Re: Aurora DirectX Bindings 12.1
On 04/10/2018 5:33 PM, Nicholas Wilson wrote: On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote: On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's if you find any bugs! It would be nice to get DirectX bindings into druntime. Just need 9/10 (some are floating about) after these mature a bit. I don't think thats wise, nor is it ever like to happen. Druntime is D's runtime, the only reason there are bindings to the C and and C++ standard library is because of their ubiquity. This is much better suited to a dub package. Side note, its possible that I might end up adding a DX12 backend to LDC/DCompute (which I'm going to have to rename if I do) based on https://github.com/Microsoft/DirectXShaderCompiler/ even more likely if MS (Hi Adam) upstream it to LLVM. Direct3D is part of the system API on Window's today, it is equivalent to using WinAPI for graphics. Which is well within the scope of druntime bindings.
Re: Aurora DirectX Bindings 12.1
On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote: On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's if you find any bugs! It would be nice to get DirectX bindings into druntime. Just need 9/10 (some are floating about) after these mature a bit. I don't think thats wise, nor is it ever like to happen. Druntime is D's runtime, the only reason there are bindings to the C and and C++ standard library is because of their ubiquity. This is much better suited to a dub package. Side note, its possible that I might end up adding a DX12 backend to LDC/DCompute (which I'm going to have to rename if I do) based on https://github.com/Microsoft/DirectXShaderCompiler/ even more likely if MS (Hi Adam) upstream it to LLVM.
Re: Aurora DirectX Bindings 12.1
On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's if you find any bugs! It would be nice to get DirectX bindings into druntime. Just need 9/10 (some are floating about) after these mature a bit.
Re: Aurora DirectX Bindings 12.1
The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's if you find any bugs! -- Adam Wilson IRC: LightBender import quiet.dlang.dev;
Re: printed v0.0.3: a low-level API to generate self-contained PDF/SVG
On Tuesday, 2 October 2018 at 18:54:38 UTC, Cristian Vasile wrote: Hello, Pdf is good however please take a look at djvu format (http://djvu.org/) one of the authors is Yann LeCun. Hello, It seems this is primarily an image codec. printed'd goal is to make reproducible printable documents, and the format for this is PDF. PDF also includes JPEG2000 compression, and as you would guess it's not very much used.