Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce
Atrium (code name) is a work-in-progress science fiction game with 
physics based puzzles (gravity effects, force fields, etc) akin to 
Portal or Inverto. The game is fully written in D, it uses custom 
graphics engine based on OpenGL and SDL. Physics engine is also written 
from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


Re: Atrium - 3D game written in D

2015-11-06 Thread stewart via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


Great looking game, nice work. Are there any plans to distribute 
the GUI/Gfx and physics components as separate libraries?



Stew


Re: Atrium - 3D game written in D

2015-11-06 Thread FreeSlave via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


I visit your blog time to time and sometimes download demo. 
Really glad to see improvements. Definitely will wait for the 
release to play.


Did not know about Inverto, should check it out too.


Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce

06.11.2015 12:29, stewart пишет:

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:

Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also
written from scratch.

Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0



Great looking game, nice work. Are there any plans to distribute the
GUI/Gfx and physics components as separate libraries?


Stew


They already exist as separate libs:
https://github.com/gecko0307/dmech
https://github.com/gecko0307/dgl

DGL (graphics engine) is currently falling behind from the game and may 
contain bugs, but I eventually update it.


Re: Atrium - 3D game written in D

2015-11-06 Thread Abdulhaq via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


It looks good and the physics simulation seems to work really 
well, congratulations.




Re: Atrium - 3D game written in D

2015-11-06 Thread Joakim via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


Nice, graphics and physics look impressive in the demo video.  If 
you ever want to try and get it on Android, let me know if I can 
help.  I'll have a build of the ldc cross-compiler up for 
download in an hour, will be announcing it soon.


Re: Atrium - 3D game written in D

2015-11-06 Thread Andrea Fontana via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


Any demo for linux too?


Re: Atrium - 3D game written in D

2015-11-06 Thread NVolcz via Digitalmars-d-announce

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game 
with physics based puzzles (gravity effects, force fields, etc) 
akin to Portal or Inverto. The game is fully written in D, it 
uses custom graphics engine based on OpenGL and SDL. Physics 
engine is also written from scratch.


Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


Very cool!
How have it been to work with the GC?
Reddit it! Maybe with an writeup?


Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce

06.11.2015 13:51, Andrea Fontana пишет:

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:

Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also
written from scratch.

Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0



Any demo for linux too?


Linux demo will be available very soon.


Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce

06.11.2015 13:51, NVolcz пишет:

On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:

Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also
written from scratch.

Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0



Very cool!
How have it been to work with the GC?
Reddit it! Maybe with an writeup?


I tried to fully avoid GC, using my own malloc-based allocator. This 
lead to the fact that the code is not very D-ish, but it proves that 
there's perfectly possible to write real-world GC-free applications in D.


Re: Atrium - 3D game written in D

2015-11-06 Thread tired_eyes via Digitalmars-d-announce

On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote:

06.11.2015 13:51, NVolcz пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov 
wrote:

[...]


Very cool!
How have it been to work with the GC?
Reddit it! Maybe with an writeup?


I tried to fully avoid GC, using my own malloc-based allocator. 
This lead to the fact that the code is not very D-ish, but it 
proves that there's perfectly possible to write real-world 
GC-free applications in D.


On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote:

Kickstarter awaits! Glad to see you here.


Re: Atrium - 3D game written in D

2015-11-06 Thread MrSmith via Digitalmars-d-announce

Would be nice to have demos avaliable on github



Re: Atrium - 3D game written in D

2015-11-07 Thread Manuel König via Digitalmars-d-announce
Am Fri, 6 Nov 2015 12:04:03 +0300
schrieb Timur Gafarov :

> Atrium (code name) is a work-in-progress science fiction game with 
> physics based puzzles (gravity effects, force fields, etc) akin to 
> Portal or Inverto. The game is fully written in D, it uses custom 
> graphics engine based on OpenGL and SDL. Physics engine is also
> written from scratch.
> 
> Source code:
> https://github.com/gecko0307/atrium
> 
> IndieDB page:
> http://www.indiedb.com/games/atrium
> 
> A precompiled demo for Windows:
> https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0

This looks very nice, congrats! I'm especially interested in the physics
and character controller part, because I'm currently developing a
character controller myself, but just a sphere character in a static
triangle world for now.

Finding a robust and fast sliding algorithm for sliding a sphere along
triangles in a given direction seems to be the hardest part. I'm
investigating two approaches, which can be simplified to:

1) move until we hit any geometry, compute new slide direction, repeat
2) move first, then project the character out of the world geometry

Both approaches work reasonably well, but there are scenarios where
they don't work so well (mostly pathetic scenarios). I'll
definitely look how you solved the problem and maybe tinker with your
physics code :)



Re: Atrium - 3D game written in D

2015-11-08 Thread Timur Gafarov via Digitalmars-d-announce

07.11.2015 21:17, Manuel König пишет:

Am Fri, 6 Nov 2015 12:04:03 +0300
schrieb Timur Gafarov :


Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also
written from scratch.

Source code:
https://github.com/gecko0307/atrium

IndieDB page:
http://www.indiedb.com/games/atrium

A precompiled demo for Windows:
https://www.dropbox.com/s/qh8gai2n94qe8jj/atrium-testbuild-051115.zip?dl=0


This looks very nice, congrats! I'm especially interested in the physics
and character controller part, because I'm currently developing a
character controller myself, but just a sphere character in a static
triangle world for now.

Finding a robust and fast sliding algorithm for sliding a sphere along
triangles in a given direction seems to be the hardest part. I'm
investigating two approaches, which can be simplified to:

1) move until we hit any geometry, compute new slide direction, repeat
2) move first, then project the character out of the world geometry

Both approaches work reasonably well, but there are scenarios where
they don't work so well (mostly pathetic scenarios). I'll
definitely look how you solved the problem and maybe tinker with your
physics code :)



I took rather idiomatic approach: move, detect collisions, generate 
contact points, then solve them iteratively. Sliding is obtained 
somewhat automatically.