Re: Start of dmd 2.064 beta program

2013-10-12 Thread Ivan Kazmenko

On Saturday, 12 October 2013 at 22:16:13 UTC, Walter Bright wrote:

http://ftp.digitalmars.com/dmd2beta.zip

Current list of regressions:

http://d.puremagic.com/issues/buglist.cgi?query_format=advanced&bug_severity=regression&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED

This isn't a release candidate, in particular the documentation 
needs work, but we need to shake the tree for any undetected 
regressions.


Further beta announcements go in the dmd-beta mailing list.

Note that this release contains:

29 enhancements
307 dmd bugs fixed
14 druntime bugs fixed
73 phobos bugs fixed


The sizes of Phobos binaries increased by a third for every OS 
except FreeBSD, which seems to have remained the same (created 17 
Feb 2013).  Aside from the FreeBSD case which is most likely a 
bug, is that an expected increase, or they are just compiled with 
some extra options for the beta, and will shrink again when the 
release comes?


Ivan Kazmenko.


Re: Start of dmd 2.064 beta program

2013-10-12 Thread Ivan Kazmenko

On Sunday, 13 October 2013 at 01:26:39 UTC, Ivan Kazmenko wrote:
The sizes of Phobos binaries increased by a third for every OS 
except FreeBSD, which seems to have remained the same (created 
17 Feb 2013).  Aside from the FreeBSD case which is most likely 
a bug, is that an expected increase, or they are just compiled 
with some extra options for the beta, and will shrink again 
when the release comes?


Just to make it clear, I mean the difference between the 2.064 
beta provided by Walter and 2.063.2 release.


Re: dmd 2.064 release candidate 1

2013-11-04 Thread Ivan Kazmenko

On Monday, 4 November 2013 at 08:03:55 UTC, Walter Bright wrote:

http://ftp.digitalmars.com/dmd.2.064.zip
http://ftp.digitalmars.com/dmd.2.064.dmg
http://ftp.digitalmars.com/dmd_2.064-0_amd64.deb
http://ftp.digitalmars.com/dmd-2.064-0.fedora.i386.rpm
http://ftp.digitalmars.com/dmd-2.064-0.fedora.x86_64.rpm
http://ftp.digitalmars.com/dmd_2.064-0_i386.deb
http://ftp.digitalmars.com/dmd-2.064-0-i386.pkg.tar.xz
http://ftp.digitalmars.com/dmd-2.064-0.openSUSE.i386.rpm
http://ftp.digitalmars.com/dmd-2.064-0.openSUSE.x86_64.rpm
http://ftp.digitalmars.com/dmd-2.064-0-x86_64.pkg.tar.xz

There is always something I broke or overlooked, so let's not 
make an announcement yet until this is good to go. The web site 
needs updating, too.


FreeBSD libphobos2.a not updated in 2.064 betas (and now in the 
release candidate, too):

http://d.puremagic.com/issues/show_bug.cgi?id=11413

I don't have a FreeBSD system to test whether anything actually 
works, but a 23M half-year-old standard library file in the 
zip-archive looks just plain wrong.  No library updates since 
February?..


Re: legacy code retreat's triva game : the D version

2013-12-21 Thread Ivan Kazmenko

On Saturday, 21 December 2013 at 05:12:57 UTC, Chris Cain wrote:
For more information, I've written a document on an 
implementation of uniform (which should be coming in 2.065, 
btw) which discusses the issue with just using the modulus 
operator:

https://dl.dropboxusercontent.com/u/2206555/uniformUpgrade.pdf


Looks like your new implementation has one modulo operator, 
compared to the previous one having two divisions.  That may be 
the cause of speedup.


The previous implementation was, by its looks, copied from C++ 
Boost which also uses two divisions.  Do you know the reason for 
that?  They seem to have been solving the exact same problem 
(strict uniformness provided that the underlying RNG is uniform).


I'd like to touch a relevant point here that matters for me.  In 
a mature randomness library, one important quality is 
reproducibility: there are applications where you want to use 
pseudo-random values, but generate the exact same pseudo-random 
values across different versions, computers, operating systems 
and language implementations.  So far I have seen very few 
languages which provide such reproducibility guarantees for their 
standard library.  For example, in C and C++ standard randomness 
library, the details were implementation-dependent all the way 
until the recent C++11.  Python stood for long but finally broke 
it between 3.1 and 3.2 because of the exact same non-uniformness 
problem.  A positive example in this regard is Java which 
enforces the implementation of Random since at least version 1.5.


If you break the reproducibility of uniform in dmd 2.065, there 
should be at least a note on that in its documentation.  For a 
mature library, I think the old implementation should also have 
been made available somehow. (well, there's always an option to 
include an old library version in your project, but...)  Perhaps 
that's not the case for D and Phobos since they are still not 
stabilized.  Especially so for std.random which is due to more 
breakage anyway because of the value/reference issues with RNG 
types.


Regarding that, I have a point on designing a randomness library. 
 Right now, most of what I have seen has at most two layers: the 
core RNG providing random bits, and the various uses of these 
bits, like uniform distribution on a segment, random shuffle and 
so on.  It is comfortable when the elements of the two layers are 
independent, and you can compose different first layers (LCG, 
MT19937, or maybe some interface to /dev/*random) with different 
second layer functions (uniform[0,9], random_shuffle, etc.).  
Still, many of the useful second level functions build upon 
uniform distribution for integers on a segment.  Thus I would 
like to have an explicit intermediate layer consisting of uniform 
and maybe other distributions which could also have different 
(fast vs. exact) implementations to choose from.  In the long 
run, such design could also solve reproducibility problems: we 
can provide another implementation of uniform as the default, but 
it is still easy to set the previous one as the preferred 
intermediate level.


Ivan Kazmenko.


Re: Facebook open sources flint, a C++ linter written in D

2014-02-28 Thread Ivan Kazmenko
On Monday, 24 February 2014 at 21:07:00 UTC, Andrei Alexandrescu 
wrote:

https://news.ycombinator.com/item?id=7293396
http://www.reddit.com/r/programming/comments/1yts5n/facebook_open_sources_flint_a_c_linter_written_in/


The relevant link on D_Programming twitter 
(https://twitter.com/D_Programming/status/438089226685399040) 
points to www.facebook.com/... instead of code.facebook.com/... 
and thus gives error 404.


Re: Release D 2.068.0

2015-08-10 Thread Ivan Kazmenko via Digitalmars-d-announce

On Monday, 10 August 2015 at 08:48:52 UTC, Martin Nowak wrote:

Glad to announce D 2.068.0.

http://downloads.dlang.org/releases/2.x/2.068.0/

This release comes with many rangified phobos functions, 2 new 
GC profilers, a new AA implementation, and countless further 
improvements and fixes.


See the changelog for more details. 
http://dlang.org/changelog.html#2.068.0


-Martin


Congratulations!

On a side note, you guys are fast in fixing regressions I happen 
to stumble upon and report.  Thank you for quick responses!


Ivan Kazmenko.


Re: Damage Control: An homage to Rampart (Alpha)

2015-12-31 Thread Ivan Kazmenko via Digitalmars-d-announce

On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite 
SNES games, Rampart (ok, technically an arcade game, but I had 
it on SNES).


The project is on Github: 
https://github.com/rcorre/damage_control


Its very incomplete, but if you don't mind spending a few 
minutes trying it out I'd really appreciate it.
You can grab a binary from the Github releases page  or try to 
build it yourself. The content building is a bit involved, but 
if you just want to build the source you can copy the content 
folder from a release package.


It is made with Allegro using the DAllegro bindings. The linux 
build is statically linked to Allegro so you shouldn't to 
install it, but the rest of the dependencies are shared. Let me 
know if any are problematic.


The Windows build just comes packaged with a few dlls, 
including allegro-monolith.


Any feedback is appreciated -- either drop a comment here or 
file an issue on Github.


It will write save data and settings to 
"~/.config/damage_control" or "%APPDATA%\local\damage_control". 
You can change this using the --savedir flag.


There's no included tutorial as I'm hoping the gameplay will be 
pretty self-evident (let me know if it isn't!).


Nice to see someone use D + Allegro for a game.  Did that too but 
have made only few Speedhack-level pieces from scratch so far.


The windows binary works for me, at least for the few minutes I 
had to try it.


The game flow is not obvious in multiple respects:
1. Shoot: why only six bullets?
2. Rebuild: huh, what's the plan?
3. If the base is not completely enclosed by walls after rebuild, 
the game ends, giving a ?!?!? impression.  Took me a few attempts 
to guess the requirement to proceed.


Crashed it :) with S-S-J-J-J-Esc pressed at start (controls -> 
keyboard -> make an action with an unassigned key and press Esc).


Thanks for sharing!



Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread Ivan Kazmenko via Digitalmars-d-announce

On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote:

On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite 
SNES games, Rampart (ok, technically an arcade game, but I had 
it on SNES).


[...]


For me window is not shown. Windows 7 64bit. I see console and 
graphics windows in taskbar, but no actual window on the 
screen. Used release v0.2.


Hmm, mine is Win2008 R2 64-bit (version 6.1.7601) which is 
essentially the same major.minor version 6.1 as Windows 7 
according to the table: 
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724832%28v=vs.85%29.aspx


Re: Damage Control: An homage to Rampart (Alpha)

2016-01-03 Thread Ivan Kazmenko via Digitalmars-d-announce

On Sunday, 3 January 2016 at 17:09:08 UTC, rcorre wrote:
I added some instructions on the readme: 
https://github.com/rcorre/damage_control#how-to-play


"If, at the end of a round, you have no territory, you are 
defeated."


I'm almost sure this is currently not true for the last round: 
the "completed" message showed up for me instead of "defeated".




Re: Damage Control: An homage to Rampart (Alpha)

2016-01-05 Thread Ivan Kazmenko via Digitalmars-d-announce

On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:

On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote:


"If, at the end of a round, you have no territory, you are 
defeated."


I'm almost sure this is currently not true for the last round: 
the "completed" message showed up for me instead of "defeated".


Huh, I couldn't repro that. Maybe you had some territory you 
didn't notice?
Right now even having a single tile enclosed counts -- which 
actually may be too lenient.


Its also possible there's a bug in the detection of enclosed 
areas.


Hmm, I get it now.  I have a piece of territory but no reactor.

http://acm.math.spbu.ru/~gassa/temp/damage-control-01.png
http://acm.math.spbu.ru/~gassa/temp/damage-control-02.png

Strange requirement anyway :) .


Russian AI Cup 2016

2016-11-18 Thread Ivan Kazmenko via Digitalmars-d-announce

Hi.

Russian AI Cup 2016: CodeWizards is an annual online competition 
organized by Mail.Ru Group.  This year's task is to write a bot 
for a simple DOTA-like game.  The competition is open for 
international participation: starting this year, there is an 
English translation for everything (it may be rough at the edges 
though, for example, some pages may still use Russian by default, 
but the English version is also there).  Public beta started on 
November 6, and the competition end is on December 25.


The languages supported out-of-the-box are C++, C#, Java, Pascal, 
Python (2/3), and Ruby.  However, the participants may translate 
the language-specific development package into other languages 
and contact the admins to enable their use on the site.  
Currently, the support for D, Go, and JavaScript are added this 
way (official announcement coming soon).


My relationship with the competition is working on the D language 
package.  I hope to take part, too.


Links for the interested:

Competition site: http://russianaicup.ru/
Quick start page: http://russianaicup.ru/p/quick
Language package (English): 
https://github.com/GassaFM/raicup-2016-dlang-cgdk-en
Language package (Russian): 
https://github.com/GassaFM/raicup-2016-dlang-cgdk-ru


Ivan Kazmenko.



Re: Release D 2.074.0

2017-04-10 Thread Ivan Kazmenko via Digitalmars-d-announce

On Monday, 10 April 2017 at 20:09:40 UTC, Martin Nowak wrote:

Glad to announce D 2.074.0.
[...]
http://dlang.org/download.html 
http://dlang.org/changelog/2.074.0.html


Thank you for producing the releases!

I noticed that the backend license in this release (at least the 
Windows .7z version) is still the same, as well as the 
license.txt file at its root.  Is it that there was simply not 
enough time to reflect the recent changes?  And after the changes 
are incorporated, do you plan to alter the license texts in the 
previous releases as well?


Ivan Kazmenko.



Re: Bultins .reverse and .sort are likely going to be removed soon.

2017-05-28 Thread Ivan Kazmenko via Digitalmars-d-announce

On Wednesday, 24 May 2017 at 22:56:15 UTC, Stefan Koch wrote:
I just finished the PR to remove the builtin array properties 
.sort and .reverse.


That's nice!  Finally, we could get rid of the awkward reverse() 
or sort!() in UFCS chains while all the rest don't need the 
parentheses.


while the dmd changes were trivial fixing all the broken tests 
were not.
Even tests that were supposed to call std.algorithm.sort turned 
out to use the property by accident; (because of a small error 
which caused the sort template not to instantiate).


So, the process exposed latent bugs in the tests, which is 
another indication that the change is a Good Thing.  I wonder how 
the deprecation message didn't make it happen sooner though.


Ivan Kazmenko.



Re: Release D 2.074.1

2017-06-01 Thread Ivan Kazmenko via Digitalmars-d-announce

On Thursday, 1 June 2017 at 21:04:00 UTC, Martin Nowak wrote:

Glad to announce D 2.074.1.

http://dlang.org/download.html

This point release fixes a few issues over 2.074.0, see the 
changelog for more details.


http://dlang.org/changelog/2.074.1.html


Thank you for the release!

I've noticed the old backend license is gone, but the summary 
license text at the root is still ancient and not updated.


The file is, perhaps:
https://github.com/dlang/installer/blob/master/create_dmd_release/extras/all/dmd2/license.txt

A relevant issue: https://issues.dlang.org/show_bug.cgi?id=17317



D now available on Codefights.com

2017-06-13 Thread Ivan Kazmenko via Digitalmars-d-announce

Hey,

The site https://codefights.com is a place to test and improve 
your programming skills.  The challenges include interview-type 
problems, shortest code contests, duels with other coders, 
monthly tournaments, and more.  If you perform well, you can opt 
in to get connected with partner companies for job opportunities.


Among available languages, there are C++, C#, Go, Java, Python, 
Ruby, Swift, and others.  A few days ago, D was added to this 
list.


After a problem is solved or a contest is over, others' solutions 
in all languages can be seen.  To me, the major appeal of the 
site is that many of the problems are easy.  So they take only a 
few minutes to solve, and the others' solutions are short and 
readable, often showcasing different approaches and language 
features.


If you got interested, go give it a try!

Ivan Kazmenko.



Re: D now available on Codefights.com

2017-06-14 Thread Ivan Kazmenko via Digitalmars-d-announce

On Wednesday, 14 June 2017 at 08:32:43 UTC, Dsby wrote:

On Wednesday, 14 June 2017 at 01:17:12 UTC, Ivan Kazmenko wrote:

Hey,

The site https://codefights.com is a place to test and improve 
your programming skills.  The challenges include 
interview-type problems, shortest code contests, duels with 
other coders, monthly tournaments, and more.  If you perform 
well, you can opt in to get connected with partner companies 
for job opportunities.


[...]


How can I  comment other Code?


Currently, there are comments for problems and contests.  But for 
individual solutions, the only feedback possible right now is 
thumbs-up (in the upper right corner).  However, you can suggest 
this feature on the forum :) .




Russian AI Cup 2017 - D language support

2017-11-17 Thread Ivan Kazmenko via Digitalmars-d-announce

Hi!

Russian AI Cup (http://russianaicup.ru) is an annual online AI 
programming competition by Mail.Ru Group.  This year, the task is 
to write a bot which plays a real-time strategy against other 
programmer's bots.  The competition runs from November 13 to 
December 24, 2017, and the first elimination round starts on 
November 24.


Traditionally, several programming languages are supported by 
contest authors, and a few other with some help from the 
community.  I added support for D this year (again), the language 
pack and example bot can be found here:


https://github.com/GassaFM/raicup-2017-dlang-cgdk-en

So, if you'd like to give it a try: good luck and have fun!

Ivan Kazmenko.



Re: Russian AI Cup 2017 - D language support

2017-11-18 Thread Ivan Kazmenko via Digitalmars-d-announce
On Friday, 17 November 2017 at 22:54:47 UTC, Steven Schveighoffer 
wrote:
Cool! Is there any history of people using D in the past for 
this competition?


A few people used D each year it had support, to various success.
The highest so far, I think, is Vladislav Isenbaev in 2013.
He got 11-th place in the finals:
http://2013.russianaicup.ru/contest/4/standings



Re: run.dlang.io - a modern way to run D code

2017-12-14 Thread Ivan Kazmenko via Digitalmars-d-announce

On Thursday, 14 December 2017 at 01:52:29 UTC, H. S. Teoh wrote:

...
This can, of course, be bound to a custom keybinding, then 
you'll have your one-stop shop for compiling D snippets without 
ever seeing (much less typing) any temporary filenames. And 
without needing an internet connection.


That sounds powerful!
Like you said, instant win.



Re: Seeking lecturer - D language (Moscow)

2018-03-15 Thread Ivan Kazmenko via Digitalmars-d-announce
On Wednesday, 14 March 2018 at 11:38:20 UTC, Dmitry Olshansky 
wrote:
At the moment it’s a bit early stage but we are looking for 
enthusiast who has spare time and desire to spread the 
knowledge of D supremacy among students. The course will 
replace an equivalent of 1 year C++ course, but may start as 
half-year proof of concept.


Sounds nice!  Unfortunately, I won't be able to help in Moscow, 
but if the idea ever spreads to St. Petersburg, I'd definitely 
consider that.  Which university it is now, by the way?


I've been exploring the possibility to use D in teaching at my 
uni (St. Petersburg State University), but didn't push it much, 
and got no result so far.


Ivan Kazmenko.



On D in competitive programming

2018-07-28 Thread Ivan Kazmenko via Digitalmars-d-announce

Hey,

I wrote a post with my general reflections on using D in 
competitive programming.
Mostly compared to C++, since that's what more than 90% of people 
use for it.
The post is tailored to cover only the competitive programming 
specifics.


http://codeforces.com/blog/entry/60890
(en+ru, the language switch is at the top)

Ivan Kazmenko.



Re: On D in competitive programming

2018-07-28 Thread Ivan Kazmenko via Digitalmars-d-announce

Thanks for the feedback!

On Saturday, 28 July 2018 at 20:33:14 UTC, Cym13 wrote:
1. Your real name isn't written in the article so the link 
"with some successes" won't tell much to someone that doesn't 
already know you


Hmm, didn't think of it.  I phrased it differently now.

In my experience, the participants' nicknames in competitive 
programming are mostly tightly coupled with real names, and 
otherwise, the blog author's profile is one familiar click away.  
So for a local Codeforces reader, that hopefully wasn't a problem 
anyway.


2. When you briefly explain templates I think it's important to 
mention that empty parentheses may be omitted to allow the 
reader to make the link between function!(arg1)(arg2) and 
map!something. Explaining UFCS isn't necessary there though I 
think since it's obvious that there is some kind of chaining at 
play (not that you did, just thinking out loud).


Yeah, good point, mentioned it now.

Also I have a question: I find very nice that some platforms 
propose D even though not all do, but are they generally 
keeping it up to date with DMD or stuck at something ancient?


It varies depending on the platform.  A few examples:

codeforces.com just recently upgraded from DMD 2.074 to DMD 2.079 
(so I could show the compile-time writefln in the post);


atcoder.jp is at DMD 2.070 but also has LDC 0.17.0 and GDC 4.9.4;

codechef.com has some ancient GDC, barely usable;

hackerearth.com has DMD 2.074.1;

csacademy.com (Romanian competitive programming website) does not 
yet have D, but I hope they add it in a few months;


hackerrank.com claims to have DMD 2.079, but recently stopped 
supporting it in live contests because of a paradigm shift.  
Namely, they now strive to supply the reading-from-file solution 
template for each problem, and apparently didn't get to writing 
it in all 35 languages they generally have.  I offered my help, 
but the support was kind of unresponsive, so seeking another 
point of contact now.


Generally, it seems to correlate with the health of the 
platform's backend.


In my code in competitions, I tend to now use features around 
2.070 so that they are mostly supported.


Ivan Kazmenko.



Re: On D in competitive programming

2018-07-29 Thread Ivan Kazmenko via Digitalmars-d-announce

On Sunday, 29 July 2018 at 07:51:00 UTC, Jim Balter wrote:
Actually, map!something does not drop empty parentheses, so 
mentioning that does not help. Parentheses containing 0 or 1 
arguments can be omitted ... and you omit them for 1 argument 
in 3 places, and no instances of omitted empty parentheses. And 
I think it would be less confusing to an unfamiliar reader to 
mention UFCS, because the chained calls don't fit the function 
!(args1) (args2) syntax that you mention.


While that's technically right, I'd like to skip further 
explanations of the syntax.  The same as I skipped why the 
problem is solved by such code at all (and it's even less 
obvious).  In both cases, careful explanations would require a 
good paragraph or two, but are beside the point.  The point of 
the article is more to just show how it feels and to spark 
interest than to explain everything.  On the other hand, if I had 
to write a guide for competitive programmers on how to use D, 
such things sure would be included.


Ivan Kazmenko.



Re: On D in competitive programming

2018-07-30 Thread Ivan Kazmenko via Digitalmars-d-announce
On Monday, 30 July 2018 at 19:44:32 UTC, Steven Schveighoffer 
wrote:
a lifetime ago, I competed using topcoder (and wrote a bunch of 
problem sets for them too). Topcoder had a "challenge" phase, 
where you could challenge the solutions of others.


Nice!  I just found your profile and problem sets from 2003-2004. 
 I started using TopCoder in 2005, didn't see these earlier.


Is there anything like that in codeforces, and if so, is D an 
advantage as a "somewhat obscure" language (i.e. competitors 
can't always understand your code)?


Yeah, in a way.  The challenges are called "hacks", and can 
happen for the whole duration of the contest.  But to hack 
solutions for a problem, you have to first write your own 
solution to this problem, pass preliminary tests with it, and 
lock it so you can't resubmit.  The key difference is, when the 
hacked solution itself was not locked, it still can be fixed and 
resubmitted (with a score penalty), which is actually a win-win.


As for how a different language helps, well, perhaps it does.  
But, sadly, competitive programming style often goes against 
readability, to the extent the language allows it.  In that 
regard, somewhat unexpectedly, I find other languages (e.g., Java 
or Python) more readable than C++ despite the fact that I'm less 
experienced with them.  In C++, most competitive programming code 
contains a bunch of the author's exclusive #defines for the 
language shortcomings (or worse, #defines just to save typing).  
And since #defines are so flexible, everyone has their own 
version of the language, and some of the resulting code is 
straight unreadable without a deciphering effort.


Ivan Kazmenko.



Re: On D in competitive programming

2018-07-31 Thread Ivan Kazmenko via Digitalmars-d-announce

On Tuesday, 31 July 2018 at 00:52:22 UTC, 9il wrote:
Are competitors allowed to use mir-algorithm and mir-random? 
The libraries can be used for graphs (Tarjan algorithm), 
matrices/tensors, nd-iteration, RNGs, interpolation, and 
distributions?


Sadly, no: most of the time, language compilers on the server 
side are provided as they are out-of-the-box.  I'll try to 
explain why.


When a language is added to a competition, one of the goals for 
the organizers is to keep the whole thing fair.  Different 
languages have different pros and cons already as they are, and 
what is an implementation-heavy problem for one language is 
solved in a couple lines with another.  So, the availability of 
several programming languages already puts some burden on the 
problemsetters: at least for important competitions, they have to 
come up with problems which don't play too much into the 
strengths of any particular language, and that means knowing what 
to generally expect of all the languages.  For example, most 
problems don't rely on number crunching with integers above 64 
bits, since C++ is notoriously lacking in this regard.


This all gets a new dimension if a platform decides to supply 
additional libraries.  Once it's done for one language, there are 
no clear boundaries: if we get mir-algorithm for D, we will have 
to at least install Boost for C++, and numpy for Python, and the 
users of other languages also ask for their favourite libraries, 
which are in turn more powerful than Boost, and so on.  And it 
would take significant expertise to balance such requests so that 
no language has too much of an unfair advantage or disadvantage.  
It takes a bit of expertise too to keep the libraries in all 
languages working and up-to-date.  All the way, the 
problemsetters now have to avoid a different set of topics, 
changing with new libraries being added.


Yet another factor is that there are central competitions 
perceived as the most important, which are currently ACM ICPC 
World Finals for university teams, and their regional contests.  
Many platforms strive to act as training grounds for the 
important competitions.  So when the World Finals, which are 
understandably conservative, don't do X, it's a disincentive to 
do X for the training grounds too.


So, the default approach is to keep each language at a bare 
minimum.


It would be nice to have this feature, as mir-algorithm can be 
a good default library for competitive programming. Plus 
competitors can add additional graph algorithms.


It may still be reasonable to ask for additional libraries on the 
platforms where the focus is not some big competition: e.g., 
perhaps no for ACM ICPC archives, perhaps yes for interview 
training sites.  For a particular platform and a particular cause 
(e.g., a training course for a learning platform), it's entirely 
possible to have D with mir-algorithm installed on the platform.


Ivan Kazmenko.



Re: Release Candidate 2.097.0 [was: Re: Beta 2.097.0]

2021-05-29 Thread Ivan Kazmenko via Digitalmars-d-announce

On Saturday, 29 May 2021 at 11:00:50 UTC, Martin Nowak wrote:

On Thursday, 13 May 2021 at 13:29:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.097.0 release, ♥ to 
the 54 contributors.


http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.097.0.html


Release Candidate is live now.


Some of the changelog entries look sweet!


Re: Release D 2.100.0

2022-05-15 Thread Ivan Kazmenko via Digitalmars-d-announce

On Sunday, 15 May 2022 at 11:05:38 UTC, Martin Nowak wrote:

Glad to announce D 2.100.0, ♥ to the 41 contributors.


Congratulations on the milestone number!

Ivan Kazmenko.



Re: A New Era for the D Community

2023-05-04 Thread Ivan Kazmenko via Digitalmars-d-announce

On Wednesday, 3 May 2023 at 11:13:34 UTC, Mike Parker wrote:

...
Our enthusiasm is high, and we're ready to get going. I think 
you'll like where we're headed.


Interesting.
Good luck with the endeavor!

Ivan Kazmenko.