On Thursday, 17 December 2015 at 17:41:30 UTC, Ali Çehreli wrote: On 12/12/2015 05:03 PM, Ali Çehreli wrote: Our guest speaker is Steven Schveighoffer. He will present "Mutability wildcards in D": http://www.meetup.com/D-Lang-Silicon-Valley/events/226112281/ Ali We still have a few spots available. See you there! :) Ali We are live now: https://plus.google.com/hangouts/_/zl5ahu3rfadi5niynsqcqzldqma?hl=en=0 Ali
Re: Graillon 1.0, VST effect fully made with D
On Thursday, 17 December 2015 at 18:17:41 UTC, Thomas wrote: On Thursday, 26 November 2015 at 15:48:48 UTC, Guillaume Piolat wrote: OT: Readers of this NG probably know me under the name "ponce", however over the year I was made aware that it's an english swear word so I'll post under my IRL name from now on. [...] Hi, Is there a tutorial on how to design VST's using D? I would like to get into vst programming using D but I've found little useful information. Thanks - checkout the dplug repositery - make sure you have DUB and DMD * On Windows, build the example in examples/distort with DUB by typing "dub" * For Mac VST bundles, you will need to build the "release" tool in tools/release then type "release" - to make a new VST, copy-paste the examples/distort directory